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+--------------------------------------------------------------
+- Permanent Quest Variables -
+--------------------------------------------------------------
+
+This file should help to understand and manage bit-wise quest
+variables. You can store up to 31 boolean value into a single
+variable. [Lupus]
+--------------------------------------------------------------
+
+
+--------------------------------------------------------------
+Variable: MISC_QUEST
+
+
+Quest: Juice Maker Quest
+Info: How to make juices. This bit keeps final state of the quest.
+How to set: set MISC_QUEST,MISC_QUEST | 1;
+How to check: if(MISC_QUEST & 1){}
+
+
+Quest: Tempestra Quest
+Info: Has you given a potion to Temperstra or not.
+How to set: set MISC_QUEST,MISC_QUEST | 2;
+How to check: if(MISC_QUEST & 2){}
+
+
+Quest: Morgenstein Quest
+Info: How to make Mixture & Counteragent. Also subquest for Alchemist Job
+ This bit keeps final state of the quest.
+How to set: set MISC_QUEST,MISC_QUEST | 4;
+How to check: if(MISC_QUEST & 4){}
+
+
+Quest: Prontera Culvert Quest
+Info: Could you enter the Prontera Culvert or not.
+How to set: set MISC_QUEST,MISC_QUEST | 8;
+How to check: if(MISC_QUEST & 8){}
+
+
+Quest: Edgar's Offer
+Info: Cheap ticket from Izlude to Alberta.
+ This bit keeps final state of the quest.
+How to set: set MISC_QUEST,MISC_QUEST | 16;
+How to check: if(MISC_QUEST & 16){}
+
+Quest: Piano Quest
+Info: The only way from Niflheim to Umbala.
+How to set: set MISC_QUEST,MISC_QUEST | 32;
+How to check: if(MISC_QUEST & 32){}
+
+
+Quest: ?
+Info: ?
+How to set: set MISC_QUEST,MISC_QUEST | ?;
+How to check: if(MISC_QUEST & ?){}
+
+--------------------------------------------------------------
+Variable: MISC_QUEST2
+
+
+Quest: ?
+Info: ?
+How to set: set MISC_QUEST,MISC_QUEST | ?;
+How to check: if(MISC_QUEST & ?){}
+
+--------------------------------------------------------------