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-rw-r--r--npc/pre-re/jobs/1-1/acolyte.txt18
-rw-r--r--npc/pre-re/jobs/1-1/archer.txt2
-rw-r--r--npc/pre-re/jobs/1-1/mage.txt4
-rw-r--r--npc/pre-re/jobs/1-1/merchant.txt10
-rw-r--r--npc/pre-re/jobs/1-1/swordman.txt10
-rw-r--r--npc/pre-re/jobs/1-1/thief.txt10
-rw-r--r--npc/pre-re/jobs/novice/novice.txt32
7 files changed, 43 insertions, 43 deletions
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt
index 60726edb5..e6ad187e5 100644
--- a/npc/pre-re/jobs/1-1/acolyte.txt
+++ b/npc/pre-re/jobs/1-1/acolyte.txt
@@ -106,7 +106,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{
next;
if (select("Yes Father, I do.", "Nope, I lied.") == 1) {
mes "[Father Mareusis]";
- mes "Good. I accept " + strcharinfo(0) + "'s will to become an Acolyte. You understand that you must do penance before you can become a servant of God, right?";
+ mes "Good. I accept " + strcharinfo(PC_NAME) + "'s will to become an Acolyte. You understand that you must do penance before you can become a servant of God, right?";
next;
mes "[Father Mareusis]";
mes "Well, I will";
@@ -269,7 +269,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{
mes "Oh...? You must be the one who aspires to become an Acolyte. I've already received news from the Sanctuary that you might be coming.";
next;
mes "[Father Rubalkabara]";
- mes "Now, your name was " + strcharinfo(0) + ", right? Excellent, thank you for visiting me.";
+ mes "Now, your name was " + strcharinfo(PC_NAME) + ", right? Excellent, thank you for visiting me.";
next;
mes "[Father Rubalkabara]";
mes "I believe you've been told much about Acolytes from Friar Mareusis. Plus, there's plenty of helpful people in the Prontera Sanctuary.";
@@ -297,7 +297,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{
mes "Let's see...";
next;
mes "[Father Rubalkabara]";
- mes "Your name is " + strcharinfo(0) + "?";
+ mes "Your name is " + strcharinfo(PC_NAME) + "?";
mes "I don't think your name";
mes "is on my list. Hmmm...";
next;
@@ -346,10 +346,10 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{
mes "Ah, you must be one of the Acolyte applicants. I sincerely welcome you.";
next;
mes "[Mother Mathilda]";
- mes "What is your name? " + strcharinfo(0) + "? Let's see... Ah, you're on my list.";
+ mes "What is your name? " + strcharinfo(PC_NAME) + "? Let's see... Ah, you're on my list.";
next;
mes "[Mother Mathilda]";
- mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(0) + " visited me and completed your penance.";
+ mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(PC_NAME) + " visited me and completed your penance.";
next;
mes "[Mother Mathilda]";
mes "Please return to the Prontera Sanctuary and speak to the Priest in charge.";
@@ -366,7 +366,7 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{
next;
mes "[Mother Mathilda]";
mes "Now, what is your name?";
- mes "" + strcharinfo(0) + "? Let's see...";
+ mes "" + strcharinfo(PC_NAME) + "? Let's see...";
next;
mes "[Mother Mathilda]";
mes "Hmm...";
@@ -423,10 +423,10 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{
mes "So what's your name?";
next;
mes "[Father Yosuke]";
- mes "" + strcharinfo(0) + ", huh?";
+ mes "" + strcharinfo(PC_NAME) + ", huh?";
next;
mes "[Father Yosuke]";
- mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(0) + ", came to visit me.";
+ mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(PC_NAME) + ", came to visit me.";
next;
mes "[Father Yosuke]";
mes "Now go back to the Santuary and finish becoming an Acolyte, kid.";
@@ -443,7 +443,7 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{
mes "Not bad at all, you've made it all the way here from Prontera. So what's your name, kid?";
next;
mes "[Father Yosuke]";
- mes "" + strcharinfo(0) + ", huh? Why isn't your name on my list?";
+ mes "" + strcharinfo(PC_NAME) + ", huh? Why isn't your name on my list?";
next;
mes "[Father Yosuke]";
mes "You probably made a mistake. Go back to the Santuary, and check with the Bishop.";
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt
index 49616260a..fc8bf42c4 100644
--- a/npc/pre-re/jobs/1-1/archer.txt
+++ b/npc/pre-re/jobs/1-1/archer.txt
@@ -134,7 +134,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
close;
}
mes "[Archer Guildsman]";
- mes "Are you..." + strcharinfo(0) + "?";
+ mes "Are you..." + strcharinfo(PC_NAME) + "?";
next;
if (getskilllv("NV_BASIC") < 9) {
mes "[Archer Guildsman]";
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt
index 4d41a22fd..3d1bfe4fc 100644
--- a/npc/pre-re/jobs/1-1/mage.txt
+++ b/npc/pre-re/jobs/1-1/mage.txt
@@ -112,7 +112,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
next;
if (select("Sign Up.", "Quit.") == 1) {
mes "[Mage Guildsman]";
- mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + ".";
+ mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(PC_NAME) + ".";
next;
mes "[Mage Guildsman]";
mes "Now it's time for";
@@ -159,7 +159,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
close;
}
- mes "" + strcharinfo(0) + "'s test was...";
+ mes "" + strcharinfo(PC_NAME) + "'s test was...";
if (job_magician_q == 1)
mes "Making Mixed Solution No. 1.";
else if (job_magician_q == 2)
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt
index 8319e6e30..1acad9ea3 100644
--- a/npc/pre-re/jobs/1-1/merchant.txt
+++ b/npc/pre-re/jobs/1-1/merchant.txt
@@ -106,7 +106,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
else if (job_merchant_q == 9) {
mes "[Chief Mahnsoo]";
mes "Hello there,";
- mes ""+ strcharinfo(0) +".";
+ mes ""+ strcharinfo(PC_NAME) +".";
job_merchant_q = 0;
job_merchant_q2 = 0;
quest_alb_01 = 0;
@@ -119,7 +119,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
else if (job_merchant_q == 8 || job_merchant_q == 7) {
mes "[Chief Mahnsoo]";
mes "Hello there,";
- mes ""+ strcharinfo(0) +".";
+ mes ""+ strcharinfo(PC_NAME) +".";
mes "I'm pleased to tell you";
mes "that I have good news!";
next;
@@ -335,7 +335,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
next;
mes "[Chief Mahnsoo]";
mes "Hmm... ";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "That's a nice name.";
next;
mes "[Chief Mahnsoo]";
@@ -543,7 +543,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
}
else if (job_merchant_q == 6 || job_merchant_q == 5) {
mes " [Union Staff Kay] ";
- mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(0) + "? Alright, your destination was...";
+ mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(PC_NAME) + "? Alright, your destination was...";
next;
mes "[Union Staff Kay]";
if (job_merchant_q2 == 1 || job_merchant_q2 == 2)
@@ -680,7 +680,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "Alright.";
mes "So what's";
mes "your name?";
- mes "" + strcharinfo(0) + "...?";
+ mes "" + strcharinfo(PC_NAME) + "...?";
next;
if (job_merchant_q == 0) {
mes "[Union Staff Kay]";
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt
index d3f230921..bedd7b622 100644
--- a/npc/pre-re/jobs/1-1/swordman.txt
+++ b/npc/pre-re/jobs/1-1/swordman.txt
@@ -319,7 +319,7 @@ job_sword1,230,204,2 script Test Hall Staff#2swd_3 8W_SOLDIER,{
callfunc "F_JobSwdStaff",1;
}
job_sword1,223,167,2 script Mae#swd_1_success 4_F_03,{
- mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map;
+ mapannounce "job_sword1","Applicant " + strcharinfo(PC_NAME) + ". You successfully passed the test.",bc_map;
job_sword_q = 4;
mes "[Mae]";
mes "I sencerely congratulate you for passing the test!";
@@ -342,7 +342,7 @@ function script F_JobSwdStaff {
mes "Do you surrender?";
next;
if (select("Yes.", "No.") == 1) {
- mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map;
+ mapannounce "job_sword1","Applicant " + strcharinfo(PC_NAME) + " quit the test.",bc_map;
warp "izlude_in",65,165;
end;
}
@@ -354,10 +354,10 @@ function script F_JobSwdStaff {
function script F_JobSwdTestStaff {
OnTouch:
mes "[Test Hall Staff]";
- mes "Applicant " + strcharinfo(0) + ". Do you surrender??";
+ mes "Applicant " + strcharinfo(PC_NAME) + ". Do you surrender??";
next;
if (select("Yes.", "No.") == 1) {
- mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map;
+ mapannounce "job_sword1","Applicant " + strcharinfo(PC_NAME) + " quit the test..",bc_map;
warp "izlude_in",65,165;
end;
}
@@ -367,7 +367,7 @@ OnTouch:
function script F_JobSwdTestStaff2 {
OnTouch:
- mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". Pass the "+getarg(0)+" course.",bc_map;
+ mapannounce "job_sword1","Applicant " + strcharinfo(PC_NAME) + ". Pass the "+getarg(0)+" course.",bc_map;
warp "job_sword1",getarg(1),getarg(2);
end;
}
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt
index c36c0eeda..a99c4700f 100644
--- a/npc/pre-re/jobs/1-1/thief.txt
+++ b/npc/pre-re/jobs/1-1/thief.txt
@@ -265,8 +265,8 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
mes "me your name.";
next;
mes "[Thief Guide]";
- mes "" + strcharinfo(0) + "?";
- mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second.";
+ mes "" + strcharinfo(PC_NAME) + "?";
+ mes "What kind of name is " + strcharinfo(PC_NAME) + "? Anyway, give me a second.";
job_thief_q = 1;
next;
mes "[Thief Guide]";
@@ -301,7 +301,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
}
mes "[Thief Guide]";
mes "Your name is...";
- mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see...";
+ mes strcharinfo(PC_NAME) + "? Um, where is it? Ah, here it is. Let's see...";
next;
mes "[Thief Guide]";
if (getskilllv("NV_BASIC") < 9) {
@@ -440,7 +440,7 @@ moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{
}
next;
mes "[Comrade]";
- mes strcharinfo(0) + "...";
+ mes strcharinfo(PC_NAME) + "...";
mes "You have passed the official Thief Test. You are now one of us.";
if (countitem(Mushroom_Of_Thief_1) != 0) delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
if (countitem(Mushroom_Of_Thief_2) != 0) delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
@@ -517,7 +517,7 @@ moc_ruins,141,125,3 script Mr. Irrelevant 4_M_01,{
mes "You've come to take the test, right? I can see in your eyes that you know something.";
next;
mes "[Mr. Irrelevant]";
- mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety...";
+ mes "Your name is " + strcharinfo(PC_NAME) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety...";
close2;
job_thief_q = 3;
switch(rand(5)) {
diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt
index afea49143..ab7714c41 100644
--- a/npc/pre-re/jobs/novice/novice.txt
+++ b/npc/pre-re/jobs/novice/novice.txt
@@ -83,7 +83,7 @@ new_1-2,100,29,4 script Receptionist#nv1 4_M_04,{
mes "What is your name?";
next;
input .@charname$;
- if (.@charname$!=strcharinfo(0)) {
+ if (.@charname$!=strcharinfo(PC_NAME)) {
mes "[Training Grounds Receptionist]";
mes "Sorry, but I don't think I heard";
mes "you correctly";
@@ -287,7 +287,7 @@ new_1-1,53,114,4 script Shion#nv1 4_F_JOB_HUNTER,{
mes "[Shion]";
mes "Let's see.";
mes "Your name is...";
- mes "" + strcharinfo(0) + ".";
+ mes "" + strcharinfo(PC_NAME) + ".";
next;
mes "[Shion]";
mes "My name is Shion.";
@@ -404,7 +404,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{
next;
if (NEW_MES_FLAG0) {
mes "[Kris]";
- mes "Ah, " + strcharinfo(0) + ", you've applied for an old training course that we no longer provide for our trainees. Let me issue a new proof of registration for you.";
+ mes "Ah, " + strcharinfo(PC_NAME) + ", you've applied for an old training course that we no longer provide for our trainees. Let me issue a new proof of registration for you.";
NEW_MES_FLAG0 = 0;
NEW_MES_FLAG1 = 0;
NEW_MES_FLAG2 = 0;
@@ -424,7 +424,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{
mes "interfaces.";
next;
mes "[Kris]";
- mes strcharinfo(0)+".";
+ mes strcharinfo(PC_NAME)+".";
mes "would you like to learn";
mes "more about interface";
mes "fundamentals?";
@@ -696,7 +696,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{
}
if (nov_get_item03 < 10) {
mes "[Cecil]";
- mes ""+strcharinfo(0)+"";
+ mes ""+strcharinfo(PC_NAME)+"";
mes "Heh, I like your name!";
if (NEW_MES_FLAG0) {
mes "By the way, your proof of registration has expired, so let me give you a new one.";
@@ -2755,7 +2755,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
if (nov_3_swordman == 20) {
mes "[Hanson]";
mes "Good day,";
- mes "^A62A2A" + strcharinfo(0) + "'^000000.";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "'^000000.";
mes "You've made quite";
mes "an effort to come here.";
next;
@@ -3291,7 +3291,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
close2;
nov_1st_cos = 0;
@@ -3365,7 +3365,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
next;
mes "[Hanson]";
mes "You'll now be teleported.";
- mes "Good luck, ^A62A2A" + strcharinfo(0) + "^000000 and farewell.";
+ mes "Good luck, ^A62A2A" + strcharinfo(PC_NAME) + "^000000 and farewell.";
close2;
nov_1st_cos = 0;
nov_2nd_cos = 0;
@@ -3435,7 +3435,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
close2;
nov_1st_cos = 0;
@@ -3511,7 +3511,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
close2;
savepoint "morocc",150,99;
@@ -3572,7 +3572,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
close2;
nov_1st_cos = 0;
@@ -3644,7 +3644,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
close2;
nov_1st_cos = 0;
@@ -3678,7 +3678,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "Lastly...";
mes "I hope you will";
mes "become a nice player,";
- mes ""+ strcharinfo(0) +".";
+ mes ""+ strcharinfo(PC_NAME) +".";
mes "Fare well.";
next;
nov_3_swordman = 40;
@@ -3771,7 +3771,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
else {
mes "[Hanson]";
mes "Hello, you";
- mes "must be "+ strcharinfo(0) +".";
+ mes "must be "+ strcharinfo(PC_NAME) +".";
next;
mes "[Hanson]";
mes "I am Hanson,";
@@ -3878,7 +3878,7 @@ S_UserJobchoice:
mes "You will now";
mes "be teleported.";
mes "Good luck,";
- mes "^A62A2A" + strcharinfo(0) + "^000000";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "^000000";
mes "and farewell.";
next;
nov_1st_cos = 0;
@@ -4067,7 +4067,7 @@ new_1-4,91,22,4 script Bruce#nv 1_M_LIBRARYMASTER,{
next;
mes "[Bruce]";
mes "Hello there,";
- mes "^A62A2A" + strcharinfo(0) + "'^000000,";
+ mes "^A62A2A" + strcharinfo(PC_NAME) + "'^000000,";
mes "pleased to meet you.";
mes "I am Bruce of the";
mes "Rune-Midgarts Kingdom.";