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+//==================================================================================//
+// Dandelion's Request / Morocc Invasion quest
+//==================================================================================//
+izlude,103,106,3 script Guildsman#1 48,3,3,{
+
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(!(BaseLevel > 59) || !(BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Swordman))
+ {
+ mes "[Guildsman]";
+ mes "There are rumors";
+ mes "going around about";
+ mes "the disappearances of";
+ mes "children in the Morroc";
+ mes "area. Some guilds believe";
+ mes "these are actually kidnappings.";
+ next;
+ mes "[Guildsman]";
+ mes "Those poor kids...";
+ mes "If I could do something";
+ mes "to help them, by George,";
+ mes "I would do it in a flash.";
+ close;
+ }
+ if(!mao_request)
+ {
+ if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
+ {
+ mes "[Guildsman]";
+ mes "Excuse me? "+strcharinfo(0)+"?";
+ mes "Hi there, I've been waiting for";
+ mes "you to wander past me for such";
+ mes "a long time, you know that?";
+ mes "Novices and Super Novices";
+ mes "are so hard to track down...";
+ next;
+ mes "[Guildsman]";
+ mes "Anyway, I don't know if you";
+ mes "know this, but a lot of kids are missing from Morroc recently.";
+ mes "We're not sure, but we think it's related to the latest assignment";
+ mes "for our Assassin Guild.";
+ next;
+ mes "[Guildsman]";
+ mes "Anyway, the client for this";
+ mes "assignment needs all the help";
+ mes "he can get. Now, I've heard";
+ mes "about you, and I think that";
+ mes "you could be really helpful to";
+ mes "us in this specific situation.";
+ next;
+ mes "[Guildsman]";
+ mes "Look, just do me a favor";
+ mes "and do the right thing like";
+ mes "you always do, okay? Here's";
+ mes "a letter of recommendation";
+ mes "to get you started on this";
+ mes "mission, alright?";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
+ {
+ mes "[Guildsman]";
+ mes "Hey, " + strcharinfo(0) + "!";
+ mes "Great, I knew you'd";
+ mes "show up sooner or later.";
+ mes "Listen, I'm working here";
+ mes "as a representative of the";
+ mes "Swordman Assocation.";
+ next;
+ mes "[Guildsman]";
+ mes "Listen, there's something";
+ mes "big going on, and I think it's";
+ mes "the most important thing the";
+ mes "Swordman Association has ever";
+ mes "been involved in. Pack your bags and head to Morroc right now!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "All the way to Morroc...?";
+ mes "Why, what's going on?";
+ next;
+ mes "[Guildsman]";
+ mes "I don't know all the details,";
+ mes "but the Assassin Guild is";
+ mes "working on some missing";
+ mes "children's case, and they've";
+ mes "requested help from us and";
+ mes "all the other guilds...";
+ next;
+ mes "[Guildsman]";
+ mes "Rogues, Bards, Novices,";
+ mes "Super Novices, Priests...";
+ mes "You name it. This is gonna be";
+ mes "huge. Listen, if you're going";
+ mes "to help, then let me give you this letter of recommendation...";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
+ {
+ mes "[Guildsman]";
+ mes "" + strcharinfo(0) +"...?";
+ mes "I knew you'd show up if";
+ mes "Listen, I have a notice for";
+ mes "you from the Prontera Chivalry.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "For me? That sounds";
+ mes "strange, but would you";
+ mes "please read it to me?";
+ next;
+ mes "[Guildsman]";
+ mes "''RE: "+ strcharinfo(0) +"";
+ mes "As leader of the Prontera";
+ mes "Chivalry, I formally request";
+ mes "you to represent the Knights of";
+ mes "Rune-Midgarts in cooperation";
+ mes "with the Assassin Guild.''";
+ next;
+ mes "[Guildsman]";
+ mes "Please assist the Assassin";
+ mes "Guild in any way befitting of";
+ mes "the Knighthood in a special";
+ mes "mission to rescue children";
+ mes "missing from Morroc.";
+ mes "-- Captain Herman''";
+ next;
+ mes "[Guildsman]";
+ mes "There, that's all it says.";
+ mes "Here, I think you'll need";
+ mes "this letter of recommendation";
+ mes "if you plan to follow these";
+ mes "orders. I hope you take that";
+ mes "mission for those kids' sake...";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Crusader) || (Class == Job_Paladin))
+ {
+ mes "[Guildsman]";
+ mes "Excuse me...?";
+ mes ""+strcharinfo(0)+"...?";
+ mes "I'm sorry to bother you, but";
+ mes "I've got an urgent communique";
+ mes "for you from Sir Michael Halig";
+ mes "of the Crusaders...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "They usually don't";
+ mes "send messages. I guess";
+ mes "whatever he has to say";
+ mes "must be really important.";
+ mes "What does it say?";
+ next;
+ mes "[Guildsman]";
+ mes "Let's see here... Something";
+ mes "about a missing children's case";
+ mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
+ mes "requested help from the Crusaders. So I guess you were recommended.";
+ next;
+ mes "[Guildsman]";
+ mes "Look, here's the letter of";
+ mes "recommendation that I'm";
+ mes "supposed to give you if you";
+ mes "plan on taking the mission.";
+ mes "For the sake of those missing kids, I really hope that you do.";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ }
+ else if(mao_request == 1)
+ {
+ if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
+ {
+ mes "[Guildsman]";
+ mes "Ah, I forgot to tell you";
+ mes "exactly where you need to";
+ mes "go for the mission details!";
+ mes "Let's see... You're supposed";
+ mes "to... Ah, now I remember~";
+ next;
+ mes "[Guildsman]";
+ mes "If you check out the";
+ mes "west side of the Oasis";
+ mes "inside Morroc, you'll find";
+ mes "a very suspicious looking";
+ mes "hut. Your contact from the";
+ mes "Assassin Guild is near there.";
+ next;
+ mes "[Guildsman]";
+ mes "I'm sure you'll find it if";
+ mes "you keep your eyes open.";
+ mes "Anyway, that's all I know.";
+ mes "Why don't you go check it out?";
+ close;
+ }
+ else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
+ {
+ mes "[Guildsman]";
+ mes "Right, for this mission,";
+ mes "you'll need to meet with your";
+ mes "contact from the Assassin";
+ mes "Guild near a hut at the west";
+ mes "side of the Oasis inside Morroc.^FFFFFF ^000000 So keep an eye out for him.";
+ next;
+ mes "[Guildsman]";
+ mes "I doubt you'll have";
+ mes "trouble finding the guy,";
+ mes "even if all Thieves and";
+ mes "Assassins are starting";
+ mes "to look the same. You";
+ mes "know what I mean, right?";
+ close;
+ }
+ else if((Class == Job_Knight) || (Class == Job_Lord_Knight) || (Class == Job_Crusader) || (Class == Job_Paladin))
+ {
+ mes "[Guildsman]";
+ mes "Are you thinking of taking";
+ mes "the mission? That's great!";
+ mes "Now, you need to meet your";
+ mes "contact from the Assassin";
+ mes "Guild outside a hut on the west side of the Oasis inside Morroc.";
+ next;
+ mes "[Guildsman]";
+ mes "I know those directions";
+ mes "aren't very clear, but this";
+ mes "is supposedly a top secret";
+ mes "location that's usually only";
+ mes "known to the Assassins...";
+ close;
+ }
+ }
+ else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
+ {
+ mes "[Guildsman]";
+ mes "It looks like you're";
+ mes "working well with the";
+ mes "Assassin Guild. Still,";
+ mes "be careful. There might";
+ mes "be more to this mission";
+ mes "than meets the eye, you know?";
+ close;
+ }
+ else
+ {
+ mes "[Guildsman]";
+ mes "It's a nice day, isn't it?";
+ mes "Though, I hope something";
+ mes "exciting happens soon. Peace";
+ mes "is great and all, but I prefer";
+ mes "to have my life shook up";
+ mes "every now and then.";
+ close;
+ }
+
+OnTouch:
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(BaseLevel > 59)
+ {
+ if(!mao_request)
+ {
+ if ((BaseJob == Job_Novice) || (BaseJob == Job_SuperNovice))
+ {
+ mes "[Guildsman]";
+ mes "Excuse me? "+strcharinfo(0)+"?";
+ mes "Hi there, I've been waiting for";
+ mes "you to wander past me for such";
+ mes "a long time, you know that?";
+ mes "Novices and Super Novices";
+ mes "are so hard to track down...";
+ next;
+ mes "[Guildsman]";
+ mes "Anyway, I don't know if you";
+ mes "know this, but a lot of kids are missing from Morroc recently.";
+ mes "We're not sure, but we think it's related to the latest assignment";
+ mes "for our Assassin Guild.";
+ next;
+ mes "[Guildsman]";
+ mes "Anyway, the client for this";
+ mes "assignment needs all the help";
+ mes "he can get. Now, I've heard";
+ mes "about you, and I think that";
+ mes "you could be really helpful to";
+ mes "us in this specific situation.";
+ next;
+ mes "[Guildsman]";
+ mes "Look, just do me a favor";
+ mes "and do the right thing like";
+ mes "you always do, okay? Here's";
+ mes "a letter of recommendation";
+ mes "to get you started on this";
+ mes "mission, alright?";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((BaseJob == Job_Swordman) || (BaseJob == Job_Swordman_High))
+ {
+ mes "[Guildsman]";
+ mes "Hey, " + strcharinfo(0) + "!";
+ mes "Great, I knew you'd";
+ mes "show up sooner or later.";
+ mes "Listen, I'm working here";
+ mes "as a representative of the";
+ mes "Swordman Assocation.";
+ next;
+ mes "[Guildsman]";
+ mes "Listen, there's something";
+ mes "big going on, and I think it's";
+ mes "the most important thing the";
+ mes "Swordman Association has ever";
+ mes "been involved in. Pack your bags and head to Morroc right now!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "All the way to Morroc...?";
+ mes "Why, what's going on?";
+ next;
+ mes "[Guildsman]";
+ mes "I don't know all the details,";
+ mes "but the Assassin Guild is";
+ mes "working on some missing";
+ mes "children's case, and they've";
+ mes "requested help from us and";
+ mes "all the other guilds...";
+ next;
+ mes "[Guildsman]";
+ mes "Rogues, Bards, Novices,";
+ mes "Super Novices, Priests...";
+ mes "You name it. This is gonna be";
+ mes "huge. Listen, if you're going";
+ mes "to help, then let me give you this letter of recommendation...";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Knight) || (Class == Job_Lord_Knight))
+ {
+ mes "[Guildsman]";
+ mes "" + strcharinfo(0) +"...?";
+ mes "I knew you'd show up if";
+ mes "Listen, I have a notice for";
+ mes "you from the Prontera Chivalry.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "For me? That sounds";
+ mes "strange, but would you";
+ mes "please read it to me?";
+ next;
+ mes "[Guildsman]";
+ mes "''RE: "+ strcharinfo(0) +"";
+ mes "As leader of the Prontera";
+ mes "Chivalry, I formally request";
+ mes "you to represent the Knights of";
+ mes "Rune-Midgarts in cooperation";
+ mes "with the Assassin Guild.''";
+ next;
+ mes "[Guildsman]";
+ mes "Please assist the Assassin";
+ mes "Guild in any way befitting of";
+ mes "the Knighthood in a special";
+ mes "mission to rescue children";
+ mes "missing from Morroc.";
+ mes "-- Captain Herman''";
+ next;
+ mes "[Guildsman]";
+ mes "There, that's all it says.";
+ mes "Here, I think you'll need";
+ mes "this letter of recommendation";
+ mes "if you plan to follow these";
+ mes "orders. I hope you take that";
+ mes "mission for those kids' sake...";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Crusader) || (Class == Job_Paladin))
+ {
+ mes "[Guildsman]";
+ mes "Excuse me...?";
+ mes ""+strcharinfo(0)+"...?";
+ mes "I'm sorry to bother you, but";
+ mes "I've got an urgent communique";
+ mes "for you from Sir Michael Halig";
+ mes "of the Crusaders...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "They usually don't";
+ mes "send messages. I guess";
+ mes "whatever he has to say";
+ mes "must be really important.";
+ mes "What does it say?";
+ next;
+ mes "[Guildsman]";
+ mes "Let's see here... Something";
+ mes "about a missing children's case";
+ mes "the the Assassin Guild is working on... Ah! The Assassin Guild has";
+ mes "requested help from the Crusaders. So I guess you were recommended.";
+ next;
+ mes "[Guildsman]";
+ mes "Look, here's the letter of";
+ mes "recommendation that I'm";
+ mes "supposed to give you if you";
+ mes "plan on taking the mission.";
+ mes "For the sake of those missing kids, I really hope that you do.";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ }
+ }
+}
+
+prontera,237,313,3 script Nun#moc 79,3,3,{
+
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(!(BaseLevel > 59))
+ {
+ mes "[Nun]";
+ mes "Oh, hello there~";
+ mes "Peace be with you,";
+ mes "adventurer. Remember";
+ mes "that no matter how different";
+ mes "people may be, all of us are";
+ mes "united in our humanity.";
+ close;
+ }
+ if(!(BaseClass == Job_Acolyte))
+ {
+ mes "[Nun]";
+ mes "Ah, hello. Would you ask";
+ mes "anyone that you know";
+ mes "to be affiliated with the";
+ mes "Prontera Church to talk to";
+ mes "me? Acolytes, Priests, Monks...";
+ mes "Any of those would be fine.";
+ next;
+ mes "[Nun]";
+ mes "I have something very";
+ mes "important to tell them,";
+ mes "but it's almost impossible";
+ mes "to gather all the clergy";
+ mes "in an emergency situation...";
+ close;
+ }
+ if(!mao_request)
+ {
+ mes "[Nun]";
+ mes "Oh, " + strcharinfo(0) + "!";
+ mes "It must be an act of";
+ mes "divine providence that";
+ mes "we finally meet. Actually,";
+ mes "I have something very";
+ mes "important to ask you.";
+ next;
+ mes "[Nun]";
+ mes "You may have heard that";
+ mes "there's been a recent influx";
+ mes "of missing child reports from";
+ mes "Morroc. Apparently, someone";
+ mes "has hired the Assassin Guild";
+ mes "to investigate these cases.";
+ next;
+ mes "[Nun]";
+ mes "Since this is such a huge";
+ mes "issue, the Assassin Guild has";
+ mes "even gone so far as to request";
+ mes "the Prontera Church for help, so I'd like you to aid the Assassin";
+ mes "Guild in this mission.";
+ next;
+ mes "[Nun]";
+ mes "However, I believe that";
+ mes "the Assassin Guild's client";
+ mes "may have other intentions,";
+ mes "so I also want you to keep";
+ mes "an eye out and see if their";
+ mes "client can be trusted.";
+ next;
+ mes "[Nun]";
+ mes "Please visit Morroc";
+ mes "as soon as you can.";
+ mes "When you arrive, you";
+ mes "will need the Bishop's";
+ mes "letter of recommendation,";
+ mes "so please take it now.";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if(mao_request == 1)
+ {
+ mes "[Nun]";
+ mes "Now, for this mission, you";
+ mes "will need to meet your contact";
+ mes "from the Assassin Guild near";
+ mes "a hut on the west side of the";
+ mes "Oasis inside Morroc. I wonder";
+ mes "why they chose that location?";
+ next;
+ mes "[Nun]";
+ mes "Normally, a representative";
+ mes "of the Prontera Church would";
+ mes "simply visit the Assassin Guild itself. Be careful. The Assassins";
+ mes "must be being extra secret because of extraordinary circumstances...";
+ close;
+ }
+ else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
+ {
+ mes "[Nun]";
+ mes "It pleases me to see that";
+ mes "you're working well with the";
+ mes "Assassin Guild. They operate";
+ mes "on a different methodology";
+ mes "than the Prontera Church, but";
+ mes "I still greatly respect them.";
+ next;
+ mes "[Nun]";
+ mes "Remember that you're";
+ mes "representing the Prontera";
+ mes "Church in this effort, so be";
+ mes "sure to demonstrate your";
+ mes "best for the Assassins, okay?";
+ close;
+ }
+ else
+ {
+ mes "[Nun]";
+ mes "Although it is a time";
+ mes "of peace, I can't help";
+ mes "but feel this lingering";
+ mes "anxiety. It's almost as if";
+ mes "some monumental event";
+ mes "is just over the horizon...";
+ close;
+ }
+
+OnTouch:
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(BaseLevel > 59)
+ {
+ if(!mao_request)
+ {
+ if(BaseClass == Job_Acolyte)
+ {
+ mes "[Nun]";
+ mes "Oh, " + strcharinfo(0) + "!";
+ mes "It must be an act of";
+ mes "divine providence that";
+ mes "we finally meet. Actually,";
+ mes "I have something very";
+ mes "important to ask you.";
+ next;
+ mes "[Nun]";
+ mes "You may have heard that";
+ mes "there's been a recent influx";
+ mes "of missing child reports from";
+ mes "Morroc. Apparently, someone";
+ mes "has hired the Assassin Guild";
+ mes "to investigate these cases.";
+ next;
+ mes "[Nun]";
+ mes "Since this is such a huge";
+ mes "issue, the Assassin Guild has";
+ mes "even gone so far as to request";
+ mes "the Prontera Church for help, so I'd like you to aid the Assassin";
+ mes "Guild in this mission.";
+ next;
+ mes "[Nun]";
+ mes "However, I believe that";
+ mes "the Assassin Guild's client";
+ mes "may have other intentions,";
+ mes "so I also want you to keep";
+ mes "an eye out and see if their";
+ mes "client can be trusted.";
+ next;
+ mes "[Nun]";
+ mes "Please visit Morroc";
+ mes "as soon as you can.";
+ mes "When you arrive, you";
+ mes "will need the Bishop's";
+ mes "letter of recommendation,";
+ mes "so please take it now.";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ }
+ }
+}
+
+alberta,129,59,3 script Guildsman#2 49,3,3,{
+
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(!(BaseLevel > 59))
+ {
+ mes "[Guildsman]";
+ mes "Say, have you heard";
+ mes "what's happening in";
+ mes "Morroc recently? There's";
+ mes "something major going on...";
+ close;
+ }
+ if(!(Class == Job_Soul_Linker || BaseClass == Job_Merchant))
+ {
+ mes "[Guildsman]";
+ mes "Goodness, there's so";
+ mes "many Merchants here.";
+ mes "Wow... Hopefully I can";
+ mes "find who I'm looking for...";
+ close;
+ }
+ if(!mao_request)
+ {
+ if (Class == Job_Soul_Linker)
+ {
+ mes "[Guildsman]";
+ mes "^71637DHold it right there!";
+ mes "I've got a proposition";
+ mes "for you, so listen up!^000000";
+ mes " ";
+ mes "...N-no, you're doing it again!";
+ mes "Damn, g-get out of my head!";
+ next;
+ mes "[Guildsman]";
+ mes "^71637DShut up, this is important!^000000";
+ mes " ";
+ mes "No, you shut up, this is";
+ mes "my freaking body! Look,";
+ mes "just gimme a little control!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I... I can sense two";
+ mes "different souls within";
+ mes "your body. I don't mind";
+ mes "listening to what you have";
+ mes "to say. But if you both keep";
+ mes "talking, I'll get confused...";
+ next;
+ mes "[Guildsman]";
+ mes "Fine, whatever.";
+ mes " ";
+ mes "^71637DAlright, so the Assassin";
+ mes "Guild is looking for outside";
+ mes "help in one of their missions.";
+ mes "Preeeeetty important stuff.^000000";
+ next;
+ mes "[Guildman]";
+ mes "^71637DThey've been hired by some";
+ mes "client to... to... um, you know...^000000";
+ mes " ";
+ mes "...Investigate missing children? ";
+ mes "^71637DYeah, yeah. That.^000000";
+ next;
+ mes "[Guildman]";
+ mes "^71637DAnyway, this is a pretty";
+ mes "big mission, so the Assassin";
+ mes "Guild has been soliciting for";
+ mes "help. I think you'd be perfect";
+ mes "to represent the Soul Linkers,";
+ mes "so I've decided to choose you.^000000";
+ next;
+ mes "[Guildsman]";
+ mes "^71637DSo, go and help the Assassins!^000000";
+ mes " ";
+ mes "Wait, don't forget the";
+ mes "letter of recommendation!";
+ mes " ";
+ mes "^71637DOh, right! Here, take this!^000000";
+ set mao_request,1;
+ getitem 7416,1;
+ next;
+ mes "[Guildsman]";
+ mes "Alright, I did what you wanted.";
+ mes "You can leave my body now...";
+ mes " ";
+ mes "^71637DEh, I'll think about it.^000000";
+ mes " ";
+ mes "NOOOOOOO! PLEEEEEASE~!";
+ close;
+ }
+ else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
+ {
+ mes "[Guildsman]";
+ mes "Well, if it isn't";
+ mes ""+ strcharinfo(0) +". Hey,";
+ mes "would you wait a minute?";
+ mes "I've got a message for you";
+ mes "from the Merchant Guild.";
+ next;
+ mes "[Guildsman]";
+ mes "I'm not sure why, but";
+ mes "the Assassin Guild has";
+ mes "been requesting help from";
+ mes "someone in the Merchant";
+ mes "Guild. Would you go help";
+ mes "them and represent us?";
+ next;
+ mes "[Guildsman]";
+ mes "I think they're working for";
+ mes "a client, investigating these";
+ mes "children that are missing";
+ mes "from Morroc. If you want to";
+ mes "help them, you'll need this";
+ mes "letter of recommendation, okay?";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
+ {
+ mes "[Guildsman]";
+ mes "Oh, "+ strcharinfo(0) +"...!";
+ mes "I'm so glad that I finally";
+ mes "ran into you. I know this is";
+ mes "sudden, but the Blacksmith";
+ mes "Guild has an assignment";
+ mes "for you over in Morroc.";
+ next;
+ mes "[Guildsman]";
+ mes "You see, the Assassin Guild";
+ mes "has formally requested for our";
+ mes "help in a mission regarding";
+ mes "children that have been missing";
+ mes "from Morroc recently. Here, take this letter of recommendation...";
+ next;
+ mes "[Guildsman]";
+ mes "If the Assassin Guild";
+ mes "is asking for help, I have";
+ mes "no doubt that this will be";
+ mes "a very difficult mission.";
+ mes "You should prepare yourself";
+ mes "if you plan to get involved...";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Alchemist) || (Class == Job_Creator))
+ {
+ mes "[Guildsman]";
+ mes "Hey, " + strcharinfo(0) + "?";
+ mes "I've got a message for";
+ mes "you from the Alchemist";
+ mes "Guild. Well, they're more";
+ mes "like orders than a message.";
+ mes "I'm so lucky to have found you.";
+ next;
+ mes "[Guildsman]";
+ mes "The Assassin Guild has";
+ mes "officially asked our guild";
+ mes "for help in a mission regarding";
+ mes "children that have been missing";
+ mes "from Morroc, and they want us";
+ mes "to send somebody... you!";
+ next;
+ mes "[Guildsman]";
+ mes "Or... At least, you're";
+ mes "one of the people that the";
+ mes "Alchemist Guild wants to send";
+ mes "to represent us. So why don't";
+ mes "you go? You know, do it for the";
+ mes "children. Just think about it.";
+ next;
+ mes "[Guildsman]";
+ mes "Here, take this letter of";
+ mes "recommendation with you and";
+ mes "head over to Morroc as soon";
+ mes "as you can. If even the Assassin Guild needs help, I'm sure that";
+ mes "spells really big trouble...";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ }
+ else if(mao_request == 1)
+ {
+ if (Class == Job_Soul_Linker)
+ {
+ mes "[Guildsman]";
+ mes "^71637DGood, you came back! This";
+ mes "guy kept distracting me from";
+ mes "telling you something important. ";
+ mes " ";
+ mes "^000000What are you talking about?";
+ mes "That's your own damn fault!";
+ next;
+ mes "[Guildsman]";
+ mes "^71637DYou know the oasis inside";
+ mes "Morroc? To the west of that,";
+ mes "you'll find your contact from";
+ mes "the Assassin Guild.^000000";
+ mes " ";
+ mes "That... that's it?";
+ next;
+ mes "[Guildsman]";
+ mes "So now will you leave my";
+ mes "body?! Having to share it";
+ mes "with you is ruining my life!";
+ mes " ";
+ mes "^71637DRight. Okay. So where am";
+ mes "I gonna go, huh? You need me!^000000";
+ close;
+ }
+ else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
+ {
+ mes "[Guildsman]";
+ mes "So you're gonna represent";
+ mes "the Merchants and help out";
+ mes "the Assassin Guild? Great!";
+ mes "You can meet your contact";
+ mes "on the west side of the oasis,";
+ mes "next to a hut, inside Morroc.";
+ next;
+ mes "[Guildsman]";
+ mes "Hey, good luck and";
+ mes "be careful, okay?";
+ mes "I think something";
+ mes "major is behind the";
+ mes "mission that they";
+ mes "have for you...";
+ close;
+ }
+ else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
+ {
+ mes "[Guildsman]";
+ mes "So have you decided to";
+ mes "aid the Assassin Guild on";
+ mes "behalf of the Blacksmiths?";
+ mes "Then please meet your contact";
+ mes "at the west side of the Oasis";
+ mes "inside Morroc. Good luck~";
+ close;
+ }
+ else if((Class == Job_Alchemist) || (Class == Job_Creator))
+ {
+ mes "[Guildsman]";
+ mes "Ah, I almost forgot to";
+ mes "tell you that your contact";
+ mes "from the Assassin Guild";
+ mes "will be waiting for you";
+ mes "at the west side of the";
+ mes "Oasis inside Morroc.";
+ next;
+ mes "[Guildsman]";
+ mes "Please help the";
+ mes "Assassin Guild as";
+ mes "much as you can on";
+ mes "behalf of the Alchemists,";
+ mes "and watch out for trouble...";
+ close;
+ }
+ }
+ else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
+ {
+ if (Class == Job_Soul_Linker)
+ {
+ mes "[Guildsman]";
+ mes "^71637DBe careful in your mission...";
+ mes "There's something major";
+ mes "going on behind all of this,";
+ mes "I just know it. Keep an eye out. ";
+ mes "Yeah, uh, good luck!";
+ close;
+ }
+ else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
+ {
+ mes "[Guildsman]";
+ mes "So you've been working";
+ mes "well with the Assassins?";
+ mes "That's good news. This is a";
+ mes "great chance for us to show";
+ mes "the strength of Merchants!";
+ mes "Still, be on your guard.";
+ close;
+ }
+ else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
+ {
+ mes "[Guildsman]";
+ mes "I trust that you've been of";
+ mes "great help to the Assassins.";
+ mes "Stay on your guard: it seems";
+ mes "that there may be powerful";
+ mes "influences behind all of this... ";
+ close;
+ }
+ else if((Class == Job_Alchemist) || (Class == Job_Creator))
+ {
+ mes "[Guildsman]";
+ mes "I'm glad to hear that";
+ mes "you're getting along with";
+ mes "the Assassins. Working ";
+ mes "together, I'm sure that you'll";
+ mes "be able to accomplish the";
+ mes "mission, whatever it may be.";
+ close;
+ }
+ }
+ else
+ {
+ if (Class == Job_Soul_Linker)
+ {
+ mes "[Guildsman]";
+ mes "Hey, it's you!";
+ mes "I guess that spirit left my";
+ mes "body as soon as you finished";
+ mes "your mission. I thought that";
+ mes "guy was never gonna leave...";
+ mes "Whoever he was in life.";
+ next;
+ mes "[Guildsman]";
+ mes "But yeah, if it weren't for";
+ mes "you, that spirit would never";
+ mes "have been appeased, and";
+ mes "I might have been stuck with";
+ mes "him forever! So... thanks, man.";
+ close;
+ }
+ else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High) || (Class == Job_Blacksmith) || (Class == Job_Whitesmith))
+ {
+ mes "[Guildsman]";
+ mes "It's a nice, quiet";
+ mes "day, but the stillness";
+ mes "in the air is unsettling.";
+ mes "It's almost as if... I feel";
+ mes "like something incredible";
+ mes "may happen soon, you know?";
+ close;
+ }
+ else if((Class == Job_Alchemist) || (Class == Job_Creator))
+ {
+ mes "[Guildsman]";
+ mes "Ah, it's a nice day...";
+ mes "Sometimes, though, I wish";
+ mes "that something big would";
+ mes "happen to break the monotony.";
+ close;
+ }
+ }
+
+OnTouch:
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(BaseLevel > 59)
+ {
+ if(!mao_request)
+ {
+ if (Class == Job_Soul_Linker)
+ {
+ mes "[Guildsman]";
+ mes "^71637DHold it right there!";
+ mes "I've got a proposition";
+ mes "for you, so listen up!^000000";
+ mes " ";
+ mes "...N-no, you're doing it again!";
+ mes "Damn, g-get out of my head!";
+ next;
+ mes "[Guildsman]";
+ mes "^71637DShut up, this is important!^000000";
+ mes " ";
+ mes "No, you shut up, this is";
+ mes "my freaking body! Look,";
+ mes "just gimme a little control!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I... I can sense two";
+ mes "different souls within";
+ mes "your body. I don't mind";
+ mes "listening to what you have";
+ mes "to say. But if you both keep";
+ mes "talking, I'll get confused...";
+ next;
+ mes "[Guildsman]";
+ mes "Fine, whatever.";
+ mes " ";
+ mes "^71637DAlright, so the Assassin";
+ mes "Guild is looking for outside";
+ mes "help in one of their missions.";
+ mes "Preeeeetty important stuff.^000000";
+ next;
+ mes "[Guildman]";
+ mes "^71637DThey've been hired by some";
+ mes "client to... to... um, you know...^000000";
+ mes " ";
+ mes "...Investigate missing children? ";
+ mes "^71637DYeah, yeah. That.^000000";
+ next;
+ mes "[Guildman]";
+ mes "^71637DAnyway, this is a pretty";
+ mes "big mission, so the Assassin";
+ mes "Guild has been soliciting for";
+ mes "help. I think you'd be perfect";
+ mes "to represent the Soul Linkers,";
+ mes "so I've decided to choose you.^000000";
+ next;
+ mes "[Guildsman]";
+ mes "^71637DSo, go and help the Assassins!^000000";
+ mes " ";
+ mes "Wait, don't forget the";
+ mes "letter of recommendation!";
+ mes " ";
+ mes "^71637DOh, right! Here, take this!^000000";
+ set mao_request,1;
+ getitem 7416,1;
+ next;
+ mes "[Guildsman]";
+ mes "Alright, I did what you wanted.";
+ mes "You can leave my body now...";
+ mes " ";
+ mes "^71637DEh, I'll think about it.^000000";
+ mes " ";
+ mes "NOOOOOOO! PLEEEEEASE~!";
+ close;
+ }
+ else if((BaseJob == Job_Merchant) || (BaseJob == Job_Merchant_High))
+ {
+ mes "[Guildsman]";
+ mes "Well, if it isn't";
+ mes ""+ strcharinfo(0) +". Hey,";
+ mes "would you wait a minute?";
+ mes "I've got a message for you";
+ mes "from the Merchant Guild.";
+ next;
+ mes "[Guildsman]";
+ mes "I'm not sure why, but";
+ mes "the Assassin Guild has";
+ mes "been requesting help from";
+ mes "someone in the Merchant";
+ mes "Guild. Would you go help";
+ mes "them and represent us?";
+ next;
+ mes "[Guildsman]";
+ mes "I think they're working for";
+ mes "a client, investigating these";
+ mes "children that are missing";
+ mes "from Morroc. If you want to";
+ mes "help them, you'll need this";
+ mes "letter of recommendation, okay?";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Blacksmith) || (Class == Job_Whitesmith))
+ {
+ mes "[Guildsman]";
+ mes "Oh, "+ strcharinfo(0) +"...!";
+ mes "I'm so glad that I finally";
+ mes "ran into you. I know this is";
+ mes "sudden, but the Blacksmith";
+ mes "Guild has an assignment";
+ mes "for you over in Morroc.";
+ next;
+ mes "[Guildsman]";
+ mes "You see, the Assassin Guild";
+ mes "has formally requested for our";
+ mes "help in a mission regarding";
+ mes "children that have been missing";
+ mes "from Morroc recently. Here, take this letter of recommendation...";
+ next;
+ mes "[Guildsman]";
+ mes "If the Assassin Guild";
+ mes "is asking for help, I have";
+ mes "no doubt that this will be";
+ mes "a very difficult mission.";
+ mes "You should prepare yourself";
+ mes "if you plan to get involved...";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Alchemist) || (Class == Job_Creator))
+ {
+ mes "[Guildsman]";
+ mes "Hey, " + strcharinfo(0) + "?";
+ mes "I've got a message for";
+ mes "you from the Alchemist";
+ mes "Guild. Well, they're more";
+ mes "like orders than a message.";
+ mes "I'm so lucky to have found you.";
+ next;
+ mes "[Guildsman]";
+ mes "The Assassin Guild has";
+ mes "officially asked our guild";
+ mes "for help in a mission regarding";
+ mes "children that have been missing";
+ mes "from Morroc, and they want us";
+ mes "to send somebody... you!";
+ next;
+ mes "[Guildsman]";
+ mes "Or... At least, you're";
+ mes "one of the people that the";
+ mes "Alchemist Guild wants to send";
+ mes "to represent us. So why don't";
+ mes "you go? You know, do it for the";
+ mes "children. Just think about it.";
+ next;
+ mes "[Guildsman]";
+ mes "Here, take this letter of";
+ mes "recommendation with you and";
+ mes "head over to Morroc as soon";
+ mes "as you can. If even the Assassin Guild needs help, I'm sure that";
+ mes "spells really big trouble...";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ }
+ }
+}
+
+geffen,123,109,3 script Academy Staff 742,3,3,{
+
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(!(BaseLevel > 59) || !(BaseClass == Job_Mage))
+ {
+ mes "[Academy Staff]";
+ mes "Are you headed to the";
+ mes "Geffen Tower Dungeon?";
+ mes "If you run into any magic";
+ mes "users, would please tell";
+ mes "them to come and see me?";
+ next;
+ mes "[Academy Staff]";
+ mes "It's difficult to gather";
+ mes "the members of the magic";
+ mes "community, and I have an";
+ mes "urgent message for Mages,";
+ mes "Wizards and Sages to hear...";
+ close;
+ }
+ if(!mao_request)
+ {
+ mes "[Academy Staff]";
+ mes "Whoa, would you wait";
+ mes "a minute? Actually, you";
+ mes "might be just right for";
+ mes "this special mission...";
+ next;
+ mes "[Academy Staff]";
+ mes "The Assassin Guild has";
+ mes "sent a formal request to the";
+ mes "Mage and Wizard Guilds, and";
+ mes "the Schweicherbil Academy for";
+ mes "aid in completing a mission";
+ mes "involving missing children...";
+ next;
+ mes "[Academy Staff]";
+ mes "" + strcharinfo(0) + "...";
+ mes "I'd like you to represent";
+ mes "the magic community by";
+ mes "assisting the Assassins";
+ mes "in this mission. Please take";
+ mes "this letter of recommendation.";
+ set mao_request,1;
+ getitem 7416,1;
+ next;
+ mes "[Academy Staff]";
+ mes "If you choose to assist";
+ mes "the Assassin Guild on our";
+ mes "behalf, please let me know";
+ mes "so I can tell you where";
+ mes "you can meet your contact.";
+ mes "I shall be waiting here...";
+ close;
+ }
+ else if(mao_request == 1)
+ {
+ mes "[Academy Staff]";
+ mes "Have you decided to help";
+ mes "the Assassin Guild? Then";
+ mes "please, head to Morroc and";
+ mes "meet your contact that will";
+ mes "be waiting for you west of";
+ mes "the Oasis inside of the city.";
+ next;
+ mes "[Academy Staff]";
+ mes "The Assassins don't ask";
+ mes "for help very often, so I'm";
+ mes "sure that this must be a very";
+ mes "serious matter. Be careful";
+ mes "and bring pride to the magic";
+ mes "community. Good luck...";
+ close;
+ }
+ else if((mao_request > 2 && mao_request < 27) || (mao_request > 102 && mao_request < 125))
+ {
+ mes "[Academy Staff]";
+ mes "I've heard that the";
+ mes "Assassins are very";
+ mes "impressed with your use";
+ mes "of magic. Cooperate with";
+ mes "them to finish the mission,";
+ mes "and remember to be careful.";
+ close;
+ }
+ else
+ {
+ mes "[Academy Staff]";
+ mes "The weather is certainly";
+ mes "pleasant right now, but the";
+ mes "worst storms come when the";
+ mes "winds are at their calmest.";
+ mes "Verily, the peacefulness";
+ mes "in the air disturbs me...";
+ close;
+ }
+
+OnTouch:
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(BaseLevel > 59)
+ {
+ if(!mao_request)
+ {
+ if(BaseClass == Job_Mage)
+ {
+ mes "[Academy Staff]";
+ mes "Whoa, would you wait";
+ mes "a minute? Actually, you";
+ mes "might be just right for";
+ mes "this special mission...";
+ next;
+ mes "[Academy Staff]";
+ mes "The Assassin Guild has";
+ mes "sent a formal request to the";
+ mes "Mage and Wizard Guilds, and";
+ mes "the Schweicherbil Academy for";
+ mes "aid in completing a mission";
+ mes "involving missing children...";
+ next;
+ mes "[Academy Staff]";
+ mes "" + strcharinfo(0) + "...";
+ mes "I'd like you to represent";
+ mes "the magic community by";
+ mes "assisting the Assassins";
+ mes "in this mission. Please take";
+ mes "this letter of recommendation.";
+ set mao_request,1;
+ getitem 7416,1;
+ next;
+ mes "[Academy Staff]";
+ mes "If you choose to assist";
+ mes "the Assassin Guild on our";
+ mes "behalf, please let me know";
+ mes "so I can tell you where";
+ mes "you can meet your contact.";
+ mes "I shall be waiting here...";
+ close;
+ }
+ }
+ }
+}
+
+morocc,155,56,3 script Miya 93,3,3,{
+
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(!(BaseLevel > 59))
+ {
+ mes "[Girl]";
+ mes "Hey little kid...";
+ mes "What are you doing";
+ mes "hanging around here?";
+ mes "You know children like";
+ mes "you have been missing";
+ mes "from this city, right?";
+ next;
+ mes "[Girl]";
+ mes "You had better leave";
+ mes "and play someplace safer,";
+ mes "like Prontera or Alberta.";
+ mes "Run along now and stay";
+ mes "away from strangers, okay?";
+ close;
+ }
+ if(!(Class == Job_Star_Gladiator || BaseClass == Job_Thief))
+ {
+ mes "[Girl]";
+ mes "...............................";
+ mes "Huh? What the hell";
+ mes "do you want? Buzz off";
+ mes "and don't talk to me,";
+ mes "unless you want a fat lip!";
+ close;
+ }
+ if(!mao_request)
+ {
+ if (Class == Job_Star_Gladiator)
+ {
+ mes "[Miya]";
+ mes "Wait! Wait up! You're";
+ mes "a Taekwon Master, right?";
+ mes "Remember Moohyun? He";
+ mes "helped you job change...?";
+ mes "He wrote this letter for you.";
+ next;
+ mes "[Miya]";
+ mes "Listen, "+ strcharinfo(0) +"...";
+ mes "He's asking you to help";
+ mes "the Assassin Guild on a";
+ mes "special mission. I think";
+ mes "it's pretty serious business.";
+ next;
+ mes "[Miya]";
+ mes "If you're interested in";
+ mes "assisting the Assassins,";
+ mes "then meet with your contact to";
+ mes "the west, somewhere around";
+ mes "here in this city. Well, that's";
+ mes "all he told me, so I'll seeya~";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
+ {
+ mes "[Miya]";
+ mes "Hey, " + strcharinfo(0) + ",";
+ mes "I've got some important";
+ mes "work for you. The Assassin";
+ mes "Guild actually asked the Thief";
+ mes "and Rogue Guilds for help!";
+ mes "Can you believe that?";
+ next;
+ mes "[Miya]";
+ mes "Anyway, all of us ruffians";
+ mes "are supposed to help out if";
+ mes "we can. Here, take this letter";
+ mes "of recommendation and talk to";
+ mes "Jack, our contact west in this city. You better go right away...";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
+ {
+ mes "[Miya]";
+ mes "" + strcharinfo(0) + "!";
+ mes "The Assassin Guild Master";
+ mes "wants you right away. Do you";
+ mes "know where the secret pub is?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Ah, h-hi, Miya,";
+ mes "it's been a while.";
+ mes "What secret pub?";
+ next;
+ mes "[Miya]";
+ mes "I figured you might not";
+ mes "have heard of it. Just talk";
+ mes "to Jack, west of the Oasis";
+ mes "in this city, and he'll let you";
+ mes "in. From now on, you'll be";
+ mes "spending plenty of time there.";
+ next;
+ mes "[Miya]";
+ mes "That pub is probably the";
+ mes "only place where Assassins";
+ mes "like us can relax. But yeah,";
+ mes "this mission is pretty major.";
+ mes "We'll need all the help that";
+ mes "we can possibly get...";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ }
+ else if(mao_request == 1)
+ {
+ if (Class == Job_Star_Gladiator)
+ {
+ mes "[Miya]";
+ mes "If you're interested in";
+ mes "assisting the Assassins,";
+ mes "then meet with your contact to";
+ mes "the west, somewhere around";
+ mes "here in this city. Well, that's";
+ mes "all he told me, so I'll seeya~";
+ close;
+ }
+ else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
+ {
+ mes "[Miya]";
+ mes "There's supposed to be";
+ mes "some private pub to the";
+ mes "west of the Oasis in this";
+ mes "city. Ah, you're supposed";
+ mes "to talk to our contact, Jack,";
+ mes "who's right outside of the pub.";
+ close;
+ }
+ else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
+ {
+ mes "[Miya]";
+ mes "Look west of the Oasis";
+ mes "here in Morroc to find Jack,";
+ mes "who will let you go inside the";
+ mes "pub. Our guildmaster will be";
+ mes "waiting for you inside...";
+ close;
+ }
+ }
+ else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
+ {
+ if((Class == Job_Star_Gladiator) || (BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
+ {
+ mes "[Miya]";
+ mes "So how's it been going?";
+ mes "I think the assignment you're";
+ mes "working on must be pretty";
+ mes "important. I mean, if it's";
+ mes "giving Kidd and Lin trouble...";
+ close;
+ }
+ else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
+ {
+ mes "[Miya]";
+ mes "How's your current";
+ mes "assignment coming along?";
+ mes "The guildmaster must have";
+ mes "given you something really";
+ mes "weird or almost impossible";
+ mes "to do again, didn't he?";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Miya]";
+ mes "It's been way too";
+ mes "quiet lately. I really";
+ mes "hope that something crazy";
+ mes "happens soon. Otherwise,";
+ mes "I think I'll die of boredom!";
+ close;
+ }
+
+OnTouch:
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(BaseLevel > 59)
+ {
+ if(!mao_request)
+ {
+ if (Class == Job_Star_Gladiator)
+ {
+ mes "[Miya]";
+ mes "Wait! Wait up! You're";
+ mes "a Taekwon Master, right?";
+ mes "Remember Moohyun? He";
+ mes "helped you job change...?";
+ mes "He wrote this letter for you.";
+ next;
+ mes "[Miya]";
+ mes "Listen, "+ strcharinfo(0) +"...";
+ mes "He's asking you to help";
+ mes "the Assassin Guild on a";
+ mes "special mission. I think";
+ mes "it's pretty serious business.";
+ next;
+ mes "[Miya]";
+ mes "If you're interested in";
+ mes "assisting the Assassins,";
+ mes "then meet with your contact to";
+ mes "the west, somewhere around";
+ mes "here in this city. Well, that's";
+ mes "all he told me, so I'll seeya~";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
+ {
+ mes "[Miya]";
+ mes "Hey, " + strcharinfo(0) + ",";
+ mes "I've got some important";
+ mes "work for you. The Assassin";
+ mes "Guild actually asked the Thief";
+ mes "and Rogue Guilds for help!";
+ mes "Can you believe that?";
+ next;
+ mes "[Miya]";
+ mes "Anyway, all of us ruffians";
+ mes "are supposed to help out if";
+ mes "we can. Here, take this letter";
+ mes "of recommendation and talk to";
+ mes "Jack, our contact west in this city. You better go right away...";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
+ {
+ mes "[Miya]";
+ mes "" + strcharinfo(0) + "!";
+ mes "The Assassin Guild Master";
+ mes "wants you right away. Do you";
+ mes "know where the secret pub is?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Ah, h-hi, Miya,";
+ mes "it's been a while.";
+ mes "What secret pub?";
+ next;
+ mes "[Miya]";
+ mes "I figured you might not";
+ mes "have heard of it. Just talk";
+ mes "to Jack, west of the Oasis";
+ mes "in this city, and he'll let you";
+ mes "in. From now on, you'll be";
+ mes "spending plenty of time there.";
+ next;
+ mes "[Miya]";
+ mes "That pub is probably the";
+ mes "only place where Assassins";
+ mes "like us can relax. But yeah,";
+ mes "this mission is pretty major.";
+ mes "We'll need all the help that";
+ mes "we can possibly get...";
+ set mao_request,1;
+ close;
+ }
+ }
+ }
+}
+
+payon,231,323,3 script Guildsman#3 59,3,3,{
+
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(!(BaseLevel > 59))
+ {
+ mes "[Guildsman]";
+ mes "Please be careful if you're";
+ mes "planning to travel through";
+ mes "Morroc. Recently, there have";
+ mes "been reports of missing";
+ mes "children there...";
+ close;
+ }
+ if(!(Class == Job_Taekwon) || !(BaseClass == Job_Archer))
+ {
+ mes "[Guildsman]";
+ mes "Excuse me, but if you happen";
+ mes "to encounter any bowmen, or";
+ mes "people with any archery skill,";
+ mes "would you ask them to come to";
+ mes "me? I have an urgent message";
+ mes "that I should tell them.";
+ close;
+ }
+ if(!mao_request)
+ {
+ if (Class == Job_Taekwon)
+ {
+ mes "[Guildsman]";
+ mes "Ah... Finally!";
+ mes "Another practitioner";
+ mes "of Taekwon Do! You're...";
+ mes "Let's see... You must";
+ mes "be " + strcharinfo(0) + ", yes?";
+ next;
+ mes "[Guildsman]";
+ mes "Mr. Phoenix has charged";
+ mes "me with the task of notifying";
+ mes "all Taekwon Do practitioners";
+ mes "of the request sent to us by";
+ mes "the Assassin Guild. Apparently,";
+ mes "they need aid for a mission...";
+ next;
+ mes "[Guildsman]";
+ mes "If you are interested in";
+ mes "assisting them, please take";
+ mes "this Letter of Recommendation";
+ mes "and bring it to the contact from the Assassin Guild in Morroc.";
+ set mao_request,1;
+ getitem 7416,1;
+ next;
+ mes "[Guildsman]";
+ mes "You can meet the";
+ mes "Assassin Guildsman near";
+ mes "some hut on the west side";
+ mes "of the Oasis inside Morroc.";
+ mes "Good luck, my friend, and please represent Taekwon Do with pride.";
+ close;
+ }
+ else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
+ {
+ mes "[Guildsman]";
+ mes "" + strcharinfo(0) + "...?";
+ mes "Oh, wow, I'm so lucky to";
+ mes "have finally found you!";
+ mes "Listen, I've got a message";
+ mes "for you from the Icarus Guild.";
+ next;
+ mes "[Guildsman]";
+ mes "It looks like the Assassin";
+ mes "Guild has formally asked them";
+ mes "for help in some mission, so";
+ mes "Icarus has decided to send you.";
+ mes "I hope you choose to represent";
+ mes "us and help those Assassins.";
+ next;
+ mes "[Guildsman]";
+ mes "Here, please take this";
+ mes "letter of recommendation";
+ mes "and meet with our Asssasin";
+ mes "Guild contact to the west";
+ mes "of the Oasis in Morroc.";
+ mes "Well, good luck, pal~";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Bard) || (Class == Job_Clown))
+ {
+ mes "[Guildsman]";
+ mes "Hey, " + strcharinfo(0) + "!";
+ mes "I've been looking all over";
+ mes "for you! I've got a message";
+ mes "for you from Lalo. You...";
+ mes "You remember him, right?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Sure, I do! I owe";
+ mes "Lalo so much... If it";
+ mes "weren't for him, I'd never";
+ mes "have job changed to a Bard";
+ mes "in the first place. So what";
+ mes "exactly does he need?";
+ next;
+ mes "[Guildsman]";
+ mes "Well, I'm not too sure. All";
+ mes "I heard was something about";
+ mes "a request from the Assassin";
+ mes "Guild and a recommendation";
+ mes "that you help them. Yeah.";
+ mes "Here's the letter he wrote.";
+ set mao_request,1;
+ getitem 7416,1;
+ next;
+ mes "[Guildsman]";
+ mes "Just... Just meet with the";
+ mes "contact from the Assassin";
+ mes "Guild just west of the Oasis";
+ mes "inside Morroc. I'm sure he";
+ mes "can explain everything better.";
+ close;
+ }
+ else if((Class == Job_Dancer) || (Class == Job_Gypsy))
+ {
+ mes "[Guildsman]";
+ mes "Hey... Th-That face!";
+ mes "Just like Aile described!";
+ mes "You're " + strcharinfo(0) + ", right?";
+ mes "This is great, I've been";
+ mes "looking all over for you!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Aile? Oh, that's right,";
+ mes "she was there during my";
+ mes "job change test and helped";
+ mes "me become a Dancer. Sure,";
+ mes "I remember her now...";
+ mes "So what did you need?";
+ next;
+ mes "[Guildsman]";
+ mes "Ah, right. From what";
+ mes "I know, the Assassin Guild";
+ mes "asked Aile to recommend";
+ mes "a Dancer that might be able";
+ mes "to help them in a mission";
+ mes "of pretty major importance.";
+ next;
+ mes "[Guildsman]";
+ mes "Anyway, Aile then sent me";
+ mes "out to look for you and give";
+ mes "this letter of recommendation.";
+ mes "I guess she thinks you'll do";
+ mes "the best job. So, um, congrats~";
+ set mao_request,1;
+ getitem 7416,1;
+ next;
+ mes "[Guildsman]";
+ mes "For now, your cooperation";
+ mes "with the Assassin Guild is";
+ mes "probably your biggest priority.";
+ mes "Head over to Morroc and look";
+ mes "for your contact to the west";
+ mes "of the Oasis inside town.";
+ next;
+ mes "[Guildsman]";
+ mes "Alright, then.";
+ mes "Good luck! Ah, I almost";
+ mes "forgot. Aile wants you to";
+ mes "remember that you'll be a";
+ mes "representative of Dancers";
+ mes "everywhere, so do a good job!";
+ close;
+ }
+ }
+ else if(mao_request == 1)
+ {
+ if (Class == Job_Taekwon)
+ {
+ mes "[Guildsman]";
+ mes "You can meet the";
+ mes "Assassin Guildsman near";
+ mes "some hut on the west side";
+ mes "of the Oasis inside Morroc.";
+ mes "Good luck, my friend, and please represent Taekwon Do with pride.";
+ close;
+ }
+ else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
+ {
+ mes "[Guildsman]";
+ mes "Please take your";
+ mes "letter of recommendation";
+ mes "and meet with our Asssasin";
+ mes "Guild contact to the west";
+ mes "of the Oasis in Morroc.";
+ mes "Well, good luck, pal~";
+ close;
+ }
+ else if((Class == Job_Bard) || (Class == Job_Clown))
+ {
+ mes "[Guildsman]";
+ mes "Just... Just meet with the";
+ mes "contact from the Assassin";
+ mes "Guild just west of the Oasis";
+ mes "inside Morroc. I'm sure he";
+ mes "can explain everything better.";
+ close;
+ }
+ else if((Class == Job_Dancer) || (Class == Job_Gypsy))
+ {
+ mes "[Guildsman]";
+ mes "For now, your cooperation";
+ mes "with the Assassin Guild is";
+ mes "probably your biggest priority.";
+ mes "Head over to Morroc and look";
+ mes "for your contact to the west";
+ mes "of the Oasis inside town.";
+ next;
+ mes "[Guildsman]";
+ mes "Alright, then.";
+ mes "Good luck! Ah, I almost";
+ mes "forgot. Aile wants you to";
+ mes "remember that you'll be a";
+ mes "representative of Dancers";
+ mes "everywhere, so do a good job!";
+ close;
+ }
+ }
+ else if(((mao_request > 2) && (mao_request < 27)) || ((mao_request > 102) && (mao_request < 125)))
+ {
+ if(Class == Job_Taekwon)
+ {
+ mes "[Guildsman]";
+ mes "I'm glad to see that you";
+ mes "are working well together";
+ mes "with the Assassins. But don't";
+ mes "drop your guard, not until the";
+ mes "mission is accomplished.";
+ close;
+ }
+ else if((BaseJob == Job_Thief) || (BaseJob == Job_Thief_High) || (Class == Job_Rogue) || (Class == Job_Stalker))
+ {
+ mes "[Guildsman]";
+ mes "It's good to see that";
+ mes "you showing pretty good";
+ mes "teamwork with the Assassins.";
+ mes "I hope that you're giving them";
+ mes "a good impression of bowmen...";
+ close;
+ }
+ else if((Class == Job_Bard) || (Class == Job_Clown))
+ {
+ mes "[Guildsman]";
+ mes "Lalo will be pleased to";
+ mes "know that you've been an";
+ mes "asset to the Assassins.";
+ mes "But until the mission is";
+ mes "accomplished, remember that";
+ mes "you're representing all Bards!";
+ close;
+ }
+ else if((Class == Job_Dancer) || (Class == Job_Gypsy))
+ {
+ mes "[Guildsman]";
+ mes "I think Aile will be";
+ mes "very happy to know that";
+ mes "the Assassins are pleased";
+ mes "with your assistance. But";
+ mes "until the mission is over,";
+ mes "be careful out there, okay?";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Guildsman]";
+ mes "It's a very beautiful day";
+ mes "today--let's drink in as much";
+ mes "of the beauty of the day as we";
+ mes "can. Good days and bad days";
+ mes "pass, but each one is unique";
+ mes "in itself... just because.";
+ close;
+ }
+
+OnTouch:
+ if(checkweight(7416,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(BaseLevel > 59)
+ {
+ if(!mao_request)
+ {
+ if (Class == Job_Taekwon)
+ {
+ mes "[Guildsman]";
+ mes "Ah... Finally!";
+ mes "Another practitioner";
+ mes "of Taekwon Do! You're...";
+ mes "Let's see... You must";
+ mes "be " + strcharinfo(0) + ", yes?";
+ next;
+ mes "[Guildsman]";
+ mes "Mr. Phoenix has charged";
+ mes "me with the task of notifying";
+ mes "all Taekwon Do practitioners";
+ mes "of the request sent to us by";
+ mes "the Assassin Guild. Apparently,";
+ mes "they need aid for a mission...";
+ next;
+ mes "[Guildsman]";
+ mes "If you are interested in";
+ mes "assisting them, please take";
+ mes "this Letter of Recommendation";
+ mes "and bring it to the contact from the Assassin Guild in Morroc.";
+ set mao_request,1;
+ getitem 7416,1;
+ next;
+ mes "[Guildsman]";
+ mes "You can meet the";
+ mes "Assassin Guildsman near";
+ mes "some hut on the west side";
+ mes "of the Oasis inside Morroc.";
+ mes "Good luck, my friend, and please represent Taekwon Do with pride.";
+ close;
+ }
+ else if((BaseJob == Job_Archer) || (BaseJob == Job_Archer_High) || (Class == Job_Hunter) || (Class == Job_Sniper))
+ {
+ mes "[Guildsman]";
+ mes "" + strcharinfo(0) + "...?";
+ mes "Oh, wow, I'm so lucky to";
+ mes "have finally found you!";
+ mes "Listen, I've got a message";
+ mes "for you from the Icarus Guild.";
+ next;
+ mes "[Guildsman]";
+ mes "It looks like the Assassin";
+ mes "Guild has formally asked them";
+ mes "for help in some mission, so";
+ mes "Icarus has decided to send you.";
+ mes "I hope you choose to represent";
+ mes "us and help those Assassins.";
+ next;
+ mes "[Guildsman]";
+ mes "Here, please take this";
+ mes "letter of recommendation";
+ mes "and meet with our Asssasin";
+ mes "Guild contact to the west";
+ mes "of the Oasis in Morroc.";
+ mes "Well, good luck, pal~";
+ set mao_request,1;
+ getitem 7416,1;
+ close;
+ }
+ else if((Class == Job_Bard) || (Class == Job_Clown))
+ {
+ mes "[Guildsman]";
+ mes "Hey, " + strcharinfo(0) + "!";
+ mes "I've been looking all over";
+ mes "for you! I've got a message";
+ mes "for you from Lalo. You...";
+ mes "You remember him, right?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Sure, I do! I owe";
+ mes "Lalo so much... If it";
+ mes "weren't for him, I'd never";
+ mes "have job changed to a Bard";
+ mes "in the first place. So what";
+ mes "exactly does he need?";
+ next;
+ mes "[Guildsman]";
+ mes "Well, I'm not too sure. All";
+ mes "I heard was something about";
+ mes "a request from the Assassin";
+ mes "Guild and a recommendation";
+ mes "that you help them. Yeah.";
+ mes "Here's the letter he wrote.";
+ set mao_request,1;
+ getitem 7416,1;
+ next;
+ mes "[Guildsman]";
+ mes "Just... Just meet with the";
+ mes "contact from the Assassin";
+ mes "Guild just west of the Oasis";
+ mes "inside Morroc. I'm sure he";
+ mes "can explain everything better.";
+ close;
+ }
+ else if((Class == Job_Dancer) || (Class == Job_Gypsy))
+ {
+ mes "[Guildsman]";
+ mes "Hey... Th-That face!";
+ mes "Just like Aile described!";
+ mes "You're " + strcharinfo(0) + ", right?";
+ mes "This is great, I've been";
+ mes "looking all over for you!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Aile? Oh, that's right,";
+ mes "she was there during my";
+ mes "job change test and helped";
+ mes "me become a Dancer. Sure,";
+ mes "I remember her now...";
+ mes "So what did you need?";
+ next;
+ mes "[Guildsman]";
+ mes "Ah, right. From what";
+ mes "I know, the Assassin Guild";
+ mes "asked Aile to recommend";
+ mes "a Dancer that might be able";
+ mes "to help them in a mission";
+ mes "of pretty major importance.";
+ next;
+ mes "[Guildsman]";
+ mes "Anyway, Aile then sent me";
+ mes "out to look for you and give";
+ mes "this letter of recommendation.";
+ mes "I guess she thinks you'll do";
+ mes "the best job. So, um, congrats~";
+ set mao_request,1;
+ getitem 7416,1;
+ next;
+ mes "[Guildsman]";
+ mes "For now, your cooperation";
+ mes "with the Assassin Guild is";
+ mes "probably your biggest priority.";
+ mes "Head over to Morroc and look";
+ mes "for your contact to the west";
+ mes "of the Oasis inside town.";
+ next;
+ mes "[Guildsman]";
+ mes "Alright, then.";
+ mes "Good luck! Ah, I almost";
+ mes "forgot. Aile wants you to";
+ mes "remember that you'll be a";
+ mes "representative of Dancers";
+ mes "everywhere, so do a good job!";
+ close;
+ }
+ }
+ }
+}
+
+morocc,43,108,5 script Sharp-Looking Kid 82,{
+
+ if((Class == Job_Assassin) || (Class == Job_Assassin_Cross))
+ {
+ if(mao_request == 1)
+ {
+ mes "[Jack]";
+ mes "I've been waiting for";
+ mes "you. Erm, why don't you";
+ mes "go inside? Ah, this must";
+ mes "be your first time here.";
+ next;
+ mes "[Jack]";
+ mes "Hey, you shouldn't worry,";
+ mes "this bar is just for people";
+ mes "like us. Besides, you'll be";
+ mes "coming more often from now";
+ mes "on. Anyway, the Bar Master";
+ mes "is waiting for you inside.";
+ close;
+ }
+ else if(mao_request > 1)
+ {
+ mes "[Jack]";
+ mes "Hey, it looks like";
+ mes "you've been keeping";
+ mes "busy. Good for you~";
+ mes "Hey, I'll see you around.";
+ close;
+ }
+ else
+ {
+ mes "[Jack]";
+ mes "Whoa, whoa...";
+ mes "Wait. I dunno if I can";
+ mes "let you in just yet. Ah,";
+ mes "whatever, you're one of";
+ mes "us. If it's just for a drink,";
+ mes "I shouldn't get in trouble...";
+ close;
+ }
+ }
+ if(mao_request == 1 && countitem(7416))
+ {
+ mes "[Jack]";
+ mes "Oh, hey, you must be the";
+ mes "one I've been waiting for.";
+ mes "Yeah, alright, come on in,";
+ mes "and don't forget to show";
+ mes "the letter of recommendation";
+ mes "to the Bar Master, okay?";
+ close;
+ }
+ else if(mao_request > 1)
+ {
+ mes "[Jack]";
+ mes "It's a little weird since";
+ mes "you're not really part of";
+ mes "our guild, but you're allowed";
+ mes "to enter our secret hideaway";
+ mes "from now on. But don't you";
+ mes "dare tell anybody about this!";
+ close;
+ }
+ else
+ {
+ mes "[Jack]";
+ mes "What? I don't have";
+ mes "anything to talk to";
+ mes "you about. Move along,";
+ mes "adventurer, and don't";
+ mes "bother me anymore.";
+ close;
+ }
+}
+
+morocc,45,110,1 script #maobar1 45,2,2,{
+
+OnTouch:
+ if(mao_request || Class == Job_Assassin || Class == Job_Assassin_Cross) warp "que_job01",9,94;
+ else
+ {
+ set .@mao_pass,rand(1,3);
+ if(.@mao_pass == 2)
+ {
+ mes "[Jack]";
+ mes "Oh, man...";
+ mes "How did you find this";
+ mes "place? This bar is one of";
+ mes "the Assassin Guild's most";
+ mes "closely guarded secrets! Well, the cat's out of the bag...";
+ next;
+ mes "[Jack]";
+ mes "But I still can't";
+ mes "let you in. No matter";
+ mes "what. Yeah, my mind's";
+ mes "made up. But if you really";
+ mes "want to go in, maybe you";
+ mes "could, I dunno... distract me.";
+ next;
+ switch( select( "Pay 1,000 Zeny","Cancel" ) )
+ {
+ case 1:
+ if(Zeny > 999)
+ {
+ mes "[Jack]";
+ mes "Oh man... I'm sooo";
+ mes "tired. Let me take a";
+ mes "freakin' 20 second yawn.";
+ mes "*Yaaaaaaaaaaaaaaaaaaaaaaaaaawn*";
+ set Zeny,Zeny - 1000;
+ close2;
+ warp "que_job01",9,94;
+ end;
+ }
+ mes "[Jack]";
+ mes "What the...?";
+ mes "That's not a lot of";
+ mes "money at all. I doubt";
+ mes "you can even afford just";
+ mes "one drink at this joint.";
+ mes "Just drink at home, willya?";
+ close;
+
+ case 2:
+ mes "[Jack]";
+ mes "Hmm...";
+ mes "You... You didn't know";
+ mes "what I meant, did you?";
+ mes "Oh well. You better scram.";
+ close2;
+ warp "morocc",45,103;
+ end;
+ }
+ }
+ mes "[Jack]";
+ mes "Hey...";
+ mes "You're crowding my";
+ mes "personal space. Step";
+ mes "back before I get violent.";
+ mes "You wouldn't like me when";
+ mes "I'm violent, ya creep.";
+ close2;
+ warp "morocc",45,103;
+ end;
+ }
+}
+
+que_job01,6,94,1 script #maobar2 45,2,2,{
+
+OnTouch:
+ warp "morocc",45,103;
+ end;
+}
+
+que_job01,17,48,1 script #maobar3 45,2,2,{
+
+OnTouch:
+ warp "que_job01",68,92;
+ end;
+}
+
+que_job01,68,96,1 script #maobar4 45,2,2,{
+
+OnTouch:
+ warp "que_job01",17,53;
+ end;
+}
+
+que_job01,80,77,1 script #maobar5 45,2,2,{
+
+OnTouch:
+ if(mao_request > 1) warp "que_job01",61,50;
+ else
+ {
+ mes "[Litheron]";
+ mes "Whoa, you're not";
+ mes "allowed to be in here.";
+ mes "Hey, master! Do you";
+ mes "know this guy?";
+ next;
+ if(prt_curse == 24)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "I, um, I'm looking";
+ mes "for somebody named";
+ mes "Marjana? I learned";
+ mes "that she's around";
+ mes "here somewhere?";
+ next;
+ mes "[Litheron]";
+ mes "Marjana? How did you";
+ mes "know that? Hey master,";
+ mes "what do I do with this guy?";
+ next;
+ mes "[Master]";
+ mes "Hmm. I sense no ill intent";
+ mes "from this adventurer. I've";
+ mes "also heard a rumor that the";
+ mes "Prontera Church needs to";
+ mes "investigate poison for";
+ mes "some reason.";
+ next;
+ mes "[Master]";
+ mes "However, there is no";
+ mes "way to tell if this person";
+ mes "has been sent by Prontera";
+ mes "Church. I suppose whether";
+ mes "this person can enter is";
+ mes "really up to you, Litheron.";
+ next;
+ mes "[Litheron]";
+ mes "Hah! Did you hear that?";
+ mes "Alright, how about this?";
+ mes "I'll let you in if you buy me";
+ mes "a drink. Besides, you can't risk making trouble here: this place";
+ mes "is full of deadly Assassins.";
+ next;
+ switch( select( "Sure","Why should I?!" ) )
+ {
+ case 1:
+ if (Zeny > 999)
+ {
+ mes "[Litheron]";
+ mes "Heh, that's what";
+ mes "I'm talking about!";
+ mes "Hey, bartender! Gimme";
+ mes "the usual! I like your";
+ mes "style, adventurer...";
+ set Zeny,Zeny - 1000;
+ next;
+ mes "[Litheron]";
+ mes "Alright, you can come";
+ mes "on in. But don't you dare";
+ mes "breathe a word about this";
+ mes "bar to another living soul.";
+ close2;
+ warp "que_job01",61,50;
+ end;
+ }
+ mes "[Litheron]";
+ mes "Huh...";
+ mes "Oh, you don't even";
+ mes "have enough zeny to";
+ mes "buy water here. Oh boy...";
+ mes "If you really want to enter,";
+ mes "make sure you have the cash!";
+ close2;
+ warp "que_job01",85,77;
+ end;
+
+ case 2:
+ mes "[Litheron]";
+ mes "Not the saavy type,";
+ mes "are you...? Fine, fine.";
+ mes "If you're not gonna do";
+ mes "me any favors, then why";
+ mes "should I help you? Go away!";
+ close2;
+ warp "que_job01",85,77;
+ end;
+ }
+ }
+ mes "[Master]";
+ mes "Not at all.";
+ mes "Make sure that this";
+ mes "one isn't allowed";
+ mes "to enter.";
+ next;
+ mes "[Litheron]";
+ mes "You heard the man.";
+ mes "You better retreat";
+ mes "from this place while";
+ mes "you still have legs...";
+ close2;
+ warp "que_job01",85,77;
+ end;
+ }
+}
+
+que_job01,65,50,1 script #maobar4-2 45,2,2,{
+
+OnTouch:
+ warp "que_job01",84,77;
+ end;
+}
+
+que_job01,81,79,5 script Idle Knight 733,{
+
+ mes "[Litheron]";
+ mes "What's the matter?";
+ mes "Oh, I see... You're";
+ mes "probably wondering why";
+ mes "a Knight like me is in a";
+ mes "secret Assassin's pub.";
+ if (Class == Job_Knight || Class == Job_Lord_Knight) mes "What about you, huh?";
+ next;
+ mes "[Litheron]";
+ mes "It just so happens that";
+ mes "I'm really old friends with";
+ mes "the owner of the pub. I do";
+ mes "favors for him, and he does";
+ mes "favors for me. That's how";
+ mes "we do it around here.";
+ close;
+}
+
+que_job01,82,95,3 script Bar Master 46,{
+
+ if(checkweight(12112,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "[Master]";
+ mes "Welcome to my";
+ mes "little pub. What";
+ mes "will you be having?";
+ }
+ else if(BaseJob == Job_Thief || BaseJob == Job_Thief_High || Class == Job_Rogue || Class == Job_Stalker)
+ {
+ mes "[Master]";
+ mes "Huh. How did";
+ mes "a ruffian like you";
+ mes "get in here? Well, if";
+ mes "Jack let you in, I guess";
+ mes "you must be alright. So";
+ mes "what do you wanna drink?";
+ }
+ else
+ {
+ mes "[Master]";
+ mes "This place is supposed";
+ mes "to be Assassins only, but";
+ mes "I guess I'll make an exception";
+ mes "for you. Hell, you must have";
+ mes "had a rough time just getting";
+ mes "in. So what are you drinking?";
+ }
+ next;
+ switch( select( "Order a Drink","Ask about Mission","Cancel" ) )
+ {
+ case 1:
+ mes "[Master]";
+ mes "In this place, I only";
+ mes "serve two drinks. You";
+ mes "want a Tropical Sograt or";
+ mes "a Vermilion on the Beach?";
+ next;
+ switch( select( "Tropical Sograt","Vermilion on the Beach","Do you have anything cheaper?" ) )
+ {
+ case 1:
+ set .@maodrink,1;
+
+ case 2:
+ if(checkweight(12112,1) != 1)
+ {
+ mes "[Master]";
+ mes "Hey, why did you bring";
+ mes "so much stuff with you?";
+ mes "I can't give you anything";
+ mes "to drink if you don't have";
+ mes "the room to carry it around.";
+ mes "Clear out your inventory!";
+ close;
+ }
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ if (Zeny < 800)
+ {
+ mes "[Master]";
+ mes "You know...";
+ mes "I was going to charge you";
+ mes "800 zeny for this drink, but";
+ mes "it looks like you can't afford";
+ mes "it right now. Come back when";
+ mes "you have the zeny, alright?";
+ close;
+ }
+ mes "[Master]";
+ mes "Most bartenders would";
+ mes "usually charge 1,000 zeny";
+ mes "for this stuff, but I'll only";
+ mes "ask you for 800. Enjoy it,";
+ mes "my friend, and drink it as";
+ mes "deeply as you would life.";
+ set Zeny,Zeny - 800;
+ if(.@maodrink) getitem 12112,1;
+ else getitem 12113,1;
+ close;
+ }
+ if (Zeny < 1000)
+ {
+ mes "[Master]";
+ mes "Hey, you don't have";
+ mes "the zeny for this drink.";
+ mes "Make sure you come back";
+ mes "with 1,000 zeny if you want";
+ mes "me to fix you something, okay?";
+ close;
+ }
+ mes "[Master]";
+ mes "For Assassins, I charge";
+ mes "800 zeny, but for you, I'm";
+ mes "gonna charge 1,000. No";
+ mes "hard feelings, but you're";
+ mes "already lucky to be here.";
+ mes "Hey, enjoy your drink~";
+ set Zeny,Zeny - 1000;
+ if(.@maodrink) getitem 12112,1;
+ else getitem 12113,1;
+ close;
+
+ case 3:
+ mes "[Master]";
+ mes "What are you...?";
+ mes "I just told you";
+ mes "I only serve two";
+ mes "drinks. If you want";
+ mes "water, you oughtta";
+ mes "go someplace else.";
+ close;
+ }
+
+ case 2:
+ if(mao_request == 1)
+ {
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "[Master]";
+ mes "Ah, you must be here on";
+ mes "the orders of the guildmaster.";
+ mes "Alright, just go inside. Hey,";
+ mes "but be careful. This won't be";
+ mes "easy like most assignments...";
+ set mao_request,2;
+ close;
+ }
+ mes "[Master]";
+ mes "Mission...?";
+ mes "Come on, what are";
+ mes "you talking about?";
+ mes "Stop talking crazy and";
+ mes "order something to drink.";
+ next;
+ switch( select( "Show Letter of Recommendation" ) )
+ {
+ case 1:
+ break;
+ }
+ if (countitem(7416))
+ {
+ mes "[Master]";
+ mes "Ah, I see you that you";
+ mes "came prepared. Sorry about";
+ mes "that, but we've got protocols";
+ mes "about secrecy that I'm sworn";
+ mes "to upkeep. Alright, do see that";
+ mes "Knight over there? Litheron!";
+ next;
+ mes "[Master]";
+ mes "Hey Litheron! Let this";
+ mes "guy go through, willya?";
+ mes "Yeah, just talk to Litheron,";
+ mes "and he'll show you where to go.";
+ next;
+ mes "[Litheron]";
+ mes "Hey, since when did";
+ mes "I become your doorman?!";
+ mes "Eh, ah well. You got it.";
+ set mao_request,2;
+ close;
+ }
+ mes "^3355FFYou forgot to bring your";
+ mes "Letter of Recommendation.^000000";
+ next;
+ mes "[Master]";
+ mes "Alright...";
+ mes "You're looking way";
+ mes "too suspicious now.";
+ mes "Maybe I'm wrong, but";
+ mes "I don't like taking chances.";
+ mes "Boys, show this guy the door!";
+ close2;
+ warp "morocc",45,106;
+ end;
+ }
+ else if(mao_request == 2)
+ {
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "[Master]";
+ mes "Just go through the";
+ mes "door behind Litheron.";
+ mes "You know the drill, so";
+ mes "hurry it up, willya?";
+ close;
+ }
+ mes "[Master]";
+ mes "Go through the door";
+ mes "behind Litheron if you";
+ mes "wanna learn more about";
+ mes "your secret mission.";
+ close;
+ }
+ else if(mao_request > 2)
+ {
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "[Master]";
+ mes "How's your asssignment";
+ mes "coming along? Sometimes,";
+ mes "you need to relax and take a";
+ mes "break. When that time comes,";
+ mes "I'll have a drink ready for you.";
+ close;
+ }
+ mes "[Master]";
+ mes "How are you doing";
+ mes "with the mission? It's";
+ mes "good to see you getting";
+ mes "along with the Assasssins.";
+ mes "Anyway, best of luck, pal.";
+ close;
+ }
+ else if(mao_request == 30 || mao_request == 128)
+ {
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "[Master]";
+ mes "Hey, thanks for all";
+ mes "of your hard work, pal.";
+ mes "I'll see you around.";
+ close;
+ }
+ mes "[Master]";
+ mes "Thanks for all of your";
+ mes "help, even if you did go";
+ mes "through a little more trouble";
+ mes "than you should have. Anyway,";
+ mes "you seem alright, so go ahead and come back whenever you want.";
+ close;
+ }
+ else
+ {
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "[Master]";
+ mes "So you haven't been";
+ mes "assigned any missions";
+ mes "from this joint, eh? By the";
+ mes "way, you like this place?";
+ mes "I happen to really love";
+ mes "this little pub of mine.";
+ next;
+ mes "[Master]";
+ mes "If you want, I'll recommend";
+ mes "you to the guildmaster for";
+ mes "a mission. Until then, you've";
+ mes "got to focus on your training.";
+ mes "And until you train... Why";
+ mes "don't you enjoy a drink?";
+ close;
+ }
+ mes "[Master]";
+ mes "Mission...?";
+ mes "Come on, what are";
+ mes "you talking about?";
+ mes "Stop talking crazy and";
+ mes "order something to drink.";
+ close;
+ }
+
+ case 3:
+ mes "[Master]";
+ mes "...";
+ close;
+ }
+}
+
+que_job01,49,49,5 script Tao 877,{
+
+ if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
+ {
+ mes "[Tao]";
+ mes "Meow, what the hell";
+ mes "happened to you? Kidd";
+ mes "brought you in here, all";
+ mes "beat up and asked me to";
+ mes "take care of you till you woke";
+ mes "up. Are you alright, meow?";
+ next;
+ mes "[Tao]";
+ mes "Oh yes, as soon as you";
+ mes "feel better, Kidd wants you";
+ mes "to go to the commanding";
+ mes "officer's room that's over";
+ mes "to the left, meow. Okay?";
+ close;
+ }
+ mes "[Tao]";
+ mes "Mm...?";
+ mes "What do you";
+ mes "need, meow?";
+ next;
+ switch( select( "Ask about Mission","M-meow?" ) )
+ {
+ case 1:
+ if (mao_request > 1)
+ {
+ mes "[Tao]";
+ mes "The mission...?";
+ mes "Just enter the room";
+ mes "to the left. You can tell";
+ mes "left from right, meow?";
+ close;
+ }
+ mes "[Tao]";
+ mes "Good luck, meow.";
+ mes "Tao keeps this place";
+ mes "safe from people that";
+ mes "don't belong here, meow.";
+ close;
+
+ case 2:
+ mes "[Tao]";
+ mes "Meow, meow.";
+ mes "It's a long story, meow.";
+ mes "Something about wanting";
+ mes "a Big Ribbon and hunting";
+ mes "Wild Roses, meow. It all started when meow, meow, meow, meow...";
+ close;
+ }
+}
+
+que_job01,51,55,1 script #roombar1 45,1,1,{
+
+OnInit:
+ set $maobar_room,0;
+ end;
+
+OnTouch:
+ if(mao_request == 2 || mao_request == 24 || mao_request == 28 || mao_request == 29 || mao_request == 123 || mao_request == 126 || mao_request == 127 || prt_curse == 24)
+ {
+ if(!$maobar_room)
+ {
+ set $maobar_room,1;
+ donpcevent "#maobartimer1::OnEnter";
+ if(mao_request == 2 || mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
+ {
+ donpcevent "Valdes#1::OnEnter";
+ donpcevent "Lin#1::OnEnter";
+ donpcevent "Kidd#1::OnEnter";
+ }
+ else if(mao_request == 24)
+ {
+ donpcevent "Valdes#2::OnEnter";
+ donpcevent "Kidd#2::OnEnter";
+ donpcevent "#mao_table::OnEnter";
+ }
+ else if(mao_request == 123)
+ {
+ donpcevent "Valdes#2::OnEnter";
+ donpcevent "Lin#2::OnEnter";
+ donpcevent "#mao_table::OnEnter";
+ }
+ else if(prt_curse == 24) donpcevent "Marjana#poison::OnEnable";
+ mes "[Tao]";
+ mes "Ah, that place is protected";
+ mes "by security magic, so you'll";
+ mes "only have ^4D4DFF4 minutes^000000 to remain";
+ mes "there. Don't waste time, meow!";
+ close2;
+ if(mao_request == 24 || mao_request == 123) warp "que_job01",15,8;
+ else warp "que_job01",11,7;
+ end;
+ }
+ mes "[Tao]";
+ mes "Sooo sorry, meow~";
+ mes "Someone else is already";
+ mes "inside. Just come back";
+ mes "again later, meow?";
+ close2;
+ warp "que_job01",52,50;
+ end;
+ }
+ mes "[Tao]";
+ mes "Wh-who are you?";
+ mes "This is a restricted";
+ mes "area, meow! If you don't";
+ mes "have permission, then get";
+ mes "out of there right meow!";
+ close2;
+ warp "que_job01",52,50;
+ end;
+}
+
+que_job01,1,1,1 script #maobartimer1 -1,{
+
+OnEnter:
+ initnpctimer;
+ mapannounce "que_job01","You will now enter the Master Zone, Area 1.",1,0x70DBDB;
+ end;
+
+OnStop:
+ mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
+ donpcevent "#maobar6::OnInit";
+ donpcevent "Valdes#1::OnInit";
+ donpcevent "Valdes#2::OnInit";
+ donpcevent "Lin#1::OnInit";
+ donpcevent "Lin#2::OnInit";
+ donpcevent "Kidd#1::OnInit";
+ donpcevent "Kidd#2::OnInit";
+ donpcevent "Marjana#poison::OnInit";
+ donpcevent "#mao_table::OnInit";
+ donpcevent "#roombar1::OnInit";
+ stopnpctimer;
+ end;
+
+OnTimer240000:
+ donpcevent "#maobar6::OnEnter";
+ end;
+
+OnTimer245000:
+ donpcevent "#maobar6::OnInit";
+ donpcevent "Valdes#1::OnInit";
+ donpcevent "Valdes#2::OnInit";
+ donpcevent "Lin#1::OnInit";
+ donpcevent "Lin#2::OnInit";
+ donpcevent "Kidd#1::OnInit";
+ donpcevent "Kidd#2::OnInit";
+ donpcevent "Marjana#poison::OnInit";
+ donpcevent "#mao_table::OnInit";
+ end;
+
+OnTimer250000:
+ mapannounce "que_job01","The security magic in the Master Zone, Area 1 is deactivated.",1,0x70DBDB;
+ donpcevent "#roombar1::OnInit";
+ stopnpctimer;
+ end;
+}
+
+que_job01,12,13,1 script #maobar6 139,1,1,{
+
+OnInit:
+ disablenpc "#maobar7";
+ end;
+
+OnEnter:
+ enablenpc "#maobar7";
+ end;
+
+OnTouch:
+ warp "que_job01",52,50;
+ end;
+}
+
+que_job01,51,44,1 script #roombar2 45,1,1,{
+
+OnInit:
+ set $maobar_room2,0;
+ end;
+
+OnTouch:
+ if(mao_request == 25 || (mao_request > 102 && mao_request < 123))
+ {
+ if(mao_request == 121)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "I can't go back to";
+ mes "Lin yet... I still need";
+ mes "to fully investigate";
+ mes "Thanatos Tower...";
+ close2;
+ warp "que_job01",52,50;
+ end;
+ }
+ if(!$maobar_room2)
+ {
+ set $maobar_room2,1;
+ donpcevent "#maobartimer2::OnEnter";
+ if(mao_request == 25)
+ {
+ donpcevent "Valdes#3::OnEnter";
+ donpcevent "Kidd#3::OnEnter";
+ donpcevent "#Rabsent::OnEnter";
+ }
+ else if(mao_request == 122)
+ {
+ donpcevent "#mao_empty::OnEnter";
+ }
+ mes "[Tao]";
+ mes "Ah, that place is protected";
+ mes "by security magic, so you'll";
+ mes "only have ^4D4DFF4 minutes^000000 to remain";
+ mes "there. Don't waste time, meow!";
+ close2;
+ if(mao_request > 102 && mao_request < 122) warp "que_job01",80,21;
+ else warp "que_job01",144,57;
+ end;
+ }
+ mes "^3355FFThe door is locked.^000000";
+ if(mao_request > 102 && mao_request < 122)
+ {
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hey, R! It's me!";
+ mes "Would you please";
+ mes "open the door?";
+ next;
+ mes "[R.]";
+ mes "I-I'm sorry, but now's";
+ mes "not a good time. Come";
+ mes "back here later, please!";
+ close2;
+ warp "que_job01",52,50;
+ end;
+ }
+ close2;
+ warp "que_job01",52,50;
+ end;
+ }
+ mes "[Tao]";
+ mes "This is a restricted area,";
+ mes "so if you don't have any";
+ mes "permission, then get out";
+ mes "of here, right meow!";
+ close2;
+ warp "que_job01",52,50;
+ end;
+}
+
+que_job01,1,2,1 script #maobartimer2 -1,{
+
+OnEnter:
+ initnpctimer;
+ mapannounce "que_job01","Security Level in the Master Zone, Area 2 has activated.",1,0x70DBDB;
+ end;
+
+OnStop:
+ mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
+ donpcevent "#maobar7::OnInit";
+ donpcevent "#maobar8::OnInit";
+ donpcevent "Valdes#3::OnInit";
+ donpcevent "Lin#3::OnInit";
+ donpcevent "Kidd#3::OnInit";
+ donpcevent "#Rabsent::OnInit";
+ donpcevent "#mao_empty::OnInit";
+ donpcevent "#roombar2::OnInit";
+ stopnpctimer;
+ end;
+
+OnTimer240000:
+ donpcevent "#maobar7::OnEnter";
+ donpcevent "#maobar8::OnEnter";
+ end;
+
+OnTimer245000:
+ donpcevent "#maobar7::OnInit";
+ donpcevent "#maobar8::OnInit";
+ donpcevent "Valdes#3::OnInit";
+ donpcevent "Lin#3::OnInit";
+ donpcevent "Kidd#3::OnInit";
+ donpcevent "#Rabsent::OnInit";
+ donpcevent "#mao_empty::OnInit";
+ donpcevent "#roombar2::OnInit";
+ end;
+
+OnTimer250000:
+ mapannounce "que_job01","Security Level in the Master Zone, Area 2 deactivated.",1,0x70DBDB;
+ donpcevent "#roombar2::OnInit";
+ stopnpctimer;
+ end;
+}
+
+que_job01,80,17,1 script #maobar7 45,1,1,{
+
+OnInit:
+ disablenpc "#maobar7";
+ end;
+
+OnEnter:
+ enablenpc "#maobar7";
+ end;
+
+OnTouch:
+ warp "que_job01",52,50;
+ end;
+}
+
+que_job01,144,51,1 script #maobar8 45,1,1,{
+
+OnInit:
+ disablenpc "#maobar8";
+ end;
+
+OnEnter:
+ enablenpc "#maobar8";
+ end;
+
+OnTouch:
+ warp "que_job01",52,50;
+ end;
+}
+
+que_job01,11,4,1 script #maoexit1 45,1,1,{
+
+OnTouch:
+ warp "que_job01",52,50;
+ donpcevent "#maobartimer1::OnStop";
+ end;
+}
+
+que_job01,80,27,1 script #maoexit2 45,1,1,{
+
+OnTouch:
+ warp "que_job01",52,50;
+ donpcevent "#maobartimer2::OnStop";
+ end;
+}
+
+que_job01,144,61,1 script #maoexit3 45,1,1,{
+
+OnTouch:
+ warp "que_job01",52,50;
+ donpcevent "#maobartimer2::OnStop";
+ end;
+}
+
+que_job01,16,21,5 script Valdes#1 55,{
+
+ if(checkweight(7417,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(mao_request == 2)
+ {
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "[Valdes]";
+ mes "Welcome. Ah, this must be";
+ mes "your first assignment here.";
+ mes "I'm the commanding officer";
+ mes "of these missions, so please";
+ mes "listen to me very closely.";
+ next;
+ mes "[Valdes]";
+ mes "The Assassin Guild agreed to";
+ mes "perform two missions that are";
+ mes "supposed to be related to the";
+ mes "missing children in Morroc.";
+ mes "You must choose one mission";
+ mes "in which you will participate.";
+ next;
+ }
+ else
+ {
+ mes "[Valdes]";
+ mes "Good, good, I've been";
+ mes "waiting for you. Since our";
+ mes "time is limited, I'll be brief.";
+ mes "I'm the commanding officer";
+ mes "for these two missions that the Assassin Guild has agreed to take.";
+ next;
+ mes "[Valdes]";
+ mes "Due to the nature of these";
+ mes "missions and their objectives,";
+ mes "we have decided to recruit help";
+ mes "from outside. We recognize that";
+ mes "Assassins may not be suited";
+ mes "for some of the objectives...";
+ next;
+ }
+ mes "[Valdes]";
+ mes "The client for the first";
+ mes "mission is the Dandelion";
+ mes "organization. If you accept,";
+ mes "then you will work under Kidd";
+ mes "and both of you will search and";
+ mes "pursue a specified target.";
+ next;
+ mes "[Valdes]";
+ mes "The client for the other";
+ mes "mission is an academic that";
+ mes "has identified himself as ''R.'' His credentials check out,";
+ mes "and it seems that all he has";
+ mes "requested special protection.";
+ next;
+ mes "[Valdes]";
+ mes "I'll be honest: both of our";
+ mes "clients strike me as suspicious, but if working with them brings";
+ mes "us closer to helping those lost";
+ mes "children, we've got to take that chance. I hope you understand.";
+ next;
+ mes "[Valdes]";
+ mes "Will you work as a hunter for the Dandelion organization, or will";
+ mes "you work as Mr. R's bodyguard?";
+ mes "Please choose the client whose";
+ mes "job best suits your skills and";
+ mes "abilities before anything else.";
+ next;
+ switch( select( "Dandelion Organization","Mr. R" ) )
+ {
+ case 1:
+ mes "[Valdes]";
+ mes "So you're choosing to";
+ mes "work for the Dandelion";
+ mes "organization? In that case, Kidd is your immediate superior.";
+ mes "I trust the two of you will work well together to finish this.";
+ next;
+ mes "[Kidd]";
+ mes "Hey there~";
+ mes "I'm Kidd.";
+ mes "Nice to meet you.";
+ donpcevent "Kidd#1::OnEmotion";
+ cutin "mocseal_kid01.bmp",2;
+ next;
+ mes "[Valdes]";
+ mes "Alright, please take this";
+ mes "written request and meet";
+ mes "the Dandelion representative";
+ mes "in the pub. He'll brief you";
+ mes "further on your mission.";
+ set mao_request,3;
+ getitem 7417,1;
+ next;
+ cutin "",255;
+ mes "[Valdes]";
+ mes "Well then, Lin, I will";
+ mes "assign you to bodyguard";
+ mes "duty over Mr. R. Make sure";
+ mes "to keep a close eye on him.";
+ mes "That is all. Dismissed!";
+ close2;
+ break;
+
+ case 2:
+ mes "[Valdes]";
+ mes "Alright. Lin will be";
+ mes "your immediate superior";
+ mes "in this mission. You'll be";
+ mes "working with her to ensure";
+ mes "that no harm befalls Mr. R.";
+ next;
+ mes "[Lin]";
+ mes "Heya, I'm Lin.";
+ mes "I'm lookin' forward";
+ mes "to working together";
+ mes "with you. Heh heh~";
+ donpcevent "Lin#1::OnEmotion";
+ cutin "mocseal_rin01.bmp",2;
+ next;
+ mes "[Valdes]";
+ mes "Here, take this written";
+ mes "request to Mr. R who will";
+ mes "be waiting in the next room.";
+ mes "This document will prove to";
+ mes "him that you have been assigned";
+ mes "as his personal bodyguard.";
+ set mao_request,103;
+ getitem 7418,1;
+ close2;
+ break;
+ }
+ }
+ else if(mao_request == 3 || mao_request == 103)
+ {
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "[Valdes]";
+ mes "We're running out of";
+ mes "time. Hurry and meet the";
+ mes "Dandelion representative";
+ mes "in the pub so that you can";
+ mes "proceed with the mission.";
+ close;
+ }
+ mes "[Valdes]";
+ mes "Please meet with the";
+ mes "representative from";
+ mes "Dandelion in the pub as";
+ mes "soon as possible. We can't";
+ mes "afford to waste time when";
+ mes "children's lives are at stake.";
+ close;
+ }
+ else if(mao_request > 3 && mao_request < 5)
+ {
+ mes "[Valdes]";
+ mes "Your first priority is";
+ mes "to speak to Kidd, your";
+ mes "immediate superior in the";
+ mes "mission that you've accepted.";
+ mes "I trust that your work will please the Dandelion organization.";
+ close;
+ }
+ else if(mao_request > 103 && mao_request < 105)
+ {
+ mes "[Valdes]";
+ mes "Your first priority is";
+ mes "to speak to Lin, your";
+ mes "immediate superior in the";
+ mes "mission that you've accepted.";
+ mes "Please do your best to protect Mr. R. as his personal bodyguard.";
+ close;
+ }
+ else if(mao_request == 28 || mao_request == 29)
+ {
+ mes "[Valdes]";
+ mes "So how do you feel?";
+ mes "Although this mission";
+ mes "is technically a failure,";
+ mes "we shouldn't feel too bad.";
+ mes "Considering all the unknowns,";
+ mes "we did surprisingly well.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "W-wait; a minute...";
+ mes "Are you saying we stopped";
+ mes "Satan Morroc's revival, but";
+ mes "Raiyan Moore escaped?";
+ next;
+ mes "[Lin]";
+ mes "Yeah...";
+ mes "That snake managed";
+ mes "to get away in all of";
+ mes "that confusion.";
+ cutin "mocseal_rin01.bmp",2;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "L-Lin...?";
+ next;
+ mes "[Lin]";
+ mes "Not only did he play";
+ mes "me for a fool, but he";
+ mes "escaped right before";
+ mes "my eyes! Don't bother";
+ mes "chasing him... I'll be";
+ mes "the one who turns him in!";
+ next;
+ mes "[Kidd]";
+ mes "Lin, I understand how";
+ mes "you must feel, but don't";
+ mes "be so hard on yourself.";
+ mes "Lin, you did your job";
+ mes "perfectly, and there's no";
+ mes "way we could have known...";
+ cutin "mocseal_kid01.bmp",0;
+ next;
+ mes "[Valdes]";
+ mes "Although I agree with Kidd,";
+ mes "I will entrust with the task";
+ mes "of bringing back Raiyan, Lin,";
+ mes "if that's what you really want.";
+ mes "Everyone else must feel very exhausted, so let's take a break.";
+ next;
+ mes "[Lin]";
+ mes "...I'm sorry, Valdes,";
+ mes "but I don't want to lose";
+ mes "Moore's trail. I'd better";
+ mes "go now while I can...";
+ cutin "mocseal_rin01.bmp",2;
+ next;
+ cutin "mocseal_rin01.bmp",255;
+ donpcevent "Lin#1::OnInit";
+ mes "[" + strcharinfo(0) + "]";
+ mes "She seems upset....";
+ next;
+ mes "[Valdes]";
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "Well, as a fellow Assassin,";
+ mes "I'm sure you can understand";
+ mes "what's she going through.";
+ mes "We have too much pride to";
+ mes "take this kind of failure lightly. ";
+ }
+ else
+ {
+ mes "Well, she's an Assassin.";
+ mes "All of us have too much pride";
+ mes "to accept any kind of failure.";
+ mes "It's just... It's just not in";
+ mes "our vocabulary, you see?";
+ }
+ delitem 7416,countitem(7416);
+ delitem 7417,countitem(7417);
+ if(mao_request == 28) getexp 1050000,0;
+ else if(mao_request == 29) getexp 1280000,0;
+ set mao_request,30;
+ getitem 12107,1;
+ next;
+ mes "[Valdes]";
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "Regardless of our";
+ mes "original objective,";
+ mes "I must say that you";
+ mes "did a good job. We";
+ mes "didn't save the children,";
+ mes "but we stopped Satan Morroc.";
+ }
+ else
+ {
+ mes "We failed our original";
+ mes "objective to save those kids,";
+ mes "but we did stop Satan Morroc.";
+ mes "You did a good job, and we'll";
+ mes "notify your guild of your good";
+ mes "work. Thanks for your help.";
+ next;
+ mes "[Valdes]";
+ mes "Take care of yourself,";
+ mes "and take pride in the fact";
+ mes "that the Assassin Guild";
+ mes "considers you a valuable";
+ mes "ally. Be safe, adventurer...";
+ }
+ next;
+ mes "[Valdes]";
+ mes "Kidd, when you're";
+ mes "ready, I have another";
+ mes "assignment for you in";
+ mes "Prontera. But for now,";
+ mes "I want you to take it easy.";
+ next;
+ mes "[Kidd]";
+ mes "Heh. Alright,";
+ mes "Valdes. I guess";
+ mes "my work is never";
+ mes "finished~";
+ close2;
+ donpcevent "Kidd#1::OnInit";
+ }
+ else if(mao_request == 126 || mao_request == 127)
+ {
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "[Valdes]";
+ mes "How are you feeling?";
+ mes "I've got some bad news:";
+ mes "All of us, every member of";
+ mes "the Assassin Guild... We";
+ mes "were tricked by Raiyan Moore...";
+ }
+ else
+ {
+ mes "[Valdes]";
+ mes "How are you feeling?";
+ mes "I've got some bad news:";
+ mes "these missions we were";
+ mes "assigned... They were all";
+ mes "part of an elaborate scheme";
+ mes "that all of us fell for...";
+ }
+ next;
+ mes "[Lin]";
+ mes "We were fooled by that";
+ mes "damned bastard. Everything";
+ mes "that Raiyan Moore wanted us";
+ mes "to do was for the sake of";
+ mes "Satan Morroc's reincarnation.";
+ mes "He almost got away with it...";
+ cutin "mocseal_rin01.bmp",2;
+ next;
+ mes "[Lin]";
+ mes "He got away from us";
+ mes "this time... I'm sorry.";
+ mes "I should have caught him,";
+ mes "but he had help. I failed you.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Lin...";
+ next;
+ mes "[Kidd]";
+ mes "Lin, you don't gotta";
+ mes "apologize. There's no";
+ mes "way you could've known.";
+ mes "C'mon, we understand";
+ mes "how you feel, but it's not";
+ mes "your fault at all.";
+ cutin "mocseal_kid01.bmp",0;
+ next;
+ mes "[Valdes]";
+ mes "Kidd is right. We shouldn't";
+ mes "be blaming ourselves or ";
+ mes "each other. For now, we can";
+ mes "be satisfied with preventing";
+ mes "Satan Morroc's revival, and";
+ mes "then focus on Raiyan Moore.";
+ cutin "mocseal_kid01.bmp",255;
+ next;
+ mes "[Lin]";
+ mes "Don't worry, Valdes.";
+ mes "I'm going to take care of";
+ mes "Raiyan Moore. He's not going";
+ mes "to get away from me again.";
+ cutin "mocseal_rin01.bmp",2;
+ next;
+ mes "[Valdes]";
+ mes "Well, Lin...";
+ mes "Although I'd prefer for";
+ mes "you to rest for now, I can";
+ mes "respect your conviction.";
+ mes "Alright, I'll entrust you with";
+ mes "the task of finding Moore.";
+ next;
+ mes "[Valdes]";
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "Ah, and before I forget,";
+ mes "let me give you your fee";
+ mes "for taking this mission.";
+ mes "We may have technically";
+ mes "failed our original objective,";
+ mes "but you did very good work.";
+ }
+ else
+ {
+ mes "Ah, and before I forget,";
+ mes "let me give you your fee";
+ mes "for taking this mission.";
+ mes "I thank you on behalf of";
+ mes "the Assassin Guild for";
+ mes "your efforts and hard work.";
+ }
+ delitem 7416,countitem(7416);
+ delitem 7418,countitem(7418);
+ if(mao_request == 126) getexp 1050000,0;
+ else if(mao_request == 127) getexp 1280000,0;
+ set mao_request,128;
+ getitem 12106,1;
+ next;
+ mes "[Valdes]";
+ mes "Technically, we failed to";
+ mes "achieve our original mission";
+ mes "objective, but I will notify your guild and tell them that you were";
+ mes "instrumental in preventing";
+ mes "a worldwide catastrophe.";
+ next;
+ mes "[Lin]";
+ mes "Valdes...";
+ mes "I'm leaving now.";
+ mes "Wish me luck, "+ strcharinfo(0) +".";
+ next;
+ cutin "mocseal_rin01.bmp",255;
+ donpcevent "Lin#1::OnInit";
+ mes "[Valdes]";
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "Alright, then.";
+ mes "You're dismissed.";
+ mes "I'll see you next time.";
+ }
+ else
+ {
+ mes "Alright, then.";
+ mes "You're dismissed.";
+ mes "Once again, thank you";
+ mes "for helping us. You've";
+ mes "been a valuable ally to the";
+ mes "Assassin Guild, so be proud.";
+ }
+ next;
+ mes "[Valdes]";
+ mes "Kidd, when you're";
+ mes "ready, I have another";
+ mes "assignment for you in";
+ mes "Prontera. But for now,";
+ mes "I want you to take it easy.";
+ next;
+ mes "[Kidd]";
+ mes "Heh. Alright,";
+ mes "Valdes. I guess";
+ mes "my work is never";
+ mes "finished~";
+ close2;
+ donpcevent "Kidd#1::OnInit";
+ }
+ else if(mao_request == 30 || mao_request == 128)
+ {
+ if(Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "[Valdes]";
+ mes "You may go ahead";
+ mes "and take a rest. The";
+ mes "last mission you took";
+ mes "was so critical, you";
+ mes "can afford to take";
+ mes "a short vacation.";
+ }
+ else
+ {
+ mes "[Valdes]";
+ mes "You've been of great";
+ mes "help to the Assassin";
+ mes "Guild. Your aid will";
+ mes "always be welcome here.";
+ mes "If it weren't for you, then";
+ mes "Satan Morroc would have...";
+ }
+ close2;
+ }
+ cutin "",255;
+ end;
+
+OnInit:
+ disablenpc "Valdes#1";
+ end;
+
+OnEnter:
+ enablenpc "Valdes#1";
+ end;
+}
+
+que_job01,17,11,3 script Valdes#2 55,{
+
+OnInit:
+ disablenpc "Valdes#2";
+ end;
+
+OnEnter:
+ disablenpc "Valdes#2";
+ end;
+}
+
+que_job01,142,56,5 script Valdes#3 55,{
+
+OnInit:
+ disablenpc "Valdes#3";
+ end;
+
+OnEnter:
+ disablenpc "Valdes#3";
+ end;
+}
+
+que_job01,19,18,3 script Lin#1 885,{
+
+ cutin "mocseal_rin01.bmp",2;
+ if (mao_request < 3)
+ {
+ mes "[Lin]";
+ mes "Hmm... If you're here";
+ mes "for the reason that I think";
+ mes "you're here, you should talk";
+ mes "to our boss Valdes first.";
+ close2;
+ }
+ else if(mao_request == 3)
+ {
+ mes "[Lin]";
+ mes "Hey. You're working";
+ mes "with Kidd, right? He's";
+ mes "right over there. Anyway,";
+ mes "don't worry, he's pretty";
+ mes "easy to get along with.";
+ close2;
+ }
+ else if(mao_request == 103)
+ {
+ mes "[Lin]";
+ mes "First things first.";
+ mes "We need to talk to our";
+ mes "client, R, over in the next";
+ mes "room. I'll meet you there.";
+ close2;
+ disablenpc "Lin#1";
+ }
+ else if(mao_request == 28 || mao_request == 29)
+ {
+ mes "[Lin]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "^3355FFLin seems extremely";
+ mes "exhausted and depressed.";
+ mes "For now, let's go talk to Valdes, the commanding officer.^000000";
+ close2;
+ }
+ else if(mao_request == 126 || mao_request == 127)
+ {
+ mes "[Lin]";
+ mes "H-hey...";
+ mes "I hear that";
+ mes "Kidd saved you.";
+ mes "...............................";
+ mes "Sorry, "+ strcharinfo(0) +"...";
+ mes "I l-let you down...";
+ next;
+ mes "^3355FFLin seems extremely";
+ mes "exhausted and depressed.";
+ mes "For now, let's go talk to Valdes, the commanding officer.^000000";
+ close2;
+ }
+ cutin "",255;
+ end;
+
+OnInit:
+ disablenpc "Lin#1";
+ end;
+
+OnEnter:
+ enablenpc "Lin#1";
+ end;
+
+OnEmotion:
+ emotion e_ok,0;
+ end;
+}
+
+que_job01,13,9,7 script Lin#2 885,{
+
+OnInit:
+ disablenpc "Lin#2";
+ end;
+
+OnEnter:
+ disablenpc "Lin#2";
+ end;
+}
+
+que_job01,84,17,3 script Lin#2-1 885,{
+
+ if (mao_request == 103)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "What...?";
+ mes "I thought we're";
+ mes "only supposed to";
+ mes "protect you? What";
+ mes "exactly is going on?";
+ next;
+ mes "[R.]";
+ mes "I'm sorry, but it is";
+ mes "imperative that I leave";
+ mes "for the Juno Library...";
+ cutin "mocseal_dan01.bmp",0;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me, but";
+ mes "what are you guys";
+ mes "talking about...?";
+ next;
+ mes "[Lin]";
+ mes "Ah, this is "+ strcharinfo(0) +",";
+ mes "my partner for this assignment.";
+ if(Sex == 1) mes "Don't worry, you can trust him.";
+ else mes "Don't worry, you can trust her.";
+ next;
+ mes "[R.]";
+ mes "Ah, I see. Please,";
+ mes "for the sake of anonymity,";
+ mes "call me Mr. R. If it will help";
+ mes "you in your task, you may want";
+ mes "to ask Lin to explain everything that I just told her. Excuse me...";
+ next;
+ mes "^3355FFMr. R pulled out a pendant";
+ mes "from his necklace, placed it";
+ mes "against his forehead, and then";
+ mes "quickly mumbled something";
+ mes "before raising his head.^000000";
+ set mao_request,104;
+ close2;
+ }
+ else if(mao_request == 104)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Um...";
+ mes "What was that?";
+ mes "Mr. R just took out";
+ mes "that strange pendant";
+ mes "and starting praying";
+ mes "or... something.";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "I guess he was praying...";
+ mes "Though whatever religion";
+ mes "it is, I've never heard of it.";
+ mes "Anyway, it's not a big deal.";
+ mes "Let me explain our current";
+ mes "objective for this assignment.";
+ next;
+ mes "[Lin]";
+ mes "Our client, Mr. R, was attacked";
+ mes "while researching important";
+ mes "documents in the Juno Library.";
+ mes "He escaped with his life, but";
+ mes "he wasn't able to bring all of";
+ mes "the documents along with him.";
+ next;
+ mes "[R.]";
+ mes "The information in those";
+ mes "documents is vital for my";
+ mes "research, and may provide";
+ mes "clues to finding those children";
+ mes "that have been missing from";
+ mes "Morroc. Please retrieve them!";
+ cutin "mocseal_dan01.bmp",0;
+ next;
+ mes "[Lin]";
+ mes "Well, I guess that's that.";
+ mes "I suppose that if we retrieve";
+ mes "those documents, we'll be one";
+ mes "step closer to finding those";
+ mes "lost kids. So let's do this.";
+ cutin "mocseal_rin01.bmp",2;
+ next;
+ switch( select( "Wait!","Won't they attack again?" ) )
+ {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wait! It's too risky!";
+ mes "What if Mr. R is attacked";
+ mes "again? I mean, isn't that";
+ mes "why we're here? To protect";
+ mes "him from those attackers?";
+ next;
+ mes "[Lin]";
+ mes "Good point. I guess";
+ mes "we should split up.";
+ mes "One of us will stay here";
+ mes "to guard Mr. R, and the other";
+ mes "will go to the Juno Library to";
+ mes "find his research documents.";
+ break;
+
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Won't they attack";
+ mes "again? Shouldn't both";
+ mes "of us guard Mr. R here?";
+ next;
+ mes "[Lin]";
+ mes "I agree with you, but";
+ mes "I think one of us should";
+ mes "be enough to ensure Mr. R's";
+ mes "safety. Besides, we should be";
+ mes "doing all that we can to save";
+ mes "those missing children.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I think you're right.";
+ mes "But I think we should";
+ mes "see if that's alright";
+ mes "with Mr. R first.";
+ break;
+ }
+ next;
+ mes "[Lin]";
+ mes "Okay, okay...";
+ mes "So what do you";
+ mes "think about that, Mr. R?";
+ mes "That alright with you?";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R.]";
+ mes "Of course, I'd like my";
+ mes "safety to be guaranteed,";
+ mes "but the information in those";
+ mes "documents is more important";
+ mes "than my life. Do whatever it";
+ mes "takes--please get them back.";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Well then. Mr. R, you'll";
+ mes "stay here where I can protect";
+ mes "you. This place is also shielded";
+ mes "with security magic, so you'll";
+ mes "be just fine. Now, as for you,";
+ mes ""+ strcharinfo(0) +"...";
+ next;
+ mes "[Lin]";
+ mes "Your priority is to go";
+ mes "to the Juno Library and";
+ mes "bring Mr. R's documents";
+ mes "back over here. Hey, Mr. R,";
+ mes "how can we tell which are";
+ mes "your documents, anyway?";
+ next;
+ mes "[R.]";
+ mes "They're, um...";
+ mes "They're labeled with";
+ mes "the name, ''Moore.''";
+ mes "Just... another psuedonym.";
+ next;
+ mes "[Lin]";
+ mes "Once you're in the";
+ mes "Juno Library, find a";
+ mes "girl named ^4D4DFFYunia^000000. She'll";
+ mes "help make your job a lot";
+ mes "easier. Okay then, good luck~";
+ mes "Good luck!";
+ set mao_request,105;
+ close2;
+ }
+ else if(mao_request == 105)
+ {
+ cutin "mocseal_rin01.bmp",0;
+ mes "[Lin]";
+ mes "Head over to Juno";
+ mes "Library and speak to";
+ mes "a girl there named Yunia.";
+ mes "If anyone gets in your way,";
+ mes "just dispose of 'em. Punks";
+ mes "deserve whatever you give 'em!";
+ next;
+ mes "[Lin]";
+ mes "Er, but that's completely";
+ mes "up to you. Just wanted to let";
+ mes "you know that you wouldn't get";
+ mes "in trouble for assassinating when you're working with Assassins";
+ mes "is all I'm saying. Okay, seeya~";
+ close2;
+ }
+ else if(mao_request == 106)
+ {
+ cutin "mocseal_rin01.bmp",0;
+ mes "[Lin]";
+ mes "Ah, were you able to";
+ mes "find Yunia? Wait a sec,";
+ mes "did you bring the documents?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Uh oh...";
+ mes "I guess I better";
+ mes "go back and talk";
+ mes "to Yunia once again!";
+ cutin "mocseal_dan01.bmp",0;
+ close2;
+ }
+ else if(mao_request == 107)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Yunia gave you the";
+ mes "documents that Mr. R";
+ mes "wanted? Great, now go";
+ mes "bring them to him and";
+ mes "see what he wants us";
+ mes "to do for him next.";
+ set mao_request,108;
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Ah yes, these are exactly";
+ mes "what I wanted! Thank you so";
+ mes "much for your hard work. Wow,";
+ mes "these are so well organized...";
+ close2;
+ }
+ else if(mao_request == 108)
+ {
+ mes "[Lin]";
+ mes "Huh. Now that we brought";
+ mes "him these documents, he's";
+ mes "probably gonna ask us to";
+ mes "do something else for him.";
+ mes "That's how it always works...";
+ close2;
+ }
+ else if(mao_request == 109)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Lin]";
+ mes "I guess we should do as";
+ mes "Mr. R asks. Go ahead and";
+ mes "check the field west of Morroc";
+ mes "for one of those artifacts or";
+ mes "crests, and I'll remain here";
+ mes "to guard Mr. R, just in case.";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
+ mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
+ mes "^A9A9A9AT^000000 but this situation can't";
+ mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
+ close2;
+ }
+ else if(mao_request > 109 && mao_request < 115)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "I don't really know";
+ mes "what's going on, but";
+ mes "it looks like we have";
+ mes "no choice but to do as";
+ mes "Mr. R. Moore asks for now...";
+ close2;
+ }
+ else if(mao_request == 115)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Hey... I need to talk to";
+ mes "you alone. This R. Moore guy...";
+ mes "I don't like him! Something's";
+ mes "not adding up quite right!";
+ mes "I've been going through his";
+ mes "research notes, you know?";
+ next;
+ mes "[Lin]";
+ mes "There's all this mention";
+ mes "of Morroc, Morroc Satan,";
+ mes "and Thanatos Tower... How";
+ mes "is this all connected to the";
+ mes "missing children? If you ask";
+ mes "me, it's pretty morbid stuff.";
+ next;
+ mes "[Lin]";
+ mes "Hey, I want you to find out";
+ mes "what you can from our local";
+ mes "historian in Morroc about Morroc Satan and all that. There's";
+ mes "too much we don't know, and";
+ mes "I don't wanna take chances.";
+ set mao_request,116;
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Hm...?";
+ mes "What were you";
+ mes "talking about so";
+ mes "excitedly over there?";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Oh, we were just";
+ mes "talking about the those";
+ mes "elemental crests and how";
+ mes "they're now taken care of.";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Say, " + strcharinfo(0) + ",";
+ mes "were you about to leave?";
+ mes "I had another reques--";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "I'm sending "+ strcharinfo(0) +"";
+ mes "on a snack errand and it won't";
+ if(Sex == 1) mes "take too long. Did you want him";
+ else mes "take too long. Did you want her";
+ mes "to bring you back anything?";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Oh, yes. On your way";
+ mes "back, would you bring";
+ mes "me a Tropical Sograt?";
+ mes "I'm very fond of those.";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Well, "+ strcharinfo(0) +",";
+ mes "you heard the ^A9A9A9GO^000000 man.";
+ mes "^A9A9A9TO^000000 Come back ^A9A9A9THE^000000 as soon";
+ mes "as ^A9A9A9HISTORIAN^000000 can, ^A9A9A9NOW^000000 alright?";
+ close2;
+ }
+ else if(mao_request == 116)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Back so soon?";
+ mes "Did you forget what";
+ mes "I asked you to do?";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "You were going";
+ mes "on a snack errand,";
+ mes "weren't you?";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Right. I ^A9A9A9GO^000000 guess ^A9A9A9FIND^000000 you";
+ mes "^A9A9A9THE^000000 came back because you";
+ mes "^A9A9A9HISTORIAN^000000 forgot something. ";
+ mes "Now hurry ^A9A9A9IN^000000 up, we're going to";
+ mes "need ^A9A9A9MORROC^000000 snacks ^A9A9A9NOW^000000 soon.";
+ close2;
+ }
+ else if(mao_request == 117)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I'm back...";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
+ mes "but I forgot to ask you to";
+ mes "bring me a snack ^A9A9A9ME^000000 too.";
+ mes "Do you think you ^A9A9A9AT^000000 can";
+ mes "^A9A9A9THE^000000 get me a glass of, um...";
+ mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Snack? Um... That's";
+ mes "more of a drink, isn't it?";
+ mes "But if that's what you want,";
+ mes "then I'll be back soon.";
+ mes "(^333333This is so cloak and dagger!";
+ mes "How does she talk like that?^000000)";
+ close2;
+ }
+ else if(mao_request == 118)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Oh, good.";
+ mes "You're finally back~";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Ah! You've finally returned.";
+ mes "I have another request that";
+ mes "I must ask of you that pertains";
+ mes "to the missing children.";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Yeah, alright.";
+ mes "Depending on what";
+ mes "it is, maybe we'll do it.";
+ mes "But if it's some crazy";
+ mes "nonsense errand, we won't.";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "For the sake of my";
+ mes "research, I want you to";
+ mes "investigate Thanatos Tower.";
+ mes "Learn more about its origin";
+ mes "through any means possible. I didn't want to say this, but...";
+ next;
+ mes "[R. Moore]";
+ mes "I think it's possible that the";
+ mes "missing children were kidnapped";
+ mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
+ mes "more about the kidnappers by";
+ mes "learning about Satan Morroc.";
+ next;
+ mes "[R. Moore]";
+ mes "I know this all sounds";
+ mes "crazy, but please trust me.";
+ mes "Thanatos Tower is somehow";
+ mes "related to Satan Morroc, so";
+ mes "if you could tell me what";
+ mes "you can learn from there...";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Thanatos Tower, huh?";
+ mes "Alright, it's not like we don't";
+ mes "believe you, but we need some";
+ mes "time to consider your request";
+ mes "before we can go ahead with the investigation you're asking for...";
+ set mao_request,119;
+ close2;
+ }
+ else if(mao_request == 119)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Alright... Before";
+ mes "we go and do this, we";
+ mes "need to make absolutely";
+ mes "sure of a few things.";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Of course.";
+ mes "What is it that";
+ mes "you want to ask me?";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "First, those men that";
+ mes "attacked you. Are they";
+ mes "trying to revive Satan";
+ mes "Morroc? And those crests...";
+ mes "Were they built to break Satan";
+ mes "Morroc's seal or protect it?";
+ next;
+ cutin "mocseal_dan01.bmp",1;
+ mes "[R. Moore]";
+ mes "Oh, my attackers. I have no";
+ mes "idea what they could want.";
+ mes "As for the elemental crests,";
+ mes "they were originally built by";
+ mes "a madman to revive Satan Morroc. ";
+ next;
+ mes "[R. Moore]";
+ mes "However, once that crazed";
+ mes "man's plot was discovered,";
+ mes "the crests were modified to";
+ mes "further shield the seal that";
+ mes "contains Satan Morroc.";
+ next;
+ mes "[R. Moore]";
+ mes "But as a historian...";
+ mes "These stories about Satan";
+ mes "Morroc and seals are just";
+ mes "conjecture. I need concrete";
+ mes "proof that the threat of";
+ mes "Satan Morroc truly exists.";
+ next;
+ mes "[R. Moore]";
+ mes "If I can obtain that,";
+ mes "people would be able to";
+ mes "take Satan Morroc's threat";
+ mes "more seriously. And Thanatos^FFFFFF ^000000 Tower wouldn't be a tourist area.";
+ next;
+ mes "[R. Moore]";
+ mes "I'm begging you, please";
+ mes "go to Thanatos Tower and";
+ mes "try to find some sort of solid";
+ mes "historical record that proves";
+ mes "that Satan Morroc really";
+ mes "existed in our world.";
+ set mao_request,120;
+ close2;
+ }
+ else if(mao_request == 120)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "I'm not sure what to";
+ mes "believe, but investigating";
+ mes "Thanatos Tower seems to be";
+ mes "our best course of action now.";
+ next;
+ mes "[Lin]";
+ mes "While you work on that,";
+ mes "I will be trying to piece";
+ mes "together the information that";
+ mes "we've collected so far, as well";
+ mes "as keep an eye on Mr. R. Moore.";
+ mes "Good luck, and be careful.";
+ set mao_request,121;
+ close2;
+ }
+ else if(mao_request == 121)
+ {
+ mes "^3355FFLin seems to be lost";
+ mes "in thought, carefully";
+ mes "weighing your mission's";
+ mes "options. For now, you";
+ mes "better do your part and";
+ mes "investigate Thanatos Tower.^000000";
+ close2;
+ }
+ cutin "",255;
+ end;
+}
+
+que_job01,79,15,1 script R 880,{
+
+ if(mao_request == 103)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R.]";
+ mes "Right now, my life isn't";
+ mes "so important! Please let";
+ mes "me finish my research!";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "What...?";
+ mes "I thought we're";
+ mes "only supposed to";
+ mes "protect you? What";
+ mes "exactly is going on?";
+ next;
+ mes "[R.]";
+ mes "I'm sorry, but it is";
+ mes "imperative that I leave";
+ mes "for the Juno Library...";
+ cutin "mocseal_dan01.bmp",0;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me, but";
+ mes "what are you guys";
+ mes "talking about...?";
+ next;
+ mes "[Lin]";
+ mes "Ah, this is "+ strcharinfo(0) +",";
+ mes "my partner for this assignment.";
+ if(Sex == 1) mes "Don't worry, you can trust him.";
+ else mes "Don't worry, you can trust her.";
+ next;
+ mes "[R.]";
+ mes "Ah, I see. Please, for";
+ mes "for the sake of anonymity,";
+ mes "call me Mr. R. If it will help";
+ mes "you in your task, you may want";
+ mes "to ask Lin to explain everything that I just told her. Excuse me...";
+ next;
+ mes "^3355FFMr. R pulled out a pendant";
+ mes "from his necklace, placed it";
+ mes "against his forehead, and then";
+ mes "quickly mumbled something";
+ mes "before raising his head.^000000";
+ set mao_request,104;
+ close2;
+ }
+ else if(mao_request == 104)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[R.]";
+ mes "Your partner should be";
+ mes "able to relate everything";
+ mes "that I've already told her,";
+ mes "as well as any details that";
+ mes "you might need to know for";
+ mes "your job. Please excuse me...";
+ next;
+ mes "^3355FFMr. R pulled out a pendant";
+ mes "from his necklace, placed it";
+ mes "against his forehead, and then";
+ mes "quickly mumbled something";
+ mes "before raising his head.^000000";
+ close2;
+ }
+ else if(mao_request == 105)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[R.]";
+ mes "The Juno Library is";
+ mes "divided into 3 sections:";
+ mes "2 sections are used to store";
+ mes "books, and the other section";
+ mes "is dedicated for use as a";
+ mes "reading room or study hall.";
+ next;
+ mes "[R.]";
+ mes "You should be able to";
+ mes "find Yunia in that study";
+ mes "hall. Hopefully, by that";
+ mes "time, she'll be finished";
+ mes "organizing my documents...";
+ close2;
+ }
+ else if(mao_request == 106)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "So were you able to find";
+ mes "Yunia and get my research";
+ mes "documents from her? If you've";
+ mes "forgotten, then please go back";
+ mes "to Juno Library and bring them";
+ mes "back here... Thanks again.";
+ close2;
+ }
+ else if(mao_request == 107)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "These are the documents";
+ mes "that I received from Yunia.";
+ mes "Is this what you needed?";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Ah yes, these are exactly";
+ mes "what I wanted! Thank you so";
+ mes "much for your hard work. Wow,";
+ mes "these are so well organized...";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Alright. You need to tell";
+ mes "us how your research is";
+ mes "related to our next job...";
+ mes "We need to protect you, but";
+ mes "we still want to help those";
+ mes "missing children if we can.";
+ set mao_request,108;
+ close2;
+ }
+ else if(mao_request == 108)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[R. Moore]";
+ mes "The information in these";
+ mes "documents is related to my";
+ mes "next request for you. As your";
+ mes "client, I hope you will carry";
+ mes "out this task and consider it";
+ mes "part of your assignment.";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Yeah, yeah, you don't";
+ mes "have to remind me. Besides,";
+ mes "we Assassins don't like leaving";
+ mes "any job unfinished. So what do";
+ mes "you need us to do this time?";
+ next;
+ cutin "mocseal_dan01.bmp",1;
+ mes "[R. Moore]";
+ mes "There are four crests";
+ mes "hidden in four different";
+ mes "directions around Morroc";
+ mes "which regulate the power";
+ mes "of the Water, Wind, Earth";
+ mes "and Fire elements in the area.";
+ next;
+ mes "[R. Moore]";
+ mes "The stability of these";
+ mes "elements in Morroc is in";
+ mes "currently in question, so";
+ mes "I want you to ^4D4DFFuse enchanted";
+ mes "stones^000000 to strengthen the power";
+ mes "of these elemental crests.";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Wait... We can honor";
+ mes "requests regarding your";
+ mes "safety, or anything that";
+ mes "will help us find those";
+ mes "missing kids, but we're your";
+ mes "bodyguards, not your servants.";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "I know, I know...";
+ mes "But whatever force has";
+ mes "been tampering with these";
+ mes "artifacts is probably responsible for kidnapping those children.";
+ mes "It's worth investigating...";
+ next;
+ mes "[R. Moore]";
+ mes "Regardless, those men";
+ mes "attacked me because they";
+ mes "did not want me to repair";
+ mes "Morroc's elemental equilibrium.";
+ mes "At least, that's what I believe. ^FFFFFF ^000000";
+ set mao_request,109;
+ next;
+ mes "[R. Moore]";
+ mes "You can't possibly";
+ mes "understand now, but";
+ mes "trust me... You don't want";
+ mes "those crests to weaken.";
+ close2;
+ }
+ else if(mao_request == 109)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Why don't you search West";
+ mes "Morroc first for one of the";
+ mes "elemental artifacts since it";
+ mes "is closer? It should be where";
+ mes "the pyramids are located.";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Please go ahead";
+ mes "and do as he says.";
+ mes "In the meantime, I'll";
+ mes "stay here and make sure";
+ mes "no one attacks Mr. R again.";
+ next;
+ mes "[Lin]";
+ mes "I'm sorry that ^A9A9A9WAIT^000000 you've";
+ mes "got to do ^A9A9A9FOR^000000 this ^A9A9A9ME^000000 alone,";
+ mes "^A9A9A9AT^000000 but this situation can't";
+ mes "be ^A9A9A9THE^000000 helped. ^A9A9A9STAIRS^000000";
+ close2;
+ }
+ else if(mao_request > 109 && mao_request < 112)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[R. Moore]";
+ mes "You should be able to find";
+ mes "the element regulation device";
+ mes "behind one of the pyramids in";
+ mes "the field west of Morroc. Please^FFFFFF ^000000";
+ mes "use an enchanted stone to";
+ mes "boost the crest's power.";
+ close2;
+ }
+ else if(mao_request == 112)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[R. Moore]";
+ mes "Alright, now, I don't know";
+ mes "the locations of the other";
+ mes "crests. I wish I had the";
+ mes "chance to search for them";
+ mes "before I was attacked. I'm";
+ mes "sorry I can't be of more help.";
+ next;
+ mes "[R. Moore]";
+ mes "I didn't know asking for";
+ mes "protection would require";
+ mes "me to live like a prisoner...";
+ mes "I feel... I feel trapped.";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Hey, what's your problem,";
+ mes "Mr. R?! You're snug as a rug";
+ mes "in here, next to freakin' pub";
+ mes "for goodness sake, while we're";
+ mes "running around doing all of";
+ mes "your dirty work for you!";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "This much is";
+ mes "true, I suppose...";
+ next;
+ cutin "mocseal_dan01.bmp",255;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I guess I'll go out";
+ mes "and try to activate those";
+ mes "other elemental crests";
+ mes "just outside of Morroc.";
+ close2;
+ }
+ else if(mao_request > 112 && mao_request < 115)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[R. Moore]";
+ mes "Thank you so much";
+ mes "for all of your hard";
+ mes "work. Future generations";
+ mes "will praise what you have";
+ mes "done. Rest assured...";
+ next;
+ mes "[Lin]";
+ mes "What...?";
+ mes "What did you";
+ mes "say just now?";
+ next;
+ mes "[R. Moore]";
+ mes "Oh nothing...";
+ mes "Just giving " + strcharinfo(0) + "";
+ mes "due credit. That's all.";
+ close2;
+ }
+ else if(mao_request == 115)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Good, you've arrived.";
+ mes "Now, to ensure the safety";
+ mes "of all of those poor children,";
+ mes "I need you to complete ano--";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Excuse me, I don't mean";
+ mes "to butt in, but I need to";
+ mes "talk to you alone. It's";
+ mes "a very urgent issue that";
+ mes "I need to discuss here";
+ mes "with "+ strcharinfo(0) +".";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "...Very well.";
+ mes "Then I shall next;";
+ mes "until you return.";
+ close2;
+ }
+ else if(mao_request == 116)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Hmmm...?";
+ mes "Weren't you going";
+ mes "out on an errand to";
+ mes "pick up some snacks";
+ mes "and drinks for us?";
+ close2;
+ }
+ else if(mao_request == 117)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Oh good, you've";
+ mes "returned. Never mind";
+ mes "the snacks, I want to";
+ mes "talk to you about my";
+ mes "next request if you wo--";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "I'm sorry, ^A9A9A9MEET^000000 partner,";
+ mes "but I forgot to ask you to";
+ mes "bring me a snack ^A9A9A9ME^000000 too.";
+ mes "Do you think you ^A9A9A9AT^000000 can";
+ mes "^A9A9A9THE^000000 get me a glass of, um...";
+ mes "^A9A9A9STAIRS^000000 Vermilion on the Beach?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Snack? Um... That's";
+ mes "more of a drink, isn't it?";
+ mes "But if that's what you want,";
+ mes "then I'll be back soon.";
+ mes "(^333333This is so cloak and dagger!";
+ mes "How does she talk like that?^000000)";
+ close2;
+ }
+ else if(mao_request == 118)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "Ah, you've finally returned.";
+ mes "I have another request that";
+ mes "I must ask of you that pertains";
+ mes "to the missing children.";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Yeah, alright.";
+ mes "Depending on what";
+ mes "it is, maybe we'll do it.";
+ mes "But if it's some crazy";
+ mes "nonsense errand, we won't.";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[R. Moore]";
+ mes "For the sake of my";
+ mes "research, I want you to";
+ mes "investigate Thanatos Tower.";
+ mes "Learn more about its origin";
+ mes "through any means possible. I didn't want to say this, but...";
+ next;
+ mes "[R. Moore]";
+ mes "I think it's possible that the";
+ mes "missing children were kidnapped";
+ mes "to revive an ancient evil, Satan Morroc. I believe we can learn";
+ mes "more about the kidnappers by";
+ mes "learning about Satan Morroc.";
+ next;
+ mes "[R. Moore]";
+ mes "I know this all sounds";
+ mes "crazy, but please trust me.";
+ mes "Thanatos Tower is somehow";
+ mes "related to Satan Morroc, so";
+ mes "if you could tell me what";
+ mes "you can learn from there...";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Thanatos Tower, huh?";
+ mes "Alright, it's not like we don't";
+ mes "believe you, but we need some";
+ mes "time to consider your request";
+ mes "before we can go ahead with the investigation you're asking for...";
+ set mao_request,119;
+ close2;
+ }
+ else if(mao_request == 119)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[R. Moore]";
+ mes "Lin has something to ask";
+ mes "me, so I should probably";
+ mes "answer her questions before";
+ mes "requesting you to do anything.";
+ close2;
+ }
+ else if(mao_request == 120)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[R. Moore]";
+ mes "I'm begging you, please";
+ mes "go to Thanatos Tower and";
+ mes "try to find some sort of solid";
+ mes "historical record that proves";
+ mes "that Satan Morroc really";
+ mes "existed in our world.";
+ close2;
+ }
+ else if(mao_request == 121)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[R. Moore]";
+ mes "You'll be investigating";
+ mes "Thanatos Tower, then?";
+ mes "Good, good, I'll soon be";
+ mes "able to complete my work.";
+ next;
+ mes "^3355FFMr. R pulled out a pendant";
+ mes "from his necklace, placed it";
+ mes "against his forehead, and then";
+ mes "quickly mumbled something";
+ mes "before raising his head.^000000";
+ close2;
+ }
+ cutin "",255;
+ end;
+}
+
+que_job01,147,54,3 script Lin#3 885,{
+
+OnInit:
+ disablenpc "Lin#3";
+ end;
+
+OnEnter:
+ disablenpc "Lin#3";
+ end;
+}
+
+que_job01,13,17,5 script Kidd#1 884,{
+
+ cutin "mocseal_kid01.bmp",2;
+ if (mao_request < 3)
+ {
+ mes "[Kidd]";
+ mes "...";
+ mes "......";
+ mes "Um. Hey.";
+ close2;
+ }
+ else if(mao_request > 102 && mao_request < 126)
+ {
+ mes "[Kidd]";
+ mes "Oh hey, you're the one who's";
+ mes "working with Lin, right? We're";
+ mes "all glad you came on board for";
+ mes "that mission. I mean, we can't do everything ourselves, you know?";
+ close2;
+ }
+ else if(mao_request == 3)
+ {
+ mes "[Kidd]";
+ mes "The representative from";
+ mes "the Dandelion organization";
+ mes "is waiting for us in the hall,";
+ mes "so you better hustle over to";
+ mes "him. Don't worry, I'll meet you";
+ mes "as soon as you get there.";
+ close2;
+ disablenpc "Kidd#1";
+ }
+ else if(mao_request == 28 || mao_request == 29)
+ {
+ mes "[Kidd]";
+ mes "Oh, hey...";
+ mes "You're here,";
+ mes "you really came back.";
+ next;
+ mes "[Valdes]";
+ mes "Excuse me...";
+ mes "But can we";
+ mes "talk for a second?";
+ close2;
+ }
+ else if(mao_request == 126 || mao_request == 127)
+ {
+ mes "[Kidd]";
+ mes "Oh, hey...";
+ mes "You're here,";
+ mes "you really came back.";
+ next;
+ mes "[Valdes]";
+ mes "Excuse me...";
+ mes "But can we";
+ mes "talk for a second?";
+ close2;
+ }
+ cutin "",255;
+ end;
+
+OnInit:
+ disablenpc "Kidd#1";
+ end;
+
+OnEnter:
+ enablenpc "Kidd#1";
+ end;
+
+OnEmotion:
+ emotion e_ok,0;
+ end;
+}
+
+que_job01,12,8,7 script Kidd#2 884,{
+
+OnInit:
+ disablenpc "Kidd#2";
+ end;
+
+OnEnter:
+ disablenpc "Kidd#2";
+ end;
+}
+
+que_job01,148,54,3 script Kidd#3 884,{
+
+OnInit:
+ disablenpc "Kidd#3";
+ end;
+
+OnEnter:
+ disablenpc "Kidd#3";
+ end;
+}
+
+que_job01,91,83,3 script Kidd#hall 884,{
+
+ if (mao_request == 124)
+ {
+ mes "[Kidd]";
+ mes "Something major is going";
+ mes "to happen... You've got to";
+ mes "call the other members of";
+ mes "Dandelion, and I've got to";
+ mes "contact everyone in my guild!";
+ next;
+ mes "[Dandelion Member]";
+ mes "Let me go, I can feel";
+ mes "something happening in";
+ mes "Morroc Castle! We have";
+ mes "to go over there right now!";
+ close2;
+ }
+ else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
+ {
+ mes "[Kidd]";
+ mes "......";
+ mes ".........";
+ close2;
+ }
+ else if(mao_request == 3)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Oh good, you're here";
+ mes "just in time. This member";
+ mes "from Dandelion is going to";
+ mes "explain our mission to us.";
+ mes "Now, if you'll give him";
+ mes "your full attention...";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Ah, so you're the one";
+ mes "working with Kidd on this";
+ mes "mission? I'm your client,";
+ mes "the representative of the";
+ mes "Dandelion Organization.";
+ next;
+ mes "[Dandelion Member]";
+ mes "If you don't already know,";
+ mes "we're a public service group";
+ mes "that does great volunteer work.";
+ mes "However, one of our projects,";
+ mes "a child daycare center, was";
+ mes "ruined by a Mr. Raiyan Moore.";
+ next;
+ mes "[Dandelion Member]";
+ mes "It's horrible what he did:";
+ mes "Raiyan Moore kidnapped all";
+ mes "of the children at our daycare";
+ mes "center! We can't help but feel";
+ mes "responsible, and we're doing";
+ mes "all that we can to find them...";
+ next;
+ mes "[Dandelion Member]";
+ mes "However, the people of";
+ mes "our organization don't have";
+ mes "the skills to find him, much";
+ mes "less deal with this dangerous";
+ mes "man. That's why we're asking";
+ mes "for your help in this matter.";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "That's how the children";
+ mes "have been disappearing?";
+ mes "Hmm. According to Raiyan";
+ mes "Moore's profile, he's more";
+ mes "of an academic or a scholar";
+ mes "than a dangerous kidnapper...";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Yes, he would appear";
+ mes "innocuous according to";
+ mes "the file we've given you,";
+ mes "but I do not think that";
+ mes "Raiyan Moore is a person";
+ mes "that we should underestimate.";
+ next;
+ mes "^3355FFThe representative from";
+ mes "the Dandelion Organization";
+ mes "pulled out a necklace pendant";
+ mes "from under his shirt, pressed";
+ mes "it to his forehead, and then";
+ mes "quickly mumbled some words.^000000";
+ set mao_request,4;
+ close2;
+ }
+ else if(mao_request == 4)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "(^333333Kidd? What...";
+ mes "What is he doing";
+ mes "with that pendant?^000000)";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "I've seen him do that";
+ mes "a couple of times. I dunno,";
+ mes "I guess he's just praying.";
+ mes "Though, I doubt it's to any";
+ mes "deity or god or whatever";
+ mes "that I'm familiar with...";
+ next;
+ mes "[Kidd]";
+ mes "Anyway, back to the task at";
+ mes "hand. All we know is that our";
+ mes "target was last seen checking";
+ mes "out the Morroc ruins. Now, I think that we should begin our search ";
+ mes "by visiting the Juno Library.";
+ next;
+ switch( select( "Why should we go there?","Right, I understand!" ) )
+ {
+ case 1:
+ mes "[Kidd]";
+ mes "Our target, Raiyan Moore";
+ mes "is a scholar, an academic.";
+ mes "If he was researching the";
+ mes "Morroc Ruins, there's a good";
+ mes "chance that he went to the";
+ mes "Juno Library beforehand.";
+ next;
+ mes "[Kidd]";
+ mes "If we're lucky, we might";
+ mes "find some clue as to what";
+ mes "Raiyan Moore is trying to do,";
+ mes "and where he might be now.";
+ mes "Pretty good idea, huh?";
+ break;
+
+ case 2:
+ mes "[Kidd]";
+ mes "I know that Juno is pretty";
+ mes "far, but I think it's the";
+ mes "best lead to follow for now.";
+ mes "It's not an easy journey to";
+ mes "make, so I wanna thank you";
+ mes "for being so understanding.";
+ break;
+ }
+ next;
+ mes "[Kidd]";
+ mes "Anyway, if we're lucky,";
+ mes "maybe someone there might";
+ mes "be familiar with Raiyan's work";
+ mes "and could point us in the right";
+ mes "direction. Alright then, I'll meet up with you in the Juno Library.";
+ set mao_request,5;
+ close2;
+ }
+ else if(mao_request > 4 && mao_request < 8)
+ {
+ mes "[Kidd]";
+ mes "Hmm...? What are you still";
+ mes "doing here? There's no need";
+ mes "to wait up for me, I'll just catch up with you at the Juno Library.";
+ mes "Besides, I've got a few other";
+ mes "things to take care of first...";
+ close2;
+ }
+ else if(mao_request == 8)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Hey you, Dandelion guy,";
+ mes "you know why these four";
+ mes "directions in Morroc are";
+ mes "so important to Moore?";
+ mes "He wrote something about";
+ mes "it in his research journal.";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Hm? No, not really.";
+ mes "In fact, it's even more";
+ mes "baffling. What could be";
+ mes "here in Morroc, and how";
+ mes "can it possibly relate";
+ mes "to the missing children?";
+ next;
+ mes "[Kidd]";
+ mes "Yeah, well, it's all we";
+ mes "have to go on for now.";
+ mes "Although he's probably";
+ mes "gone by now, we need to";
+ mes "follow through on this lead... If we're lucky, we'll catch Moore.";
+ set mao_request,9;
+ close2;
+ }
+ else if(mao_request == 9)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "So...";
+ mes "How should we go";
+ mes "about investigating the";
+ mes "four directions in Morroc?";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Hmm... Why don't we try";
+ mes "this? I'll check the south";
+ mes "part of Morroc for anything";
+ mes "out of the ordinary, while you";
+ mes "check the west part of Morroc.";
+ next;
+ mes "[Kidd]";
+ mes "Since Moore was performing";
+ mes "historical research, it would";
+ mes "probably be best for you to";
+ mes "investigate the pyramids west";
+ mes "of Morroc. If you happen to find anything, then meet me back here.";
+ set mao_request,10;
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Good luck to the";
+ mes "two of you. Although";
+ mes "I have no idea what you";
+ mes "might find, I hope that it";
+ mes "will lead you to Raiya Moore...";
+ close2;
+ }
+ else if(mao_request == 10)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "For now, investigate";
+ mes "the west part of Morroc";
+ mes "where the pyramids are";
+ mes "located. If you find anything";
+ mes "that may interest Moore, come";
+ mes "back and report it to me here.";
+ close2;
+ }
+ else if(mao_request == 11)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Ah, you've returned.";
+ mes "I found some sort of";
+ mes "elemental crest over in";
+ mes "the south part of Morroc.";
+ mes "It was full of Earth magic...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Really? I actually found the";
+ mes "Wind elemental crest west";
+ mes "of Morroc. Do you think this";
+ mes "means that there's elemental";
+ mes "crests in the fields north and";
+ mes "east of Morroc as well?";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "I'm not sure, but I can tell";
+ mes "that there's some serious power";
+ mes "in those elemental crests. Now,";
+ mes "from what we read in Moore's";
+ mes "research, the four directions";
+ mes "in Morroc have to be balanced.";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Hmm. Although your mission";
+ mes "is to find Raiyan Moore and";
+ mes "rescue the missing children,";
+ mes "we cannot allow Moore to cause";
+ mes "more harm. We can't ignore the crests, and should check them...";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "I agree... In fact, the";
+ mes "Earth crest seemed pretty";
+ mes "unstable when I found it.";
+ mes "For now, go and stabilize";
+ mes "all four elemental crests";
+ mes "located just outside of Morroc.";
+ next;
+ mes "[Kidd]";
+ mes "While you're doing that,";
+ mes "I'm going to visit Morroc's";
+ mes "local historian and see what";
+ mes "I can learn about those crests";
+ mes "and Raiyan Moore's intentions.";
+ set mao_request,12;
+ close2;
+ }
+ else if(mao_request == 12)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Hmm... If you want to";
+ mes "stabilize the crests, you'll";
+ mes "probably need to counter the";
+ mes "the element of a crest with the";
+ mes "opposing, superior element,";
+ mes "to balance them out, I guess.";
+ next;
+ mes "[Kidd]";
+ mes "You'll need all four";
+ mes "types of those elemental";
+ mes "stones. Anyway, you already";
+ mes "know where the west crest is.";
+ mes "The south crest is in the lowest^FFFFFF ^000000 part of the field south of Morroc.";
+ next;
+ mes "[Kidd]";
+ mes "As for the north and east";
+ mes "crest locations, you're on";
+ mes "your own. Anyway, don't forget";
+ mes "to bring a Flame Heart, Mystic";
+ mes "Frozen, Great Nature and";
+ mes "Rough Wind with you, okay?";
+ close2;
+ }
+ else if(mao_request > 12 && mao_request < 16)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Have you been able to";
+ mes "find the other elemental";
+ mes "crests? Don't forget to";
+ mes "stabilize them by using";
+ mes "elemental stones of a";
+ mes "superior, opposing element.";
+ close2;
+ }
+ else if(mao_request == 16)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Is that what happened?";
+ mes "I can't believe the historian";
+ mes "would do that, Kidd. Did you";
+ mes "explain why you needed to";
+ mes "speak to him, and let him";
+ mes "know that it was urgent?";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Hell, yeah...!";
+ mes "Well, you know.";
+ mes "In my usual way...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I just came back";
+ mes "from stabilizing those";
+ mes "elemental crests. Wait,";
+ mes "did something happen?";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "I'm not sure...";
+ mes "Kidd seems very upset";
+ mes "for some reason. I'm";
+ mes "guessing something must";
+ mes "have happened when he";
+ mes "went to visit that historian.";
+ set mao_request,17;
+ close2;
+ }
+ else if(mao_request == 17)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Alright...";
+ mes "So you know how";
+ mes "I was supposed to";
+ mes "visit our historian?";
+ mes "He, um, refused to see me...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "What...?!";
+ mes "Why would he do";
+ mes "something like that?";
+ next;
+ mes "[Kidd]";
+ mes "I have no idea!";
+ mes "But I personally think";
+ mes "that he's got something";
+ mes "against Assassins. So";
+ mes "I want you to go and";
+ mes "try talking to him...";
+ next;
+ if (Class == Job_Assassin || Class == Job_Assassin_Cross)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wait a second.";
+ mes "I'm an Assassin too!";
+ next;
+ mes "[Kidd]";
+ mes "Yeah, but he already";
+ mes "recognizes me. At least";
+ mes "you can go in disguise...";
+ mes "You know, wear one of";
+ mes "those cute hats or whatever.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright, alright.";
+ mes "I'll try talking";
+ mes "to him for you...";
+ set mao_request,18;
+ close2;
+ }
+ else
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright, alright.";
+ mes "I'll try talking";
+ mes "to him for you...";
+ set mao_request,18;
+ close2;
+ }
+ }
+ else if(mao_request == 18)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "You should be able to";
+ mes "find our local historian in";
+ mes "the Morroc Inn. If you can, ask";
+ mes "him about the crests around";
+ mes "Morroc and their importance.";
+ next;
+ mes "[Kidd]";
+ mes "We need to gather as";
+ mes "many clues as we can";
+ mes "about Raiyan Moore's";
+ mes "research so that we can";
+ mes "better understand his motives.";
+ close2;
+ }
+ else if(mao_request == 19)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Hey, you're back.";
+ mes "So were you able to";
+ mes "talk to the historian?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Say, what's that";
+ mes "you're drinking?";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Oh, this?";
+ mes "It's a Tropical Sograt.";
+ mes "Trust me, it's delicious.";
+ mes "Here, let me buy you a glass.";
+ mes "Master! Let me have another";
+ mes "glass of Tropical Sograt!";
+ next;
+ mes "[Master]";
+ mes "Alright, alright~";
+ mes "Coming right up.";
+ mes "Here you are, enjoy.";
+ mes "Take this.";
+ set mao_request,20;
+ getitem 12112,1;
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Hey, drink that later.";
+ mes "Did you figure out why";
+ mes "the historian refused to";
+ mes "see me? Gimme your report~";
+ close2;
+ }
+ else if(mao_request == 20)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Alright, now tell me.";
+ mes "Were you able to talk";
+ mes "to the historian? Also,";
+ mes "did you figure out why";
+ mes "he didn't wanna talk to me?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh, that? I never got to";
+ mes "speak to the historian, but";
+ mes "I did talk to his assistant.";
+ mes "It turns out that you scared";
+ mes "him off by brandishing your";
+ mes "blades in front of him...";
+ next;
+ mes "[Kidd]";
+ mes "You gotta be kidding me!";
+ mes "I'm an Assassin! What am";
+ mes "I supposed to be doing if";
+ mes "not looking cool and totally";
+ mes "hardcore, huh? Damn babies...";
+ mes "So what else did you learn?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, those elemental crests";
+ mes "are supposed to protect some";
+ mes "seal beneath Morroc Castle";
+ mes "that keeps this monster, Satan";
+ mes "Morroc, from invading our world.^FFFFFF ^000000 It might be just a legend, but...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "The assistant told me that";
+ mes "Thanatos Tower was actually";
+ mes "a place originally used by";
+ mes "Satan Morroc to summon his";
+ mes "minions. Now, demons or angels";
+ mes "or whatever inhabit that tower.";
+ next;
+ mes "[Kidd]";
+ mes "Alright...";
+ mes "But what does all";
+ mes "this have to do with";
+ mes "the missing children?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well... Let's say that";
+ mes "Raiyan Moore's goal is to";
+ mes "revive Satan Morroc, if it";
+ mes "truly exists. It might be";
+ mes "possible to do that by";
+ mes "offering a blood sacrifice.";
+ set mao_request,21;
+ next;
+ mes "[Kidd]";
+ mes "Then that would mean";
+ mes "that the children were";
+ mes "kidnapped to-- No way!";
+ mes "That's... That's sick!";
+ close2;
+ }
+ else if(mao_request == 21)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "You know... I've been";
+ mes "thinking about what we";
+ mes "should do next. If Satan";
+ mes "Morroc really exists, then";
+ mes "that would be a worldwide";
+ mes "catastrophe, right?";
+ next;
+ mes "[Kidd]";
+ mes "However, we don't really";
+ mes "know if such a powerful";
+ mes "monster really does exist.";
+ mes "I don't want to believe it,";
+ mes "but we gotta investigate the";
+ mes "possibility, find some proof.";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "There are those seals";
+ mes "around Morroc, but we're";
+ mes "not sure if they help keep";
+ mes "Satan Morroc sealed, or if";
+ mes "their magic makes it easier for humans to live in that desert.";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Yeah, yeah, I know. Okay,";
+ mes "this is what we'll do. You go";
+ mes "to Thanatos Tower and see if";
+ mes "you can find those kids, Raiyan";
+ mes "Moore, or concrete proof of";
+ mes "Satan Morroc's existence.";
+ set mao_request,22;
+ next;
+ mes "[Kidd]";
+ mes "If you're lucky enough to";
+ mes "encounter Raiyan Moore";
+ mes "while you're there, bring him";
+ mes "back, dead or alive, it doesn't";
+ mes "matter. In the meantime, I'll talk to the historian's assistant...";
+ close2;
+ }
+ else if(mao_request == 22)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "So how's the investigation of";
+ mes "Thanatos Tower coming along?";
+ mes "Did you learn anything about";
+ mes "Raiyan Moore or Satan Morroc?";
+ next;
+ switch( select( "Yes, I did.","No, not yet..." ) )
+ {
+ case 1:
+ if(thana_quest > 1)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I found some old log";
+ mes "entries about Satan Morroc.";
+ mes "They pretty much confirm that";
+ mes "Satan Morroc is real, and that";
+ mes "it's sealed under Morroc Castle. ";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "The Rekenber Corporation";
+ mes "is also responsible for the";
+ mes "tower's reconstruction, and";
+ mes "they ultimately plan to repair";
+ mes "all twelve of its levels.";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "So it's true...";
+ mes "Satan Morroc does exist.";
+ mes "If Raiyan Moore kidnapped";
+ mes "those children, then he must";
+ mes "be planning to sacrifice them";
+ mes "to revive that monster.";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "I wish we could say that we";
+ mes "were jumping to conclusions,";
+ mes "but Moore's research results";
+ mes "and his behavior... He can't be";
+ mes "planning anything else. This";
+ mes "is the worst case scenario...";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Damn it!";
+ mes "We have to find";
+ mes "Raiyan Moore now!";
+ mes "We're running out of";
+ mes "time! What'll we do?!";
+ set mao_request,23;
+ close2;
+ }
+ else
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Hmm... Your investigation";
+ mes "wasn't thorough enough. You";
+ mes "need to find concrete proof about Satan Morroc's existence or Raiyan";
+ mes "Moore's intentions. Hurry back to Thanatos Tower and find it!";
+ close2;
+ }
+ break;
+
+ case 2:
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Alright. Come back";
+ mes "as soon as you finish";
+ mes "your investigation. I'm";
+ mes "getting the feeling that we";
+ mes "no longer have the luxury";
+ mes "of time, so please hurry!";
+ close2;
+ break;
+ }
+ }
+ else if(mao_request == 23)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "We need to calm down...";
+ mes "We're no good to those";
+ mes "kids if we let ourselves";
+ mes "get frustrated. Okay, did";
+ mes "you find any trace of Raiyan";
+ mes "Moore over at Thanatos Tower?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Not at all. I've been";
+ mes "asking around, but haven't";
+ mes "been able to get any clue as";
+ mes "to where he can be right now.";
+ mes "How can we possibly find him?";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "This is bad... Not only";
+ mes "are the missing children in";
+ mes "danger, but if Raiyan may even";
+ mes "revive Satan Morroc. We cannot";
+ mes "allow that to happen at any cost.";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "I know, I've been";
+ mes "searching places where";
+ mes "the children might have";
+ mes "been hidden, but there's";
+ mes "just so many of them. We";
+ mes "really got to think of ou--";
+ next;
+ cutin "mocseal_kid01.bmp",255;
+ cutin "mocseal_dan01.bmp",255;
+ mes "[Litheron]";
+ mes "Um? I'm really sorry to";
+ mes "interrupt. I know I'm not";
+ mes "supposed to bother you guys";
+ mes "on assignment, but I overheard";
+ mes "you and wanted to ask about";
+ mes "the guy you're looking for.";
+ next;
+ mes "[Dandelion Member]";
+ mes "You mean...";
+ mes "Raiyan Moore?";
+ next;
+ mes "[Litheron]";
+ mes "Yeah. Does he wear";
+ mes "the same uniform as you?";
+ mes "If he does, I think I saw him";
+ mes "here earlier going by the name";
+ mes "of ''Mr. R.'' Also, I think he";
+ mes "might also be Lin's client...";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "What, Lin's client?!";
+ mes "Wait, "+ strcharinfo(0) +", do you recall";
+ mes "what Lin's assignent was?";
+ next;
+ switch( select( "Well, um...","Bodyguard, right?" ) )
+ {
+ case 1:
+ mes "[Kidd]";
+ mes "Damn it!";
+ mes "I don't remember";
+ mes "it either! But I've got";
+ mes "a bad feeling about this!";
+ mes "We gotta go talk to our";
+ mes "commanding officer!";
+ set mao_request,24;
+ break;
+
+ case 2:
+ mes "[Kidd]";
+ mes "That's right! She's";
+ mes "supposed to be a bodyguard";
+ mes "for someone called ''Mr. R!''";
+ mes "How could we overlook this?!";
+ mes "Damn it, we need to talk to our";
+ mes "commanding officer right now!";
+ set mao_request,24;
+ break;
+ }
+ next;
+ mes "[Litheron]";
+ mes "Hey, hey...";
+ mes "What's going on?";
+ mes "Was I not supposed to";
+ mes "tell that to you guys?";
+ next;
+ mes "[Kidd]";
+ mes "No, no...";
+ mes "You were actually";
+ mes "a really great help!";
+ mes "Thanks, Litheron, ";
+ mes "I'll buy you a drink later~";
+ close2;
+ }
+ else if(mao_request == 24)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Now I remember...!";
+ mes "Lin is supposed to work";
+ mes "as a bodyguard for someone";
+ mes "named, ''Mr. R!'' We're looking";
+ mes "for Raiyan Moore--if they're the same person-- then that means--";
+ next;
+ mes "[Kidd]";
+ mes "Hurry, we need to tell";
+ mes "our commanding officer,";
+ mes "Valdes! I'll meet you there";
+ mes "in a flash, so just get over";
+ mes "there as quickly as you can!";
+ close2;
+ }
+ else if(mao_request == 25)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Raiyan Moore's supposed";
+ mes "to be in the room on the other";
+ mes "side of the commanding officer's room. Check it, quickly! Once";
+ mes "I get my hands on that guy...";
+ close2;
+ }
+ else if(mao_request == 26 || mao_request == 27)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Something huge is going";
+ mes "on at Morroc Castle. If that's";
+ mes "where Satan Morroc is sealed,";
+ mes "then the demon is beginning";
+ mes "to revive. We gotta stop it before Satan Morroc can enter our world!";
+ close2;
+ }
+ else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Man, that was close!";
+ mes "We got really lucky.";
+ mes "Yeah... Let's talk about this";
+ mes "some more with Valdes in";
+ mes "the commanding officer's room.";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "I still can't believe it...";
+ mes "Those poor, poor children...";
+ emotion e_hmm,1;
+ close2;
+ }
+ else if(mao_request > 102 && mao_request < 126)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Hey, you're...";
+ mes "You're Lin's partner,";
+ mes "aren't you? Good luck";
+ mes "working with her-- she";
+ mes "can be pretty bossy.";
+ close2;
+ }
+ else
+ {
+ cutin "mocseal_kid01.bmp",1;
+ mes "[Kidd]";
+ mes "Damn it, I feel like";
+ mes "we all failed. I can";
+ mes "understand how Lin feels.";
+ mes "Still, I hate standing by";
+ mes "and waiting around...";
+ close2;
+ }
+ cutin "mocseal_kid01.bmp",255;
+ cutin "mocseal_dan01.bmp",255;
+ end;
+}
+
+que_job01,89,85,5 script Dandelion Member 880,{
+
+ if(checkweight(12112,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (mao_request == 124)
+ {
+ mes "[Dandelion Member]";
+ mes "H-hey...!";
+ mes "Did you feel that?";
+ mes "That eerie vibration";
+ mes "of incredibly dark power...";
+ next;
+ mes "[Kidd]";
+ mes "Something major is going";
+ mes "to happen... You've got to";
+ mes "call the other members of";
+ mes "Dandelion, and I've got to";
+ mes "contact everyone in my guild!";
+ next;
+ mes "[Dandelion Member]";
+ mes "Let me go, I can feel";
+ mes "something happening in";
+ mes "Morroc Castle! We have";
+ mes "to go over there right now!";
+ close2;
+ }
+ else if(mao_request < 3 || (mao_request > 102 && mao_request < 124))
+ {
+ mes "[Dandelion Member]";
+ mes "Have you ever heard of";
+ mes "the Dandelion organization?";
+ next;
+ switch( select( "Yes","No" ) )
+ {
+ case 1:
+ mes "[Dandelion Member]";
+ mes "Ah, so you already know";
+ mes "about us? I feel so ashamed...";
+ mes "We let that Raiyan Moore kidnap";
+ mes "the children that were entrusted^FFFFFF ^000000 to our care. I don't know if we";
+ mes "can ever forgive ourselves.";
+ close2;
+ break;
+
+ case 2:
+ mes "[Dandelion Member]";
+ mes "You really haven't?";
+ mes "Well, I suppose we're";
+ mes "not a very popular or";
+ mes "glamorous group. Basically,";
+ mes "we're a non-profit organization working to improve public welfare.";
+ next;
+ mes "[Dandelion Member]";
+ mes "We volunteer to clean the";
+ mes "streets, repair homes for";
+ mes "lower income households, and";
+ mes "even operated a day care center.";
+ mes "However, Raiyan Moore kidnapped^FFFFFF ^000000 all the children under our care...";
+ next;
+ mes "[Dandelion Member]";
+ mes "I can only imagine the";
+ mes "suffering those poor kids";
+ mes "must be going through. I hope";
+ mes "that we can save them soon!";
+ close2;
+ break;
+ }
+ }
+ else if(mao_request == 3)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Ah, so you're the one";
+ mes "working with Kidd on this";
+ mes "mission? I'm your client,";
+ mes "the representative of the";
+ mes "Dandelion Organization.";
+ next;
+ mes "[Dandelion Member]";
+ mes "If you don't already know,";
+ mes "we're a public service group";
+ mes "that does great volunteer work.";
+ mes "However, one of our projects,";
+ mes "a child daycare center, was";
+ mes "ruined by a Mr. Raiyan Moore.";
+ next;
+ mes "[Dandelion Member]";
+ mes "It's horrible what he did:";
+ mes "Raiyan Moore kidnapped all";
+ mes "of the children at our daycare";
+ mes "center! We can't help but feel";
+ mes "responsible, and we're doing";
+ mes "all that we can to find them...";
+ next;
+ mes "[Dandelion Member]";
+ mes "However, the people of";
+ mes "our organization don't have";
+ mes "the skills to find him, much";
+ mes "less deal with this dangerous";
+ mes "man. That's why we're asking";
+ mes "for your help in this matter.";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "That's how the children";
+ mes "have been disappearing?";
+ mes "Hmm. According to Raiyan";
+ mes "Moore's profile, he's more";
+ mes "of an academic or a scholar";
+ mes "than a dangerous kidnapper...";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Yes, he would appear";
+ mes "innocuous according to";
+ mes "the file we've given you,";
+ mes "but I do not think that";
+ mes "Raiyan Moore is a person";
+ mes "that we should underestimate.";
+ next;
+ mes "^3355FFThe representative from";
+ mes "the Dandelion Organization";
+ mes "pulled out a necklace pendant";
+ mes "from under his shirt, pressed";
+ mes "it to his forehead, and then";
+ mes "quickly mumbled some words.^000000";
+ set mao_request,4;
+ close2;
+ }
+ else if(mao_request == 4)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "All we know is that";
+ mes "Raiyan Moore has last";
+ mes "been spotted investigating";
+ mes "the ruins around Morroc.";
+ mes "For now, I suggest that you plan your next action with Kidd.";
+ next;
+ mes "^3355FFThe representative from";
+ mes "the Dandelion Organization";
+ mes "pulled out a necklace pendant";
+ mes "from under his shirt, pressed";
+ mes "it to his forehead, and then";
+ mes "quickly mumbled some words.^000000";
+ close2;
+ }
+ else if(mao_request > 4 && mao_request < 8)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "Are you leaving now?";
+ mes "I hope that you catch";
+ mes "Raiyan Moore and that";
+ mes "you can rescue those";
+ mes "poor kids. Only a monster";
+ mes "would stoop to kidnapping...";
+ close2;
+ }
+ else if(mao_request == 8)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "So you found some";
+ mes "sort of clue as to where";
+ mes "Raiyan would be? I agree";
+ mes "that it sounds like a long";
+ mes "shot, but we've got to try";
+ mes "everything that we can!";
+ close2;
+ }
+ else if(mao_request == 9)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "Raiyan seems to have";
+ mes "been conducting some very";
+ mes "peculiar research. What could";
+ mes "the meaning of ''Morroc's four";
+ mes "directions'' be? How can it";
+ mes "possibly be of significance?";
+ close2;
+ }
+ else if(mao_request == 10)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "So you're really going to";
+ mes "check the four directions";
+ mes "in Morroc... What could";
+ mes "possibly interest Raiyan";
+ mes "Moore in Morroc? Perhaps";
+ mes "he is not just a kidnapper...";
+ close2;
+ }
+ else if(mao_request == 11)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "You found a crest shaped";
+ mes "like the Wind? Ah, Kidd";
+ mes "mentioned that he found an";
+ mes "elemental crest imbued with";
+ mes "the power of Earth. You should";
+ mes "share your findings with him...";
+ close2;
+ }
+ else if(mao_request > 11 && mao_request < 16)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "I don't understand what";
+ mes "could be so important about";
+ mes "these elemental crest devices";
+ mes "hidden in Morroc. What could";
+ mes "Raiyan Moore be planning...?";
+ close2;
+ }
+ else if(mao_request == 16)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Is that what happened?";
+ mes "I can't believe the historian";
+ mes "would do that, Kidd. Did you";
+ mes "explain why you needed to";
+ mes "speak to him, and let him";
+ mes "know that it was urgent?";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Hell, yeah...!";
+ mes "Well, you know.";
+ mes "In my usual way...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I just came back";
+ mes "from stabilizing those";
+ mes "elemental crests. Wait,";
+ mes "did something happen?";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "I'm not sure...";
+ mes "Kidd seems very upset";
+ mes "for some reason. I'm";
+ mes "guessing something must";
+ mes "have happened when he";
+ mes "went to visit that historian.";
+ set mao_request,17;
+ close2;
+ }
+ else if(mao_request == 17)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Now why would Morroc's";
+ mes "local historian refuse to see";
+ mes "Kidd? Maybe he didn't fully";
+ mes "understand the importance";
+ mes "of this mission? How strange...";
+ close2;
+ }
+ else if(mao_request == 18)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "We have so very few leads";
+ mes "to finding Raiyan Moore, it's";
+ mes "completely frustrating. I know";
+ mes "that we have no choice, but";
+ mes "I'm worried to death about";
+ mes "those kidnapped children...";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Try not to worry";
+ mes "so much. We'll just";
+ mes "do what we always do:";
+ mes "everything we can. I only";
+ mes "hope it'll be enough this time.";
+ close2;
+ }
+ else if(mao_request == 19)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "Oh, you've returned?";
+ mes "Were you able to talk to";
+ mes "the historian? Heh, while you";
+ mes "were gone, I've been helping";
+ mes "myself to some of these drinks~";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Say, what's that";
+ mes "you're drinking?";
+ next;
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Oh, this?";
+ mes "It's a Tropical Sograt.";
+ mes "Trust me, it's delicious.";
+ mes "Here, let me buy you a glass.";
+ mes "Master! Let me have another";
+ mes "glass of Tropical Sograt!";
+ next;
+ mes "[Master]";
+ mes "Alright, alright~";
+ mes "Coming right up.";
+ mes "Here you are, enjoy.";
+ mes "Take this.";
+ set mao_request,20;
+ getitem 12112,1;
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Hey, drink that later.";
+ mes "Did you figure out why";
+ mes "the historian refused to";
+ mes "see me? Gimme your report~";
+ close2;
+ }
+ else if(mao_request == 20)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Isn't Tropical Sograt";
+ mes "so good? I can't believe";
+ mes "Assassins can enjoy this";
+ mes "drink whenever they want~";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Don't forget that";
+ mes "we've got a mission";
+ mes "to finish! Come on,";
+ mes "gimme your report now.";
+ mes "What'd you learn exactly?";
+ close2;
+ }
+ else if(mao_request == 21)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "Raiyan Moore...";
+ mes "The missing children...";
+ mes "Satan Morroc and Thanatos";
+ mes "Tower. They couldn't all be";
+ mes "connected somehow, can they?";
+ close2;
+ }
+ else if(mao_request == 22)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "I hope that you'll be";
+ mes "able to find Raiyan Moore";
+ mes "at Thanatos Tower. Though,";
+ mes "it's a public place, so I don't";
+ mes "think he'd linger there for";
+ mes "too long. Good luck...";
+ close2;
+ }
+ else if(mao_request == 23)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "That monster...";
+ mes "So he kidnapped the";
+ mes "children to-- to sacrifice";
+ mes "them?! That's... unthinkable.";
+ mes "All to bring back some dead";
+ mes "demon? Why would he do that?!";
+ close2;
+ }
+ else if(mao_request == 24)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Raiyan Moore kidnapped";
+ mes "the children to revive Satan";
+ mes "Morroc, and had the nerve";
+ mes "to hire the Assassin Guild";
+ mes "to protect him?! He's truly";
+ mes "a devious mastermind...";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Being duped by that guy...";
+ mes "I've never been so insulted!";
+ mes "It's decided: that Raiyan";
+ mes "Moore doesn't deserve";
+ mes "to take another breath.";
+ close2;
+ }
+ else if(mao_request == 25)
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "I can't believe that";
+ mes "Raiyan Moore was under";
+ mes "our noses this whole time...";
+ mes "Do you know where he is now?";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Yeah. Yeah...";
+ mes "Don't get too";
+ mes "worked up, he'll";
+ mes "be right here soon.";
+ close2;
+ }
+ else if(mao_request == 26 || mao_request == 27)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "This is bad news...";
+ mes "It looks like Raiyan Moore";
+ mes "is performing the ritual to";
+ mes "revive Satan Morroc. We need";
+ mes "to go to Morroc Castle, where";
+ mes "Satan Morroc is sealed...";
+ close2;
+ }
+ else if(mao_request == 28 || mao_request == 29 || mao_request == 126 || mao_request == 127)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "Well, we've sent some";
+ mes "people to purse Raiyan,";
+ mes "though I honestly doubt";
+ mes "that they'll be able to get";
+ mes "him. Luckily, though, you";
+ mes "seem to be alright...";
+ close2;
+ }
+ else if(mao_request > 102 && mao_request < 126)
+ {
+ cutin "mocseal_dan01.bmp",1;
+ mes "[Dandelion Member]";
+ mes "I'm sorry...";
+ mes "But I'm far too busy";
+ mes "to speak with you now.";
+ mes "This matter requires";
+ mes "my full attention!";
+ close2;
+ }
+ else
+ {
+ cutin "mocseal_dan01.bmp",0;
+ mes "[Dandelion Member]";
+ mes "Those poor children...";
+ mes "And what are we going";
+ mes "to tell their parents?";
+ mes "Still, perhaps this is";
+ mes "the will of ^4D4DFFFreya^000000.";
+ next;
+ mes "[Dandelion Member]";
+ mes "Their deaths may have";
+ mes "been horrific, but I believe";
+ mes "that those children are now";
+ mes "safe in Freya's loving arms.";
+ mes "Who can understand the ";
+ mes "divine will of Freya?";
+ next;
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "Freya...?";
+ mes "I thought most";
+ mes "people around here";
+ mes "prayed to Odin. Well,";
+ mes "I suppose that explains";
+ mes "a couple things.";
+ close2;
+ }
+ cutin "mocseal_dan01.bmp",255;
+ cutin "mocseal_kid01.bmp",255;
+ end;
+}
+
+yuno_in04,180,106,3 script Reading Girl 73,{
+
+ if (mao_request == 5)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me, but may I ask";
+ mes "you a question? I'm hoping";
+ mes "that you might be able to";
+ mes "help me with something.";
+ next;
+ mes "[Yunia]";
+ mes "Eh? Oh, I'm sorry, I was";
+ mes "so busy reading this book!";
+ mes "So, uh, what exactly did";
+ mes "you want to ask me?";
+ next;
+ switch( select( "Do you know Raiyan Moore?","What are you reading?" ) )
+ {
+ case 1:
+ mes "[Yunia]";
+ mes "Raiyan Moore?";
+ mes "I don't know any--";
+ mes "Oh, you must mean";
+ mes "Mr. R. Moore. Yes,";
+ mes "I suppose I do if his";
+ mes "first name is Raiyan.";
+ next;
+ mes "[Yunia]";
+ mes "I'm Yunia, Mr. Moore's";
+ mes "temporary assistant while";
+ mes "he's working on his current";
+ mes "research project. I can't make";
+ mes "heads or tails out of whatever";
+ mes "he's been studying, though...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Great, when was the";
+ mes "last time you've seen";
+ mes "him? You see, we're";
+ mes "actually looking for him...";
+ next;
+ mes "[Yunia]";
+ mes "I actually saw him here";
+ mes "everyday in the library up";
+ mes "until a couple days ago. That's";
+ mes "when these strange men tried";
+ mes "to capture him, but luckily he";
+ mes "was able to escape.";
+ next;
+ mes "[Yunia]";
+ mes "I remember that things";
+ mes "were so crazy that day,";
+ mes "and Mr. Moore even forgot";
+ mes "to bring his documents with";
+ mes "him while he was running away.";
+ next;
+ switch( select( "Documents?","Where did he go?" ) )
+ {
+ case 1:
+ mes "[Yunia]";
+ mes "Yes, he was perusing";
+ mes "some historic documents";
+ mes "before he ran off. They're";
+ mes "all about history, so I couldn't really understand them at all...";
+ set mao_request,6;
+ close;
+
+ case 2:
+ mes "[Yunia]";
+ mes "Mm... I really don't";
+ mes "know? But I did keep and";
+ mes "organize the documents that";
+ mes "he was researching so that";
+ mes "they'll be ready when he";
+ mes "comes back to the library.";
+ set mao_request,6;
+ close;
+ }
+
+ case 2:
+ mes "[Yunia]";
+ mes "Oh... you know.";
+ mes "It's just this novel";
+ mes "About a boy who becomes.";
+ mes "a slave and he needs to";
+ mes "pay off his parents' debts.";
+ mes "But then, he falls in love...";
+ next;
+ mes "[Yunia]";
+ mes "And the girl he falls";
+ mes "in love with? He doesn't";
+ mes "know it yet, but she's the";
+ mes "dark overlord of darkness!";
+ mes "At least, I think she is. They";
+ mes "keep hinting at it, though.";
+ close;
+ }
+ }
+ else if(mao_request == 6)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "I was wondering if";
+ mes "I could look through";
+ mes "that Mr. Moore was studying...";
+ next;
+ mes "[Yunia]";
+ mes "Well, I gave most of the";
+ mes "documents that I organized";
+ mes "to someone else already, but";
+ mes "now that I think about it, there are a few leftover, unorganized";
+ mes "files that you can check out.";
+ next;
+ mes "[Yunia]";
+ mes "Actually, the person that took";
+ mes "the organized documents did";
+ mes "so on Mr. Moore's behalf. Then,";
+ mes "she quickly vanished before";
+ mes "I could ask her for her name or^FFFFFF ^000000 Mr. Moore's contact information.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Damn! That information";
+ mes "would have been really";
+ mes "helpful! (^333333I better not let";
+ mes "her know that I'm actually";
+ mes "trying to hunt Raiyan Moore^FFFFFF ^333333 down, or that he's a kidnapper.^000000)";
+ next;
+ mes "[Yunia]";
+ mes "I hope Mr. Moore is";
+ mes "alright. Oh, why don't";
+ mes "you try reading his notes";
+ mes "and his journal on his desk?";
+ mes "That might be really helpful.";
+ set mao_request,7;
+ close;
+ }
+ else if(mao_request == 7)
+ {
+ mes "[Yunia]";
+ mes "Mr. Moore's desk?";
+ mes "Just go upstairs and";
+ mes "look for it in the corner.";
+ mes "You should be able to";
+ mes "easily find his notes and";
+ mes "journal right on top of it.";
+ close;
+ }
+ else if(mao_request == 105)
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me, but I'm";
+ mes "looking for a Ms. Yunia?";
+ next;
+ mes "[Yunia]";
+ mes "Oh, that's me!";
+ mes "So how can I help you?";
+ next;
+ switch( select( "Mr. R's Documents","What are you reading?" ) )
+ {
+ case 1:
+ mes "[Yunia]";
+ mes "Mr. R? Ohhhh...";
+ mes "Mr. R. Moore. Is...";
+ mes "Is he alright? I was";
+ mes "so scared when those";
+ mes "strange men attacked him";
+ mes "right here in Juno Library!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh, he's perfectly safe.";
+ mes "We've got a professional to";
+ mes "ensure nothing happens to him.";
+ mes "But yes, he wanted me to come";
+ mes "here to pick up some research documents. Do you know about that?";
+ next;
+ mes "[Yunia]";
+ mes "Ah, yes, I do!";
+ mes "I've been organizing";
+ mes "them for his return.";
+ mes "Would you like to take";
+ mes "a look before delivering";
+ mes "them to Mr. R. Moore?";
+ next;
+ switch( select( "May I?","No, thanks..." ) )
+ {
+ case 1:
+ break;
+ case 2:
+ break;
+ }
+ mes "[Yunia]";
+ mes "Heh heh~ Alright~";
+ mes "First you should make sure";
+ mes "that the documents you're";
+ mes "delivering are the ones";
+ mes "that he needs, am I right?";
+ set mao_request,106;
+ close;
+
+ case 2:
+ mes "[Yunia]";
+ mes "Oh... You know. Just this";
+ mes "story about this guy who's";
+ mes "cursed so that he transforms";
+ mes "into a fat dork around beautiful girls, and into a svelte, handsome";
+ mes "man around dorky women.";
+ next;
+ mes "[Yunia]";
+ mes "So then he gets into this";
+ mes "crazy love triangle, and now";
+ mes "I'm at the part when he has to";
+ mes "go on a date with both a gorgeous girl AND a geeky girl. How's";
+ mes "he going to transform next...?";
+ close;
+ }
+ }
+ else if(mao_request == 106)
+ {
+ mes "[Yunia]";
+ mes "Okay, these should";
+ mes "be the documents that";
+ mes "Mr. Moore wants to read.";
+ mes "Just read through them";
+ mes "quickly to make sure that";
+ mes "I gave you the right ones.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Let's see here...";
+ mes "Some of these sentences";
+ mes "are underlined... Ah, and here";
+ mes "are some notes in the margins.";
+ mes "Maybe this'll tell me about";
+ mes "Mr. R. Moore's research...";
+ next;
+ mes "^4d4dffSatan Morroc appeared,";
+ mes "turning the world into a";
+ mes "living hell. Somehow, the";
+ mes "monster was sealed, and a";
+ mes "castle and town was built over^FFFFFF ^4d4dff its prison. This place is Morroc.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Whoa, that's actually";
+ mes "pretty interesting. But";
+ mes "I need to do my job first.";
+ mes "Perhaps I'll ask Mr. R. Moore";
+ mes "about this later. Hey, Yunia,";
+ mes "thanks for all of your help.";
+ next;
+ mes "[Yunia]";
+ mes "You're welcome~";
+ mes "Oh, and please give";
+ mes "my regards to Mr. Moore";
+ mes "when you see him, okay?";
+ set mao_request,107;
+ close;
+ }
+ else
+ {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Excuse me...";
+ mes "But what are";
+ mes "you reading?";
+ next;
+ mes "[Yunia]";
+ mes "Oh... You know.";
+ mes "This story about this girl";
+ mes "who becomes a princess.";
+ mes "And then she owns this harem";
+ mes "of handsome boys, see? But";
+ mes "then, she meets this one boy...";
+ next;
+ mes "[Yunia]";
+ mes "This boy refuses to join";
+ mes "her harem, and it's, like, so";
+ mes "ironic because he's the one she";
+ mes "really wants. Even though any";
+ mes "other boy in the world would";
+ mes "join her harem ^FF0000willingly^000000.";
+ next;
+ mes "[Yunia]";
+ mes "Anyway, I'm reading the part";
+ mes "where he-- his name's Extopher-- has to defeat Count Guillermo";
+ mes "in a sword duel for the right";
+ mes "to ride the unicorn pegasus.";
+ mes "Ooh, what'll happen next?";
+ close;
+ }
+}
+
+yuno_in04,175,129,0 script Workbook#mao 111,{
+
+ if (mao_request == 7)
+ {
+ if(!.mao_book)
+ {
+ set .mao_book,.mao_book +1;
+ donpcevent "#maobooktimer::OnEnter";
+ mes "^3355FFYou find a crumpled piece";
+ mes "of paper filled with scribbles.";
+ mes "Apparently, this was ripped";
+ mes "from Moore's journal.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Nuts...";
+ mes "I came all the";
+ mes "way to Juno to look";
+ mes "through some trash?";
+ next;
+ cutin "mocseal_kid01.bmp",0;
+ mes "[Kidd]";
+ mes "For the sake of those";
+ mes "missing kids, we're duty";
+ mes "bound to sift through every";
+ mes "piece of possible evidence,";
+ mes "not matter how useless it may";
+ mes "look! Don't throw it away yet!";
+ donpcevent "Kidd#book::OnEnter";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Holy--!";
+ mes "You just came";
+ mes "out of nowhere!";
+ next;
+ mes "[Kidd]";
+ mes "Sorry. I did tell";
+ mes "you I'd meet you here";
+ mes "in Juno. Anyway, let's";
+ mes "both take a careful look at";
+ mes "this paper from Moore's desk.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...Morroc...";
+ mes "Were summoned...";
+ mes "Through the tower...?";
+ mes "This handwriting is so";
+ mes "bad, it's barely legible.";
+ mes "Can you read any of this?";
+ next;
+ mes "[Kidd]";
+ mes "Uhhh... Tower...";
+ mes "Prontera... Impact created...";
+ mes "Desert? Must... four directions";
+ mes "in Morroc... Oh! Balance the";
+ mes "four directions in Morroc";
+ mes "to prevent a great evil.";
+ next;
+ mes "[Kidd]";
+ mes "Sorry, that's all I can read, but it must be important: if Moore";
+ mes "spent the time to write that";
+ mes "part clearly, then he must be";
+ mes "planning to investigate the";
+ mes "four directions in Morroc.";
+ next;
+ mes "[Kidd]";
+ mes "I'm not sure what it";
+ mes "could all mean, but I'm";
+ mes "gonna bring this part of";
+ mes "his journal with me. I'll";
+ mes "meet you back in Morroc.";
+ set mao_request,8;
+ close2;
+ cutin "mocseal_kid01.bmp",255;
+ donpcevent "Kidd#book::OnInit";
+ donpcevent "#maobooktimer::OnStop";
+ end;
+ }
+ else
+ {
+ mes "^3355FFYou find a journal filled";
+ mes "with illegible scribbles.";
+ mes "It's impossible for you to";
+ mes "decipher the writing inside.^000000";
+ close;
+ }
+ }
+ else if(mao_request > 7)
+ {
+ mes "^3355FFYou find a journal that is";
+ mes "missing many of its pages";
+ mes "and filled with illegible";
+ mes "scribbles. It's impossible";
+ mes "for you to decipher what";
+ mes "could be written inside.^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFYou find what appears to";
+ mes "be somebody's research";
+ mes "journal. It's best not to";
+ mes "touch it for now.^000000";
+ close;
+ }
+
+OnInit:
+ set .mao_book,0;
+ end;
+}
+
+yuno_in04,174,130,5 script Kidd#book 884,{
+
+ mes "[Kidd]";
+ mes "......";
+ mes ".........";
+ close;
+
+OnInit:
+ disablenpc "Kidd#book";
+ end;
+
+OnEnter:
+ enablenpc "Kidd#book";
+ end;
+}
+
+yuno_in04,1,1,1 script #maobooktimer -1,{
+
+OnEnter:
+ initnpctimer;
+ end;
+
+OnStop:
+ donpcevent "Workbook#mao::OnInit";
+ stopnpctimer;
+
+OnTimer180000:
+ donpcevent "Workbook#mao::OnInit";
+ stopnpctimer;
+}
+
+que_job01,6,79,5 script Lin#stairs 885,{
+
+OnInit:
+ disablenpc "Lin#stairs";
+ end;
+
+OnEnter:
+ enablenpc "Lin#stairs";
+ end;
+}
+
+que_job01,8,77,1 script #linstairs 139,3,3,{
+
+ if (mao_request == 109)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Alright, we need";
+ mes "to talk for a second";
+ mes "about this assignment.";
+ donpcevent "Lin#stairs::OnEnter";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Waaa-!";
+ mes "You came out";
+ mes "of nowhere!";
+ next;
+ mes "[Lin]";
+ mes "Sorry for scaring you.";
+ mes "We don't have time, so I'll";
+ mes "get straight to the point.";
+ mes "I don't trust our client.";
+ mes "However, for the time being,";
+ mes "we should do what he says.";
+ next;
+ mes "[Lin]";
+ mes "In the meantime, keep";
+ mes "an eye out. If you find";
+ mes "anything that might suggest";
+ mes "that Mr. R isn't telling us the";
+ mes "truth for some reason, let";
+ mes "me know. I'll see you soon.";
+ set mao_request,110;
+ close2;
+ cutin "mocseal_rin01.bmp",255;
+ donpcevent "Lin#stairs::OnInit";
+ end;
+ }
+ else if(mao_request == 115)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Hey, I gotta talk to you";
+ mes "real quick without Mr. R";
+ mes "overhearing... I'm not";
+ mes "taking any chances with him!";
+ donpcevent "Lin#stairs::OnEnter";
+ next;
+ mes "[Lin]";
+ mes "I tried to visit our local";
+ mes "historian to learn more about";
+ mes "Mr. R's research. To do that,";
+ mes "I left Mr. R alone for a little";
+ mes "while under our magic security system. However, I kinda failed.";
+ next;
+ mes "[Lin]";
+ mes "I got a little peeved at";
+ mes "the historian guy, and he";
+ mes "got a little intimidated. Now";
+ mes "he's holed up somewhere";
+ mes "in the Morroc Inn, and I don't";
+ mes "think he's seeing anybody.";
+ next;
+ mes "[Lin]";
+ mes "I want you to find Morroc's";
+ mes "historian and find out what";
+ mes "you can about Satan Morroc,";
+ mes "Morroc, and Thanatos Tower.";
+ mes "We need to know how they're";
+ mes "linked to the missing kids.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I guess since he hasn't";
+ mes "met me yet, maybe he'll";
+ mes "talk to me. Alright, I'll do it. ";
+ next;
+ mes "[Lin]";
+ mes "Great, thanks a lot.";
+ mes "Okay then, I'll see";
+ mes "you later. Remember,";
+ mes "the Morroc Inn, alright?";
+ set mao_request,116;
+ close2;
+ cutin "mocseal_rin01.bmp",255;
+ donpcevent "Lin#stairs::OnInit";
+ end;
+ }
+ else if(mao_request == 117)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[" + strcharinfo(0) + "]";
+ mes "L-Lin...?";
+ mes "You there?";
+ donpcevent "Lin#stairs::OnEnter";
+ next;
+ mes "[Lin]";
+ mes "Yeah, I'm here.";
+ mes "So, were you able";
+ mes "to find that historian?";
+ mes "What exactly did you learn?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I was only able to";
+ mes "speak to the historian's";
+ mes "asssistant. Let's see...";
+ mes "I found out about the";
+ mes "origin of this city's name...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Thanatos Tower was used";
+ mes "by Morroc Satan to summon";
+ mes "his own monsters into our";
+ mes "world. Now, it's being rebuilt,";
+ mes "even though it houses these";
+ mes "demons that look like angels...";
+ next;
+ mes "[Lin]";
+ mes "Huh. That's strange.";
+ mes "I heard that those are";
+ mes "actually real angels that";
+ mes "are guarding the tower for";
+ mes "some reason. Hm. What else";
+ mes "did you manage to learn?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, Satan Morroc, if it";
+ mes "exists, might be able to";
+ mes "come back into our world";
+ mes "if the seal is broken by";
+ mes "sacrificing children...";
+ next;
+ mes "[Lin]";
+ mes "That... That sounds";
+ mes "really bad, especially";
+ mes "with all of those children";
+ mes "missing from Morroc lately.";
+ mes "What'll be our next move?";
+ mes "I guess we'll talk to Mr. R.";
+ set mao_request,118;
+ next;
+ mes "[Lin]";
+ mes "The way things are going,";
+ mes "he's probably gonna ask us";
+ mes "to investigate Thanatos Tower.";
+ mes "For now, we'll see what he wants. Ah, and not a word of anything";
+ mes "that we've discussed out here.";
+ close2;
+ cutin "mocseal_rin01.bmp",255;
+ donpcevent "Lin#stairs::OnInit";
+ end;
+ }
+ else if(mao_request == 121 && thana_quest > 1)
+ {
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "Report to me first.";
+ mes "Did you learn anything";
+ mes "about Thanatos Tower?";
+ donpcevent "Lin#stairs::OnEnter";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I found some old log";
+ mes "entries about Satan Morroc.";
+ mes "They pretty much confirm that";
+ mes "Satan Morroc is real, and that";
+ mes "it's sealed under Morroc Castle. ";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "The Rekenber Corporation";
+ mes "is also responsible for the";
+ mes "tower's reconstruction, and";
+ mes "they ultimately plan to repair";
+ mes "all tweleve of its levels.";
+ next;
+ mes "[Lin]";
+ mes "Why would they want to do";
+ mes "something crazy like that?";
+ mes "If Mr. R is really preventing";
+ mes "Morroc Satan's return, then";
+ mes "his attackers must want";
+ mes "to revive Morroc Satan...";
+ next;
+ mes "[Lin]";
+ mes "But if he's lying, and";
+ mes "he's trying to bring Morroc";
+ mes "Satan into our world, then";
+ mes "he's wanted by the Dandelion";
+ mes "group... meaning, he may be";
+ mes "the target for Kidd's mission.";
+ next;
+ mes "[Lin]";
+ mes "Crap! This could be";
+ mes "really bad. I need to";
+ mes "talk about this to our";
+ mes "commanding officer Valdes";
+ mes "about this. While I do that,";
+ mes "you go and check on Mr. R.";
+ next;
+ mes "[Lin]";
+ mes "Why did Valdes accept";
+ mes "both of these missions?!";
+ mes "In the worst case scenario,";
+ mes "we might be the ones who'll";
+ mes "have to keep Satan Morroc";
+ mes "from returning to this world...";
+ set mao_request,122;
+ close2;
+ cutin "mocseal_rin01.bmp",255;
+ donpcevent "Lin#stairs::OnInit";
+ end;
+ }
+}
+
+moc_fild10,281,148,1 script Upturned Spot#water 111,{
+
+ if (mao_request == 14)
+ {
+ cutin "mocseal_ice01.bmp",2;
+ mes "^3355FFYou find a gleaming";
+ mes "crest that looks like a";
+ mes "splashing wave of water.^000000";
+ if(countitem(996))
+ {
+ mes "^3355FFYou take out a Rough Wind";
+ mes "to counter the crest's power.^000000";
+ next;
+ mes "^3355FFThe crest responds to";
+ mes "the Rough Wind, and both";
+ mes "objects violent glow in";
+ mes "conflict against each other.^000000";
+ specialeffect EF_BEGINSPELL2;
+ specialeffect EF_BEGINSPELL4;
+ next;
+ cutin "mocseal_ice02.bmp",2;
+ mes "^3355FFSuddenly, the crest sprayed";
+ mes "some water which evaporated";
+ mes "quickly in mid-air: it seems";
+ mes "the Wind element neutralized";
+ mes "this crest's Water element.^000000";
+ specialeffect EF_SPHERE;
+ delitem 996,1;
+ set mao_request,15;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright...";
+ mes "Now I should look for";
+ mes "the crest hidden in the";
+ mes "field north of Morroc.";
+ close2;
+ }
+ else
+ {
+ mes "^3355FFYou probably need a Rough";
+ mes "Wind to counter its power.^000000";
+ close2;
+ }
+ }
+ else if(mao_request > 14 && mao_request < 100)
+ {
+ mes "^3355FFYou find a gleaming";
+ mes "crest that looks like a";
+ mes "splashing wave of water.^000000";
+ mes "^3355FFHowever, you don't sense";
+ mes "anything strange about it.^000000";
+ cutin "mocseal_ice02.bmp",2;
+ close2;
+ }
+ else if(mao_request == 113)
+ {
+ mes "^3355FFYou find a gleaming";
+ mes "crest that looks like a";
+ mes "splashing wave of water.^000000";
+ cutin "mocseal_ice02.bmp",2;
+ if (countitem(995))
+ {
+ mes "^3355FFYou bring out a Mystic Frozen";
+ mes "to enhance the crest's power.^000000";
+ next;
+ cutin "mocseal_ice01.bmp",2;
+ mes "^3355FFThe crest resonates";
+ mes "with the Mystic Frozen,";
+ mes "suddenly causing the air";
+ mes "to chill and raising the";
+ mes "waves in the oasis.^000000";
+ specialeffect EF_BEGINSPELL2;
+ delitem 995,1;
+ set mao_request,114;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright...";
+ mes "Now I should look for";
+ mes "the crest hidden in the";
+ mes "field north of Morroc.";
+ close2;
+ }
+ else
+ {
+ mes "^3355FFYou probably need a Mystic";
+ mes "Frozen to enhance its power.";
+ close2;
+ }
+ }
+ else if(mao_request > 112)
+ {
+ mes "^3355FFYou find a gleaming";
+ mes "crest that looks like a";
+ mes "splashing wave of water.^000000";
+ cutin "mocseal_ice01.bmp",2;
+ close2;
+ }
+ cutin "mocseal_ice01.bmp",255;
+ cutin "mocseal_ice02.bmp",255;
+ end;
+}
+
+moc_fild19,21,33,1 script Unturned Spot#wind 111,{
+
+ if (mao_request == 10)
+ {
+ cutin "mocseal_wind01.bmp",2;
+ mes "^3355FFYou find a shining crest";
+ mes "that looks like a symbol of";
+ mes "the Wind. As you approach it,";
+ mes "you can feel the wind blowing";
+ mes "strongly against your skin.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "This must be what";
+ mes "Raiyan Moore is so";
+ mes "interested in. Well,";
+ mes "I better go inform Kidd";
+ mes "about what I found here.";
+ set mao_request,11;
+ close2;
+ }
+ else if(mao_request == 11)
+ {
+ cutin "mocseal_wind01.bmp",2;
+ mes "^3355FFYou find a shining crest";
+ mes "that looks like a symbol of";
+ mes "the Wind. As you approach it,";
+ mes "you can feel the wind blowing";
+ mes "strongly against your skin.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Great, now that I found";
+ mes "this, I really need to tell";
+ mes "Kidd about it. Hopefully, he";
+ mes "found something just like this.";
+ close2;
+ }
+ else if(mao_request == 12)
+ {
+ if(countitem(997))
+ {
+ cutin "mocseal_wind01.bmp",2;
+ mes "^3355FFYou find a shining crest";
+ mes "that looks like a symbol of";
+ mes "the Wind. As you approach it,";
+ mes "you can feel the wind blowing";
+ mes "strongly against your skin.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Okay, the power of the";
+ mes "Earth counteracts the ";
+ mes "Wind. I'll just pull out this";
+ mes "Great Nature and... Eh?";
+ next;
+ mes "^3355FFThe Wind elemental crest";
+ mes "quickly responds to the";
+ mes "Great Nature stone.^000000";
+ specialeffect EF_BEGINSPELL4;
+ specialeffect EF_BEGINSPELL5;
+ next;
+ cutin "mocseal_wind02.bmp",2;
+ mes "^3355FFThe Wind and Earth";
+ mes "neutralized each other,";
+ mes "causing the power of the";
+ mes "Wind in this area to stabilize.^000000";
+ specialeffect EF_SPHERE;
+ delitem 997,1;
+ set mao_request,13;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Great, now that I'm done";
+ mes "with this crest, I need to";
+ mes "find the next one. Let's see,";
+ mes "I need to find the one to the";
+ mes "south that Kidd already found.";
+ close2;
+ }
+ else
+ {
+ cutin "mocseal_wind01.bmp",2;
+ mes "^3355FFYou find a shining crest";
+ mes "that looks like a symbol of";
+ mes "the Wind. As you approach it,";
+ mes "you can feel the wind blowing";
+ mes "strongly against your skin.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wind, wind, wind...";
+ mes "What do I use to counteract";
+ mes "the Wind property? It was...";
+ next;
+ switch( select( "Fire","Ice","Wind","Earth" ) )
+ {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Fire...? No, that's...";
+ mes "Wind and Fire sort of";
+ mes "go together, don't they?";
+ close2;
+ break;
+
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Ice...? No...";
+ mes "The power of Wind, of";
+ mes "lightning, supercedes";
+ mes "the power of Ice and water...";
+ close2;
+ break;
+
+ case 3:
+ mes "[" + strcharinfo(0) + "]";
+ mes "I got it...!";
+ mes "I'll fight Wind";
+ mes "with Wind! No...";
+ mes "Don't be ridiculous.";
+ close2;
+ break;
+
+ case 4:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Earth...?";
+ mes "That's it! I need a";
+ mes "Great Nature to use";
+ mes "on this Wind crest!";
+ close2;
+ break;
+ }
+ }
+ }
+ else if (mao_request > 12 && mao_request < 100)
+ {
+ mes "^3355FFYou find a shining crest";
+ mes "that looks like a symbol of";
+ mes "the Wind. However, you don't";
+ mes "think that it's particularly";
+ mes "worthy of an investigation.^000000";
+ cutin "mocseal_wind02.bmp",2;
+ close2;
+ }
+ else if(mao_request == 110)
+ {
+ cutin "mocseal_wind02.bmp",2;
+ mes "^3355FFYou find a shining crest";
+ mes "that looks like a symbol of";
+ mes "the Wind. However, the air";
+ mes "flow around it seems weak.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "This must be what I'm looking";
+ mes "for. It looks like an artifact of the Wind element, but the wind";
+ mes "around here isn't as strong as it should be. I think I might need";
+ mes "to bring a ^4D4DFFRough Wind^000000 here...";
+ set mao_request,111;
+ close2;
+ }
+ else if(mao_request == 111)
+ {
+ if (countitem(996))
+ {
+ cutin "mocseal_wind02.bmp",2;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Let's see...";
+ mes "Hopefully this";
+ mes "Rough Wind will do";
+ mes "the trick. Whoa. Um...";
+ mes "Something's happening...";
+ next;
+ mes "^3355FFThe elemental crest";
+ mes "quickly responds to the";
+ mes "Rough Wind, causing the";
+ mes "crest to shine brighter and";
+ mes "the wind to blow stronger.^000000";
+ specialeffect EF_BEGINSPELL4;
+ delitem 996,1;
+ set mao_request,112;
+ next;
+ cutin "mocseal_wind01.bmp",2;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I guess that's that.";
+ mes "Now I need to talk to Lin";
+ mes "and figure out if there are";
+ mes "more of these things to be";
+ mes "found outside of Morroc.";
+ close2;
+ }
+ else
+ {
+ mes "^3355FFYou need to bring";
+ mes "a Rough Wind to activate";
+ mes "this Wind elemental crest.^000000";
+ cutin "mocseal_wind02.bmp",2;
+ close2;
+ }
+ }
+ else if(mao_request > 111)
+ {
+ mes "^3355FFYou find a shining crest";
+ mes "that looks like a symbol of";
+ mes "the Wind. As you approach it,";
+ mes "you can feel the wind blowing";
+ mes "strongly against your skin.^000000";
+ cutin "mocseal_wind01.bmp",2;
+ close2;
+ }
+ cutin "mocseal_wind01.bmp",255;
+ cutin "mocseal_wind02.bmp",255;
+ end;
+}
+
+moc_fild12,280,36,1 script Unturned Spot#earth 111,{
+
+ if (mao_request == 13)
+ {
+ if (countitem(994))
+ {
+ mes "^3355FFYou find a shimmering";
+ mes "crest that symbolizes";
+ mes "the power of the Earth.^000000";
+ cutin "mocseal_earth01.bmp",2;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Let's see...";
+ mes "I should use this";
+ mes "Flame Heart to";
+ mes "stabilize this crest.";
+ next;
+ mes "^3355FFAs soon as you pull out";
+ mes "the Flame Heart, the stone";
+ mes "and the crest begin to glow";
+ mes "intensely, as if their powers";
+ mes "were conflicting.^000000";
+ specialeffect EF_BEGINSPELL5;
+ specialeffect EF_BEGINSPELL3;
+ next;
+ mes "^3355FFThe Flame Heart then";
+ mes "quickly vanishes with";
+ mes "a burst of heated vapor.";
+ mes "This power of this crest";
+ mes "is now stabilized.^000000";
+ cutin "mocseal_earth02.bmp",2;
+ specialeffect EF_SPHERE;
+ delitem 994,1;
+ set mao_request,14;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "That was simple.";
+ mes "Alright, now I should";
+ mes "try to find the crest";
+ mes "hidden east of Morroc.";
+ close2;
+ }
+ else
+ {
+ mes "^3355FFYou find a shimmering";
+ mes "crest that symbolizes";
+ mes "the power of the Earth.^000000";
+ cutin "mocseal_earth01.bmp",2;
+ next;
+ mes "^3355FFTo counteract the";
+ mes "crest's Earth power,";
+ mes "you'll probably need";
+ mes "a Flame Heart stone.^000000";
+ close2;
+ }
+ }
+ else if(mao_request > 13 && mao_request < 100)
+ {
+ mes "^3355FFYou find a shimmering";
+ mes "crest that symbolizes";
+ mes "the power of the Earth.";
+ mes "However, you don't sense";
+ mes "anything peculiar from it.";
+ cutin "mocseal_earth02.bmp",2;
+ close2;
+ }
+ else if(mao_request == 112)
+ {
+ mes "^3355FFYou find a shimmering";
+ mes "crest that symbolizes";
+ mes "the power of the Earth.";
+ mes "You'll need a Great Nature";
+ mes "stone to enhance its power.^000000";
+ cutin "mocseal_earth02.bmp",2;
+ next;
+ if (countitem(997))
+ {
+ mes "^3355FFYou pull out a";
+ mes "Great Nature, which";
+ mes "causes tremors in the";
+ mes "ground and sand to flow";
+ mes "towards the crest.^000000";
+ specialeffect EF_BEGINSPELL5;
+ delitem 997,1;
+ set mao_request,113;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Great, I think that actually";
+ mes "worked! Now, I should try";
+ mes "to find the crest hidden to";
+ mes "the east of Morroc.";
+ cutin "mocseal_earth01.bmp",2;
+ close2;
+ }
+ else
+ {
+ mes "[" + strcharinfo(0) + "]";
+ mes "The next time that";
+ mes "I come here, I better";
+ mes "have a Great Nature ready...";
+ close2;
+ }
+ }
+ else if(mao_request > 111)
+ {
+ mes "^3355FFYou find a shimmering";
+ mes "crest that symbolizes";
+ mes "the power of the Earth.^000000";
+ cutin "mocseal_earth01.bmp",2;
+ close2;
+ }
+ cutin "mocseal_earth01.bmp",255;
+ cutin "mocseal_earth02.bmp",255;
+}
+
+moc_fild07,192,166,1 script Unturned Spot#fire 111,{
+
+ if (mao_request == 15)
+ {
+ if(countitem(995))
+ {
+ mes "^3355FFYou find a gleaming";
+ mes "crest that symbolizes Fire.^000000";
+ cutin "mocseal_fire01.bmp",2;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "This crest must be";
+ mes "imbued with the Fire";
+ mes "element. I better see";
+ mes "if this Mystic Frozen";
+ mes "can stabilize it.";
+ next;
+ mes "^3355FFAs soon as you take";
+ mes "out the Mystic Frozen,";
+ mes "it begins to pulse with";
+ mes "light as the crest glows";
+ mes "brighter and brighter.^000000";
+ specialeffect EF_BEGINSPELL3;
+ specialeffect EF_BEGINSPELL2;
+ next;
+ mes "^3355FFThe air in the area";
+ mes "suddenly chills, and";
+ mes "your Mystic Frozen";
+ mes "bursts into cold vapor.^000000";
+ cutin "mocseal_fire02.bmp",2;
+ specialeffect EF_SPHERE;
+ delitem 995,1;
+ set mao_request,16;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "It looks like my work";
+ mes "here is done. Now, I better";
+ mes "go back and report to Kidd.";
+ close2;
+ }
+ else
+ {
+ cutin "mocseal_fire01.bmp",2;
+ mes "^3355FFYou find a gleaming";
+ mes "crest that symbolizes Fire.";
+ mes "You'll need a Mystic Frozen";
+ mes "to stabilize its power.^000000";
+ close2;
+ }
+ }
+ else if(mao_request > 15 && mao_request < 100)
+ {
+ mes "^3355FFYou find a gleaming";
+ mes "crest that symbolizes Fire.";
+ mes "However, you don't think it's";
+ mes "worth investigating for now.^000000";
+ cutin "mocseal_fire02.bmp",2;
+ close2;
+ }
+ else if(mao_request == 114)
+ {
+ cutin "mocseal_fire02.bmp",2;
+ mes "^3355FFYou find a gleaming";
+ mes "crest that symbolizes Fire.";
+ if (countitem(994))
+ {
+ mes "You'll need a Flame Heart";
+ mes "in order to enhance its power.^000000";
+ next;
+ mes "^3355FFYou pull out a Flame";
+ mes "Heart, and the crest";
+ mes "begins to shine as the";
+ mes "air around you heats up.^000000";
+ specialeffect EF_BEGINSPELL3;
+ cutin "mocseal_fire01.bmp",2;
+ delitem 994,1;
+ set mao_request,115;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, that's the";
+ mes "last elemental crest.";
+ mes "Now I better go back";
+ mes "and report to Lin.";
+ close2;
+ }
+ else
+ {
+ mes "You'll need a Flame Heart";
+ mes "in order to enhance its power.^000000";
+ close2;
+ }
+ }
+ else if(mao_request > 113)
+ {
+ mes "^3355FFYou find a gleaming";
+ mes "crest that symbolizes Fire.^000000";
+ cutin "mocseal_fire01.bmp",2;
+ close2;
+ }
+ cutin "mocseal_fire01.bmp",255;
+ cutin "mocseal_fire02.bmp",255;
+}
+
+morocc_in,46,125,5 script Assistant 729,{
+
+ if (mao_request > 18 && mao_request < 100)
+ {
+ mes "[Sephit]";
+ mes "Hopefully, I was able to";
+ mes "help you with whatever";
+ mes "information that you needed.";
+ mes "Morroc has a much richer";
+ mes "history than most people";
+ mes "realize, don't you think?";
+ close;
+ }
+ else if(mao_request > 116)
+ {
+ mes "[Sephit]";
+ mes "Hopefully, I was able to";
+ mes "help you with whatever";
+ mes "information that you needed.";
+ mes "Morroc has a much richer";
+ mes "history than most people";
+ mes "realize, don't you think?";
+ next;
+ mes "[Sephit]";
+ mes "When I get some time,";
+ mes "I really want to investigate";
+ mes "that Thanatos Tower. I get";
+ mes "the feeling that there's so";
+ mes "much I can learn there~";
+ close;
+ }
+ else if(mao_request == 18)
+ {
+ mes "[Sephit]";
+ mes "Oh, we usually don't";
+ mes "have many visitors here.";
+ mes "Are you here to speak to";
+ mes "our local historian? He's";
+ mes "pretty busy right now, so";
+ mes "I hope you can come back later.";
+ next;
+ mes "[Sephit]";
+ mes "Though, to be honest,";
+ mes "he's kind of hiding under";
+ mes "the covers at the moment.";
+ mes "Some Assassin came to";
+ mes "request some information,";
+ mes "but he scared him off...";
+ next;
+ mes "[Sephit]";
+ mes "It was pretty funny, actually.";
+ mes "The guy walked in, flashed";
+ mes "his dagger, and declared that";
+ mes "he needed some important";
+ mes "information. I guess my boss";
+ mes "was pretty intimidated by him.";
+ next;
+ mes "[Sephit]";
+ mes "If it's really important,";
+ mes "then I might be able to";
+ mes "answer your questions if";
+ mes "they're about Morroc's most";
+ mes "ancient histories and legends.";
+ next;
+ mes "^3355FFYou ask Sephit about the";
+ mes "four elemental crests around";
+ mes "Morroc, their significance, and";
+ mes "about Raiyan Moore. You also";
+ mes "inform her that you've already";
+ mes "stabilized the crests' power.^000000";
+ next;
+ mes "[Sephit]";
+ mes "Moore... Moore...";
+ mes "His work sounds really";
+ mes "important, so I'm surprised";
+ mes "I haven't heard of him. I'd ask";
+ mes "my boss, but I can't disturb";
+ mes "him right now. Ah, well...";
+ next;
+ mes "[Sephit]";
+ mes "Oh, first of all, not too";
+ mes "many people know about";
+ mes "those crests. Still, you did";
+ mes "a great service by stabilizing";
+ mes "them. Otherwise, the seal under";
+ mes "Morroc Castle would break.";
+ next;
+ mes "[Sephit]";
+ mes "The seal beneath Morroc";
+ mes "Castle actually keeps Satan";
+ mes "Morroc from entering our world.";
+ mes "If he ever returned, he might";
+ mes "repeat the mass destruction";
+ next;
+ mes "[Sephit]";
+ mes "When Satan Morroc";
+ mes "was terrorizing the human";
+ mes "world, he used Thanatos";
+ mes "Tower as his power base.";
+ mes "There, he would summon";
+ mes "countless hordes of minions.";
+ next;
+ mes "[Sephit]";
+ mes "That tower has been in ruins";
+ mes "for years, but recently some";
+ mes "company started reconstructing";
+ mes "it, even though demons, well,";
+ mes "disguised as angels, still";
+ mes "roam that place freely.";
+ next;
+ mes "[Sephit]";
+ mes "Satan Morroc may have been";
+ mes "unimaginably powerful, but";
+ mes "it would take a lot of work";
+ mes "to bring him back into our";
+ mes "world. Let's see, you could";
+ mes "destroy Morroc's seal...";
+ next;
+ mes "[Sephit]";
+ mes "There was also... Oh, God.";
+ mes "Long ago, someone actually";
+ mes "sacrificed children in a failed";
+ mes "attempt to revive Morroc Satan.";
+ mes "The children missing here in";
+ mes "Morroc-- Y-you don't think...";
+ next;
+ mes "[Sephit]";
+ mes "But who really knows?";
+ mes "I mean we have historical";
+ mes "records of Satan Morroc, ";
+ mes "but maybe it's just a legend.";
+ mes "Aside from that, we have no";
+ mes "proof that he really exists.";
+ next;
+ mes "[Sephit]";
+ mes "...Well, aside from those";
+ mes "elemental crests, I mean.";
+ mes "Then again, maybe they just";
+ mes "regulate this region's elements";
+ mes "to make it possible for people";
+ mes "to live here in the desert.";
+ set mao_request,19;
+ close;
+ }
+ else if(mao_request == 116)
+ {
+ mes "[Sephit]";
+ mes "Oh, we usually don't";
+ mes "have many visitors here.";
+ mes "Are you here to speak to";
+ mes "our local historian? He's";
+ mes "pretty busy right now, so";
+ mes "I hope you can come back later.";
+ next;
+ mes "[Sephit]";
+ mes "Though, to be honest,";
+ mes "he's kind of hiding under";
+ mes "the covers at the moment.";
+ mes "Some Assassin came to";
+ mes "request some information,";
+ mes "but she scared him off...";
+ next;
+ mes "[Sephit]";
+ mes "If it's really important,";
+ mes "then I might be able to";
+ mes "answer your questions if";
+ mes "they're about Morroc's most";
+ mes "ancient histories and legends.";
+ next;
+ mes "^3355FFYou ask Sephit for any";
+ mes "information related to";
+ mes "Satan Morroc and Thanatos";
+ mes "Tower, particularly their";
+ mes "significance and how";
+ mes "they might be related.^000000";
+ next;
+ mes "^3355FFYou also inform her";
+ mes "about Moore's research,";
+ mes "and about the elemental";
+ mes "crests hidden throughout";
+ mes "Morroc that you've balanced.^000000";
+ next;
+ mes "[Sephit]";
+ mes "Moore... Moore...";
+ mes "His work sounds really";
+ mes "important, so I'm surprised";
+ mes "I haven't heard of him. I'd ask";
+ mes "my boss, but I can't disturb";
+ mes "him right now. Ah, well...";
+ next;
+ mes "[Sephit]";
+ mes "Oh, first of all, not too";
+ mes "many people know about";
+ mes "those crests. Still, you did";
+ mes "a great service by stabilizing";
+ mes "them. Otherwise, the seal under";
+ mes "Morroc Castle would break.";
+ next;
+ mes "[Sephit]";
+ mes "The seal beneath Morroc";
+ mes "Castle actually keeps Satan";
+ mes "Morroc from entering our world.";
+ mes "If he ever returned, he might";
+ mes "repeat the mass destruction";
+ mes "that he caused in the past.";
+ next;
+ mes "[Sephit]";
+ mes "It's funny that you should ask";
+ mes "about Thanatos Tower. When";
+ mes "Satan Morroc was terrorizing";
+ mes "our world, he used that place";
+ mes "to summon hordes of minions";
+ mes "that would menace us humans.";
+ next;
+ mes "[Sephit]";
+ mes "That tower has been in ruins";
+ mes "for years, but recently some";
+ mes "company started reconstructing";
+ mes "it, even though demons, well,";
+ mes "disguised as angels, still";
+ mes "roam that place freely.";
+ next;
+ mes "[Sephit]";
+ mes "Satan Morroc may have been";
+ mes "unimaginably powerful, but";
+ mes "it would take a lot of work";
+ mes "to bring him back into our";
+ mes "world. Let's see, you could";
+ mes "destroy Morroc's seal...";
+ next;
+ mes "[Sephit]";
+ mes "There was also... Oh, God.";
+ mes "Long ago, someone actually";
+ mes "sacrificed children in a failed";
+ mes "attempt to revive Morroc Satan.";
+ mes "The children missing here in";
+ mes "Morroc-- Y-you don't think...";
+ next;
+ mes "[Sephit]";
+ mes "But who really knows?";
+ mes "I mean we have historical";
+ mes "records of Satan Morroc, ";
+ mes "but maybe it's just a legend.";
+ mes "Aside from that, we have no";
+ mes "proof that he really exists.";
+ next;
+ mes "[Sephit]";
+ mes "...Well, aside from those";
+ mes "elemental crests, I mean.";
+ mes "Then again, maybe they just";
+ mes "regulate this region's elements";
+ mes "to make it possible for people";
+ mes "to live here in the desert.";
+ set mao_request,117;
+ close;
+ }
+ else
+ {
+ mes "[Sephit]";
+ mes "Oh, we usually don't";
+ mes "have many visitors here.";
+ mes "Are you here to speak to";
+ mes "our local historian? He's";
+ mes "pretty busy right now, so";
+ mes "I hope you can come back later.";
+ next;
+ mes "[Sephit]";
+ mes "Lately, I've been";
+ mes "digging through some";
+ mes "old historical records and";
+ mes "learned something about";
+ mes "a monster called Satan Morroc.";
+ next;
+ mes "[Sephit]";
+ mes "According to the legends,";
+ mes "he's sealed beneath Morroc";
+ mes "Castle, and our town gets its";
+ mes "name from him. That sounds";
+ mes "pretty grotesque, don't you";
+ mes "think? Too weird to be true...";
+ close;
+ }
+}
+
+que_job01,15,8,1 script #mao_table 139,1,1,{
+
+OnTouch:
+ if (mao_request == 24)
+ {
+ mes "[Valdes]";
+ mes "That's grave news...";
+ mes "I had my suspicions";
+ mes "about Mr. R, but I never";
+ mes "thought he was capable";
+ mes "of such audacity...";
+ next;
+ mes "[Kidd]";
+ mes "Damn it! I know you had";
+ mes "to accept both Mr. R and";
+ mes "the Dandelion Organization";
+ mes "because we didn't know the";
+ mes "truth beforehand, but does";
+ mes "Lin know about this now?!";
+ next;
+ mes "[Valdes]";
+ mes "I doubt it. I only learned";
+ mes "that Mr. R was the true";
+ mes "kidnapper when you told";
+ mes "me just now. But to sacrifice";
+ mes "them in order to revive Satan";
+ mes "Morroc... That's beyond evil.";
+ next;
+ mes "[Valdes]";
+ mes "Mr. R... If he is Raiyan";
+ mes "Moore, then you can find him";
+ mes "in the other room. Go and";
+ mes "interrogate him, confirm";
+ mes "everything you have learned.";
+ next;
+ mes "[Valdes]";
+ mes "Come...";
+ mes "This way.";
+ next;
+ donpcevent "Valdes#2::OnInit";
+ mes "[Kidd]";
+ mes "This is getting";
+ mes "too serious. Valdes,";
+ mes "wait, I'm coming with you!";
+ mes ""+ strcharinfo(0) +", come on, quickly!";
+ set mao_request,25;
+ close2;
+ donpcevent "Kidd#2::OnInit";
+ end;
+ }
+ else if(mao_request == 123)
+ {
+ mes "[Lin]";
+ mes "Master, did you know";
+ mes "from the beginning?!";
+ mes "You knew that the person";
+ mes "I was supposed to protect";
+ mes "is the same person that";
+ mes "Kidd is supposed to find?!";
+ next;
+ mes "[Valdes]";
+ mes "Lin, calm down. Yes,";
+ mes "I suspected as such from";
+ mes "the start. However, I did";
+ mes "know whether to trust Mr. R";
+ mes "or the Dandelion organization.";
+ next;
+ mes "[Valdes]";
+ mes "Since both parties claimed";
+ mes "to be able to help the missing";
+ mes "children, I took the chance.";
+ mes "For now, the best thing to";
+ mes "do would be to ask if Mr. R's";
+ mes "attackers are from Dandelion...";
+ next;
+ mes "[Lin]";
+ mes "Alright... I can't believe";
+ mes "it... Mr. R. Moore... Kidd";
+ mes "is supposed to hunt down";
+ mes "Raiyan Moore... It's too";
+ mes "much of a coincidence...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Lin! I'm sorry to";
+ mes "interrupt, but Mr. R";
+ mes "is missing... I don't";
+ mes "know where he is!";
+ next;
+ mes "[Lin]";
+ mes "What?! What do yo--";
+ mes "Wh-what's going on?!";
+ mes "What's this noise in";
+ mes "my f-freakin' head?!";
+ mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
+ next;
+ mes "[Lin]";
+ mes "Oh no...";
+ mes "This is what";
+ mes "I feared the most...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "What's...";
+ mes "What's going on?";
+ mapannounce "que_job01","...We... need... blood... of... innocence...",1,0x7B68EE;
+ next;
+ mes "[Lin]";
+ mes "I think...";
+ mes "I think it's the";
+ mes "ceremony to revive";
+ mes "Satan Morroc! Mr. R must";
+ mes "have went there to stop";
+ mes "them... or to join them!";
+ next;
+ mes "[Valdes]";
+ mes "Lin, go call everyone";
+ mes "in the guild! And you,";
+ mes "try to find the source";
+ mes "of that weird echo!";
+ mes "Hurry, there's no time!";
+ mapannounce "que_job01","...Grant... us... immortality... Satan Morocc...",1,0x7B68EE;
+ next;
+ mes "[Lin]";
+ mes "Yes, sir!";
+ next;
+ donpcevent "Lin#2::OnInit";
+ mes "[Valdes]";
+ mes "No matter what the ";
+ mes "cost, we can't let";
+ mes "that ritual finish...!";
+ mes "If Satan Morroc really";
+ mes "exists, we can't let";
+ mes "him enter our world!";
+ set mao_request,124;
+ close2;
+ warp "que_job01",11,4;
+ end;
+ }
+
+OnInit:
+ disablenpc "#mao_table";
+ end;
+
+OnEnter:
+ enablenpc "#mao_table";
+ end;
+}
+
+que_job01,147,55,1 script #mao_empty 139,1,1,{
+
+OnTouch:
+ if (mao_request == 122)
+ {
+ mes "^333333...........No........";
+ mes "This.........can't...^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh?! That sounds";
+ mes "like Lin's voice...";
+ mes "Where are they?";
+ mes "Where have they gone?!";
+ set mao_request,123;
+ close;
+ }
+
+OnInit:
+ disablenpc "#mao_empty";
+ end;
+
+OnEnter:
+ enablenpc "#mao_empty";
+ end;
+}
+
+que_job01,144,57,1 script #Rabsent 139,1,1,{
+
+OnTouch:
+ if(mao_request == 25)
+ {
+ mes "[Kidd]";
+ mes "Raiyan Moore...!";
+ mes "Wh-where is he?!";
+ next;
+ mes "[Valdes]";
+ mes "What the deuce?";
+ mes "He should be just";
+ mes "in this room. Wait,";
+ mes "how could he get past";
+ mes "our security magic...?";
+ next;
+ mes "[Kidd]";
+ mes "Where's Lin?";
+ mes "Lin?! Lin, where";
+ mes "are you? Answer me!";
+ mapannounce "que_job01","...Blood... is the currency... of the soul...",1,0x7B68EE;
+ next;
+ mes "[Kidd]";
+ mes "God! Wh-what's";
+ mes "that--where is that";
+ mes "voice coming from?!";
+ mes "My head feels like";
+ mes "it's gonna split open!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "What...";
+ mes "What's happening?";
+ mapannounce "que_job01","...We... need... holier... blood... the ritual...",1,0x7B68EE;
+ next;
+ mes "[Kidd]";
+ mes "Damn, that has to be him!";
+ mes "He's trying to revive Satan";
+ mes "Morroc right now! And where's";
+ mes "Lin?! What happened to her?";
+ next;
+ mes "[Valdes]";
+ mes ""+ strcharinfo(0) +", I'm going";
+ mes "to call every member of the";
+ mes "Assassin Guild. You and Kidd";
+ mes "go try to find the source of";
+ mes "that voice and stop this!";
+ mapannounce "que_job01","...By Satan Morroc's blessings... Grant me... Immortality!",1,0x7B68EE;
+ next;
+ mes "[Kidd]";
+ mes "Yes, sir!";
+ next;
+ donpcevent "Kidd#3::OnInit";
+ mes "[Valdes]";
+ mes "I only hope that";
+ mes "we're not too late";
+ mes "to stop this from";
+ mes "happening. Hurry,";
+ mes "the fate of the world";
+ mes "hangs in the balance!";
+ set mao_request,26;
+ close2;
+ warp "que_job01",144,61;
+ end;
+ }
+OnInit:
+ disablenpc "#Rabsent";
+ end;
+
+OnEnter:
+ enablenpc "#Rabsent";
+ end;
+}
+
+moc_castle,40,20,3 script Man 849,{
+
+ if ((mao_request > 27 && mao_request < 31) || (mao_request > 125 && mao_request < 129))
+ {
+ mes "^3355FFYou find the body";
+ mes "of a dead man.^000000";
+ emotion e_hmm,1;
+ close;
+ }
+ mes "^3355FFYou find a man lying";
+ mes "on the floor. He seems";
+ mes "very close to dying, and";
+ mes "is mumbling deliriously.^000000";
+ if (mao_request == 26 || mao_request == 27)
+ {
+ next;
+ mes "[Man]";
+ mes "Ghhhk~! Fr-fresh...";
+ mes "B-blood! Hee hee hee~";
+ mes "For th-the ritual, I-I'll";
+ mes "d-dedicate... Myself...";
+ mes "For the s-sacrifice!";
+ mes "^333333*Cough Cough!*^000000";
+ if(!$mao_gate1)
+ {
+ close2;
+ warp "que_job02",14,182;
+ set $mao_gate1,1;
+ end;
+ }
+ }
+ else if(mao_request == 124 || mao_request == 125)
+ {
+ next;
+ mes "[Man]";
+ mes "Ghhhk~! Fr-fresh...";
+ mes "B-blood! Hee hee hee~";
+ mes "For th-the ritual, I-I'll";
+ mes "d-dedicate... Myself...";
+ mes "For the s-sacrifice!";
+ mes "^333333*Cough Cough!*^000000";
+ if(!$mao_gate2)
+ {
+ close2;
+ warp "que_job03",14,182;
+ set $mao_gate2,1;
+ end;
+ }
+ }
+ close;
+
+OnInit:
+ set $mao_gate1,0;
+ set $mao_gate2,0;
+ end;
+}
+
+que_job02,14,182,1 script #maogate1 139,1,1,{
+
+OnEnter:
+ enablenpc "#maogate1";
+ end;
+
+OnStop:
+ disablenpc "#maogate1";
+ end;
+
+OnTouch:
+ if (mao_request == 26 || mao_request == 27)
+ {
+ initnpctimer;
+ disablenpc "#maogate1";
+ donpcevent "#maogate1_talk1::OnEnter";
+ }
+ else
+ {
+ mes "^3355FFYou will now be";
+ mes "teleported outside.^000000";
+ close2;
+ warp "morocc",100,100;
+ set $mao_gate1,0;
+ }
+ end;
+
+OnTimer580000:
+ mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
+ end;
+
+OnTimer590000:
+ mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
+ end;
+
+OnTimer595000:
+ mapwarp "que_job02","morocc",160,129;
+ end;
+
+OnTimer596000:
+ donpcevent "#maogate1_talk1::OnInit";
+ donpcevent "#maogate1_talk2::OnEnter";
+ donpcevent "#maogate1_talk3::OnEnter";
+ donpcevent "#maogate1_talk4::OnEnter";
+ donpcevent "#maogate1_talk5::OnEnter";
+ donpcevent "#maogate1_talk6::OnEnter";
+ donpcevent "#maogate1_talk7::OnEnter";
+ donpcevent "Kidd#maogate1_1::OnInit";
+ donpcevent "Kidd#maogate1_2::OnInit";
+ donpcevent "Lin#maogate1_1::OnInit";
+ donpcevent "Lin#maogate1_2::OnInit";
+ donpcevent "R#maogate1::OnInit";
+ donpcevent "#maogate1_end::OnStop";
+ donpcevent "#maogate1_end::OnInit";
+ donpcevent "#maogate1_end2::OnInit";
+ donpcevent "Dandelion#maogate1_1::OnInit";
+ donpcevent "Dandelion#maogate1_2::OnInit";
+ donpcevent "Dandelion#maogate1_3::OnInit";
+ donpcevent "Dandelion#maogate1_4::OnInit";
+ donpcevent "#maogate1_setting::OnEnter";
+ donpcevent "Dandelion Member#1_bt::OnInit";
+ donpcevent "#maogate1_battle::OnStop2";
+ donpcevent "#maogate1_battle::OnEnter";
+ end;
+
+OnTimer597000:
+ enablenpc "#maogate1";
+ set $mao_gate1,0;
+ stopnpctimer;
+ end;
+}
+
+que_job02,14,181,1 script #maogate1_talk1 139,2,2,{
+
+OnInit:
+ disablenpc "#maogate1_talk1";
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_talk1";
+ end;
+
+OnTouch:
+ mes "^333333Holy... ritual... of...";
+ mes "blood... I am proud...";
+ mes "to b-be... the last...";
+ mes "sacrifice... Heh heh heh...^000000";
+ next;
+ mes "^3355FFThe maniacial laughter";
+ mes "from that strange voice";
+ mes "echoes in your head as you";
+ mes "wake up in some strage place.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Where am I...?";
+ mes "What is this place?";
+ mes "Arrgh, my head hurts,";
+ mes "but I've got to stop";
+ mes "Satan Morroc's revival...";
+ mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "There's that voice";
+ mes "again! Kidd? Valdes?";
+ mes "Are any of you here?";
+ mes "Damn, I must be all alone.";
+ mes "I guess I have to stop this";
+ mes "weird ritual all by myself!";
+ close2;
+ disablenpc "#maogate1_talk1";
+ end;
+}
+
+que_job02,17,150,1 script #maogate1_talk2 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate1_talk2";
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_talk2";
+ end;
+
+OnTouch:
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "...Isn't the moon";
+ mes "so beautiful tonight?";
+ next;
+ mes "[?????]";
+ mes "...But I wonder...";
+ mes "Why are there twice as many";
+ mes "guards when the moon is full?";
+ next;
+ mes "[???????]";
+ mes "The moon is so red...";
+ mes "Yes, it's been a year...";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "What's going on?";
+ mes "Who's there? Kidd?";
+ mes "Valdes? Anybody?";
+ mes "What was that?";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate1_talk2";
+ end;
+}
+
+que_job02,16,97,1 script #maogate1_talk3 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate1_talk3";
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_talk3";
+ end;
+
+OnTouch:
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "So, you telling me you";
+ mes "don't know how this town";
+ mes "got its name? Well, it's";
+ mes "kind of a scary tale...";
+ next;
+ mes "[?????]";
+ mes "An evil demon invaded our";
+ mes "world, summoning troops of";
+ mes "his minions from the darkness.";
+ mes "However, he was defeated and";
+ mes "sealed beneath this castle";
+ mes "by a legendary hero.";
+ next;
+ mes "[???????]";
+ mes "But the hatred of Satan";
+ mes "Morroc has not ebbed with";
+ mes "time. If you look at the full";
+ mes "moon from here, it is colored";
+ mes "red with Satan Morroc's rage...";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "...I keep hearing";
+ mes "things! Where the hell";
+ mes "is it all coming from?!";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate1_talk3";
+ end;
+}
+
+que_job02,44,33,1 script #maogate1_talk4 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate1_talk4";
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_talk4";
+ end;
+
+OnTouch:
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "Hmpf.";
+ mes "It has begun.";
+ next;
+ mes "[?????]";
+ mes "That smoke...?";
+ mes "What exactly is going";
+ mes "on over there every";
+ mes "full moon?";
+ next;
+ mes "[???????]";
+ mes "Well...";
+ mes "Who's to say?";
+ next;
+ mes "[????]";
+ mes "B-boss...!";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ mapannounce "que_job02","...Moooore... Give me... more blood...",1,0xDDA0DD;
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "These voices...";
+ mes "They're like past";
+ mes "memories of something";
+ mes "that's happened here";
+ mes "in Castle Morroc...";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate1_talk4";
+ end;
+}
+
+que_job02,93,21,1 script #maogate1_talk5 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate1_talk5";
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_talk5";
+ end;
+
+OnTouch:
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "Sir, our investigation has";
+ mes "turned something up. Every";
+ mes "15 days, a carriage secretly";
+ mes "transports about 20 to 30";
+ mes "children into the castle.";
+ mes "However, they never come out...";
+ next;
+ mes "[?????]";
+ mes "Are you serious...?";
+ mes "What the hell could";
+ mes "they be doing in there?!";
+ mes "Come on, let's go...";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate1_talk5";
+ end;
+}
+
+que_job02,93,21,1 script #maogate1_talk6 139,3,3,{
+
+OnStop:
+ disablenpc "#maogate1_talk6";
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_talk6";
+ end;
+
+OnTouch:
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "Wh-what's with";
+ mes "all of this noise?";
+ next;
+ mes "[?????]";
+ mes "Sorry, m'lord.";
+ mes "It's nothing, but";
+ mes "we'll take care of";
+ mes "it as soon as possible.";
+ mes "Shut up, children. Silence!";
+ next;
+ mes "..............";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[???????]";
+ mes "This place is so hot...";
+ mes "Where's my daddy? I don't...";
+ mes "I don't wanna go to Thanatos...";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[??????]";
+ mes "Make sure that";
+ mes "nothing interferes";
+ mes "with our plan. Nothing...";
+ mapannounce "que_job02","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
+ next;
+ mes "[????]";
+ mes "I don't wanna";
+ mes "wear these chains!";
+ mes "G-get them off, please!";
+ mes "I'm sorry, I'm sorry, I'm s--";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ mapannounce "que_job02","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I can't...";
+ mes "I can't endure";
+ mes "listening to this";
+ mes "much longer. Where";
+ mes "the hell is Raiyan Moore?!";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate1_talk6";
+ end;
+}
+
+que_job02,180,144,1 script #maogate1_talk7 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate1_talk7";
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_talk7";
+ end;
+
+OnTouch:
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "Jeez, what's going";
+ mes "on? Where the heck";
+ mes "are all the guards?";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[????]";
+ mes "What?! Why would";
+ mes "anyone do something";
+ mes "so stupid, so foolhardy,";
+ mes "as revive Satan Morroc?!";
+ next;
+ mes "[????]";
+ mes "Why...?";
+ mes "You can't possibly";
+ mes "understand. Now die...!";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Where is that voice";
+ mes "coming from? Wait...";
+ mes "That's... That's happening";
+ mes "right now! Please... Please";
+ mes "don't let me be too late!";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate1_talk7";
+ end;
+}
+
+que_job02,77,179,1 script #maogate1_talk8 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate1_talk8";
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_talk8";
+ end;
+
+OnStop2:
+ stopnpctimer;
+ end;
+
+OnTouch:
+ initnpctimer;
+ disablenpc "#maogate1_talk8";
+ end;
+
+OnTimer1000:
+ mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
+ end;
+
+OnTimer4000:
+ mapannounce "que_job02","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
+ end;
+
+OnTimer8000:
+ mapannounce "que_job02","...Blood... is the currency... of the soul...",1,0x7B68EE;
+ end;
+
+OnTimer12000:
+ mapannounce "que_job02","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
+ end;
+
+OnTimer16000:
+ mapannounce "que_job02","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
+ end;
+
+OnTimer20000:
+ mapannounce "que_job02","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
+ end;
+
+OnTimer20100:
+ stopnpctimer;
+ end;
+}
+
+que_job02,73,82,1 script #maogate1_battle 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate1_battle";
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_battle";
+ end;
+
+OnStop2:
+ stopnpctimer;
+ killmonster "que_job02","#maogate1_battle::OnMyMobDead";
+ end;
+
+OnTouch:
+ initnpctimer;
+ emotion e_wah,1;
+ disablenpc "#maogate1_battle";
+ end;
+
+OnTimer500:
+ monster "que_job02",71,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
+ monster "que_job02",79,85,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
+ monster "que_job02",71,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
+ monster "que_job02",79,80,"Mummy",1041,1,"#maogate1_battle::OnMyMobDead";
+ end;
+
+OnTimer5000:
+ mapannounce "que_job02","Watch out!",1,0x90EE90;
+ donpcevent "Dandelion Member#1_bt::OnEnter";
+ end;
+
+OnTimer6000:
+ specialeffect EF_LORD;
+ end;
+
+OnTimer6500:
+ killmonster "que_job02","#maogate1_battle::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ end;
+}
+
+que_job02,66,85,5 script Dandelion Member#1_bt 880,{
+
+ if(mao_request == 26 || mao_request == 27)
+ {
+ mes "[Dandelion Member]";
+ mes "Hey... Are";
+ mes "you alright?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Thanks...";
+ mes "I think you just";
+ mes "saved my life. What's";
+ mes "going on? Are you alone?";
+ next;
+ mes "[Dandelion Member]";
+ mes "It took me a while, but";
+ mes "I gathered as many members";
+ mes "of Dandelion as I could. From";
+ mes "the looks of it, I wouldn't be";
+ mes "surprised if Satan Morroc was";
+ mes "almost unsealed by now...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wait...";
+ mes "What about Kidd?";
+ mes "Where did he go?";
+ next;
+ mes "[Dandelion Member]";
+ mes "Kidd? He already";
+ mes "went in before any";
+ mes "of us. It sounds pretty";
+ mes "dangerous in there...";
+ next;
+ mes "[Kidd's Voice]";
+ mes "...I said--!";
+ mes "...That's...";
+ mes "Why I oughta--!";
+ emotion e_gasp,0;
+ next;
+ mes "[Dandelion Member]";
+ mes "Yeah, that's him again.";
+ mes "Now that you're awake,";
+ mes "I better do something.";
+ mes "You stay here and gather";
+ mes "your strength while I go";
+ mes "in there and help him...";
+ close2;
+ emotion e_gasp,1;
+ set mao_request,27;
+ disablenpc "Dandelion Member#1_bt";
+ end;
+ }
+
+OnInit:
+ disablenpc "Dandelion Member#1_bt";
+ end;
+
+OnEnter:
+ enablenpc "Dandelion Member#1_bt";
+ end;
+}
+
+que_job02,87,83,1 script #maogate1_setting 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate1_setting";
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_setting";
+ end;
+
+OnTouch:
+ if (mao_request == 27)
+ {
+ donpcevent "#maogate1_end::OnEnter";
+ donpcevent "Kidd#maogate1_1::OnEnter";
+ donpcevent "Lin#maogate1_1::OnEnter";
+ donpcevent "R#maogate1::OnEnter";
+ donpcevent "Dandelion#maogate1_1::OnEnter";
+ donpcevent "Dandelion#maogate1_2::OnEnter";
+ end;
+ }
+}
+
+que_job02,117,101,1 script #maogate1_end 139,3,3,{
+
+OnInit:
+ disablenpc "#maogate1_end";
+ end;
+
+OnReset:
+ killmonster "que_job02","#maogate1_end::OnMyMobDead";
+ end;
+
+OnStop:
+ killmonster "que_job02","#maogate1_end::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_end";
+ end;
+
+OnTouch:
+ donpcevent "#maogate1_setting::OnStop";
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hey, what's going";
+ mes "on here? Kidd! Lin?";
+ mes "A-and who's that guy?";
+ mes "Could it possibly be...";
+ emotion e_gasp,1;
+ next;
+ cutin "mocseal_kid01.bmp",0;
+ mes "[Kidd]";
+ mes ""+ strcharinfo(0) +"...";
+ mes "Stay back and don't come";
+ mes "near me! Lin, why are you";
+ mes "doing this! Give up your";
+ mes "mission, you don't know";
+ mes "who your client really is!";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "What are you talking";
+ mes "about, Kidd? I just found";
+ mes "out that the people you're";
+ mes "working for, the Dandelion";
+ mes "Organization, have been";
+ mes "hunting Mr. Moore down...";
+ donpcevent "Lin#maogate1_1::OnEmotion";
+ next;
+ cutin "mocseal_kid01.bmp",0;
+ mes "[Kidd]";
+ mes "Yes, of course they're";
+ mes "hunting him down. Your client,";
+ mes "Mr. R. Moore, is none other";
+ mes "than Raiyan Moore-- and he";
+ mes "plans to revive Satan Morroc!";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "What?! But how can that";
+ mes "be? I've been with Moore";
+ mes "for a few days! If he's the one";
+ mes "who kidnapped the children,";
+ mes "then who is taking them hostage? ";
+ next;
+ mes "[Lin]";
+ mes "No, you should tell";
+ mes "me everything you know";
+ mes "about your own client,";
+ mes "the Dandelion Organization...";
+ donpcevent "R#maogate1::OnEmotion";
+ next;
+ cutin "mocseal_rin01.bmp",255;
+ cutin "mocseal_kid01.bmp",255;
+ mes "[R. Moore]";
+ mes "Thanks for your";
+ mes "concern, Lin. But really...";
+ mes "It's unnecessary. Heh heh...";
+ mes "I don't need to worry about the Dandelion Organization any longer.";
+ next;
+ mes "[R. Moore]";
+ mes "Prepare yourself";
+ mes "and be accepted into";
+ mes "this sacrifice... Lin...";
+ mes "Your blood will be used";
+ mes "to revive Morroc Satan!";
+ donpcevent "R#maogate1::OnSpell";
+ donpcevent "Kidd#maogate1_1::OnEmotion";
+ emotion e_gasp,1;
+ next;
+ mes "[Kidd]";
+ mes "Watch out!";
+ donpcevent "Kidd#maogate1_1::OnInit";
+ donpcevent "Lin#maogate1_1::OnInit";
+ donpcevent "Kidd#maogate1_2::OnEnter";
+ donpcevent "Lin#maogate1_2::OnEnter";
+ donpcevent "#maogate1_end2::OnSpell";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Kidd! Lin!";
+ next;
+ mes "[Lin]";
+ mes "Wh-why...?";
+ mes "Mr. Moore, you said";
+ mes "that you were trying to";
+ mes "stop Satan Morroc's revival...";
+ next;
+ mes "[Kidd]";
+ mes "Can't you see...?";
+ mes "He was lying! He";
+ mes "tricked all of us!";
+ next;
+ mes "[R. Moore]";
+ mes "So...";
+ mes "You're resisting?";
+ mes "Fine, you leave me";
+ mes "no choice. Feel the";
+ mes "power of Morroc Satan!";
+ donpcevent "R#maogate1::OnEmotion2";
+ next;
+ donpcevent "R#maogate1::OnInit";
+ initnpctimer;
+ monster "que_job02",121,118,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+ monster "que_job02",121,115,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+ monster "que_job02",121,112,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+ monster "que_job02",107,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+ monster "que_job02",111,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+ monster "que_job02",115,106,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+ monster "que_job02",135,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+ monster "que_job02",132,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+ monster "que_job02",128,105,"Mummy",1041,1,"#maogate1_end::OnMyMobDead";
+ mes "[" + strcharinfo(0) + "]";
+ mes "Bastard, what";
+ mes "are you doing?";
+ mes "Holy crap, m-monsters!";
+ next;
+ mes "[Lin]";
+ mes "Damn it!";
+ mes "Let me go!";
+ mes "I'm gonna chase";
+ mes "Moore myself!";
+ set mao_request,28;
+ close2;
+ donpcevent "Lin#maogate1_2::OnInit";
+ disablenpc "#maogate1_end";
+ end;
+
+OnTimer500:
+ mapannounce "que_job02","I'll back you up!",1,0x90EE90;
+ donpcevent "Dandelion#maogate1_3::OnEnter";
+ donpcevent "Dandelion#maogate1_4::OnEnter";
+ donpcevent "Dandelion#maogate1_1::OnEmotion";
+ donpcevent "Dandelion#maogate1_2::OnEmotion";
+ donpcevent "Dandelion#maogate1_3::OnEmotion";
+ donpcevent "Dandelion#maogate1_4::OnEmotion";
+ end;
+
+OnTimer3000:
+ donpcevent "Dandelion#maogate1_3::OnSpell";
+ donpcevent "Dandelion#maogate1_2::OnSpell";
+ end;
+
+OnTimer4000:
+ donpcevent "Dandelion#maogate1_4::OnSpell";
+ donpcevent "Dandelion#maogate1_2::OnSpell2";
+ end;
+
+OnTimer5000:
+ killmonster "que_job02","#maogate1_end::OnMyMobDead";
+ end;
+
+OnTimer5500:
+ set $@maogate1mobs,3;
+ monster "que_job02",128,105,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
+ monster "que_job02",115,106,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
+ monster "que_job02",121,112,"Mummy",1041,1,"Kidd#maogate1_2::OnMyMobDead";
+ end;
+
+OnTimer7000:
+ mapannounce "que_job02","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
+ end;
+
+OnTimer10000:
+ mapannounce "que_job02","Kidd, we're leaving the rest to you...!",1,0x90EE90;
+ donpcevent "Dandelion#maogate1_4::OnInit";
+ donpcevent "Dandelion#maogate1_3::OnInit";
+ donpcevent "Dandelion#maogate1_2::OnInit";
+ donpcevent "Dandelion#maogate1_1::OnInit";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ end;
+}
+
+que_job02,116,108,5 script Kidd#maogate1_1 884,{
+
+OnInit:
+ disablenpc "Kidd#maogate1_1";
+ end;
+
+OnEnter:
+ enablenpc "Kidd#maogate1_1";
+ end;
+
+OnEmotion:
+ emotion e_gasp,0;
+ end;
+}
+
+que_job02,126,103,5 script Kidd#maogate1_2 884,{
+
+ end;
+
+OnInit:
+ disablenpc "Kidd#maogate1_2";
+ end;
+
+OnEnter:
+ enablenpc "Kidd#maogate1_2";
+ end;
+
+OnMyMobDead:
+ set $@maogate1mobs,$@maogate1mobs -1;
+ if($@maogate1mobs < 1) donpcevent "#maogate1_end2::OnEnter";
+ end;
+}
+
+que_job02,121,106,1 script Lin#maogate1_1 885,{
+
+OnInit:
+ disablenpc "Lin#maogate1_1";
+ end;
+
+OnEnter:
+ enablenpc "Lin#maogate1_1";
+ end;
+
+OnEmotion:
+ emotion e_wah,0;
+ end;
+}
+
+que_job02,127,101,1 script Lin#maogate1_2 885,{
+
+OnInit:
+ disablenpc "Lin#maogate1_2";
+ end;
+
+OnEnter:
+ enablenpc "Lin#maogate1_2";
+ end;
+}
+
+que_job02,124,109,3 script R#maogate1 880,{
+
+OnInit:
+ disablenpc "R#maogate1";
+ end;
+
+OnEnter:
+ enablenpc "R#maogate1";
+ end;
+
+OnEmotion:
+ emotion e_hmm,0;
+ end;
+
+OnEmotion2:
+ emotion e_gg,0;
+ end;
+
+OnSpell:
+ specialeffect EF_BEGINSPELL2;
+ end;
+}
+
+que_job02,113,107,5 script Dandelion#maogate1_1 880,{
+
+OnInit:
+ disablenpc "Dandelion#maogate1_1";
+ end;
+
+OnEnter:
+ enablenpc "Dandelion#maogate1_1";
+ end;
+
+OnEmotion:
+ emotion e_go,0;
+ end;
+}
+
+que_job02,121,100,7 script Dandelion#maogate1_2 880,{
+
+OnInit:
+ disablenpc "Dandelion#maogate1_2";
+ end;
+
+OnEnter:
+ enablenpc "Dandelion#maogate1_2";
+ end;
+
+OnEmotion:
+ emotion e_go,0;
+ end;
+
+OnSpell:
+ specialeffect EF_BEGINSPELL2;
+ end;
+
+OnSpell2:
+ specialeffect EF_LORD;
+ end;
+}
+
+que_job02,122,98,1 script Dandelion#maogate1_3 880,{
+
+OnInit:
+ disablenpc "Dandelion#maogate1_3";
+ end;
+
+OnEnter:
+ enablenpc "Dandelion#maogate1_3";
+ end;
+
+OnEmotion:
+ emotion e_go,0;
+ end;
+
+OnSpell:
+ specialeffect EF_BEGINSPELL2;
+ end;
+}
+
+que_job02,122,111,5 script Dandelion#maogate1_4 880,{
+
+OnInit:
+ disablenpc "Dandelion#maogate1_4";
+ end;
+
+OnEnter:
+ enablenpc "Dandelion#maogate1_4";
+ end;
+
+OnEmotion:
+ emotion e_go,0;
+ end;
+
+OnSpell:
+ specialeffect EF_LORD;
+ end;
+}
+
+que_job02,122,106,1 script #maogate1_end2 139,15,15,{
+
+OnInit:
+ disablenpc "#maogate1_end2";
+ end;
+
+OnEnter:
+ enablenpc "#maogate1_end2";
+ end;
+
+OnTouch:
+ if (mao_request == 28)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "" + strcharinfo(0) + "!";
+ mes "Hey, you alright?";
+ mes "Come on, let's head";
+ mes "back, the other members";
+ mes "of the Assassin Guild";
+ mes "will take care of this...";
+ set mao_request,29;
+ close2;
+ mapwarp "que_job02","que_job01",59,49;
+ donpcevent "#maogate1_talk1::OnInit";
+ donpcevent "#maogate1_talk2::OnEnter";
+ donpcevent "#maogate1_talk3::OnEnter";
+ donpcevent "#maogate1_talk4::OnEnter";
+ donpcevent "#maogate1_talk5::OnEnter";
+ donpcevent "#maogate1_talk6::OnEnter";
+ donpcevent "#maogate1_talk7::OnEnter";
+ donpcevent "Kidd#maogate1_1::OnInit";
+ donpcevent "Kidd#maogate1_2::OnInit";
+ donpcevent "Lin#maogate1_1::OnInit";
+ donpcevent "Lin#maogate1_2::OnInit";
+ donpcevent "R#maogate1::OnInit";
+ donpcevent "#maogate1_end::OnStop";
+ donpcevent "#maogate1_end::OnInit";
+ donpcevent "#maogate1_end2::OnInit";
+ donpcevent "Dandelion#maogate1_1::OnInit";
+ donpcevent "Dandelion#maogate1_2::OnInit";
+ donpcevent "Dandelion#maogate1_3::OnInit";
+ donpcevent "Dandelion#maogate1_4::OnInit";
+ donpcevent "#maogate1_setting::OnEnter";
+ donpcevent "Dandelion Member#1_bt::OnInit";
+ donpcevent "#maogate1_battle::OnStop";
+ donpcevent "#maogate1_battle::OnEnter";
+ enablenpc "#maogate1";
+ set $mao_gate1,0;
+ end;
+ }
+}
+
+que_job03,14,182,1 script #maogate2 139,1,1,{
+
+OnEnter:
+ enablenpc "#maogate2";
+ end;
+
+OnStop:
+ disablenpc "#maogate2";
+ end;
+
+OnTouch:
+ if (mao_request == 124 || mao_request == 125)
+ {
+ initnpctimer;
+ disablenpc "#maogate2";
+ donpcevent "#maogate2_talk1::OnEnter";
+ }
+ else
+ {
+ mes "^3355FFYou will now be";
+ mes "teleported outside.^000000";
+ close2;
+ warp "morocc",100,100;
+ set $mao_gate2,0;
+ }
+ end;
+
+OnTimer580000:
+ mapannounce "que_job02","...Need... more blood... before... gate closes...",1,0xDDA0DD;
+ end;
+
+OnTimer590000:
+ mapannounce "que_job02","...Grrrr... can't... fail this time... must revive...",1,0xDDA0DD;
+ end;
+
+OnTimer595000:
+ mapwarp "que_job02","morocc",160,129;
+ end;
+
+OnTimer596000:
+ donpcevent "#maogate2_talk1::OnInit";
+ donpcevent "#maogate2_talk2::OnEnter";
+ donpcevent "#maogate2_talk3::OnEnter";
+ donpcevent "#maogate2_talk4::OnEnter";
+ donpcevent "#maogate2_talk5::OnEnter";
+ donpcevent "#maogate2_talk6::OnEnter";
+ donpcevent "#maogate2_talk7::OnEnter";
+ donpcevent "Kidd#maogate2_1::OnInit";
+ donpcevent "Kidd#maogate2_2::OnInit";
+ donpcevent "Lin#maogate2_1::OnInit";
+ donpcevent "Lin#maogate2_2::OnInit";
+ donpcevent "R#maogate2::OnInit";
+ donpcevent "#maogate2_end::OnStop";
+ donpcevent "#maogate2_end::OnInit";
+ donpcevent "#maogate2_end2::OnInit";
+ donpcevent "Dandelion#maogate2_1::OnInit";
+ donpcevent "Dandelion#maogate2_2::OnInit";
+ donpcevent "Dandelion#maogate2_3::OnInit";
+ donpcevent "Dandelion#maogate2_4::OnInit";
+ donpcevent "#maogate2_setting::OnEnter";
+ donpcevent "Dandelion Member#2_bt::OnInit";
+ donpcevent "#maogate2_battle::OnStop2";
+ donpcevent "#maogate2_battle::OnEnter";
+ end;
+
+OnTimer597000:
+ enablenpc "#maogate2";
+ set $mao_gate2,0;
+ stopnpctimer;
+ end;
+}
+
+que_job03,14,181,1 script #maogate2_talk1 139,2,2,{
+
+OnInit:
+ disablenpc "#maogate2_talk1";
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_talk1";
+ end;
+
+OnTouch:
+ mes "^333333Holy... ritual... of...";
+ mes "blood... I am proud...";
+ mes "to b-be... the last...";
+ mes "sacrifice... Heh heh heh...^000000";
+ next;
+ mes "^3355FFThe maniacial laughter";
+ mes "from that strange voice";
+ mes "echoes in your head as you";
+ mes "wake up in some strage place.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Where am I...?";
+ mes "What is this place?";
+ mes "Arrgh, my head hurts,";
+ mes "but I've got to stop";
+ mes "Satan Morroc's revival...";
+ mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "There's that voice";
+ mes "again! Kidd? Valdes?";
+ mes "Are any of you here?";
+ mes "Damn, I must be all alone.";
+ mes "I guess I have to stop this";
+ mes "weird ritual all by myself!";
+ close2;
+ disablenpc "#maogate2_talk1";
+ end;
+}
+
+que_job03,17,150,1 script #maogate2_talk2 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate2_talk2";
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_talk2";
+ end;
+
+OnTouch:
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "...Isn't the moon";
+ mes "so beautiful tonight?";
+ next;
+ mes "[?????]";
+ mes "...But I wonder...";
+ mes "Why are there twice as many";
+ mes "guards when the moon is full?";
+ next;
+ mes "[???????]";
+ mes "The moon is so red...";
+ mes "Yes, it's been a year...";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "What's going on?";
+ mes "Who's there? Kidd?";
+ mes "Valdes? Anybody?";
+ mes "What was that?";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate2_talk2";
+ end;
+}
+
+que_job03,16,97,1 script #maogate2_talk3 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate2_talk3";
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_talk3";
+ end;
+
+OnTouch:
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "So, you telling me you";
+ mes "don't know how this town";
+ mes "got its name? Well, it's";
+ mes "kind of a scary tale...";
+ next;
+ mes "[?????]";
+ mes "An evil demon invaded our";
+ mes "world, summoning troops of";
+ mes "his minions from the darkness.";
+ mes "However, he was defeated and";
+ mes "sealed beneath this castle";
+ mes "by a legendary hero.";
+ next;
+ mes "[???????]";
+ mes "But the hatred of Satan";
+ mes "Morroc has not ebbed with";
+ mes "time. If you look at the full";
+ mes "moon from here, it is colored";
+ mes "red with Satan Morroc's rage...";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "...I keep hearing";
+ mes "things! Where the hell";
+ mes "is it all coming from?!";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate2_talk3";
+ end;
+}
+
+que_job03,44,33,1 script #maogate2_talk4 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate2_talk4";
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_talk4";
+ end;
+
+OnTouch:
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "Hmpf.";
+ mes "It has begun.";
+ next;
+ mes "[?????]";
+ mes "That smoke...?";
+ mes "What exactly is going";
+ mes "on over there every";
+ mes "full moon?";
+ next;
+ mes "[???????]";
+ mes "Well...";
+ mes "Who's to say?";
+ next;
+ mes "[????]";
+ mes "B-boss...!";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ mapannounce "que_job03","...Moooore... Give me... more blood...",1,0xDDA0DD;
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "These voices...";
+ mes "They're like past";
+ mes "memories of something";
+ mes "that's happened here";
+ mes "in Castle Morroc...";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate2_talk4";
+ end;
+}
+
+que_job03,93,21,1 script #maogate2_talk5 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate2_talk5";
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_talk5";
+ end;
+
+OnTouch:
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "Sir, our investigation has";
+ mes "turned something up. Every";
+ mes "15 days, a carriage secretly";
+ mes "transports about 20 to 30";
+ mes "children into the castle.";
+ mes "However, they never come out...";
+ next;
+ mes "[?????]";
+ mes "Are you serious...?";
+ mes "What the hell could";
+ mes "they be doing in there?!";
+ mes "Come on, let's go...";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate2_talk5";
+ end;
+}
+
+que_job03,93,21,1 script #maogate2_talk6 139,3,3,{
+
+OnStop:
+ disablenpc "#maogate2_talk6";
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_talk6";
+ end;
+
+OnTouch:
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "Wh-what's with";
+ mes "all of this noise?";
+ next;
+ mes "[?????]";
+ mes "Sorry, m'lord.";
+ mes "It's nothing, but";
+ mes "we'll take care of";
+ mes "it as soon as possible.";
+ mes "Shut up, children. Silence!";
+ next;
+ mes "..............";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[???????]";
+ mes "This place is so hot...";
+ mes "Where's my daddy? I don't...";
+ mes "I don't wanna go to Thanatos...";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[??????]";
+ mes "Make sure that";
+ mes "nothing interferes";
+ mes "with our plan. Nothing...";
+ mapannounce "que_job03","..Blood... is the currency...of the soul... Six more to go...",1,0x7B68EE;
+ next;
+ mes "[????]";
+ mes "I don't wanna";
+ mes "wear these chains!";
+ mes "G-get them off, please!";
+ mes "I'm sorry, I'm sorry, I'm s--";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ mapannounce "que_job03","...Morroc Satan... needs... fresher blood...",1,0x7B68EE;
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I can't...";
+ mes "I can't endure";
+ mes "listening to this";
+ mes "much longer. Where";
+ mes "the hell is Raiyan Moore?!";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate2_talk6";
+ end;
+}
+
+que_job03,180,144,1 script #maogate2_talk7 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate2_talk7";
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_talk7";
+ end;
+
+OnTouch:
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ soundeffect "wander_man_move.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "[?????]";
+ mes "Jeez, what's going";
+ mes "on? Where the heck";
+ mes "are all the guards?";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[????]";
+ mes "What?! Why would";
+ mes "anyone do something";
+ mes "so stupid, so foolhardy,";
+ mes "as revive Satan Morroc?!";
+ next;
+ mes "[????]";
+ mes "Why...?";
+ mes "You can't possibly";
+ mes "understand. Now die...!";
+ next;
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Where is that voice";
+ mes "coming from? Wait...";
+ mes "That's... That's happening";
+ mes "right now! Please... Please";
+ mes "don't let me be too late!";
+ close2;
+ soundeffect "wander_man_move.wav",0;
+ sc_end SC_All;
+ disablenpc "#maogate2_talk7";
+ end;
+}
+
+que_job03,77,179,1 script #maogate2_talk8 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate2_talk8";
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_talk8";
+ end;
+
+OnStop2:
+ stopnpctimer;
+ end;
+
+OnTouch:
+ initnpctimer;
+ disablenpc "#maogate2_talk8";
+ end;
+
+OnTimer1000:
+ mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
+ end;
+
+OnTimer4000:
+ mapannounce "que_job03","...Offer six souls and ...Receive seven in return...",1,0x7B68EE;
+ end;
+
+OnTimer8000:
+ mapannounce "que_job03","...Blood... is the currency... of the soul...",1,0x7B68EE;
+ end;
+
+OnTimer12000:
+ mapannounce "que_job03","...In payment, I give... the most honest... the holiest... dedication...",1,0x7B68EE;
+ end;
+
+OnTimer16000:
+ mapannounce "que_job03","...Please... Let the tornado of blood, the pile of bodies... rival the mountains!",1,0x7B68EE;
+ end;
+
+OnTimer20000:
+ mapannounce "que_job03","...Ha... Ha... Muhahahahaha!",1,0x7B68EE;
+ end;
+
+OnTimer20100:
+ stopnpctimer;
+ end;
+}
+
+que_job03,73,82,1 script #maogate2_battle 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate2_battle";
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_battle";
+ end;
+
+OnStop2:
+ stopnpctimer;
+ killmonster "que_job03","#maogate2_battle::OnMyMobDead";
+ end;
+
+OnTouch:
+ initnpctimer;
+ emotion e_wah,1;
+ disablenpc "#maogate2_battle";
+ end;
+
+OnTimer500:
+ monster "que_job03",71,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
+ monster "que_job03",79,85,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
+ monster "que_job03",71,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
+ monster "que_job03",79,80,"Mummy",1041,1,"#maogate2_battle::OnMyMobDead";
+ end;
+
+OnTimer5000:
+ mapannounce "que_job03","Watch out!",1,0x90EE90;
+ donpcevent "Dandelion Member#2_bt::OnEnter";
+ end;
+
+OnTimer6000:
+ specialeffect EF_LORD;
+ end;
+
+OnTimer6500:
+ killmonster "que_job03","#maogate2_battle::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ end;
+}
+
+que_job03,66,85,5 script Dandelion Member#2_bt 880,{
+
+ if(mao_request == 124 || mao_request == 125)
+ {
+ mes "[Dandelion Member]";
+ mes "Hey, are you alright?";
+ mes "That was a pretty huge";
+ mes "explosion just now!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Mr. R...?";
+ mes "Oh. You're not him.";
+ mes "Thanks, I think you";
+ mes "just saved my life. Hey...";
+ mes "Have you seen a female";
+ mes "Assassin around here?";
+ next;
+ mes "[Dandelion Member]";
+ mes "No, I don't think";
+ mes "so, but there's another";
+ mes "Assassin, Kidd, who's just";
+ mes "in the area. Wait, were you the";
+ mes "one who was duped by Raiyan";
+ mes "Moore? He's your client, right?";
+ next;
+ mes "[Dandelion Member]";
+ mes "I'm a member of the";
+ mes "Dandelion Organization,";
+ mes "and we've been trying to find";
+ mes "him. It turns out that we were";
+ mes "right about Moore: he's really planning to revive Satan Morroc.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh? What are you";
+ mes "talking about? Wait,";
+ mes "Raiyan Moore? Do you";
+ mes "mean Mr. R. Moore?";
+ mes "No! Then this means...";
+ next;
+ mes "[Dandelion Member]";
+ mes "Right. He managed to";
+ mes "trick all of us. Now, if you'd";
+ mes "excuse me, I better go help";
+ mes "Kidd now that you're awake.";
+ next;
+ mes "[Lin's Voice]";
+ mes "...S-stop...";
+ mes "...This is...";
+ mes "This is all insane!";
+ emotion e_gasp,0;
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "That's... That's Lin's";
+ mes "voice! I better walk";
+ mes "through this darkness";
+ mes "and try to find her as";
+ mes "soon as I can!";
+ close2;
+ set mao_request,125;
+ disablenpc "Dandelion Member#2_bt";
+ end;
+ }
+
+OnInit:
+ disablenpc "Dandelion Member#2_bt";
+ end;
+
+OnEnter:
+ enablenpc "Dandelion Member#2_bt";
+ end;
+}
+
+que_job03,87,83,1 script #maogate2_setting 139,2,2,{
+
+OnStop:
+ disablenpc "#maogate2_setting";
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_setting";
+ end;
+
+OnTouch:
+ if (mao_request == 125)
+ {
+ donpcevent "#maogate2_end::OnEnter";
+ donpcevent "Kidd#maogate2_1::OnEnter";
+ donpcevent "Lin#maogate2_1::OnEnter";
+ donpcevent "R#maogate2::OnEnter";
+ donpcevent "Dandelion#maogate2_1::OnEnter";
+ donpcevent "Dandelion#maogate2_2::OnEnter";
+ end;
+ }
+}
+
+que_job03,117,101,1 script #maogate2_end 139,3,3,{
+
+OnInit:
+ disablenpc "#maogate2_end";
+ end;
+
+OnReset:
+ killmonster "que_job03","#maogate2_end::OnMyMobDead";
+ end;
+
+OnStop:
+ killmonster "que_job03","#maogate2_end::OnMyMobDead";
+ stopnpctimer;
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_end";
+ end;
+
+OnTouch:
+ donpcevent "#maogate2_setting::OnStop";
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hey, what's going";
+ mes "on here? Kidd! Lin?";
+ mes "A-and who's that guy?";
+ mes "Could it possibly be...";
+ emotion e_gasp,1;
+ next;
+ cutin "mocseal_kid01.bmp",0;
+ mes "[Kidd]";
+ mes ""+ strcharinfo(0) +"...";
+ mes "Stay back and don't come";
+ mes "near me! Lin, why are you";
+ mes "doing this! Give up your";
+ mes "mission, you don't know";
+ mes "who your client really is!";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "What are you talking";
+ mes "about, Kidd? I just found";
+ mes "out that the people you're";
+ mes "working for, the Dandelion";
+ mes "Organization, have been";
+ mes "hunting Mr. Moore down...";
+ donpcevent "Lin#maogate2_1::OnEmotion";
+ next;
+ cutin "mocseal_kid01.bmp",0;
+ mes "[Kidd]";
+ mes "Yes, of course they're";
+ mes "hunting him down. Your client,";
+ mes "Mr. R. Moore, is none other";
+ mes "than Raiyan Moore-- and he";
+ mes "plans to revive Satan Morroc!";
+ next;
+ cutin "mocseal_rin01.bmp",2;
+ mes "[Lin]";
+ mes "What?! But how can that";
+ mes "be? I've been with Moore";
+ mes "for a few days! If he's the one";
+ mes "who kidnapped the children,";
+ mes "then who is taking them hostage? ";
+ next;
+ mes "[Lin]";
+ mes "No, you should tell";
+ mes "me everything you know";
+ mes "about your own client,";
+ mes "the Dandelion Organization...";
+ donpcevent "R#maogate2::OnEmotion";
+ next;
+ cutin "mocseal_rin01.bmp",255;
+ cutin "mocseal_kid01.bmp",255;
+ mes "[R. Moore]";
+ mes "Thanks for your";
+ mes "concern, Lin. But really...";
+ mes "It's unnecessary. Heh heh...";
+ mes "I don't need to worry about the Dandelion Organization any longer.";
+ next;
+ mes "[R. Moore]";
+ mes "Prepare yourself";
+ mes "and be accepted into";
+ mes "this sacrifice... Lin...";
+ mes "Your blood will be used";
+ mes "to revive Morroc Satan!";
+ donpcevent "R#maogate2::OnSpell";
+ donpcevent "Kidd#maogate2_1::OnEmotion";
+ emotion e_gasp,1;
+ next;
+ mes "[Kidd]";
+ mes "Watch out!";
+ donpcevent "Kidd#maogate2_1::OnInit";
+ donpcevent "Lin#maogate2_1::OnInit";
+ donpcevent "Kidd#maogate2_2::OnEnter";
+ donpcevent "Lin#maogate2_2::OnEnter";
+ donpcevent "#maogate2_end2::OnSpell";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Kidd! Lin!";
+ next;
+ mes "[Lin]";
+ mes "Wh-why...?";
+ mes "Mr. Moore, you said";
+ mes "that you were trying to";
+ mes "stop Satan Morroc's revival...";
+ next;
+ mes "[Kidd]";
+ mes "Can't you see...?";
+ mes "He was lying! He";
+ mes "tricked all of us!";
+ next;
+ mes "[R. Moore]";
+ mes "So...";
+ mes "You're resisting?";
+ mes "Fine, you leave me";
+ mes "no choice. Feel the";
+ mes "power of Morroc Satan!";
+ donpcevent "R#maogate2::OnEmotion2";
+ next;
+ donpcevent "R#maogate2::OnInit";
+ initnpctimer;
+ monster "que_job03",121,118,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+ monster "que_job03",121,115,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+ monster "que_job03",121,112,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+ monster "que_job03",107,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+ monster "que_job03",111,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+ monster "que_job03",115,106,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+ monster "que_job03",135,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+ monster "que_job03",132,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+ monster "que_job03",128,105,"Mummy",1041,1,"#maogate2_end::OnMyMobDead";
+ mes "[" + strcharinfo(0) + "]";
+ mes "Bastard, what";
+ mes "are you doing?";
+ mes "Holy crap, m-monsters!";
+ next;
+ mes "[Lin]";
+ mes "Damn it!";
+ mes "Let me go!";
+ mes "I'm gonna chase";
+ mes "Moore myself!";
+ set mao_request,126;
+ set $maoattack,$maoattack +1;
+ close2;
+ donpcevent "Lin#maogate2_2::OnInit";
+ disablenpc "#maogate2_end";
+ end;
+
+OnTimer500:
+ mapannounce "que_job03","I'll back you up!",1,0x90EE90;
+ donpcevent "Dandelion#maogate2_3::OnEnter";
+ donpcevent "Dandelion#maogate2_4::OnEnter";
+ donpcevent "Dandelion#maogate2_1::OnEmotion";
+ donpcevent "Dandelion#maogate2_2::OnEmotion";
+ donpcevent "Dandelion#maogate2_3::OnEmotion";
+ donpcevent "Dandelion#maogate2_4::OnEmotion";
+ end;
+
+OnTimer3000:
+ donpcevent "Dandelion#maogate2_3::OnSpell";
+ donpcevent "Dandelion#maogate2_2::OnSpell";
+ end;
+
+OnTimer4000:
+ donpcevent "Dandelion#maogate2_4::OnSpell";
+ donpcevent "Dandelion#maogate2_2::OnSpell2";
+ end;
+
+OnTimer5000:
+ killmonster "que_job03","#maogate2_end::OnMyMobDead";
+ end;
+
+OnTimer5500:
+ set $@maogate2mobs,3;
+ monster "que_job03",128,105,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
+ monster "que_job03",115,106,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
+ monster "que_job03",121,112,"Mummy",1041,1,"Kidd#maogate2_2::OnMyMobDead";
+ end;
+
+OnTimer7000:
+ mapannounce "que_job03","Dandelions, don't let Raiyan Moore escape!",1,0x90EE90;
+ end;
+
+OnTimer10000:
+ mapannounce "que_job03","Kidd, we're leaving the rest to you...!",1,0x90EE90;
+ donpcevent "Dandelion#maogate2_4::OnInit";
+ donpcevent "Dandelion#maogate2_3::OnInit";
+ donpcevent "Dandelion#maogate2_2::OnInit";
+ donpcevent "Dandelion#maogate2_1::OnInit";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ end;
+}
+
+que_job03,116,108,5 script Kidd#maogate2_1 884,{
+
+OnInit:
+ disablenpc "Kidd#maogate2_1";
+ end;
+
+OnEnter:
+ enablenpc "Kidd#maogate2_1";
+ end;
+
+OnEmotion:
+ emotion e_gasp,0;
+ end;
+}
+
+que_job03,126,103,5 script Kidd#maogate2_2 884,{
+
+ end;
+
+OnInit:
+ disablenpc "Kidd#maogate2_2";
+ end;
+
+OnEnter:
+ enablenpc "Kidd#maogate2_2";
+ end;
+
+OnMyMobDead:
+ set $@maogate2mobs,$@maogate2mobs -1;
+ if($@maogate2mobs < 1) donpcevent "#maogate2_end2::OnEnter";
+ end;
+}
+
+que_job03,121,106,1 script Lin#maogate2_1 885,{
+
+OnInit:
+ disablenpc "Lin#maogate2_1";
+ end;
+
+OnEnter:
+ enablenpc "Lin#maogate2_1";
+ end;
+
+OnEmotion:
+ emotion e_wah,0;
+ end;
+}
+
+que_job03,127,101,1 script Lin#maogate2_2 885,{
+
+OnInit:
+ disablenpc "Lin#maogate2_2";
+ end;
+
+OnEnter:
+ enablenpc "Lin#maogate2_2";
+ end;
+}
+
+que_job03,124,109,3 script R#maogate2 880,{
+
+OnInit:
+ disablenpc "R#maogate2";
+ end;
+
+OnEnter:
+ enablenpc "R#maogate2";
+ end;
+
+OnEmotion:
+ emotion e_hmm,0;
+ end;
+
+OnEmotion2:
+ emotion e_gg,0;
+ end;
+
+OnSpell:
+ specialeffect EF_BEGINSPELL2;
+ end;
+}
+
+que_job03,113,107,5 script Dandelion#maogate2_1 880,{
+
+OnInit:
+ disablenpc "Dandelion#maogate2_1";
+ end;
+
+OnEnter:
+ enablenpc "Dandelion#maogate2_1";
+ end;
+
+OnEmotion:
+ emotion e_go,0;
+ end;
+}
+
+que_job03,121,100,7 script Dandelion#maogate2_2 880,{
+
+OnInit:
+ disablenpc "Dandelion#maogate2_2";
+ end;
+
+OnEnter:
+ enablenpc "Dandelion#maogate2_2";
+ end;
+
+OnEmotion:
+ emotion e_go,0;
+ end;
+
+OnSpell:
+ specialeffect EF_BEGINSPELL2;
+ end;
+
+OnSpell2:
+ specialeffect EF_LORD;
+ end;
+}
+
+que_job03,122,98,1 script Dandelion#maogate2_3 880,{
+
+OnInit:
+ disablenpc "Dandelion#maogate2_3";
+ end;
+
+OnEnter:
+ enablenpc "Dandelion#maogate2_3";
+ end;
+
+OnEmotion:
+ emotion e_go,0;
+ end;
+
+OnSpell:
+ specialeffect EF_BEGINSPELL2;
+ end;
+}
+
+que_job03,122,111,5 script Dandelion#maogate2_4 880,{
+
+OnInit:
+ disablenpc "Dandelion#maogate2_4";
+ end;
+
+OnEnter:
+ enablenpc "Dandelion#maogate2_4";
+ end;
+
+OnEmotion:
+ emotion e_go,0;
+ end;
+
+OnSpell:
+ specialeffect EF_LORD;
+ end;
+}
+
+que_job03,122,106,1 script #maogate2_end2 139,15,15,{
+
+OnInit:
+ disablenpc "#maogate2_end2";
+ end;
+
+OnEnter:
+ enablenpc "#maogate2_end2";
+ end;
+
+OnTouch:
+ if (mao_request == 126)
+ {
+ cutin "mocseal_kid01.bmp",2;
+ mes "[Kidd]";
+ mes "" + strcharinfo(0) + "...!";
+ mes "Can you hear me? Oh man...";
+ mes "You don't look so hot. Come";
+ mes "on, we gotta get you back";
+ mes "to the guild for now...";
+ set mao_request,127;
+ close2;
+ mapwarp "que_job03","que_job01",59,49;
+ donpcevent "#maogate2_talk1::OnInit";
+ donpcevent "#maogate2_talk2::OnEnter";
+ donpcevent "#maogate2_talk3::OnEnter";
+ donpcevent "#maogate2_talk4::OnEnter";
+ donpcevent "#maogate2_talk5::OnEnter";
+ donpcevent "#maogate2_talk6::OnEnter";
+ donpcevent "#maogate2_talk7::OnEnter";
+ donpcevent "Kidd#maogate2_1::OnInit";
+ donpcevent "Kidd#maogate2_2::OnInit";
+ donpcevent "Lin#maogate2_1::OnInit";
+ donpcevent "Lin#maogate2_2::OnInit";
+ donpcevent "R#maogate2::OnInit";
+ donpcevent "#maogate2_end::OnStop";
+ donpcevent "#maogate2_end::OnInit";
+ donpcevent "#maogate2_end2::OnInit";
+ donpcevent "Dandelion#maogate2_1::OnInit";
+ donpcevent "Dandelion#maogate2_2::OnInit";
+ donpcevent "Dandelion#maogate2_3::OnInit";
+ donpcevent "Dandelion#maogate2_4::OnInit";
+ donpcevent "#maogate2_setting::OnEnter";
+ donpcevent "Dandelion Member#2_bt::OnInit";
+ donpcevent "#maogate2_battle::OnStop";
+ donpcevent "#maogate2_battle::OnEnter";
+ enablenpc "#maogate2";
+ set $mao_gate2,0;
+ end;
+ }
+}
+
+morocc,30,29,5 script Member#mao1 880,10,15,{
+
+ mes "[Chairman]";
+ mes "So it's agreed.";
+ mes "Tomorrow we'll clean";
+ mes "the pond near the south";
+ mes "gate tomorrow. I hope";
+ mes "that everyone can make it.";
+ next;
+ mes "[Members]";
+ mes "Sure, no problem.";
+ mes "When are we planning";
+ mes "on reconstructing the";
+ mes "daycare facilities?";
+ next;
+ mes "[Chairman]";
+ mes "Hmmm...";
+ mes "I guess that's an";
+ mes "issue that we can";
+ mes "save for tomorrow's";
+ mes "meeting. I'll see you then.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Is this some";
+ mes "sort of volunteer";
+ mes "service group?";
+ close;
+
+OnStop:
+ disablenpc "Member#mao1";
+ end;
+
+OnEnter:
+ enablenpc "Member#mao1";
+ end;
+
+OnTouch:
+ if (mao_request == 30 || mao_request == 128)
+ {
+ mes "[?????]";
+ mes "...That's what";
+ mes "happened... Worked";
+ mes "hard... This time...";
+ next;
+ mes "[???]";
+ mes "There is just one";
+ mes "regret... Was that...";
+ mes "...tan... was... better...";
+ next;
+ mes "[????????]";
+ mes "I know, I know that!";
+ mes "But we still accomplished";
+ mes "what we set out to do, right?";
+ next;
+ mes "[??????]";
+ mes "Quiet!";
+ mes "You're too loud.";
+ next;
+ mes "[?????]";
+ mes "I'm pretty sure...";
+ mes "...is... not going to";
+ mes "be quiet about this.";
+ mes "Perhaps... it'll happen.";
+ next;
+ mes "[???]";
+ mes "Shh. Act naturally!";
+ mes "Someone's listening";
+ mes "to us! Get out of here!";
+ close2;
+ donpcevent "Member#mao1::OnStop";
+ donpcevent "Member#mao2::OnStop";
+ donpcevent "Member#mao3::OnStop";
+ donpcevent "Member#mao4::OnStop";
+ if($maoattack > 49)
+ {
+ donpcevent "#mao_manager::OnStart";
+ set $maoattack,0;
+ }
+ else donpcevent "#mao_timer::OnStart";
+ end;
+ }
+}
+
+morocc,29,26,0 script Member#mao2 880,{
+
+ mes "[Chairman]";
+ mes "So it's agreed.";
+ mes "Tomorrow we'll clean";
+ mes "the pond near the south";
+ mes "gate tomorrow. I hope";
+ mes "that everyone can make it.";
+ next;
+ mes "[Members]";
+ mes "Sure, no problem.";
+ mes "When are we planning";
+ mes "on reconstructing the";
+ mes "daycare facilities?";
+ next;
+ mes "[Chairman]";
+ mes "Hmmm...";
+ mes "I guess that's an";
+ mes "issue that we can";
+ mes "save for tomorrow's";
+ mes "meeting. I'll see you then.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Is this some";
+ mes "sort of volunteer";
+ mes "service group?";
+ close;
+
+OnStop:
+ disablenpc "Member#mao2";
+ end;
+
+OnEnter:
+ enablenpc "Member#mao2";
+ end;
+}
+
+morocc,33,27,1 script Member#mao3 880,{
+
+ mes "[Chairman]";
+ mes "So it's agreed.";
+ mes "Tomorrow we'll clean";
+ mes "the pond near the south";
+ mes "gate tomorrow. I hope";
+ mes "that everyone can make it.";
+ next;
+ mes "[Members]";
+ mes "Sure, no problem.";
+ mes "When are we planning";
+ mes "on reconstructing the";
+ mes "daycare facilities?";
+ next;
+ mes "[Chairman]";
+ mes "Hmmm...";
+ mes "I guess that's an";
+ mes "issue that we can";
+ mes "save for tomorrow's";
+ mes "meeting. I'll see you then.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Is this some";
+ mes "sort of volunteer";
+ mes "service group?";
+ close;
+
+OnStop:
+ disablenpc "Member#mao3";
+ end;
+
+OnEnter:
+ enablenpc "Member#mao3";
+ end;
+}
+
+morocc,34,30,3 script Member#mao4 880,{
+
+ mes "[Chairman]";
+ mes "So it's agreed.";
+ mes "Tomorrow we'll clean";
+ mes "the pond near the south";
+ mes "gate tomorrow. I hope";
+ mes "that everyone can make it.";
+ next;
+ mes "[Members]";
+ mes "Sure, no problem.";
+ mes "When are we planning";
+ mes "on reconstructing the";
+ mes "daycare facilities?";
+ next;
+ mes "[Chairman]";
+ mes "Hmmm...";
+ mes "I guess that's an";
+ mes "issue that we can";
+ mes "save for tomorrow's";
+ mes "meeting. I'll see you then.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Is this some";
+ mes "sort of volunteer";
+ mes "service group?";
+ close;
+
+OnStop:
+ disablenpc "Member#mao4";
+ end;
+
+OnEnter:
+ enablenpc "Member#mao4";
+ end;
+}
+
+morocc,1,1,1 script #mao_timer -1,{
+
+OnStart:
+ initnpctimer;
+ end;
+
+OnTimer300000:
+OnStop:
+ donpcevent "Member#mao1::OnEnter";
+ donpcevent "Member#mao2::OnEnter";
+ donpcevent "Member#mao3::OnEnter";
+ donpcevent "Member#mao4::OnEnter";
+ stopnpctimer;
+ end;
+}
+
+morocc,1,2,1 script #mao_manager -1,{
+
+OnStart:
+ initnpctimer;
+ end;
+
+OnStop:
+ killmonster "morocc","#mao_manager::OnMyMobDead";
+ donpcevent "Member#mao1::OnEnter";
+ donpcevent "Member#mao2::OnEnter";
+ donpcevent "Member#mao3::OnEnter";
+ donpcevent "Member#mao4::OnEnter";
+ stopnpctimer;
+ end;
+
+OnTimer300000:
+ mapannounce "morocc","How dare... you... interrupt... the holy ritual...",1,0x7B68EE;
+ end;
+
+OnTimer305000:
+ mapannounce "morocc","...The seal... no... it won't... it's not...",1,0x7B68EE;
+ end;
+
+OnTimer310000:
+ mapannounce "morocc","...Accursed humans... interfering with... my revival...",1,0x7B68EE;
+ end;
+
+OnTimer315000:
+ mapannounce "morocc","...Take this... blessing... of blood... Accept your.... death...",1,0x7B68EE;
+ end;
+
+OnTimer320000:
+ mapannounce "morocc","...Beg for... my forgiveness... in the afterlife...!",1,0x7B68EE;
+ end;
+
+OnTimer325000:
+ mapannounce "morocc","???: Morroc Satan's angry! Oh Freya, please protect us from the evil being...",1,0x7B68EE;
+ monster "morocc",163,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",161,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",159,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",157,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",155,185,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",163,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",161,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",159,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",157,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",155,191,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ end;
+
+OnTimer327000:
+ monster "morocc",163,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",161,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",159,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",157,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",155,194,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",163,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",161,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",159,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",157,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",155,197,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",163,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",161,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",159,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",157,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",155,200,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ end;
+
+OnTimer329000:
+ announce "Kafra Pavianne: This is the Morroc Kafra Branch! The m-monsters are... Aaaaahhh!",bc_all,0x70DBDB;
+ monster "morocc",163,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",161,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",159,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",157,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",155,203,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",163,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",161,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",159,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",157,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",155,206,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",163,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",161,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",159,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",157,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",155,209,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ end;
+
+OnTimer331000:
+ monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",163,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",161,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",159,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",157,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",155,212,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ end;
+
+OnTimer333000:
+ monster "morocc",138,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",140,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",142,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",146,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",148,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",150,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",152,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",154,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",156,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",158,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",160,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",162,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",164,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",166,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",168,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",170,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",172,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",174,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",176,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",178,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",180,162,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",138,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",140,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",142,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",146,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",148,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",150,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",152,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",154,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",156,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",158,160,"Satan's Despair",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",160,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",162,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",164,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",166,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",168,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",170,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",172,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",174,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",176,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",178,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",180,160,"Satan's Wrath",1154,1,"#mao_manager::OnMyMobDead";
+ end;
+
+OnTimer335000:
+ monster "morocc",138,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",140,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",142,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",146,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",148,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",150,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",152,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",154,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",156,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",158,158,"Satan's Despair",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",160,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",162,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",164,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",166,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",168,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",170,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",172,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",174,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",176,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",178,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",180,158,"Satan's Wrath",1041,1,"#mao_manager::OnMyMobDead";
+ monster "morocc",0,0,"Satan's Despair",1041,20,"#mao_manager::OnMyMobDead";
+ monster "morocc",0,0,"Satan's Wrath",1041,20,"#mao_manager::OnMyMobDead";
+ end;
+
+OnTimer1800000:
+ killmonster "morocc","#mao_manager::OnMyMobDead";
+ donpcevent "Member#mao1::OnEnter";
+ donpcevent "Member#mao2::OnEnter";
+ donpcevent "Member#mao3::OnEnter";
+ donpcevent "Member#mao4::OnEnter";
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ end;
+}
+
+que_job01,68,88,5 script Simon#mao 881,{
+
+ mes "[Simon]";
+ mes "...No. How many";
+ mes "times must I tell you?";
+ mes "I'm not going back.";
+ donpcevent "Simon#mao::OnEmotion1";
+ next;
+ mes "[Kimmie]";
+ mes "Please...";
+ mes "We really need";
+ mes "you back home...";
+ donpcevent "Kimmie::OnEmotion2";
+ next;
+ mes "[Simon]";
+ mes "I'm sorry, Kimmie.";
+ mes "I have to follow my";
+ mes "own path. You'll have";
+ mes "to make do without me.";
+ mes "Besides, you're strong";
+ mes "and don't really need me...";
+ next;
+ mes "[Kimmie]";
+ mes "Y-you can't do this!";
+ mes "Why did you leave us?";
+ mes "I d-didn't want to tell you";
+ mes "this, but Jimmy's been getting";
+ mes "in trouble with the law and...";
+ donpcevent "Kimmie::OnEmotion3";
+ next;
+ mes "[Simon]";
+ mes "Then it's his own";
+ mes "fault. I don't care, I'm";
+ mes "still not going home...";
+ mes "I've got to be responsible";
+ mes "for myself before I can even";
+ mes "think of taking care of others.";
+ next;
+ mes "[Kimmie]";
+ mes "Shut up! Shut up!";
+ mes "Come back to us!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I have no idea what's";
+ mes "going on, but it seems";
+ mes "pretty bad. Sometimes it's";
+ mes "good not to get involved";
+ mes "with other people's problems.";
+ close;
+
+OnEmotion1:
+ emotion e_swt,0;
+ end;
+
+OnEmotion2:
+ emotion e_sob,0;
+ end;
+
+OnEmotion3:
+ emotion e_wah,0;
+ end;
+}
+
+que_job01,70,84,1 duplicate(Simon#mao) Kimmie 882,0,0
+
+sec_in02,38,162,0 script Morroc Invasion Manager 882,{
+
+ if(getgmlevel() < 80) end;
+
+ mes "A total of " + $maoattack + " users completed";
+ mes "the Satan Morroc: Lin Quest.";
+ mes "There are 2 requirements to";
+ mes "summon Satan Morroc's troops.";
+ mes "1) 50 users must complete";
+ mes "this Satan Morroc: Lin Quest.";
+ next;
+ mes "2) One of these users that";
+ mes "completed the Lin Quest must";
+ mes "approach the Dandelion Org";
+ mes "NPCs at the outskirts of Morroc to trigger the monster invasion.";
+ mes "Change the GlobalVar to affect status of Satan Morroc invasation?";
+ next;
+ switch( select( "Set Globalvar","Cancel" ) )
+ {
+ case 1:
+ mes "Please choose the number";
+ mes "of times that the Lin Quest";
+ mes "will be recorded as completed";
+ mes "on the server. 0 is essentially";
+ mes "a reset; 50 will immediately";
+ mes "make the invasion available.";
+ next;
+ switch( select( "49","50","0" ) )
+ {
+ case 1:
+ mes "The GlobalVar has been";
+ mes "set to 49. The Lin Quest";
+ mes "must be completed 1 more";
+ mes "time before the Satan Morroc";
+ mes "invasion can be triggered.";
+ set $maoattack,49;
+ close;
+
+ case 2:
+ mes "The GlobalVar has been";
+ mes "set to 50. The Satan Morroc";
+ mes "invasion can now be triggered.";
+ set $maoattack,50;
+ close;
+
+ case 3:
+ mes "The GlobalVar has been";
+ mes "set to 0. The Lin Quest";
+ mes "must be completed 1 more";
+ mes "time before the Satan Morroc";
+ mes "invasion can be triggered.";
+ set $maoattack,0;
+ close;
+ }
+
+ case 2:
+ mes "You have canceled.";
+ close;
+ }
+}