diff options
Diffstat (limited to 'npc/pre-re/quests')
19 files changed, 165 insertions, 165 deletions
diff --git a/npc/pre-re/quests/collection/quest_alligator.txt b/npc/pre-re/quests/collection/quest_alligator.txt index 84f1d4730..428eb21ad 100644 --- a/npc/pre-re/quests/collection/quest_alligator.txt +++ b/npc/pre-re/quests/collection/quest_alligator.txt @@ -38,7 +38,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "[Cuir]"; mes "Have you finished hunting the 50 Alligators?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Cuir]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Cuir]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "[Cuir]"; mes "Have you finished hunting the 50 Alligators?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Cuir]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Cuir]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "[Cuir]"; mes "Have you finished hunting the 150 Alligators?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Cuir]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Cuir]"; mes "Ok then, well come back here if you change your mind."; @@ -167,19 +167,19 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete."; mes "How'd you like to help me out?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Cuir]"; mes "You can help me out by either hunting Alligators or by gathering items for me."; mes "Which would you like to do?"; next; - switch(select("Gather Items:Hunt Alligators:Cancel")) { + switch(select("Gather Items", "Hunt Alligators", "Cancel")) { case 1: // Item turn in mes "[Cuir]"; mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger."; next; - switch(select("I have the Anolian Skins:Gators bite!")) { + switch(select("I have the Anolian Skins", "Gators bite!")) { case 1: /* if (checkweight(Yellow_Potion,10) == 0) { @@ -216,7 +216,7 @@ cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ mes "Ah, ok I think you can help me out by hunting some Alligators."; mes "How many would you like to hunt?"; next; - switch(select("50 Alligators:100 Alligators:150 Alligators")) { + switch(select("50 Alligators", "100 Alligators", "150 Alligators")) { case 1: mes "[Cuir]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_caramel.txt b/npc/pre-re/quests/collection/quest_caramel.txt index 97d5b50ec..675b6afc1 100644 --- a/npc/pre-re/quests/collection/quest_caramel.txt +++ b/npc/pre-re/quests/collection/quest_caramel.txt @@ -38,7 +38,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ mes "[Yullo]"; mes "Have you finished hunting the 50 Caramels?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Yullo]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Yullo]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ mes "[Yullo]"; mes "Have you finished hunting the 50 Caramels?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Yullo]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Yullo]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ mes "[Yullo]"; mes "Have you finished hunting the 150 Caramels?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Yullo]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Yullo]"; mes "Ok then, well come back here if you change your mind."; @@ -164,13 +164,13 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ mes "I can't, no more and I mean it."; mes "Look at me I am serious I can't kill any more of these things."; next; - switch(select("What things?:Ignore.")) { + switch(select("What things?", "Ignore.")) { case 1: mes "[Yullo]"; mes "You know what, here is an idea."; mes "You can gather them and I can give you a reward for your efforts!"; next; - switch(select("Gather Items:Hunt Caramels:Cancel")) { + switch(select("Gather Items", "Hunt Caramels", "Cancel")) { case 1: // Item turn in mes "[Yullo]"; @@ -179,7 +179,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ mes "Please tell me you have some or can"; mes "help me"; next; - switch(select("I have Porcupine Quills:Well I don't think I can help.")) { + switch(select("I have Porcupine Quills", "Well I don't think I can help.")) { case 1: /* if (checkweight(Red_Potion,10) == 0) { @@ -216,7 +216,7 @@ mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ mes "Ah, ok I think you can help me out by hunting some Caramels."; mes "How many would you like to hunt?"; next; - switch(select("50 Caramels:100 Caramels:150 Caramels")) { + switch(select("50 Caramels", "100 Caramels", "150 Caramels")) { case 1: mes "[Yullo]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_coco.txt b/npc/pre-re/quests/collection/quest_coco.txt index 358726e1a..2ed6f7087 100644 --- a/npc/pre-re/quests/collection/quest_coco.txt +++ b/npc/pre-re/quests/collection/quest_coco.txt @@ -38,7 +38,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ mes "[Nutters]"; mes "Have you finished hunting the 50 Cocos?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Nutters]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Nutters]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ mes "[Nutters]"; mes "Have you finished hunting the 50 Cocos?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Nutters]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Nutters]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ mes "[Nutters]"; mes "Have you finished hunting the 150 Cocos?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Nutters]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Nutters]"; mes "Ok then, well come back here if you change your mind."; @@ -165,19 +165,19 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ mes "Pesky Coco's have hidden all the Acorns."; mes "Do you think you could help me?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Nutters]"; mes "Oh, that's great! I knew I could count on you, just from looking at you!"; next; - switch(select("Gather Items:Hunt Cocos:Cancel")) { + switch(select("Gather Items", "Hunt Cocos", "Cancel")) { case 1: // Item turn in mes "[Nutters]"; mes "Can you help me find ^00CE0025 Acorns^000000."; mes "I will reward you with much if you can."; next; - switch(select("I have 25 Acorns:Please come again?")) { + switch(select("I have 25 Acorns", "Please come again?")) { case 1: /* if (checkweight(Orange_Potion,5) == 0) { @@ -218,7 +218,7 @@ mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ mes "Ah, ok I think you can help me out by hunting some Cocos."; mes "How many would you like to hunt?"; next; - switch(select("50 Cocos:100 Cocos:150 Cocos")) { + switch(select("50 Cocos", "100 Cocos", "150 Cocos")) { case 1: mes "[Nutters]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_creamy.txt b/npc/pre-re/quests/collection/quest_creamy.txt index e768e1c2c..41c9f26ca 100644 --- a/npc/pre-re/quests/collection/quest_creamy.txt +++ b/npc/pre-re/quests/collection/quest_creamy.txt @@ -38,7 +38,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{ mes "[Laertes]"; mes "Have you finished hunting the 50 Creamys?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Laertes]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Laertes]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{ mes "[Laertes]"; mes "Have you finished hunting the 50 Creamys?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Laertes]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Laertes]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{ mes "[Laertes]"; mes "Have you finished hunting the 150 Creamys?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Laertes]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Laertes]"; mes "Ok then, well come back here if you change your mind."; @@ -164,19 +164,19 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{ mes "Good Morning!"; mes "Perhaps you could help me?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Laertes]"; mes "I work for an apothecary in Prontera."; mes "I come here to collect materials for medicine."; next; - switch(select("Gather Items:Hunt Creamys:Cancel")) { + switch(select("Gather Items", "Hunt Creamys", "Cancel")) { case 1: // Item turn in mes "[Laertes]"; mes "I need to have a good supply of ^FF0000Powder of Butterfly^000000"; next; - switch(select("I have Powder of Butterfly:What did you need?")) { + switch(select("I have Powder of Butterfly", "What did you need?")) { case 1: /* if (checkweight(Orange_Potion,5) == 0) { @@ -217,7 +217,7 @@ prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{ mes "Ah, ok I think you can help me out by hunting some Creamys."; mes "How many would you like to hunt?"; next; - switch(select("50 Creamys:100 Creamys:150 Creamys")) { + switch(select("50 Creamys", "100 Creamys", "150 Creamys")) { case 1: mes "[Laertes]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_demonpungus.txt b/npc/pre-re/quests/collection/quest_demonpungus.txt index f3785b932..f3218c317 100644 --- a/npc/pre-re/quests/collection/quest_demonpungus.txt +++ b/npc/pre-re/quests/collection/quest_demonpungus.txt @@ -38,7 +38,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{ mes "[Local Villager]"; mes "Have you finished hunting the 50 Demon Pungus?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Local Villager]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Local Villager]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{ mes "[Local Villager]"; mes "Have you finished hunting the 50 Demon Pungus?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Local Villager]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Local Villager]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{ mes "[Local Villager]"; mes "Have you finished hunting the 150 Demon Pungus?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Local Villager]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Local Villager]"; mes "Ok then, well come back here if you change your mind."; @@ -164,19 +164,19 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{ mes "Hey, you there. Yeah you!"; mes "Do you think you can help me with something?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Local Villager]"; mes "I am trying to make my way through but I can't seem to get past these Demon Pungus."; next; - switch(select("Gather Items:Hunt Demon Pungus:Cancel")) { + switch(select("Gather Items", "Hunt Demon Pungus", "Cancel")) { case 1: // Item turn in mes "[Local Villager]"; mes "Can you help by collecting ^FF0000Bacillus^000000?"; mes "I will reward you for helping clear this out for me."; next; - switch(select("I have Bacillus:What did you need?")) { + switch(select("I have Bacillus", "What did you need?")) { case 1: /* if (checkweight(White_Potion,10) == 0) { @@ -214,7 +214,7 @@ ein_fild01,43,249,0 script Local Villager#hunt 4_M_HUMAN_01,{ mes "Ah, ok I think you can help me out by hunting some Demon Pungus."; mes "How many would you like to hunt?"; next; - switch(select("50 Demon Pungus:100 Demon Pungus:150 Demon Pungus")) { + switch(select("50 Demon Pungus", "100 Demon Pungus", "150 Demon Pungus")) { case 1: mes "[Local Villager]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_disguiseloliruri.txt b/npc/pre-re/quests/collection/quest_disguiseloliruri.txt index 0630ac5e7..7a09ee06c 100644 --- a/npc/pre-re/quests/collection/quest_disguiseloliruri.txt +++ b/npc/pre-re/quests/collection/quest_disguiseloliruri.txt @@ -39,7 +39,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{ mes "[Deadman]"; mes "Have you finished hunting the 50 Disguise?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Deadman]"; mes "Hmm, I don't think you've hunted 50 yet."; @@ -53,7 +53,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Deadman]"; mes "Ok then, well come back here if you change your mind."; @@ -77,7 +77,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{ mes "[Deadman]"; mes "Have you finished hunting the 50 Loli Ruri?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Deadman]"; mes "Hmm, I don't think you've hunted 50 yet."; @@ -91,7 +91,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Deadman]"; mes "Ok then, well come back here if you change your mind."; @@ -116,7 +116,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{ mes "You are here to help me right?"; mes "If not, i don't know what to do with the Monsters in this Place!"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Deadman]"; mes "Great! I knew the moment i saw you that i can count on you!"; @@ -126,7 +126,7 @@ nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{ mes "[Deadman]"; mes "So, which of those Monsters would you like to hunt for me?"; next; - switch(select("Disguise:Loli Ruri:Cancel")) { + switch(select("Disguise", "Loli Ruri", "Cancel")) { case 1: if (BaseLevel > 90) { mes "[Deadman]"; diff --git a/npc/pre-re/quests/collection/quest_dokebi.txt b/npc/pre-re/quests/collection/quest_dokebi.txt index 5226cca51..ebfb9b2eb 100644 --- a/npc/pre-re/quests/collection/quest_dokebi.txt +++ b/npc/pre-re/quests/collection/quest_dokebi.txt @@ -38,7 +38,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ mes "[Li]"; mes "Have you finished hunting the 50 Dokebis?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Li]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Li]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ mes "[Li]"; mes "Have you finished hunting the 50 Dokebis?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Li]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Li]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ mes "[Li]"; mes "Have you finished hunting the 150 Dokebis?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Li]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Li]"; mes "Ok then, well come back here if you change your mind."; @@ -163,18 +163,18 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ mes "[Li]"; mes "Hello. DO you think you could help me?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Li]"; mes "There are so many Dokebis here...I just don't feel safe."; next; - switch(select("Gather Items:Hunt Dokebis:Cancel")) { + switch(select("Gather Items", "Hunt Dokebis", "Cancel")) { case 1: // Item turn in mes "[Li]"; mes "My fortune teller business needs a good supply of ^FF0000Dokebi Horns^000000 to give my customers good luck."; next; - switch(select("I have some Dokebi Horns:What did you need?")) { + switch(select("I have some Dokebi Horns", "What did you need?")) { case 1: if (countitem(Dokkaebi_Horn) > 49) { mes "[Li]"; @@ -204,7 +204,7 @@ pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ mes "Ah, ok I think you can help me out by hunting some Dokebis."; mes "How many would you like to hunt?"; next; - switch(select("50 Dokebis:100 Dokebis:150 Dokebis")) { + switch(select("50 Dokebis", "100 Dokebis", "150 Dokebis")) { case 1: mes "[Li]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_dryad.txt b/npc/pre-re/quests/collection/quest_dryad.txt index 339f49761..0466c9693 100644 --- a/npc/pre-re/quests/collection/quest_dryad.txt +++ b/npc/pre-re/quests/collection/quest_dryad.txt @@ -38,7 +38,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ mes "[Lilla]"; mes "Have you finished hunting the 50 Dryads?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lilla]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lilla]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ mes "[Lilla]"; mes "Have you finished hunting the 50 Dryads?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lilla]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lilla]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ mes "[Lilla]"; mes "Have you finished hunting the 150 Dryads?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lilla]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lilla]"; mes "Ok then, well come back here if you change your mind."; @@ -164,20 +164,20 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ mes "Why hello!"; mes "You look like someone who is willing to help a lil thing like myself out."; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Lilla]"; mes "Really?!"; mes "That's great!"; next; - switch(select("Gather Items:Hunt Dryads:Cancel")) { + switch(select("Gather Items", "Hunt Dryads", "Cancel")) { case 1: // Item turn in mes "[Lilla]"; mes "I really need to gather ^00CE0050 Sharp Leafs^000000 for my garden tea party."; mes "Do you have any?"; next; - switch(select("I have some Sharp Leafs:What did you need?")) { + switch(select("I have some Sharp Leafs", "What did you need?")) { case 1: /* if (checkweight(White_Potion,10) == 0) { @@ -217,7 +217,7 @@ um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ mes "Ah, ok I think you can help me out by hunting some Dryads."; mes "How many would you like to hunt?"; next; - switch(select("50 Dryads:100 Dryads:150 Dryads")) { + switch(select("50 Dryads", "100 Dryads", "150 Dryads")) { case 1: mes "[Lilla]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_fabre.txt b/npc/pre-re/quests/collection/quest_fabre.txt index ec36e1510..0a6f614ea 100644 --- a/npc/pre-re/quests/collection/quest_fabre.txt +++ b/npc/pre-re/quests/collection/quest_fabre.txt @@ -38,7 +38,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ mes "[Langry]"; mes "Have you finished hunting the 50 Fabres?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Langry]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Langry]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ mes "[Langry]"; mes "Have you finished hunting the 50 Fabres?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Langry]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Langry]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ mes "[Langry]"; mes "Have you finished hunting the 150 Fabres?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Langry]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Langry]"; mes "Ok then, well come back here if you change your mind."; @@ -164,13 +164,13 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ mes "Do you think you can help me?"; mes "Please?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Langry]"; mes "Really?!"; mes "That's great!"; next; - switch(select("Gather Items:Hunt Fabres:Cancel")) { + switch(select("Gather Items", "Hunt Fabres", "Cancel")) { case 1: // Item turn in mes "[Langry]"; @@ -178,7 +178,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ mes "complete this community service project."; mes "You know what? I can even reward you a little for helping me."; next; - switch(select("I have some Fluff:What was that again?")) { + switch(select("I have some Fluff", "What was that again?")) { case 1: if (countitem(Fluff) > 24) { mes "[Langry]"; @@ -204,7 +204,7 @@ gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ mes "Ah, ok I think you can help me out by hunting some Fabres."; mes "How many would you like to hunt?"; next; - switch(select("50 Fabres:100 Fabres:150 Fabres")) { + switch(select("50 Fabres", "100 Fabres", "150 Fabres")) { case 1: mes "[Langry]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_frilldora.txt b/npc/pre-re/quests/collection/quest_frilldora.txt index 876101cca..77958ee96 100644 --- a/npc/pre-re/quests/collection/quest_frilldora.txt +++ b/npc/pre-re/quests/collection/quest_frilldora.txt @@ -38,7 +38,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "[Lemly]"; mes "Have you finished hunting the 50 Frilldora?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "[Lemly]"; mes "Have you finished hunting the 50 Frilldora?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "[Lemly]"; mes "Have you finished hunting the 150 Frilldora?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; @@ -166,7 +166,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "[Lemly]"; mes "Think you could take some time to give me a hand?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Lemly]"; mes "I am looking for lizard ^FF0000Frills^000000."; @@ -174,10 +174,10 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "[Lemly]"; mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study."; next; - switch(select("Gather Items:Hunt Frilldora:Cancel")) { + switch(select("Gather Items", "Hunt Frilldora", "Cancel")) { case 1: // Item turn in - switch(select("I have some Frills:What did you need?")) { + switch(select("I have some Frills", "What did you need?")) { case 1: if (countitem(Lizard_Scruff) > 24) { mes "[Lemly]"; @@ -207,7 +207,7 @@ moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ mes "Ah, ok I think you can help me out by hunting some Frilldora."; mes "How many would you like to hunt?"; next; - switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) { + switch(select("50 Frilldora", "100 Frilldora", "150 Frilldora")) { case 1: mes "[Lemly]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_goat.txt b/npc/pre-re/quests/collection/quest_goat.txt index 6c7a9ea88..9f2b7525e 100644 --- a/npc/pre-re/quests/collection/quest_goat.txt +++ b/npc/pre-re/quests/collection/quest_goat.txt @@ -38,7 +38,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "[Vegetable Farmer]"; mes "Have you finished hunting the 50 Goats?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Vegetable Farmer]"; mes "Hmm, I don't think you've hunted 50 yet."; @@ -52,7 +52,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Vegetable Farmer]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "[Vegetable Farmer]"; mes "Have you finished hunting the 100 Goats?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Vegetable Farmer]"; mes "Hmm, I don't think you've hunted 100 yet."; @@ -92,7 +92,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Vegetable Farmer]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "[Vegetable Farmer]"; mes "Have you finished hunting the 150 Goats?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Vegetable Farmer]"; mes "Hmm, I don't think you've hunted 150 yet."; @@ -133,7 +133,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Vegetable Farmer]"; mes "Ok then, well come back here if you change your mind."; @@ -165,19 +165,19 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "You are here to help me right?"; mes "If not, then I am in a world of hurt."; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Vegetable Farmer]"; mes "These Goats keep eating my vegetables."; mes "Can you do what you can to help me?"; next; - switch(select("Gather Items:Hunt Goats:Cancel")) { + switch(select("Gather Items", "Hunt Goats", "Cancel")) { case 1: // Item turn in mes "[Vegetable Farmer]"; mes "I need ^FF0000Antelope Horns^000000 to show for your hard work, and I will reward you."; next; - switch(select("I have Antelope Horns:What did you need?")) { + switch(select("I have Antelope Horns", "What did you need?")) { case 1: /* if (checkweight(White_Potion,10) == 0) { @@ -216,7 +216,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "Thank you."; mes "How many Goats would you like to hunt?"; next; - switch(select("50 Goats:100 Goats:150 Goats")) { + switch(select("50 Goats", "100 Goats", "150 Goats")) { case 1: mes "[Vegetable Farmer]"; mes "Kill 50 of those Goats and let me know when you're done. I will reward you for your efforts."; diff --git a/npc/pre-re/quests/collection/quest_golem.txt b/npc/pre-re/quests/collection/quest_golem.txt index 2ab40efc2..461a26a8a 100644 --- a/npc/pre-re/quests/collection/quest_golem.txt +++ b/npc/pre-re/quests/collection/quest_golem.txt @@ -38,7 +38,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "[Private Jeremy]"; mes "Have you finished hunting the 50 Golems?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "[Private Jeremy]"; mes "Have you finished hunting the 50 Golems?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "[Private Jeremy]"; mes "Have you finished hunting the 150 Golems?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; @@ -164,18 +164,18 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "Greetings citizen!"; mes "Say, how would you like to help me?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Private Jeremy]"; mes "Thanks! I really appreciate it."; next; - switch(select("Gather Items:Hunt Golems:Cancel")) { + switch(select("Gather Items", "Hunt Golems", "Cancel")) { case 1: // Item turn in mes "[Private Jeremy]"; mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen."; next; - switch(select("I have Stone Hearts:What did you need?")) { + switch(select("I have Stone Hearts", "What did you need?")) { case 1: if (countitem(Stone_Heart) > 24) { mes "[Private Jeremy]"; @@ -203,7 +203,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "Ah, ok I think you can help me out by hunting some Golems."; mes "How many would you like to hunt?"; next; - switch(select("50 Golems:100 Golems:150 Golems")) { + switch(select("50 Golems", "100 Golems", "150 Golems")) { case 1: mes "[Private Jeremy]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_hode.txt b/npc/pre-re/quests/collection/quest_hode.txt index 16cbf69aa..1e62fb4a5 100644 --- a/npc/pre-re/quests/collection/quest_hode.txt +++ b/npc/pre-re/quests/collection/quest_hode.txt @@ -38,7 +38,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Have you finished hunting the 50 Hodes?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Have you finished hunting the 50 Hodes?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Have you finished hunting the 150 Hodes?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; @@ -167,19 +167,19 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "[Shone]"; mes "Hey do you think you can help me?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Shone]"; mes "Thanks a lot, pal!"; next; - switch(select("Gather Items:Hunt Hodes:Cancel")) { + switch(select("Gather Items", "Hunt Hodes", "Cancel")) { case 1: // Item turn in mes "[Shone]"; mes "I am trying to collect ^00CE0025 Earthworm Peelings^000000."; mes "I will reward you if you help."; next; - switch(select("I have 25 Earthworm Peelings:What was it again?")) { + switch(select("I have 25 Earthworm Peelings", "What was it again?")) { case 1: /* if (checkweight(Orange_Potion,10) == 0) { @@ -216,7 +216,7 @@ moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ mes "Ah, ok I think you can help me out by hunting some Hodes."; mes "How many would you like to hunt?"; next; - switch(select("50 Hodes:100 Hodes:150 Hodes")) { + switch(select("50 Hodes", "100 Hodes", "150 Hodes")) { case 1: mes "[Shone]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_leafcat.txt b/npc/pre-re/quests/collection/quest_leafcat.txt index c980926e5..bcea61337 100644 --- a/npc/pre-re/quests/collection/quest_leafcat.txt +++ b/npc/pre-re/quests/collection/quest_leafcat.txt @@ -38,7 +38,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{ mes "[Lella]"; mes "Have you finished hunting the 50 Leaf Cats?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lella]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lella]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{ mes "[Lella]"; mes "Have you finished hunting the 50 Leaf Cats?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lella]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lella]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{ mes "[Lella]"; mes "Have you finished hunting the 150 Leaf Cats?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lella]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Lella]"; mes "Ok then, well come back here if you change your mind."; @@ -165,18 +165,18 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{ mes "You look like someone who is willing to help someone who is slowly going mad."; next; mes "[Lella]"; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Lella]"; mes "Thanks! You're a life saver!"; next; - switch(select("Gather Items:Hunt Leaf Cats:Cancel")) { + switch(select("Gather Items", "Hunt Leaf Cats", "Cancel")) { case 1: // Item turn in mes "I really need to gather ^00CE0050 Huge Leafs^000000 for my sanity."; mes "Do you have any?"; next; - switch(select("I have 50 Huge Leafs:What, sorry I was day dreaming")) { + switch(select("I have 50 Huge Leafs", "What, sorry I was day dreaming")) { case 1: /* if (checkweight(Yellow_Potion,10) == 0) { @@ -215,7 +215,7 @@ ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{ mes "Ah, ok I think you can help me out by hunting some Leaf Cats."; mes "How many would you like to hunt?"; next; - switch(select("50 Leaf Cats:100 Leaf Cats:150 Leaf Cats")) { + switch(select("50 Leaf Cats", "100 Leaf Cats", "150 Leaf Cats")) { case 1: mes "[Lella]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_mantis.txt b/npc/pre-re/quests/collection/quest_mantis.txt index 07f16c874..f1a27a10a 100644 --- a/npc/pre-re/quests/collection/quest_mantis.txt +++ b/npc/pre-re/quests/collection/quest_mantis.txt @@ -39,7 +39,7 @@ lou_fild01,240,354,4 script Mantis Researcher 4_M_OILMAN,{ mes "[Mantis Researcher]"; mes "Have you finished hunting the 50 Mantis?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Mantis Researcher]"; mes "Hmm, I don't think you've hunted 50 yet."; @@ -53,7 +53,7 @@ lou_fild01,240,354,4 script Mantis Researcher 4_M_OILMAN,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Mantis Researcher]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ lou_fild01,240,354,4 script Mantis Researcher 4_M_OILMAN,{ mes "You are here to help me right?"; mes "If not, i don't know what to do with the Monsters in this Place!"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Mantis Researcher]"; mes "Great! I knew the moment i saw you that i can count on you!"; @@ -88,7 +88,7 @@ lou_fild01,240,354,4 script Mantis Researcher 4_M_OILMAN,{ mes "[Mantis Researcher]"; mes "So, would you still like to help me?"; next; - switch(select("Sure:Cancel")) { + switch(select("Sure", "Cancel")) { case 1: if (BaseLevel > 70) { mes "[Mantis Researcher]"; diff --git a/npc/pre-re/quests/collection/quest_pecopeco.txt b/npc/pre-re/quests/collection/quest_pecopeco.txt index 32c595c92..feebff009 100644 --- a/npc/pre-re/quests/collection/quest_pecopeco.txt +++ b/npc/pre-re/quests/collection/quest_pecopeco.txt @@ -38,7 +38,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ mes "[Gregor]"; mes "Have you finished hunting the 50 Peco Pecos?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Gregor]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Gregor]"; mes "Ok then, well come back here if you change your mind."; @@ -79,7 +79,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ mes "[Gregor]"; mes "Have you finished hunting the 50 Peco Pecos?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Gregor]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -93,7 +93,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Gregor]"; mes "Ok then, well come back here if you change your mind."; @@ -121,7 +121,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ mes "[Gregor]"; mes "Have you finished hunting the 150 Peco Pecos?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Gregor]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -135,7 +135,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Gregor]"; mes "Ok then, well come back here if you change your mind."; @@ -177,7 +177,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ mes "[Gregor]"; mes "Can you do me a favor please?"; next; - switch(select("What kind of favor?:No")) { + switch(select("What kind of favor?", "No")) { case 1: mes "[Gregor]"; mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities."; @@ -187,13 +187,13 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ mes "I think I'll feel safer..."; mes "Please..."; next; - switch(select("Gather Items:Hunt Peco Pecos:Cancel")) { + switch(select("Gather Items", "Hunt Peco Pecos", "Cancel")) { case 1: // Item turn in mes "[Gregor]"; mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research..."; next; - switch(select("I have some Bill of Birds:What did you need?")) { + switch(select("I have some Bill of Birds", "What did you need?")) { case 1: if (countitem(Bill_Of_Birds) > 24) { mes "[Gregor]"; @@ -224,7 +224,7 @@ moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ mes "Ah, ok I think you can help me out by hunting some Peco Pecos."; mes "How many would you like to hunt?"; next; - switch(select("50 Peco Pecos:100 Peco Pecos:150 Peco Pecos")) { + switch(select("50 Peco Pecos", "100 Peco Pecos", "150 Peco Pecos")) { case 1: mes "[Gregor]"; mes "Come back when you've finished your task and I will give you a small reward."; diff --git a/npc/pre-re/quests/collection/quest_pupa.txt b/npc/pre-re/quests/collection/quest_pupa.txt index 5868fae84..28b4ff67a 100644 --- a/npc/pre-re/quests/collection/quest_pupa.txt +++ b/npc/pre-re/quests/collection/quest_pupa.txt @@ -38,7 +38,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ mes "[Halgus]"; mes "Have you gotten rid of the Pupa?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Halgus]"; mes "Hmm, I don't think you've gotten rid of 50 Pupa yet..."; @@ -52,7 +52,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Halgus]"; mes "Ok then, well come back here if you change your mind."; @@ -79,7 +79,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ mes "[Halgus]"; mes "Have you gotten rid of the Pupa?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Halgus]"; mes "Hmm, I don't think you've gotten rid of 100 Pupa yet..."; @@ -93,7 +93,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Halgus]"; mes "Ok then, well come back here if you change your mind."; @@ -121,7 +121,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ mes "[Halgus]"; mes "Have you gotten rid of the Pupa?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Halgus]"; mes "Hmm, I don't think you've gotten rid of 150 Pupa yet..."; @@ -135,7 +135,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Halgus]"; mes "Ok then, well come back here if you change your mind."; @@ -172,18 +172,18 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly."; mes "Do you mind helping me get rid of some Pupa to clear out this field?"; next; - switch(select("Sure, I don't mind:No")) { + switch(select("Sure, I don't mind", "No")) { case 1: mes "[Halgus]"; mes "Really? What would you like to do to help?"; next; - switch(select("Gather Items:Get rid of Pupa:Cancel")) { + switch(select("Gather Items", "Get rid of Pupa", "Cancel")) { case 1: // Item turn in mes "[Halgus]"; mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well."; next; - switch(select("I have Chrysalis:What did you need?")) { + switch(select("I have Chrysalis", "What did you need?")) { case 1: if (countitem(Chrysalis) > 24) { mes "[Halgus]"; @@ -209,7 +209,7 @@ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ mes "Thank you so much!"; mes "How many would you like to get rid of?"; next; - switch(select("50 Pupa:100 Pupa:150 Pupa")) { + switch(select("50 Pupa", "100 Pupa", "150 Pupa")) { case 1: mes "[Halgus]"; mes "If you can get rid of 50 of those Pupa from the field I will be grateful."; diff --git a/npc/pre-re/quests/collection/quest_zhupolong.txt b/npc/pre-re/quests/collection/quest_zhupolong.txt index 02a2366aa..87c1fc337 100644 --- a/npc/pre-re/quests/collection/quest_zhupolong.txt +++ b/npc/pre-re/quests/collection/quest_zhupolong.txt @@ -39,7 +39,7 @@ lou_dun02,161,264,4 script Dragon Hunter 4_M_JOB_HUNTER,{ mes "[Dragon Hunter]"; mes "Have you finished hunting the 50 Zhu Po Long?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Dragon Hunter]"; mes "Hmm, I don't think you've hunted 50 yet."; @@ -53,7 +53,7 @@ lou_dun02,161,264,4 script Dragon Hunter 4_M_JOB_HUNTER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Dragon Hunter]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ lou_dun02,161,264,4 script Dragon Hunter 4_M_JOB_HUNTER,{ mes "You are here to help me right?"; mes "If not, i don't know what to do with the Monsters in this Place!"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Dragon Hunter]"; mes "Great! I knew the moment i saw you that i can count on you!"; @@ -88,7 +88,7 @@ lou_dun02,161,264,4 script Dragon Hunter 4_M_JOB_HUNTER,{ mes "[Dragon Hunter]"; mes "So, would you still like to help me?"; next; - switch(select("Sure:Cancel")) { + switch(select("Sure", "Cancel")) { case 1: if (BaseLevel > 90) { mes "[Dragon Hunter]"; diff --git a/npc/pre-re/quests/skills/novice_skills.txt b/npc/pre-re/quests/skills/novice_skills.txt index a22a8c5e5..7a4f85396 100644 --- a/npc/pre-re/quests/skills/novice_skills.txt +++ b/npc/pre-re/quests/skills/novice_skills.txt @@ -46,7 +46,7 @@ prt_in,234,133,4 script Nami 1_F_01,{ mes "Actually, I'm really good."; mes "Do you want me to try on you? ? ? . ."; next; - switch (select("Continue conversation:Slowly slink away. . . .")) { + switch (select("Continue conversation", "Slowly slink away. . . .")) { case 1: if ((skill_nov >= 0) && (skill_nov <= 2)) { switch (skill_nov) { |