diff options
Diffstat (limited to 'npc/pre-re/quests')
-rw-r--r-- | npc/pre-re/quests/quests_brasilis.txt | 4429 | ||||
-rw-r--r-- | npc/pre-re/quests/quests_dewata.txt | 2398 | ||||
-rw-r--r-- | npc/pre-re/quests/quests_dicastes.txt | 6557 |
3 files changed, 0 insertions, 13384 deletions
diff --git a/npc/pre-re/quests/quests_brasilis.txt b/npc/pre-re/quests/quests_brasilis.txt deleted file mode 100644 index 19f9f8881..000000000 --- a/npc/pre-re/quests/quests_brasilis.txt +++ /dev/null @@ -1,4429 +0,0 @@ -//===== rAthena Script ======================================= -//= Brasilis Qiests -//===== By =================================================== -//= L0ne_W0lf -//===== Version ============================================== -//= 1.1 -//===== Compatible With ====================================== -//= rAthena SVN -//===== Description ========================================== -//= [Translated from the Official] -//= Lost Puppies (Repeatable, 24 hours.) -//= Suspicious Beach (Repeatable, 24 hours / iRO/cRO version.) -//= Guarana Candy Quest -//= Brasilis Water Lily Quest -//= Brasilis Dungeon Access Quest -//= Iara (Buff reward. Repeatable, 24 hours.) -//===== Comments ============================================= -//= 1.0 First version. -//= 1.1 Hydra Ball (12408) -//============================================================ - -// Lost Puppies, Original file: dogdog.sc -//============================================================ -brasilis,297,307,5 script Angelo#br 50,{ - if (BaseLevel < 40) { - mes "[Angelo]"; - mes "Pets went out the village~!!"; - mes "Gosh... what can I do... ?"; - close; - } - if (checkquest(9032,PLAYTIME) == 2) { - erasequest 9032; - } - if (checkquest(9032,PLAYTIME) == 0) { - mes "[Angelo]"; - mes "The day is not finished yet."; - mes "You can only help once a day. Hehe."; - close; - } - if (checkquest(9030) == 1) { - mes "[Angelo]"; - mes "My pets are in the field outside of the village."; - mes "Why did they leave? Please find them."; - close; - } - if (checkquest(9031) == 1) { - mes "[Angelo]"; - mes "Oh, thank you. You found all of 3 puppies."; - mes "Thanks a lot."; - mes "I hope this is useful to you. hoho."; - getexp 50000,0; - erasequest 9031; - setquest 9032; - set .@rand,rand(1,10); - if (.@rand < 5) { - specialeffect2 EF_ASSUMPTIO; - //ConsumeSpecialItem Yggdrasilberry - } else if (.@rand < 9) { - specialeffect2 EF_ASSUMPTIO; - //ConsumeSpecialItem Yggdrasilberry - getitem 504,2; //White_Potion - } else { - specialeffect2 EF_ASSUMPTIO; - //ConsumeSpecialItem Yggdrasilberry - getitem 608,1; //Seed_Of_Yggdrasil - } - close; - } - mes "[Angelo]"; - mes "Are you an adventurer? You came here right on time."; - mes "Puppies have been disappearing."; - mes "And someone said that they saw them out on the field just outside the village...."; - next; - mes "[Angelo]"; - mes "It's pretty difficult and dangerous to find 'em."; - mes "You have to find ^0000FF3 puppies^000000."; - setquest 9030; - close; - -OnInit: - initnpctimer; - end; - -OnTimer10000: - stopnpctimer; - donpcevent "Angelo#br::OnGo"; - end; - -OnGo: - emotion e_gasp; - initnpctimer; - end; -} - -bra_fild01,98,96,3 script Puppy#a1 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - if (rand(1,2) == 1) { - donpcevent "Puppy#a2::OnEnable"; - hideonnpc "Puppy#a1"; - } else { - donpcevent "Puppy#a3::OnEnable"; - hideonnpc "Puppy#a1"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - if (rand(1,2) == 1) { - donpcevent "Puppy#a2::OnEnable"; - hideonnpc "Puppy#a1"; - } else { - donpcevent "Puppy#a3::OnEnable"; - hideonnpc "Puppy#a1"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnEnable: - hideoffnpc "Puppy#a1"; - end; - -OnDisable: - hideonnpc "Puppy#a1"; - end; -} - -bra_fild01,59,116,5 script Puppy#a2 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - if (rand(1,2) == 1) { - donpcevent "Puppy#a1::OnEnable"; - hideonnpc "Puppy#a2"; - } else { - donpcevent "Puppy#a3::OnEnable"; - hideonnpc "Puppy#a2"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - if (rand(1,2) == 1) { - donpcevent "Puppy#a1::OnEnable"; - hideonnpc "Puppy#a2"; - } else { - donpcevent "Puppy#a3::OnEnable"; - hideonnpc "Puppy#a2"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnInit: - hideonnpc "Puppy#a2"; - end; - -OnEnable: - hideoffnpc "Puppy#a2"; - end; - -OnDisable: - hideonnpc "Puppy#a2"; - end; -} - -bra_fild01,62,142,3 script Puppy#a3 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - if (rand(1,2) == 1) { - donpcevent "Puppy#a1::OnEnable"; - hideonnpc "Puppy#a3"; - } else { - donpcevent "Puppy#a2::OnEnable"; - hideonnpc "Puppy#a3"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - if (rand(1,2) == 1) { - donpcevent "Puppy#a1::OnEnable"; - hideonnpc "Puppy#a3"; - } else { - donpcevent "Puppy#a2::OnEnable"; - hideonnpc "Puppy#a3"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnInit: - hideonnpc "Puppy#a3"; - end; - -OnEnable: - hideoffnpc "Puppy#a3"; - end; - -OnDisable: - hideonnpc "Puppy#a3"; - end; -} - -bra_fild01,80,163,3 script Puppy#b1 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - if (rand(1,2) == 1) { - donpcevent "Puppy#b2::OnEnable"; - hideonnpc "Puppy#b1"; - } else { - donpcevent "Puppy#b3::OnEnable"; - hideonnpc "Puppy#b1"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - if (rand(1,2) == 1) { - donpcevent "Puppy#b2::OnEnable"; - hideonnpc "Puppy#b1"; - } else { - donpcevent "Puppy#b3::OnEnable"; - hideonnpc "Puppy#b1"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnEnable: - hideoffnpc "Puppy#b1"; - end; - -OnDisable: - hideonnpc "Puppy#b1"; - end; -} - -bra_fild01,73,210,3 script Puppy#b2 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - if (rand(1,2) == 1) { - donpcevent "Puppy#b1::OnEnable"; - hideonnpc "Puppy#b2"; - } else { - donpcevent "Puppy#b3::OnEnable"; - hideonnpc "Puppy#b2"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - if (rand(1,2) == 1) { - donpcevent "Puppy#b1::OnEnable"; - hideonnpc "Puppy#b2"; - } else { - donpcevent "Puppy#b3::OnEnable"; - hideonnpc "Puppy#b2"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnInit: - hideonnpc "Puppy#b2"; - end; - -OnEnable: - hideoffnpc "Puppy#b2"; - end; - -OnDisable: - hideonnpc "Puppy#b2"; - end; -} - -bra_fild01,80,210,3 script Puppy#b3 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - if (rand(1,2) == 1) { - donpcevent "Puppy#b1::OnEnable"; - hideonnpc "Puppy#b3"; - } else { - donpcevent "Puppy#b2::OnEnable"; - hideonnpc "Puppy#b3"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - if (rand(1,2) == 1) { - donpcevent "Puppy#b1::OnEnable"; - hideonnpc "Puppy#b3"; - } else { - donpcevent "Puppy#b2::OnEnable"; - hideonnpc "Puppy#b3"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnInit: - hideonnpc "Puppy#b3"; - end; - -OnEnable: - hideoffnpc "Puppy#b3"; - end; - -OnDisable: - hideonnpc "Puppy#b3"; - end; -} - -bra_fild01,38,235,3 script Puppy#c1 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - set rand(1,2), rand(1,2); - if (rand(1,2) == 1) { - donpcevent "Puppy#c2::OnEnable"; - hideonnpc "Puppy#c1"; - } else { - donpcevent "Puppy#c3::OnEnable"; - hideonnpc "Puppy#c1"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set rand(1,2), rand(1,2); - if (rand(1,2) == 1) { - donpcevent "Puppy#c2::OnEnable"; - hideonnpc "Puppy#c1"; - } else { - donpcevent "Puppy#c3::OnEnable"; - hideonnpc "Puppy#c1"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnEnable: - hideoffnpc "Puppy#c1"; - end; - -OnDisable: - hideonnpc "Puppy#c1"; - end; -} - -bra_fild01,307,64,3 script Puppy#c2 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - if (rand(1,2) == 1) { - donpcevent "Puppy#c1::OnEnable"; - hideonnpc "Puppy#c2"; - } else { - donpcevent "Puppy#c3::OnEnable"; - hideonnpc "Puppy#c2"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - set rand(1,2), rand(1,2); - if (rand(1,2) == 1) { - donpcevent "Puppy#c1::OnEnable"; - hideonnpc "Puppy#c2"; - } else { - donpcevent "Puppy#c3::OnEnable"; - hideonnpc "Puppy#c2"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnInit: - hideonnpc "Puppy#c2"; - end; - -OnEnable: - hideoffnpc "Puppy#c2"; - end; - -OnDisable: - hideonnpc "Puppy#c2"; - end; -} - -bra_fild01,260,60,3 script Puppy#c3 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - if (rand(1,2) == 1) { - donpcevent "Puppy#c1::OnEnable"; - hideonnpc "Puppy#c3"; - } else { - donpcevent "Puppy#c2::OnEnable"; - hideonnpc "Puppy#c3"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - if (rand(1,2) == 1) { - donpcevent "Puppy#c1::OnEnable"; - hideonnpc "Puppy#c3"; - } else { - donpcevent "Puppy#c2::OnEnable"; - hideonnpc "Puppy#c3"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnInit: - hideonnpc "Puppy#c3"; - end; - -OnEnable: - hideoffnpc "Puppy#c3"; - end; - -OnDisable: - hideonnpc "Puppy#c3"; - end; -} - -bra_fild01,234,101,3 script Puppy#d1 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - if (rand(1,2) == 1) { - donpcevent "Puppy#d2::OnEnable"; - hideonnpc "Puppy#d1"; - } else { - donpcevent "Puppy#d3::OnEnable"; - hideonnpc "Puppy#d1"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - if (rand(1,2) == 1) { - donpcevent "Puppy#d2::OnEnable"; - hideonnpc "Puppy#d1"; - } else { - donpcevent "Puppy#d3::OnEnable"; - hideonnpc "Puppy#d1"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnEnable: - hideoffnpc "Puppy#d1"; - end; - -OnDisable: - hideonnpc "Puppy#d1"; - end; -} - -bra_fild01,200,84,3 script Puppy#d2 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - if (rand(1,2) == 1) { - donpcevent "Puppy#d1::OnEnable"; - hideonnpc "Puppy#d2"; - } else { - donpcevent "Puppy#d3::OnEnable"; - hideonnpc "Puppy#d2"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - if (rand(1,2) == 1) { - donpcevent "Puppy#d1::OnEnable"; - hideonnpc "Puppy#d2"; - } else { - donpcevent "Puppy#d3::OnEnable"; - hideonnpc "Puppy#d2"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnInit: - hideonnpc "Puppy#d2"; - end; - -OnEnable: - hideoffnpc "Puppy#d2"; - end; - -OnDisable: - hideonnpc "Puppy#d2"; - end; -} - -bra_fild01,176,63,5 script Puppy#d3 81,{ - if (checkquest(9030) == 1) { - if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; - next; - set brazil_kid,brazil_kid+1; - if (brazil_kid == 3) { - mes "[" + strcharinfo(0) + "]"; - mes "Good. I found all 3 puppies."; - mes "Now I need to go tell Angelo."; - set brazil_kid,0; - erasequest 9030; - setquest 9031; - if (rand(1,2) == 1) { - donpcevent "Puppy#d1::OnEnable"; - hideonnpc "Puppy#d3"; - } else { - donpcevent "Puppy#d2::OnEnable"; - hideonnpc "Puppy#d3"; - } - close; - } - mes "[" + strcharinfo(0) + "]"; - mes "Ah... who's a good puppy?"; - mes "Ok, where are the others?"; - if (rand(1,2) == 1) { - donpcevent "Puppy#d1::OnEnable"; - hideonnpc "Puppy#d3"; - } else { - donpcevent "Puppy#d2::OnEnable"; - hideonnpc "Puppy#d3"; - } - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - } - mes "[Puppy]"; - mes "bow! wow wow!"; - close; - -OnInit: - hideonnpc "Puppy#d3"; - end; - -OnEnable: - hideoffnpc "Puppy#d3"; - end; - -OnDisable: - hideonnpc "Puppy#d3"; - end; -} - -// Suspicious Beach, original file: Suspicious_Beach.sc -//============================================================ -brasilis,192,133,6 script Lucia#brasilis 478,{ - /* -------------- Hydra Ball ------------------------- - if (countitem(12408) > 0) { - delitem 12408,1; //Leaf_Cat_Ball - getitem 12408,1; //Leaf_Cat_Ball - } - else if (countitem(6221) > 0) { - delitem 6221,1; //Mystic_Leaf_Cat_Ball - getitem 6221,1; //Mystic_Leaf_Cat_Ball - } - --------------------------------------------------- */ - if (BaseLevel < 40) { - mes "[Lucia]"; - mes "Hello."; - mes "I'm worried about ^FF0000Strange Hydra^000000's on"; - mes "the south beach."; - mes "I hope some experienced adventurers"; - mes "will come to help."; - emotion e_sigh; - close; - } - else { - set .@nQState1,checkquest(9028); - set .@nQState2,checkquest(9029); - if (.@nQState1 == 0) { - mes "[Lucia]"; - mes "Hello."; - mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?"; - next; - switch(select("Yes.:No.:^006400What is happening here?^000000")) { - case 1: - setquest 9028; - getitem 12408,1; //Hydra_Ball - mes "[Lucia]"; - mes "Here, take this ^006400Hydra Ball^000000."; - mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000"; - mes "I hope you can do it~!"; - close; - case 2: - mes "[Lucia]"; - mes "Ah, I misunderstood."; - mes "See you then."; - close; - case 3: - mes "[Lucia]"; - mes "One day ^FF0000Strange Hydra^000000s"; - mes "came here and surrounded the town."; - mes "We're not sure what attracted them but some say that it's because of you adventurers."; - next; - mes "[Lucia]"; - mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; - mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; - next; - mes "[Lucia]"; - mes "If you still have the ^006400Hydra Ball^000000,"; - mes "please use it on the ^FF0000Strange Hydra^000000s that"; - mes "you can find at the beach."; - mes "If you are lucky, the tool will work perfectly."; - next; - mes "[Lucia]"; - mes "I hope many adventurers"; - mes "volunteer for this job."; - mes " "; - mes "I really hate Hydra!"; - emotion e_sob; - close; - } - } - else if ((.@nQState1 == 0) || (.@nQState1 == 1)) { - if (countitem(6221) > 0) { - mes "[Lucia]"; - mes "Hello, you really did it!"; - if (checkweight(11502,3)) { - //mes "I don't have enough ^006400Hydra Ball^000000s to give you."; //Poorly translated by iRO? - mes "I hope you will come"; - mes "again to help me."; - mes "Have a nice day~!"; - delitem 6221,1; //Mystic_Leaf_Cat_Ball - completequest 9028; - //recall_completequest 9029; - if (.@nQState2 > -1) erasequest 9029; - setquest 9029; - //ConsumeSpecialItem Yggdrasilberry - percentheal 100,100; - //ConsumeSpecialItem Luk_Dish05 - sc_start SC_LUKFOOD, 1200000, 5; percentheal 5,2; - //ConsumeSpecialItem Vit_Dish05 - sc_start SC_VITFOOD, 1200000, 5; percentheal 10,0; - //ConsumeSpecialItem Dex_Dish05 - sc_start SC_DEXFOOD, 1200000, 5; percentheal 5,5; - getitem 11502,3; //Light_Blue_Pot - close; - } - else { - mes " "; - mes "I'd like to reward you,"; - mes "however your bags are full."; - mes "Please make room and come back!"; - close; - } - } - else { - mes "[Lucia]"; - if (countitem(12408) < 1) { - mes "Did you need another ^006400Hydra Ball^000000?"; - mes "I will give you one more."; - getitem 12408,1; //Leaf_Cat_Ball - close; - } - else { - mes "Any problems?"; - next; - switch(select("No.:^006400Tell me again what happened^000000")) { - case 1: - mes "[Lucia]"; - mes "Ok, please do me a favor."; - close; - case 2: - mes "[Lucia]"; - mes "One day ^FF0000Strange Hydra^000000s"; - mes "came here and surrounded the town."; - mes "We're not sure what attracted them but some say that it's because of you adventurers."; - next; - mes "[Lucia]"; - mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; - mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; - next; - mes "[Lucia]"; - mes "If you still have the ^006400Hydra Ball^000000,"; - mes "please use it on the ^FF0000Strange Hydra^000000s that"; - mes "you can find at the beach."; - mes "If you are lucky, the tool will work perfectly."; - next; - mes "[Lucia]"; - mes "I hope many adventurers"; - mes "volunteer for this job."; - mes " "; - mes "I really hate Hydra!"; - emotion e_sob; - close; - } - } - } - } - else { - mes "[Lucia]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back."; - set .@nCheckTime,checkquest(9029,PLAYTIME); - if ((.@nCheckTime == 0) || (.@nCheckTime == 1)) { - mes "I'm so grateful for your help."; - mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000"; - mes "Please come at the appropriate time."; - close; - } - else { - //recall_completequest 9028; - if (.@nQState1 > -1) erasequest 9028; - completequest 9029; - mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?"; - next; - switch(select("Yes.:No.:^006400What is happening here?^000000")) { - case 1: - setquest 9028; - getitem 12408,1; //Leaf_Cat_Ball - mes "[Lucia]"; - mes "Here, take this ^006400Hydra Ball^000000."; - mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000"; - mes "I hope you can do it~!"; - close; - case 2: - mes "[Lucia]"; - mes "Ah, I misunderstood."; - mes "See you then."; - close; - case 3: - mes "[Lucia]"; - mes "One day ^FF0000Strange Hydra^000000s"; - mes "came here and surrounded the town."; - mes "We're not sure what attracted them but some say that it's because of you adventurers."; - next; - mes "[Lucia]"; - mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; - mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; - next; - mes "[Lucia]"; - mes "If you still have the ^006400Hydra Ball^000000,"; - mes "please use it on the ^FF0000Strange Hydra^000000s that"; - mes "you can find at the beach."; - mes "If you are lucky, the tool will work perfectly."; - next; - mes "[Lucia]"; - mes "I hope many adventurers"; - mes "volunteer for this job."; - mes " "; - mes "I really hate Hydra!"; - emotion e_sob; - close; - } - } - } - } - end; - -OnInit: - initnpctimer; - end; - -OnTimer7000: - emotion e_gasp; - stopnpctimer; - initnpctimer; - end; -} - -// Guarana Quest, Original file: brazil_tre.sc -//============================================================ -brasilis,187,162,5 script Candy Maker 476,{ - if (!checkweight(1201,1)) { - mes "- You can't start the quest. Please reduce the weight in your inventory. -"; - close; - } - if (brazil_gua == 0) { - mes "[Candy Maker]"; - mes "Yo, do you know a berry called ^FF0000Guarana^000000?"; - next; - mes "[Candy Maker]"; - mes "Guarana is a really special berry raised in a specific area, it relieves physical fatigue, and gives power to the body. It even detoxes waste from the body."; - next; - mes "[Candy Maker]"; - mes "I used to sell the candy made of it back in the day."; - mes "I got a prize sometimes every year in the <annual best product contest>. Those were the good 'ol days."; - next; - mes "[Candy Maker]"; - mes "Since then, the output of that fruit has reduced and the price has gone up so now candy ingredients were changed to coconuts or other tropical fruits instead. I miss the guarana candy."; - next; - switch(select("How can I taste this guarana candy?:End conversation.")) { - case 1: - mes "[Candy Maker]"; - mes "Hmm? I already sold out of all my old supply."; - next; - mes "[Candy Maker]"; - mes "But if you can find some guarana, I can make it for you."; - next; - switch(select("How do I find guarana?:End conversation.")) { - case 1: - mes "[Candy Maker]"; - mes "Will you find the guarana?? Hoooooh~"; - next; - mes "[Candy Maker]"; - mes "Can you find it?"; - mes "It's probably very expensive."; - mes "Trading isn't my thing. Let me think."; - next; - mes "[Candy Maker]"; - mes "Let me introduce you to someone with whom I used to do guarana business with."; - mes "He might still be dealing it."; - next; - mes "[Candy Maker]"; - mes "His name is Cherto."; - mes "If you can't find him in the city, go to museum."; - mes "He's a vain person so he likes to act big."; - mes "He's probably wandering in the museum trying to show off to someone for sure."; - set brazil_gua,1; - setquest 2192; - close; - case 2: - mes "[Candy Maker]"; - mes "Don't you want to try the guarana candy?"; - close; - } - case 2: - mes "[Candy Maker]"; - mes "Those were the good 'ole days..."; - close; - } - } - else if (brazil_gua == 1) { - mes "[Candy Maker]"; - mes "If you want to get the guarana, find Cherto."; - mes "Maybe he will be in the museum."; - close; - } - else if (brazil_gua == 10) { - if (!countitem(6237)) { - mes "- The guarana that I had has disappeared. -"; - close; - } - delitem 6237,1; //Guarana_Fruit - mes "[Candy Maker]"; - mes "Did you get the guarana?"; - next; - mes "- You give the guarana to him. -"; - next; - mes "[Candy Maker]"; - mes "Wow! You have special talent."; - mes "It's the best thing I have ever seen so far. Cool~!"; - next; - mes "[Candy Maker]"; - mes "Good, let's make the candy~!"; - mes "Long time no see my wonderful guarana candy..."; - next; - mes "- hash hash hash hash hash hash -"; - mes "- hash hash hash hash hash hash -"; - next; - mes "[Candy Maker]"; - mes "Look! It's the popular guarana candy."; - mes "Try to savor its amazing taste hey~ take it easy. hahaha!!"; - set brazil_gua,11; - completequest 2200; - getitem 12414,1; //Guarana_Candy - getexp 700000,100000; - close; - } - else if (brazil_gua == 11) { - mes "[Candy Maker]"; - mes "Guarana candy. That was the most unique masterpiece in my life for sure!"; - next; - mes "[Candy Maker]"; - mes "Since you helped me, guarana supply has been steadily rising."; - mes "So, naturally I'm back to making guarana candy."; - next; - mes "[Candy Maker]"; - mes "What about it? Wanna buy some?"; - mes "It's 4000 zeny each."; - next; - switch(select("Buy a Guarana Candy.:Cancel.")) { - case 1: - if (Zeny > 3999) { - mes "[Candy Maker]"; - mes "Here is a delicious guarana candy."; - set zeny,zeny-4000; - getitem 12414,1; //Guarana_Candy - close; - } - else { - mes "[Candy Maker]"; - mes "What? You should say before if you don't have money!"; - mes "Even if you are poor, I can't give this away for free."; - close; - } - case 2: - mes "[Candy Maker]"; - mes "Sometimes some people don't like it due to it's arousal effect."; - close; - } - close; - } - else { - mes "[Candy Maker]"; - mes "Guarana candy. That was the most unique masterpiece in my life for sure!"; - close; - } -} - -bra_in01,95,179,3 script Cherto 477,{ - if (brazil_gua == 0) { - mes "[Cherto]"; - mes "Hmm... hey man, you are from outside, aren't you?"; - next; - mes "[Cherto]"; - mes "Cherto can figure it out even if it's the first time. You can't trick Cherto."; - mes "Cherto has sharp eyes like an eagle! Hahaha!"; - next; - mes "[Cherto]"; - mes "Ok, ok. Yes, yes. I see!"; - next; - mes "[Cherto]"; - mes "Anyway, you arrived in Brasilis but don't know what to do?"; - mes "Am I right?"; - mes "You don't know how fortunate you are to have found a really proper helper as myself."; - next; - mes "[Cherto]"; - mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?"; - mes "Cherto, I can read and figure out all at once! That is written in your face!"; - next; - mes "[Cherto]"; - mes "Cherto would love to stay here and explain everything to you but he is a busy man."; - close; - } - else if (brazil_gua == 1) { - mes "[Cherto]"; - mes "Hmm... hey man, you are from outside, aren't you?"; - next; - mes "[Cherto]"; - mes "Cherto can figure it out even if it's the first time. You can't trick Cherto."; - mes "Cherto has sharp eyes like an eagle! Hahaha!"; - next; - mes "[Cherto]"; - mes "Ok, ok. Yes, yes. I see!"; - next; - mes "[Cherto]"; - mes "Anyway, you arrived in Brasilis but don't know what to do?"; - mes "Am I right?"; - mes "You don't know how fortunate you are to have found a really proper helper as myself."; - next; - mes "[Cherto]"; - mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?"; - mes "Cherto, I can read and figure out all at once! That is written in your face!"; - next; - mes "[Cherto]"; - mes "If you have a curious thing to ask to Cherto. Cherto will be kind enough to answer."; - next; - select("Guarana?"); - mes "[Cherto]"; - mes "What? Do you want to find a guarana?"; - next; - mes "[Cherto]"; - mes "Guarana is only raised in this area, it has a soft inside and is coverd with a light fur."; - mes "It seems a little bit weird but the flower is really big and smells beautiful."; - next; - mes "[Cherto]"; - mes "A long time ago, guarana was used to relieve desease and thirst. But recently it's getting popular to revitalize body power and increase blood circulation."; - next; - mes "[Cherto]"; - mes "Although it has such great effects, Cherto is sorry to inform you that we can't get it anymore."; - next; - select("Whaaaat??"); - mes "[Cherto]"; - mes "For a while now, guarana berries haven't been growing here."; - next; - mes "[Cherto]"; - mes "Even if Cherto managed to find one, it will rot quickly."; - next; - mes "[Cherto]"; - mes "If only it didn't happen!"; - next; - select("What are you talking about?"); - mes "[Cherto]"; - mes "Quiet!!!!!!!!!!!!!!!!"; - mes "This story has been forbidden! Someone might be listening to our conversation..."; - next; - mes "[Cherto]"; - mes "If Cherto tells you, you might get us into trouble. But you look like you really wanna know so let me give you a tip."; - mes "Come closer. Cherto will whisper so nobody can listen in."; - set brazil_gua,2; - close; - } - else if (brazil_gua == 2) { - mes "[Cherto]"; - mes "A Guarana boy was born."; - next; - select("Guarana kid?"); - mes "[Cherto]"; - mes "There was woman who was an expert botanist."; - mes "The woman was really popular to all living creatures."; - next; - mes "[Cherto]"; - mes "At around the time her baby was born, she started a guarana farm. For some reason, her brothers were jealous so they destroyed the farm and disappeared."; - mes "That kind of story..."; - next; - mes "[Cherto]"; - mes "We can't be sure that baby was born in the world but since that time, all guarana in Brasilis disappeared."; - next; - mes "[Cherto]"; - mes "Who is the guarana kid?"; - mes "Pedro who is famous as a greedy man?"; - mes "Meto who can't endure about all the fruits?"; - mes "Hovenue who is gloomy?"; - mes "They might know~!"; - next; - mes "[Cherto]"; - mes "What about you?"; - mes "Who is the guarana kid?"; - mes "Will you figure out it? hohohhhhh~"; - set brazil_gua,3; - changequest 2192,2193; - close; - } - else if (brazil_gua == 3) { - mes "[Cherto]"; - mes "Can you find the guarana kid?"; - mes "Maybe yes? Maybe no?"; - close; - } - else if (brazil_gua == 4) { - mes "[Cherto]"; - mes "Did you find guarana kid?"; - next; - mes "- I tell Cherto about the kid making animal-like sounds. -"; - next; - mes "[Cherto]"; - mes "Hoooh. That's unbelivable."; - mes "That kid might be a guarana kid. Sure..."; - mes "According to the story the kid can have conversations with animals."; - next; - mes "[Cherto]"; - mes "If he can make crying sounds of animals, they might be able to converse!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Now, what can I do?"; - mes "If he is the kid from the legend, is there any way to raise the guarana again?"; - next; - mes "[Cherto]"; - mes "Haha!! What'd Cherto say?"; - mes "Cherto knows all~!!"; - mes "Cherto's already thought"; - mes "of the next step."; - next; - mes "[Cherto]"; - mes "In Brasilis there is an expert Mage."; - mes "His name is Paje."; - mes "Take this note over to him."; - mes "He will show the solution for you and the kid."; - set brazil_gua,5; - changequest 2194,2195; - close; - } - else { - mes "[Cherto]"; - mes "hoho tickle~tickle~~~~!!!"; - close; - } -} - -brasilis,203,64,3 script Strange Kid#bra 706,{ - if (brazil_gua < 3) { - mes "[Strange Kid]"; - mes "................"; - close; - } - else if (brazil_gua == 3) { - mes "[Strange Kid]"; - mes "................"; - next; - switch(select("Try to talk.:Pretend to pass by.")) { - case 1: - break; - case 2: - mes "[Strange Kid]"; - mes "................"; - close; - } - mes "What can I say to him?"; - next; - while(1) { - switch(select("What's your name?:How old are you?:What are you doing?:End conversation.")) { - case 1: - mes "[Strange Kid]"; - mes "Kaaaaaaao~"; - mes "Grrrrrrrrr - kaaan-"; - next; - break; - case 2: - mes "[Strange Kid]"; - mes "Booooowoooooo-"; - mes "Booooowoooooo- -"; - next; - break; - case 3: - mes "[Strange Kid]"; - mes "chamber pot braeee chamber pot brae chamber pot brae -"; - mes "Bbeeeebbeee -"; - next; - break; - case 4: - mes "[Strange Kid]"; - mes "Kaaaaaaao~"; - mes "Grrrrrrrrr - kaaan-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "He makes strange sound like an animals."; - mes "Should I ask advice from Cherto?"; - set brazil_gua,4; - changequest 2193,2194; - close; - } - } - } - else if (brazil_gua == 4) { - mes "["+strcharinfo(0)+"]"; - mes "He makes strange sounds like an animal."; - mes "Should I ask advice from Cherto?"; - close; - } - else if ((brazil_gua > 4) && (brazil_gua < 9)) { - mes "[Strange Kid]"; - mes "Ah...? ah.....?"; - close; - } - else if (brazil_gua == 9) { - mes "[Strange Kid]"; - mes "ah... ahah....."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I don't have a story but there are lots of friends waiting outside."; - next; - mes "- You give the feather, fresh meat and branch of grapes to the kid -"; - next; - mes "[Strange Kid]"; - mes "Ah............."; - next; - mes "[Strange Kid]"; - mes "Un, uhh...."; - mes "mooo... mommy....."; - next; - mes "[Strange Kid]"; - mes "Ah.........."; - mes "bird...."; - mes "mon, mon, mon...key......"; - mes "boo, booow..........."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Dog?!"; - mes "kkk yes. Lots of friends want to meet you."; - mes "Don't be lonely anymore and be happy with your friends."; - next; - mes "[Strange Kid]"; - mes "ah....he...hehe...."; - next; - mes "- He starts to smile lightly and laughs. -"; - next; - mes "[Strange Kid]"; - mes "Ye......yes......."; - mes "tha... than......thank......yo.........you."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Alright such a cute smile!"; - mes "Be a happy kid as always."; - next; - mes "[Strange Kid]"; - mes "Uh......"; - next; - mes "["+strcharinfo(0)+"]"; - mes "what?"; - next; - mes "[Strange Kid]"; - mes "hey.........."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Do you want to say anything?"; - next; - mes "- You get closer and pretend to take caution. -"; - next; - emotion e_kis; - mes "(kiss~)"; - next; - mes "- The kid laughs again lightly then puts something in your hand. -"; - next; - mes "- It's a fresh berry that's colored red and hard. -"; - next; - mes "[Strange Kid]"; - mes "ga...ra..........na..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oops, guarana berry?"; - mes "Ah! Thank you very much!"; - emotion e_kis2,1; - emotion e_heh; - next; - mes "["+strcharinfo(0)+"]"; - mes "If I have this, I can make a guarana candy."; - mes "I better find that Candy Maker!"; - set brazil_gua,10; - changequest 2199,2200; - getitem 6237,1; //Guarana_Fruit - close; - } - else if (brazil_gua == 10) { - if (!countitem(6237)) { - mes "[Strange Kid]"; - mes "He........."; - getitem 6237,1; //Guarana_Fruit - close; - } - } - else { - mes "- The kid is smiling. -"; - close; - } - end; -} - -brasilis,56,224,7 script Mage Paje#bra 704,{ - if (brazil_gua < 5) { - mes "[Mage Paje]"; - mes "Abracadabra~"; - set .@cspr_bra,rand(1,3); - if (.@cspr_bra == 1) { - specialeffect EF_POISONHIT,AREA,"Poring#bra"; - setnpcdisplay "Poring#bra",876; - } - else if (.@cspr_bra == 2) { - specialeffect EF_POISONHIT,AREA,"Poring#bra"; - setnpcdisplay "Poring#bra",800; - } - else { - specialeffect EF_POISONHIT,AREA,"Poring#bra"; - setnpcdisplay "Poring#bra",909; - } - close; - } - else if (brazil_gua == 5) { - mes "[Mage Paje]"; - mes "Abracadabra~"; - set .@cspr_bra,rand(1,3); - if (.@cspr_bra == 1) { - specialeffect EF_POISONHIT,AREA,"Poring#bra"; - setnpcdisplay "Poring#bra",876; - } - else if (.@cspr_bra == 2) { - specialeffect EF_POISONHIT,AREA,"Poring#bra"; - setnpcdisplay "Poring#bra",800; - } - else { - specialeffect EF_POISONHIT,AREA,"Poring#bra"; - setnpcdisplay "Poring#bra",909; - } - next; - mes "[Mage Paje]"; - mes "Ohoooh~!"; - mes "I have a guest."; - mes "Good to see you."; - mes "I am the Mage Paje."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hello. Mr. Cherto told me to find you."; - next; - mes "[Mage Paje]"; - mes "Um.. Mr. Cherto? What's happened?"; - mes "Have you come here to ask about lots of weird rumors?"; - next; - mes "- You give the note to Paje-"; - next; - mes "[Mage Paje]"; - mes "Ohoooh~"; - mes "Hmm gosh.. that's what happened."; - next; - mes "[Mage Paje]"; - mes "I can't help you directly."; - mes "But I will give you simple magic so you can figure it out by yourself."; - next; - select("What kind of magic?"); - mes "[Mage Paje]"; - mes "It's a magic that will make you appear as an animal to other animals. Pretty cool huh?"; - next; - mes "[Mage Paje]"; - mes "Ok~ I will give you the magic."; - mes "Most animals are really sensitive so they might be aware of it. Find a Toucan in the field that's oblivious to the spell. You'll know when you talk to it."; - next; - mes "[Mage Paje]"; - mes "Good luck~!"; - set brazil_gua,6; - changequest 2195,2196; - specialeffect2 EF_ASSUMPTIO; - close; - } - else { - mes "[Mage Paje]"; - mes "Abrakatabra~"; - set .@cspr_bra,rand(1,3); - if (.@cspr_bra == 1) { - specialeffect EF_POISONHIT,AREA,"Poring#bra"; - setnpcdisplay "Poring#bra",876; - } - else if (.@cspr_bra == 2) { - specialeffect EF_POISONHIT,AREA,"Poring#bra"; - setnpcdisplay "Poring#bra",800; - } - else { - specialeffect EF_POISONHIT,AREA,"Poring#bra"; - setnpcdisplay "Poring#bra",909; - } - close; - } - end; -} - -brasilis,59,226,3 script Poring#bra 909,{ - end; -} - -bra_fild01,75,83,5 script Toucan#bra 2073,2,2,{ -OnTouch: - if (brazil_gua == 6) { - mes "[Toucan]"; - mes "Baaeecc!"; - mes "I've never seen you before."; - mes "Baaeec!"; - next; - mes "[Toucan]"; - mes "It's the middle of the new and old continent... I know I've never seen you before but you seem familiar, like a woman dancing a samba. "; - next; - select("What are you talking about?"); - mes "[Toucan]"; - mes "I can feel some similar power like guarana kid. bbaaaeeeccc!"; - next; - mes "[Toucan]"; - mes "That kid has had a really lonely time, baaecc! Perhaps you are a friend of him? Baaeec!!"; - next; - select("Not yet... but I want to be a friend."); - mes "[Toucan]"; - mes "The kid who received care from guarana woman is also a friend of animals. Bbaaeecc!"; - next; - mes "[Toucan]"; - mes "I'd like to give the symbol of a toucan representative for the kid. Bbaaeecc!"; - next; - mes "[Toucan]"; - mes "If you want to relieve his loneliness, can you help me?"; - next; - select("Absolutely!"); - mes "[Toucan]"; - mes "It's my feather."; - mes "Send it to the kid."; - mes "We will keep our promise of friendship between guarana kid and Toucan forever. Bbaaeecc!"; - next; - mes "- You take a feather from Toucan. - "; - next; - mes "[Toucan]"; - mes "There have to be others around here like me."; - mes "Why don't you find a jaguar Bbaaeecc!"; - next; - mes "[Toucan]"; - mes "I will give a blessing from Toucan to you."; - next; - mes "[Toucan]"; - mes "Fly fly far away. bbaaaeeeccckkk--!"; - set brazil_gua,7; - changequest 2196,2197; - specialeffect2 EF_SEISMICWEAPON; - close2; - warp "bra_fild01",68,146; - end; - } - else { - mes "[Toucan]"; - mes "Bbbaaeec~! Baaeec~!"; - close; - } - end; -} - -bra_fild01,34,184,5 script Jaguar#bra 2072,2,2,{ -OnTouch_: - if (brazil_gua == 7) { - mes "[Jaguar]"; - mes "Hhooww..hhooww....."; - next; - mes "[Jaguar]"; - mes "Smelling! This smell is from a human!"; - mes "Somewhere, a human!"; - mes "I got it. You are!!!"; - specialeffect EF_HIT1,AREA,"Jaguar#bra"; - emotion e_omg,1; - next; - mes "[Jaguar]"; - mes "Don't be afraid human."; - mes "I don't have enough power to hunt humans, just waiting time to end my lifetime in this jungle."; - next; - mes "[Jaguar]"; - mes "Anyway you can talk with me, are you a guarana kid?"; - next; - select("Yes? N...o......actually...."); - mes "[Jaguar]"; - mes "The son of guarana woman became our friend also."; - mes "They treated all life preciously."; - mes "I hope you are same the as her."; - next; - mes "[Jaguar]"; - mes "Bird's chirpings informed me."; - mes "The son of guarana woman has a diseased heart."; - mes "Her brothers made him lonely, don't you think?"; - next; - mes "[Jaguar]"; - mes "Here is fresh meat that I hunted just a few days ago."; - mes "Take it and give it to the poor kid."; - next; - mes "[Jaguar]"; - mes "I can give this tiny thing to you so, don't forget it."; - mes "The jungle will welcome you whenever!"; - next; - mes "- You get fresh meat from Jaguar. -"; - next; - mes "[Jaguar]"; - mes "Monkey, who's always meddling with others, wants to meet you."; - next; - mes "[Jaguar]"; - mes "I will give you a Jaguar's high blessing."; - mes "Go to monkey by flowing through the wind like a bee."; - mes "Let's meet again my friend!"; - set brazil_gua,8; - changequest 2197,2198; - close2; - //ConsumeSpecialItem Speed_Up_Potion - sc_start SC_SpeedUp1,5000,0; - end; - } - else { - mes "[Jaguar]"; - mes "krrrrrr...."; - close; - } - end; -} - -bra_fild01,245,53,3 script #Monkeybra 1057,{ - end; -} - -bra_fild01,245,52,3 script Monkey#bra 111,{ - if (brazil_gua == 8) { - mes "[Monkey]"; - mes "What is it??!!"; - mes "We don't tolerate humans? Get out~!!"; - next; - mes "[Monkey]"; - mes "Nono... wait.... that scent!!"; - mes "I can smell Jaguar from you, who are you?"; - mes "Gosh, maybe there's no jaguar without fur and weird shape!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "........................"; - mes "Are you saying that I look like an animal?!?!"; - next; - mes "[Monkey]"; - mes "Uh? Aren't you a jaguar?"; - next; - mes "[Monkey]"; - mes "Ahhha. Jaguar send you to me, right?? kkkikkki"; - mes "But you don't look like guarana kid."; - next; - select("I've come here to help him."); - mes "[Monkey]"; - mes "I heard guarana kid became lonely, is he?"; - mes "We are experts in acrobatic acts, does kid like it?? kkkickkksk!"; - next; - mes "[Monkey]"; - mes "Give this branch of grapes to guarana kid."; - mes "We will make him have fun during the whole night whenever he comes to us!! kkkickkksk!"; - next; - mes "- You get a bunch of grapes from Monkey. -"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Good~ Now it's time to go back to the kid~!!"; - set brazil_gua,9; - changequest 2198,2199; - close; - } - else { - mes "[Monkey]"; - mes "kkkickkksk!"; - close; - } -} - -// Water Lily Quest, Original file: brazil_tre.sc -//============================================================ -brasilis,203,286,3 script Botanist Karmen#bra 893,{ - if (brazil_regia == 0) { - mes "[Karmen]"; - mes "Brasilis' climate is special."; - mes "This climate offers special cases in botany classes different from any other regions of the world."; - next; - mes "[Karmen]"; - mes "The plants here have robust frames and are clear and colorful."; - mes "Here the plants are really huge and we can feel their presence."; - next; - mes "[Karmen]"; - mes "One of them, a Water Lily, is a really gorgeous and unique plant."; - mes "This flower is quite sensitive so it doesn't bloom everywhere."; - next; - switch(select("Interesting.:End conversation.")) { - case 1: - break; - case 2: - mes "[Karmen]"; - mes "I guess you aren't interested in botany."; - close; - } - mes "[Karmen]"; - mes "It doesn't appear easily and it is a mysterious flower even to the natives, so the Brasilis people believe that a person will get great luck if someone finds it."; - next; - mes "[Karmen]"; - mes "As a botanist, I have been hanging around here to find the lucky flower but as I expected, it hasn't shown itself yet."; - next; - mes "[Karmen]"; - mes "I believe that with enough perseverence, this flower will show me it's beautiful brilliance."; - next; - mes "[Karmen]"; - mes "Ah, if you are interested more in the Water Lily story, find someone named Marta."; - mes "She is wise and knows lots of stories here in Brasilis."; - set brazil_regia,1; - setquest 2201; - close; - } - else if (brazil_regia == 1) { - mes "[Karmen]"; - mes "Ah, if you are interested more in the Water Lily story, find someone named Marta."; - mes "She is wise and knows lots of stories here in Brasilis."; - close; - } - else if (brazil_regia == 9) { - mes "- You show a lotus flower to Karmen and talk about the story so far. -"; - next; - mes "[Karmen]"; - mes "Wow!! You had a really good experience."; - mes "So~~~ the water lily lives in the depths of brasilis, right?"; - mes "I wil try to find it again by myself, I won't give up!!"; - next; - mes "[Karmen]"; - mes "I am so grateful that I met you."; - mes "The water lily must truly be a lucky flower. hahaha"; - set brazil_regia,10; - completequest 2207; - getexp 500000,100000; - close; - } - else { - mes "[Karmen]"; - mes "This climate offers special cases in botany classes different from any other regions of the world."; - next; - mes "[Karmen]"; - mes "The plants here have robust frames and are clear and colorful."; - mes "Here the plants are really huge and we can feel their presence."; - next; - mes "[Karmen]"; - mes "It's a botanist's dream."; - close; - } -} - -bra_in01,142,27,5 script Marta#bra 474,{ - if (brazil_regia == 1) { - mes "[Brasilis Boy]"; - mes "Grandma! That person has a weird smell."; - next; - mes "[Marta]"; - mes "This person isn't from here."; - mes "Say hello to our guest."; - next; - mes "[Brasilis Boy]"; - mes "heee~ hi!!"; - mes "I am Kaka!!"; - mes "Whats your name?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; - next; - mes "[Brasilis Boy]"; - mes "The outsider has a weird name!"; - mes "Thas ok! If we keep talking we'll be friends! Cheer up!"; - next; - mes "[Marta]"; - mes "Hehe..."; - mes "So, why have you come here stranger~?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I heard you knows lots of stories, is that true?"; - next; - mes "[Kaka]"; - mes "Wooo! how you know my grandma knows lots of stories, amazing~?"; - mes "Grandma is really wise and kind so, I heard lotsa things."; - next; - mes "[Marta]"; - mes "Hehe. Kaka always listens to many stories every night, he really likes my stories."; - mes "Kaka always makes me happy because he asks so many curious things. That is pure happiness."; - next; - mes "[Marta]"; - mes "Ok, Kaka why don't you invite our guest today to our small meeting?"; - next; - mes "[Kaka]"; - mes "Ok grandma~!!"; - next; - mes "[Marta]"; - mes "Hey~ do you have special story that you want to listen to?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "About the mysterious water lily?"; - next; - mes "[Marta]"; - mes "Water lily...."; - mes "It's from a long long time ago."; - next; - mes "[Marta]"; - mes "Before Brasilis was established."; - mes "A tribe that lived with the giant waterfall and jungle as friends spent their whole time with nature."; - next; - mes "[Marta]"; - mes "One of tribe chiefs had a pretty daughter called 'Naia'."; - next; - mes "[Marta]"; - mes "Naia liked listening to stories like Kaka so, her mom told her stories every night about nature and gods."; - next; - mes "[Kaka]"; - mes "Woooa, she's just like me!"; - mes "Maybe she would be pretty... hehe."; - next; - mes "[Marta]"; - mes "According to her mother..."; - mes "If the moon in the sky loves some woman in the earth, he turns her into a star so that they can stay together forever."; - next; - mes "[Marta]"; - mes "After Naia heard this story, she went to her dad to ask if it was true or not."; - next; - mes "[Kaka]"; - mes "So, what did he say?"; - next; - mes "[Marta]"; - mes "^3131FF'My dear, Naia the moon is one of the bravest men. But he can no longer have a bride. So you can't become a star... Sorry~.^000000"; - next; - mes "[Kaka]"; - mes "Did Naia wants to be the bride of the man?"; - next; - mes "[Marta]"; - mes "Yes Kaka, imagine the moon how beautiful and mysterious, that's just ideal for girls."; - next; - mes "[Kaka]"; - mes "But the moon doesn't meet a human as his wife anymore? What was going on with Naia?"; - next; - mes "[Marta]"; - mes "Naia was really a nice girl."; - next; - mes "[Marta]"; - mes "Although her parents tried to prevent her, she still went to the forest to meet the moon every night."; - mes "Sadly, even with all of her effort, the moon didn't show any reaction to her."; - next; - mes "[Marta]"; - mes "One day she also went to the top of the mountain to be closer to him. She decided to take a rest for a while around the lake."; - next; - mes "[Marta]"; - mes "That's when.. Naia saw it."; - mes "It was the moon he was shining beautifully over the waving lake lightly."; - next; - mes "[Kaka]"; - mes "I know, it's just the moon reflecting on the water. Right?!"; - next; - mes "[Marta]"; - mes "Yes, but to her, the image made her fall into the lake without hesitating and drowned."; - next; - mes "[Kaka]"; - mes "Oh no."; - next; - mes "[Marta]"; - mes "The moon was also watching her from the sky."; - mes "He felt sad and pitied her. So he decided to turn her into a beautiful flower to thank her for her love."; - next; - mes "[Marta]"; - mes "That is the story of the mysterious flower people called the Brasilis Water Flower."; - mes "This Naia flower appears as light white during daytime but in the night turns into red due to it's love connection to the moon."; - next; - mes "[Kaka]"; - mes "How sad but beautiful!"; - next; - mes "[Marta]"; - mes "How about you stranger?"; - mes "Did you enjoy this story?"; - mes "If you want to listen to another story, just come to me."; - mes "If you don't mind playing with my grandson a ~ little. hoohoo."; - set brazil_regia,2; - close; - } - else if (brazil_regia > 1) { - mes "[Kaka]"; - mes "My grandma is really a bit tired doing some tribe stuff!"; - mes "Could you come another day?"; - close; - } - else { - mes "[Marta]"; - mes "You are not from around here."; - mes "I can sense a strange earth smell."; - next; - mes "[Marta]"; - mes "But your eyes shine with strength."; - mes "Indeed you are spreading out spirit and will from your whole body."; - next; - mes "[Marta]"; - mes "If you work at it you will be a great person someday."; - close; - } -} - -bra_in01,145,27,3 script Brasilis Boy#bra 472,{ - if (brazil_regia == 1) { - mes "[Brasilis Boy]"; - mes "Grandma! That person has a weird smell."; - next; - mes "[Marta]"; - mes "This person isn't from here."; - mes "Say hello to our guest."; - next; - mes "[Brasilis Boy]"; - mes "heee~ hi!!"; - mes "I am Kaka!!"; - mes "Whats your name?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; - next; - mes "[Brasilis Boy]"; - mes "The outsider has a weird name!"; - mes "Thas ok! If we keep talking we'll be friends! Cheer up!"; - next; - mes "[Marta]"; - mes "Hehe..."; - mes "So, why have you come here stranger~?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I heard you knows lots of stories, is that true?"; - next; - mes "[Kaka]"; - mes "Wooo! how you know my grandma knows lots of stories, amazing~?"; - mes "Grandma is really wise and kind so, I heard lotsa things."; - next; - mes "[Marta]"; - mes "Hehe. Kaka always listens to many stories every night, he really likes my stories."; - mes "Kaka always makes me happy because he asks so many curious things. That is pure happiness."; - next; - mes "[Marta]"; - mes "Ok, Kaka why don't you invite our guest today to our small meeting?"; - next; - mes "[Kaka]"; - mes "Ok grandma~!!"; - next; - mes "[Marta]"; - mes "Hey~ do you have special story that you want to listen to?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "About the mysterious water lily?"; - next; - mes "[Marta]"; - mes "Water lily...."; - mes "It's from a long long time ago."; - next; - mes "[Marta]"; - mes "Before Brasilis was established."; - mes "A tribe that lived with the giant waterfall and jungle as friends spent their whole time with nature."; - next; - mes "[Marta]"; - mes "One of tribe chiefs had a pretty daughter called 'Naia'."; - next; - mes "[Marta]"; - mes "Naia liked listening to stories like Kaka so, her mom told her stories every night about nature and gods."; - next; - mes "[Kaka]"; - mes "Woooa, she's just like me!"; - mes "Maybe she would be pretty... hehe."; - next; - mes "[Marta]"; - mes "According to her mother..."; - mes "If the moon in the sky loves some woman in the earth, he turns her into a star so that they can stay together forever."; - next; - mes "[Marta]"; - mes "After Naia heard this story, she went to her dad to ask if it was true or not."; - next; - mes "[Kaka]"; - mes "So, what did he say?"; - next; - mes "[Marta]"; - mes "^3131FF'My dear, Naia the moon is one of the bravest men. But he can no longer have a bride. So you can't become a star... Sorry~.^000000"; - next; - mes "[Kaka]"; - mes "Did Naia wants to be the bride of the man?"; - next; - mes "[Marta]"; - mes "Yes Kaka, imagine the moon how beautiful and mysterious, that's just ideal for girls."; - next; - mes "[Kaka]"; - mes "But the moon doesn't meet a human as his wife anymore? What was going on with Naia?"; - next; - mes "[Marta]"; - mes "Naia was really a nice girl."; - next; - mes "[Marta]"; - mes "Although her parents tried to prevent her, she still went to the forest to meet the moon every night."; - mes "Sadly, even with all of her effort, the moon didn't show any reaction to her."; - next; - mes "[Marta]"; - mes "One day she also went to the top of the mountain to be closer to him. She decided to take a rest for a while around the lake."; - next; - mes "[Marta]"; - mes "That's when.. Naia saw it."; - mes "It was the moon he was shining beautifully over the waving lake lightly."; - next; - mes "[Kaka]"; - mes "I know, it's just the moon reflecting on the water. Right?!"; - next; - mes "[Marta]"; - mes "Yes, but to her, the image made her fall into the lake without hesitating and drowned."; - next; - mes "[Kaka]"; - mes "Oh no."; - next; - mes "[Marta]"; - mes "The moon was also watching her from the sky."; - mes "He felt sad and pitied her. So he decided to turn her into a beautiful flower to thank her for her love."; - next; - mes "[Marta]"; - mes "That is the story of the mysterious flower people called the Brasilis Water Flower."; - mes "This Naia flower appears as light white during daytime but in the night turns into red due to it's love connection to the moon."; - next; - mes "[Kaka]"; - mes "How sad but beautiful!"; - next; - mes "[Marta]"; - mes "How about you stranger?"; - mes "Did you enjoy this story?"; - mes "If you want to listen to another story, just come to me."; - mes "If you don't mind playing with my grandson a ~ little. hoohoo."; - set brazil_regia,2; - close; - } - else if (brazil_regia > 1) { - mes "[Kaka]"; - mes "My grandma is really a bit tired doing some tribe stuff!"; - mes "Could you come another day?"; - close; - } - else { - mes "[Marta]"; - mes "You are not from around here."; - mes "I can sense a strange earth smell."; - next; - mes "[Marta]"; - mes "But your eyes shine with strength."; - mes "Indeed you are spreading out spirit and will from your whole body."; - next; - mes "[Marta]"; - mes "If you work at it you will be a great person someday."; - close; - } -} - -brasilis,270,145,5 script Brasilis Girl#bra 473,5,5,{ - if (!checkweight(1201,1)) { - mes "- wait a second!! -"; - mes "- you have too many items -"; - mes "- so you can't get any more items. -"; - mes "- make your body lighter -"; - mes "- then try again. -"; - close; - } - if (brazil_regia == 2) { - mes "[Distant Sound]"; - mes "Jasira!!!"; - mes "Where are you going again?!!"; - mes "come back~, please!!"; - next; - mes "[Brasilis Girl]"; - mes "Mom, I have to go out!!"; - next; - mes "[Distant Sound]"; - mes "No way~!! You shouldn't!!"; - next; - mes "[Brasilis Girl]"; - mes "Gosh.. today also failed."; - next; - mes "[Brasilis Girl]"; - mes "......"; - mes "What's up? Why are you looking at me?"; - mes "I don't want to be a showgirl!! Get out!!"; - next; - switch(select("Nothing, sorry.:What's wrong?")) { - case 1: - mes "[Brasilis Girl]"; - mes "I am so sad!!!"; - close; - case 2: - break; - } - mes "[Brasilis Girl]"; - mes "It's not your business."; - mes "You are just an outsider!"; - next; - switch(select("How rude!:Just trying to help.")) { - case 1: - mes "[Brasilis Girl]"; - mes "What's it matter to you that I'm rude??!!"; - close; - case 2: - break; - } - mes "["+strcharinfo(0)+"]"; - mes "I know that I'm just passing by but I might be able to help you. What do you think?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "This kind of meeting could be more than just a coincidence."; - next; - mes "[Brasilis Girl]"; - mes "......................"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm can you tell me your name?"; - next; - mes "[Brasilis Girl]"; - mes "ja..."; - mes "Jasira."; - mes "My name is Jasira."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Nice name~."; - mes "Jasira what's going on?"; - next; - mes "[Jasira]"; - mes "............."; - next; - mes "[Jasira]"; - mes "I have to meet 'Jasi' but I can't go out...."; - next; - mes "["+strcharinfo(0)+"]"; - mes "who is Jasi?"; - mes "Your.... lover?"; - next; - emotion e_omg; - mes "[Jasira]"; - mes "l...o...v...e...lover??!!"; - mes "No way~"; - next; - mes "[Jasira]"; - mes "If he is my lover, it would be great... but..."; - next; - mes "[Jasira]"; - mes "Jasi is......"; - mes "the great moon."; - next; - mes "["+strcharinfo(0)+"]"; - mes "The moon?"; - mes "Maybe... are you talking about the moon from the story?"; - next; - mes "[Jasira]"; - mes "Yeah!"; - mes "Dear Jasi is from the moon from the sky!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Why are you thinking like that?"; - next; - mes "[Jasira]"; - mes "Cuz' Jasi is really gorgeous and the most important thing is he is taking care of the water lily in Brasilis."; - next; - emotion e_omg,1; - mes "["+strcharinfo(0)+"]"; - mes "Brasilis water lily??!!"; - mes "Isn't it the uniqe flower?"; - next; - mes "[Jasira]"; - mes "Right. It's a really mysterious flower and difficult to find."; - mes "But around Jasi there are lots of water lilies."; - mes "That's why I believe Jasi is the moon."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Where is Jasi?"; - next; - mes "[Jasira]"; - mes "He is deep inside the Jungle."; - mes "As you can see I am so weak so, I've been staying home. But once, I was strong enough to leave this village."; - next; - mes "[Jasira]"; - mes "I just wandered the jungle and fell down somewhere and that's where I saw him."; - mes "He was so nice. He helped heal me and guided me back home."; - mes "That was really really great time."; - next; - mes "[Jasira]"; - mes "Since I came back home, my parents punished me."; - mes "I can understand why they are worrying but i missed Jasi a lot!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Why don't you meet him after recovering your strength?"; - next; - mes "[Jasira]"; - mes "................."; - mes "I wanna see him right now..."; - next; - switch(select("Help Jasira.:Ignore her.")) { - case 1: - break; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Sorry I can't help you. Cheer up!"; - next; - mes "[Jasira]"; - mes "Crying........"; - close; - } - mes "["+strcharinfo(0)+"]"; - mes "Jasira I came here to find the Brasilis water lily."; - mes "Don't you think fate has brought us together?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "If you tell me how to find Jasi, I can help you."; - next; - mes "[Jasira]"; - mes "Really? But I don't know exactly how to get there. I was just wandering around when I met him."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Can't you remember anything?"; - mes "If you know something you've gotta tell me."; - next; - mes "[Jasira]"; - mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Good, that's better than nothing! I will look for a similar place."; - next; - mes "[Jasira]"; - mes "I gave you your information, so can you do me a favor?"; - mes "It's really simple..."; - next; - mes "[Jasira]"; - mes "I'd like to give a delicious fruit."; - mes "The place where Jas seemed cozy but I didn't see any food around... So if he sees a yummy fruit he will be happy!"; - next; - mes "[Jasira]"; - mes "Give him 10 Banana and tell him that I really miss him."; - mes "Sorry for ignoring you before. Please, only you can help me!"; - set brazil_regia,3; - changequest 2201,2202; - close; - } - else if ((brazil_regia == 3) || (brazil_regia == 4)) { - mes "[Jasira]"; - mes "If you meet Jasi, give him 10 Bananas."; - mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere."; - next; - mes "[Jasira]"; - mes "If you can't find the way, go up to the waterfall and ask the kids in Brasilis village."; - mes "I heard one of the children went to a strange place before. He might've gone to the same place as me!"; - close; - } - else if (brazil_regia == 5) { - mes "[Jasira]"; - mes "Did you meet Jasi?"; - mes "Did you talk about me?"; - mes "You didn't? Uh? Stupid! Gosh~!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey girl~ you've got a short temper."; - mes "I did see him and I talked about you!"; - next; - mes "[Jasira]"; - mes "Did you?"; - mes "What did he say?"; - mes "Does he remember me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "That you have a really good heart~"; - mes "I told him that you will try to meet him when your condition gets better."; - next; - mes "[Jasira]"; - mes "Yeahhhhh!!"; - mes "Thank you! You are more reliable than I thought you would be."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Anyway, I'm looking for a fruit that's brown and has a hard shell."; - mes "It has juice inside and can be used as a cup to drink out of."; - next; - mes "[Jasira]"; - mes "Duh! You mean a coconut right?!"; - mes "They're everywhere here in Brasilis."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Thanks Jasira!"; - set brazil_regia,6; - changequest 2204,2205; - close; - } - else if ((brazil_regia == 6) || (brazil_regia == 7)) { - mes "[Jasira]"; - mes "I should take care of my strength by myself!"; - mes "I can't just lie in my bed forever. Don't you agree?"; - close; - } - else if (brazil_regia == 8) { - mes "[Jasira]"; - mes "Uh? Why have you come back?"; - next; - mes "- You tell her what Jasi told you to tell her -"; - next; - mes "[Jasira]"; - mes "Oh... really?"; - mes "Did he say that?"; - mes "Gosh! Gosh!!!"; - mes "Kkkkkaaaaa - !!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Thanks to you, I was able to get a flower."; - mes "Thanks a lot!!"; - next; - mes "[Jasira]"; - mes "Wooow. It's so beautiful."; - next; - mes "[Jasira]"; - mes "Ah... can I see it for a second?"; - next; - mes "[Jasira]"; - mes "Surprise~!!"; - mes "I've been working on this hat while you were gone and now it's complete with the water lily flower!"; - next; - mes "[Jasira]"; - mes "I know, I know! I'm the best..."; - delitem 7553,1; //Lotus_Flower - set brazil_regia,9; - changequest 2206,2207; - set .@regiahat,rand(1,3); - if (.@regiahat == 1) - getitem2 5302,1,1,0,0,4195,0,0,0; //Lotus_Flower_Hat, Leaf_Cat_Card - else if (.@regiahat == 2) - getitem2 5302,1,1,0,0,4177,0,0,0; //Lotus_Flower_Hat, Dryad_Card - else - getitem2 5302,1,1,0,0,4188,0,0,0; //Lotus_Flower_Hat, Leib_Olmai_Card - close; - } - else if (brazil_regia > 8) { - mes "[Jasira]"; - mes "I just need to get a little bit stronger!"; - mes "I can't just lie in bed forever. My Jasi is waiting for me~"; - close; - } - else { - mes "[Distant Sound]"; - mes "Jasira!!!"; - mes "Where are you going again?!!"; - mes "Come back~, please!!"; - next; - mes "[Brasilis Girl]"; - mes "Please mom~!"; - mes "Please let me go!"; - close; - } - end; - -OnTouch: - if (brazil_regia == 2) { - emotion e_an; - } - end; -} - -bra_dun02,67,205,5 script Recluse#bra 475,3,3,{ - if (brazil_regia == 3) { - mes "[Recluse]"; - mes "Oh, I haven't seen another person in such a long time."; - next; - switch(select("Keep going.:Are you the moon?")) { - case 1: - mes "[Recluse]"; - mes "You don't have specific business with me."; - close; - case 2: - break; - } - mes "[Recluse]"; - mes "Moon?"; - mes "My name is Jasi."; - mes "My family has worked to take care of the water lily from generation to generation."; - next; - mes "[Jasi]"; - mes "Basically the Brasilis water lily is too shy to appear in front of people so, they only bloom in rare places. I guess they like it here, though, that's why I've been staying here for such a long time."; - next; - mes "[Jasi]"; - mes "My family has taken care of the water lily calmly to prevent harm from people's hand or monsters."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Do you remember a girl named Jasi."; - next; - mes "[Jasi]"; - mes "Ja...si.........."; - mes "Ah!! a hurry scurry girl. "; - mes "Gosh.. I was in trouble due to that girl."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Trouble?"; - next; - mes "[Jasi]"; - mes "One day a young lady appeared with lots of scars so I helped her. Then suddenly she tried to pick up the water lily and asked me to accept her as my wife or make her into a water lily what a nutcase!"; - next; - mes "[Jasi]"; - mes "I was barely able to calm down and send her to the village."; - mes "My life is that water lily so I didn't want anything embarrassing to happen."; - next; - mes "["+strcharinfo(0)+"]"; - mes "This is a gift from Jasira to say sorry for that time."; - mes "She is really sad that can't come here by herself due to private difficulties."; - next; - if (countitem(513) < 10) { - mes "[Jasi]"; - mes "What are you saying?"; - next; - mes "- Oh yeah, I forgot to bring 10 Bananas -"; - close; - } - mes "[Jasi]"; - mes "Ah! Bananas! Wow it's been a long time. She's pretty considerate isn't she?"; - next; - mes "[Jasi]"; - mes "Anyway is that all the business you have with me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Umm honestly I was wondering to find water lily and met you by coincidence. Jasira told me her sad story so that's what led me here."; - next; - mes "[Jasi]"; - mes "I got it."; - mes "As you can see, there are lots of Brasilis water lily around here."; - mes "If you make sure that you won't destroy them you can appreciate them as you wish."; - set brazil_regia,4; - changequest 2202,2203; - close; - } - else if (brazil_regia == 4) { - mes "[Jasi]"; - mes "Did you enjoy the water lily?"; - close; - } - else if (brazil_regia == 5) { - mes "[Jasi]"; - mes "I forgot what the name of that fruit was..."; - close; - } - else if (brazil_regia == 6) { - if (countitem(11515) < 5) { - mes "[Jasi]"; - mes "I forgot what the name of that fruit was..."; - close; - } - else { - mes "[Jasi]"; - mes "Did you find the fruit?"; - mes "Oh right this is....?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "It's called a 'coconut'."; - next; - mes "[Jasi]"; - mes "Ahah! COCONUT!!"; - mes "Now I remember thank you very much. I can't remember the last time I had this fruit."; - next; - mes "[Jasi]"; - mes "I guess I should keep my promise."; - mes "You can take one Water lily."; - next; - mes "[Jasi]"; - mes "I hope the Brasilis water lily will understand me."; - mes "You better grab the flower while you have a chance~"; - next; - mes "[Jasi]"; - mes "Oh, can you tell that girl Jasira something for me?"; - mes "Tell her that I am not the moon from the story, but I want to become the moon to shine only for her."; - delitem 11515,5; //Coconut - set brazil_regia,7; - changequest 2205,2206; - close; - } - } - else { - mes "[Jasi]"; - mes "The flowers blooming from the Water lily today is wonderful."; - close; - } - end; - -OnTouchNPC: - unitwarp 0,"this",67,215; - end; -} - -bra_dun02,71,200,3 script Water lily#bra 111,{ - if (brazil_regia == 4) { - mes "An unusual Water lily is blooming here. You can't stop staring at it, knowing that few people have seen this flower bloom."; - next; - switch(select("Pick up the flower.:Keep gazing.")) { - case 1: - break; - case 2: - mes "- You can't avoid staring at it's beauty. -"; - close; - } - mes "[Jasi]"; - mes "Uh! What are you doing??!!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "There is a person who really needs this flower, can I just take one of 'em?"; - next; - mes "[Jasi]"; - mes "As I said earlier, I am the guardian of this water lily."; - mes "I can't just stand by here and watch you pluck even a single flower from it."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hey man~ I brought these delicious fruits for you... try it! They are really well matured and fresh bananas."; - next; - if (countitem(513) < 10) { - mes "[Jasi]"; - mes "What are you saying?"; - next; - mes "- Oh yeah, I forgot to bring 10 Bananas -"; - close; - } - mes "[Jasi]"; - mes "Hmm... It's been so long since I've had this fruit."; - next; - mes "[Jasi]"; - mes "I will just try one. That's all."; - next; - mes "- munch -"; - mes "- mumble mumble mumble -"; - specialeffect EF_POTION7,AREA,"Recluse#bra"; - next; - mes "[Jasi]"; - mes "Uh, this taste... is!"; - mes "I remember my mom baking these into a tasty bread!"; - next; - mes "[Jasi]"; - mes "It makes me miss my childhood."; - next; - emotion e_omg,0,"Recluse#bra"; - mes "[Jasi]"; - mes "Hoho!!!!"; - mes "I've been here for as long as I can remember..."; - mes "I don't have enough time to even do simple things like eat delicious fruit."; - next; - mes "[Jasi]"; - mes "It was a really delicious banana."; - mes "But rules are rules!"; - mes "I must do my duty."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Please! I just need one flower~ What can I do to convince you?"; - next; - mes "[Jasi]"; - mes "Rules are rules, what do you want from me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Didn't that banana remind you of your childhood? What can I get for you?"; - next; - mes "[Jasi]"; - mes "Now that you mention it, there is one fruit that I really miss."; - mes "It was my favorite when I was young but I don't remember what it was called."; - next; - mes "[Jasi]"; - mes "It's brown and has a hard shell around it. It has juice inside and you can use it as a cup when you're done eating the fruit."; - mes "Do you know what it is?"; - next; - mes "[Jasi]"; - mes "If you bring 5 of those things, I will reconsider your suggestion."; - delitem 513,10; //Banana - set brazil_regia,5; - changequest 2203,2204; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ok so I have to bring 5 fruits with hard shells."; - mes "Hmm what is it?"; - close; - } - else if (brazil_regia == 5) { - mes "[Jasi]"; - mes "It was my favorite when I was young but I don't remember what it was called."; - next; - mes "[Jasi]"; - mes "It's brown and has a hard shell around it. It has juice inside and you can use it as a cup when you're done eating the fruit."; - mes "Do you know what it is?"; - close; - } - else if (brazil_regia == 7) { - if (!checkweight(1201,1)) { - mes "- wait a second!! -"; - mes "- you have too many items -"; - mes "- so you can't get any more items. -"; - mes "- make your body lighter -"; - mes "- then try again. -"; - close; - } - mes "- You take a beautiful water lily carefully in your hands. -"; - set brazil_regia,8; - getitem 7553,1; //Lotus_Flower - close; - } -} - -// Dungeon Access Quest, Original file: brazil_tre.sc -//============================================================ -brasilis,185,246,5 script Pedro#bra 62,{ - if (brazil_ghost == 0) { - mes "[Pedro]"; - mes "Wow it's really a great statue!"; - next; - mes "[Mariana]"; - mes "It is, isn't it?"; - mes "This statue is called Verass Monument."; - next; - mes "[Mariana]"; - mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; - next; - mes "[Pedro]"; - mes "Awesome!!"; - mes "i wanna become a real man like Verass."; - next; - mes "[Mariana]"; - mes "Pedro, you can become whatever you want."; - next; - mes "[Pedro]"; - mes "Mariana is so smart, isn't she? hehe."; - next; - mes "[Fabio]"; - mes "Ooooh! You love her don't you!"; - next; - mes "[Daniel]"; - mes "Wooooaaaa Pedro and Mari sitting in a tree!"; - next; - mes "[Fabio]"; - mes "Woooo k-i-s-s-i-n-g~!!!"; - next; - mes "[Daniel]"; - mes "Nya nya nya!"; - next; - mes "[Fabio]"; - mes "Hahahahaha."; - next; - mes "[Pedro]"; - mes "Stop acting like babies!"; - next; - mes "[Mariana]"; - mes "Boys~!"; - next; - mes "[Daniel]"; - mes "Yah yah..."; - mes "Hey guys, did you hear that something happened a few days ago?"; - next; - mes "[Mariana]"; - mes "Oh yeah~ I heard that something really scary happened."; - next; - mes "[Fabio]"; - mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; - next; - mes "[Daniel]"; - mes "Ha ha ha! Smelly Mari!"; - next; - mes "[Mariana]"; - mes "I hate you~!"; - mes "Stop spreading rumors about me. I'm not scared of the bathroom."; - mes "Pedro, do you think that I stink?"; - next; - mes "[Pedro]"; - mes "Uh? Uh?"; - mes "N......no... no way."; - mes "Hey guys~ be nice to her~"; - next; - mes "[Fabio]"; - mes "kkkickkkkkkkkick"; - next; - mes "[Daniel]"; - mes "kkkickkkkkkkk"; - next; - switch(select("Walk by.:Ask about the gossip.")) { - case 1: - mes "[Fabio]"; - mes "Mariana~ smells~ Nya nya~"; - next; - mes "[Daniel]"; - mes "Oh man you stink too~! Nya nya~"; - close; - case 2: - break; - } - mes "[Fabio]"; - mes "Haven't you heard?"; - mes "The ghost story in the art museum."; - next; - mes "[Daniel]"; - mes "Ooohhhh! Scary~~~!"; - next; - select("Can you tell me more?"); - mes "[Fabio]"; - mes "A coupla days ago we went to the art museum for a picnic at school."; - mes "You know nothing special, just a ordinary field trip."; - next; - mes "[Fabio]"; - mes "Museums are boring so me and some friends snuck away from the group~!"; - next; - mes "[Fabio]"; - mes "That's when we heard a scream echoing through the whole museum."; - next; - mes "[Daniel]"; - mes "kkakkakkaaaah!!"; - mes "kkieeeeeeh!"; - mes "kehkeh.."; - next; - mes "[Mariana]"; - mes "I heard the scream too..."; - mes "You boys are always making noises where you're not supposed to."; - next; - mes "[Pedro]"; - mes "What else are we supposed to do? If we don't do it someone else will."; - next; - emotion e_an,0,"Mariana#bra"; - mes "[Mariana]"; - mes "Argh~ Boys are so frustrating sometimes."; - next; - select("So then what happened?"); - mes "[Fabio]"; - mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; - next; - mes "[Fabio]"; - mes "They were coming from the bathroom."; - mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; - next; - mes "[Daniel]"; - mes "I think you pissed or pooped your pants. It smelled freakin' gross."; - next; - mes "[Fabio]"; - mes "Nah uh~ Your mom pissed her pants~ Nyah!"; - next; - mes "[Daniel]"; - mes "Nah uh~ You~ pissed your pants~"; - next; - mes "[Fabio]"; - mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; - next; - mes "[Daniel]"; - mes "Liar, there's no such thing as ghosts~"; - next; - select("So was it a ghost?"); - mes "[Fabio]"; - mes "How should I know?"; - mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; - next; - mes "[Pedro]"; - mes "I heard if you say special magic words that the ghost will come out."; - next; - mes "[Daniel]"; - mes "Quit butting into our conversation Pedro."; - next; - mes "[Fabio]"; - mes "Yah, what are you talking about, Pedro?"; - mes "So did you see the ghost?"; - next; - mes "[Pedro]"; - mes "N... no. I'm scared of ghosts."; - mes "But my friends said they saw one and they're not liars."; - next; - select("Did anyone tell you the magic words?"); - mes "[Pedro]"; - mes "I heard it in a kind of song."; - mes "the special magic words are..."; - next; - mes "[Pedro]"; - mes "'^3131FFMother the door won't open!^000000'"; - mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; - mes ""; - mes "'^3131FFMother the water is flooding!^000000'"; - mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; - mes ""; - mes "'^3131FFMother the drought has started!^000000'"; - mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; - mes ""; - mes "'^3131FFMother where are my friends?^000000'"; - mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; - mes ""; - mes "'^3131FFWhere are you mom?^000000'"; - next; - mes "[Mariana]"; - mes "Umm it seems like a riddle."; - next; - select("Wanna help me find this ghost?"); - mes "[Pedro]"; - mes "You're on your own pal~."; - next; - mes "[Mariana]"; - mes "I don't like scary things!"; - next; - mes "[Fabio]"; - mes "Pfft, I can't believe you're gonna believe that story."; - next; - mes "[Daniel]"; - mes "I'll do whatever Fabio does, as always!"; - next; - mes "[Fabio]"; - mes "Maybe you're just scared..."; - set brazil_ghost,1; - setquest 2208; - close; - } - else if (brazil_ghost == 1) { - mes "[Pedro]"; - mes "Do you wanna hear the magic words again?"; - next; - mes "[Pedro]"; - mes "'^3131FFMother the door won't open!^000000'"; - mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; - mes ""; - mes "'^3131FFMother the water is flooding!^000000'"; - mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; - mes ""; - mes "'^3131FFMother the drought has started!^000000'"; - mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; - mes ""; - mes "'^3131FFMother where are my friends?^000000'"; - mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; - mes ""; - mes "'^3131FFWhere are you mom?^000000'"; - close; - } - else { - mes "[Pedro]"; - mes "I wonder what I need to do to have a statue made of me?"; - close; - } -} - -brasilis,187,244,1 script Mariana#bra 72,{ - if (brazil_ghost == 0) { - mes "[Pedro]"; - mes "Wow it's really a great statue!"; - next; - mes "[Mariana]"; - mes "It is, isn't it?"; - mes "This statue is called Verass Monument."; - next; - mes "[Mariana]"; - mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; - next; - mes "[Pedro]"; - mes "Awesome!!"; - mes "i wanna become a real man like Verass."; - next; - mes "[Mariana]"; - mes "Pedro, you can become whatever you want."; - next; - mes "[Pedro]"; - mes "Mariana is so smart, isn't she? hehe."; - next; - mes "[Fabio]"; - mes "Ooooh! You love her don't you!"; - next; - mes "[Daniel]"; - mes "Wooooaaaa Pedro and Mari sitting in a tree!"; - next; - mes "[Fabio]"; - mes "Woooo k-i-s-s-i-n-g~!!!"; - next; - mes "[Daniel]"; - mes "Nya nya nya!"; - next; - mes "[Fabio]"; - mes "Hahahahaha."; - next; - mes "[Pedro]"; - mes "Stop acting like babies!"; - next; - mes "[Mariana]"; - mes "Boys~!"; - next; - mes "[Daniel]"; - mes "Yah yah..."; - mes "Hey guys, did you hear that something happened a few days ago?"; - next; - mes "[Mariana]"; - mes "Oh yeah~ I heard that something really scary happened."; - next; - mes "[Fabio]"; - mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; - next; - mes "[Daniel]"; - mes "Ha ha ha! Smelly Mari!"; - next; - mes "[Mariana]"; - mes "I hate you~!"; - mes "Stop spreading rumors about me. I'm not scared of the bathroom."; - mes "Pedro, do you think that I stink?"; - next; - mes "[Pedro]"; - mes "Uh? Uh?"; - mes "N......no... no way."; - mes "Hey guys~ be nice to her~"; - next; - mes "[Fabio]"; - mes "kkkickkkkkkkkick"; - next; - mes "[Daniel]"; - mes "kkkickkkkkkkk"; - next; - switch(select("Walk by.:Ask about the gossip.")) { - case 1: - mes "[Fabio]"; - mes "Mariana~ smells~ Nya nya~"; - next; - mes "[Daniel]"; - mes "Oh man you stink too~! Nya nya~"; - close; - case 2: - break; - } - mes "[Fabio]"; - mes "Haven't you heard?"; - mes "The ghost story in the art museum."; - next; - mes "[Daniel]"; - mes "Ooohhhh! Scary~~~!"; - next; - select("Can you tell me more?"); - mes "[Fabio]"; - mes "A coupla days ago we went to the art museum for a picnic at school."; - mes "You know nothing special, just a ordinary field trip."; - next; - mes "[Fabio]"; - mes "Museums are boring so me and some friends snuck away from the group~!"; - next; - mes "[Fabio]"; - mes "That's when we heard a scream echoing through the whole museum."; - next; - mes "[Daniel]"; - mes "kkakkakkaaaah!!"; - mes "kkieeeeeeh!"; - mes "kehkeh.."; - next; - mes "[Mariana]"; - mes "I heard the scream too..."; - mes "You boys are always making noises where you're not supposed to."; - next; - mes "[Pedro]"; - mes "What else are we supposed to do? If we don't do it someone else will."; - next; - emotion e_an,0,"Mariana#bra"; - mes "[Mariana]"; - mes "Argh~ Boys are so frustrating sometimes."; - next; - select("So then what happened?"); - mes "[Fabio]"; - mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; - next; - mes "[Fabio]"; - mes "They were coming from the bathroom."; - mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; - next; - mes "[Daniel]"; - mes "I think you pissed or pooped your pants. It smelled freakin' gross."; - next; - mes "[Fabio]"; - mes "Nah uh~ Your mom pissed her pants~ Nyah!"; - next; - mes "[Daniel]"; - mes "Nah uh~ You~ pissed your pants~"; - next; - mes "[Fabio]"; - mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; - next; - mes "[Daniel]"; - mes "Liar, there's no such thing as ghosts~"; - next; - select("So was it a ghost?"); - mes "[Fabio]"; - mes "How should I know?"; - mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; - next; - mes "[Pedro]"; - mes "I heard if you say special magic words that the ghost will come out."; - next; - mes "[Daniel]"; - mes "Quit butting into our conversation Pedro."; - next; - mes "[Fabio]"; - mes "Yah, what are you talking about, Pedro?"; - mes "So did you see the ghost?"; - next; - mes "[Pedro]"; - mes "N... no. I'm scared of ghosts."; - mes "But my friends said they saw one and they're not liars."; - next; - select("Did anyone tell you the magic words?"); - mes "[Pedro]"; - mes "I heard it in a kind of song."; - mes "the special magic words are..."; - next; - mes "[Pedro]"; - mes "'^3131FFMother the door won't open!^000000'"; - mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; - mes ""; - mes "'^3131FFMother the water is flooding!^000000'"; - mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; - mes ""; - mes "'^3131FFMother the drought has started!^000000'"; - mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; - mes ""; - mes "'^3131FFMother where are my friends?^000000'"; - mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; - mes ""; - mes "'^3131FFWhere are you mom?^000000'"; - next; - mes "[Mariana]"; - mes "Umm it seems like a riddle."; - next; - select("Wanna help me find this ghost?"); - mes "[Pedro]"; - mes "You're on your own pal~."; - next; - mes "[Mariana]"; - mes "I don't like scary things!"; - next; - mes "[Fabio]"; - mes "Pfft, I can't believe you're gonna believe that story."; - next; - mes "[Daniel]"; - mes "I'll do whatever Fabio does, as always!"; - next; - mes "[Fabio]"; - mes "Maybe you're just scared..."; - set brazil_ghost,1; - setquest 2208; - close; - } - else if (brazil_ghost == 1) { - mes "[Mariana]"; - mes "Can you guys stop talking about the ghosts?"; - mes "I've already got goosebumps all over."; - close; - } - else { - mes "[Mariana]"; - mes "Why do Fabio and Daniel always bother us?"; - close; - } -} - -brasilis,181,250,5 script Fabio#bra 706,{ - if (brazil_ghost == 0) { - mes "[Pedro]"; - mes "Wow it's really a great statue!"; - next; - mes "[Mariana]"; - mes "It is, isn't it?"; - mes "This statue is called Verass Monument."; - next; - mes "[Mariana]"; - mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; - next; - mes "[Pedro]"; - mes "Awesome!!"; - mes "i wanna become a real man like Verass."; - next; - mes "[Mariana]"; - mes "Pedro, you can become whatever you want."; - next; - mes "[Pedro]"; - mes "Mariana is so smart, isn't she? hehe."; - next; - mes "[Fabio]"; - mes "Ooooh! You love her don't you!"; - next; - mes "[Daniel]"; - mes "Wooooaaaa Pedro and Mari sitting in a tree!"; - next; - mes "[Fabio]"; - mes "Woooo k-i-s-s-i-n-g~!!!"; - next; - mes "[Daniel]"; - mes "Nya nya nya!"; - next; - mes "[Fabio]"; - mes "Hahahahaha."; - next; - mes "[Pedro]"; - mes "Stop acting like babies!"; - next; - mes "[Mariana]"; - mes "Boys~!"; - next; - mes "[Daniel]"; - mes "Yah yah..."; - mes "Hey guys, did you hear that something happened a few days ago?"; - next; - mes "[Mariana]"; - mes "Oh yeah~ I heard that something really scary happened."; - next; - mes "[Fabio]"; - mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; - next; - mes "[Daniel]"; - mes "Ha ha ha! Smelly Mari!"; - next; - mes "[Mariana]"; - mes "I hate you~!"; - mes "Stop spreading rumors about me. I'm not scared of the bathroom."; - mes "Pedro, do you think that I stink?"; - next; - mes "[Pedro]"; - mes "Uh? Uh?"; - mes "N......no... no way."; - mes "Hey guys~ be nice to her~"; - next; - mes "[Fabio]"; - mes "kkkickkkkkkkkick"; - next; - mes "[Daniel]"; - mes "kkkickkkkkkkk"; - next; - switch(select("Walk by.:Ask about the gossip.")) { - case 1: - mes "[Fabio]"; - mes "Mariana~ smells~ Nya nya~"; - next; - mes "[Daniel]"; - mes "Oh man you stink too~! Nya nya~"; - close; - case 2: - break; - } - mes "[Fabio]"; - mes "Haven't you heard?"; - mes "The ghost story in the art museum."; - next; - mes "[Daniel]"; - mes "Ooohhhh! Scary~~~!"; - next; - select("Can you tell me more?"); - mes "[Fabio]"; - mes "A coupla days ago we went to the art museum for a picnic at school."; - mes "You know nothing special, just a ordinary field trip."; - next; - mes "[Fabio]"; - mes "Museums are boring so me and some friends snuck away from the group~!"; - next; - mes "[Fabio]"; - mes "That's when we heard a scream echoing through the whole museum."; - next; - mes "[Daniel]"; - mes "kkakkakkaaaah!!"; - mes "kkieeeeeeh!"; - mes "kehkeh.."; - next; - mes "[Mariana]"; - mes "I heard the scream too..."; - mes "You boys are always making noises where you're not supposed to."; - next; - mes "[Pedro]"; - mes "What else are we supposed to do? If we don't do it someone else will."; - next; - emotion e_an,0,"Mariana#bra"; - mes "[Mariana]"; - mes "Argh~ Boys are so frustrating sometimes."; - next; - select("So then what happened?"); - mes "[Fabio]"; - mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; - next; - mes "[Fabio]"; - mes "They were coming from the bathroom."; - mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; - next; - mes "[Daniel]"; - mes "I think you pissed or pooped your pants. It smelled freakin' gross."; - next; - mes "[Fabio]"; - mes "Nah uh~ Your mom pissed her pants~ Nyah!"; - next; - mes "[Daniel]"; - mes "Nah uh~ You~ pissed your pants~"; - next; - mes "[Fabio]"; - mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; - next; - mes "[Daniel]"; - mes "Liar, there's no such thing as ghosts~"; - next; - select("So was it a ghost?"); - mes "[Fabio]"; - mes "How should I know?"; - mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; - next; - mes "[Pedro]"; - mes "I heard if you say special magic words that the ghost will come out."; - next; - mes "[Daniel]"; - mes "Quit butting into our conversation Pedro."; - next; - mes "[Fabio]"; - mes "Yah, what are you talking about, Pedro?"; - mes "So did you see the ghost?"; - next; - mes "[Pedro]"; - mes "N... no. I'm scared of ghosts."; - mes "But my friends said they saw one and they're not liars."; - next; - select("Did anyone tell you the magic words?"); - mes "[Pedro]"; - mes "I heard it in a kind of song."; - mes "the special magic words are..."; - next; - mes "[Pedro]"; - mes "'^3131FFMother the door won't open!^000000'"; - mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; - mes ""; - mes "'^3131FFMother the water is flooding!^000000'"; - mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; - mes ""; - mes "'^3131FFMother the drought has started!^000000'"; - mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; - mes ""; - mes "'^3131FFMother where are my friends?^000000'"; - mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; - mes ""; - mes "'^3131FFWhere are you mom?^000000'"; - next; - mes "[Mariana]"; - mes "Umm it seems like a riddle."; - next; - select("Wanna help me find this ghost?"); - mes "[Pedro]"; - mes "You're on your own pal~."; - next; - mes "[Mariana]"; - mes "I don't like scary things!"; - next; - mes "[Fabio]"; - mes "Pfft, I can't believe you're gonna believe that story."; - next; - mes "[Daniel]"; - mes "I'll do whatever Fabio does, as always!"; - next; - mes "[Fabio]"; - mes "Maybe you're just scared..."; - set brazil_ghost,1; - setquest 2208; - close; - } - else if (brazil_ghost == 1) { - mes "[Fabio]"; - mes "You still wasting your time with that ghost story?"; - close; - } - else { - mes "[Fabio]"; - mes "Mariana, wanna see something cool?"; - next; - mes "[Mariana]"; - mes "kkkkkkkaaaaaacck!! Bugs!! Get 'em away!"; - close; - } -} - -brasilis,180,249,5 script Daniel#bra 706,{ - if (brazil_ghost == 0) { - mes "[Pedro]"; - mes "Wow it's really a great statue!"; - next; - mes "[Mariana]"; - mes "It is, isn't it?"; - mes "This statue is called Verass Monument."; - next; - mes "[Mariana]"; - mes "A long time ago there was a really brave adventurer named Verass, thanks to his dedicated exploration, Brasilis was able to develop into this great city."; - next; - mes "[Pedro]"; - mes "Awesome!!"; - mes "i wanna become a real man like Verass."; - next; - mes "[Mariana]"; - mes "Pedro, you can become whatever you want."; - next; - mes "[Pedro]"; - mes "Mariana is so smart, isn't she? hehe."; - next; - mes "[Fabio]"; - mes "Ooooh! You love her don't you!"; - next; - mes "[Daniel]"; - mes "Wooooaaaa Pedro and Mari sitting in a tree!"; - next; - mes "[Fabio]"; - mes "Woooo k-i-s-s-i-n-g~!!!"; - next; - mes "[Daniel]"; - mes "Nya nya nya!"; - next; - mes "[Fabio]"; - mes "Hahahahaha."; - next; - mes "[Pedro]"; - mes "Stop acting like babies!"; - next; - mes "[Mariana]"; - mes "Boys~!"; - next; - mes "[Daniel]"; - mes "Yah yah..."; - mes "Hey guys, did you hear that something happened a few days ago?"; - next; - mes "[Mariana]"; - mes "Oh yeah~ I heard that something really scary happened."; - next; - mes "[Fabio]"; - mes "Uh, yeah that's why Mariana got scared of going ot the bathroom for 3 days and everything was stinky. Ewwww~"; - next; - mes "[Daniel]"; - mes "Ha ha ha! Smelly Mari!"; - next; - mes "[Mariana]"; - mes "I hate you~!"; - mes "Stop spreading rumors about me. I'm not scared of the bathroom."; - mes "Pedro, do you think that I stink?"; - next; - mes "[Pedro]"; - mes "Uh? Uh?"; - mes "N......no... no way."; - mes "Hey guys~ be nice to her~"; - next; - mes "[Fabio]"; - mes "kkkickkkkkkkkick"; - next; - mes "[Daniel]"; - mes "kkkickkkkkkkk"; - next; - switch(select("Walk by.:Ask about the gossip.")) { - case 1: - mes "[Fabio]"; - mes "Mariana~ smells~ Nya nya~"; - next; - mes "[Daniel]"; - mes "Oh man you stink too~! Nya nya~"; - close; - case 2: - break; - } - mes "[Fabio]"; - mes "Haven't you heard?"; - mes "The ghost story in the art museum."; - next; - mes "[Daniel]"; - mes "Ooohhhh! Scary~~~!"; - next; - select("Can you tell me more?"); - mes "[Fabio]"; - mes "A coupla days ago we went to the art museum for a picnic at school."; - mes "You know nothing special, just a ordinary field trip."; - next; - mes "[Fabio]"; - mes "Museums are boring so me and some friends snuck away from the group~!"; - next; - mes "[Fabio]"; - mes "That's when we heard a scream echoing through the whole museum."; - next; - mes "[Daniel]"; - mes "kkakkakkaaaah!!"; - mes "kkieeeeeeh!"; - mes "kehkeh.."; - next; - mes "[Mariana]"; - mes "I heard the scream too..."; - mes "You boys are always making noises where you're not supposed to."; - next; - mes "[Pedro]"; - mes "What else are we supposed to do? If we don't do it someone else will."; - next; - emotion e_an,0,"Mariana#bra"; - mes "[Mariana]"; - mes "Argh~ Boys are so frustrating sometimes."; - next; - select("So then what happened?"); - mes "[Fabio]"; - mes "Daniel and me guessed something weird was goin' on so we ran to where we thought the screams were comin' from."; - next; - mes "[Fabio]"; - mes "They were coming from the bathroom."; - mes "Some kids got so scared that they started screaming too and closing their eyes. It got pretty bad."; - next; - mes "[Daniel]"; - mes "I think you pissed or pooped your pants. It smelled freakin' gross."; - next; - mes "[Fabio]"; - mes "Nah uh~ Your mom pissed her pants~ Nyah!"; - next; - mes "[Daniel]"; - mes "Nah uh~ You~ pissed your pants~"; - next; - mes "[Fabio]"; - mes "Anyway, so yeah, anyway that's how the rumor of the ghost in the museum started."; - next; - mes "[Daniel]"; - mes "Liar, there's no such thing as ghosts~"; - next; - select("So was it a ghost?"); - mes "[Fabio]"; - mes "How should I know?"; - mes "No one could say they saw one and no one wanted to get in trouble from the teachers."; - next; - mes "[Pedro]"; - mes "I heard if you say special magic words that the ghost will come out."; - next; - mes "[Daniel]"; - mes "Quit butting into our conversation Pedro."; - next; - mes "[Fabio]"; - mes "Yah, what are you talking about, Pedro?"; - mes "So did you see the ghost?"; - next; - mes "[Pedro]"; - mes "N... no. I'm scared of ghosts."; - mes "But my friends said they saw one and they're not liars."; - next; - select("Did anyone tell you the magic words?"); - mes "[Pedro]"; - mes "I heard it in a kind of song."; - mes "the special magic words are..."; - next; - mes "[Pedro]"; - mes "'^3131FFMother the door won't open!^000000'"; - mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; - mes ""; - mes "'^3131FFMother the water is flooding!^000000'"; - mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'"; - mes ""; - mes "'^3131FFMother the drought has started!^000000'"; - mes "'^FF0000Don't worry, the waterfall will help it.^000000'"; - mes ""; - mes "'^3131FFMother where are my friends?^000000'"; - mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'"; - mes ""; - mes "'^3131FFWhere are you mom?^000000'"; - next; - mes "[Mariana]"; - mes "Umm it seems like a riddle."; - next; - select("Wanna help me find this ghost?"); - mes "[Pedro]"; - mes "You're on your own pal~."; - next; - mes "[Mariana]"; - mes "I don't like scary things!"; - next; - mes "[Fabio]"; - mes "Pfft, I can't believe you're gonna believe that story."; - next; - mes "[Daniel]"; - mes "I'll do whatever Fabio does, as always!"; - next; - mes "[Fabio]"; - mes "Maybe you're just scared..."; - set brazil_ghost,1; - setquest 2208; - close; - } - else if (brazil_ghost == 1) { - mes "[Daniel]"; - mes "Nyah nyah nyah~"; - close; - } - else { - mes "[Daniel]"; - mes "Keke Here~ I found more bugs~"; - close; - } -} - -bra_in01,149,184,3 script Door#bra 844,{ - if (brazil_ghost > 0) { - mes "- A key is inserted in the locked door.-"; - next; - switch(select("Turn the key.:Ignore it.")) { - case 1: - mes "You start saying the first line of the magic words."; - input .@input$; - next; - mes "["+strcharinfo(0)+"]"; - mes .@input$; - next; - set .@braspell$,"Mother the door won't open!"; - set .@chkspell,compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; - close; - } - else { - if (brazil_ghost == 2) { - mes "[Sobbing Voice]"; - mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'"; - next; - switch(select("Open the door:Knock on the door.:Turn the key.:Take the key out.")) { - case 1: - mes "The door is locked."; - mes "So nothing happens."; - close; - case 2: - mes "How many times should I try to knock?"; - input .@input,0,999; - next; - mes "You knocked on the door "+.@input+" times."; - next; - mes "But, nothing happens."; - close; - case 3: - mes "How many times should I turn the key?"; - input .@input,0,999; - next; - if (.@input == 7) { - mes "You turn the key 7 times."; - next; - mes "Click! Click! Click!"; - mes "Click! Click! Click!"; - mes "Click...!"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - mes "You hear water flushing."; - next; - specialeffect2 EF_VENOMDUST; - mes "Faint laughing can be heard off in the direction of the toilet."; - set brazil_ghost,3; - changequest 2208,60351; - close; - } - else { - mes "You turned over the key "+.@input+" times."; - next; - mes "But nothing doesn't happened."; - close; - } - case 4: - mes "How many times should I insert the key into the door?"; - input .@input,0,999; - next; - mes "You inserted the key "+.@input+" times."; - next; - mes "But nothing happened."; - close; - } - } - else { - mes "Mother the door won't open!"; - close; - } - } - case 2: - mes "You do nothing."; - close; - } - } - else { - mes "- A key is inserted in the locked door.-"; - close; - } -} - -bra_in01,144,187,3 script Toilet#bra 844,{ - if (brazil_ghost > 0) { - mes "- Looks like an ordinary toilet -"; - next; - if (brazil_ghost > 6) { - switch(select("Flush the toilet.:Doing nothing.")) { - case 1: - mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere."; - specialeffect2 EF_WATERFALL_SMALL_T2_90; - close2; - warp "bra_in01",206,102; - end; - case 2: - mes "The water in the toilet looks gross."; - close; - } - } - switch(select("Use the toilet:Ignore.")) { - case 1: - mes "- What was the second line to that spell now? -"; - input .@input$; - next; - mes "["+strcharinfo(0)+"]"; - mes .@input$; - next; - set .@braspell$,"Mother the water is flooding!"; - set .@chkspell,compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; - close; - } - else { - if (brazil_ghost == 3) { - mes "[Sobbing Voice]"; - mes "^FF0000If the moon disappears 3 times... don't worry.....^000000"; - next; - switch(select("Flush the toilet.:Close the lid.")) { - case 1: - mes "How many times should I flush?"; - input .@input,0,999; - next; - if (.@input == 3) { - mes "You flush the toilet 3 times."; - next; - mes "qwaaaaaaaaa!"; - mes "kwaaaaaaaaaa!"; - mes "kwaaaaaaaaaaaaaaaaaaa!"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - mes "Suddenly the sink sounds like water is flowing freely from it."; - next; - specialeffect2 EF_VENOMDUST; - mes "Faint laughing can be heard off in the direction of the faucet."; - set brazil_ghost,4; - changequest 60351,60352; - close; - } - else { - mes "You flush the toilet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - } - case 2: - mes "You close the lid of the toilet."; - mes "Nothing seems to be happening."; - close; - } - } - else { - mes "Nothing happens."; - close; - } - } - case 2: - mes "You do nothing."; - close; - } - } - else { - mes "- Looks like an ordinary toilet -"; - close; - } -} - -bra_in01,134,189,3 script Faucet#bra 844,{ - if (brazil_ghost > 0) { - mes "- It seems like an ordinary faucet -"; - next; - switch(select("Examine it.:Ignore.")) { - case 1: - mes "- What was the next line to that spell now? -"; - input .@input$; - next; - mes "["+strcharinfo(0)+"]"; - mes .@input$; - next; - set .@braspell$,"Mother the drought has started!"; - set .@chkspell,compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; - close; - } - else { - if (brazil_ghost == 4) { - mes "[Sobbing Voice]"; - mes "^FF0000Don't worry... the waterfall will help it....^000000"; - next; - switch(select("Tap on the faucet.:Turn on the water.")) { - case 1: - mes "How many times will you tap the faucet?"; - input .@input,0,999; - next; - mes "You tap the faucet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - case 2: - mes "How many times should I turn the water on?"; - input .@input,0,999; - next; - if (.@input == 1) { - mes "You turn the faucet on once."; - next; - mes "swwwaaaaaaa-"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - mes "You see the carpet move."; - next; - specialeffect2 EF_VENOMDUST; - mes "Faint laughing can be heard off in the direction of the carpet."; - set brazil_ghost,5; - changequest 60352,60353; - close; - } - else { - mes "You turn the faucet on "+.@input+" times."; - next; - mes "But nothing happens."; - close; - } - } - } - else { - mes "Nothing happens."; - close; - } - } - case 2: - mes "You do nothing."; - close; - } - } - else { - mes "- It seems like an ordinary faucet -"; - close; - } -} - -bra_in01,138,184,3 script Carpet#bra 844,{ - if (brazil_ghost > 0) { - mes "- A carpet with an intricate pattern on it -"; - next; - switch(select("Examine it.:Ignore.")) { - case 1: - mes "- What was the next line to that spell now? -"; - input .@input$; - next; - mes "["+strcharinfo(0)+"]"; - mes .@input$; - next; - set .@braspell$,"Mother where are my friends?"; - set .@chkspell,compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; - close; - } - else { - if (brazil_ghost == 5) { - mes "[Sobbing Voice]"; - mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000"; - next; - switch(select("Jump on the carpet.:Lie on the carpet.:Shake the carpet.")) { - case 1: - mes "How many times should I jump?"; - input .@input,0,999; - next; - mes "You jump on the carpet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - case 2: - mes "How many times should I lie on the carpet?"; - input .@input,0,999; - next; - mes "You lie on the carpet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - case 3: - mes "How many times should I shake the carpet?"; - input .@input,0,999; - next; - if (.@input == 7) { - mes "You shake the carpet 7 times."; - next; - mes "- fly~ fly~ fly~ fly~ fly~ fly~ fly~ -"; - next; - mes "[Distant Sound]"; - mes "^FF0000kkkkhee- hihihihi!!!^000000"; - next; - specialeffect2 EF_VENOMDUST; - mes "Faint laughing can be heard off in the direction of the mirror."; - set brazil_ghost,6; - changequest 60353,60354; - close; - } - else { - mes "You shake the carpet "+.@input+" times."; - next; - mes "But nothing happens."; - close; - } - } - } - else { - mes "Nothing happens."; - close; - } - } - case 2: - mes "You do nothing."; - close; - } - } - else { - mes "- A carpet with an intricate pattern on it -"; - close; - } -} - -bra_in01,151,180,3 script Mirror#bra 844,{ - if (brazil_ghost > 0) { - mes "- You can see a clean mirror without any marks or dust -"; - next; - switch(select("Examine it.:Ignore.")) { - case 1: - mes "- What was the next line to that spell now? -"; - input .@input$; - next; - mes "["+strcharinfo(0)+"]"; - mes .@input$; - next; - set .@braspell$,"Where are you mom?"; - set .@chkspell,compare(.@braspell$,.@input$); - if (!.@chkspell) { - mes "Seems like you said something wrong."; - close; - } - else { - if (brazil_ghost == 6) { - mes "[Distant Sound]"; - mes "^FF0000kihe! hit! hit! hit! hit!^000000"; - next; - mes "[Distant Sound]"; - mes "^FF0000kihe! hit! hit! hit! hit!^000000"; - mes "^FF0000kihe! hit! hit! hit! hit!^000000"; - next; - mes "[Distant Sound]"; - mes "Behind you..."; - enablenpc "Ghost#bra"; - next; - emotion e_omg,1; - mes "["+strcharinfo(0)+"]"; - mes "The stories about the ghost are true~!"; - next; - mes "[Ghost]"; - mes "^FF0000my baby....^000000"; - next; - mes "[Ghost]"; - mes "^FF0000I can't see.... my eye....^000000"; - mes "^FF0000What's going on....?^000000"; - next; - mes "- You take a deep breath and then look at the Ghost and notice it has an eye patch -"; - next; - mes "[Ghost]"; - mes "^FF0000My eyes are so tight... can you take this off?^000000"; - next; - mes "You step carefully towards the ghost."; - next; - mes "His face was covered with dust making strange contortions with it's face."; - next; - mes "[Ghost]"; - mes "^FF0000Come on help mom.....^000000"; - next; - switch(select("Take the eye bandage off.:Run away~.")) { - case 1: - while(1) { - set .@cpudice,rand(1,6); - set .@pcdice,rand(1,6); - if (.@cpudice != .@pcdice) { - emotion (57+.@cpudice),0,"Ghost#bra"; - emotion (57+.@cpudice),1; - break; - } - } - if (.@cpudice > .@pcdice) { - specialeffect2 EF_DEVIL; - mes "[Ghost]"; - mes "^FF0000Go away!^000000"; - set brazil_ghost,1; - changequest 60354,2208; - percentheal -50,-50; - close2; - disablenpc "Ghost#bra"; - warp "bra_in01",12,183; - end; - } - else { - emotion e_bzz,1; - mes "[Ghost]"; - mes "^FF0000Ahh!^000000"; - mes "The Ghost disappeared into the toilet."; - set brazil_ghost,7; - changequest 60354,60355; - close2; - disablenpc "Ghost#bra"; - warp "bra_in01",206,100; - end; - } - case 2: - mes "You run away from the ghost."; - close2; - set brazil_ghost,1; - changequest 60354,2208; - warp "bra_in01",12,183; - disablenpc "Ghost#bra"; - end; - } - close; - } - else { - mes "Nothing happens."; - close; - } - } - case 2: - mes "You do nothing."; - close; - } - } - else { - mes "- You can see a clean mirror without any marks or dust -"; - close; - } -} - -bra_in01,136,180,5 script Ghost#bra 1867,{ - end; - -OnInit: - disablenpc "Ghost#bra"; - end; -} - -bra_in01,7,181,5 script Curator#bra 477,{ - if (BaseLevel < 40) { - mes "[Curator]"; - mes "I'm sorry but this area is under construction right now."; - close; - } - if ((brazil_ghost > 0) && (brazil_ghost < 7)) { - if (countitem(11515) > 0) { - mes "[Curator]"; - mes "What can I do for you?"; - next; - select("I need to use the bathroom."); - mes "[Curator]"; - mes "Sorry we are remodeling inside right now so, it's closed."; - mes "Please use the other one."; - next; - switch(select("But I forgot something inside.:Give up.")) { - case 1: - mes "[Curator]"; - mes "That's tooooo bad."; - mes "But my manager ordered me to stop anyone from entering this bathroom so, I should follow his orders."; - next; - select("It's such a hot day!"); - mes "[Curator]"; - mes "It's always hot in Brasilis but today is ridiculously hot."; - mes "Maybe I need to drink some coconut juice to cool down."; - next; - mes "You give a coconut to the Curator."; - next; - mes "[Curator]"; - mes "Oh really can I have it?"; - mes "Thanks a lot!"; - next; - mes "[Curator]"; - mes "Pay it forward right?"; - mes "Ok I'll let you through this one time."; - next; - mes "The curator looks around calmly then opens the door."; - delitem 11515,1; //Coconut - set brazil_ghost,2; - close2; - warp "bra_in01",138,176; - end; - case 2: - mes "You give up trying to enter."; - close; - } - } - else { - mes "[Curator]"; - mes "What can I do for you?"; - next; - select("I need to use the bathroom."); - mes "[Curator]"; - mes "Sorry we are remodeling inside right now so, it's closed."; - mes "Please use the other one."; - next; - switch(select("But I forgot something inside.:Give up.")) { - case 1: - mes "[Curator]"; - mes "That's tooooo bad."; - mes "But my manager ordered me to stop anyone from entering this bathroom so, I should follow his orders."; - next; - select("It's such a hot day!"); - mes "[Curator]"; - mes "It's always hot in Brasilis but today is ridiculously hot."; - mes "Maybe I need to drink some coconut juice to cool down."; - close; - case 2: - mes "You give up trying to enter."; - close; - } - } - } - else if (brazil_ghost > 6) { - mes "[Curator]"; - mes "Hey thanks for the Coconut earlier it really helped me cool down."; - close; - } - else { - mes "[Curator]"; - mes "Is it just me? Or is it hotter than it's ever been today!"; - close; - } -} - -bra_in01,12,185,0 script inbathroom#bra 45,1,1,{ -OnTouch_: - if (brazil_ghost > 6) - warp "bra_in01",138,176; - else { - mes "The entrance has been blocked."; - close; - } - end; -} - -bra_in01,138,174,0 warp outbathroom#bra 1,1,bra_in01,12,183 -bra_in01,206,98,0 warp tobath#bra 1,1,bra_in01,138,176 - -bra_in01,206,188,1 script Open Manhole#todunbra 844,{ - if (brazil_ghost == 7) { - enablenpc "Ghost#bra_end"; - mes "[Ghost]"; - mes "I am a ghost who died while wandering the jungle many years ago."; - next; - mes "[Ghost]"; - mes "I found a pipeline in the jungle and followed the voice of a man to this very spot."; - next; - mes "[Ghost]"; - mes "That's also where I hurt one of my eyes while walking around in the dark."; - next; - mes "[Ghost]"; - mes "I wandered these sewers for days until I found the end of this line connected to the toilet in the museum. I shouted forever begging for help but no one answered my calls."; - next; - mes "[Ghost]"; - mes "You finally answered my call but it's already way too late. Thank you for at least checking. No one else has bothered to this day."; - next; - mes "[Ghost]"; - mes "There are many dangerous creatures at the end of this sewer."; - mes "You seem brave though. I bet you wouldn't worry about the monsters there anyways."; - next; - mes "[Ghost]"; - mes "I guess now I can finally rest in peace."; - mes "Thank you friend."; - set brazil_ghost,8; - //completequest 2208; - completequest 60355; - getexp 900000,0; - disablenpc "Ghost#bra_end"; - close; - } - warp "bra_dun01",87,47; - end; -} - - -bra_dun01,87,43,1 script Pipe#bra 844,{ - warp "bra_in01",206,185; - end; -} - -bra_fild01,323,136,1 script Pipe#brafild 844,{ - if (brazil_ghost > 6) { - mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle."; - next; - switch(select("Examine it:Ignore.")) { - case 1: - mes "You swim through a gap in the pipe and are swept by a sudden rush of water."; - close2; - warp "bra_in01",206,182; - end; - case 2: - mes "It might be dangerous, I better not act rashly."; - close; - } - } - else { - mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle."; - close; - } -} - -bra_in01,206,190,3 script Ghost#bra_end 1867,{ - end; - -OnInit: - disablenpc "Ghost#bra_end"; - end; -} - -// Iara, Original file: iara.sc -//============================================================ -brasilis,315,334,5 script Shaman#nk 474,{ - set .@iara_re,checkquest(4135,PLAYTIME); - if ((.@iara_re == 0) || (.@iara_re == 1)) { - mes "[Anori]"; - mes "I'm still preparing."; - mes "I don't require your help at this time."; - mes "Please come back later..."; - close; - } - else { - if (checkquest(4135) > 1) erasequest 4135; - set .@iara_q,checkquest(4133); - if ((.@iara_q == 0) || (.@iara_q == 1)) { - mes "[Anori]"; - mes "To block Iara "; - mes "seducing the tribes"; - mes "we need a purifying potion..."; - next; - mes "[Anori]"; - mes "Did you bring the materials"; - mes "to make the purifying potion?"; - next; - if ((countitem(950) > 19) && (countitem(7172) > 9) && (countitem(1054) > 2)) { - mes "[Anori]"; - mes "Um... it seems to be okay."; - mes "I'll make you a potion which will"; - mes "weaken Iara's power."; - next; - mes "[Anori]"; - mes "Let's see grind this..."; - mes "and mix in that..."; - mes "then add some magic..."; - next; - setquest 4135; - erasequest 4133; - setquest 4134; - completequest 4134; - delitem 950,20; //Heart_Of_Mermaid - delitem 7172,10; //Leopard_Talon - delitem 1054,3; //Lip_Of_Ancient_Fish - getitem 11517,2; //Puri_Potion - mes "[Anori]"; - mes "Here, it's completed."; - mes "Take this."; - mes "It will make Iara stop"; - mes "training at the cave"; - mes "for a while."; - next; - mes "[Anori]"; - mes "Please block the Iara threatening the security of the tribe."; - close; - } - else { - mes "[Anori]"; - mes "You haven't brought enough materials yet."; - mes "We cannot make the purification potion with only these."; - close; - } - } - else { - if (BaseLevel < 40) { - mes "[Anori]"; - mes "Ah... we need a strong adventurer."; - mes "The tribe is facing a major threat."; - close; - } - set .@re_q,checkquest(4134); - if (.@re_q == 2) { - mes "[Anori]"; - mes "you are..."; - mes "the adventurer who came for the"; - mes "purification potion..."; - next; - mes "[Anori]"; - mes "Maybe because of the purification potion..."; - mes "After that, the Iara stopped seducing tribesmen but the effect didn't last long."; - next; - mes "[Anori]"; - mes "Could you get the same"; - mes "materials as before..."; - mes "I need your power."; - next; - switch(select("No.:Okay, I'll do it.")) { - case 1: - mes "[Anori]"; - mes "This, ah..."; - mes "There is no other way."; - close; - case 2: - mes "[Anori]"; - mes "You are truly brave!"; - mes "I, on behalf of the tribe,"; - mes "offer you my thanks."; - next; - mes "[Anori]"; - mes "Materials are the same as before."; - mes "If you just get^ff0000 20 Hearts of Mermaids,"; - mes "10 Leopard Claws and"; - mes "3 Ancient Lips^000000,"; - mes "I will make you a potion that purifies evil spirits"; - mes "by using a secret formula handed down to the tribe."; - next; - mes "[Anori]"; - mes "The destiny of the tribe is up to you."; - mes "please get the materials quickly."; - mes "I will be preparing to make"; - mes "the purification potion right here."; - setquest 4133; - close; - } - } - else { - mes "[Anori]"; - mes "There are some people I haven't seen before around here."; - mes "It's a good sign..."; - next; - mes "[Anori]"; - mes "Hey you..."; - mes "Could you listen to my stories for a moment."; - mes "There's an emergency in our tribe."; - next; - switch(select("No.:Okay.")) { - case 1: - mes "[Anori]"; - mes "You are a heartless person..."; - mes "You don't seem the helpful type."; - mes "Just keep on going your way."; - close; - case 2: - mes "[Anori]"; - mes "Thank you, I met a kind person."; - mes "It's a secret of our tribe that"; - mes "you cannot tell anyone."; - next; - break; - } - mes "[Anori]"; - mes "Lately young men from"; - mes "the tribe are disappearing."; - mes "Our entire tribe is being threatened."; - next; - mes "[Anori]"; - mes "It is likely because of a witch called Iara."; - mes "She is a water nymph seducing the hearts of young tribesmen at a cave behind the waterfall."; - next; - mes "[Anori]"; - mes "How can I stop these young tribesmen?"; - mes "But I discovered a way to make a purification potion to reverse the effects of the Iara's spells."; - next; - mes "[Anori]"; - mes "This potion has been handed down from many generations in our tribe."; - mes "This purification potion possesses the power to cleanse evil spirits."; - next; - mes "[Anori]"; - mes "If you could get the materials"; - mes "I will make you"; - mes "the purification potion."; - mes "Could you do that for me?"; - next; - switch(select("No.:Yes, I can.")) { - case 1: - mes "[Anori]"; - mes "Hm..."; - mes "Well, then."; - mes "If you change your mind you can come to me again."; - next; - mes "[Anori]"; - mes "You shouldn't talk about"; - mes "what you heard now to anyone"; - mes "It's kind of embarrassing..."; - close; - case 2: - mes "[Anori]"; - mes "Oh! You are the savior"; - mes "of our tribe indeed."; - mes "On behalf of the tribe, I offer you my thanks."; - next; - mes "[Anori]"; - mes "Well, what we need is this."; - mes "It's all you can get from near here."; - mes "Note down well."; - next; - mes "[Anori]"; - mes "^ff0000 20 Hearts of Mermaids"; - mes "10 Leopard Claws"; - mes "3 Ancient Lips^000000"; - mes "are the only ones that are needed as the materials."; - next; - mes "[Anori]"; - mes "When you get those, I will make you a potion that purifies evil spirits using a secret formula handed down to the tribe."; - setquest 4133; - next; - mes "[Anori]"; - mes "The destiny of the tribe is up to you."; - mes "I hope you move quickly."; - mes "Even at this moment, the village men are being seduced and slipping way..."; - close; - } - } - } - } -} - -bra_dun02,157,74,5 script Iara#nk 478,2,2,{ - if (countitem(11517) > 0) { - mes "[" + strcharinfo(0) + "]"; - mes "Should I use a Purification Potion?"; - next; - switch(select("Yes.:No.")) { - case 1: - specialeffect EF_MAPPILLAR; - mes "[Iara]"; - mes "Ah...this light is..."; - mes "It's like getting cleansed of evil thoughts"; - mes "from deep within my heart."; - next; - mes "[Iara]"; - mes "At last I can forget the curse that I placed on myself when I drowned in the water."; - next; - mes "[Iara]"; - mes "Do you think I can be born again as a kind water nymph?"; - next; - specialeffect EF_GHOST; - mes "[Iara]"; - mes "Ah... Thank you for helping me recover my consciousness for a while."; - mes "But... I think that the curse has been with me too long."; - mes "Get away from me quickly."; - delitem 11517,1; //Puri_Potion - percentheal 100,100; - // may requitre new SCs - sc_start SC_INCFLEE,3600000,20; - sc_start SC_INCCRI,3600000,10; - sc_start SC_STRFOOD,1200000,3; - sc_start SC_DEXFOOD,1200000,3; - sc_start SC_AGIFOOD,1200000,3; - sc_start SC_VITFOOD,1200000,3; - sc_start SC_INTFOOD,1200000,3; - sc_start SC_LUKFOOD,1200000,3; - next; - mes "[Iara]"; - mes "Ahhh~..."; - specialeffect EF_DEVIL; - next; - mes "[Iara]"; - mes "The curse is too strong for me to keep contained."; - mes "Leave now while you are safe."; - close; - case 2: - mes "[" + strcharinfo(0) + "]"; - mes "(I guess I should ignore her.)"; - close; - } - } - else { - mes "[Iara]"; - mes "Aaaaaaaaaaaaaaaaaaaaaah."; - mes "Eeeeeeeeeeeeeeeeeeeh."; - mes "Oooooooooooooooooh."; - set .@get_de,rand(1,2); - if (.@get_de == 1) - sc_start Sc_Curse,60000,0; - else - sc_start Sc_Confusion,60000,0; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Ugh! What's this strange voice?"; - close; - } - end; - -OnTouch: - if (countitem(11517) < 1) { - mes "[Iara]"; - mes "Aaaaaaaaaaaaaaaaaaaaaah."; - mes "Eeeeeeeeeeeeeeeeeeeh."; - mes "Oooooooooooooooooh."; - set .@get_de,rand(1,2); - if (.@get_de == 1) - sc_start Sc_Curse,60000,0; - else - sc_start Sc_Confusion,60000,0; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Ugh! What's this strange voice?"; - close; - } - end; -} - -bra_fild01,188,301,5 script Native Warrior#nk 472,{ - mes "[Native Warrior]"; - mes "Ah...the face I would never forget even in my dreams."; - next; - mes "[Native Warrior]"; - mes "When will she come out of the waterfall again...?"; - next; - if ((checkquest(4133) >= 0) || (checkquest(4134) >= 0)) { - mes "[" + strcharinfo(0) + "]"; - mes "(Wh...what's this guy?)"; - } - else { - mes "[" + strcharinfo(0) + "]"; - mes "(This guy will never"; - mes "get ocer Iara's curse...)"; - } - close; -} diff --git a/npc/pre-re/quests/quests_dewata.txt b/npc/pre-re/quests/quests_dewata.txt deleted file mode 100644 index 1d8c16346..000000000 --- a/npc/pre-re/quests/quests_dewata.txt +++ /dev/null @@ -1,2398 +0,0 @@ -//===== rAthena Script ======================================= -//= Dewata Quest NPCs -//===== By: ================================================== -//= Gennosuke Kouga -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Quest NPCs related to Dewata: -//== "Dewata Legend" -//== "Help The Old Man" -//== "The Enchantment Weapon" (Keris) -//===== Additional Comments: ================================= -//= 1.0 First version. -//= 1.1 Standardized. [Euphy] -//============================================================ - -// Entrance - Alberta Sailors -//============================================================ - -alberta,240,47,5 script Alberta Sailor#alberta 536,{ - mes "[Alberta Sailor]"; - mes "Do ya want to visit ^C35817Dewata Island?^000000"; - mes "With dazzling waves and charming vistas, it's a great place to relax."; - mes "The transit fee is 10,000 Zeny."; - next; - if(select("Yes:No")==2) { - mes "[Alberta Sailor]"; - mes "Let me know"; - mes "when you're ready to travel~"; - close; } - mes "[Alberta Sailor]"; - mes "Have a nice trip~"; - close2; - warp "dewata",232,53; - end; -} - -dewata,230,49,5 script Alberta Sailor#dewata 536,{ - mes "[Alberta Sailor]"; - mes "Want to go back to ^C35817Alberta^000000?"; - next; - if(select("Yes:No")==2) { - mes "[Alberta Sailor]"; - mes "Have some more fun before you go!"; - mes "^C35817Dewata^000000 Island still has more to offer."; - close; } - mes "[Alberta Sailor]"; - mes "I hope you had a lot of fun on your trip to ^C35817Dewata^000000 Island."; - close2; - warp "alberta",235,44; - end; -} - -dewata,235,56,4 script Gatekeeper of Krakatau#1 534,{ - mes "[Gatekeeper of Krakatau Volcano]"; - mes "^C35817Krakatau Volcano^000000 is a very dangerous area"; - mes "I cannot allow anyone to go inside."; - next; - if (checkquest(9162)>=0 && countitem(11533)) { - select("^0000FFTribal Chief Paiko^000000"); - mes "[Gatekeeper of Krakatau Volcano]"; - mes "Oh! I didn't know about that!"; - mes "This is some of the best news"; - mes "I have heard recently."; - next; - mes "[Gatekeeper of Krakatau Volcano]"; - mes "What is this wonderful smell?"; - mes "Of course, it's our ^4AA02CSatay^000000!"; - mes "I was sightly hungry..."; - mes "so this should fill me up."; - next; - mes "[Gatekeeper of Krakatau Volcano]"; - mes "Since you came all the way here"; - mes "I will share an interesting story."; - next; - mes "[Gatekeeper of Krakatau Volcano]"; - mes "It has become a lost tradition in"; - mes "recent years, but until 10"; - mes "years ago in order to become a"; - mes "^C35817Jaty Tribe^000000 warrior you had to"; - mes "climb ^C35817Krakatau Volcano^000000 to prove your endurance."; - next; - mes "[Gatekeeper of Krakatau Volcano]"; - mes "The eyes of those warriors were"; - mes "anxious yet determined before going"; - mes "up ^C35817Krakatau Volcano^000000."; - next; - mes "[Gatekeeper of Krakatau Volcano]"; - mes "I still cannot forget that look in"; - mes "their eyes. I feel a little bit of"; - mes "the same emotion from you, Adventurer."; - next; - mes "[Gatekeeper of Krakatau Volcano]"; - mes "I want you to live long and"; - mes "prosper. Be heathly and safe."; - mes "Travel so you can live to tell"; - mes "the tale of your adventures."; - changequest 9162,9163; - delitem 11533,1; - close; } - if(select("Allow me through:I don't want to go in")==1) { - if(dewata_legend >= 5) { - mes "[Gatekeeper of Krakatau Volcano]"; - mes "You are the traveler who was"; - mes "acknowledged by tribe leader as a"; - mes "friend of the tribe and received a"; - mes "^4AA02CShining Cendrawasih Feather.^000000"; - next; - mes "[Gatekeeper of Krakatau Volcano]"; - mes "I will let you pass, but"; - mes "^C35817Krakatau Volcano^000000 is"; - mes "dangerous so please take care."; - close2; - warp "dew_dun01",289,160; - end; } - mes "[Gatekeeper of Krakatau Volcano]"; - mes "^C35817Krakatau Volcano^000000 is"; - mes "a very dangerous area,"; - mes "so I can't allow you in"; - mes "unless you qualify for entry."; - close; } - mes "[Gatekeeper of Krakatau Volcano]"; - mes "You have choosen wisely."; - mes "^C35817Krakatau Volcano^000000 is"; - mes "an extremely dangerous area."; - close; -} - -dew_dun01,292,164,4 script Gatekeeper of Krakatau#2 541,{ - mes "[Gatekeeper of Krakatau Volcano]"; - mes "Want to go back to Dewata?"; - next; - if(select("Yes:No")==2) { - mes "[Gatekeeper of Krakatau Volcano]"; - mes "^C35817Krakatau Volcano^000000 is"; - mes "a dangerous place."; - mes "You should go back now."; - close; } - close2; - warp "dewata",232,53; - end; -} - -dew_fild01,78,288,5 script Jaty Tribe Warrior 541,{ - mes "[Jaty Tribe Warrior]"; - mes "We revere strength and bravery."; - mes "We are the ^FF0000Jaty^000000 Tribe."; - if (checkquest(9158)==-1 || !countitem(11533)) close; - next; - mes "[Jaty Tribe Warrior]"; - mes "My trained eyes see that"; - mes "you are about to say something."; - mes "Speak, state your business."; - next; - select("^0000FFTribal Chief Paiko^000000"); - mes "[Jaty Tribe Warrior]"; - mes "I've heard about your"; - mes "helpful deeds..."; - mes "As a representative of my tribe"; - mes "I express my thanks to you."; - next; - mes "[Jaty Tribe Warrior]"; - mes "Also, thank you for the ^4AA02CSatay^000000."; - mes "My mouth is already watering..."; - mes "There is something I would like"; - mes "to share with you regarding our tribe."; - next; - mes "[Jaty Tribe Warrior]"; - mes "Unlike the ancient times when our"; - mes "tribe's warriors fought and shed"; - mes "their blood, the world has become"; - mes "more peaceful nowadays. But our"; - mes "tribe's territory has shrunk drastically."; - next; - mes "[Jaty Tribe Warrior]"; - mes "Nevertheless, we will continue"; - mes "keeping the warrior tradition of"; - mes "our tribe alive, and we will"; - mes "preserve the pride we have earned"; - mes "through the sacrifice of past warriors."; - next; - mes "[Jaty Tribe Warrior]"; - mes "I hope that your perserverance and"; - mes "pride remain with you in your travels."; - changequest 9158,9159; - delitem 11533,1; - close; -} - -dew_fild01,185,300,4 script Tribe Manager 541,{ - mes "[Tribe Manager]"; - mes "Keeping our culture and tradition"; - mes "is very important."; - if(!checkquest(9160)>=0 || !countitem(11533)) { - mes "Although it is a little boring..."; - close; } - next; - mes "[Tribe Manager]"; - mes "It seems to me that you have"; - mes "something to say, don't you?"; - next; - select("^0000FFTribal Chief Paiko^000000"); - mes "[Tribe Manager]"; - mes "I didn't know that there was"; - mes "such an effort being put forth"; - mes "and that you took a key role in the effort..."; - mes "You are the hero of the ^C35817Jaty Tribe^000000!"; - next; - mes "[Tribe Manager]"; - mes "Wow~ the savory scent of"; - mes "delicious homemade ^4AA02CSatay^000000!"; - mes "Thank you for the meal."; - mes "Please give my regards"; - mes "to our Tribe Leader."; - next; - mes "[Tribe Manager]"; - mes "There are few contacts between"; - mes "^C35817Dewata Island^000000 and ^C35817Jaty Tribe^000000."; - mes "We used to have a stronger bond"; - mes "in older times."; - next; - mes "[Tribe Manager]"; - mes "But with the new culture and"; - mes "foreigners flowing in,"; - mes "^C35817Dewata Island^000000 has became a"; - mes "tourist attraction and we"; - mes "have lost touch with them."; - next; - mes "[Tribe Manager]"; - mes "The tourist attraction has"; - mes "expanded continously, but the"; - mes "reason it hasn't influenced us"; - mes "here is due to this small temple"; - mes "which I am managing."; - next; - mes "[Tribe Manager]"; - mes "I couldn't let our tradition fade"; - mes "away like that so easily."; - mes "I hope keeping our tradition and"; - mes "culture alive lets people know how"; - mes "important these things are to us."; - next; - mes "[Tribe Manager]"; - mes "From now on, I hope people from"; - mes "^C35817Dewata Island^000000 and ^C35817Jaty"; - mes "Tribe^000000 can get along and interact"; - mes "more often."; - changequest 9160,9161; - delitem 11533,1; - close; -} - -// NPC - Memo -//============================================================ - -dewata,109,262,4 script Memo#dew_drink 534,{ - if(dewata_oldman >= 1) { - if (checkquest(5040) >= 0) { - mes "[Memo]"; - mes "So, what did Lero say?"; - next; - select("Palm tree... became."); - mes "- You explain the situation to"; - mes "Mr. Memo -"; - next; - mes "[Memo]"; - mes "Lero said sorry?"; - mes "Hmmm, it's okay."; - next; - mes "[Memo]"; - mes "That must be ^0000FFPoby^000000. If he has"; - mes "been hurt, that's why there wasn't"; - mes "any message. Lero actually"; - mes "cares about him a lot..."; - next; - changequest 5040,5041; } - if (checkquest(5041) >= 0) { - mes "[Memo]"; - mes "He might be troublesome,"; - mes "but please visit Jaty village."; - mes "Lero must complete the oil."; - next; - mes "[Memo]"; - mes "If it is not, wait there and bring"; - mes "^FF000030 Bottle of Oil^000000 to me."; - close; } - if (checkquest(5042) >= 0 && countitem(6401) >= 30) { - mes "[Memo]"; - mes "You brought the oil. Good job, and thank you."; - next; - mes "[Memo]"; - mes "Excuse me, but I have an urgent"; - mes "matter to attend to. Wait for a bit,"; - mes "then talk to me when I'm done."; - delitem 6401,30; - changequest 5042,5043; - set dewata_oldman,2; - close; - } else if (checkquest(5043,PLAYTIME) == 2) { - mes "[Memo]"; - mes "Did I make you wait too long?"; - next; - mes "[Memo]"; - mes "My family has been making Arks for four generations."; - next; - mes "[Memo]"; - mes "Grandfather had a hard living"; - mes "since he didn't get many good sales."; - next; - mes "[Memo]"; - mes "Dewata island people do not drink"; - mes "much in the hot weather."; - next; - mes "[Memo]"; - mes "When I was young, Dewata"; - mes "developed as a tourist atrraction,"; - mes "and that's when the tour package"; - mes "Ark started selling well."; - next; - mes "[Memo]"; - mes "Good liquid needs fresh oil,"; - mes "I was able to make a liquid"; - mes "for ten years and deliver it all on time."; - next; - mes "[Memo]"; - mes "Because today's oil has not"; - mes "arrived on time, I think I might"; - mes "have a hard time."; - next; - mes "[Memo]"; - mes "You helped me make the liquid correctly."; - next; - mes "[Memo]"; - mes "This proverb '^0000FFMengatakan mudah,"; - mes "mengerjakan susah^000000.' means it is"; - mes "easy to say something, but hard to"; - mes "do anything."; - next; - mes "[Memo]"; - mes "In other words, it's easy to say"; - mes "that we'll help others but its hard"; - mes "to actually do the action."; - next; - emotion e_thx; - mes "[Memo]"; - mes "You really did a great job. I like"; - mes "you because you are different from"; - mes "today's youngins."; - getitem 617,1; - getexp 50000,10000; - changequest 5043,5044; - next; - mes "[Memo]"; - mes "Will you help me with my work"; - mes "from time to time?"; - mes "I will pay you for what you do for me."; - close; - } else if (checkquest(5043,PLAYTIME) != -1) { - mes "[Memo]"; - mes "... ... ..."; - next; - mes "- Memo is making an ark -"; - close; - } else if (checkquest(5044,PLAYTIME) == 2) { - mes "[Memo]"; - mes "^FF0000" + strcharinfo(0) +"^000000? -"; - next; - if(select("Just came by to say hello...:I will help you.")==1) { - mes "[Memo]"; - mes "I guess you are busy."; - mes "If possible, will you get the oil"; - mes "from Lero? I appreciate it..."; - close; } - mes "[Memo]"; - mes "Thank you, I know you're busy"; - mes "and helping me can be a chore."; - next; - mes "[Memo]"; - mes "Can you help Lero and bring back palm tree oil...?"; - erasequest 5044; - setquest 5045; - close; - } else if (checkquest(5044,PLAYTIME) != -1) { - mes "[Memo]"; - mes "Will you help me tomorrow?"; - mes "Poby still has a back pain."; - mes "Backaches don't just go away"; - mes "after one day..."; - close; - } else if (checkquest(5045) >= 0) { - mes "[Memo]"; - mes "Can you help Lero and bring back palm tree oil...?"; - close; - } else if (checkquest(5047) >= 0 || checkquest(5049) >= 0 || checkquest(5051) >= 0) { - mes "[Memo]"; - mes "Oh, you brought the oil! Good job!"; - next; - mes "[Memo]"; - mes "You must have had a hard time"; - mes "bringing the oil, so take this drink."; - next; - mes "[Memo]"; - mes "Ark is famous for tourists. A guy"; - mes "bought many bottles by himself."; - next; - mes "[Memo]"; - mes "Worrying that he'll drink alone?"; - mes "Too much drink always becomes poisonous."; - next; - mes "[Memo]"; - mes "I want you to help me this time."; - next; - mes "[Memo]"; - mes "Poby still has back pains and it"; - mes "will take some days for him to"; - mes "recover."; - if (checkquest(5047)>=0) { - delitem 6401,10; - getitem 11534,2; - erasequest 5047; - setquest 5044; - } else if (checkquest(5049)>=0) { - delitem 6401,15; - getitem 11534,2; - erasequest 5049; - setquest 5044; - } else if (checkquest(5051)>=0) { - delitem 6401,20; - getitem 11534,2; - erasequest 5051; - setquest 5044; } - close; } - mes "[Memo]"; - mes "So, what did Lero say?"; - next; - emotion e_dots; - mes "[Memo]"; - mes "... ... ..."; - next; - mes "[Memo]"; - mes "You didn't find out what happened?"; - next; - mes "[Memo]"; - mes "Find the best oil master. His name is ^0000FFLero^000000."; - close; } - if(rand(1,5)==1) { - mes "[Memo]"; - mes "What should I do? I still don't"; - mes "have any news from the Jaty tribe."; - next; - mes "[Memo]"; - mes "Oh no~ All the liquid is going to spoil..."; - next; - select("What happened?"); - emotion e_what; - mes "[Memo]"; - mes "Who are you?"; - next; - mes "[Memo]"; - mes "You're an adventurer, right?"; - mes "As you can see from the jars around"; - mes "me, I am making ^0000FFtraditional wine^000000"; - mes "for a living."; - next; - mes "[Memo]"; - mes "Everyone knows about this, so"; - mes "^0000FFDewata Island^000000 attracts many"; - mes "tourists."; - next; - mes "[Memo]"; - mes "Especially this traditional wine, which"; - mes "has been made for four generations!"; - mes "But ^FF0000Ark^000000 is short of supply."; - mes "Ark needs ^0000FFPalm Oils^000000, made"; - mes "from Oil Palm Fruit."; - next; - mes "[Memo]"; - mes "Unfortunately, we haven't been"; - mes "getting ^0000FFPalm Oil^000000 from the Jaty"; - mes "tribe village lately."; - mes "The ingredients might be useless"; - mes "if it is delivered too late."; - next; - select("Sound like a big problem."); - mes "[Memo]"; - mes "It is more of a problem than you"; - mes "think. Sales are credit, but if we"; - mes "do not make due today we'll lose"; - mes "the credit, the ingredients, and"; - mes "the tourists who do not get the"; - mes "Ark. So it's quite damaging."; - next; - emotion e_dots; - mes "[Memo]"; - mes "... ..."; - next; - emotion e_gasp; - mes "[Memo]"; - mes "Ah, right! Are you busy now?"; - next; - if(select("Sorry, I am busy.:No, I am not busy.")==1) { - emotion e_pif; - mes "[Memo]"; - mes "Hmm, I have no choice."; - mes "You don't care that others are in"; - mes "trouble. What has this world come to?"; - close; } - mes "[Memo]"; - mes "That's good to hear."; - mes "So since you are wandering here..."; - next; - mes "[Memo]"; - mes "Do you mind if I ask a favor~?"; - mes "Actually, I have visited the Jaty"; - mes "Tribe, but this unmatured ^FF0000Ark^000000"; - mes "won't let me leave."; - next; - mes "[Memo]"; - mes "Will you go to Jaty village and"; - mes "ask ^0000FFLero^000000 what happened?"; - next; - mes "[Memo]"; - mes "This guy has never broken a"; - mes "promise for 10 years, so he must have"; - mes "a really good reason not to come."; - setquest 5035; - set dewata_oldman,1; - next; - mes "[Memo]"; - mes "Find the best oil master."; - mes "His name again is ^0000FFLero^000000... Remember it!"; - close; - } else { - emotion e_swt2; - mes "[Memo]"; - mes "Oh God! We don't have a message"; - mes "from the Jaty tribe yet."; - next; - mes "[Memo]"; - mes "They have never broken a promise"; - mes "for 10 years, and I don't know the"; - mes "reason. What's happening...?"; - next; - emotion e_sob; - mes "[Memo]"; - mes "I might soil all the liquid if it"; - mes "is going on like this."; - close; - } -} - -// NPC - Lero -//============================================================ - -dew_fild01,114,275,4 script Lero#dew_drink 536,{ - if(dewata_oldman == 2) { - if (checkquest(5045) >= 0) { - mes "[Lero]"; - mes "Hey, I've been waiting for you."; - mes "I didn't know that Poby's injury"; - mes "would make my life so difficult."; - next; - set .@dailylero,rand(1,3); - if (.@dailylero == 1) changequest 5045,5046; - else if (.@dailylero == 2) changequest 5045,5048; - else if (.@dailylero == 3) changequest 5045,5050; - mes "[Lero]"; - mes "I'm ashamed to ask you this, but"; - if (checkquest(5048) >= 0) - mes "could you bring ^0000FF30 pieces of oil palm nuts^000000?"; - else if (checkquest(5046) >= 0) - mes "could you bring ^0000FF20 pieces of oil palm nuts^000000?"; - else if (checkquest(5050) >= 0) - mes "could you bring ^0000FF40 pieces of oil palm nuts^000000?"; - next; - lerowait: - if (checkquest(5046) >= 0 && countitem(6402) > 19) { - callsub lerocount,20; - changequest 5046,5047; - close; - } else if (checkquest(5048) >= 0 && countitem(6402) > 29) { - callsub lerocount,30; - changequest 5048,5049; - close; - } else if (checkquest(5050) >= 0 && countitem(6402) > 39) { - callsub lerocount,40; - changequest 5050,5051; - close; } - mes "[Lero]"; - mes "Once you bring the oil palm nuts,"; - mes "Mr. Memo will exchange them with oil."; - close; } - else if (checkquest(5046) >= 0 || checkquest(5048) >= 0 || checkquest(5050) >= 0) goto lerowait; - else if (checkquest(5047) >= 0 || checkquest(5049) >= 0 || checkquest(5051) >= 0) { - mes "[Lero]"; - mes "As I told you before, it is heavier"; - mes "than you might think, so be careful"; - mes "when carrying this."; - close; } - mes "[Lero]"; - mes "What happened? I didn't get a memo"; - mes "from Mr. Memo someone was coming."; - close; } - if (checkquest(5035) >= 0) { - emotion e_an; - mes "[Lero]"; - mes "Oh no! I have so many orders and"; - mes "I'm running out of ingredients."; - mes "Not yet? What's going on, Poby?"; - mes "Where did he go?"; - next; - emotion e_ag; - select("Excuse me, but are you Lero?"); - mes "[Lero]"; - mes "When Poby gets back here, I'm"; - mes "gonna give him a beating he'll never forget!"; - next; - mes "- Lero seems pretty mad at someone"; - mes "and ignores you -"; - next; - mes "[Lero]"; - mes "Oops. Who are you?"; - next; - select("Memo sent me here."); - mes "[Lero]"; - mes "Ah, right! I forgot about Memo"; - mes "because the workers who gather"; - mes "nuts have not come yet. Sorry."; - next; - mes "[Lero]"; - mes "To make fresh palm oils, I need"; - mes "fresh Palm Oil Fruit. Then I'll be"; - mes "able able to get more from its"; - mes "fresh fruit."; - next; - mes "[Lero]"; - mes "Between you and me, Mr.Memo is so"; - mes "fussy that he will not use any"; - mes "unfresh oil."; - next; - mes "[Lero]"; - mes "To make fresh oil, he always sends"; - mes "the workers to the palm tree forest,"; - mes "but... the guys sent at dawn have"; - mes "not come back yet."; - next; - mes "[Lero]"; - mes "First, I thought that he was lazy"; - mes "and it made me very uneasy."; - mes "Can you find the workers in palm forest?"; - next; - select("Yes, I will find them."); - mes "[Lero]"; - mes "Thank you so much."; - mes "Find Poby."; - next; - mes "[Lero]"; - mes "Poby might in ^0000FFPalm Forest^000000."; - mes "The crop is best at the southern part of the forest."; - changequest 5035,5036; - close; - } else if (checkquest(5036) >= 0) { - emotion e_what; - mes "[Lero]"; - mes "Did you find Poby?"; - next; - mes "[Lero]"; - mes "... ... ..."; - next; - mes "[Lero]"; - mes "Oh, you haven't visited the east"; - mes "of ^0000FFPalm Forest^000000 yet. I'm pretty"; - mes "worried..."; - close; - } else if (checkquest(5037) >= 0) { - emotion e_what; - mes "[Lero]"; - mes "You're back... and... Poby..."; - mes "How is Poby?"; - next; - select("Pobu..."); - mes "[Lero]"; - mes "Ah! I didn't know that. I always"; - mes "tell Poby '^0000FFKemarau setahun rusak sehari.'^000000"; - next; - mes "[Lero]"; - mes "He climbed the tree without any"; - mes "safety equipment, so he might've"; - mes "fallen down and gotten injured."; - next; - mes "[Lero]"; - mes "Hmm... Sorry I couln't get the"; - mes "Palm Oil right now."; - next; - mes "[Lero]"; - mes "Will you deliver the message to"; - mes "Mr. Memo that it is impossible"; - mes "to get the oil due do to a"; - mes "lack of ingredients?"; - mes "No artisans can create anything"; - mes "without ingredients."; - next; - select("Why don't I get the ingredients?"); - mes "[Lero]"; - mes "Ah, that can be a good way, but it"; - mes "will be hard to gather nuts as a starter."; - next; - mes "[Lero]"; - mes "Hmm!!!"; - mes "I have a good idea."; - next; - mes "[Lero]"; - mes "You can ask Poby about the best"; - mes "method of gathering nuts where you"; - mes "met him in forest. He should be"; - mes "able to teach you the technique."; - changequest 5037,5038; - next; - mes "[Lero]"; - mes "Although he is lazy and rather"; - mes "careless, he is the best worker."; - close; - } else if (checkquest(5038) >= 0) { - mes "[Lero]"; - mes "You can ask Poby about the best"; - mes "method of gathering nuts where you"; - mes "met him in forest. He should be"; - mes "able to tell you the technique."; - next; - mes "[Lero]"; - mes "Although he is lazy and rather"; - mes "careless, he is the best worker."; - close; - } else if (checkquest(5039) >= 0) { - if(countitem(6402) > 59) { - mes "[Lero]"; - mes "One two three four,...."; - next; - mes "[Lero]"; - mes "60 pieces of nuts, exactly. I will"; - mes "press the oil right now."; - next; - emotion e_sry; - mes "[Lero]"; - mes "It takes sometime, so go back to"; - mes "Mr. Memo and tell him the"; - mes "situation. Alse tell him that I'm"; - mes "sorry for the delay."; - delitem 6402,60; - changequest 5039,5040; - close; } - mes "[Lero]"; - mes "Did you gather the nuts already?"; - next; - mes "[Lero]"; - mes "One, two...."; - next; - mes "[Lero]"; - mes "This isn't the number I ordered from Poby."; - next; - mes "[Lero]"; - mes "It's going to be difficult if it is"; - mes "delayed more, so hurry up and bring me ^FF000060^000000 ^0000FFPalm Oil Fruit^000000."; - close; - } else if (checkquest(5040) >= 0) { - mes "[Lero]"; - mes "It takes sometime, so go back to"; - mes "Mr. Memo and tell him the"; - mes "situation. Alse tell him that I'm"; - mes "sorry for the delay."; - close; - } else if (checkquest(5041) >= 0) { - mes "[Lero]"; - mes "You've come at the right time."; - mes "I just finished making the palm tree oil."; - next; - mes "[Lero]"; - mes "It is heavier than you might think,"; - mes "so be careful when carrying it."; - next; - emotion e_sry; - mes "[Lero]"; - mes "Oh, tell Mr. Memo that I'm sorry"; - mes "for the late delivery, and explain"; - mes "that it wasn't my fault."; - changequest 5041,5042; - getitem 6401,30; - close; - } else if (checkquest(5042) >= 0) { - mes "[Lero]"; - mes "It is heavier than you might think,"; - mes "so be careful when carrying it."; - next; - emotion e_sry; - mes "[Lero]"; - mes "Oh, tell Mr. Memo that I'm sorry"; - mes "for the late delivery, and explain"; - mes "that it wasn't my fault."; - close; } - mes "[Lero]"; - mes "What's going on with Poby...?"; - mes "Why hasn't he come back...?"; - next; - mes "- Seems like he is waitting for someone -"; - close; - -lerocount: - mes "[Lero]"; - mes "One, two, three, four...."; - next; - mes "[Lero]"; - mes "Extracly "+getarg(0)+" pieces of oil palm"; - mes "nuts. Let you exchange them with oil right now."; - next; - mes "[Lero]"; - mes "As I told you before, it is"; - mes "heavier than you might think, so"; - mes "be careful when carrying this."; - delitem 6402, getarg(0); - getitem 6401, getarg(0)/2; - return; -} - -// NPC - Poby -//============================================================ - -dew_fild01,259,48,4 script Poby#dew_drink 538,{ - - if(dewata_oldman >= 2) { - mes "[Poby]"; - mes "Oh? ^FF0000" + strcharinfo(0) +"^000000, we meet again. What's going on?"; - next; - if(select("Why'd you come here?:I want to know how to get fruit.")==2) { - mes "[Memo]"; - mes "It is easy for a beginner like"; - mes "you. All you have to do is"; - mes "shake or kick the tree."; - next; - mes "[Memo]"; - mes "It might be dangerous, so you"; - mes "must always wear a ^0000FFSafety Helmet^000000."; - close; } - mes "[Poby]"; - mes "I'm taking a walk because I think"; - mes "it will make my back ache less."; - close; } - if (checkquest(5036) >= 0) { - emotion e_swt2; - mes "[Poby]"; - mes "Ah~ backache.."; - next; - select("Are you Poby?"); - mes "[Poby]"; - mes "Who are you?"; - next; - mes "[Poby]"; - mes "I don't know you, but"; - mes "are you a fan of mine?"; - mes "I'm Poby, the best fruit"; - mes "hunter in the Jaty tribe."; - next; - emotion e_what; - mes "[Poby]"; - mes "You're here for my autograph?"; - next; - select("Lero made me come here."); - mes "[Poby]"; - mes "Ah! Mr.Lero made you come here. I"; - mes "can't move because I hurt my back"; - mes "while climbing a tree."; - next; - emotion e_sob; - mes "[Poby]"; - mes "!#@$*&!@$&!@$%!$#*&!@#$"; - next; - mes "[Poby]"; - mes "And I've still never had a girlfriend..."; - next; - emotion e_sob; - mes "[Poby]"; - mes "!#@$*&!@$&!@$%!$#*&!@#$"; - next; - mes "[Poby]"; - mes "Ah! Sorry. Tell Mr. Lero that I'll"; - mes "go back if I can find a way to move."; - changequest 5036,5037; - next; - mes "[Poby]"; - mes "I can't move at all 'cuz of this backache..."; - close; - } else if (checkquest(5037) >= 0) { - mes "[Poby]"; - mes "Ah! Sorry. Tell Mr. Lero that I'll"; - mes "go back if I can find a way to move."; - next; - emotion e_swt2; - mes "[Poby]"; - mes "I can't move at all 'cuz of this backache..."; - close; - } else if (checkquest(5038) >= 0) { - emotion e_swt2; - mes "[Poby]"; - mes "Ah~ Backache.."; - next; - mes "[Poby]"; - mes "Oh!! You're-- Let me guess..."; - next; - emotion e_dots; - mes "[Poby]"; - mes "... ... ... ..."; - next; - mes "[Poby]"; - mes "...you're back! You plan to"; - mes "catch ^0000FFPalm Oil Fruit^000000 instead of me, right?"; - next; - mes "[Poby]"; - mes "It is hard for beginners to catch"; - mes "the fruit like me. No, it's"; - mes "impossible."; - next; - mes "[Poby]"; - mes "Masters usually climb the tree to"; - mes "catch the fruit, but you're a"; - mes "beginner..."; - next; - mes "[Poby]"; - mes "It's easiest for beginners"; - mes "to shake or kick the tree."; - mes "It might be dangerous, so remember to wear a ^0000FFSafety Helmet^000000."; - changequest 5038,5039; - next; - emotion e_gasp; - mes "[Poby]"; - mes "Ok! Gather ^FF000060 ^0000FFPalm Oil Fruit^000000 and"; - mes "bring it to Mr. Lero."; - close; - } else if (checkquest(5039) >= 0) { - if(countitem(6402) > 59) { - mes "[Poby]"; - mes "You've got all the fruits."; - mes "Bring them to Mr. Lero."; - close; } - mes "[Poby]"; - mes "It's easiest for beginners like"; - mes "you to shake or kick the tree."; - next; - mes "[Poby]"; - mes "It might be dangerous, so always"; - mes "wear a ^0000FFSafety Helmet^000000."; - next; - mes "[Poby]"; - mes "Gather ^FF000060 ^0000FFPalm Oil Fruit^000000 and"; - mes "bring it to Mr. Lero."; - close; - } - emotion e_sob; - mes "[Poby]"; - mes "Ah~ my freakin' back is killing me."; - close; -} - -// NPC - Tribal Chief Paiko -//============================================================ - -dew_in01,15,49,5 script Tribal Chief Paiko#dew_ 540,{ - set .@n$, "[Tribal Chief Paiko]"; - if(dewata_legend == 2) { - mes .@n$; - mes "I can see you are a traveler"; - mes "from another land."; - mes "What brings you here?"; - next; - if(select("I overheard the story by accident:I have nothing to say.")==2) { - mes .@n$; - mes "You are wasting your time here."; - mes "There are many other attractions"; - mes "around our village."; - close; } - mes .@n$; - mes "What do you mean?"; - mes "You heard the story about the crown?"; - mes "You must have heard incorrectly."; - mes "I have nothing to say to you"; - mes "regarding such things."; - next; - select("Kasyapa was talking about a crown..."); - mes .@n$; - mes "It seems that ^0000FFKasyapa^000000 has told you"; - mes "a tall tale, and I appreciate your"; - mes "concern about our affairs."; - next; - mes .@n$; - mes "It's not something that a stranger"; - mes "like you could understand. Make"; - mes "like a tree, and get out of here."; - set dewata_legend,3; - close; - } else if(dewata_legend == 3) { - mes .@n$; - mes "There are many other attractions around our village."; - next; - mes .@n$; - mes "If it's about the crown, I want"; - mes "you to stop asking about it."; - mes "Please leave."; - close; - } else if(dewata_legend == 4) { - if (checkquest(9155) >= 0) { - if(countitem(6405) > 14) { - mes .@n$; - mes "Oh! You've found all of them."; - mes "Look! The feathers you have found"; - mes "are sparkling, aren't they?"; - mes "Alright, let me begin crafting"; - mes "the ^4AA02CJaty Crown^000000. I feel that"; - mes "I am ready."; - next; - specialeffect EF_MAPPILLAR3; - mes "- Suddenly, a large noise begins"; - mes "to boom as you and ^0000FFPaiko^000000 are"; - mes "surrounded by warm and bright"; - mes "sparkling energy like a thousand"; - mes "tinkling fireflies. -"; - changequest 9155,9156; - delitem 6405,15; - close; } - mes .@n$; - mes "It seems that you have yet to find"; - mes "the materials to make the ^4AA02CJaty Crown^000000."; - next; - mes .@n$; - mes "The symbol of the Jaty Tribe is"; - mes "also a famous mystical creature."; - mes "Find ^FF000015 ^4AA02CCendrawasih Feathers^000000 and"; - mes "bring them to me."; - close; - } else if (checkquest(9156) >= 0) { - mes .@n$; - mes "With your help the ^4AA02CJaty Crown^000000 is"; - mes "coming along nicely."; - mes "It will take some time until the"; - mes "task is finished, so please wait a little."; - next; - mes .@n$; - mes "After the ^4AA02CJaty Crown^000000 is complete,"; - mes "there is a gift that I want to give"; - mes "to you."; - next; - mes .@n$; - mes "Ah, you should go see ^0000FFSage"; - mes "Kasyapa^000000, who really wants to"; - mes "reward you with something."; - changequest 9156,9157; - close; - } else if (checkquest(9157) >= 0) { - mes .@n$; - mes "Ah, you should go see ^0000FFSage"; - mes "Kasyapa^000000, who really wants to"; - mes "reward you with something."; - close; } - mes .@n$; - mes "I've been waiting for you."; - mes "According to ^0000FFSage Kasyapa^000000,"; - mes "you are willing to help us make"; - mes "a crown for our tribe."; - next; - select("Crown-a-what's it?"); - mes .@n$; - mes "The tribe leader has the duty of"; - mes "making and protecting the ^4AA02CJaty"; - mes "Crown^000000 to uphold the tribe's pride"; - mes "and honor."; - next; - mes .@n$; - mes "But ever since I became the tribe"; - mes "leader, there have been difficulties"; - mes "making it."; - next; - mes "[Tribale Chief Paiko]"; - mes "According to ^0000FFSage Kasyapa^000000, you can"; - mes "help us create a ^4AA02CJaty Crown^000000."; - next; - mes .@n$; - mes "Do you think you can help?"; - mes "Your efforts will not go"; - mes "unrewarded."; - next; - if(select("I will help.:Sorry, I cannot help now.")==2) { - mes .@n$; - mes "That's really sad."; - mes "If you ever change"; - mes "your mind, please come again."; - mes "I will be waiting."; - close; } - mes .@n$; - mes "Many thanks to you, stranger"; - mes "If Kasyapa trusts you, then I know"; - mes "that you can help us make a"; - mes "^4AA02CJaty Crown^000000."; - mes "What you can do to"; - mes "help us is very simple."; - next; - mes .@n$; - mes "The symbol of the Jaty Tribe is"; - mes "also a famous mystical creature."; - mes "Find ^FF000015 ^4AA02CCendrawasih Feathers^000000 and"; - mes "bring them to me."; - mes "Our faith is in you, stranger."; - setquest 9155; - close; - } else if(dewata_legend == 5) { - if (checkquest(9158) >= 0) { - chiefrequest: - mes .@n$; - mes "It seems that you haven't"; - mes "delivered the ^4AA02CSatay^000000 yet."; - if (checkquest(9158) >= 0) mes "Did you run into any problems?"; - else if (checkquest(9160) >= 0) mes "Is there something wrong?"; - else if (checkquest(9162) >= 0) mes "Anything happened?"; - else if (checkquest(9163) >= 0) mes "Anything go wrong?"; - next; - switch( select("I ate them all.:Who do I deliver this to...?:Nothing.")) { - case 1: - if (checkquest(9158) >= 0 || checkquest(9160) >= 0) { - mes .@n$; - mes "Huh... so you couldn't resist"; - mes "yourself, eh?"; - mes "Don't blame yourself too much. It"; - mes "is difficult resist the ^4AA02CSatay^000000's"; - mes "addicting aroma."; } - else if (checkquest(9162) >= 0 || checkquest(9164) >= 0) { - mes .@n$; - mes "I warned you not to give in"; - mes "to the sweet smells of the ^4AA02CSatay^000000."; } - next; - mes .@n$; - mes "Our tribe is short on food"; - mes "supplies so we can't give out more"; - mes "of our ^4AA02CSatay^000000. But there's a rumor"; - mes "that the restaurant owner in"; - mes "Dewata Island is making and"; - mes "selling their own ^4AA02CSatay^000000."; - next; - mes .@n$; - mes "It is not as tasty as our tribe's"; - mes "recipe, but this is an urgent task."; - mes "Just find and deliver it."; - close; - case 2: - if (checkquest(9158) >= 0) { - mes .@n$; - mes "Our tribe warriors come to mind"; - mes "to deliver the food to share ^4AA02CSatay^000000"; - mes "with warriors in the village."; - } else if (checkquest(9160) >= 0) { - mes .@n$; - mes "The second person to deliver the"; - mes "^4AA02CSatay^000000 to is someone who stays"; - mes "across the river."; - next; - mes .@n$; - mes "That is the ^0000FFTribe Manager^000000."; - mes "Please deliver it to him before it cools down."; - } else if (checkquest(9162) >= 0) { - mes .@n$; - mes "The third person to deliver the"; - mes "^4AA02CSatay^000000 to is the ^0000FFGatekeeper"; - mes "of Krakatau Volcano^000000."; - mes "Please deliver it to him before it cools down."; - } else if (checkquest(9164) >= 0) { - mes .@n$; - mes "The last person to deliver the"; - mes "^4AA02CSatay^000000 to is the ^0000FFBorobudur"; - mes "Temple Manager^000000, who is in"; - mes "^C35817Dewata Island^000000."; - mes "Please deliver it to him before it cools down."; - close; } - close; - case 3: - mes .@n$; - mes "Alright! Deliver it right now!"; - close; - } - } else if (checkquest(9159) >= 0) { - mes .@n$; - mes "Ah, the next person whom I want"; - mes "the ^4AA02CSatay^000000 delivered to is someone"; - mes "who stays across from the river,"; - mes "the ^0000FFTribe Manager^000000."; - next; - mes .@n$; - mes "To this end, I will give you 2"; - mes "more servings of ^4AA02CSatay^000000."; - next; - mes .@n$; - mes "If you are attracted by the aroma"; - mes "of the ^4AA02CSatay^000000, you may eat one."; - mes "But if you eat more you won't be"; - mes "able to share ^4AA02CSatay^000000 with our friends."; - changequest 9159,9160; - getitem 11533,2; - close; } - else if (checkquest(9160) >= 0) goto chiefrequest; - else if (checkquest(9161) >= 0) { - mes .@n$; - mes "Oh, you delivered it already?"; - mes "The third person to deliver the"; - mes "^4AA02CSatay^000000 to is the ^0000FFGatekeeper of Krakatau Volcano^000000."; - next; - mes .@n$; - mes "I'll give you 2 more servings"; - mes "of ^4AA02CSatay^000000 for this delivery."; - next; - mes .@n$; - mes "And just like before, don't give"; - mes "in to the smell and try not to eat the ^4AA02CSatay^000000."; - changequest 9161,9162; - getitem 11533,2; - close; } - else if (checkquest(9162) >= 0) goto chiefrequest; - else if (checkquest(9163) >= 0) { - mes .@n$; - mes "Oh, you delivered it!"; - mes "Last person to deliver ^4AA02CSatay^000000 to is"; - mes "the ^0000FFBorobudur Temple Manager^000000, who is"; - mes "on ^C35817Dewata Island^000000."; - next; - mes .@n$; - mes "I will give you 2 more ^4AA02CSatay^000000."; - next; - mes .@n$; - mes "And just like before, don't give"; - mes "in to the smell and try not to eat the ^4AA02CSatay^000000."; - changequest 9163,9164; - getitem 11533,2; - close; } - else if (checkquest(9164) >= 0) goto chiefrequest; - else if (checkquest(9165) >= 0) { - mes .@n$; - mes "Oh, you delivered it!"; - mes "You've done good work."; - mes "It has been a good time for"; - mes "all of us to share and enjoy"; - mes "this happy occasion together."; - mes "Thank you."; - next; - mes .@n$; - mes "While you were on the way back"; - mes "from delivering the ^4AA02CSatay^000000,"; - mes "the ^4AA02CJaty Crown^000000 has been made."; - mes "Its ambience and radiance make it a"; - mes "truly flawless crown."; - next; - mes .@n$; - mes "Also, you brought more than enough"; - mes "materials, so after making the ^4AA02CJaty"; - mes "Crown^000000 we were able to craft a"; - mes "similar one for you to keep."; - next; - mes .@n$; - mes "It's not the same as the original,"; - mes "but it has its own specialty. It is"; - mes "my reward to thank you for what you"; - mes "have done."; - next; - mes .@n$; - mes "Made with our tribe's secret"; - mes "marinade, try the ^4AA02CSatay^000000."; - mes "It was made with all our heart"; - mes "especially for you, but don't"; - mes "forget to share it with friends."; - next; - mes .@n$; - mes "You've done good work."; - mes "Whatever you do in the future, I"; - mes "wish for you to have a life which"; - mes "is full of fortune and joy"; - mes "As Chief of the ^C35817Jaty Tribe^000000, I wish"; - mes "you the best of luck!!"; - set dewata_legend,6; - erasequest 9165; - getitem 11533,5; - getitem 18520,1; - close; } - mes .@n$; - mes "With your support I am not"; - mes "worried about creating the"; - mes "^4AA02CJaty Crown^000000. I really appreciate it."; - next; - mes .@n$; - mes "A delightful day like today should"; - mes "be celebrated. Don't you think?"; - mes "So I prepared to sample the"; - mes "special food of our tribe, called ^4AA02CSatay^000000."; - next; - mes .@n$; - mes "But, this ^4AA02CSatay^000000 is too tasty for"; - mes "just the two of us to share, so we"; - mes "would like to share it with people"; - mes "out in the village."; - next; - mes .@n$; - mes "What do you think?"; - mes "In order to share news that"; - mes "the ^4AA02CJaty Crown^000000 is being"; - mes "sucessfully crafted, and to share"; - mes "the delicious ^4AA02CSatay^000000 with our"; - mes "friends, I need your help."; - next; - mes .@n$; - mes "Are you up for a short delivery job?"; - next; - if(select("Of course, I can help:Sorry, I am too busy to help.")==2) { - mes .@n$; - mes "I believed you would definitely help me..."; - mes "It's a little disappointing."; - mes "If you ever change your mind"; - mes "come speak with me again."; - close; } - mes .@n$; - mes "Oh!, I knew you'd help."; - mes "Our tribe's warriors come to my"; - mes "mind before we share with anyone else."; - mes "Please share ^4AA02CSatay^000000 with the"; - mes "warriors in the village."; - next; - mes .@n$; - mes "For the moment I will give you 2 ^4AA02CSatay^000000."; - next; - mes .@n$; - mes "You may be tempted by the aroma"; - mes "of our ^4AA02CSatay^000000, and you may eat one."; - mes "But if you eat more than that you won't"; - mes "be able to share the ^4AA02CSatay^000000"; - mes "with our village friends."; - setquest 9158; - getitem 11533,2; - close; - } else if(dewata_legend == 6) { - mes .@n$; - mes "You've done good work."; - mes "Whatever you do in the future, I"; - mes "wish for you to have a life which"; - mes "is full of fortune and joy."; - mes "As Chief of the ^C35817Jaty Tribe^000000, I wish"; - mes "you the best of luck!!"; - close; } - mes .@n$; - mes "I am the leader of this ^0000FFPaiko^000000 tribe."; - close; -} - -// NPC - Sage Kasyapa -//============================================================ - -dew_in01,22,48,3 script Sage Kasyapa#dew_ 541,{ - - if(dewata_legend == 2 || dewata_legend == 3) { - mes "[Sage Kasyapa]"; - mes "Instead of talking to me, why"; - mes "don't you talk to our tribe's"; - mes "leader, ^0000FFChief Paiko^000000?"; - close; - } else if(dewata_legend == 4) { - if (checkquest(9155) >= 0) { - mes "[Sage Kasyapa]"; - mes "I heard you could help making"; - mes "a crown for our tribe leader."; - mes "You will certainly be a big"; - mes "help to us... I trust my"; - mes "own eyes and the"; - mes "sparking light..."; - next; - mes "[Sage Kasyapa]"; - mes "The symbol of the Dayak Tribe"; - mes "and a famous mystical creature."; - mes "Find ^FF000015 ^4AA02CCendrawasih Feathers^000000"; - mes "and bring them to ^0000FFChief Paiko^000000."; - close; - } else if (checkquest(9156) >= 0) { - mes "[Sage Kasyapa]"; - mes "With the feathers that you have"; - mes "brought, creating a ^4AA02CJaty Crown^000000 is"; - mes "going much more smoothly."; - mes "Go see ^0000FFChief Paiko^000000."; - close; - } else if (checkquest(9157) >= 0) { - mes "[Sage Kasyapa]"; - mes "There is something"; - mes "I wish to give to you"; - mes "as a reward for your help."; - mes "Please, it would honor us if you would take it."; - next; - specialeffect2 EF_PNEUMA; - mes "[Sage Kasyapa]"; - mes "The reason I asked you to embark"; - mes "on this important mission is"; - mes "because of this feather."; - mes "Handed down from generation to"; - mes "generation, the legendary origin of"; - mes "the crown is this feather..."; - next; - mes "[Sage Kasyapa]"; - mes "I saw this feather begin to shine"; - mes "when you came here."; - mes "I knew you were a person who"; - mes "would endeavour to help us."; - mes "On behalf of my people,"; - mes "I give my thanks."; - next; - mes "[Sage Kasyapa]"; - mes "Also, the feather you received"; - mes "isn't just valuable on it's own,"; - mes "it also is an acknowledgment from our tribe."; - next; - mes "[Sage Kasyapa]"; - mes "Like ^C35817Krakatau Volcano^000000, when you"; - mes "venture into dangerous areas like"; - mes "that, if you display this feather,"; - mes "you can get help from the tribe."; - mes "Anyway, I really thank you."; - set dewata_legend,5; - erasequest 9157; - getitem 6406,1; - close; } - mes "[Sage Kasyapa]"; - mes "I've been waiting for you."; - mes "Our tribe's leader has a favor"; - mes "to ask of you."; - mes "Please talk to ^0000FFChief Paiko^000000."; - close; - } else if(dewata_legend >= 5) { - mes "[Sage Kasyapa]"; - mes "Also, the feather you received"; - mes "isn't just valuable on it's own,"; - mes "it also is an acknowledgment from our tribe."; - next; - mes "[Sage Kasyapa]"; - mes "Like ^C35817Krakatau Volcano^000000, when you"; - mes "venture into dangerous areas like"; - mes "that, if you display this feather"; - mes "you can get help from the tribe."; - mes "Anyway, I really thank you."; - close; } - mes "[Sage Kasyapa]"; - mes "Your earnest expression tells me"; - mes "that you have something to say"; - mes "you might as well tell me what it is."; - next; - if(select("I overheard talk about a crown...:Just looking for the gift shop.")==2) { - emotion e_hmm,0,"Tribal Chief Paiko#dew_"; - mes .@n$; - mes "Really?"; - mes "It looked as if your eyes"; - mes "wanted to say something."; - close; } - mes "[Sage Kasyapa]"; - mes "Oh, you heard about the crown, eh?"; - mes "Ah, this old man's got loose lips."; - mes "We should have used a little more"; - mes "discretion..."; - next; - select("Anything I can do to help?"); - mes "[Sage Kasyapa]"; - mes "I can see in your eyes"; - mes "that you are a trustworthy sort... but..."; - next; - specialeffect EF_PNEUMA; - mes "- There is a brief twinkling"; - mes "of light. All of a sudden ^0000FFKasyapa^000000"; - mes "seems taken aback. -"; - next; - mes "[Sage Kasyapa]"; - mes "Ah, the feather......!"; - mes "Instead of talking to me, why don't"; - mes "you talk to our tribe's leader,"; - mes "^0000FFPaiko^000000?"; - set dewata_legend,2; - close; -} - -// NPC - Palm Tree -//============================================================ - -- script Palm Tree -1,{ - - if (checkquest(5039) >= 0 || checkquest(5046) >= 0 || checkquest(5048) >= 0 || checkquest(5050) >= 0) { - if ((checkquest(5039) >= 0) && countitem(6402) > 59 || (checkquest(5046) >= 0 && countitem(6402) > 19) || (checkquest(5048) >= 0 && countitem(6402) > 29) || (checkquest(5050) >= 0 && countitem(6402) > 39)) { - mes "- The palm tree denies your greedy hands. -"; - close; } - mes "There's palm tree."; - mes "You can kick or shake it."; - mes "What do you want to do?"; - next; - switch(select("Shake the tree:Kick the tree")) { - case 1: - specialeffect EF_HITLINE2; - mes "You shake the palm tree."; - next; - mes "... ... ..."; - next; - set .@palm_rand,rand(1,20); - if (.@palm_rand > 0 && .@palm_rand < 5) { - set .@pstone,rand(1,3); - if (.@pstone == 1) { - mes "As you shake the palm tree like a"; - mes "polaroid picture..."; - mes "a ^FF0000stone^000000 falls out."; - } else if (.@pstone == 2) { - mes "As you shake the palm tree"; - mes "enough to move its branchs..."; - mes "a ^FF0000Stone^000000 falls out."; - } else if (.@pstone == 3) { - mes "As you shake the palm tree like"; - mes "a crazed Alchemist..."; - mes "a ^FF0000Stone^000000 falls out."; } - getitem 7049,1; - } else if (.@palm_rand == 13 || .@palm_rand == 12) { - if(getequipid(EQI_HEAD_TOP) == 5009) { - mes "- Something smashes down on your"; - mes "head, right where that soft spot"; - mes "is, but it's ok, you're safe!"; - mes "'cuz you already equipped ^0000FFSafety Helmet^000000. -"; - close2; - specialeffect EF_BASH; - initnpctimer; - disablenpc "Palm Tree#"+strnpcinfo(2); - end; } - mes "As you shake the palm tree with"; - mes "wreckless abandon..."; - mes "something smashes down on your"; - mes "head, right where that soft spot"; - mes "is, $#*@! that's a one in a million shot."; - close2; - initnpctimer; - disablenpc "Palm Tree#"+strnpcinfo(2); - warp "dew_fild01",371,211; - percentheal -10,0; - end; - } else if (.@palm_rand >= 5 && .@palm_rand < 9) { - set .@pleaf,rand(1,3); - if (.@pleaf == 1) { - mes "As you shake the palm tree like a"; - mes "salt shaker..."; - mes "a ^FF0000Great Leaf^000000 falls out."; - } else if (.@pleaf == 2) { - mes "As you shake the palm tree with"; - mes "furious violence..."; - mes "a ^FF0000Great Leaf^000000 falls out."; - } else if (.@pleaf == 3) { - mes "As you shake the palm tree"; - mes "enough to move its branchs..."; - mes "a ^FF0000Great Leaf^000000 falls out."; } - getitem 7198,1; - } else if (.@palm_rand >= 9 && .@palm_rand < 12) { - set .@pfruit,rand(1,6); - if (.@pfruit == 1) { - mes "Once shaking a palm tree"; - mes "an ^0000FFOil Palm Fruit^000000 falls out."; - mes "- Fell in a Hurly-Burly.. -"; - mes "- Fell in a Hurly-Burly.. -"; - } else if (.@pfruit == 2) { - mes "As you shake the palm tree with"; - mes "all of your strength..."; - mes "tons of ^0000FFOil Palm Fruit^000000 crashes down from the tree."; - } else if (.@pfruit == 3) { - mes "As you shake the palm tree like"; - mes "a disobedient child..."; - mes "an ^0000FFOil Palm Fruit^000000 falls out."; - } else if (.@pfruit == 4) { - mes "As you shake the palm tree"; - mes "enough to move its branchs..."; - mes "an ^0000FFOil Palm Fruit^000000 falls out."; - } else if (.@pfruit == 5) { - mes "Once shaking a palm tree"; - mes "an ^0000FFOil Palm Fruit^000000 falls out."; - } else if (.@pfruit == 6) { - mes "As you shake the palm tree like"; - mes "a crazed Alchemist..."; - mes "an ^0000FFOil Palm Fruit^000000 falls out."; } - getitem 6402,rand(1,5); - } else if (.@palm_rand > 13 && .@palm_rand < 17) { - set .@pworm,rand(1,3); - if (.@pworm == 1){ - mes "As you shake the palm tree like"; - mes "a disobedient child..."; - mes "a ^FF0000Worm Peeling^000000 falls out"; - } else if (.@pworm == 2) { - mes "As you shake the palm tree like"; - mes "a crazed Alchemist..."; - mes "a ^FF0000Worm Peeling^000000 falls out."; - } else if (.@pworm == 3) { - mes "As you shake the palm tree with"; - mes "all of your strength..."; - mes "tons of ^FF0000Worm Peeling^000000 crashes down from the tree."; } - getitem 955,1; - } else if (.@palm_rand >= 17 && .@palm_rand <= 19) { - set .@pnothing,rand(1,3); - if (.@pnothing == 1) { - mes "As you shake the palm tree like"; - mes "a crazed Alchemist..."; - mes "but nothing happens."; - } else if (.@pnothing == 2) { - mes "As you shake the palm tree"; - mes "with wreckless abandon..."; - mes "but nothing happens."; - } else if (.@pnothing == 3) { - mes "As you shake the palm tree"; - mes "enough to move its branchs..."; - mes "but nothing happens."; - } - } - close2; - specialeffect EF_BASH; - initnpctimer; - disablenpc "Palm Tree#"+strnpcinfo(2); - end; - case 2: - specialeffect EF_BASH; - mes "You kick the palm tree swiftly with"; - mes "all your might."; - next; - mes "... ... ..."; - next; - set .@palm_rand,rand(1,20); - if (.@palm_rand > 0 && .@palm_rand < 5) { - set .@pstone,rand(1,3); - if (.@pstone == 1) { - mes "As you give the palm tree"; - mes "a big boot..."; - mes "a ^FF0000Stone^000000 falls out."; - } else if (.@pstone == 2) { - mes "As you give the palm tree"; - mes "a strong kick like a scorned"; - mes "woman..."; - mes "a ^FF0000stone^000000 falls out."; - } else if (.@pstone == 3) { - mes "As you give the palm tree"; - mes "a good'ole football punt..."; - mes "a ^FF0000stone^000000 falls out."; } - getitem 7049,1; - } else if (.@palm_rand == 13 || .@palm_rand == 12) { - if(getequipid(EQI_HEAD_TOP) == 5009) { - mes "- Something smashes down on your"; - mes "head, right where that soft spot"; - mes "is, but it's ok, you're safe!"; - mes "'cuz you already equipped ^0000FFSafety Helmet^000000. -"; - close2; - specialeffect EF_BASH; - initnpctimer; - disablenpc "Palm Tree#"+strnpcinfo(2); - end; } - mes "As you shake the palm tree with"; - mes "wreckless abandon..."; - mes "something smashes down on your"; - mes "head, right where that soft spot"; - mes "is, $#*@! that's a one in a million shot."; - close2; - initnpctimer; - disablenpc "Palm Tree#"+strnpcinfo(2); - warp "dew_fild01",371,211; - percentheal -10,0; - end; - } else if (.@palm_rand >= 5 && .@palm_rand < 9) { - set .@pleaf,rand(1,3); - if (.@pleaf == 1) { - mes "Once kicking a palm tree"; - mes "with all power"; - mes "a ^FF0000Great Leaf^000000 falls out."; - } else if (.@pleaf == 2) { - mes "As you give the palm tree"; - mes "a good'ole football punt..."; - mes "a ^FF0000Great Leaf^000000 falls out."; - } else if (.@pleaf == 3) { - mes "As you give the palm tree"; - mes "a quick kick to it's"; - mes "proverbial shin..."; - mes "a ^FF0000Great Leaf^000000 falls out."; } - getitem 7198,1; - } else if (.@palm_rand >= 9 && .@palm_rand < 12) { - set .@pfruit,rand(1,6); - if (.@pfruit == 1) { - mes "Once kicking a palm tree"; - mes "with all power..."; - mes "an ^0000FFOil Palm Tree^000000 falls out."; - mes "- Fell in a Hurly-Burly.. -"; - mes "- Fell in a Hurly-Burly.. -"; - } else if (.@pfruit == 2) { - mes "As you give the palm tree"; - mes "a quick kick to it's"; - mes "proverbial shin..."; - mes "an ^0000FFOil Palm Fruit^000000 falls out."; - } else if (.@pfruit == 3) { - mes "As you give the palm tree"; - mes "a good 'ole punt..."; - mes "tons of ^0000FFOil Palm Fruit^000000 crashs down"; - mes "from the tree."; - } else if (.@pfruit == 4) { - mes "As you give the palm tree"; - mes "a chuck norris kick..."; - mes "an ^0000FFOil Palm Fruit^000000 falls out."; - } else if (.@pfruit == 5) { - mes "As you give the palm tree"; - mes "a strong dropkick..."; - mes "tons of ^0000FFOil Palm Fruit^000000 crashs down"; - mes "from the tree."; - } else if (.@pfruit == 6) { - mes "As you give the palm tree"; - mes "a good'ole football punt..."; - mes "an ^0000FFOil Palm Fruit^000000 falls out."; } - getitem 6402,rand(1,5); - } else if (.@palm_rand > 13 && .@palm_rand < 17) { - set .@pworm,rand(1,3); - if (.@pworm == 1) { - mes "As you give the palm tree"; - mes "a strong dropkick..."; - mes "a ^FF0000Worm Peeling^000000 falls out"; - } else if (.@pworm == 2) { - mes "Once kicking a palm tree"; - mes "with all power..."; - mes "a ^FF0000Worm Peeling^000000 falls out."; - } else if (.@pworm == 3) { - mes "As you give the palm tree"; - mes "a chuck norris kick..."; - mes "tons of ^FF0000Worm Peeling^000000 crashes down from the tree."; } - getitem 955,1; - } else if (.@palm_rand >= 17 && .@palm_rand <= 19) { - set .@pnothing,rand(1,3); - if (.@pnothing == 1) { - mes "As you give the palm tree"; - mes "a good'ole roundhouse..."; - mes "but nothing happens."; - } else if (.@pnothing == 2) { - mes "As you give the palm tree"; - mes "a strong kick like a scormed"; - mes "woman..."; - mes "but nothing happens."; - } else if (.@pnothing == 3) { - mes "As you give the palm tree"; - mes "a thunderous kick..."; - mes "but nothing happens."; } - } - close2; - specialeffect EF_BASH; - initnpctimer; - disablenpc "Palm Tree#"+strnpcinfo(2); - end; - } - } else { - mes "- There's a palm tree facing the cool wind. -"; - close; } - end; - -OnTimer60000: - enablenpc "Palm Tree#"+strnpcinfo(2); - stopnpctimer; - end; -} -dew_fild01,209,201,0 duplicate(Palm Tree) Palm Tree#drink01 844 -dew_fild01,338,121,0 duplicate(Palm Tree) Palm Tree#drink02 844 -dew_fild01,247,62,0 duplicate(Palm Tree) Palm Tree#drink03 844 -dew_fild01,358,136,0 duplicate(Palm Tree) Palm Tree#drink04 844 -dew_fild01,276,73,0 duplicate(Palm Tree) Palm Tree#drink05 844 -dew_fild01,326,147,0 duplicate(Palm Tree) Palm Tree#drink06 844 -dew_fild01,278,63,0 duplicate(Palm Tree) Palm Tree#drink07 844 -dew_fild01,334,107,0 duplicate(Palm Tree) Palm Tree#drink08 844 -dew_fild01,301,88,0 duplicate(Palm Tree) Palm Tree#drink09 844 -dew_fild01,307,146,0 duplicate(Palm Tree) Palm Tree#drink10 844 -dew_fild01,314,72,0 duplicate(Palm Tree) Palm Tree#drink11 844 -dew_fild01,325,159,0 duplicate(Palm Tree) Palm Tree#drink12 844 -dew_fild01,320,68,0 duplicate(Palm Tree) Palm Tree#drink13 844 -dew_fild01,339,163,0 duplicate(Palm Tree) Palm Tree#drink14 844 -dew_fild01,345,88,0 duplicate(Palm Tree) Palm Tree#drink15 844 -dew_fild01,346,193,0 duplicate(Palm Tree) Palm Tree#drink16 844 -dew_fild01,344,71,0 duplicate(Palm Tree) Palm Tree#drink17 844 -dew_fild01,355,193,0 duplicate(Palm Tree) Palm Tree#drink18 844 -dew_fild01,358,93,0 duplicate(Palm Tree) Palm Tree#drink19 844 -dew_fild01,341,261,0 duplicate(Palm Tree) Palm Tree#drink20 844 -dew_fild01,70,196,0 duplicate(Palm Tree) Palm Tree#drink21 844 -dew_fild01,363,219,0 duplicate(Palm Tree) Palm Tree#drink22 844 -dew_fild01,289,302,0 duplicate(Palm Tree) Palm Tree#drink23 844 -dew_fild01,97,145,0 duplicate(Palm Tree) Palm Tree#drink24 844 -dew_fild01,299,107,0 duplicate(Palm Tree) Palm Tree#drink25 844 -dew_fild01,206,99,0 duplicate(Palm Tree) Palm Tree#drink26 844 -dew_fild01,355,113,0 duplicate(Palm Tree) Palm Tree#drink27 844 -dew_fild01,188,72,0 duplicate(Palm Tree) Palm Tree#drink28 844 -dew_fild01,278,136,0 duplicate(Palm Tree) Palm Tree#drink29 844 -dew_fild01,238,80,0 duplicate(Palm Tree) Palm Tree#drink30 844 -dew_fild01,258,128,0 duplicate(Palm Tree) Palm Tree#drink31 844 -dew_fild01,252,97,0 duplicate(Palm Tree) Palm Tree#drink32 844 -dew_fild01,240,125,0 duplicate(Palm Tree) Palm Tree#drink33 844 -dew_fild01,256,98,0 duplicate(Palm Tree) Palm Tree#drink34 844 -dew_fild01,225,117,0 duplicate(Palm Tree) Palm Tree#drink35 844 -dew_fild01,119,42,0 duplicate(Palm Tree) Palm Tree#drink36 844 -dew_fild01,219,121,0 duplicate(Palm Tree) Palm Tree#drink37 844 -dew_fild01,279,93,0 duplicate(Palm Tree) Palm Tree#drink38 844 -dew_fild01,209,137,0 duplicate(Palm Tree) Palm Tree#drink39 844 -dew_fild01,206,156,0 duplicate(Palm Tree) Palm Tree#drink40 844 - -// NPC - Hideouts -//============================================================ - -dew_fild01,57,273,0 script #hideout 45,1,1,{ - if(dewata_legend >= 1) { - warp "dew_in01",16,34; - end; } - mes "- You hear a faint conversation going on inside -"; - next; - mes "[Tribal Chief Paiko]"; - mes "Once again, I have failed to"; - mes "make the ^E66C2CJaty Crown^000000..."; - mes "I was sure that I could do it this time."; - mes "Why won't it work?"; - next; - mes "[Sage Kasyapa]"; - mes "The ^4AA02CJaty Crown^000000 has been known to"; - mes "have miraculous power since the"; - mes "time of the ancients."; - mes "But it's been said that only those"; - mes "who've earned a tribal honor"; - mes "would be able to use it."; - next; - mes "[Tribal Chief Paiko]"; - mes "^0000FFKasyapa^000000!!"; - mes "Are you saying that even though I"; - mes "am the leader of our tribe, I have"; - mes "not yet received that honor?"; - next; - mes "[Sage Kasyapa]"; - mes "Calm down, ^0000FFChief Paiko^000000..."; - mes "As the Great and Powerful Chief,"; - mes "you should be more than enough to qualify."; - next; - mes "[Sage Kasyapa]"; - mes "In my younger years I could have"; - mes "easily solved the problem, but this"; - mes "old man's mind cannot figure out"; - mes "what's missing."; - next; - mes "- The conversation trails off and"; - mes "you don't hear anymore. -"; - set dewata_legend,1; - close; -} - -dew_in01,16,31,0 script #hidein 45,1,1,{ - if(dewata_legend != 3) { - warp "dew_fild01",60,273; - end; } - mes "- Kasyapa and Chief Paiko begin"; - mes "talking as you are about to"; - mes "leave... -"; - next; - mes "[Sage Kasyapa]"; - mes "I am unsure of what is missing, but"; - mes "that traveler could be a big help in"; - mes "creating the ^4AA02CJaty Crown^000000."; - mes "Of this I am certain."; - mes "The reason is..."; - next; - mes "[Tribal Chief Paiko]"; - mes "What is the reason?"; - next; - mes "[Sage Kasyapa]"; - mes "This ^E56717Cendrawasih Feather^000000 was owned"; - mes "by our first tribe leader when the"; - mes "crown was originally created."; - mes "It was stored as a treasured"; - mes "heirloom of our tribe."; - next; - mes "[Sage Kasyapa]"; - mes "But when the traveler came near,"; - mes "this feather started to shine, and"; - mes "I kept thinking that this is not"; - mes "just a coincidence"; - mes "This person will be the key to"; - mes "assisting us to make the crown."; - next; - mes "[Tribal Chief Paiko]"; - mes "Could it happen for sure?"; - mes "If so, I will give everything"; - mes "to support them..."; - set dewata_legend,4; - close; -} - -// NPC - Mastersmith Gatti -//============================================================ - -dew_fild01,127,240,4 script Gatti#weapon 813,{ - if (checkquest(5052) >= 0) { - mes "[Gatti]"; - mes "Were you recognized by the natives?"; - next; - mes "[Gatti]"; - mes "... ... ..."; - next; - if (dewata_legend >= 5) { - mes "[Gatti]"; - mes "Oh yes! Finally."; - mes "You also possess a strong energy."; - mes "Did you finally get the recognition from natives?"; - next; - select("Yes."); - mes "[Gatti]"; - mes "Oh! Just as I expected!"; - mes "I was so lucky to meet you."; - mes "Everything is going so well."; - next; - mes "[Gatti]"; - mes "I know I have no right to ask"; - mes "you for this, but a meeting like"; - mes "this is destiny..."; - next; - mes "[Gatti]"; - mes "- Gatti mumbles. -"; - next; - mes "[Gatti]"; - mes "The weapon material that I so"; - mes "longed for is ^0000FFComodo Leather^000000."; - mes "Please get me 100 of them."; - next; - mes "[Gatti]"; - mes "I'm so eager to make the weapon in"; - mes "the weapon blueprint."; - next; - mes "[Gatti]"; - mes "Please, before my passion fades out."; - next; - mes "[Gatti]"; - mes "Oh! And the Comodo Dragon is a very"; - mes "powerful monster, so please be careful."; - changequest 5052,5053; - close; } - mes "[Gatti]"; - mes "Not yet, I guess. I'm asking around"; - mes "everywhere, but I couldn't find a"; - mes "way to get recognition from natives."; - mes "I don't know when I can finish"; - mes "making this weapon."; - next; - mes "[Gatti]"; - mes "If you get recognition before"; - mes "me, please DON'T forget to visit"; - mes "me."; - close; - } else if (checkquest(5053) >= 0) { - if (countitem(6403) > 99) { - mes "[Gatti]"; - mes "By the looks of your walk, you must"; - mes "have brought me 100 Comodo Leather. Hand it over to me."; - next; - mes "- Gatti takes the Comodo Leather from you. -"; - erasequest 5053; - set dewata_gatti,2; - delitem 6403,100; - close; } - mes "[Gatti]"; - mes "Please be careful. The Comodo"; - mes "Dragon is very powerful monster."; - mes "And don't forget to bring me 100"; - mes "Comodo Leather on your"; - mes "way back."; - close; } - if (dewata_gatti == 0) { - mes "[Gatti]"; - mes "Hey there, young man~ Are you from here?"; - next; - select("No, I'm not."); - mes "[Gatti]"; - mes "I'd like to ask you a question."; - mes "Where is this place?"; - next; - mes "- He seems to be asking for the"; - mes "Island name. -"; - next; - input .@dewataname$; - if (.@dewataname$ != "Dewata Island") { - mes "[Gatti]"; - mes "Is that so... "+.@dewataname$+"? "+.@dewataname$+"... "+.@dewataname$+"..."; - mes ""+.@dewataname$+"..."; - next; - mes "- The old man gave a deep sign of resignation and countinued speaking. -"; - next; - mes "[Gatti]"; - mes "Damn... My plan is ruined. I"; - mes "invested all my fortunes to get"; - mes "there, but I failed. I can't do"; - mes "anything now, my boat has been"; - mes "wrecked."; - next; - mes "- The old man starts to cry. -"; - mes "- Feeling awkward, you quickly leave. -"; - close; } - mes "[Gatti]"; - mes "This is Dewata Island? You're sure"; - mes "this is Dewata Island?"; - next; - mes "[Gatti]"; - mes "Hahahahahahahahaha...!!!"; - next; - mes "- The old man started to laugh"; - mes "like a crazy person after"; - mes "hearing the name of the island."; - mes "You decide to ask a little bit later. -"; - set dewata_gatti,1; - close; - } else if (dewata_gatti == 1) { - select("Well, sir..."); - mes "[Gatti]"; - mes "Cough... cough..."; - next; - mes "[Gatti]"; - mes "Oh... Sorry~ Sorry. I was so happy"; - mes "that I finally arrived at Dewata"; - mes "Island."; - next; - mes "[Gatti]"; - mes "This is not a short story. Oh! I"; - mes "have to introduce myself first. I"; - mes "am Mastersmith Gatti, also an"; - mes "Adventurer."; - next; - mes "[Gatti]"; - mes "I found a mysterious weapon"; - mes "blueprint, but I don't remember"; - mes "exactly when I acquired it."; - next; - select("Weapon blueprint...?"); - mes "[Gatti]"; - mes "Yes! I traveled all around to find"; - mes "the materials for the weapon, but..."; - next; - select("But what?"); - mes "[Gatti]"; - mes "I couldn't find the last material anywhere."; - next; - mes "[Gatti]"; - mes "It was about to give up, but there"; - mes "was some fine print on the"; - mes "blueprint saying that it could be"; - mes "found on Dewata Island."; - next; - mes "[Gatti]"; - mes "I don't know why somebody put such"; - mes "an important thing in fine print."; - mes "Anyway, after reading that, I"; - mes "invested all my fortunes to find"; - mes "that Island."; - next; - select("Oh... Is that so?"); - mes "[Gatti]"; - mes "This island is strange. I arrived"; - mes "here a week ago, and everybody here"; - mes "has been avoiding me."; - next; - mes "[Gatti]"; - mes "Last week was so hard, but you"; - mes "saved me by telling me this is"; - mes "Dewata Island."; - mes "Thank you for telling me, and"; - mes "thank you for passing here at"; - mes "just the right time."; - next; - select("Uh... No problem."); - mes "[Gatti]"; - mes "Well... There was a little problem"; - mes "of my ship getting wrecked, but"; - mes "that's neither here nor there."; - next; - mes "[Gatti]"; - mes "Now that I found out this is"; - mes "Dewata Island, I should find"; - mes "the material for this great weapon."; - next; - mes "[Gatti]"; - mes "... ... ... ..."; - next; - mes "[Gatti]"; - mes "Ah! The material that I am looking"; - mes "for is ^FF0000Comodo Leather^000000."; - next; - select("^FF0000Comodo Leather?^000000"); - mes "[Gatti]"; - mes "Yes. In the blueprint, it's"; - mes "written that only a few"; - mes "of the Dewata Natives are"; - mes "worthy enough to fight"; - mes "against the Comodo Dragon."; - next; - mes "[Gatti]"; - mes "In order to fight the Comodo"; - mes "Dragon, you have to get recognized"; - mes "by the natives. I assume it'll be"; - mes "hard to get the recognition."; - next; - select("Of course, it must be..."); - mes "[Gatti]"; - mes "Let me ask you a favor."; - mes "If you get the recognition first,"; - mes "please don't forget to visit me."; - setquest 5052; - close; - } else if (dewata_gatti == 2) { - mes "[Gatti]"; - mes "Oh~ Look at this. How resilient.. So soft."; - next; - mes "[Gatti]"; - mes "Comodo Leather is the best material ever."; - next; - mes "[Gatti]"; - mes "Hmm... Like this?"; - next; - mes "[Gatti]"; - mes "Or like this? Yes! This is the way!"; - next; - mes "- Mastersmith Gatti enjoys"; - mes "processing the Leathers you've"; - mes "brought to make the weapon. -"; - mes "- You should wait a little while. -"; - set dewata_gatti,3; - close; - } else if (dewata_gatti == 3) { - if (checkquest(5054) >= 0) { - mes "[Gatti]"; - mes "You brought all the material already?"; - mes "You were also curious about the finished weapon? Haha."; - next; - mes "[Gatti]"; - mes ".... .... ...."; - next; - if (countitem(6403)>99 && countitem(999)>19 && countitem(984)>9 && countitem(6404)) { - mes "[Gatti]"; - mes "Great, we have enough. Wait a little."; - next; - specialeffect EF_REFINEOK; - mes "[Gatti]"; - mes "I finished making the weapon. This"; - mes "is called ^FF0000Keris^000000, according to the blueprint."; - next; - mes "[Gatti]"; - mes "I keep finding new stuff when I"; - mes "lay my eyes on this blueprint."; - next; - mes "[Gatti]"; - mes "I've learned how to make the"; - mes "weapon, so ask me anytime if you need it."; - set dewata_gatti,4; - getitem 13067,1; - delitem 6403,100; - delitem 999,20; - delitem 984,10; - delitem 6404,1; - erasequest 5054; - close; } - mes "[Gatti]"; - mes "Hmm... I need more of those."; - mes "If my ship didn't get wrecked."; - mes "I could made it on my own, but..."; - next; - mes "- Gatti mumbles to himself. -"; - next; - mes "[Gatti]"; - mes "100 Comodo Leather, 20 Steel,"; - mes "and 10 Oridecon are what I need."; - next; - mes "[Gatti]"; - mes "If you bring them all,"; - mes "I'll make the best weapon ever."; - close; } - select("Well... Gatti?"); - mes "[Gatti]"; - mes "Oh! Sorry, sorry! This leather is"; - mes "so interesting."; - next; - mes "[Gatti]"; - mes "I made a hilt out of the leather you brought me."; - next; - mes "[Gatti]"; - mes ".... .... .... ...."; - next; - select("Hilt?"); - mes "[Gatti]"; - mes "You don't know what a hilt is?"; - mes "That's what you call the handle of a weapon."; - next; - mes "- Gatti shows a thing that looks like the handle of a weapon. -"; - next; - mes "[Gatti]"; - mes "I tried making it like what's"; - mes "written in the blueprint, but"; - mes "I need more material."; - next; - select("Really?"); - mes "[Gatti]"; - mes ".... .... .... ...."; - next; - mes "[Gatti]"; - mes "Yes... To be frank with you,"; - mes "I ruined a lot of them trying"; - mes "different things."; - next; - mes "[Gatti]"; - mes "I know this is alot to ask,"; - mes "but can you get me 100 more"; - mes "Comodo Leather, 20 Steel, and 10 Oridecon?"; - next; - mes "[Gatti]"; - mes "I'll make you a best weapon ever."; - next; - mes "[Gatti]"; - mes "Oh! I almost forgot. Don't forget"; - mes "to bring the hilt that I just made you."; - next; - mes "[Gatti]"; - mes "A weapon must have a handle."; - getitem 6404,1; - setquest 5054; - close; - } else if (dewata_gatti >= 4) { - mes "[Gatti]"; - mes "You're ^FF0000"+strcharinfo(0)+"^000000?"; - mes "So, how's the Keris that I made it for you?"; - next; - switch(select("It's great!:I need another Keris.:Can I make it stronger?")) { - case 1: - mes "[Gatti]"; - mes "Yes, yes of course it's great."; - mes "I made that weapon so it must be good."; - close; - case 2: - if (countitem(6404) == 1) { - if (countitem(6403)>69 && countitem(999)>19 && countitem(984)>9) { - mes "[Gatti]"; - mes "You have all materials."; - mes "Wait just a little."; - next; - specialeffect EF_REFINEOK; - mes "[Gatti]"; - mes "Here is the Keris! Ask me anytime."; - getitem 13067,1; - delitem 6404,1; - delitem 6403,70; - delitem 999,20; - delitem 984,10; - close; } - mes "[Gatti]"; - mes "You only have a Hilt. You'll need"; - mes "to bring me 10 Oridecon, 20 Steel,"; - mes "and 70 Comodo Leather."; - next; - mes "[Gatti]"; - mes "If you bring them, I'll make a"; - mes "brand new Keris."; - close; - } else if (countitem(6404) > 1) { - mes "[Gatti]"; - mes "You already have 1 Hilt in your inventory. What do you need 1 more Hilt for?"; - close; - } else if (countitem(6403)>49 && countitem(7201)) { - mes "[Gatti]"; - mes "You bought the material for the"; - mes "Hilt. I'll make it right away."; - next; - mes "[Gatti]"; - mes "Put in here, and process it like this..."; - next; - mes "[Gatti]"; - mes "Here you go. I can make a Keris if"; - mes "you bring me 10 Oridecon, 20 Steel,"; - mes "and 70 Comodo Leather."; - getitem 6404,1; - delitem 6403,50; - delitem 7201,1; - close; } - mes "[Gatti]"; - mes "You want me to make one more"; - mes "Keris for you? In that case I"; - mes "need a Hilt, 50 Comodo Leather,"; - mes "and 1 Log. These are what I need to make a Hilt."; - close; - case 3: - mes "[Gatti]"; - mes "So, you want to enchant your"; - mes "weapon? The weapon gets broken"; - mes "from time to time during the"; - mes "process, but it doesn't"; - mes "happen that often."; - next; - mes "[Gatti]"; - mes "In another case, the enchantment"; - mes "may be applied to an item which"; - mes "you didn't mean to enchant."; - mes "So just bring ^5555ffONE Weapon^000000"; - mes "if you want the enchantment to be safe."; - next; - switch(select("Please enchant the weapon.","Things you need to know.","Maybe next time.")) { - case 1: - mes "[Gatti]"; - mes "^FFA500To enchant your Weapon^000000:"; - mes "- 100,000 Zeny"; - mes "- ^FF0000Weapon will lose refines and cards^000000."; - next; - if (countitem(13067) > 1) { - mes "[Gatti]"; - mes "Please come back with just ONE equipment to be enchanted."; - close; } - mes "[Gatti]"; - mes "You want to enchant your"; - mes "^FF0000" + getitemname(13067) + "^000000?"; - mes "The cost of this work is ^0000FF100,000^000000 Zeny."; - next; - if(select("Do it, please!:May be next time..")==2) close; - if (Zeny < 100000) { - mes "[Gatti]"; - mes "I'd like to go ahead with this enchant attempt, but you're missing a few things."; - mes "You sure that you have enough Zeny."; - close; } - delitem 13067,1; - set Zeny, Zeny-100000; - close2; - specialeffect2 EF_REPAIRWEAPON; - progressbar "FFFF00",3; - set .@Enchant_3,rand(4760,4802); - set .@Enchant_4,rand(4760,4802); - set .@ERate, rand(100); - if (.@ERate < 14) { // -- 14% Break chance - mes "[Gatti]"; - mes "Wah! I am so sorry, but it failed."; - mes "However, I am completely innocent."; - mes "This is your luck, and it was destined by god, okay?"; - mes "Don't be so disappointed, and try next time."; - next; - mes "[Gatti]"; - mes "I wish you good luck next time!"; - close; - } else { - getitem2 13067,1,1,0,0,0,0,.@Enchant_3,.@Enchant_4; - mes "[Gatti]"; - mes "Great, your weapon received the enchant."; - mes "It looks pretty well done. Congratulations!"; - next; - mes "[Gatti]"; - mes "See you again, adventurer!"; - close; } - case 2: - mes "[Gatti]"; - mes "If you want to do it, I'll"; - mes "have to tell you some cautionary"; - mes "things before enchanting the"; - mes "weapon."; - next; - mes "[Gatti]"; - mes "I need 1 weapon of level"; - mes "3 or 4, and maximum slot of 2."; - mes "And 100,000 Zeny too."; - mes "As you know, I don't have any"; - mes "money right now because my"; - mes "ship got wrecked."; - next; - mes "[Gatti]"; - mes "If you have a weapon that is"; - mes "refined or inserted with cards"; - mes "in your inventory which you"; - mes "don't want to enchant, it"; - mes "could get destroyed."; - next; - mes "[Gatti]"; - mes "Or its upgrades could get"; - mes "changed during the"; - mes "enchantment process."; - next; - mes "[Gatti]"; - mes "If you don't want that to"; - mes "happen, put the refined"; - mes "weapon elsewhere before the enchantment."; - next; - mes "[Gatti]"; - mes "Sometimes the enchantment"; - mes "fails. The weapon doesn't get"; - mes "destroyed every time you fail."; - mes "However, you should know that"; - mes "the weapon gets destroyed from"; - mes "time to time."; - close; - case 3: - mes "[Gatti]"; - mes "Whenever you want to enchant"; - mes "weapon, just bring me the"; - mes "weapon you want to enchant"; - mes "and 100,000 Zeny."; - close; - } - } - } -} diff --git a/npc/pre-re/quests/quests_dicastes.txt b/npc/pre-re/quests/quests_dicastes.txt deleted file mode 100644 index 2d1132cff..000000000 --- a/npc/pre-re/quests/quests_dicastes.txt +++ /dev/null @@ -1,6557 +0,0 @@ -//===== rAthena Script ======================================= -//= El Dicastes Quest NPCs -//===== By: ================================================== -//= Gennosuke Kouga -//===== Current Version: ===================================== -//= 1.2a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Quest NPCs related to Dewata: -//== Sapha's Visit, Doha's Secrect Order, Frede's Request, -//== Department Quests, Document Quests, -//== Chesire's Call, Cat Hands Enchantment -//===== Additional Comments: ================================= -//= 1.0 First version. 14107 lines, oh, the pain... -//= 1.1 Standardized and reduced by 7000+ lines. [Euphy] -//= 1.2 Further optimization. [Euphy] -//= 1.2a Small bug fix. [Euphy] -//============================================================ - -// Entrance -//============================================================ - -manuk,321,182,5 script Entrance Manager#ep13_3_ 450,{ - mes "[Entrance Manager]"; - if (isequipped(2782)) { - if (ep13_3_invite >= 4) { - mes "Are you visiting the capital city, El Dicastes?"; - next; - if(select("Yes:No")==2) { - mes "[Entrance Manager]"; - mes "Then use the tunnel next time."; - close; } - mes "[Entrance Manager]"; - mes "Be careful."; - close2; - warp "dic_dun01",33,212; - end; } - mes "Sorry."; - mes "I cannot let you pass because you are not a Sapha."; - close; } - mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð..."; - mes "¡ï¡ò¡Ð ¢¤ ?"; - mes "¡ñ¡ï..?"; - close; -} - -dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 449,{ - mes "[Curious Sapha]"; - if (isequipped(2782)) { - mes "Hello?"; - next; - switch(select("What are you doing here?:Buy research items.:Hello!:I want to help your research.")) { - case 1: - mes "[Curious Sapha]"; - mes "Do you see that dirty vigilante over there?"; - next; - mes "[Curious Sapha]"; - mes "He was attacked by Scarabas after falling into Scaraba Hall."; - mes "And he was the only one attacked even with others around him."; - next; - mes "[Curious Sapha]"; - mes "I think he slipped and fell on some secretion of the Queen Scaraba. I thought it was an accident was looking into it."; - next; - mes "[Curious Sapha]"; - mes "If the research results are correct, the Scarabas are very sensitive to the smell."; - mes "Or else say they go crazy over it. Almost as if they were losing it..."; - next; - mes "[Curious Sapha]"; - mes "I came to research the relationship between the Queen secretion component and the Scarabas."; - mes "So I created this into a perfume to carry it easily."; - next; - mes "[Curious Sapha]"; - mes "I might be able to use this perfume's reaction to Scarabas and make progress in research."; - close; - case 2: - mes "[Curious Sapha]"; - mes "You want to buy the Scaraba"; - mes "Perfume? A gift for home?"; - mes "Well, it has become a rare perfume."; - next; - mes "[Curious Sapha]"; - mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall."; - mes "How many do you want? You can buy up to 100."; - next; - input .@deal,0,100; - if (.@deal == 0) { - mes "[Curious Sapha]"; - mes "You changed your mind?"; - close; } - if (Zeny < .@deal*500) { - mes "[Curious Sapha]"; - mes "You don't have enough money."; - close; } - mes "[Curious Sapha]"; - mes "Will you buy "+.@deal+"?"; - next; - if(select("Yes:No")==2) close; - mes "[Curious Sapha]"; - mes "Here you go. Scaraba might flock"; - mes "around you, so don't use it near Scaraba Hall."; - getitem 6437, .@deal; - set Zeny, Zeny-(.@deal*500); - close; - case 3: - mes "[Curious Sapha]"; - mes "Hello?"; - close; - case 4: - mes "[Curious Sapha]"; - mes "Do you have any useful information?"; - mes "Please let me know!"; - next; - input .@talksap$; - mes "[Curious Sapha]"; - mes "It says ^0000FF"+.@talksap$+"^000000."; - next; - set .@curiousrand,rand(1,4); - // Needs more information! - if (.@curiousrand == 1) { - mes "[Curious Sapha]"; - mes "That is great information!"; - mes "I must start on the research."; - close; - } else if (.@curiousrand == 2) { - mes "[Curious Sapha]"; - mes "I already know about that information, but I'm really grateful for you to come all the way here to tell me."; - close; - } else { - mes "[Curious Sapha]"; - mes "Hmm... do you think so?"; - mes "I have some doubts about your information. I'll think it over."; - close; - } - } - } - mes "¡ö¡ñ¡Ð ¡ò ¡õ?"; - next; - mes "- Cannot understand a word. -"; - close; -} - -// Vigilantes -//============================================================ - -function script eldicastes_dv { - mes "[Vigilante]"; - if (isequipped(2782)) { - if (ep13_3_secret >= 4) { - if (countitem(6437)) { - mes "Do you need something from the cave?"; - next; - if(select("Yes:No")==2) { - mes "[Vigilante]"; - mes "Please step aside because it is dangerous."; - mes "You won't know when those Scarabas will start to rampage."; - close; } - mes "[Vigilante]"; - mes "Ewwww, what's this smell?"; - mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas."; - next; - if(select("Enter after spraying perfume.:Do not enter because it's dangerous.")==2) { - mes "[Vigilante]"; - mes "Please step aside because it is dangerous."; - mes "You won't know when those Scarabas will start to rampage."; - close; } - mes "[Vigilante]"; - mes "Okay. Then good luck to you. Be careful."; - close2; - warp "dic_dun02",101,142; - end; } - switch(getarg(0)) { - case 1: - mes "Phew, what happened?! Why are they all over me?"; - next; - mes "[Vigilante]"; - mes "I already had bad luck in falling into Scaraba Hall and being"; - mes "drenched with this awful ^E77471stench^000000 my"; - mes "head is starting to ache!"; - next; - mes "- The vigilante complained while brushing off the traces of the Scarabas. -"; - close; - case 2: - mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas."; - next; - mes "[Vigilante]"; - mes "If you need something from the cave!"; - mes "Please get some ^E77471Scaraba Perfume^000000 before you go."; - close; } - } - switch(getarg(0)) { - case 1: - mes "Hey! This is no place for a rookie like you."; - mes "Those Scaraba can snatch you away!"; - close; - case 2: - mes "The area below is restricted because it is dangerous."; - mes "I cannot let you pass because you are here as a guest."; - mes "Please follow the tunnel to get to the capital city."; - close; } - } - switch(getarg(0)) { - case 1: - mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û."; - mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; - break; - case 2: - mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; - mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; - mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; - break; } - next; - mes "- Cannot understand a word. -"; - close; -} - -dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{ - callfunc "eldicastes_dv",1; } -dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{ - callfunc "eldicastes_dv",2; } -dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{ - callfunc "eldicastes_dv",2; } - -dic_dun01,28,212,0 script Vigilante#ep13_3_26 45,1,1,{ - mes "[Vigilante]"; - if (isequipped(2782)) { - mes "Manuk is just before us."; - mes "Are you heading to Manuk?"; - next; - if(select("Yes:No")==2) { - mes "[Vigilante]"; - mes "Good luck."; - close; } - mes "[Vigilante]"; - mes "I will send you back to Manuk."; - close2; - warp "manuk",326,180; - end; } - mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; - mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; - next; - mes "- The Vigilante says something and then shakes his head."; - mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him. -"; - close; -} - -dic_fild01,153,281,4 script Capital City Guard 492,{ - mes "[Capital City Guard]"; - if (isequipped(2782)) { - mes "Access to the city is restricted from other races without permits."; - mes "Please go back."; - next; - mes "[Capital City Guard]"; - mes "Hmmm? You are human."; - mes "If you went through that tunnel, you are here by Ravail's invitation?"; - next; - select("Yes."); - mes "[Capital City Guard]"; - mes "No wonder Vyhannus approved you."; - mes "Understood."; - mes "I approve your entrance and will guide you on what you should first do in El Dicastes."; - next; - mes "[Capital City Guard]"; - mes "First enter the fortress,"; - mes "and register yourself at Dicastes Diel located at the highest location in the north."; - mes "You must first register to be able to move freely."; - next; - mes "[Capital City Guard]"; - mes "You'll see Diel if you follow here towards the north."; - mes "You won't get lost."; - mes "You need to find the register window at the Diel public service center."; - close2; - warp "dicastes01",199,41; - end; } - mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; - mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; - next; - mes "- Cannot communicate with him. -"; - close; -} - -dic_in01,254,119,0 script Item Storage#01 844,{ - mes "This is the item storage."; - mes "There is some writing on the paper."; - next; - mes "+ Shay's precious safe +"; - mes "For those you want to use this safe!"; - mes "1. Is my cooking delicious?"; - mes "2. You have enough basic skills, right?"; - mes "3. It will be ^0000FF500 Zeny^000000, please!"; - next; - mes "You'll have to put in some coins to use it."; - mes "Insert Coins: Will you"; - mes "put in 500 Zeny?"; - next; - if(select("Use safe:No way.")==2) { - mes "["+strcharinfo(0)+"]"; - mes "I will use it later."; - close; } - if (Zeny < 500) { - mes "Not enough Zeny."; - close; } - set Zeny, Zeny-500; - close2; - openstorage; - end; -} - -// Civil Services -//============================================================ - -function script que_dic { - if (getarg(0) > 1) { - for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) - if (checkquest(getarg(.@i)) >= 0) { - erasequest getarg(.@i); - break; } - return; } - if (!getarg(0)) { - if (checkquest(getarg(1),HUNTING) != 2) return; - mes getarg(3); } - else if (getarg(0)) { - if (checkquest(getarg(1)) == -1) return; - if (countitem(getarg(3)) < getarg(4)) { - mes "It looks like you are short on the amount."; - close; } - mes getarg(5); mes getarg(6,""); - delitem getarg(3), getarg(4); } - getexp getarg(2),0; - erasequest getarg(1); - specialeffect2 18; - getitem 6304,1; - close; -} - -dic_in01,48,263,5 script Hunting Dept. 1 Manager 449,{ - mes "[Hunting Dept. 1 Manager]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (checkquest(12159) == -1) { - mes "So you didn't get any requests yet."; - mes "Laponte will have piles of requests and might give you one."; - next; - mes "[Hunting Dept. 1 Manager]"; - mes "Try meeting him near the center of El Dicastes."; - close; - } else if (checkquest(12159,PLAYTIME) == 2) { - mes "Time limit has expired for the existing request."; - next; - mes "[Hunting Dept. 1 Manager]"; - mes "If any incomplete request is found, it will be consider that you failed it and the request will be deleted."; - next; - mes "[Hunting Dept. 1 Manager]"; - mes "You can get a new request after the existing request record being removed, go to see Laponte."; - que_dic(12099,12100,12101,12102,12103,12104,12105); - erasequest 12159; - close; } - mes "Welcome."; - mes "How can I help you?"; - next; - select("I completed the request."); - mes "[Hunting Dept. 1 Manager]"; - mes "Ah..."; - mes "You are done with the request?"; - mes "Let me check your records first."; - next; - mes "[Hunting Dept. 1 Manager]"; - set .@s$, "Oh, you completed all your requests. Confirmation complete."; - que_dic(0,12099,4000,.@s$); - que_dic(0,12100,49000,.@s$); - que_dic(0,12101,18000,.@s$); - que_dic(0,12102,45000,.@s$); - que_dic(0,12103,4000,.@s$); - que_dic(0,12104,73000,.@s$); - que_dic(0,12105,59000,.@s$); - mes "You will get in trouble if you lie about the request..."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I don't understand him. -"; - close; -} - -dic_in01,51,266,6 script Hunting Dept. 2 Manager 449,{ - mes "[Hunting Dept. 2 Manager]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (checkquest(12160) == -1) { - mes "So you didn't get any requests yet."; - mes "Kalipo will have piles of requests and might give you one. Try to find him."; - close; - } else if (checkquest(12160,PLAYTIME) == 2) { - mes "Kalipo seems to have another request for you."; - next; - mes "[Hunting Dept. 2 Manager]"; - mes "I will erase any other records including previous requests from Kalipo that you haven't completed yet."; - next; - mes "[Hunting Dept. 2 Manager]"; - mes "Your request history is cleared now. Please visit Kalipo."; - que_dic(12106,12107,12108,12109,12110,12111); - erasequest 12160; - close; } - mes "Welcome."; - mes "How can I help you?"; - next; - select("I completed the request."); - mes "[Hunting Dept. 2 Manager]"; - mes "Ah..."; - mes "You are done with the request?"; - mes "Let me check your records first."; - next; - mes "[Hunting Dept. 2 Manager]"; - set .@s$, "Oh, you completed all your requests. Confirmation complete."; - que_dic(0,12106,77000,.@s$); - que_dic(0,12107,47000,.@s$); - que_dic(0,12108,50000,.@s$); - que_dic(0,12109,53000,.@s$); - que_dic(0,12110,30000,.@s$); - que_dic(0,12111,42000,.@s$); - mes "Please check your request history again. There is a discrepancy with our documents."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I don't understand him. -"; - close; -} - -dic_in01,51,270,6 script Supply Dept. 1 Manager# 449,{ - mes "[Supply Dept. 1 Manager]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (checkquest(12161) == -1) { - mes "So you didn't get any requests yet. Pura will have piles of requests and might give you one. Try meeting him."; - close; - } else if (checkquest(12163,PLAYTIME) == 2) { - mes "I erased all records related with the previous request. Go to meet Pura."; - que_dic(12117,12118,12119,12120,12121,12122,12123,12124,12125,12126); - erasequest 12161; - close; } - mes "Welcome."; - mes "How can I help you?"; - next; - select("I completed the request."); - mes "[Supply Dept. 1 Manager]"; - mes "Ah..."; - mes "You are done with the request?"; - mes "Let me check your records first."; - next; - mes "[Supply Dept. 1 Manager]"; - set .@s$, "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; - que_dic(1,12117,26300,6086,6,.@s$); - que_dic(1,12118,25600,6090,3,.@s$); - que_dic(1,12119,51100,6073,16,.@s$); - que_dic(1,12120,26300,1037,6,.@s$); - que_dic(1,12121,79900,7032,26,.@s$); - que_dic(1,12122,26300,6075,6,.@s$); - que_dic(1,12123,79900,7326,26,.@s$); - que_dic(1,12124,53000,12353,1,.@s$); - que_dic(1,12125,56700,936,18,.@s$); - que_dic(1,12126,37500,954,11,.@s$); - if ((checkquest(12117) == -1 || checkquest(12118) == -1 || checkquest(12119) == -1 || checkquest(12120) == -1 || checkquest(12121) == -1 || checkquest(12122) == -1 || checkquest(12123) == -1 || checkquest(12124) == -1 || checkquest(12125) == -1 || checkquest(12126) == -1) && checkquest(12161) >= 0) { - mes "Cannot find any record..."; - mes "Nothing... There is nothing that I can say ^E77471Request completed!^000000."; - close; } - mes "It looks like you are short on the amount."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I don't understand him. -"; - close; -} - -dic_in01,48,273,1 script Supply Dept. 2 Manager# 449,{ - mes "[Supply Dept. 2 Manager]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (checkquest(12162) == -1) { - mes "So you didn't get any requests yet."; - mes "Tragis will have piles of requests and might give you one. Try meeting him."; - close; - } else if (checkquest(12162,PLAYTIME) == 2) { - mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him."; - que_dic(12127,12128,12129,12130,12131,12132,12133,12134,12135,12136); - erasequest 12162; - close; } - mes "Welcome."; - mes "How can I help you?"; - next; - select("I completed the request."); - mes "[Supply Dept. 2 Manager]"; - mes "Ah..."; - mes "You are done with the request?"; - mes "Let me check your records first."; - next; - mes "[Supply Dept. 2 Manager]"; - set .@s1$, strcharinfo(0)+", you handle your requests quite well."; - set .@s2$, "You are not like the pub owner who just sends requests here every day."; - que_dic(1,12127,65300,6023,5,.@s1$,.@s2$); - que_dic(1,12128,65300,6020,21,.@s1$,.@s2$); - que_dic(1,12129,82800,1042,27,.@s1$,.@s2$); - que_dic(1,12130,79900,912,26,.@s1$,.@s2$); - que_dic(1,12131,42800,943,13,.@s1$,.@s2$); - que_dic(1,12132,51100,6041,16,.@s1$,.@s2$); - que_dic(1,12133,79900,7100,26,.@s1$,.@s2$); - que_dic(1,12134,37500,7198,11,.@s1$,.@s2$); - que_dic(1,12135,51100,7188,16,.@s1$,.@s2$); - que_dic(1,12136,31000,518,2,.@s1$,.@s2$); - if ((checkquest(12127) == -1 || checkquest(12128) == -1 || checkquest(12129) == -1 || checkquest(12130) == -1 || checkquest(12131) == -1 || checkquest(12132) == -1 || checkquest(12133) == -1 || checkquest(12134) == -1 || checkquest(12135) == -1 || checkquest(12136) == -1) && checkquest(12162) >= 0) { - mes " I would like to complete a request for you but you have none going on now."; - close; } - mes "It looks like you are short on the amount."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I don't understand him. -"; - close; -} - -dic_in01,43,273,1 script Transport Dept. 1 Mgr.# 449,{ - mes "[Transport Dept. 1 Mgr.]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (checkquest(12163) == -1) { - mes "So you didn't get any requests yet."; - mes "Calyon will have piles of requests and might give you one. Try meeting him."; - close; - } else if (checkquest(12163,PLAYTIME) == 2) { - mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him."; - que_dic(12137,12138,12139,12140,12141,12142,12143,12144,12145,12146,12147); - erasequest 12163; - close; } - mes "Welcome."; - mes "How can I help you?"; - next; - select("I completed the request."); - mes "[Transport Dept. 1 Mgr.]"; - mes "Ah..."; - mes "You are done with the request?"; - mes "Let me check your records first."; - next; - mes "[Transport Dept. 1 Mgr.]"; - set .@s1$, "Quantity check finished. Ahhh, you going to rest?"; - set .@s2$, "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; - que_dic(1,12137,30000,7143,4,.@s1$,.@s2$); - que_dic(1,12138,25000,744,5,.@s1$,.@s2$); - que_dic(1,12139,47500,748,1,.@s1$,.@s2$); - que_dic(1,12140,27500,736,15,.@s1$,.@s2$); - que_dic(1,12141,27000,746,10,.@s1$,.@s2$); - que_dic(1,12142,27500,740,15,.@s1$,.@s2$); - que_dic(1,12143,21600,925,50,.@s1$,.@s2$); - que_dic(1,12144,21400,965,50,.@s1$,.@s2$); - que_dic(1,12145,20900,964,20,.@s1$,.@s2$); - que_dic(1,12146,22400,911,30,.@s1$,.@s2$); - que_dic(1,12147,22400,910,40,.@s1$,.@s2$); - if ((checkquest(12137) == -1 || checkquest(12138) == -1 || checkquest(12139) == -1 || checkquest(12140) == -1 || checkquest(12141) == -1 || checkquest(12142) == -1 || checkquest(12143) == -1 || checkquest(12144) == -1 || checkquest(12145) == -1 || checkquest(12146) == -1 || checkquest(12147) == -1) && checkquest(12163) >= 0) { - mes "Um... What do you want me to do?"; - next; - mes "[Transport Dept. 1 Mgr.]"; - mes "You've got nothing that I can handle..."; - close; } - mes "It looks like you are short on the amount."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I don't understand him. -"; - close; -} - -dic_in01,40,270,3 script Transport Dept. 2 Mgr.# 449,{ - mes "[Transport Dept. 2 Mgr.]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (checkquest(12164) == -1) { - mes "So you didn't get any requests yet."; - mes "Moltuka will have piles of requests and might give you one. Try meeting him."; - close; - } else if (checkquest(12164,PLAYTIME) == 2) { - mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him."; - que_dic(12148,12149,12150,12151,12152,12153,12154,12155,12156,12157,12158); - erasequest 12164; - close; } - mes "Welcome."; - mes "How can I help you?"; - next; - select("I completed the request."); - mes "[Transport Dept. 2 Mgr.]"; - mes "Ah..."; - mes "You are done with the request?"; - mes "Let me check your records first."; - next; - mes "[Transport Dept. 2 Mgr.]"; - set .@s$, "Well received. One less thing to worry about now."; - que_dic(1,12148,23000,528,100,.@s$); - que_dic(1,12149,20750,512,100,.@s$); - que_dic(1,12150,20750,515,100,.@s$); - que_dic(1,12151,20750,535,100,.@s$); - que_dic(1,12152,24500,516,50,.@s$); - que_dic(1,12153,20750,513,100,.@s$); - que_dic(1,12154,21250,517,50,.@s$); - que_dic(1,12155,24000,737,20,.@s$); - que_dic(1,12156,20037,747,5,.@s$); - que_dic(1,12157,23000,6265,2,.@s$); - que_dic(1,12158,23000,6264,2,.@s$); - if ((checkquest(12148) == -1 || checkquest(12149) == -1 || checkquest(12150) == -1 || checkquest(12151) == -1 || checkquest(12152) == -1 || checkquest(12153) == -1 || checkquest(12154) == -1 || checkquest(12155) == -1 || checkquest(12156) == -1 || checkquest(12157) == -1 || checkquest(12158) == -1) && checkquest(12164) >= 0) { - mes "This is the first time in my 200 years of working at this department that a person comes back to complete a request without starting any."; - close; } - mes "It looks like you are short on the amount."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I don't understand him. -"; - close; -} - -dic_in01,40,193,0 script Papyrus#0001 453,{ - mes "[Papyrus]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - set .@papyrustalk,rand(1,4); - if (.@papyrustalk == 1) mes "The number of adventurers visiting the Archive room has increased"; - else if (.@papyrustalk == 2) mes "This is the very place where Ancient Sapha forefathers created history"; - else if (.@papyrustalk == 3) mes "The Archive room holds transcendent knowledge beyond that of Midgard and Asgard"; - else if (.@papyrustalk == 4) mes "Welcome, I am Papyrus, the manager of the Archive room here."; - next; - if (countitem(6308) > 2 && countitem(6308) < 30) { - mes "[Papyrus]"; - mes "Wow~"; - mes "You've found an Unknown Relic."; - mes "Do you want to exchange it with for 1 Sapha Certification?"; - next; - if(select("Next time:Exchange now")==1) { - mes "[Papyrus]"; - mes "Ok, have it your way. I'm here if you change your mind"; - close; } - mes "[Papyrus]"; - mes "Ok here's your 1 Sapha Certifications."; - delitem 6308,3; - getitem 6304,1; - close; - } else if (countitem(6308) > 29) { - mes "[Papyrus]"; - mes "Oh... You've brought back plenty of unknown relics"; - mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?"; - next; - if(select("Next time:Exchange now")==1) { - mes "[Papyrus]"; - mes "Ok, have it your way. I'm here if you change your mind"; - close; } - mes "[Papyrus]"; - mes "Ok here's your 11 Sapha Certifications."; - delitem 6308,30; - getitem 6304,11; - close; } - mes "[Papyrus]"; - mes "How can I help you? "; - next; - switch(select("What is this place for?:How do I view documents?:What is an Unknown Relic?")) { - case 1: - mes "[Papyrus]"; - mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept."; - next; - mes "[Papyrus]"; - mes "You can say it's something similar to the human's museum. Take your time to look through our ancient records."; - next; - mes "[Papyrus]"; - mes "You'll never know if you'll find something that catches your adventurous eye."; - close; - case 2: - mes "[Papyrus]"; - mes "Some documents are written in Ancient Sapha Language so humans have trouble viewing all of the documents."; - next; - mes "[Papyrus]"; - mes "You can find recent documents on the left where I am standing."; - mes "You can also take notes on documents you found interesting."; - next; - mes "[Papyrus]"; - mes "I would appreciate it if you bring back any Unknown Relics you happen to find while exploring using your notes from here to me."; - close; - case 3: - mes "[Papyrus]"; - mes "Unknown Relics are relics that have not yet been verified and they are valuable research material for us."; - next; - mes "[Papyrus]"; - mes "Many of us researchers are studying life and death, the birth and extinction of the universe through the ancient relics"; - next; - mes "[Papyrus]"; - mes "If you find and bring an Unknown Relics to me,"; - mes "in exchange I will give you ^8000801 Sapha Certifications^000000 for every ^8000803 Unknown Relics^000000 you bring."; - next; - mes "[Papyrus]"; - mes "If you bring ^80008030 Relics^000000, I will exchange it for ^80008011 Sapha Certifications^000000."; - close; } - } - mes "- Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go... -"; - close; } - mes "¡õ¡ú¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I don't feel confident in talking since you wouldn't understand anything. -"; - close; -} - -// Document Packages -//============================================================ - -function script eldicastes_dp { - specialeffect2 235; - progressbar "ffff00",4; - if (checkquest(getarg(0)) >= 0) { - mes "You've found a document you already have."; - close; - } else { - mes getarg(2); - mes getarg(3); - next; - mes "You've found a document about ^800080"+getarg(1)+"^000000. Check for details in the ^800080Quest Window^000000."; - specialeffect2 18; - setquest getarg(0); - close; } -} - -dic_in01,31,192,0 script Document Package#0001 844,{ - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (checkquest(12165,PLAYTIME) == 2) { - mes "Feeling a bit better."; - erasequest 12165; - close; - } else if (checkquest(12165,PLAYTIME) != -1) { - mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down."; - close; } - set .@doc,rand(1,70); - if (.@doc > 50 && .@doc <= 60) { - specialeffect2 235; - progressbar "ffff00",4; - mes "No documents look out of the ordinary."; - close; - } else if (.@doc > 60 && .@doc <= 70) { - specialeffect2 235; - progressbar "ffff00",4; - mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait."; - setquest 12165; - close; } - else if (.@doc == 1) callfunc "eldicastes_dp",12209,"Horn","Hard wedge-like horn from some insects. Doesn't have much practical use.",""; - else if (.@doc == 2) callfunc "eldicastes_dp",12195,"Horrendous Mouth","Tooth from a dead body.","Important material for research on time of death and health conditions. Useful in discovering human ecology."; - else if (.@doc == 3) callfunc "eldicastes_dp",12186,"Orc's Fangs","Green skinned monster living in the woods. The creature is humanlike but is very hostile to humans.","Known to have a friendly relationship between the two races long ago."; - else if (.@doc == 4) callfunc "eldicastes_dp",12172,"Frog Eggs","An egg from an amphibian living in warm areas. Unknown if this egg can hatch in Manuk's cold regions.",""; - else if (.@doc == 5) callfunc "eldicastes_dp",12208,"Snail's Shells","Hard Carapace that protects the body of a huge snail. Creature fun to research out of pure curiousity.",""; - else if (.@doc == 6) callfunc "eldicastes_dp",12188,"Powder of Butterfly","Powder from the winged insects from Midgard. Some humans use it for makeup or medicine.",""; - else if (.@doc == 7) callfunc "eldicastes_dp",12167,"Reptile Tongue","Tongue of a monster living in the desert terrain of Midgard. Often used as medicine after drying.",""; - else if (.@doc == 8) callfunc "eldicastes_dp",12168,"Scorpion Tail","Poisonous reptile tail from a creature living in the deserts.","Records say that humans can lose their life when attacked."; - else if (.@doc == 9) callfunc "eldicastes_dp",12173,"Jellopy","Unknown substance in Manuk regions but found throughout Midgard.","Research required to see possibilities on using it for construction material."; - else if (.@doc == 10) callfunc "eldicastes_dp",12166,"Tree Root","Humans are using this for firewood or construction material. Found commonly in the woods of Midgard.",""; - else if (.@doc == 11) callfunc "eldicastes_dp",12169,"Stem","There is nothing like Midgard plants in Manuk.","These plants are used for food and medicine and some are even poisonous."; - else if (.@doc == 12) callfunc "eldicastes_dp",12170,"Pointed Scale","Stem from a bumpy life form. Research required as the usage is unknown.",""; - else if (.@doc == 13) callfunc "eldicastes_dp",12171,"Resin","Sap from an old tree collected and solidified. Very valuable in the human world.",""; - else if (.@doc == 14) callfunc "eldicastes_dp",12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city."; - else if (.@doc == 15) callfunc "eldicastes_dp",12175,"Worm Peeling","They say some Worm Peelings are valuable.","But this is based on the human's standard of value. Research required."; - else if (.@doc == 16) callfunc "eldicastes_dp",12176,"Gill","There are Midgard creatures that live in the sea and breathe through gills.","Further research on their ecology will be useful."; - else if (.@doc == 17) callfunc "eldicastes_dp",12177,"Tooth of Bat","Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.",""; - else if (.@doc == 18) callfunc "eldicastes_dp",12178,"Fluff","Many of Midgard creatures are covered with soft hair.","Hair can be used as great cold protection. Further research required."; - else if (.@doc == 19) callfunc "eldicastes_dp",12179,"Chrysalis","Large insect sack that is alive and contains who knows what.","Not active at all but the life structure within it is very unique and worth researching."; - else if (.@doc == 20) callfunc "eldicastes_dp",12180,"Feather of Birds","Bird feather located throughout Midgard.","The feathers aren't great for cold protection but can be used as decorative accessories or tools for writing."; - else if (.@doc == 21) callfunc "eldicastes_dp",12181,"Talon","Pointy talon convenient for making holes or simple accessories.","Very useful with the nails from large creatures from Manuk."; - else if (.@doc == 22) callfunc "eldicastes_dp",12182,"Sticky Webfoot","Strange body structure found from Midgard amphibians. Evolved to better adapt to ocean life.",""; - else if (.@doc == 23) callfunc "eldicastes_dp",12183,"Animal Skin","Leather from a mammal.","Very warm and soft and can be used in various ways. Processed in Midgard and valuable."; - else if (.@doc == 24) callfunc "eldicastes_dp",12184,"Wolf Claw","Claw from a creature called wolf.","Usage is unknown but many curious Saphas are taking an interest in it."; - else if (.@doc == 25) callfunc "eldicastes_dp",12185,"Mushroom Spore","Spores from a mushroom found throughout Midgard.","Looks like it can be cultivated here with a little research."; - else if (.@doc == 26) callfunc "eldicastes_dp",12187,"Evil Horn","Item made from Evil Horns that appear in areas that aren't holy.","Sold at a high price but doesn't seem to be practical."; - else if (.@doc == 27) callfunc "eldicastes_dp",12214,"Cactus Needle","Surface of a plant that survives in deserts with almost no moisture.",""; - else if (.@doc == 28) callfunc "eldicastes_dp",12189,"Bill of Birds","Pointy bill convenient for making holes or simple accessories. Looks similar to bird claws.",""; - else if (.@doc == 29) callfunc "eldicastes_dp",12190,"Snake Scale","Scales from a reptile that moves without legs.","Scales are shed from the creature and are used for simple craftwork."; - else if (.@doc == 30) callfunc "eldicastes_dp",12191,"Insect Feeler","Bug feeler from an insect with keen nerves.","Research subject for its unique structure different from Manuk creatures."; - else if (.@doc == 31) callfunc "eldicastes_dp",12192,"Immortal Heart","Heart that never stops beating. Obtained from mystical creatures called mermaids.","The driving force of the heart is still unknown and worth researching."; - else if (.@doc == 32) callfunc "eldicastes_dp",12193,"Rotten Bandage","Bandage used for dead bodies. Looks like humans believed in the dead coming back for their bodies.",""; - else if (.@doc == 33) callfunc "eldicastes_dp",12194,"Decayed Nail","Nail from a dead body. Important material for research on time of death and health conditions.","Useful in discovering human ecology."; - else if (.@doc == 34) callfunc "eldicastes_dp",12195,"Stone Heart","They say a huge stone in a dead area in Midgard moves by itself.","The heart of the huge stone would be a rare research subject."; - else if (.@doc == 35) callfunc "eldicastes_dp",12196,"Tentacle","Feeler from ocean creatures. Unlike those from insects, these show active movement.",""; - else if (.@doc == 36) callfunc "eldicastes_dp",12197,"Shell","Shell protecting insects or crustacean creatures.","These creatures have a shell surrounding their skin and are very flexible in movement. Worth researching."; - else if (.@doc == 37) callfunc "eldicastes_dp",12198,"Scale Shell","Shiny scales found from some reptiles.","The fluorescent substance contained on the surface can be used in various places."; - else if (.@doc == 38) callfunc "eldicastes_dp",12199,"Venom Canine","Canine tooth with poison. Humans use this to make weapons for killing.",""; - else if (.@doc == 39) callfunc "eldicastes_dp",12200,"Sticky Mucus","Sticky liquid with a bit of viscosity left.","Can be used as key material for construction and currently is used for some Manuk architecture style. Commonly found throughout Midgard."; - else if (.@doc == 40) callfunc "eldicastes_dp",12201,"Bee Sting","Stinger taken from a living insect.","Some humans use it for medical treatment for its medicinal effect."; - else if (.@doc == 41) callfunc "eldicastes_dp",12202,"Grasshopper's Leg","Back legs of an insect that can leap far. Fun to research its structure.",""; - else if (.@doc == 42) callfunc "eldicastes_dp",12203,"Royal Jelly","A kind of wonder drug collected from a queen bee.","Humans love this but no efficacy found for Manuk."; - else if (.@doc == 43) callfunc "eldicastes_dp",12204,"Yoyo Tail","Tail from a humanlike creature.","Research on why humans do not have this trace on them would be amusing but would hurt current alliance with the humans."; - else if (.@doc == 44) callfunc "eldicastes_dp",12205,"Solid Shell","Shell evolved by some kind of environmental factor.","This can be great material to make various tool or armory."; - else if (.@doc == 45) callfunc "eldicastes_dp",12206,"Yam","Edible when ripe, yellow food.","Humans like this very much. Haven't tried it yet but smells like ripe sweet Potatoes."; - else if (.@doc == 46) callfunc "eldicastes_dp",12207,"Raccoon Leaf","They say there is an animal that can change its form with this pasted on it.","Worth research to validate if this rumor is true."; - else if (.@doc == 47) callfunc "eldicastes_dp",12210,"Bear's Footskin","Humans collect hunted bear paws.","Usage is unknown. The humans that collect the paws are subjects for research."; - else if (.@doc == 48) callfunc "eldicastes_dp",12211,"Feather","Warm hair as soft as downy hair.","Must be used for cold protection. Collectable throughout Midgard."; - else if (.@doc == 49) callfunc "eldicastes_dp",12212,"Red Herb","Kind of medicinal red plant.","Humans use this to make recovery medicine. Plant worth researching."; - else if (.@doc == 50) callfunc "eldicastes_dp",12213,"Carrot","Red colored plant. Pub owner requests it all the time. Worth research.",""; - } - mes "- When you try to open and read a document, a Sapha manager motions to call Guard Galten. Let's get out of here quickly. -"; - close; } - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - close; -} - -dic_in01,31,187,0 duplicate(Document Package#0001) Document Package#0002 844 -dic_in01,25,192,0 duplicate(Document Package#0001) Document Package#0003 844 -dic_in01,25,187,0 duplicate(Document Package#0001) Document Package#0004 844 - -// Unknown Relics -//============================================================ - -function script unknown_d { - if (checkquest(getarg(0)) >= 0) { - specialeffect2 310; - specialeffect2 12; - progressbar "ffff00",4; - erasequest getarg(0); - mes "You were able to find information on the "+getitemname(getarg(1))+"."; - specialeffect2 18; - getitem getarg(1), rand(1,3); - if (rand(1,2)==1) close; - next; - mes "In addition, you've obtained an Unknown Relic to report back to the Saphas."; - specialeffect2 18; - getitem 6308,1; - close; } - mes "- You see traces of digging. -"; - close; -} - -cmd_fild08,324,163,0 script Stone Heart?#33 844,{ - callfunc "unknown_d",12215,953; } -moc_fild01,169,62,0 script Cactus Needle?#33 844,{ - callfunc "unknown_d",12214,952; } -prt_fild02,280,328,0 script Carrot?#33 844,{ - callfunc "unknown_d",12213,515; } -prt_fild02,97,209,0 script Red Herb?#33 844,{ - callfunc "unknown_d",12212,507; } -prt_fild02,142,116,0 script Feather?#33 844,{ - callfunc "unknown_d",12211,949; } -pay_fild07,269,164,0 script Bear's Footskin?#33 844,{ - callfunc "unknown_d",12210,948; } -prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{ - callfunc "unknown_d",12207,945; } -prt_fild03,262,201,0 script Yam?#33 844,{ - callfunc "unknown_d",12206,549; } -prt_fild03,226,170,0 script Solid Shell?#33 844,{ - callfunc "unknown_d",12205,943; } -prt_fild03,180,163,0 script Yoyo Tail?#33 844,{ - callfunc "unknown_d",12204,942; } -prt_fild03,64,35,0 script Royal Jelly?#33 844,{ - callfunc "unknown_d",12203,526; } -prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{ - callfunc "unknown_d",12202,940; } -mjolnir_09,99,100,0 script Bee Sting?#33 844,{ - callfunc "unknown_d",12201,939; } -prt_fild02,102,97,0 script Sticky Mucus?#33 844,{ - callfunc "unknown_d",12200,938; } -mjolnir_04,162,168,0 script Venom Canine?#33 844,{ - callfunc "unknown_d",12199,937; } -mjolnir_04,191,154,0 script Scale Shell?#33 844,{ - callfunc "unknown_d",12198,936; } -iz_dun01,191,92,0 script Shell?#33 844,{ - callfunc "unknown_d",12197,935; } -iz_dun01,210,77,0 script Tentacle?#33 844,{ - callfunc "unknown_d",12196,962; } -moc_pryd02,36,75,0 script Decayed Nail?#33 844,{ - callfunc "unknown_d",12194,957; } -moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{ - callfunc "unknown_d",12193,930; } -iz_dun02,112,96,0 script Immortal Heart?#33 844,{ - callfunc "unknown_d",12192,929; } -pay_fild07,126,49,0 script Insect Feeler?#33 844,{ - callfunc "unknown_d",12191,928; } -pay_fild06,306,233,0 script Snake Scale?#33 844,{ - callfunc "unknown_d",12190,926; } -moc_fild11,237,273,0 script Bill of Birds?#33 844,{ - callfunc "unknown_d",12189,925; } -c_tower2,170,9,0 script Evil Horn?#33 844,{ - callfunc "unknown_d",12187,923; } -pay_fild08,188,153,0 script Mushroom Spore?#33 844,{ - callfunc "unknown_d",12185,921; } -moc_fild03,175,201,0 script Wolf Claw?#33 844,{ - callfunc "unknown_d",12184,920; } -mjolnir_08,108,99,0 script Animal Skin?#33 844,{ - callfunc "unknown_d",12183,919; } -prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{ - callfunc "unknown_d",12182,918; } -moc_fild12,116,122,0 script Talon?#33 844,{ - callfunc "unknown_d",12181,917; } -moc_fild07,201,360,0 script Feather of Birds?#33 844,{ - callfunc "unknown_d",12180,916; } -prt_fild06,127,85,0 script Chrysalis?#33 844,{ - callfunc "unknown_d",12179,915; } -prt_fild06,182,290,0 script Fluff?#33 844,{ - callfunc "unknown_d",12178,914; } -mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{ - callfunc "unknown_d",12177,913; } -iz_dun03,155,165,0 script Gill?#33 844,{ - callfunc "unknown_d",12176,956; } -prt_fild05,303,169,0 script Worm Peeling?#33 844,{ - callfunc "unknown_d",12175,955; } -izlude,132,136,0 script Fish Tail?#33 844,{ - callfunc "unknown_d",12174,1023; } -pay_fild01,152,171,0 script Resin?#33 844,{ - callfunc "unknown_d",12171,907; } -pay_fild02,105,113,0 script Pointed Scale?#33 844,{ - callfunc "unknown_d",12170,906; } -pay_fild02,177,108,0 script Stem?#33 844,{ - callfunc "unknown_d",12169,905; } -pay_fild03,144,95,0 script Tree Root?#33 844,{ - callfunc "unknown_d",12166,902; } -prt_fild08,299,332,0 script Jellopy?#33 844,{ - callfunc "unknown_d",12173,909; } -prt_fild09,352,241,0 script Scorpion Tail?#33 844,{ - callfunc "unknown_d",12168,904; } -prt_fild09,371,255,0 script Reptile Tongue?#33 844,{ - callfunc "unknown_d",12167,903; } -prt_fild03,366,237,0 script Horn?#33 844,{ - callfunc "unknown_d",12209,947; } -moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{ - callfunc "unknown_d",12195,958; } -gef_fild03,251,109,0 script Orc's Fangs?#33 844,{ - callfunc "unknown_d",12186,922; } -gef_fild01,104,111,0 script Spawn?#33 844,{ - callfunc "unknown_d",12172,908; } -gef_fild09,67,46,0 script Snail's Shell#33 844,{ - callfunc "unknown_d",12208,946; } -gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{ - callfunc "unknown_d",12188,924; } - -dic_in01,25,190,0 script Mysterious Documents#00 844,{ - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (checkquest(12165,PLAYTIME) == 2) { - mes "You don't feel as nauseous anymore. It should be safe to proceed now."; - erasequest 12165; - close; - } else if (checkquest(12165,PLAYTIME) != -1) { - mes "The documents are making you feel nauseous. You should come back later after your stomach settles."; - close; } - mes "The documents in this container aren't legible. It's not use trying to read them."; - close; } - mes "- When you approach the documents,"; - mes "an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly. -"; - close; } - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - close; -} - -dic_in01,137,225,5 script Diel Guard#ep133_19 450,{ - mes "[Diel Guard]"; - if (isequipped(2782)) { - if (ep13_3_secret > 6 && ep13_3_secret < 11) { - mes "Please stop."; - mes "Only those with permission"; - mes "are allowed to enter."; - next; - if(select("I have permission.:Go back.")==2) { - mes "[Diel Guard]"; - mes "Sigh..."; - mes "Please understand."; - mes "There are many that try to meet the minister."; - mes "That is why security is heavy."; - close; } - mes "[Diel Guard]"; - mes "Wait..."; - mes ""+strcharinfo(0)+"......ah..."; - mes "I see your name on the list."; - mes "I'm sorry."; - mes "Please go through."; - close2; - warp "dic_in01",241,177; - end; - } else if (ep13_3_secret > 10) { - mes "Ah, you are "+strcharinfo(0)+".."; - mes "I received an order from Ahat to let you through anytime."; - mes "Please go up."; - close2; - warp "dic_in01",241,177; - end; } - mes "You can't go further."; - mes "This is the highest minister's office."; - mes "Only those with permission are allowed in."; - mes "Please go back."; - close; } - mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; - mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; - mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; - next; - mes "- Cannot communicate with him. -"; - close; -} - -dic_in01,242,182,0 script Elevator#5f_to_4f 844,{ - select("Administrative Office"); - warp "dic_in01",138,221; - end; -} - -dic_in01,263,193,3 script Diel Guard#ep133_20 450,{ - mes "[Diel Guard]"; - if (ep13_3_secret > 10) { - if (checkquest(7201) >= 0) { - mes "You just came back from Ahat's errand?"; - mes "He is waiting inside."; - mes "Please go in."; - close2; - warp "dic_in01",299,251; - end; - } else if (countitem(6304) > 1) { - delitem 6304,1; - } else { - mes "You need 1 Sapha Certification to meet Ahat."; - mes "At least you're getting special treatment."; - close; } - } - mes "Are you here to meet Ahat?"; - mes "You are on the list."; - close2; - warp "dic_in01",299,251; - end; -} - -dic_in01,299,268,0 script #ep133_event01 111,5,5,{ -OnTouch: - if (checkquest(7198) >= 0 && ep13_3_secret == 7) { - mes "- As soon as you try to approach Ahat, someone pushes your head down to force you to bow. -"; - next; - sc_start SC_Blind,10000,0; - mes "[Ringing Voice]"; - mes "That is fine, Cheshire."; - mes "Are you here to see me?"; - next; - cutin "ep13_ahat_f",2; - mes "[Ringing Voice]"; - mes "Hold up your head and come closer."; - mes "Conversations are meant to be eye to eye."; - next; - mes "You hold up your head at the sound of Ahat's voice"; - mes "But you see a human in high-ranking Sapha clothing in front of you."; - emotion e_omg,1; - erasequest 7198; - close2; - cutin "",255; } - end; -} - -dic_in01,294,276,5 script Secret Adjutant#ep133_2 498,{ - cutin "ep13_cheshire_h",2; - if (ep13_3_secret == 9) { - if (checkquest(7199) >= 0) { - if (countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10) { - mes "[Cheshire]"; - mes "You are useful, aren't you?"; - mes "That will be all for today."; - mes "We will need to work little by little so we don't draw attention."; - set ep13_3_secret,10; - delitem 6305,10; - delitem 6306,10; - delitem 6307,10; - erasequest 7199; - setquest 7200; - close2; - cutin "",255; - end; } - mes "[Cheshire]"; - mes "Erase the various traces near the crack."; - mes "Your job is to collect and bring back ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; - next; - mes "[Cheshire]"; - mes "This cannot be done in a day so please bring back at least 10 of each."; - mes "Got it?"; - close2; - cutin "",255; - end; } - mes "- Cheshire stands quietly next to Ahat with his head and face covered with a bandana."; - mes "You see a tail behind Cheshire's hip for a split second. -"; - next; - select("Tail?"); - mes "[Cheshire]"; - mes "What are you looking at?!"; - mes "What tail are you talking about?"; - next; - select("Have you ever been near the triangle?"); - mes "[Cheshire]"; - mes "Hey, what are you talking about?"; - mes "What do you want to say?"; - next; - cutin "",255; - cutin "ep13_cheshire_h",2; - mes "[Ahat]"; - mes ""+strcharinfo(0)+"...."; - mes "All you need to do is follow Cheshire's orders."; - mes "Don't ask stupid questions."; - mes "This is an order."; - mes "Cheshire, continue."; - next; - cutin "",255; - cutin "ep13_cheshire_h",2; - mes "[Cheshire]"; - mes "Hmm... here is what you need to do."; - mes "There is a huge crack south from the city."; - mes "There are many accidents happening near it."; - next; - mes "[Cheshire]"; - mes "I need you to go and clear out any traces."; - mes "You'll find ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; - next; - mes "[Cheshire]"; - mes "Clear them out without anyone knowing."; - mes "Bring them here instead of throwing them away somewhere."; - mes "Bring back at least 10 of each."; - next; - mes "[Cheshire]"; - mes "You mustn't be seen by anyone."; - mes "You mustn't tell the Saphas. Work in asbolute secrecly!"; - setquest 7199; - close2; - cutin "",255; - end; - } else if (ep13_3_secret == 10) { - mes "[Cheshire]"; - mes "Your work is done with me."; - mes "Do you have something for Ahat?"; - close2; - cutin "",255; - end; - } else if (checkquest(7200,PLAYTIME) == 2) { - mes "[Cheshire]"; - mes "Back to work today."; - mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; - mes "Bring them back quietly."; - next; - mes "[Cheshire]"; - mes "Collect 10 of each as always."; - mes "Got it?"; - changequest 7200,7201; - next; - mes "- You've received a request from Cheshire to clean up the crack area."; - mes "Ahat and Cheshire still have no clue. -"; - close2; - cutin "",255; - end; - } else if (checkquest(7200,PLAYTIME) != -1) { - mes "[Cheshire]"; - mes "Not just yet."; - mes "We must plan the cleanup near the dimensional crack carefully."; - mes "Come back later."; - close2; - cutin "",255; - end; - } else if (checkquest(7201) >= 0) { - if (countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10) { - mes "[Cheshire]"; - mes "We will do this again tomorrow."; - mes "Ahat seems to trust you very much."; - mes "Let's do our best."; - getitem 6304,1; - delitem 6305,10; - delitem 6306,10; - delitem 6307,10; - erasequest 7201; - setquest 7200; - getexp 70000,30000; - close2; - cutin "",255; - end; } - mes "[Cheshire]"; - mes "As always, go and collect traces near the crack north from here."; - mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; - mes "10 of each."; - close2; - cutin "",255; - end; } - mes "[Cheshire]"; - mes "........"; - mes "........Humph."; - close2; - cutin "",255; - end; -} - -dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{ - cutin "ep13_ahat_f",2; - if (ep13_3_secret == 8) { - mes "[Ahat]"; - mes "My loyal evil servant."; - mes "Come closer."; - next; - if(select("Wait! I'm nobody's servant!:Your wish is my command.")==2) { - mes "[Ahat]"; - mes "Good. You are now allowed to come and go freely."; - mes "You will work for me starting now."; - next; - ahatsuccess: - mes "[Ahat]"; - mes "Here is your first mission."; - mes "A dimensional crack has opened south of El Dicastes."; - mes "Do you know about it?"; - next; - mes "[Ahat]"; - mes "There are many traces around the crack."; - mes "You're mission is to go find these tracks and erase them."; - next; - mes "[Ahat]"; - mes "Cheshire, will tell you the details of this mission."; - mes "^0000FFI'm very tired from casting a spell because I'm not fully awake.^000000"; - next; - mes "[Ahat]"; - mes "You will now talk about us meeting to the Naga people."; - mes "Tell them that I look like a Sapha and always work alone in my office."; - next; - mes "[Ahat]"; - mes "Never talk about Cheshire."; - mes "Cheshire is never here."; - mes "You must follow Cheshire's order from now on."; - mes "Go now."; - next; - mes "- Ahat doesn't suspect a thing yet."; - mes "He seems to believe that his spell actually works. -"; - set ep13_3_secret,9; - close2; - cutin "",255; - end; } - mes "[Ahat]"; - mes "Aren't you stubborn."; - mes "My spell doesn't work on you?"; - mes "Or it was broken."; - mes "Or because you don't have your strength back."; - next; - mes "- Ahat casts another powerful spell. -"; - next; - mes "[Ahat]"; - mes "Who is your master?"; - next; - select("My master is Ahat."); - goto ahatsuccess; - } else if (ep13_3_secret == 9) { - if (checkquest(7199) >= 0) { - mes "[Ahat]"; - mes "Cheshire's orders are"; - mes "important for future plans."; - mes "Make no mistakes and never leave traces that may lead to me."; - mes "This is your master's orders."; - close2; - cutin "",255; - end; } - mes "[Ahat]"; - mes "You must follow Cheshire's order from now on."; - mes "Go now."; - next; - mes "- Ahat doesn't suspect a thing yet."; - mes "He seems to believe that his spell actually works. -"; - close2; - cutin "",255; - end; - } else if (ep13_3_secret == 10) { - mes "[Ahat]"; - mes "Do you have something to say?"; - mes "You've done well in the crack area."; - next; - select("What are those?"); - mes "[Ahat]"; - mes "Well..."; - mes "You don't need to know now."; - mes "Or probably never need to know. Ho ho."; - next; - mes "[Ahat]"; - mes "Where will your sword point at... the day you get to know.."; - mes "Now leave me since I'm tired."; - next; - mes "[Ahat]"; - mes "I'm still the Minister of El Dicastes and have piles of work to do."; - mes "Because it is difficult to satisfy everyone with only one loaf of bread."; - next; - mes "[Ahat]"; - mes "And this is something to reward you for your deeds."; - mes "Nothing much but I hope you like it."; - getitem 2790,1; - set ep13_3_secret,11; - close2; - cutin "",255; - end; - } else if (ep13_3_secret > 10) { - mes "[Ahat]"; - mes "Follow Cheshire's orders for the time being and clear the are near the crack."; - next; - mes "- Ahat still thinks you are under her spell."; - mes "Let's follow along with Cheshire's orders and act normal. -"; - close2; - cutin "",255; - end; } - mes "[Ahat]"; - mes "Supprised?"; - mes "Because I look like a human just like you?"; - next; - select("You aren't a Sapha?:Human?!!!!!:Pretty!:So handsome!"); - mes "[Ahat]"; - mes "Hahaha... that's fine."; - mes "I understand you can't help being supprised at my appearance."; - mes "How do I look to you?"; - next; - mes "[Ahat]"; - mes "A perfect male?"; - mes "A perfect female?"; - mes "Doesn't matter."; - next; - mes "[Ahat]"; - mes "Who you see in front of you is not me."; - mes "Lie to a lie."; - mes "A vision in a wavering reflection."; - next; - mes "[Ahat]"; - mes "Just an image from a memory in your fixed concept..."; - mes "Look deep into your past."; - next; - mes "- Ahat's voice rings pleasantly in your ears."; - mes "Each syllable he says takes effect on your body. -"; - next; - mes "- You see someone smilling peacefully at your from afar... -"; - next; - mes "[Soft Voice]"; - mes "Who is the master?"; - next; - mes "- Ahat seems to be casting a powerful spell."; - mes "This might be his real ability. -"; - next; - if(select("Stop that!:Demon go away!")==2) { - ahatjoke: - mes "[Ahat]"; - mes "It's useless to resist..."; - mes "But this is fun from time to time."; - mes "I can always cast a spell on you again."; - next; - mes "[Ahat]"; - mes "Now... hold up your head and look into my eyes....."; - next; - mes "- Ahat tries to hypnotize you again."; - mes "He must have hypnotize himself by doing this over and over again. -"; - next; - select("You close your eyes."); - mes "[Ahat]"; - mes "No, no.. you mustn't close them. Cheshire."; - next; - mes "- As soon as the order was made Ahat's aide comes to make you stare at Ahat. -"; - next; - mes "- Ahat tries to hypnotize you again."; - mes "He must have hypnotize himself by doing this over and over again. -"; - next; - select("Try to sing a song."); - mes "[Ahat]"; - mes "Humans are funny."; - mes "But you need to listen to me so I will make you quiet for awhile."; - next; - mes "[Ahat]"; - mes "No use on resisting."; - mes "Just leave everything to me."; - next; - mes "- Ahat tries to hypnotize you again."; - mes "He must have hypnotize himself by doing this over and over again. -"; - next; - select("Try to twist your body."); - mes "[Ahat]"; - mes "Amusing."; - mes "Don't you think, Cheshire?"; - mes "Hahaha. Playing hard to get.. this will be fun.."; - next; - mes "[Ahat]"; - mes "Stop that! You look pathetic. Just relax..."; - next; - mes "- Ahat tries to hypnotize you again."; - mes "He must have hypnotize himself by doing this over and over again. -"; - next; - select("Try to twist your body."); - mes "[Ahat]"; - mes "Amusing."; - mes "Don't you think, Cheshire?"; - mes "Hahaha. Playing hard to get.. this will be fun.."; - next; - mes "[Ahat]"; - mes "Stop that! You look pathetic. Just relax..."; - next; - mes "[Ahat]"; - mes "You are resisting."; - mes "So you didn't just come here."; - mes "Let's see how much you can stand."; - next; - mes "[Ahat]"; - mes "Who is your master?"; - next; - if(select("Pretend to be under the spell.:Well, you tell me")==2) { - mes "["+strcharinfo(0)+"]"; - mes "You!!!"; - mes "I'm in love!"; - mes "I will die for you!"; - next; - mes "- You start acting like you are hypnotized. Ahat looks satisfied. -"; - next; - mes "[Ahat]"; - mes "........ah, no."; - mes "No need to kill yourself"; - mes "Now you are under my spell....."; - next; - mes "[Ahat]"; - mes "Who are you to me?"; - next; - goto ahatfool; } - mes "- You start acting like you are hypnotized. Ahat looks satisfied. -"; - next; - mes "[Ahat]"; - mes "Who are you to me?"; - next; - ahatfool: - if(select("A foot stool!:Loyal servant.")==2) { - mes "[Ahat]"; - mes "I see... you are my servant... my legs.. and my hands..."; - set ep13_3_secret,8; - close2; - cutin "",255; - end; } - mes "[Ahat]"; - mes "I don't need a foot stool. Let's talk after a minute."; - set ep13_3_secret,8; - close2; - cutin "",255; - end; } - goto ahatjoke; -} - -dic_in01,138,188,0 script #ep133_event02 111,5,5,{ -OnTouch: - if (ep13_3_secret > 10 && ep13_3_secret < 14) { - mes "[Quiet Voice]"; - mes "Sorry."; - mes "Just a moment."; - close2; - warp "dic_in01",155,188; } - end; -} - -dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{ - if (isequipped(2782)) { - cutin "ep13_heslanta",2; - if (ep13_3_secret == 11 || ep13_3_secret == 12) { - if (ep13_3_secret == 12) { - mes "[HesLanta]"; - mes "Ah, sorry."; - mes "You can't get out?"; - mes "It was designed that way."; - mes "I will send you out"; - next; - select("I was joking before."); - mes "["+strcharinfo(0)+"]"; - mes "I want to know about Ahat too."; - mes "I want to talk about him with you."; - mes "But aren't you too defenseless while I'm talking like this?"; - next; - mes "[HesLanta]"; - mes "Well. Are you Ahat's servant?"; - mes "Then that is strange too."; - mes "Why would Ahat use a non-Sapha as a servant?"; - mes "Why are you serving Ahat?"; - next; - goto heslantaq; } - mes "[HesLanta]"; - mes "I'm sorry to bring you here suddenly."; - mes "But I wanted to check someone."; - next; - mes "[HesLanta]"; - mes "Jarute... what did Ahat look like to you?"; - next; - if(select("I don't understand your question.:My master.")==2) { - mes "[HesLanta]"; - mes "....huh....?"; - mes "Is he?"; - mes "Sorry."; - next; - mes "- HesLanta is upset with my reply."; - mes "His expression is complex and dark. -"; - set ep13_3_secret,12; - close2; - cutin "",255; - end; } - mes "[HesLanta]"; - mes "I'll rephrase my question."; - mes "Did you find anything strange about Ahat?"; - next; - select("Why are you asking?"); - mes "[HesLanta]"; - mes "Well, because I don't trust Ahat."; - mes "There are too many odd things about Ahat."; - next; - select("Are you allowed to say that?"); - mes "[HesLanta]"; - mes "Are you Ahat's servant?"; - mes "Then that is strange too."; - mes "Why would Ahat use a non-Sapha as a servant?"; - mes "Why are you serving Ahat?"; - next; - heslantaq: - select("What if I hurt you?"); - mes "[HesLanta]"; - mes "Try it if you can."; - mes "My office is special and you won't be able to leave here."; - mes "And nobody can come in to help you either."; - next; - mes "[HesLanta]"; - mes "But this room is open to anyone."; - mes "If you have any bad intentions in hurting me then brave Galtens will come and teach you a lesson."; - next; - mes "[HesLanta]"; - mes "If things flow like that then you and Ahat won't stand a chance."; - next; - mes "[HesLanta]"; - mes "I'm now risking my life"; - mes "to unveil Ahat's identity."; - mes "Sapha's don't fear death."; - next; - mes "[HesLanta]"; - mes "If I were to die at your hands"; - mes "I will have no regrets as long as I reveal the truth."; - next; - select("Okay. Stop it."); - mes "[HesLanta]"; - mes "Now you understand."; - mes "I'll ask you again."; - mes "Have you found anything suspicious about Ahat?"; - next; - mes "[HesLanta]"; - mes "Ahat almost never meets anyone else except for Ravail."; - mes "But he allowed you to visit him means there is something going on."; - next; - select("He cast a spell on me."); - mes "[HesLanta]"; - mes "Hypnotize? Why would he?"; - mes "Wait, that means you are under Ahat's spell...!!"; - mes "Oh no!"; - next; - if(select("No!:That's not it!")==2) { - mes "["+strcharinfo(0)+"]"; - mes "I'm not under a spell!"; - mes "I only pretended that I am. I'm also investigating Ahat!"; - next; - mes "[HesLanta]"; - mes "Huh? What does that mean?"; - mes "Are you acting right now?"; - next; - mes "You take out the traces you've found near the crack."; - mes "And start to explain what Ahat ordered you to do."; - next; - mes "[HesLanta]"; - mes "... you went through that.."; - mes "He is strange."; - mes "I only thought he was a Sapha colleague that avoided the curse."; - mes "So everything started from the crack."; - next; - goto heslantaq1; } - mes "["+strcharinfo(0)+"]"; - mes "I'm not under the spell!"; - mes "I only pretended that I am. I'm also investigating Ahat!"; - next; - mes "[HesLanta]"; - mes "Huh? What does that mean?"; - mes "Are you acting right now?"; - next; - mes "- You take out the traces you've found near the crack."; - mes "And start to explain what Ahat ordered you to do. -"; - next; - mes "[HesLanta]"; - mes "... you went through that.."; - mes "He is strange."; - mes "I only thought he was a Sapha colleague that avoided the curse."; - mes "So everything started from the crack."; - next; - heslantaq1: - select("He is human."); - mes "["+strcharinfo(0)+"]"; - mes "El Dicastes only recently allowed humans to visit."; - mes "Why would a human take the place of a Sapha Jarute?"; - next; - mes "[HesLanta]"; - mes "Human?"; - mes "He is a Sapha. And a very beautiful and noble one."; - mes "When we first found him at the crack. We all thought the same thing."; - next; - mes "[HesLanta]"; - mes "The only Sapha that avoided the curse."; - mes "Because Ahat doesn't use Bradium."; - mes "Our race will get stiff and die by this curse"; - mes "but he is delicate, elegant and beautiful."; - next; - mes "[HesLanta]"; - mes "There was a bright light when the ground split with a huge roaring sound north from here."; - mes "And this beautiful Sapha was found next to the crack."; - next; - mes "[HesLanta]"; - mes "He was not a Sapha from Dicastes."; - mes "We took him to Ravail and wise Ravail concluded."; - next; - mes "[HesLanta]"; - mes "When we came here to avoid the god's curse,"; - mes "we found a friend that was lucky enough to not be cursed."; - next; - mes "[HesLanta]"; - mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust."; - mes "His working abilities are amazing."; - mes "He is the perfect Sapha."; - next; - mes "- HesLanta starts to think deeply after saying this. -"; - set ep13_3_secret,13; - close2; - cutin "",255; - end; - } else if (ep13_3_secret == 13) { - mes "[HesLanta]"; - mes "Ah, sorry."; - mes "I was thinking."; - mes "The Crack.. hypnotism.. and the evidence you showed me."; - next; - mes "[HesLanta]"; - mes "I don't know why you think Ahat is human but that can also be part of his spell."; - next; - mes "[HesLanta]"; - mes "The reason he cast a spell"; - mes "was to clean up the traces near the crack."; - mes "and he chose a non-Sapha, you.."; - next; - mes "[HesLanta]"; - mes "Because we Saphas mustn't know about the crack traces."; - mes "That means, Ahat is.."; - mes "^0000FFcleaning up his traces that started from the crack^000000."; - next; - mes "[HesLanta]"; - mes "Yes."; - mes "He is trying to cover up something related to the crack."; - mes "But what is it?"; - next; - mes "[HesLanta]"; - mes "When Ahat was first found near the crack, ^0000FFhe had no memory^000000."; - mes "Isn't that strange?"; - next; - mes "[HesLanta]"; - mes "I only get suspicious more and more when I hear your story."; - mes "But the reason I can't agree with this story is..."; - next; - mes "[HesLanta]"; - mes "Ahat is pure."; - mes "He is truly working for Sapha and Dicastes."; - next; - select("Then why are you investigating Ahat?"); - mes "[HesLanta]"; - mes "Ahat is loyal and is working wonders for the Sapha community but."; - next; - mes "[HesLanta]"; - mes "Ravail's trust and popularity from other Saphas"; - mes "is concentrating Dicastes's power to one place."; - next; - mes "[HesLanta]"; - mes "The power is focused on Ahat."; - mes "When power should be spread out evenly throughout departments."; - next; - mes "[HesLanta]"; - mes "That is how everyone can monitor and check each other..."; - mes "and try their best and not stray to the wrong side of the road"; - mes "that is how we can live together."; - next; - mes "[HesLanta]"; - mes "But if power is concentrated to one place and abused?"; - mes "If all decisions are made by Ahat. Then what can he do with just a nod or shake of his head?"; - next; - mes "[HesLanta]"; - mes "I'm scared of that."; - mes "He is beautiful. But beauty comes with thorns."; - next; - mes "[HesLanta]"; - mes "Ahat has slowly become the center."; - mes "If what he was holding in his was not bread but a sword.."; - mes "......."; - next; - mes "[HesLanta]"; - mes "I've gone too emotional."; - mes "Sorry."; - mes "My mind is so complicated now after hearing your story."; - next; - select("Do you know about Cheshire?"); - mes "[HesLanta]"; - mes "You mean the aide?"; - mes "Yes I do but most Sapha's don't."; - mes "Everyone near Ahat knows Cheshire."; - next; - mes "[HesLanta]"; - mes "^0000FFCheshire is a feline Ahat brought with him^000000."; - mes "Ahat took care of injured Cheshire and brought him with him."; - mes "We have cats around so we didn't think much of him."; - next; - mes "[HesLanta]"; - mes "Because this land is their second homeland."; - mes "There may be other felines living elsewhere."; - mes "But he always covers his face with a bandana because he looks different from Saphas."; - next; - mes "[HesLanta]"; - mes "But why are you asking?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Nothing."; - mes "I was only curious personally."; - mes "What are you going to do now?"; - next; - mes "[HesLanta]"; - mes "I will continue to keep an eye on Ahat."; - mes "Until I know the truth that is."; - next; - mes "- You try to summarize what you talked about with HesLanta while he thinks things through. -"; - next; - mes "["+strcharinfo(0)+"]"; - mes "First the report culprit was.."; - next; - recalltalk: - switch(select("Cheshire:Ahat:BK")) { - case 1: - mes "["+strcharinfo(0)+"]"; - mes "It was Cheshire"; - mes "Cheshire is a cat."; - mes "and the bandana was to hid his ears."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Why would Cheshire try to steal the report?"; - next; - if(select("No idea.:To make the conflict between 3 countries worse")==2) { - mes "["+strcharinfo(0)+"]"; - mes "To bring conflict between the three countries?"; - mes "What will Cheshire gain out of this?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Cheshire's master is Ahat."; - mes "So all his actions are to.."; - next; - goto cheshirefail; } - mes "["+strcharinfo(0)+"]"; - mes "We don't know the actual reason at this point."; - mes "But what will Cheshire gain out of this?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Cheshire's master is Ahat."; - mes "So all his actions are to.."; - next; - cheshirefail: - if(select("Cheshire is plotting on his own.:Ahat must be ordering him.")==2) { - mes "["+strcharinfo(0)+"]"; - mes "Yes. Ahat must have ordered him."; - mes "But why would Ahat do that?"; - mes "Conflict between three countries? Or the report content?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Let's think Ahat over."; - mes "Ahat came from the crack."; - mes "and has no records before that."; - next; - mes "["+strcharinfo(0)+"]"; - mes "And tries to erase all traces found near the crack."; - mes "And Ahat wants to eliminate..."; - next; - if(select("Himself.", "Morroc because of the crack?")==2) { - mes "["+strcharinfo(0)+"]"; - mes "A bit dramatic but we cannot rule out Satan Morocc."; - mes "Because the crack was created by him."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahat and the crack and then Morocc..."; - mes "I can tell there is a relationship between them but I can't pinpoint it."; - mes "And in the expedition's report was content of..."; - next; - cheshire_: - if(select("conflict between the 3 countries..", "Satan Morocc...")==2) { - mes "["+strcharinfo(0)+"]"; - mes "Yes. There is a report from the tracking team led by Echinacea."; - mes "It was about Satan Morocc."; - next; - mes "["+strcharinfo(0)+"]"; - mes "To summarize."; - mes "The report robber is Cheshire."; - mes "Cheshire is Ahat's servant and they are related to the crack."; - mes "They are trying to hide something or someone at the crack"; - mes "and the crack was created by Satan Morocc!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahat is Satan Morocc?"; - mes "No..."; - mes "This is unbelievable."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I must go back to the expedition camp to report to Doha!"; - set ep13_3_secret,14; - setquest 7203; - close2; - cutin "",255; - end; } - mes "["+strcharinfo(0)+"]"; - mes "There was something about the conflict between three countries.."; - mes "But.. I don't think it all adds up?"; - mes "Let's think it over."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahat and the crack and then Morocc..."; - mes "I can tell there is a relationship between them but I can't pinpoint it."; - mes "And in the expedition's report was content of..."; - next; - goto cheshire_; } - mes "["+strcharinfo(0)+"]"; - mes "Yes, Ahat might just be a shell..."; - mes "Saphas want to hide something that is why they hired me."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahat and the crack and then Morocc..."; - mes "I can tell there is a relationship between them but I can't pinpoint it."; - mes "And in the expedition's report was content of..."; - next; - goto cheshire_; } - mes "["+strcharinfo(0)+"]"; - mes "Cheshire is the mastermind?"; - mes "Are you sure?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Cheshire's master is Ahat."; - mes "So all his actions are to.."; - next; - goto cheshirefail; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "Ahat?"; - mes "Ahat doesn't fit the witness information."; - mes "Let's rethink this."; - next; - mes "["+strcharinfo(0)+"]"; - mes "First the report culprit was.."; - next; - goto recalltalk; - case 3: - mes "["+strcharinfo(0)+"]"; - mes "BK?"; - mes "Nonsense"; - mes "Let's rethink this."; - next; - mes "["+strcharinfo(0)+"]"; - mes "First the report culprit was.."; - next; - goto recalltalk; } - } else if (ep13_3_secret == 14) { - mes "[HesLanta]"; - mes "You made a decision."; - mes "What are you going to do now?"; - mes "If possible, please help Ahat and keep a close eye on him."; - next; - mes "[HesLanta]"; - mes "I will prepare myself to confront him if he ever becomes a threat."; - mes "This is the best I can do now."; - next; - mes "[HesLanta]"; - mes "I only hope nothing sad will happen."; - mes "........"; - next; - mes "[HesLanta]"; - mes "I'm sorry to take your time. I will send you out now."; - mes "It was great to talk with you today."; - next; - select("Me too."); - mes "[HesLanta]"; - mes "Let's keep our meeting a secret, alright?"; - mes "Hahaha."; - close2; - cutin "",255; - warp "dic_in01",144,188; - end; - } else if (ep13_3_secret == 15) { - mes "[HesLanta]"; - mes "Ahat takes a walk with Cheshire sometimes."; - mes "They don't go far but they often go to the Jorhi Forest around dawn."; - next; - mes "[HesLanta]"; - mes "You get to see him walking if you are lucky."; - mes "Cheshire wears convenient clothes when walking, if that satisfies your curiosity."; - close2; - cutin "",255; - end; } - mes "[HesLanta]"; - mes "You are from the Midgard expedition."; - mes "I heard many stories of you being active around here."; - next; - mes "[HesLanta]"; - mes "Ah, it is a bit far, isn't it?"; - mes "There is an invisible wall between this room and the corridor."; - mes "But of course I can move around freely."; - next; - mes "[HesLanta]"; - mes "There is nothing threatening Diel but we've put this wall up just in case."; - mes "This isn't magical, it is made by a magnetic field."; - next; - mes "[HesLanta]"; - mes "Oh no, I'm talking too much."; - mes "Sorry. There aren't many people that come here. I got excited."; - next; - mes "[HesLanta]"; - mes "You've come to help Ahat?"; - mes "Haha.. good luck."; - close2; - cutin "",255; - end; } - cutin "ep13_heslanta",2; - mes "[Jarute HesLanta]"; - mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; - mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; - mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; - next; - mes "- Cannot communicate with him. -"; - mes "The Sapha minister looking hopeless gestures with an expression of abandonment."; - next; - if(select("Is he asking me to leave?:Is he trying to tell me something?")==2) { - mes "- The minister sighs and nods. -"; - close2; - cutin "",255; - end; } - mes "The minister sighs and nods. -"; - close2; - cutin "",255; - end; -} - -dicastes01,223,190,1 script Calyon#pa8029 453,{ - mes "[Calyon]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (BaseLevel < 80) { - mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; - close; } - if (checkquest(12163,PLAYTIME) == 2) { - mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back."; - close; - } else if (checkquest(12163,PLAYTIME) != -1) { - mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck."; - close; } - mes "Welcome."; - mes "What brings you here?"; - next; - if(select("Please explain the request to me.", "Please give me a request.")==1) { - mes "[Calyon]"; - mes "The Transport Dept. 1 and 2 brings in rare items that are not available here."; - next; - mes "[Calyon]"; - mes "It is one of the key departments that obtains the rich supplies mostly from the Midgard Continent."; - next; - mes "[Calyon]"; - mes "Please see me any time once you are ready."; - close; } - set .@calyonrequest,rand(1,11); - mes "[Calyon]"; - mes "Finally, I have a request for you. It is an important one so I need you to be focused."; - next; - mes "[Calyon]"; - if (.@calyonrequest == 1) { - setquest 12139; - setquest 12163; - mes "The high minister is looking for the Midgard product, Witherless Roses these days."; - mes "Not sure if it's a good gift but some have seen him with it on his head and showing it off."; - next; - mes "[Calyon]"; - mes "So... I know this is difficult to ask for but please bring me 1 Witherless Rose. This is just between you and me."; - next; - mes "You have received a request named ^800080Respect for Taste^000000."; - } else if (.@calyonrequest == 2) { - setquest 12137; - setquest 12163; - mes "The industrial research center researches ways of refining Bradium efficiently but they are always short on test materials."; - next; - mes "[Calyon]"; - mes "I heard there is a merchant in the adventurer's city who sells Glass Tubes. I will need 4 of them."; - next; - mes "You have received a request named ^800080Tools for Experiment^000000."; - } else if (.@calyonrequest == 3) { - setquest 12138; - setquest 12163; - mes "The pub owner said he wants to give a gift to all his regular Sapha customers."; - next; - mes "[Calyon]"; - mes "But doesn't know what to give. If you see any interesting gifts in Midgard, can bring back 5 of them?"; - next; - mes "You have received a request named ^800080Fine Gift Samples^000000."; - } else if (.@calyonrequest == 4) { - setquest 12140; - setquest 12163; - mes "A request from the pub owner. He says he can't use disposable leaf plates for regular customers."; - next; - mes "[Calyon]"; - mes "He is asking for 15 solid, white chinas from Midgard."; - next; - mes "You have received a request named ^800080Courtesy for Regular^000000."; - } else if (.@calyonrequest == 5) { - setquest 12141; - setquest 12163; - mes "I have a personal request. I heard there is a round transparent handicraft in Midgard."; - mes "I think they are called Glass Beads."; - next; - mes "[Calyon]"; - mes "We have similar manufactured items here but nothing compared to the elaborate sphere there."; - mes "Please get me 10 of them."; - next; - mes "You have received a request named ^800080Special Package^000000."; - } else if (.@calyonrequest == 6) { - setquest 12142; - setquest 12163; - mes "Hmm... I don't know how to start. The high minister is requesting for puppets from Midgard."; - mes "I don't know what it is but since the high minister is asking for it, it must be used for a very important purpose."; - next; - mes "[Calyon]"; - mes "Please bring 15 of them."; - next; - mes "You have received a request named ^800080Dangerous Request^000000."; - } else if (.@calyonrequest == 7) { - setquest 12143; - setquest 12163; - mes "I heard there is a trend among many of my colleagues here about a musical accessory made from a Bill of Birds from Midgard."; - next; - mes "[Calyon]"; - mes "I'm thinking of distributing them within the Operations building."; - mes "Can you buy and bring back 50 of them?"; - next; - mes "You have received a request named ^800080Strange Trend^000000."; - } else if (.@calyonrequest == 8) { - setquest 12144; - setquest 12163; - mes "The pub owner said he wanted to decorate the pub with something called Clam Shells."; - mes "Please bring back about 50 of them."; - next; - mes "[Calyon]"; - mes "I have no idea how he will use them but I think he has a very unique taste after being acquainted with many adventurers."; - next; - mes "You have received a request named ^800080Unknown Usage^000000."; - } else if (.@calyonrequest == 9) { - setquest 12145; - setquest 12163; - mes "We don't have cuisine for ourselves but many adventurers seem to enjoy the art of eating."; - mes "So the pub owner needs a plate for his new cuisine."; - next; - mes "[Calyon]"; - mes "He asked for 20 Crab Shells."; - mes "I have no idea where you can get them but... good luck."; - next; - mes "You have received a request named ^800080Other World Cuisine^000000."; - } else if (.@calyonrequest == 10) { - setquest 12146; - setquest 12163; - mes "I think the most useful Midgard item is Scells."; - next; - mes "[Calyon]"; - mes "Use Scells to fill any crack or holes in a building and then mix and plaster grinded Garlet to it and the building is maintained quick and simple."; - mes "Can you bring back 30 of them?"; - next; - mes "You have received a request named ^800080Filling in Cracks^000000."; - } else if (.@calyonrequest == 11) { - setquest 12147; - setquest 12163; - mes "Garlets are an element in building maintenance."; - mes "It is one of the most important materials in buildings."; - next; - mes "[Calyon]"; - mes "Before Garlets were available, we crushed and used Zargons but they have become difficult to come by."; - mes "Please bring back 40 of them."; - next; - mes "You have received a request named ^800080Adhesive Material^000000."; } - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I can't understand him... -"; - close; -} - -dicastes01,211,178,1 script Moltuka#pa8029 453,{ - mes "[Moltuka]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (BaseLevel < 80) { - mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; - close; } - if (checkquest(12164,PLAYTIME) == 2) { - mes "Have you met the ^800080Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history."; - close; - } else if (checkquest(12164,PLAYTIME) != -1) { - mes "I don't have any requests for you now."; - mes "Report back to the ^800080Transport Dept. 2 Manager^000000 at Operations after you complete all requests."; - close; } - mes "Welcome."; - mes "What brings you here?"; - next; - if(select("Please explain the request to me.:Please give me a request.")==1) { - mes "[Moltuka]"; - mes "You'd rather go to see Calyon for him to explain you about Transport 1,2 Department."; - next; - mes "[Moltuka]"; - mes "Since I am not good at speaking."; - close; } - set .@moltukarequest,rand(1,11); - mes "[Moltuka]"; - mes "Request... Yeah, there's one. Wait a second."; - next; - mes "- You hear a rustling sound -"; - next; - mes "[Moltuka]"; - if (.@moltukarequest == 1) { - setquest 12156; - setquest 12164; - mes "The high minister wanted mirrors made from Midgard crystal. There are many Manukan mirrors but he seems to prefer the Midgard ones."; - next; - mes "[Moltuka]"; - mes "I am actually a bit worried but there must be a reason for our 'wise' high minister."; - next; - mes "You have received a request named ^800080Respect personal appetite!^000000."; - } else if (.@moltukarequest == 2) { - setquest 12148; - setquest 12164; - mes "Those Tatachos are so quick if we want to catch them which is pretty hard. So the galtens here lure them with Monster's Feed."; - next; - mes "[Moltuka]"; - mes "It's said that there is an expert who does that job, please get 100 Monster's Feed."; - next; - mes "You have received a request named ^800080Bait for Tatacho Hunting^000000."; - } else if (.@moltukarequest == 3) { - setquest 12149; - setquest 12164; - mes "The pub owner wants some apple to learn how to cook well. But I never heard of any adventurers from Midgard who were fond of his food."; - next; - mes "[Moltuka]"; - mes "Anyway he says that he will try, so get 100 Apples for him."; - next; - mes "You have received a request named ^800080Swordmanship Practice^000000."; - } else if (.@moltukarequest == 4) { - setquest 12150; - setquest 12164; - mes "This is a request from the pub owner. He wants some vegetable in order to have a colorful dish."; - next; - mes "[Moltuka]"; - mes "Well... Carrot, is it? Anyway it's being called that in your land... I just was talking myself before. Please bring 100 of them."; - next; - mes "You have received a request named ^800080Pretty reddish vegetable^000000."; - } else if (.@moltukarequest == 5) { - setquest 12151; - setquest 12164; - mes "It's said that there had been an explosion in the pub. People say it was because of some vegetable named Pumpkin which was being roasted on the fire."; - next; - mes "[Moltuka]"; - mes "Bring 100 Pumpkins because they're all gone."; - next; - mes "You have received a request named ^800080Tenacity of the pub owner^000000."; - } else if (.@moltukarequest == 6) { - setquest 12152; - setquest 12164; - mes "The pub owner has another request... He misses Potatos which he used to eat when he was young."; - next; - mes "[Moltuka]"; - mes "He wants 50 Potatos. By chance if you visit Midgard, please try to get them."; - next; - mes "You have received a request named ^800080Tastes like home cooking^000000."; - } else if (.@moltukarequest == 7) { - setquest 12153; - setquest 12164; - mes "The pub owner wants to cook something strange. He said it will be Roasted Banana but I figure he's cooked something similar before..."; - next; - mes "[Moltuka]"; - mes "Well, I can't remember much. Anyway... you need to get 100 Bananas."; - next; - mes "You have received a request named ^800080Hazardous plant when burnt^000000."; - } else if (.@moltukarequest == 8) { - setquest 12154; - setquest 12164; - mes "This request is from....the pub owner. He wants some meat. Nothing else in his request direction."; - next; - mes "[Moltuka]"; - mes "It will be enough with 50 chunks. I wonder if he really is running his business..."; - next; - mes "You have received a request named ^800080Unexpectedly Normal^000000."; - } else if (.@moltukarequest == 9) { - setquest 12155; - setquest 12164; - mes "Few days ago, I saw the pub owner frustrated with all broken ladles..."; - next; - mes "[Moltuka]"; - mes "I felt sorry for him so I want you to get 20 Black Ladles which can be purchased in Midgard."; - next; - mes "You have received a request named ^800080Gift with heart^000000."; - } else if (.@moltukarequest == 10) { - setquest 12157; - setquest 12164; - mes "The pub owner wants to try to make a special cocktail since he was so good at making poisons back in his assassin days."; - next; - mes "You have received a request named ^800080Resolution of the pub owner^000000."; - } else if (.@moltukarequest == 11) { - setquest 12158; - setquest 12164; - mes "Find 2 Melons for the pub owner in El Dicastes. You can get these by hunting Galapagos or Green Iguanas."; - next; - mes "You have received a request named ^800080Rage of the pub owner^000000."; } - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I can't understand him... -"; - close; -} - -dicastes01,175,217,5 script Kalipo#pa8029 453,{ - mes "[Kalipo]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (BaseLevel < 100) { - mes "Sorry, a minimum base level of 100 or higher is required to obtain my request."; - close; } - if (checkquest(12160,PLAYTIME) == 2) { - mes "Please come back after checking previous requests with the ^800080Hunting Dept. 2 Manager^000000."; - close; - } else if (checkquest(12160,PLAYTIME) != -1) { - mes "I do not have any additional requests."; - mes "Please report to the ^800080Hunting Dept. 2 Manager^000000 at Operations to report request completion."; - close; } - mes "Welcome."; - mes "Are you here for a request?"; - next; - if(select("Please explain the request to me.:Please give me a request.")==1) { - mes "[Kalipo]"; - mes "As you know better and Laponte explained to you already I just can offer you one single request a day."; - next; - mes "[Kalipo]"; - mes "You will get more interesting requests after you raise your levels don't feel bad with the simple requests at first."; - close; } - set .@kaliporequest,rand(1,6); - mes "[Kalipo]"; - mes "I will check the list of requests that came in today."; - next; - mes "[Kalipo]"; - mes "Hmm..."; - mes "I actually have something just right for you."; - next; - mes "[Kalipo]"; - if (.@kaliporequest == 1) { - setquest 12106; - setquest 12160; - mes "Our scout, who went to Splendide, is being attacked by cute child looking monsters."; - next; - mes "[Kalipo]"; - mes "So we need to hunt them inevitably, and you are the one for hunting them since you are not from Splendide."; - next; - mes "You have received a request named ^800080A child on a flower^000000."; - close; - } else if (.@kaliporequest == 2) { - setquest 12107; - setquest 12160; - mes "Are you aware of the child looking flower, Pinguicula? People say there has been a mutation of that flower."; - next; - mes "[Kalipo]"; - mes "They are very violent and aggressive. Please go to check up and treat it before they are spread all over the area."; - next; - mes "You have received a request named ^800080Twisted Love^000000."; - } else if (.@kaliporequest == 3) { - setquest 12108; - setquest 12160; - mes "Some mineral collectors are missing, and it seems to be done by nepenthes for sure. Nepenthes is similar to Mandragora."; - next; - mes "[Kalipo]"; - mes "We gotta do something in order to protect people from more damage."; - next; - mes "You have received a request named ^800080Dangerous Plant Removal^000000."; - } else if (.@kaliporequest == 4) { - setquest 12109; - setquest 12160; - mes "They've discovered the Centipede Larva habitat. We can remove them now so there will be less centipedes."; - next; - mes "[Kalipo]"; - mes "Would you find them and kill them? You will have to be careful with the centipedes around them."; - next; - mes "You have received a request named ^800080Larva Extermination^000000."; - } else if (.@kaliporequest == 5) { - setquest 12110; - setquest 12160; - mes "Miners heading to Nidhoggur's nest reported being attacked by a strange water creature."; - next; - mes "[Kalipo]"; - mes "It's said that it was human-looking water creature. Perhaps the Nidhoggur Dungeon is the origin so please visit there to check up."; - next; - mes "You have received a request named ^800080Demon of Water^000000."; - } else if (.@kaliporequest == 6) { - setquest 12111; - setquest 12160; - mes "Tatachos were originally beautiful birds, and they could fly."; - mes "But since they settled here where there is no natural enemy, they started to be fat and lazy."; - next; - mes "[Kalipo]"; - mes "Eventually they became like now, such ugly birds. You will be a good natural enemy for them."; - next; - mes "You have received a request named ^800080Bird with ugly face^000000."; } - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I can't understand him... -"; - close; -} - -dicastes01,187,230,5 script Laponte#pa8029 453,{ - mes "[Laponte]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (BaseLevel < 95) { - mes "Sorry, a minimum base level of 95 or higher is required to obtain my request."; - close; } - if (checkquest(12159,PLAYTIME) == 2) { - mes "Please come back after checking previous requests with the ^800080Hunting Dept. 1 Manager^000000."; - close; - } else if (checkquest(12159,PLAYTIME) != -1) { - mes "I do not have any additional requests."; - mes "Please report to the ^800080Hunting Dept. 1 Manager^000000 at Operations to report request completion."; - close; } - mes "Welcome."; - mes "Are you here for a request?"; - next; - if(select("Please explain the request to me.:Please give me a request.")==1) { - mes "[Laponte]"; - mes "I'm responsible for allocating requests from other departments related to hunting monsters to adventurers."; - next; - mes "[Laponte]"; - mes "Each adventurer is randomly assigned to one request each day and the range of the request assigned is limited to the adventurer's training level."; - next; - mes "[Laponte]"; - mes "Advanced jobs are assigned to adventurers who advance in their battle skills so no need to be upset if your first few requests are small."; - close; } - set .@laponterequest,rand(1,7); - mes "[Laponte]"; - mes "I will check the list of requests that came in today."; - next; - mes "[Laponte]"; - mes "Hmm..."; - mes "I actually have something just right for you."; - next; - mes "[Laponte]"; - if (.@laponterequest == 1) { - setquest 12099; - setquest 12159; - mes "This is a very small request. Baby dragons near the Yggdrasilberry roots are reportedly hatching."; - next; - mes "[Laponte]"; - mes "Eliminating the baby dragon is important because those baby dragons will eventually grow to be mean adults so we have to take them out while they're young."; - next; - mes "You have received a request named ^800080Remove Root Cause^000000."; - } else if (.@laponterequest == 2) { - setquest 12100; - setquest 12159; - mes "Received reports of sightings of an unknown huge winged insect near the Laphine camp recently."; - next; - mes "[Laponte]"; - mes "We don't know how far the infestation of this insect may spread so please exterminate as many as you spot."; - next; - mes "You have received a request named ^800080Violent Winged Insect^000000."; - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; - } else if (.@laponterequest == 3) { - setquest 12101; - setquest 12159; - mes "This just came in from colleagues working in the mine. The baby dragons living near Yggdrasilberry roots are destroying the grounds near the mines."; - next; - mes "[Laponte]"; - mes "It will get dangerous if we don't take care of it. Please wipe out the baby dragons near Yggdrasilberry."; - next; - mes "You have received a request named ^800080Work Interference^000000."; - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; - } else if (.@laponterequest == 4) { - setquest 12102; - setquest 12159; - mes "A new race called Naga was found at the swamp near the Laphine camp."; - mes "The problem is that they are primitive intellectuals and are violent."; - next; - mes "[Laponte]"; - mes "We will have many conflicts with them in the future if they expand their colony. Please eliminate the adult Nagas."; - next; - mes "You have received a request named ^800080Intelligent Snakes^000000."; - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; - } else if (.@laponterequest == 5) { - setquest 12103; - setquest 12159; - mes "We get continuous reports of sightings of a legendary winged white horse near by the Laphine base."; - next; - mes "[Laponte]"; - mes "Can you go there and take a look?"; - mes "It could be a hallucination so please make sure to touch it with your bare hand to make sure it is a living creature."; - next; - mes "You have received a request named ^800080Legendary Creature^000000."; - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; - } else if (.@laponterequest == 6) { - setquest 12104; - setquest 12159; - mes "Centipede's reproduction is another problem but their appetite is also threatening our survival."; - mes "They absorb Bradium minerals and damage our mining grounds."; - next; - mes "[Laponte]"; - mes "Many of our Sapha colleagues have lost their lives to the Centipedes. Please exterminate them."; - next; - mes "You have received a request named ^800080Insects with an Appetite^000000."; - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; - } else if (.@laponterequest == 7) { - setquest 12105; - setquest 12159; - mes "Got a report that Bradium raw minerals in the mines are alive."; - next; - mes "[Laponte]"; - mes "Looks like Bradium raw minerals were turned into Golems by an ancient spell and now we may need to close down our mines because of them."; - mes "Can you please go and eliminate them?"; - next; - mes "You have received a request named ^800080Moving Rocks^000000."; - close; } - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I can't understand him... -"; - close; -} - -dicastes01,181,224,5 script Pura#pa8029 453,{ - mes "[Pura]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (BaseLevel < 80) { - mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; - close; } - if (checkquest(12161,PLAYTIME) == 2) { - mes "Have you already met the ^800080Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history."; - close; - } else if (checkquest(12161,PLAYTIME) != -1) { - mes "I don't have any requests for you now"; - mes "Report back to the ^800080Supply Dept. 1 Manager^000000 at Operations after you complete all requests."; - close; } - mes "Welcome."; - mes "What brings you here?"; - next; - if(select("Please explain the request to me.:Please give me a request.")==1) { - mes "[Pura]"; - mes "Adventurers help me deliver various items produced here to other parts of the area."; - next; - mes "[Pura]"; - mes "There is no restrictions to the job but some jobs are more difficult than others."; - next; - mes "[Pura]"; - mes "Please see me any time once you are ready."; - close; } - set .@purarequest,rand(1,10); - mes "[Pura]"; - mes "I will check the list of requests that came in today."; - next; - mes "[Pura]"; - mes "Hmm..."; - mes "I actually have something just right for you."; - next; - mes "[Pura]"; - if (.@purarequest == 1) { - setquest 12117; - setquest 12161; - mes "This area was a wetland long ago. But for some reason the environment has changed over the years."; - next; - mes "[Pura]"; - mes "There is a preserved of land nearby the Laphine camp."; - mes "Can you bring me a Withered Flower sample? It will be to research on environmental changes."; - next; - mes "You have received a request named ^800080Withered Flower^000000."; - } else if (.@purarequest == 2) { - setquest 12118; - setquest 12161; - mes "The Bradium refine machinery is broken and now we are short supplying refined Bradium to our colleagues working at the mine."; - next; - mes "[Pura]"; - mes "So we are using all our adventurers to help collect refined Bradium."; - mes "Please bring back 3 Refined Bradiums from the Bradium Golem."; - next; - mes "You have received a request named ^800080Welcomed Mineral^000000."; - } else if (.@purarequest == 3) { - setquest 12119; - setquest 12161; - mes "I have a request to bring in 16 Dragon's Manes."; - next; - mes "[Pura]"; - mes "Dragon's Mane is only dropped in small volumes by the Dracos and is very valuable."; - mes "It is used in our indigenous designs in our flags, clothes and field equipment."; - next; - mes "You have received a request named ^800080Valuable Textile^000000."; - } else if (.@purarequest == 4) { - setquest 12120; - setquest 12161; - mes "This is a request from the pub for the food of people from other worlds."; - next; - mes "[Pura]"; - mes "They want Dragon Tails to use as a cooking ingredient for field food that can be stored extensively."; - mes "So humans like this. Please bring back 6 of them."; - next; - mes "You have received a request named ^800080Curious Meat^000000."; - } else if (.@purarequest == 5) { - setquest 12121; - setquest 12161; - mes "The path that goes out of the city is now a hazardous icy road because of the snow we've been getting."; - next; - mes "[Pura]"; - mes "Spreading Pieces of Egg Shells will help and we need a lot of them. Around 26 or so will do."; - next; - mes "You have received a request named ^800080Materials to Clear Snow^000000."; - } else if (.@purarequest == 6) { - setquest 12122; - setquest 12161; - mes "The Bradium Processing Machinery emits tremendous heat when used and cannot be stabilized with any kind of water."; - next; - mes "[Pura]"; - mes "So we mix Crystalized Teardrops obtained from Aqua Elementals from melted snow. we need daily so please bring back 6 of them."; - next; - mes "You have received a request named ^800080Best Cooler Material^000000."; - } else if (.@purarequest == 7) { - setquest 12123; - setquest 12161; - mes "The Supply Manager has urgently requested paint to use on building maintenance throughout the city."; - next; - mes "[Pura]"; - mes "He can make enough paint by using the Fluorescent Liquid obtained from Aqua Elementals. Please bring back 26 containers of it."; - next; - mes "You have received a request named ^800080Best Paint^000000."; - } else if (.@purarequest == 8) { - setquest 12124; - setquest 12161; - mes "The valuable interior water bottle in the minister's room is broken."; - next; - mes "[Pura]"; - mes "They won't be able to find who did it because there are so many visitors every day."; - mes "Can you please bring me this valuable item from Aqua Elemental? I only need 1."; - next; - mes "You have received a request named ^800080Rare Valuable^000000."; - } else if (.@purarequest == 9) { - setquest 12125; - setquest 12161; - mes "Lining supplies for armor for the Guards are all out."; - mes "The Scale Shell from Naga are perfect lining material. Please bring back 18 of them."; - next; - mes "You have received a request named ^800080Armory Material^000000."; - } else if (.@purarequest == 10) { - setquest 12126; - setquest 12161; - mes "I got you a request named lining material for armor supplied to the guard commanders."; - next; - mes "[Pura]"; - mes "They are different from ordinary lining. Please bring me 11 shining scales of Naga. I don't think it will be much trouble for you."; - next; - mes "You have received a request named ^800080Advanced Armory Material^000000."; } - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I can't understand him... -"; - close; -} - -dicastes01,217,184,1 script Tragis#pa8029 453,{ - mes "[Tragis]"; - if (isequipped(2782)) { - if (ep13_3_invite == 5) { - if (BaseLevel < 80) { - mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; - close; } - if (checkquest(12162,PLAYTIME) == 2) { - mes "Calculate your request activities with the ^800080Supply Dept. 2 Manager^000000 at Operations and then come back."; - close; - } else if (checkquest(12162,PLAYTIME) != -1) { - mes "I don't have any requests for you now"; - mes "Report back to the ^800080Supply Dept. 2 Manager^000000 at Operations after you complete all requests."; - close; } - mes "Welcome."; - mes "What brings you here?"; - next; - if(select("Please explain the request to me.:Please give me a request.")==1) { - mes "[Tragis]"; - mes "Pura will explain the detail about the supply job. I'm soooo busy, as you can see."; - close; } - set .@tragisrequest,rand(1,10); - mes "[Tragis]"; - mes "I just got a request. It's good that none of us wasted time."; - next; - mes "[Tragis]"; - if (.@tragisrequest == 1) { - setquest 12130; - setquest 12162; - mes "Zargon is very popular among the residents here."; - mes "It's a beautiful, round shaped ball and can be used as an adhesive when its powder is mixed with water."; - next; - mes "[Tragis]"; - mes "Heard that it's very common material from the adventurers' land. Would you get some? It will be enough with 26 Zargons."; - next; - mes "You have received a request named ^800080Useful Material^000000."; - } else if (.@tragisrequest == 2) { - setquest 12129; - setquest 12162; - mes "There was a request from the pub to collect 27 Bug Legs."; - mes "They don't wanna reveal the reason why they need them. Anyway, thank you."; - next; - mes "You have received a request named ^800080Suspicious Food^000000."; - } else if (.@tragisrequest == 3) { - setquest 12128; - setquest 12162; - mes "It seems that there isn't enough amount of fur which is for the adventurers."; - mes "It will be necessary to get some Fur from Tatacho. 21 lumps will be enough."; - next; - mes "You have received a request named ^800080Preparation for Heating^000000."; - } else if (.@tragisrequest == 4) { - setquest 12127; - setquest 12162; - mes "It's time to repair the trumpets for Mine supervisors."; - mes "Because those trumpets are necessary to control the miners."; - next; - mes "[Tragis]"; - mes "The Mystic Horn from Cornus is the perfect trumpet material, please get 5 pieces of them."; - next; - mes "You have received a request named ^800080Supervisor's Tool^000000."; - } else if (.@tragisrequest == 5) { - setquest 12131; - setquest 12162; - mes "There is a request which is to find a material to be used for every quarter's building repair work."; - mes "Please get 13 Solid Shells which can be obtained from Centipede and Centipede Larva."; - next; - mes "[Tragis]"; - mes "It will be very useful for the repair work."; - next; - mes "You have received a request named ^800080Essential Material for Construction^000000."; - } else if (.@tragisrequest == 6) { - setquest 12132; - setquest 12162; - mes "There is a request which is to find a material to be used for every quarter's building repair work."; - mes "You need to get 16 Strong Vines which can be got from nepenthes."; - next; - mes "[Tragis]"; - mes "It's a vital material for building repair work."; - next; - mes "You have received a request named ^800080Essential Material for Construction 2^000000."; - } else if (.@tragisrequest == 7) { - setquest 12133; - setquest 12162; - mes "The guard need many sharp leaves for a decoration reason."; - mes "Some other adventurers started searching them."; - next; - mes "[Tragis]"; - mes "They need pretty many quantity of the leaves so they want 26 Sharp Leaves from you. I know it's hard. Wish you good luck!"; - next; - mes "You have received a request named ^800080Decoration arrangement^000000."; - } else if (.@tragisrequest == 8) { - setquest 12134; - setquest 12162; - mes "The pub owner is in trouble due to many adventurers from outside."; - mes "He wishes to have an utensil which can be used simply and instantly... Something like a wide leaf."; - next; - mes "You have received a request named ^800080Instant Receptacle^000000."; - } else if (.@tragisrequest == 9) { - setquest 12135; - setquest 12162; - mes "There have been couple of attacks in mine. It must be those Nepenthes that were trying to attack miners."; - next; - mes "[Tragis]"; - mes "In order to make the medicine, we need 16 Brown Roots. Find and bring them."; - next; - mes "You have received a request named ^800080Not enough medicine^000000."; - } else if (.@tragisrequest == 10) { - setquest 12136; - setquest 12162; - mes "The pub owner came by and blamed and blamed about the big appetite of you guys."; - next; - mes "[Tragis]"; - mes "He said he has no more stock of Honey and fruits. 2 jugs of Honey will be enough to soothe him."; - next; - mes "You have received a request named ^800080Honey robber^000000."; } - mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; - mes "You have 23 hours to complete this mission."; - close; } - mes "- The Sapha keeps a distance from you even when you try to talk."; - mes "It looks like he is calling for a Galten. Time to go. -"; - close; } - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- I can't understand him... -"; - close; -} - -// Doha's Secret Orders -//============================================================ - -mid_campin,168,170,3 script Inspector Doha#ep13_3_ 59,{ - if (checkquest(7185) >= 0) { - if (ep13_3_secret == 1) { - mes "[Doha]"; - mes "Wow.... they say this is the water melted from the snow from the snowy fields."; - mes "Very refreshing, don't you agree?"; - mes "...."; - next; - mes "[Doha]"; - mes "Then back to the story."; - mes "So I asked why the cat thought it was his own kind."; - next; - mes "[Doha]"; - mes "He said the attacker had a wonderful tail and attractive ears. Hard to believe."; - next; - select("It was a cat?"); - mes "[Doha]"; - mes "No. I asked the same question."; - mes "And he said the attacker looked more like me."; - mes "Meaning humanlike to be precise."; - next; - mes "[Doha]"; - mes "Yes. A human male."; - mes "He said ^0000FFthe attacker had attractive ears and a sleek and glossy tail^000000!"; - next; - select("Could it be a headgear?"); - mes "[Doha]"; - mes "Are you talking about the Kitty Band that was popular in Prontera?"; - mes "If a full grown male was wearing one of those... and also a tail?"; - next; - if(select("Was he in disguise?:To each their own...")==2) { - mes "[Doha]"; - mes "...................."; - mes "............Of course"; - mes "different tastes should be respected."; - next; - mes "[Doha]"; - mes "....Ahem."; - mes "My conclusion is"; - mes "Someone disguised themselves ridiculously in order to hide where they came from!"; - next; - mes "[Doha]"; - mes "So what we need to do now"; - mes "is find a guy with cat ears."; - mes "But I'm not so sure he will"; - mes "have them on him now."; - next; - mes "[Doha]"; - mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might"; - mes "be from a third party."; - mes "Then what could his motives be?"; - next; - mes "[Doha]"; - mes "Let's start simple before"; - mes "it gets too complicated."; - mes "I heard you are visiting"; - mes "the capital city of Sapha."; - next; - mes "[Doha]"; - mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears."; - next; - mes "[Doha]"; - mes "I will continue on searching and investigating Manuk and Splendide from here."; - mes "I need you to investigate during your journey."; - next; - mes "[Doha]"; - mes "This is a very important mission."; - mes "There is a delicate conflict between the three countries"; - mes "and there might be a possibility of an unknown third party."; - next; - mes "[Doha]"; - mes "And why did the attacker only interfere instead of stealing the whole report."; - mes "We need to find out his motives."; - next; - mes "[Doha]"; - mes "Please bring back some clues if you find anything during your journey."; - mes "Please report back to me"; - mes "if you find any leads."; - changequest 7185,7186; - close; } - mes "[Doha]"; - mes "He had to be..."; - mes "I think one of the countries is behind this."; - mes "I honestly think both the Sapha and Laphine won't get anything out of this."; - next; - mes "[Doha]"; - mes "I guess the only way to hide where you're from is with a disguise right?"; - mes "Disguised as a cat, that is!"; - next; - mes "[Doha]"; - mes "So what we need to do now"; - mes "is find a guy with cat ears."; - mes "But I'm not so sure he will"; - mes "have them on him now."; - next; - mes "[Doha]"; - mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might"; - mes "be from a third party."; - mes "Then what could his motives be?"; - next; - mes "[Doha]"; - mes "Let's start simple before"; - mes "it gets too complicated."; - mes "I heard you are visiting"; - mes "the capital city of Sapha."; - next; - mes "[Doha]"; - mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears."; - next; - mes "[Doha]"; - mes "I will continue on searching and investigating Manuk and Splendide from here."; - mes "I need you to investigate during your journey."; - next; - mes "[Doha]"; - mes "This is a very important mission."; - mes "There is a delicate conflict between the three countries"; - mes "and there might be a possibility of an unknown third party."; - next; - mes "[Doha]"; - mes "And why did the attacker only interfere instead of stealing the whole report."; - mes "We need to find out his motives."; - next; - mes "[Doha]"; - mes "Please bring back some clues if you find anything during your journey."; - mes "Please report back to me"; - mes "if you find any leads."; - changequest 7185,7186; - close; } - mes "[Doha]"; - mes "Who are you?"; - mes "If you are in the wrong room, please leave now."; - next; - if(select("I came to meet the inspector.:Sorry, I have the wrong room.")==2) { - mes "[Doha]"; - mes "Thank you."; - mes "I'm a little tired now."; - mes "I hope to see you next time."; - close; } - mes "[Doha]"; - mes "Me?"; - mes "Are you the person the captain was talkin' about?"; - mes "What was the name...?"; - next; - mes "[Doha]"; - mes "Hmm... I don't know why you were chosen but I guess they trusted you enough."; - mes "So you were chosen to visit El Dicastes?"; - next; - mes "[Doha]"; - mes "I have a secret mission"; - mes "regarding this visit."; - mes "More like an order."; - next; - mes "[Doha]"; - mes "I'm the inspector dispatched from home because of a certain case."; - mes "We are working on investigating the truth behind the reported case."; - next; - select("Reported case?"); - mes "[Doha]"; - mes "You haven't heard of it?"; - mes "I thought you already knew..."; - mes "So you're not the one that collected the report back then?"; - next; - mes "[Doha]"; - mes "When the expedition was first dispatched there was a general report on our research results and the messenger,"; - mes "that was carrying this report back home, was attacked."; - next; - mes "[Doha]"; - mes "Luckily the report wasn't stolen completely and we did get the report after painstakingly restoring it."; - mes "The important thing is who did this."; - next; - mes "[Doha]"; - mes "The expedition here is an alliance of 3 countries."; - mes "And we weren't all on good terms."; - mes "That is why Hibba Agip was put in charge because he isn't attached to any of the countries."; - next; - mes "[Doha]"; - mes "But the important thing is which country was behind this and why would they do such a thing when we must promote peace and cooperation."; - next; - mes "[Doha]"; - mes "That is why I was dispatched here."; - mes "To investigate the situation."; - mes "I've come across an unexpected bit of information during my investigation."; - next; - mes "[Doha]"; - mes "Do you know the"; - mes "Cat Hand Merchants?"; - mes "They are also doing"; - mes "business nearby."; - mes "One of them leaked this"; - mes "information to me."; - next; - mes "[Doha]"; - mes "I was investigating at the location assumed to be where the attack took place when I met a cat."; - mes "Well... I don't know what else I'm supposed to call them."; - next; - mes "[Doha]"; - mes "But it turns out, I was lucky to meet this cat."; - mes "Because he turned out to be a witness to the case."; - next; - select("Witness!:Who did it?"); - mes "[Doha]"; - mes "Sigh..."; - mes "He did witness the case but the description I got was..."; - mes "suspicious at best."; - next; - mes "[Doha]"; - mes "Well... the cat said in his own words, 'the guy you're looking for might be one of us because he was very agile and quick.'"; - next; - select("Same race? A cat?"); - mes "[Doha]"; - mes "Yes."; - mes "I heard the cat say that with my own ears."; - mes "He said he went back to the place to see if it was a lost friend of his."; - next; - mes "[Doha]"; - mes "Hmm... my throat is sore from talking too much."; - mes "Let's continue later after I get some rest."; - mes "I think I need a cup of water."; - set ep13_3_secret,1; - close; - } else if (checkquest(7186) > 0) { - mes "[Doha]"; - mes "I will investigate Manuk and Splendide."; - mes "So you will have to look for clues in El Dicastes."; - next; - mes "[Doha]"; - mes "About the guy with animal ears."; - mes "It will be a tough mission but I know you will do well."; - close; } - if (ep13_3_secret > 1 && ep13_3_secret < 15) { - if (checkquest(7202) >= 0 && checkquest(7203) >= 0) { - mes "[Doha]"; - mes "How is the investigation going?"; - mes "Do you have any significant status?"; - next; - mes "- You share the details regarding Diel, Cheshire, Ahat and the dimensional crack."; - mes "You give him Clotted Bloodstain, Frozen Piece of Skin and a Strange Magic Stone as evidence. -"; - next; - mes "[Doha]"; - mes "Hmm.."; - mes "I actually gave the same mission to all the other people heading for El Dicastes."; - next; - mes "[Doha]"; - mes "They have all brought information based on assumptions."; - mes "Meaning your evidence is not much different from the others."; - next; - mes "[Doha]"; - mes "At least we found out one thing."; - mes "At least we now know that the attacker is not from the three countries of Midgard."; - mes "But this is only an assumption."; - next; - mes "[Doha]"; - mes "Details of the report will be verified by a superior authority and a schedule for the next step will be given."; - mes "Thank you."; - next; - mes "[Doha]"; - mes "Please have this."; - mes "This is a reward for your services up to now."; - mes "You deserve this for the hardship you are going through."; - set ep13_3_secret,15; - delitem 6306,1; - delitem 6305,1; - delitem 6307,1; - getitem 2553,1; - erasequest 7202; - erasequest 7203; - next; - mes "[Doha]"; - mes "...."; - mes "Sapha and Laphine, which ever."; - mes "I have something more urgent."; - next; - select("Can you repeat that?"); - mes "[Doha]"; - mes "..?"; - mes "I didn't say a thing."; - mes "I guess you heard wrong."; - mes "Will you leave now? Because I have to organize a report."; - close; } - mes "[Doha]"; - mes "How is the investigation going?"; - mes "Please try your best."; - mes "Don't mess up the relationship between countries."; - close; - } else if (ep13_3_secret == 15) { - mes "[Doha]"; - mes "There won't be any changes to the current policy."; - mes "Home land will continue to review the contents of your reports."; - next; - mes "[Doha]"; - mes "All we can do for now is"; - mes "do our best, right?"; - next; - mes "- He says this kindly but his eyes have a get out and do your work kind of look. -"; - close; } - mes "[Doha]"; - mes "What is it?"; - mes "You don't look like you have any business with me."; - mes "If you don't, please leave now."; - close; -} - -dic_in01,245,119,4 script Shay#ep133_13 884,{ - mes "[Shay]"; - cutin "ep13_shy",2; - set .@ep13_shy,rand(1,5); - if (.@ep13_shy == 1) { - mes "Another failure?."; - mes "I'm talking to myself. Don't bother."; - mes "What do you want?"; } - else if (.@ep13_shy == 2) mes "Boring, What is it?"; - else if (.@ep13_shy == 3) mes "Welcome to Burman Flone..."; - else if (.@ep13_shy == 4) mes "Whatcha want?"; - else if (.@ep13_shy == 5) mes "Sigh... Ready to order?"; - next; - switch(select("Order.:Talk:Nevermind.")) { - case 1: - mes "[Shay]"; - mes "What will it be?"; - mes "I have Tropical Sograt and"; - mes "Vermilion on the Beach flown in from Morroc."; - mes "A bit on the expensive side though."; - next; - switch(select("Tropical Sograt","Vermilion on the Beach","Anything else?")) { - case 1: - mes "[Shay]"; - if (Zeny < 2000) { - mes "Hey, do you have money?"; - break; } - mes "Here is your Tropical Sorgrat."; - getitem 12112,1; - set Zeny, Zeny-2000; - break; - case 2: - mes "[Shay]"; - if (Zeny < 2000) { - mes "Hey, do you have money?"; - break; } - mes "Here is your Vermilion on the Beach."; - getitem 12113,1; - set Zeny, Zeny-2000; - break; - case 3: - mes "[Shay]"; - mes "Hmmm..."; - mes "Nah."; - break; } - close2; - cutin "",255; - end; - case 2: - if (ep13_3_invite == 5) { - if (checkquest(7186) >= 0) { - mes "[Shay]"; - mes "I don't want to talk about personal stuff."; - mes "But do you have any questions?"; - next; - switch(select("Tell me about yourself:About Sapha:About other races:Hmm...")) { - case 1: - shayabout: - mes "[Shay]"; - mes "Me?"; - mes "If you are asking about my name, it is written on my badge here."; - mes "It's Shay."; - next; - select("Not that"); - mes "[Shay]"; - mes "Hmm. Then should I tell you the story on how I settled here?"; - mes "The first to apply to expedite here"; - mes "where the Assassins."; - next; - mes "[Shay]"; - mes "I was one of them."; - mes "That is how I got to reach this place before anyone else did"; - mes "And that is how the base of the expedition camp was built."; - next; - mes "[Shay]"; - mes "But you know."; - mes "I thought I'd return to my hometown and retire."; - mes "But El Dicastes contacted me."; - next; - mes "[Shay]"; - mes "They requested if I could open a place for us outsiders to feel comfortable with."; - mes "They also were considerate enough to build it in Midgard style."; - next; - mes "[Shay]"; - mes "So the framework and style,"; - mes "architect was brought in.."; - mes "and then I found myself managing the whole project?"; - next; - mes "[Shay]"; - mes "And..."; - mes "that is how I got here."; - mes "I've been here ever since!"; - next; - mes "[Shay]"; - mes "I don't remember what my original job was."; - mes "Little rusty on the Katar, I guess..."; - next; - mes "Shay suddenly has a lonely expression and sighs deeply about his situation."; - mes "Looks very tired."; - close2; - cutin "",255; - end; - case 2: - mes "[Shay]"; - mes "Sapha?"; - mes "You are surrounded by Saphas."; - mes "......"; - next; - mes "[Shay]"; - mes "What are you asking me?"; - mes "Just ask any Sapha passing by."; - mes "Ask 'what are you'."; - close2; - cutin "",255; - end; - case 3: - mes "[Shay]"; - mes "Other races?"; - mes "Talking about Sapha?"; - next; - switch(select("With cat ears.:With butterfly wings.")) { - case 1: - mes "[Shay]"; - mes "Cat?"; - mes "Are you talking about the Cat Merchant?"; - mes "They are camped outside of the capital gate."; - next; - mes "[Shay]"; - mes "They even mined and fished near the expedition camp."; - mes "They are currently trying to expand their business."; - next; - mes "[Shay]"; - mes "Well... bigger than them?"; - mes "Not sure. Haven't heard of it."; - mes "Why don't you ask the"; - mes "^0000FFSapha around here?^000000"; - set ep13_3_secret,2; - changequest 7186,7187; - break; - case 2: - mes "[Shay]"; - mes "Butterfly wings? Are you talking about Laphine?"; - mes "Don't know them?"; - mes "You really know nothing."; - next; - mes "[Shay]"; - mes "If you want to know about Laphine, go to Splendide."; - mes "They are rough and tough."; - break; } - close2; - cutin "",255; - end; - case 4: - mes "[Shay]"; - mes "What..."; - mes "I'm not that busy but don't bother me too much."; - close2; - cutin "",255; - end; } - } else if (checkquest(7187) >= 0) { - mes "[Shay]"; - mes "What is it now?"; - mes "Any luck?"; - next; - if (checkquest(7188) >= 0 && checkquest(7189) >= 0 && checkquest(7190) >= 0) { - mes "["+strcharinfo(0)+"]"; - mes "I'm trying to organize the information I've collected."; - mes "The Knits at the square are interested in Ahat."; - mes "I heard from Pioms that most of the Saphas are interested in the minister."; - mes "Galtens are interested in the Cat Merchant for their cat ears."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Everybody is talking about the minister these days!"; - mes "What is with this Ahat anyway?"; - next; - mes "[Shay]"; - mes "I haven't even seen the minister."; - mes "I heard many say that he is beautiful."; - next; - mes "[Shay]"; - mes "Anyway..."; - mes "Try this."; - mes "I've been working on this for some time and hope that this can go on the menu."; - next; - mes "- Shay places a baked pie with the base made out of carrots."; - mes "Topped with something that looks like apples or bananas."; - mes "You immediately think it is too risky to try."; - next; - select("The minced ingredient is..."); - mes "[Shay]"; - mes "An apple pie."; - mes "I garnished it with bananas."; - mes "Doesn't look like it but this is an apple pie."; - next; - mes "["+strcharinfo(0)+"]"; - mes "But why is there a carrot in a pie."; - mes "And there is no hint of apples."; - next; - mes "[Shay]"; - mes "Stop!!!!!!!!!!!!!"; - specialeffect2 EF_HIT1; - specialeffect2 EF_HIT2; - percentheal -20,0; - next; - mes "-Shay got all upset and threw something sticky and smelly."; - mes "The pie left Shay's palm and landed square in your face. -"; - next; - mes "[Shay]"; - mes "Oops.. umph.. hmph..."; - mes "Phew... sigh..."; - mes "..........."; - next; - mes "[Shay]"; - mes "S...Sorry. Aello told me to help you but.."; - mes "......."; - mes "I couldn't help myself."; - next; - mes "[Shay]"; - mes "Ha.. there is a cat named BK among the Cat Merchants."; - mes "He might have the information you want."; - mes "... Go.. meet BK."; - next; - mes "[Shay]"; - mes "And if he ignores you, tell him that ^E77471Shay's special drink will be delivered^000000."; - erasequest 7188; - erasequest 7189; - erasequest 7190; - erasequest 7187; - setquest 7191; - set ep13_3_secret,3; - close2; - cutin "",255; - end; } - mes "["+strcharinfo(0)+"]"; - mes "I'm trying to organize the information I've collected."; - mes "But what should I do with the collected information?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Moan..."; - next; - mes "[Shay]"; - mes "You look lost as if nothing makes sense anymore."; - mes "The solution is simply to ask around."; - next; - mes "[Shay]"; - mes "There are many Saphas working at the factory, drill hall, square and anywhere else."; - mes "There are the Cat Merchants outside of the castle, too."; - close2; - cutin "",255; - end; - } else if (checkquest(7191) >= 0) { - mes "[Shay]"; - mes "You can find the Cat Merchants outside of the gate."; - mes "They seem like a small group of wanderers."; - mes "You'll see their tent southeast from the gate."; - next; - mes "[Shay]"; - mes "BK is the one that holds information around there."; - mes "He will be able to help you."; - close2; - cutin "",255; - end; - } else if (checkquest(7192) >= 0) { - mes "[Shay]"; - mes "You say BK said that?"; - mes "Is that so?"; - mes "I did think Ahat was more"; - mes "beautiful than normal."; - next; - mes "[Shay]"; - mes "But according to the Sapha's stories, I hear in this pub, they all see a different version of Ahat."; - next; - mes "[Shay]"; - mes "But BK said Ahat isn't a Sapha?"; - mes "That only means that its not the looks that is different but he may be a completely different race."; - next; - mes "[Shay]"; - mes "We can only investigate."; - mes "They say he came from the dimensional crack so let's investigate there."; - next; - mes "[Shay]"; - mes "I guess it makes sense that there's a dimensional crack here too..."; - mes "Sounds like what happened at Morocc."; - set ep13_3_secret,6; - changequest 7192,7193; - close2; - cutin "",255; - end; - } else if (checkquest(7193) >= 0) { - mes "[Shay]"; - mes "It is always better to go to the site."; - mes "Because it is difficult to meet the minister."; - next; - mes "[Shay]"; - mes "The crack here must have been created when the crack in Morroc appeared."; - mes "If he did it."; - next; - mes "[Shay]"; - mes "You'll find the dimensional crack northeast from El Dicastes."; - mes "Try investigating there."; - close2; - cutin "",255; - end; - } else if (checkquest(7194) >= 0 || checkquest(7195) >= 0 || checkquest(7196) >= 0) { - mes "[Shay]"; - mes "Any luck?"; - next; - if (checkquest(7196) >= 0) mes "- You show the strange magical stone fragment you collected from near the crack. -"; - else if (checkquest(7194) >= 0) mes "- You show the bloodstain you collected from near the crack. -"; - else if (checkquest(7195) >= 0) mes "- You show the frozen piece of skin collected near the crack. -"; - next; - mes "[Shay]"; - mes "I didn't expect this."; - mes "Then who is Ahat...?"; - mes "...I smell something fishy."; - next; - mes "[Shay]"; - mes "I don't know since I haven't"; - mes "seen Ahat in person but"; - mes "we must find out what"; - mes "all this means."; - next; - select("Do you trust BK?"); - mes "[Shay]"; - mes "At least BK doesn't lie."; - mes "The BK I know never lies."; - mes "Why are these found near the crack?"; - mes "Why was Ahat found there...?"; - next; - select("Do you want to meet in person?"); - mes "[Shay]"; - mes "You can't just waltz in on him."; - mes "It's even harder for outsiders"; - mes "like us to meet him."; - mes "Hm..."; - next; - mes "[Shay]"; - mes "We can try collecting"; - mes "Sapha Certifications."; - mes "Those who did great deeds get the opportunity to meet the minister."; - next; - mes "[Shay]"; - mes "The Cat Merchants are also collecting Sapha Certifications. They want to meet the minister in person so they can negotiate business."; - next; - mes "[Shay]"; - mes "You can receive Sapha Certifications from handling requests throughout the city."; - mes "Get enough so you can meet with minister Ahat."; - next; - mes "[Shay]"; - mes "You'll need at least"; - mes "^0000FF3 Sapha Certifications^000000."; - mes "Go ^0000FFask around in Dicastes Diel^000000 for more information."; - next; - mes "[Shay]"; - mes "There's a Sapha that registers adventurers there."; - mes "His name is ^0000FFRhawyne^000000? Ask him."; - next; - select("Don't you have any Sapha Certifications?"); - mes "[Shay]"; - mes "................"; - mes "Do you think I'm that free?"; - mes "I'm not the one receiving requests, I'm the one that makes the requests!"; - next; - mes "[Shay]"; - mes "Think of what you have to do."; - mes "Meet Ahat by collecting"; - mes "Sapha Certifications."; - mes "Then find doubt about his relationship between him and the crack."; - setquest 7197; - if (checkquest(7196) >= 0) erasequest 7196; - else if (checkquest(7194) >= 0) erasequest 7194; - else if (checkquest(7195) >= 0) erasequest 7195; - close2; - cutin "",255; - end; - } else if (checkquest(7197) >= 0) { - mes "[Shay]"; - mes "Start with collecting"; - mes "Sapha Certifications."; - mes "You'll need at least 3 certifications to meet the minister."; - next; - mes "[Shay]"; - mes "Once you have your certifications, go make a request to meet the minister at the Adventurer's reception desk in Diel."; - mes "Rhawyne will help you."; - close2; - cutin "",255; - end; - } else if (ep13_3_secret > 6 && ep13_3_secret < 11) { - if (checkquest(7199) >= 0) { - mes "[Shay]"; - mes "Hmm..."; - mes "Clearing the area?"; - mes "Sounds weird."; - mes "Something smells fishy."; - next; - mes "[Shay]"; - mes "Don't forget to bring back evidence."; - mes "And to pretend you are hypnotized."; - mes "Good. This is our secret."; - next; - mes "[Shay]"; - mes "Funny how things come about."; - mes "But you really are talkative."; - mes "You are telling me everything. Tsk."; - close2; - cutin "",255; - end; } - mes "[Shay]"; - mes "So... you got permitted?"; - mes "I'm also curious who this Ahat character is."; - next; - mes "[Shay]"; - mes "Good. I'll prepare some food until you come back."; - mes "I just found this amazing chocolate recipe a few days ago."; - next; - select("Oh..no.."); - mes "[Shay]"; - mes "When I was in Morroc."; - mes "A colleague from the guild used to make chocolate stuff you see?"; - mes "I thought it would be simple since he was making it."; - next; - select("So....."); - mes "[Shay]"; - mes "Wait till you taste it."; - mes "Now, get going."; - close2; - cutin "",255; - end; - } else if (ep13_3_secret > 10 && ep13_3_secret < 14) { - mes "[Shay]"; - mes "Did you know?"; - mes "There is another skillful Jarute."; - mes "Name is HesLanta."; - next; - mes "[Shay]"; - mes "He sometimes comes back and shares his stories."; - mes "But I think he also has a story to tell."; - next; - mes "[Shay]"; - mes "It's only a thought but it might be good to talk to those near Ahat too."; - next; - mes "[Shay]"; - mes "How about talking to the Jarute named HesLanta?"; - mes "You don't have anything to lose, anyway."; - close2; - cutin "",255; - end; - } else if (ep13_3_secret == 13) { - mes "[Shay]"; - mes "Why are you here again?"; - mes "Are you working?"; - next; - if(select("Mission completed!:I came to thank you.")==2) { - mes "[Shay]"; - mes "If you are that grateful, all my new cuisines till the last bite."; - next; - select("Ah, that is um..."); - mes "[Shay]"; - mes "Huh?"; - mes "Ungrateful...."; - close2; - cutin "",255; - end; } - mes "[Shay]"; - mes "Really?"; - mes "Good for you."; - mes "....."; - mes "Mission. Haven't heard that word for ages."; - next; - mes "[Shay]"; - mes "Now go."; - mes "I'm busy."; - mes "New ingredients are coming in today."; - mes "Go now."; - close2; - cutin "",255; - end; - } else if (ep13_3_secret == 14) { - mes "[Shay]"; - mes "What did you bring here now?"; - mes "........."; - mes "What? No?"; - next; - mes "[Shay]"; - mes "Tsk.... boring."; - close2; - cutin "",255; - end; - } - mes "[Shay]"; - mes "I don't want to talk about personal stuff."; - mes "But do you have any questions?"; - next; - switch(select("Tell me about yourself:About Sapha:...Hmm...")) { - case 1: goto shayabout; - case 2: - mes "[Shay]"; - mes "Sapha?"; - mes "You are surrounded by Saphas."; - mes "......"; - next; - mes "[Shay]"; - mes "What are you asking me?"; - mes "Just ask any Sapha passing by."; - mes "Ask 'what are you'."; - close2; - cutin "",255; - end; - case 3: - mes "[Shay]"; - mes "What..."; - mes "I'm not that busy but don't bother me too much."; - close2; - cutin "",255; - end; } - } - mes "[Shay]"; - mes "If you haven't registered at Diel yet, you better do it soon."; - mes "That is the only way to start receiving requests and guarantee your safety here."; - next; - mes "[Shay]"; - mes "To avoid conflicts apart from diplomatic trouble"; - mes "it is always better to respect each sides agreement."; - mes "Don't you agree?"; - close2; - cutin "",255; - end; - case 3: - mes "[Shay]"; - mes "Suit yourself."; - close2; - cutin "",255; - end; } -} - -dicastes01,207,210,5 script Walking Knit#ep13_3_15 449,{ - if (isequipped(2782)) { - if (ep13_3_secret == 2) { - mes "[Knit]"; - mes "Welcome, human."; - mes "I'm finally used to meeting other races like you."; - next; - switch(select("Are there races other than humans?:What are you doing?")) { - case 1: - if (checkquest(7188) >= 0) { - mes "[Knit]"; - mes "There were Laphine"; - mes "before you came."; - mes "And of course there are still."; - mes "But they are over the Kamidal mountains."; - next; - mes "[Knit]"; - mes "And then the cats.."; - mes "Ah, did you see the group of cats in front of the castle?"; - mes "They are really soft and cuddly unlike us."; - next; - mes "[Knit]"; - mes "They are really lovely."; - mes "Those cute cats.."; - next; - mes "[Knit]"; - mes "But Ahat is also loveable even for a Sapha."; - mes "....if my hair is like a dry winter tree.."; - mes "Ahat's hair is like new sprouts in early spring....."; - next; - mes "[Knit]"; - mes "Ah.. I'm so jealous, envious.."; - close; } - mes "[Knit]"; - mes "There were Laphine"; - mes "before you came."; - mes "And of course there are still."; - mes "But they are over the Kamidal mountains."; - next; - mes "[Knit]"; - mes "And then the cats.."; - mes "Ah, did you see the group of cats in front of the castle?"; - mes "They are really soft and cuddly unlike us."; - next; - mes "[Knit]"; - mes "And especially their ears and tail!!"; - next; - select("Have you seen a man with cat ears?"); - mes "[Knit]"; - mes "Eh?"; - mes "Man? Human male?"; - mes "A human male with cat ears?"; - mes "Never heard such a thing."; - next; - mes "[Knit]"; - mes "Humans are amazing!"; - mes "Didn't even think of that...!"; - mes "....."; - next; - mes "[Knit]"; - mes "But they are really lovely."; - mes "Those cute cats.."; - next; - mes "[Knit]"; - mes "But Ahat is also loveable even for a Sapha."; - mes "....if my hair is like a dry winter tree.."; - mes "Ahat's hair is like new sprouts in early spring....."; - next; - mes "[Knit]"; - mes "I can't believe how he does his work for Dicastes and still maintains such great hair."; - mes "I can almost see a glow."; - next; - mes "[Knit]"; - mes "Ah.....his skin is divine."; - mes "But he never comes out from his office high up in Dicastes Diel."; - next; - mes "[Knit]"; - mes "But I guess it would be better for Ahat's complexion..."; - mes "to stay warm and safe like a crystal bird in Diel instead of being out in the winter weather!"; - next; - mes "- Continues to talk about Ahat."; - mes "Don't think I'll get any more information. -"; - setquest 7188; - close; - case 2: - mes "[Knit]"; - mes "As you can see, I'm taking a walk."; - mes "I should walk from time to time to prevent myself from getting stiff."; - mes "I really don't like to get stiff."; - close; } - } - mes "[Knit]"; - mes "Don't you think cats are amazing."; - mes "I heard from where you came from, you have pets.."; - next; - mes "[Knit]"; - mes "Is it okay to raise other creatures?"; - mes "Do they want that?"; - mes "It's a difficult issue.."; - close; } - mes "[Moltuka]"; - mes "¡õ¢£¡ô"; - mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; - next; - mes "- Cannot communicate with him. -"; - close; -} - -dicastes01,112,248,5 script Resting Piom#ep133_16 491,{ - mes "[Piom]"; - if (isequipped(2782)) { - if (ep13_3_secret == 2) { - if (checkquest(7189) >= 0) { - mes "Phew.. I need to rest."; - mes "Huh?"; - mes "Why are you here?"; - next; - mes "[Piom]"; - mes "Don't follow cats around"; - mes "Go and meet Ahat."; - mes "He is really beautiful."; - close; } - mes "Phew.. I need to rest."; - mes "Huh?"; - mes "Why are you here?"; - next; - select("Ask about human with cat ears."); - mes "[Piom]"; - mes "HAHAHAHA!!!"; - mes "There are so many asking"; - mes "about that recently."; - mes "Is there any conflict with the Cat Hand Merchants?"; - next; - mes "[Piom]"; - mes "Haha.. ... funny."; - mes "Human with cat ears?"; - mes "Never heard of such thing."; - mes "But you seem to be new around here."; - next; - mes "[Piom]"; - mes "Don't waste your time on something ridiculous as that."; - mes "That's it! I think you are the right person."; - next; - mes "[Piom]"; - mes "The minister stays at the top of Diel."; - mes "Try meeting the minister."; - mes "He is a wonderful person."; - mes "A role model to all Saphas!"; - next; - mes "[Piom]"; - mes "You need to know about Saphas if you are staying in El Dicastes, right?"; - mes "Don't spend time with a dusty Piom like me, and go meet Ahat."; - mes "You will love him."; - next; - mes "- Continues to talk about Ahat."; - mes "Don't think I'll get any more information. -"; - setquest 7189; - close; } - mes "As you can see, I'm resting."; - mes "I like my job but it is so tiring."; - mes "But I'm happier than when I was a Knit."; - next; - mes "[Piom]"; - mes "I can't think straight."; - mes "I didn't like working through documents the Knits do."; - mes "But then Galtens have to carry heavy weapons."; - next; - mes "[Piom]"; - mes "The last thing I did was mine and refine Bradium and I loved it!"; - mes "And to think that my work keeps everyone healthy is rewarding."; - close; } - mes "¡ñ¡÷¢¤ ¡ö ¢±¡ñ¡ú?"; - mes "¡ò¢³~!"; - mes "¡Ð¢²¢¤ ¢± ¡ü¡ñ¡õ ¢³ ¡ð !!!"; - next; - mes "- Cannot communicate with him. -"; - close; -} - -dicastes01,252,144,0 script Training Galten#e 450,{ - mes "[Training Galten]"; - if (isequipped(2782)) { - if (ep13_3_secret == 2) { - if (checkquest(7190) >= 0) { - mes "Hmm...another peaceful day."; - mes "Hmm? Aren't you the outsider that came here a while ago?"; - mes "Have you come to see the training grounds?"; - next; - mes "[Training Galten]"; - mes "Ahat..."; - mes "He is a strong Sapha."; - mes "He may be a minister working through piles of documents but he must be hiding his power!"; - next; - mes "[Training Galten]"; - mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!"; - mes "I've never seen a stronger Sapha before."; - mes "I don't quite understand why he didn't become a Galten..."; - next; - mes "[Training Galten]"; - mes "Maybe he is physically strong but has a warm heart.."; - mes "but you never know..."; - close; } - mes "Hmm...another peaceful day."; - mes "Hmm? Aren't you the outsider that came here a while ago?"; - mes "Have you come to see the training grounds?"; - next; - select("About a human with cat ears.."); - mes "[Training Galten]"; - mes "Cat ears?"; - mes "Is there someone like that?"; - mes "Humans are like that?"; - next; - mes "[Training Galten]"; - mes "What? No?"; - mes "Then why are you looking him.."; - mes "Why don't you go meet Ahat instead of wasting your time."; - next; - mes "[Training Galten]"; - mes "Anyone that wants to be strong"; - mes "should meet Ahat."; - mes "He is a very strong Sapha."; - next; - mes "[Training Galten]"; - mes "He may be a minister working through piles of documents but he must be hiding his power!"; - next; - mes "[Training Galten]"; - mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!"; - mes "I've never seen a stronger Sapha before."; - mes "I don't quite understand why he didn't become a Galten..."; - next; - mes "- Continues to talk about Ahat."; - mes "I don't think I'll get any more information. -"; - setquest 7190; - close; } - mes "I will get great results"; - mes "If I do my best, right?"; - close; } - mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü"; - mes "¡ø¡ô¡ü"; - next; - mes "- I can't understand what he's trying to say. -"; - close; -} - -dic_fild01,231,174,4 script BK#ep133_18 496,{ - if (checkquest(7191) >= 0) { - if (ep13_3_secret == 4) { - mes "[BK]"; - mes "...So what do you want to know?"; - next; - select("About other feline races"); - mes "[BK]"; - mes "Feline? Are you asking about us cats?"; - mes "Well~"; - mes "Don't know about races... unless..."; - next; - mes "- BK asks for a Sapha Certification. -"; - next; - if(select("No way.:Give.")==1) { - mes "[BK]"; - mes "Humph"; - mes "We made a deal."; - mes "Give me a Sapha Certification."; - close; } - if (countitem(6304) > 1) { - mes "[BK]"; - mes "Haha.. good, good."; - mes "I don't know anything outside of our race but I did see someone with cute ears that has been visiting Dicastes Diel."; - next; - mes "[BK]"; - mes "I even saw him meet the new minister alone."; - mes "Hu hu..."; - mes "Satisfied?"; - delitem 6304,1; - next; - mes "- BK says this and takes the Sapha Certification out of your hand."; - mes "Information on the person with animal ears Doha mentioned! -"; - set ep13_3_secret,5; - close; } - mes "[BK]"; - mes "I will give you information"; - mes "and you give me a Sapha Certification"; - mes "great teamwork, don't you agree?"; - next; - mes "[BK]"; - mes "If you want to know my information, you have to give me a Sapha Certification."; - close; - } else if (ep13_3_secret == 5) { - mes "[BK]"; - mes "...Didn't I just tell you about"; - mes "the man with cat ears?"; - mes "I've seen him with the"; - mes "minister in Dicastes Diel."; - next; - switch(select("About Ravail?:Who is the minister?")) { - case 1: - mes "[BK]"; - mes "Ravail is the high minister."; - mes "Something like a Chief."; - mes "They also call him elder."; - mes "We would call him leader?"; - next; - mes "[BK]"; - mes ".......ah........."; - mes "I should have gotten a Sapha Certification before answering."; - close; - case 2: - mes "[BK]"; - mes "The infamous Ahat."; - mes "The new minister..."; - mes "(BK rubs his front paws"; - mes "together and winks)"; - next; - if(select("Give him a Sapha Certification.:No way.")==2) { - mes "[BK]"; - mes "No, no, contract violation."; - mes "I have nothing to say if you don't give me a Sapha Certification."; - close; } - mes "[BK]"; - mes "The new minister is"; - mes "not from around here."; - mes "There is a huge crack down there."; - next; - mes "[BK]"; - mes "The new minister was picked"; - mes "up near the crack."; - mes "He must be an alien!"; - delitem 6304,1; - next; - select("An alien! You must be nuts!"); - mes "[BK]"; - mes "Because he isn't a Sapha!"; - next; - select("He isn't a Sapha?"); - mes "[BK]"; - mes "Yes."; - mes "But, isn't it strange?"; - mes "All the Saphas here think"; - mes "he is a beautiful Sapha..."; - mes "But I've seen him from a"; - mes "distance and he wasn't."; - next; - mes "[BK]"; - mes "To me, he is a feline."; - mes "He might even be a"; - mes "lost friend of mine."; - next; - mes "[BK]"; - mes "Well, I don't understand why because all Saphas are beautiful."; - delitem 6304,1; - changequest 7191,7192; - next; - mes "- BK says this and takes the Sapha Certification out of your hand."; - mes "Shocking information that the Sapha minister Ahat is not a Sapha!-"; - next; - mes "["+strcharinfo(0)+"]"; - mes "...I must find out."; - mes "Near the crack, he said..."; - mes "Should I talk to Shay?"; - close; } - } - mes "[BK]"; - mes "Ha. I'm the information collector of the Cat Merchants."; - mes ".............."; - mes "I don't give out information just to anyone."; - mes "Meow..."; - next; - mes "- BK of the Cat Merchant group is being difficult."; - mes "What did Shay tell you to do?-"; - next; - input .@shaytalk$; - if (.@shaytalk$ != "Shay's special drink will be delivered") { - mes "["+strcharinfo(0)+"]"; - mes .@shaytalk$+"...?"; - mes "Hmm... I think you are wrong?"; - mes "What was it.."; - next; - mes "[BK]"; - mes "What. Are you threatening me with that?"; - mes "Meow.. You don't know my well enough~!!"; - close; } - mes "["+strcharinfo(0)+"]"; - mes "Hmm. If you don't cooperate,"; - mes "Shay's special drink will be delivered."; - mes "By Shay himself!"; - next; - mes "[BK]"; - mes "What?!"; - mes "What do you want."; - mes "Why are you harassing me?"; - mes "Bully... sob"; - emotion e_sob; - next; - mes "[BK]"; - mes "Okay. I will cooperate."; - mes "But with some conditions."; - mes "First, you must tell Shay that I cooperated with you."; - next; - mes "[BK]"; - mes "Second, we must meet the minister to expand our business."; - mes "But you need Sapha Certifications to meet him."; - next; - mes "[BK]"; - mes "So I'll sell my information for Sapha Certifications."; - mes "Tell me when you are ready."; - set ep13_3_secret,4; - close; - } else if (checkquest(7192) >= 0) { - mes "[BK]"; - mes "Why are you always coming back?"; - mes "Why don't you go to the crack yourself if you are curious about the new minister?"; - mes "You'll find something there since he was from there. Meow"; - close; - } else if (ep13_3_secret > 5) { - mes "[BK]"; - mes "MEOW~"; - mes "I thought you brought Shay's food here as a reward."; - mes "(BK shivers at the thought)"; - next; - mes "[BK]"; - mes "Eeeew..."; - mes "I can't even imagine it."; - mes "...........Ha! Don't tell Shay this!"; - close; } - mes "[BK]"; - mes "Ha. I'm the information collector of the Cat Hand Merchants."; - mes "Ask me anything...but.."; - mes "Meow.. I'm not an easy cat you see."; - next; - mes "[BK]"; - mes "Go away, Ha"; - close; -} - -- script Rock Pile#ep133_ -1,{ - if (checkquest(7193) >= 0) { - mes "There are many piles of rock around because of the unstable crust movements."; - mes "This rock pile is also one of them."; - mes "Don't see anything suspicious."; - next; - if(select("Try to knock down the rock pile.:Study the pile closely.")==1) { - mes "- Knock down the pebbles that make up the pile of rocks and spread them out. -"; - close; } - mes "You feel an evil energy from the small stone fragments."; - mes "Doesn't look natural but more like remnants from a powerful magic spell nearby."; - next; - mes "You feel evil energy. Does this have anything to do with Ahat?"; - mes "You collected a stone that emits strange energy."; - getitem 6307,1; - changequest 7193,7196; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm... I may need to discuss these with Shay."; - close; - } else if (checkquest(7196) >= 0) { - mes "["+strcharinfo(0)+"]"; - mes "This is where you picked up the strange magical stone."; - mes "Also feel a strange energy around."; - mes "Let's go back to the pub and talk with Shay."; - close; - } else if (checkquest(7199) >= 0) { - if (countitem(6307) == 10) { - mes "Need more stone fragments to report back to Doha at the expedition camp."; - mes "You collect another stone fragment that emits a strange magical force."; - getitem 6307,1; - if (checkquest(7202) == -1) setquest 7202; - close2; - initnpctimer; - disablenpc "Rock Pile#"+strnpcinfo(2); - end; - } else if (countitem(6307) < 11) { - mes "There are many piles of rock around because of the unstable crust movements."; - mes "This is one of them."; - mes "You feel an evil energy from the small stone fragments."; - getitem 6307,1; - next; - mes "You collect stone fragments."; - mes "Not enough was collected to fill Cheshire's request."; - close2; - initnpctimer; - disablenpc "Rock Pile#"+strnpcinfo(2); - end; - } else { - mes "No need to collect more."; - close; } - } else if (checkquest(7201) >= 0) { - if (countitem(6307) < 10) { - mes "There are many piles of rock around because of the unstable crust movements."; - mes "This is one of them."; - mes "You feel an evil energy from the small stone fragments."; - getitem 6307,1; - next; - mes "You collect stone fragments."; - mes "Not enough was collected to fill Cheshire's request."; - close2; - initnpctimer; - disablenpc "Rock Pile#"+strnpcinfo(2); - end; - } else { - mes "No need to collect more."; - close; } - } else { - mes "- You found traces of something. -"; - close; } - -OnTimer120000: - enablenpc "Rock Pile#"+strnpcinfo(2); - stopnpctimer; - end; -} - -dic_fild02,269,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef1 844 -dic_fild02,236,29,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef2 844 -dic_fild02,220,34,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef3 844 -dic_fild02,228,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef4 844 -dic_fild02,228,63,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef5 844 -dic_fild02,210,75,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef6 844 -dic_fild02,213,35,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef7 844 -dic_fild02,171,49,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef8 844 -dic_fild02,266,44,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef9 844 -dic_fild02,174,79,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef10 844 - -- script Dirt Pile#ep133_ -1,{ - if (checkquest(7193) >= 0) { - mes "There a several dirt piles near the crack."; - mes "This is one of them."; - mes "Don't see anything suspicious."; - next; - if(select("Stomp on it with your feet.:Poke around in the dirt pile.")==1) { - mes "- You step on the dug up dirt pile and make the ground flat. -"; - close; } - mes "You poke around the dirt pile to find blood clotted in the dirt."; - mes "You feel evil energy. Does this have anything to do with Ahat?"; - next; - mes "You collect the Clotted Bloodstains."; - getitem 6306,1; - changequest 7193,7194; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm... I may need to discuss these with Shay."; - close; - } else if (checkquest(7194) >= 0) { - mes "["+strcharinfo(0)+"]"; - mes "Collected Clotted Bloodstains from the dirt pile here."; - mes "Also feel a strange energy around."; - mes "Let's go back to the pub and talk with Shay."; - close; - } else if (checkquest(7199) >= 0) { - if (countitem(6306) == 10) { - mes "Need more bloodstains to report back to Doha at the expedition camp."; - mes "You collect another Clotted Bloodstain from the dirt pile."; - getitem 6306,1; - if (checkquest(7202) == -1) setquest 7202; - close2; - initnpctimer; - disablenpc "Dirt Pile#"+strnpcinfo(2); - end; - } else if (countitem(6306) < 11) { - mes "There a several dirt piles near the crack."; - mes "This is one of them."; - mes "You find a Clotted Bloodstain beneath the dirt pile."; - getitem 6306,1; - next; - mes "Collect bloodstains."; - mes "Not enough was collected to fill Cheshire's request."; - close2; - initnpctimer; - disablenpc "Dirt Pile#"+strnpcinfo(2); - end; - } else { - mes "No need to collect more."; - close; } - } else if (checkquest(7201) >= 0) { - if (countitem(6306) < 10) { - mes "There a several dirt piles near the crack."; - mes "This is one of them."; - mes "You find a Clotted Bloodstain beneath the dirt pile."; - getitem 6306,1; - next; - mes "Collect bloodstains."; - mes "Not enough was collected to fill Cheshire's request."; - close2; - initnpctimer; - disablenpc "Dirt Pile#"+strnpcinfo(2); - end; - } else { - mes "No need to collect more."; - close; } - } else { - mes "- You found traces of something. -"; - close; } -OnTimer120000: - enablenpc "Dirt Pile#"+strnpcinfo(2); - stopnpctimer; - end; -} - -dic_fild02,215,85,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef1 844 -dic_fild02,207,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef2 844 -dic_fild02,232,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef3 844 -dic_fild02,245,68,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef4 844 -dic_fild02,184,63,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef5 844 -dic_fild02,207,94,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef6 844 -dic_fild02,230,71,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef7 844 -dic_fild02,188,50,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef8 844 -dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844 -dic_fild02,248,36,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef9 844 - -- script Split Ground#ep133_ -1,{ - - if (checkquest(7193) >= 0) { - mes "Surface of the ground is split by the shock from the dimensional crack."; - mes "The split ground is solid and icy making it look like sharp blades."; - mes "Don't see anything suspicious."; - next; - if(select("Stomp on it with your feet.:Poke around in the dirt pile.")==1) { - mes "- You step on the dry, split surface and make the ground flat. -"; - close; } - /* - mes "There is something stuck by the frost on the sharp, cracked surface."; - mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground."; - next; - mes "You feel evil energy. Does this have anything to do with Ahat?"; - mes "You collect the Frozen Piece of Skin."; - getitem 6305,1; - changequest 7193,7195; - next; - mes "["+strcharinfo(0)+"]"; - mes "Hmm... I may need to discuss these with Shay."; - close; - */ - - } else if (checkquest(7195) >= 0) { - mes "["+strcharinfo(0)+"]"; - mes "It is the place where the frozen skin was found."; - mes "Also feel a strange energy around."; - mes "Let's go back to the pub and talk with Shay."; - close; - } else if (checkquest(7199) >= 0) { - if (countitem(6305) == 10) { - mes "Need more pieces of skin to report back to Doha at the expedition camp."; - mes "You collect another Frozen Piece of Skin in the frost in the crack of the split ground."; - getitem 6305,1; - if (checkquest(7202) == -1) setquest 7202; - close2; - initnpctimer; - disablenpc "Split Ground#"+strnpcinfo(2); - end; - } else if (countitem(6305) < 11) { - mes "Surface of the ground near the dimensional crack is split by some kind of impact."; - mes "This is one of them."; - mes "There is something stuck by the frost on the sharp, cracked surface."; - getitem 6305,1; - next; - mes "Collect a piece of skin."; - mes "Not enough was collected to fill Cheshire's request."; - close2; - initnpctimer; - disablenpc "Split Ground#"+strnpcinfo(2); - end; - } else { - mes "No need to collect more."; - close; } - } else if (checkquest(7201) >= 0) { - if (countitem(6305) < 10) { - mes "Surface of the ground near the dimensional crack is split by some kind of impact."; - mes "This is one of them."; - mes "There is something stuck by the frost on the sharp, cracked surface."; - getitem 6305,1; - next; - mes "Collect a piece of skin."; - mes "Not enough was collected to fill Cheshire's request."; - close2; - initnpctimer; - disablenpc "Split Ground#"+strnpcinfo(2); - end; - } else { - mes "No need to collect more."; - close; } - } else { - mes "- You found traces of something. -"; - close; } -OnTimer120000: - enablenpc "Split Ground#"+strnpcinfo(2); - stopnpctimer; - end; -} - -dic_fild02,194,86,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef1 844 -dic_fild02,240,51,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef2 844 -dic_fild02,176,65,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef3 844 -dic_fild02,254,45,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef4 844 -dic_fild02,178,119,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef5 844 -dic_fild02,200,81,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef6 844 -dic_fild02,205,54,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef7 844 -dic_fild02,224,74,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef8 844 -dic_fild02,244,59,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef9 844 -dic_fild02,249,43,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef10 844 - -// Frede's Request -//============================================================ - -dicastes01,117,262,0 script Frede#ep133_ 491,{ - mes "[Frede]"; - if (isequipped(2782)) { - if (ep13_3_bra == 1) { - mes "I'm getting tired, can we continue talking inside."; - close2; - warp "dic_in01",165,101; - end; - } else if (ep13_3_bra == 3) { - mes "How is little favor going?"; - mes "We can have a chat after you are done with it."; - close; - } else if (ep13_3_bra == 6) { - mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime."; - mes "Make sure you clear your schedule."; - close; } - mes "Moan... moan..."; - if (ep13_3_invite == 5) { - next; - mes "["+strcharinfo(0)+"]"; - mes "Are you alright?"; - mes "You don't look well. Do you need help?"; - next; - mes "[Frede]"; - mes "Ah.. Thank you."; - mes "My leg is injured..."; - next; - mes "[Frede]"; - mes "Do you mind helping me get to the building over there?"; - mes "I will feel better if I rest a little."; - set ep13_3_bra,1; - close2; - warp "dic_in01",165,101; - end; } - close; } - mes "¢£¡ô¡ñ ¡û"; - mes "¡ú¡ö¡ø ¢£ ¡ô"; - close; -} - -dic_in01,165,104,1 script Frede#13_3_in 454,{ - if (isequipped(2782)) { - if (ep13_3_bra >= 1) { - if (checkquest(11171) == 1) { - if (ep13_3_bra == 2) { - mes "[Frede]"; - mes "Oh.. what should I do...?"; - mes "I would run there myself if only my legs would move normally."; - next; - mes "[Frede]"; - mes "Would you mind visiting the cave to see if my friends are alright?"; - goto fredestill; } - mes "["+strcharinfo(0)+"]"; - mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?"; - next; - mes "[Frede]"; - mes "I can still move around with this leg and I wanted to help the village."; - next; - mes "["+strcharinfo(0)+"]"; - mes "But you should stay home and recover."; - next; - mes "[Frede]"; - mes "The fact is, my leg will never recover."; - mes "I can only keep my injury from getting worse."; - next; - mes "[Frede]"; - mes "But I'm grateful that I can still move around."; - mes "Ha......"; - mes "When did we start to be afraid of 'death'?"; - next; - mes "[Frede]"; - mes "Saphas have never had any 'sicknesses' and we don't die unless there is a terrible accident."; - next; - mes "[Frede]"; - mes "This is also the reason why we Saphas can maintain a perfect community."; - mes "We didn't have to be greedy."; - next; - mes "[Frede]"; - mes "But suddenly we are hit with this epidemic and many Saphas have lost their loved ones ever since."; - next; - mes "[Frede]"; - mes "We weren't prepared for such a disaster."; - mes "It was chaos. Nobody knew what to do but watch them die."; - next; - mes "[Frede]"; - mes "It was worse for us because we never experienced death from getting old."; - mes "I also thought my ^E77471Still Friends^000000 would wake up one day."; - next; - mes "[Frede]"; - mes "But after a while, we realized it was a sickness that led to death and started to search for a cure, but the situation was out of control."; - next; - mes "[Frede]"; - mes "We are very advanced in science technology but we lack knowledge in the medical field."; - next; - mes "[Frede]"; - mes "A medicine was completed only after we lost many lives but it isn't enough to completely cure the sickness."; - next; - mes "[Frede]"; - mes "As long as I don't forget to take my Bradium, I can keep from getting any worse."; - next; - mes "[Frede]"; - mes "I recently did some ^E77471repair work in the cave next to the village^000000, but I forgot to take Bradium while I was working."; - next; - mes "[Frede]"; - mes "I usually carry extra Bradium with me when I go outside of town for work but you can easily lose sense of time in a cave."; - next; - mes "[Frede]"; - mes "......umm......"; - mes ".............."; - next; - mes "[Frede]"; - mes "Oh no!!!!!!!!!!!!!!!!"; - mes "Come... to think of it...."; - mes "My friends!!!!!!!!!!"; - next; - mes "[Frede]"; - mes "I haven't seen my friends who I worked with in the cave."; - next; - mes "[Frede]"; - mes "They have to return to the village once every few days to replenish their Bradium."; - mes "Maybe......they forgot?"; - next; - mes "[Frede]"; - mes "Oh.. what should I do...?"; - mes "I would run there myself if only my legs would move normally."; - next; - mes "[Frede]"; - mes "Would you mind visiting the cave to see if my friends are alright?"; - fredestill: - next; - switch(select("Will do.:No can do.")) { - case 1: - mes "[Frede]"; - mes "Thank you so much."; - mes "My memory is a bit fuzzy since its been a while since I came back to the village,"; - mes "but you will find a cave nearby the village with repair work going on."; - next; - mes "[Frede]"; - mes "I saw friends leaving the village after returning for more Bradium a few days ago."; - mes "I only hope they are all healthy and well."; - set ep13_3_bra,3; - changequest 11171,11172; - close; - case 2: - mes "[Frede]"; - mes "I guess I can't do anything about it."; - mes "But drag myself there."; - set ep13_3_bra,2; - close; } - } else if (checkquest(11172) >= 0) { - if (checkquest(11159) >= 0 && checkquest(11160) >= 0 && checkquest(11161) >= 0 && checkquest(11162) >= 0 && checkquest(11163) >= 0 && checkquest(11164) >= 0) { - mes "[Frede]"; - mes "I knew they were working all along and forgot to return back to the village."; - mes "They must have been short on Bradium."; - next; - mes "[Frede]"; - mes "Hmmm.."; - next; - mes "[Frede]"; - mes "I'm sorry to ask again but can you take some Bradium to my friends?"; - next; - mes "[Frede]"; - mes "They may be safe now, but they might forget and fall ill suddenly."; - next; - mes "[Frede]"; - mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium."; - mes "I can't thank you enough."; - set ep13_3_bra,4; - changequest 11172,11173; - erasequest 11159; - erasequest 11160; - erasequest 11161; - erasequest 11162; - erasequest 11163; - erasequest 11164; - close; } - mes "[Frede]"; - mes "Thank you so much."; - mes "My memory is a bit fuzzy since its been a while since I came back to the village,"; - next; - mes "[Frede]"; - mes "You can find them in the cave nearby the village with repair work going on."; - next; - mes "[Frede]"; - mes "I saw friends leaving the village after returning for more Bradium a few days ago."; - next; - mes "[Frede]"; - mes "I hope they are all doing well."; - mes "Please get back to me once you meet my friends."; - close; - } else if (checkquest(11173) >= 0) { - mes "[Frede]"; - mes "I knew they were working all along and forgot to return back to the village."; - mes "They must have been short on Bradium."; - next; - mes "[Frede]"; - mes "Hmmm.."; - next; - mes "[Frede]"; - mes "I'm sorry to ask again but can you take some Bradium to my friends?"; - next; - mes "[Frede]"; - mes "They may be safe now, but they might forget and fall ill suddenly."; - next; - mes "[Frede]"; - mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium."; - mes "I can't thank you enough."; - close; - } else if (checkquest(11174) >= 0 || checkquest(11175) >= 0) { - mes "[Frede]"; - mes "So they are out of Braidum."; - mes "Will they need to wait till other Piom or Galtens return?"; - close; - } else if (checkquest(11176) >= 0) { - if (checkquest(11165) >= 0 && checkquest(11166) >= 0 && checkquest(11167) >= 0 && checkquest(11168) >= 0 && checkquest(11169) >= 0 && checkquest(11170) >= 0) { - mes "[Frede]"; - mes ""+strcharinfo(0)+" I'm forever in your debt!"; - mes "I just came back after meeting my friends!"; - mes "Tyler needs some medical treatment but everyone else is safe."; - next; - mes "[Frede]"; - mes "I don't even want to imagine what could have happened if you, "+strcharinfo(0)+", weren't here to help."; - mes "I don't want to lose any more friends."; - next; - mes "[Frede]"; - mes "Please take this as a token of my gratitude and friendship."; - mes "It's nothing much but I want you to have it."; - mes "We may be from different races but we can be great friends."; - set ep13_3_bra,6; - erasequest 11176; - getitem 2788,1; - erasequest 11165; - erasequest 11166; - erasequest 11167; - erasequest 11168; - erasequest 11169; - erasequest 11170; - close; } - mes "[Frede]"; - mes "Please give this Bradium to my friends."; - mes "They must take this or else they may get sick."; - close; - } else if (ep13_3_bra == 6) { - mes "[Frede]"; - mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime."; - mes "Make sure you clear your schedule."; - close; } - mes "[Frede]"; - mes "Phew..."; - mes "Thank you so much."; - mes "I'm glad I got a shot of Bradium before it was too late."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Huff...Huff..."; - mes "I'm glad that you feel better."; - next; - mes "[Frede]"; - mes "Oh my!! Why are you sweating so much!"; - mes "You look a little pale too......"; - emotion e_omg; - next; - mes "["+strcharinfo(0)+"]"; - mes "No, it's nothing."; - mes "I'm only a little tired, that's all."; - next; - mes "[Frede]"; - mes "Here, sit and eat this."; - mes "The cats outside gave it to me. It doesn't do much good for Saphas but I heard it's suppose to help you humans."; - percentheal -10,0; - setquest 11171; - getitem 513,1; - close; } - mes "[Frede]"; - mes "Zzz...Zzz..."; - close; } - mes "[Frede]"; - mes "¢¤¡ô¡ø ¢³ ¡÷¡û¡"; - mes "¡û¡ö ¡õ"; - close; -} - -dic_dun01,205,43,5 script Brian#ep13_3_ 490,{ - mes "[Brian]"; - if (isequipped(2782)) { - if (ep13_3_bra == 3) { - if (checkquest(11159) >= 0) { - mes "Oh... that reminds me, how many days passed since I came here..."; - mes "Do you happen to know what day it is today?"; - close; } - mes "You never know what kind of accident might happen if we don't do a thorough job."; - next; - mes "[Brian]"; - mes "Not only is creating things important, but regular maintenance is also very important."; - next; - mes "[Brian]"; - mes "Hmm. But what brings an outsider here?"; - next; - mes "[Brian]"; - mes "Oh, you are here for Frede?"; - mes "How is he doing?"; - next; - mes "[Brian]"; - mes "I saw him a few days ago but I'm always worried about my old friend."; - next; - mes "[Brian]"; - mes "I hope he is getting used to his new work."; - mes "I shouldn't be worried because he is very hardworking but..."; - next; - mes "[Brian]"; - mes "He got sick by overworking himself already. But you don't have to tell him I said this."; - next; - mes "[Brian]"; - mes "I just hope his condition doesn't get worse."; - next; - mes "[Brian]"; - mes "Oh... that reminds me, how many days passed since I came here..."; - mes "Do you happen to know what day it is today?"; - setquest 11159; - close; - } else if (ep13_3_bra == 5) { - if (checkquest(11165) >= 0) { - mes "I remember you."; - mes "What brings you here this time?"; - next; - select("Give Bradium to Brian."); - mes "["+strcharinfo(0)+"]"; - mes "Frede asked me to give you this."; - next; - mes "[Brian]"; - mes "Come to think of it, I do feel a bit heavy."; - mes "I've been standing here all day and I could have stiffened up without knowing it."; - next; - mes "[Brian]"; - mes "I'm out of Bradium already."; - mes "Frede has been nagging me about this all the time but now I see why."; - mes "Ha ha.."; - next; - mes "[Brian]"; - mes "Please tell Frede that I will return to the village after I recover."; - close; } - mes "I remember you."; - mes "What brings you here this time?"; - next; - select("Give Bradium to Brian."); - mes "["+strcharinfo(0)+"]"; - mes "Frede asked me to give you this."; - next; - mes "[Brian]"; - mes "Come to think of it, I do feel a bit heavy."; - mes "I've been standing here all day and I could have stiffened up without knowing it."; - next; - mes "[Brian]"; - mes "I'm out of Bradium already."; - mes "Frede has been nagging me about this all the time but now I see why."; - mes "Ha ha.."; - next; - mes "[Brian]"; - mes "Please tell Frede that I will return to the village after I recover."; - setquest 11165; - close; - } else if (ep13_3_bra == 6) { - mes "You saved me from the inevitable."; - mes "If I didn't take Bradium then, I would have been frozen and gradually died."; - next; - mes "[Brian]"; - mes "I am able to work now after I recovered while I was in the village."; - mes "Thank you so much."; - close; } - mes "You never know what kind of accident might happen if we don't do a thorough job."; - next; - mes "[Brian]"; - mes "Not only is creating things important, but regular maintenance is also very important."; - close; } - mes "¡ô¡õ¡ó ¡ø ¡ð¢±¡û ¡ö ¡ð"; - mes "¡ð¡þ¡þ ¡ù ¡Ð¡ñ¡ï ¢¤"; - mes "¡ô¡ò¢² ¡ø"; - close; -} - -dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{ - mes "[Tyler]"; - if (isequipped(2782)) { - if (ep13_3_bra == 3) { - if (checkquest(11161) >= 0) { - mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry."; - close; } - mes "I still see things to fix after fixing all day!"; - mes "It's logical to fix things that needs to be fixed!!"; - next; - mes "[Tyler]"; - mes "Labor is rewarding at the end!"; - mes "Ha ha ha ha ha!!!!!"; - next; - mes "[Tyler]"; - mes "Huh?! Who are you?"; - mes "Why is an outsider here?"; - next; - mes "[Tyler]"; - mes "You came because of Frede?"; - next; - mes "[Tyler]"; - mes "I can't believe him."; - mes "He should take care of himself."; - next; - mes "[Tyler]"; - mes "We two go way back."; - mes "He has always been the diligent one."; - next; - mes "[Tyler]"; - mes "We used to work together in a snack bar before."; - mes "He always said he wanted to do something related to ^E77471stone^000000 or ^E77471heavy metal^000000."; - next; - mes "[Tyler]"; - mes "But Pioms are not really good at brainwork so he was looking someplace else."; - next; - mes "[Tyler]"; - mes "All of our friends applied for this job because we could do something related with stones and metal by working in a tunnel."; - next; - mes "[Tyler]"; - mes "He may be categorizing stones in the village now, but I'm sure he is happy with his work."; - next; - mes "[Tyler]"; - mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry."; - next; - mes "[Tyler]"; - mes "Do you mind scratching my back?"; - mes "I have an itch probably from a bug bite."; - mes "But I doubt there is a bug big enough to bite me on the back."; - setquest 11161; - close; - } else if (ep13_3_bra == 5) { - if (checkquest(11167) >= 0) { - mes "We meet again!"; - next; - mes "[Tyler]"; - mes "I've been waiting for you!"; - mes "Scratch my back please~"; - mes "It felt so good the last time you scratched it for me."; - next; - select("Give Bradium to Tyler."); - mes "["+strcharinfo(0)+"]"; - mes "Frede asked me to give you this."; - next; - mes "[Tyler]"; - mes "Oh!! I was out of Bradium. How did you know!"; - mes "Thanks!"; - next; - mes "[Tyler]"; - mes "I always end up short even if I bring extra."; - mes "I will have to go back to the village after I'm done with this to bring back more."; - close; } - mes "We meet again!"; - next; - mes "[Tyler]"; - mes "I've been waiting for you!"; - mes "Scratch my back please~"; - mes "It felt so good the last time you scratched it for me."; - next; - select("Give Bradium to Tyler."); - mes "["+strcharinfo(0)+"]"; - mes "Frede asked me to give you this."; - next; - mes "[Tyler]"; - mes "Oh!! I was out of Bradium. How did you know!"; - mes "Thanks!"; - next; - mes "[Tyler]"; - mes "I always end up short even if I bring extra."; - mes "I will have to go back to the village after I'm done with this to bring back more."; - setquest 11167; - close; - } else if (ep13_3_bra == 6) { - mes "I visited the village afterwards."; - mes "But the itch on my back wasn't a bug bite."; - next; - mes "[Tyler]"; - mes "Something terrible might have happened if it was too late."; - mes "I must visit the village often just so that my friends don't worry."; - close; } - mes "I still see things to fix after."; - mes "fixing all day!"; - mes "It's logical to fix things that needs to be fixed."; - next; - mes "[Tyler]"; - mes "Labor is rewarding at the end!"; - mes "Hahahahaha!!!!!"; - close; } - mes "¡ó¡ø¢± ¡÷"; - mes "¡ö¡ñ¡Ð ¡ò ¡õ"; - close; -} - -dic_dun01,64,107,0 script Bain#ep13_3_ 490,{ - mes "[Bain]"; - if (isequipped(2782)) { - if (ep13_3_bra == 3) { - if (checkquest(11163) >= 0) { - mes "Just tell him I'm doing well."; - mes "Simple, isn't it?"; - close; } - mes "You take sturdy lumber and erect it to make a pillar."; - mes "Simple, isn't it?"; - next; - mes "[Bain]"; - mes "To fix the erected lumber, you need to use wedges to keep it in place."; - mes "Simple, isn't it?"; - next; - mes "[Bain]"; - mes "What is it? Do you have any questions?"; - next; - mes "[Bain]"; - mes "Frede asked you to come?"; - mes "Just tell him I'm doing well."; - mes "Simple, isn't it?"; - setquest 11163; - close; - } else if (ep13_3_bra == 5) { - if (checkquest(11169) >= 0) { - mes "I found a dark brown stain on my shoulder."; - mes "It doesn't come off. I'll have to go back to the village to get treatment."; - next; - select("Give Bradium."); - mes "["+strcharinfo(0)+"]"; - mes "Frede asked me to give you this."; - next; - mes "[Bain]"; - mes "I found a dark brown stain on my shoulder."; - mes "It doesn't come off. I'll have to go back to the village to get treatment."; - next; - mes "[Bain]"; - mes "But I will be in trouble if I don't go back to the village for Bradium."; - next; - mes "[Bain]"; - mes "Thank you."; - mes "Hope to see you again."; - close; } - mes "I found a dark brown stain on my shoulder."; - mes "It doesn't come off. I'll have to go back to the village to get treatment."; - next; - select("Give Bradium."); - mes "["+strcharinfo(0)+"]"; - mes "Frede asked me to give you this."; - next; - mes "[Bain]"; - mes "I found a dark brown stain on my shoulder."; - mes "It doesn't come off. I'll have to go back to the village to get treatment."; - next; - mes "[Bain]"; - mes "But I will be in trouble if I don't go back to the village for Bradium."; - next; - mes "[Bain]"; - mes "Thank you."; - mes "Hope to see you again."; - setquest 11169; - close; - } else if (ep13_3_bra == 6) { - mes "We meet again."; - mes "I wouldn't have had the chance to return to the village if you didn't give me the Bradium before."; - next; - mes "[Bain]"; - mes "I am forever grateful."; - mes "I'm willing to teach you how to erect a pillar anytime you want."; - next; - mes "[Bain]"; - mes "I don't teach these things to just anyone!!"; - mes "Ha ha ha!!"; - mes "Aren't you excited about it?"; - close; } - mes "You take sturdy lumber and erect it to make a pillar."; - mes "Simple, isn't it?"; - next; - mes "[Bain]"; - mes "To fix the erected lumber, you need to use wedges to keep it in place."; - mes "Simple, isn't it?"; - close; } - mes "¡ó¡ø¢± ¡÷"; - mes "¡ö¡ñ¡Ð ¡ò ¡õ"; - close; -} - -dic_dun01,335,187,0 script John#ep13_3_ 454,{ - mes "[John]"; - if (isequipped(2782)) { - if (ep13_3_bra == 5) { - if (checkquest(11166) >= 0) { - mes "......"; - next; - select("You give Bradium to John."); - mes "["+strcharinfo(0)+"]"; - mes "Frede asked me to give you this."; - next; - mes "[John]"; - mes "......"; - mes "Thanks...."; - close; } - mes "......"; - next; - select("You give Bradium to John."); - mes "["+strcharinfo(0)+"]"; - mes "Frede asked me to give you this."; - next; - mes "[John]"; - mes "......"; - mes "Thanks...."; - setquest 11166; - close; - } else if (ep13_3_bra == 6) { - mes "..."; - mes "I'm... okay now..."; - mes "Thanks..."; - close; } - mes "- *muffling, *rap *rap, *xrunch, *blob, *alide, *thud - "; - if (ep13_3_bra == 3) { - next; - mes "[John]"; - if (checkquest(11160) >= 0) { - mes "Oh well..."; - mes "There... is nothing to worry about."; - next; - mes "[John]"; - mes "Don't worry."; - close; } - mes "Wh..Who is it?"; - next; - mes "[John]"; - mes "Oh, are you a friend of Frede's?"; - next; - mes "[John]"; - mes "Oh well..."; - mes "There... is nothing to worry about."; - next; - mes "[John]"; - mes "Don't worry."; - next; - mes "[John]"; - mes "- *whiz, *clink -"; - setquest 11160; } - close; } - mes "¡ù¡õ¡Ð ¢³ ¡ó"; - mes "¡ï¡ï¡ò ¡÷ ¡þ¡ð¡ö ¢£..."; - close; -} - -dic_dun01,61,226,4 script Lash#ep13_3_ 491,{ - mes "[Lash]"; - if (isequipped(2782)) { - if (ep13_3_bra == 5) { - if (checkquest(11170) >= 0) { - mes "Moan..."; - mes "Is... this what they call fatigue!"; - mes "Never knew I would feel this. Sob."; - next; - select("You give Bradium to Lash."); - mes "["+strcharinfo(0)+"]"; - mes "Frede asked me to give you this."; - next; - mes "[Lash]"; - mes "Wow!!!!"; - mes "You've saved me!"; - next; - mes "[Lash]"; - mes "I would have perished into ashes here if it weren't for you!"; - close; } - mes "Moan..."; - mes "Is... this what they call fatigue!"; - mes "Never knew I would feel this. Sob."; - next; - select("You give Bradium to Lash."); - mes "["+strcharinfo(0)+"]"; - mes "Frede asked me to give you this."; - next; - mes "[Lash]"; - mes "Wow!!!!"; - mes "You've saved me!"; - next; - mes "[Lash]"; - mes "I would have perished into ashes here if it weren't for you!"; - setquest 11170; - close; - } else if (ep13_3_bra == 6) { - mes "Ha ha ha!!"; - mes "You are my savior!"; - mes "Our friendship will last forever regardless of race!"; - close; } - mes "Sigh......"; - mes "I'm so tired..."; - mes "But fatigue helps me to move forward."; - next; - mes "[Lash]"; - mes "The sweat, heavy breathing, and continuous tiredness proves that I'm a true Sapha."; - mes "And I actually enjoy it. Ha ha ha ha."; - if (ep13_3_bra == 3) { - next; - mes "[Lash]"; - if (checkquest(11164) >= 0) { - mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?"; - next; - mes "[Lash]"; - mes "Just tell him what you see!"; - mes "Ha ha ha ha ha!"; - close; } - mes "But what is your business here?"; - mes "You want to share the labor and sweat?"; - next; - mes "[Lash]"; - mes "Hm?"; - mes "Oh, you are Frede's messenger?"; - mes "To bad."; - mes "I thought you were like me judging from your forearm."; - next; - mes "[Lash]"; - mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?"; - next; - mes "[Lash]"; - mes "Just tell him what you see!"; - mes "Ha ha ha ha ha!"; - setquest 11164; } - close; } - mes "¡ô¡õ¡ó ¡ø ¡ð¢±¡û ¡ö ¡ð"; - mes "¡ð¡þ¡þ ¡ù ¡Ð¡ñ¡ï ¢¤"; - mes "¡ô¡ò¢² ¡ø"; - mes "¡÷"; - mes "¡õ¢³¡ñ ¡õ ¡ñ"; - close; -} - -dic_dun02,110,127,5 script Rose#13_3 489,{ - mes "[Rose]"; - if (isequipped(2782)) { - if (ep13_3_bra == 5) { - if (checkquest(11168) >= 0) { - mes "Ah~"; - mes "So you came back because you missed me?"; - next; - mes "[Rose]"; - mes "Don't have to be shy."; - mes "If you really have feelings, race differences shouldn't be a problem."; - next; - select("You give Bradium to Rose."); - mes "["+strcharinfo(0)+"]"; - mes "You give Bradium to Rose."; - next; - mes "[Rose]"; - mes "Aww... you shouldn't have."; - mes "My ^E77471heartbeat^000000 skipped."; - mes "You are already taking care of me."; - mes "He he he"; - next; - mes "[Rose]"; - mes "I'll return to the village soon."; - mes "We can meet up then~"; - close; } - mes "Ah~"; - mes "So you came back because you missed me?"; - next; - mes "[Rose]"; - mes "Don't have to be shy."; - mes "If you really have feelings, race differences shouldn't be a problem."; - next; - select("You give Bradium to Rose."); - mes "["+strcharinfo(0)+"]"; - mes "You give Bradium to Rose."; - next; - mes "[Rose]"; - mes "Aww... you shouldn't have."; - mes "My ^E77471heartbeat^000000 skipped."; - mes "You are already taking care of me."; - mes "He he he"; - next; - mes "[Rose]"; - mes "I'll return to the village soon."; - mes "We can meet up then~"; - setquest 11168; - close; - } else if (ep13_3_bra == 6) { - mes "You're here?"; - mes "Just in time when I was about to return to the village because I missed you."; - next; - mes "[Rose]"; - mes "We must be connected?"; - mes "E77471Hahaha^000000"; - close; } - mes "Lalala~"; - mes "Yeah~!"; - next; - mes "[Rose]"; - mes "He he he!"; - mes "I'm so awesome!"; - mes "This is a perfect fix!"; - mes "I see no errors in my work!"; - if (ep13_3_bra == 3) { - if (checkquest(11162) >= 0) { - next; - mes "[Rose]"; - mes "Tell him there is no problem at all except that I am too good at my job."; - mes "Because I'm perfect."; - close; } - next; - mes "[Rose]"; - mes "Who are you!"; - mes "You can never hide beauty. Please try not to stare intensely at me. I know I'm beautiful."; - next; - mes "[Rose]"; - mes "What? You came on behalf of Frede?"; - mes "You mean you're not my admirer?"; - mes "Tsk...."; - next; - mes "[Rose]"; - mes "Tell him there is no problem at all except that I am too good at my job."; - mes "Because I'm perfect."; - setquest 11162; - close; } - close; } - mes "¡ù¡ó¡ð ¢² ¡ð"; - mes "¡û¡ö¡÷ ¡ù ¢³"; - mes "¢£¡ó¢²"; - close; -} - -dic_in01,349,129,5 script Bouy#13_3 449,{ - mes "[Bouy]"; - if (isequipped(2782)) { - if (checkquest(11173) >= 0) { - mes "Outsiders are prohibited here."; - mes "If you have come here by mistake, please find your way out now."; - next; - select("I came on behalf of Frede."); - mes "[Bouy]"; - mes "I didn't know. Excuse me."; - mes "What did he ask you to do?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "He asked me to deliver Bradium to his friends working in the cave outside the village."; - next; - mes "[Bouy]"; - mes "Oh no. I don't have any portable Bradium because of insufficient supplies."; - next; - mes "[Bouy]"; - mes "I will only be able to get the Bradium that is being refined now in a few days."; - mes "We let Pioms returning from outside work stay and rest in the village."; - next; - mes "[Bouy]"; - mes "But I see they haven't returned yet."; - mes "They must be out of Bradium by now."; - mes "This isn't good."; - next; - mes "[Bouy]"; - mes "Worst case, they wouldn't come back to the village at all."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Is there another way?"; - next; - mes "[Bouy]"; - mes "It takes a lot of time to refine a large Bradium mineral but small pieces of Bradium will be quick."; - next; - mes "[Bouy]"; - mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low."; - next; - mes "[Bouy]"; - mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000."; - next; - mes "[Bouy]"; - mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people."; - changequest 11173,11174; - close; - } else if (checkquest(11174) >= 0) { - if (countitem(6319) > 29) { - mes "You've brought back the Bradium."; - mes "I've been waiting for the Galtens to return because I'm not accustomed to battle since I'm Venknick. Thank you very much."; - next; - mes "[Bouy]"; - mes "Handwork is much faster to refine pieces of Bradium instead of using a machine. I will only need an hour to finish."; - next; - mes "[Bouy]"; - mes "Please go rest while I get to work."; - delitem 6319,30; - changequest 11174,11175; - close; } - mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low."; - next; - mes "[Bouy]"; - mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000."; - next; - mes "[Bouy]"; - mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people."; - close; - } else if (checkquest(11175,PLAYTIME) == 2) { - mes "I did it!"; - mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job."; - mes "Please take these to them."; - set ep13_3_bra,5; - changequest 11175,11176; - close; - } else if (checkquest(11175,PLAYTIME) != -1) { - mes "I'm still working on it so please rest a little more."; - close; - } else if (ep13_3_bra >= 5) { - mes "Saphas cannot live unless we consume Bradium continuously."; - mes "That is why we needed spaces for us to inject Bradium all over the village."; - next; - mes "[Bouy]"; - mes "But those working outside of the village cannot return often to refill their Bradium so we provide Bradium that is portable."; - next; - mes "[Bouy]"; - mes "But there was a problem with the Bradium mining in the Manuk area recently and we have a shortage of supplies. We don't have enough to give out."; - next; - mes "[Bouy]"; - mes "That is why many Pioms working in the outskirts of the village return for more supplies,"; - next; - mes "[Bouy]"; - mes "and the time spent on transportation is what is slowing down work."; - next; - mes "[Bouy]"; - mes "To tell you the truth, transportation time doesn't make much difference but it adds up in the end."; - next; - mes "[Bouy]"; - mes "We call this the ^E77471Creamy Effect^000000."; - close; } - mes "Outsiders are prohibited here."; - mes "If you have come here by mistake, please find your way out now."; - close; } - mes "¡ø¡ö¡þ ¡ù ¡ú¡ð¡ï ¡ø"; - mes "¡ï¡ú¡ö ¡ù"; - mes "¡õ¡ï¡õ ¡ò"; - close; -} - -// Sapha's Visit -//============================================================ - -mid_camp,220,246,5 script Expedition Guard Ben 930,{ - mes "[Ben]"; - if (ep13_3_invite >= 2) { - mes "There is nothing strange!"; - mes "I'd love to be like you and respected by many people."; - next; - mes "[Ben]"; - mes "I can also visit the Sapha if I work well here, can't I?"; - close; } - mes "Hmm. Hey, Maha,"; - mes "what do you think?"; - mes "Why do you think he is here?"; - next; - mes "[Maha]"; - mes "Don't know."; - mes "Not interested."; - next; - mes "[Ben]"; - mes "Don't you find"; - mes "that guy strange?"; - mes "I've never seen his race before I joined the expedition."; - next; - mes "[Maha]"; - mes "Ah. Really?"; - mes "Then it's only you."; - mes "There must be a reason why he is here."; - next; - mes "[Ben]"; - mes "................"; - mes "Oh no you don't..."; - next; - mes "[Maha]"; - mes "They may make an"; - mes "announcement soon."; - mes "All we need to do is wait for it and we'll have all our questions answered."; - next; - if(select("What's the announcement?:Stay silent and listen.")==2) { - mes "[Ben]"; - mes "Excuse me."; - mes "There was no order to restrict or keep it a secret."; - mes "Besides, it looks like they are making an official visit."; - next; - mes "[Ben]"; - mes "Hmm..."; - mes "That can be true but aren't you thinking about it too much?"; - next; - mes "[Maha]"; - mes "I don't like to get into trouble."; - mes "I only follow orders."; - mes "Besides, there is nothing out of the ordinary with those Sapha."; - next; - mes "[Maha]"; - mes "From what I can tell, the tree-like giants are a kind race of people."; - mes "There won't be any trouble so relax."; - next; - mes "[Ben]"; - mes "We might be able to get some information if we go to the command center now."; - mes "Try finding ^8D38C9Aello^000000."; - close; } - mes "[Ben]"; - mes "Huh? Did you hear us?"; - mes "Nothing really or maybe something..."; - mes "So..."; - next; - mes "[Ben]"; - mes "Research members dispatched to Manuk just came back."; - mes "But..."; - next; - select("But?"); - mes "[Ben]"; - mes "Well... they came back with a Manuk messenger!"; - mes "...some important Sapha from Manuk."; - next; - select("Where is he?!"); - mes "[Ben]"; - mes "He's in the command"; - mes "center right now."; - mes "We should go there."; - close; -} - -mid_camp,223,246,4 script Expedition Guard Maha 868,{ - if (ep13_3_invite >= 2) { - mes "[Maha]"; - mes "But I do think the Sapha race is overly kind, almost unnaturally."; - mes "Guess it'll be fine."; - close; } - mes "[Ben]"; - mes "Hmm. Hey, Maha,"; - mes "what do you think?"; - mes "Why do you think he is here?"; - next; - mes "[Maha]"; - mes "Don't know."; - mes "Not interested."; - next; - mes "[Ben]"; - mes "Don't you find"; - mes "that guy strange?"; - mes "I've never seen his race before I joined the expedition."; - next; - mes "[Maha]"; - mes "Ah. Really?"; - mes "Then it's only you."; - mes "There must be a reason why he is here."; - next; - mes "[Ben]"; - mes "................"; - mes "Oh no you don't..."; - next; - mes "[Maha]"; - mes "They may make an"; - mes "announcement soon."; - mes "All we need to do is wait for it and we'll have all our questions answered."; - next; - if(select("What's the announcement?:Stay silent and listen.")==2) { - mes "[Ben]"; - mes "Excuse me."; - mes "There was no order to restrict or keep it a secret."; - mes "Besides, it looks like they are making an official visit."; - next; - mes "[Ben]"; - mes "Hmm..."; - mes "That can be true but aren't you thinking about it too much?"; - next; - mes "[Maha]"; - mes "I don't like to get into trouble."; - mes "I only follow orders."; - mes "Besides, there is nothing out of the ordinary with those Sapha."; - next; - mes "[Maha]"; - mes "From what I can tell, the tree-like giants are a kind race of people."; - mes "There won't be any trouble so relax."; - next; - mes "[Ben]"; - mes "We might be able to get some information if we go to the command center now."; - mes "Try finding ^8D38C9Aello^000000."; - close; } - mes "[Ben]"; - mes "Huh? Did you hear us?"; - mes "Nothing really or maybe something..."; - mes "So..."; - next; - mes "[Ben]"; - mes "Research members dispatched to Manuk just came back."; - mes "But..."; - next; - select("But?"); - mes "[Ben]"; - mes "Well.. they came back with a Manuk messenger!"; - mes "...some important Sapha from Manuk."; - next; - select("Where's he?!"); - mes "[Ben]"; - mes "He's in the command"; - mes "center right now."; - mes "We should go there."; - close; -} - -mid_campin,93,114,3 script Guard Aello#ep13_3_03 967,{ - mes "[Aello]"; - if (ep13_3_invite >= 2) { - mes "I knew I could count on you."; - mes "You're activities will help us tremendously in expanding our territory."; - close; } - if (checkquest(7182) >= 0) { - mes "It's the room at the right on the second floor."; - mes "There is a guard in front of the room."; - mes "He'll let you pass if you tell him you have authorization."; - next; - mes "[Aello]"; - mes "Try not to give unnecessary information"; - mes "and avoid any small talk."; - close; } - mes "Ah, you. Good timing."; - mes "I have something urgent to tell you."; - next; - mes "[Aello]"; - mes "Do you happen to know that a messenger from Manuk is here?"; - mes "Not a big secret but..."; - next; - mes "[Aello]"; - mes "The Sapha from Manuk wants to talk to you."; - mes "Agip says anyone from the expedition can meet him but.."; - mes "I think someone with more experience should go."; - next; - mes "[Aello]"; - mes "I know your abilities and trust you."; - mes "The delegation is in the room at the right on the second floor."; - next; - mes "[Aello]"; - mes "There will be a guard standing in front just tell him you got authorization."; - mes "The delegate is interested in humans, so try to be courteous while talking to him."; - set ep13_3_invite,1; - setquest 7182; - close; -} - -mid_campin,111,120,3 script Soldier#ep13_3_04 852,{ - mes "[Soldier]"; - if (ep13_3_invite >= 2) { - mes "You're back."; - mes "Are you acquainted with the Sapha messenger now?"; - mes "We have high expectations from you."; - goto warpnow; } - mes "Sorry, but this room is currently restricted from visitors."; - next; - if(select("I have authorization:Is that so.")==2) { - mes "[Soldier]"; - mes "You can't enter without Aello's permission."; - mes "No exceptions."; - close; } - mes "[Soldier]"; - mes "You do?"; - mes "What is your name?"; - if (ep13_3_invite < 1) { - mes ""+strcharinfo(0)+"?"; - mes "I never heard your name before!"; - mes "So, please leave."; - close; } - mes "Thank you."; - mes "So you are "+strcharinfo(0)+"?"; - next; - mes "[Soldier]"; - mes "You may go in now."; -warpnow: - close2; - warp "mid_campin",165,126; - end; -} - -function script eldicastes_c { -switch(getarg(0)) { - case 1: - mes "[Vyhannus]"; - mes "Your captain is like the wind."; - mes "We have someone like that in Manuk, too."; - mes "His name is Galten. He is so quick, you won't notice that he's so large."; - next; - mes "[Hound]"; - mes "Let's continue.."; - mes "Although the details are already settled."; - next; - mes "[Vyhannus]"; - mes "Ah, yes."; - mes "Where was I?"; - mes "El Dicastes!"; - mes "The capital city of the Sapha."; - next; - mes "[Vyhannus]"; - mes "A city like a sparkling jewel in white snow."; - mes "Manuk was originally a village created to mine Bradium."; - mes "El Dicastes has now grown to"; - mes "be the Sapha home ground."; - next; - mes "[Vyhannus]"; - mes "Ravail holds all authority there and makes decisions on reports from Manuk."; - next; - mes "[Vyhannus]"; - mes "I know that you're not from this world so we are grateful for your kindness in helping and cooperating with us."; - next; - mes "[Vyhannus]"; - mes "Ravail would like to invite humans to El Dicastes"; - next; - select("Invite me?:What is that suppose to mean, Hound?"); - mes "[Hound]"; - mes "Just as he said."; - mes "Our expedition team has helped the Saphas for some time."; - mes "Collect Bradium for their survival or eliminate the vicious beasts that threaten them."; - next; - mes "[Hound]"; - mes "They have given us an official invitation to visit their capital city in return."; - mes "That is why I've been selecting expedition members to send to El Dicastes."; - next; - select("You mean..."); - mes "[Vyhannus]"; - mes "Yes."; - mes "That is what he meant."; - mes "Agip also approved before he left."; - mes ""+strcharinfo(0)+", you are invited."; - next; - mes "[Vyhannus]"; - mes "You are kind, respect others, polite, trustworthy and most of all, a fun person."; - next; - mes "[Vyhannus]"; - mes "You are perfect."; - mes "Ravail will approve too."; - mes "That is why I'm here."; - next; - mes "[Vyhannus]"; - mes ""+strcharinfo(0)+""; - mes "I invite you to El Dicastes, our capital city."; - next; - select("I am honored."); - mes "[Hound]"; - mes "Shouldn't you already be used to the unexpected by now?"; - mes "Come on... you're not a newbie haha."; - next; - mes "[Hound]"; - mes "If you are going to leave, it better be now."; - mes "Come back to me once you are ready to leave."; - mes "I will let you know your mission."; - set ep13_3_invite,3; - close; - case 2: - mes "[Vyhannus]"; - mes "First go to Manuk and meet"; - mes "General Guard Avalanche."; - mes "Avalanche will be heavily armed because he is a Galten."; - mes "You can't miss him."; - next; - mes "[Vyhannus]"; - mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes."; - next; - mes "[Vyhannus]"; - mes "You cannot pass without his approval so make sure you get his permission."; - mes "He will let you pass with my recommendation."; - next; - mes "[Vyhannus]"; - mes "I'm a little excited on what our meeting will bring in the future."; - mes "I only hope it won't be like a blizzard in the middle of the night."; - changequest 7182,7183; - close; - case 3: - mes "[Hound]"; - mes "My name is Hound."; - mes "Are you here by Aello's request?"; - next; - select("Yes. He told me to meet the Sapha."); - mes "[Hound]"; - mes "Okay. You should be able to talk to him, right?"; - mes "Shall we start with introducing ourselves?"; - mes "This is..."; - mes ""+strcharinfo(0)+"..."; - next; - mes "[Vyhannus]"; - mes "My name is Vyhannus."; - mes strcharinfo(0)+"...?"; - mes "Glad to meet you."; - next; - if(select("Same here.:A tree monster!")==1) { - mes "[Vyhannus]"; - mes "Amazing."; - mes "Like with Hound, that ring you humans made..."; - mes "is like a ring of wisdom."; } - else { - mes "[Hound]"; - mes "What are you saying?"; - mes "That was rude!"; - next; - mes "[Vyhannus]"; - mes "Oh. Monster?"; - mes "That is something new."; - mes "Hound. I'm fine. You humans are amusing."; - next; - mes "[Vyhannus]"; - mes "Shall we skip to the point?"; - mes "The reason why I am here..."; } - next; - enablenpc "Hibba Agip#ep13_3_07"; - mes "[Someone's voice]"; - mes "Excuse me, hold on a second."; - next; - mes "[Hound]"; - mes "Captain!"; - mes "You've come at such short notice."; - mes "Is there a situation?"; - next; - emotion e_omg; - mes "[Hibba Agip]"; - mes "Huh? Nothing."; - mes "You said you wanted to send a trust worthy person, right?"; - mes "I wanted to see the person"; - mes "Aello chose to send."; - next; - mes "[Hibba Agip]"; - mes "Hm... Ah."; - mes "Is it you?"; - mes "I see, just as Aello explained."; - mes "Well, I think we are in good hands if it is you."; - next; - select("What are you implying?"); - mes "[Vyhannus]"; - mes "So... It's like this."; - mes "Both Saphas and humans had many differences in the past."; - next; - mes "[Vyhannus]"; - mes "We've worried about becoming enemies with your race after you've suddenly appeared"; - mes "and were afraid of your abilities."; - next; - mes "[Vyhannus]"; - mes "But you have respected us Saphas"; - mes "and helped Manuk with many deeds."; - mes "We've come to recognize humans as good people."; - next; - mes "[Hibba Agip]"; - mes "Yes, we made efforts."; - mes "We also tried to keep a neutral attitude."; - mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict."; - next; - mes "[Hound]"; - mes "Well.."; - mes "Not totally wrong, I guess..."; - next; - mes "[Vyhannus]"; - mes "(Vyhannus smiles)"; - mes "We have told Ravail about you humans."; - mes "Ravail is the highest elder of glorious El Dicastes."; - next; - select("El Dicastes?"); - mes "[Hibba Agip]"; - mes "Ah, sorry for interrupting."; - mes "I have to go now."; - mes "Hound, I approve of this adventurer."; - next; - mes "[Hibba Agip]"; - mes "Then it's settled."; - mes "And... ah yes, you."; - mes "Please go meet the inspector in the next room after this."; - mes "Got it?"; - next; - mes "[Hibba Agip]"; - mes "I'm leaving now."; - mes "I'll come by to see you again Vyhannus."; - mes "And you should meet Inspector Doha after talking with Vyhannus."; - mes "Then bye everyone."; - disablenpc "Hibba Agip#ep13_3_07"; - set ep13_3_invite,2; - setquest 7185; - next; - emotion e_swt; - emotion e_swt,0,"Sapha from Manuk"; - mes "- Captain Hibba Agip quickly left the room after saying what he wanted to say."; - mes "First, let's listen to Vyhannus's story. -"; - close; - case 4: - mes "[Hound]"; - mes "Where is your interpreter ring?"; - mes "I'm not going to be your personal translator."; - close; - } -} - -mid_campin,168,125,3 script Hound#ep13_3_06 997,{ - if (isequipped(2782)) { - if (ep13_3_invite == 2) { - callfunc "eldicastes_c",1; - } else if (ep13_3_invite == 3) { - if (checkquest(7183) >= 0) { - mes "[Hound]"; - mes "First thing you need to do when you reach Manuk is to meet"; - mes "General Guard Avalanche."; - mes "Tell Avalanche that you are"; - mes "the one invited by Vyhannus."; - next; - mes "[Hound]"; - mes "Then you'll go through a simple process of confirmation and will be permitted to go through the tunnel to the capital city."; - mes "Passing through the tunnel is"; - mes "easy as long as you are polite."; - next; - mes "[Hound]"; - mes "And don't forget what the captain said."; - mes "Inspector Doha is in the next room."; - close; } - callfunc "eldicastes_c",2; - } else if (ep13_3_invite >= 4) { - mes "[Hound]"; - mes "I've just returned from Manuk from a long term dispatch"; - mes "and haven't gotten any rest yet."; - mes "El Dicastes.. I will find the time to visit once your advance party settles in."; - next; - mes "[Hound]"; - mes "I have to take care of Vyhannus here."; - mes "We might see the day when Saphas like Vyhannus will be living with us on our continent."; - close; } - callfunc "eldicastes_c",3; } - callfunc "eldicastes_c",4; -} - -mid_campin,168,128,3 script Sapha from Manuk 451,{ - if (isequipped(2782)) { - if (ep13_3_invite == 2) { - callfunc "eldicastes_c",1; - } else if (ep13_3_invite == 3) { - if (checkquest(7183) >= 0) { - mes "[Vyhannus]"; - mes "Avalanche will be at the Manuk Operations building."; - mes "Once he approves, you can use the tunnel that leads to El Dicastes."; - next; - mes "[Vyhannus]"; - mes "The tunnel might"; - mes "be a little scary."; - mes "But I'm sure you will reach the"; - mes "end of it since you are strong."; - close; } - callfunc "eldicastes_c",2; - } else if (ep13_3_invite == 4) { - mes "[Vyhannus]"; - mes "Oh, the tunnel?"; - mes "It was originally a mineral mine."; - mes "But we found ourselves on the opposite side while mining away."; - next; - mes "[Vyhannus]"; - mes "We found better mines afterwards and that is how Manuk came about."; - mes "The tunnel is reorganized with paths between the capital city and Manuk."; - next; - mes "[Vyhannus]"; - mes "That is it."; - close; - } else if (ep13_3_invite == 5) { - mes "[Vyhannus]"; - mes "You received the Light of El Dicastes."; - mes "With this, you can return to Diel from anywhere, anytime."; - mes "Looks like an item made for your convenience."; - next; - mes "[Vyhannus]"; - mes "Ravail seems to like you very much."; - mes "The Light of El Dicastes is convenient to use instead of moving through long tunnels."; - next; - mes "[Vyhannus]"; - mes "Oh, the tunnel?"; - mes "It was originally a mineral mine."; - mes "But we found ourselves on the opposite side while mining away."; - next; - mes "[Vyhannus]"; - mes "We found better mines afterwards and that is how Manuk came about."; - mes "The tunnel is reorganized with paths between the capital city and Manuk."; - next; - mes "[Vyhannus]"; - mes "That is it."; - close; } - mes "[Sapha]"; - mes "- This person look like the Sapha messenger from Manuk. -"; - mes "You just stand there without"; - mes "knowing what he says, so the"; - mes "expedition guard next to you starts to talk. -"; - next; - callfunc "eldicastes_c",3; } - mes "[Sapha]"; - mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð..."; - mes "¡ï¡ò¡Ð ¢¤ ?"; - mes "¡ñ¡ï..?"; - next; - callfunc "eldicastes_c",4; -} - -mid_campin,165,127,5 script Hibba Agip#ep13_3_07 459,{ - mes "[Hibba Agip]"; - mes "Ahh, I think I should go now..."; - close2; - disablenpc "Hibba Agip#ep13_3_07"; - end; -OnInit: - disablenpc "Hibba Agip#ep13_3_07"; - end; -} - -man_in01,315,52,3 script Guard Captain Avalanche 450,{ - mes "[Guard Captain Avalanche]"; - if (isequipped(2782)) { - if (ep13_3_invite == 4) { - mes "Go out of this building and straight below the mountain"; - mes "east from the village."; - mes "You will know where it is if you see soldiers guarding the tunnel."; - next; - mes "[Guard Captain Avalanche]"; - mes "I hope that the"; - mes "Light of El Dicastes"; - mes "will show you the way."; - close; } - if (ep13_3_invite == 5) { - mes "Oh.. You have the Light of El Dicastes."; - mes "It would be helpful for your travel."; - next; - mes "[Guard Captain Avalanche]"; - mes "The path to the capital city was previously a mine."; - mes "So we have reports of wild monsters appearing although the tunnel is well maintained."; - next; - mes "[Guard Captain Avalanche]"; - mes "Always take care of yourself at all times."; - mes "Haha.. but then you humans are very strong."; - close; } - mes "You are human."; - mes "What do you want here?"; - next; - select("I've come with Vyhannus's invitation."); - mes "[Guard Captain Avalanche]"; - mes "Ah. Jarute Vyhannus."; - mes "I though it would be better for"; - mes "him to take a guard with him."; - next; - mes "[Guard Captain Avalanche]"; - mes "I guess Vyhannus"; - mes "trusts you humans."; - mes "I'm fine as long as"; - mes "Vyhannus approved you."; - next; - mes "[Guard Captain Avalanche]"; - mes "I authorize you to pass through to El Dicastes."; - mes "There is a tunnel that leads to the city outside of this building which goes down by the east mountain range of this village."; - next; - mes "[Guard Captain Avalanche]"; - mes "That tunnel is the only way to the capital city. There is no other route because Kamidal mountain is so huge."; - next; - mes "[Guard Captain Avalanche]"; - mes "The tunnel is well maintained. There was a time when part of the tunnel, which connects"; - mes "with the lowest cave of the mountain, collapsed and reports of wild monsters was received."; - next; - mes "[Guard Captain Avalanche]"; - mes "So I recommend that"; - mes "you move in a group."; - mes "It is dangerous and"; - mes "can be a long journey."; - mes "That is all I have to say for now."; - next; - mes "[Guard Captain Avalanche]"; - mes "Please let me know any news about the capital city when you come back."; - changequest 7183,7184; - set ep13_3_invite,4; - close; } - mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð..."; - mes "¡ï¡ò¡Ð ¢¤ ?"; - mes "¡ñ¡ï..?"; - close; -} - -dic_in01,42,264,3 script Adventurer Clerk#ep133_ 453,{ - mes "[Clerk Knit]"; - if (isequipped(2782)) { - mes "How can I help you?"; - next; - switch(select("Register as an adventurer.:Talk.:Cancel.")) { - case 1: - if (checkquest(7184) >= 0) { - if (ep13_3_invite == 5) { - mes "[Clerk Rhawyne]"; - mes "Strange."; - mes "Aren't you already registered?"; - mes "I see your name in the records."; - close; } - mes "[Clerk Rhawyne]"; - mes "Do you want to register"; - mes "as an adventurer?"; - mes "I will compare with the invitation list from Manuk."; - mes "What is your name?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "My name is "+strcharinfo(0)+"."; - next; - mes "[Clerk Rhawyne]"; - mes "Yes... "+strcharinfo(0)+"..."; - mes "I found it."; - mes "Welcome to El Dicastes."; - next; - mes "[Clerk Rhawyne]"; - mes "You will be treated the same as other Saphas here. Allowed to do as you wish and can have contracts with official requests from Dicastes."; - next; - mes "[Clerk Rhawyne]"; - mes "This is a little souvenir for visiting El Dicastes."; - mes "You can use it to return to El Dicastes whenever you wish."; - next; - getitem 2844,1; - erasequest 7184; - set ep13_3_invite,5; - mes "[Clerk Rhawyne]"; - mes "There is a special place for humans located beneath the residential area of Pioms."; - mes "It is called in your language..."; - mes "a pub. Hope you get to visit there."; - close; } - mes "[Clerk Rhawyne]"; - mes "Hmm... You don't have Ravail's invitation? What are you doing here?"; - close; - case 2: - mes "[Clerk Rhawyne]"; - if (checkquest(7197) >= 0) { - mes "I recognize you."; - mes "How can I help you?"; - next; - if(select("I want to meet the minister.:Nothing particular.")==2) { - mes "[Clerk Rhawyne]"; - mes "What are you curious about today?"; - close; } - mes "[Clerk Rhawyne]"; - mes "You want to meet the minister?"; - mes "Which minister?"; - mes "Ravail cannot be met in person"; - mes "even with Sapha Certifications."; - next; - if(select("Ahat:Another minister")==2) { - mes "[Clerk Rhawyne]"; - mes "Another minister? Who?"; - next; - select("Sorry, but I know no one else."); - mes "[Clerk Rhawyne]"; - mes "You are difficult."; - mes "Unlike other Saphas, ministers are very busy."; - close; } - if (countitem(6304) > 2) { - mes "[Clerk Rhawyne]"; - mes "You've really collected 3 Sapha Certification already."; - mes "Alright. I will send a request."; - next; - mes "[Clerk Rhawyne]"; - mes "Please take the elevator up to the Administrative Office."; - mes "There is another elevator in the corridor next to the Administrative Office."; - next; - mes "[Clerk Rhawyne]"; - mes "It is a separate elevator that leads to the high minister's office"; - mes "You will be guided in front of the office."; - set ep13_3_secret,7; - delitem 6304,3; - changequest 7197,7198; - close; } - mes "[Clerk Rhawyne]"; - mes "You need 3 Sapha Certification to meet Ahat."; - mes "You know what a Sapha Certification is, right?"; - mes "Well, please try to help around El Dicastes to collect them."; - close; - } else if (checkquest(7198) >= 0) { - mes "Ahat is on the same floor as high minister Ravail."; - mes "Take the elevator up to the Administrative Office and then you will be guided in front of the separate elevator."; - close; } - mes "What are you curious about today?"; - next; - switch(select("About official requests:About the Adventurer's pub:Ahat?:Sapha Certification?:End conversation.")) { - case 1: - mes "[Clerk Rhawyne]"; - mes "If Diel or ministers need help on operations, in the capital, they post a notice on the public board."; - next; - mes "[Clerk Rhawyne]"; - mes "Anyone who can take the job can take up the request."; - mes "Adventurers who are officially registered can also take jobs."; - next; - mes "[Clerk Rhawyne]"; - mes "After you handle a request"; - mes "you are given an Sapha Certification for helping El Dicastes."; - next; - mes "[Clerk Rhawyne]"; - mes "It is better to spend spare time on these official requests."; - mes "Because you are contributing to the community."; - next; - mes "[Clerk Rhawyne]"; - mes "Due to the increase of visitors from other worlds,"; - mes "some requests are targeted for you."; - mes "You can take your pick."; - close; - case 2: - mes "[Clerk Rhawyne]"; - mes "The Adventurer's pub is open for the convenience of visitors like you."; - mes "It is located in the Piom residential area below the mine and factory zone."; - next; - mes "[Clerk Rhawyne]"; - mes "We thought the living environment here would be unfamiliar and inconvenient for you."; - mes "So we tried to make a place that is similar to what you have back home with a little help from adventurers."; - mes "I hope you like it."; - close; - case 3: - mes "[Clerk Rhawyne]"; - mes "Ahat is the next minister in line after Ravail."; - mes "Why?"; - mes "Because we respect him."; - next; - mes "[Clerk Rhawyne]"; - mes "What should I say, we would like to protect him."; - mes "But I'm not sure how respect is used in your language."; - next; - mes "[Clerk Rhawyne]"; - mes "Ahat is popular."; - mes "Not many have seen him and he works in his room all the time."; - next; - mes "[Clerk Rhawyne]"; - mes "If you want to meet Ahat..well."; - mes "He is really good at his work but is very shy of strangers.."; - next; - mes "[Clerk Rhawyne]"; - mes "He doesn't like to be in places where a lot of people are gathered."; - mes "That is why we barely see him."; - close; - case 4: - mes "[Clerk Rhawyne]"; - mes "Sapha Certifications are made for outsiders like you."; - mes "They are given out as rewards when adventurers help with requests from Saphas throughout the city."; - next; - mes "[Clerk Rhawyne]"; - mes "The Sapha Certification is used to meet ministers."; - mes "I guess in order to meet busy ministers, you must at least contribute to our society."; - close; - case 5: - mes "[Clerk Rhawyne]"; - mes "Please feel free to ask questions when you need help."; - close; - } - case 3: - mes "[Clerk Rhawyne]"; - mes "Please feel free to ask questions when you need help."; - close; - } - } - mes "¡ð¡ñ¡ô ¡õ ¡ü¢±¢³ ¡ö ¡ò...?"; - mes "¢¤¡ö¡ø ... ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; - next; - mes "- Cannot communicate with him. -"; - close; -} - -// Enchantment NPCs -//============================================================ - -dic_fild01,240,198,2 script Jalapeno#pa8027 495,{ - set .@cattalk_, rand(1,14); - set .@re$, strnpcinfo(1); - set .@n$, "["+.@re$+"]"; - mes .@n$; - if (.@cattalk_ == 1) mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail."; - else if (.@cattalk_ == 2) mes "Our people say Ahat looks like a beautiful cat."; - else if (.@cattalk_ == 3) mes "Newbie Jarute, Ahat doesn't seem to look like a Sapha."; - else if (.@cattalk_ == 4) mes "There is a guy named Pinguicula nearby who has the Sharp Leaf."; - else if (.@cattalk_ == 5) mes "Grrr... I don't think my voice sounds normal these days. I think it's the weather."; - else if (.@cattalk_ == 6) mes "I recommend getting it from the Dracos nearby. But they only drop it randomly so you may come back empty handed..."; - else if (.@cattalk_ == 7) mes "I sometimes dream of a giant patting me on the head. But I feel more annoyed than afraid."; - else if (.@cattalk_ == 8) mes "Yup!!"; - else if (.@cattalk_ == 9) mes "I must have been a cat in my previous life."; - else if (.@cattalk_ == 10) mes "Grrr... I was punished with a ladle for peeing on my blanket yesterday."; - else if (.@cattalk_ == 11) mes "I heard there was a superior equipment upgrade craftsman in the capital city of Manuk."; - else if (.@cattalk_ == 12) mes "There are times when I shout out loud but it is only because I am in a good mood. No need to be startled."; - else if (.@cattalk_ == 13) mes "I feel an urge to jump on a pile with my four paws when I see one."; - else mes "I heard on my way that this Dark Pinguicula has a Withered Flower."; - next; - mes .@n$; - mes "Hmm... This may not be important to you, but..."; - next; - mes .@n$; - mes "We had a lot of customers today too."; - next; - mes .@n$; - if (countitem(6304) < 1) { - if (.@re$ == "Brare") { - mes "Oh... no luck on Sapha Certifications?"; - next; - mes .@n$; - mes "So you haven't got any..."; - next; - mes .@n$; - mes "That's sad. They're very are useful, you know..."; - close; - } else if (.@re$ == "Mancho") { - mes "If you work hard in this city, you can get Sapha Certifications from certain people."; - next; - mes .@n$; - mes "If you do come across one of the certifications, can you bring it to me?"; - next; - mes .@n$; - mes "We can make an exchange and you won't regret it."; - close; - } else if (.@re$ == "Jalapeno") { - mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail."; - next; - mes .@n$; - mes "Hmm... This may not be important to you, but..."; - next; - mes .@n$; - mes "I've been gathering Sapha Certifications for a year now to meet Ahat."; - next; - mes .@n$; - mes "But I'm far from it because it takes a high position and some bribery for a low creature like me to meet him."; - next; - mes .@n$; - mes "If you have any Sapha Certifications to spare, please share them with me. I promise to pay you back in services that you can't get anywhere else."; - close; } - } - if (.@re$ == "Brare") mes "Do you want to look luxurious with ^800080Golden Bells^000000?"; - else if (.@re$ == "Mancho") mes "You must be interested in the ^800080Feral Tail^000000?"; - else if (.@re$ == "Jalapeno") mes "You've come for ^800080Feral Boots^000000. I have just the item for you."; - next; - switch(select("Please explain.:I want to reset.:I want to upgrade.")) { - case 1: - if (.@re$ == "Brare") { - mes .@n$; - mes "Hmm. The ^800080Golden Bell^000000 is an accessory awarded to only the best and bravest warriors among our people."; - next; - mes .@n$; - mes "A random stat effect is casted up to the first and second steps... but..."; - next; - mes .@n$; - mes "there is a risk of the item breaking during the third upgrade."; - next; - mes .@n$; - mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; - next; - mes .@n$; - mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; - next; - mes .@n$; - mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +2."; - } else if (.@re$ == "Mancho") { - mes .@n$; - mes "You say you want me to explain about upgrade?"; - next; - mes .@n$; - mes "Hmm. The ^800080Feral Tail^000000 is an unique item. It looks just like our tails."; - next; - mes .@n$; - mes "It is not only strong and warm but is also powerful enough to be enchanted with magical spells in 3 special slots."; - next; - mes .@n$; - mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; - next; - mes .@n$; - mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; - next; - mes .@n$; - mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +3."; - next; - mes .@n$; - mes "Well... it comes with the same risks as the ^800080Feral Boots^000000 of breaking at the third step of upgrade."; - } else if (.@re$ == "Jalapeno") { - mes .@n$; - mes "You say you want me to explain about upgrade?"; - next; - mes .@n$; - mes "Hmm. The ^800080Feral Boots^000000 are very unique. A shoemaker took the design of our feet and designed this item long ago."; - next; - mes .@n$; - mes "I do not know the actual materials used but they are strong enough to enchant up to 3 kinds of upgrade magic spells into 3 secret slots."; - next; - mes .@n$; - mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; - next; - mes .@n$; - mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; - next; - mes .@n$; - mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +3."; - next; - mes .@n$; - mes "Well... some do get broken at the third attempt and I do have some customers complaining when that happens... meow."; - next; - mes .@n$; - mes "... I almost died on one occasion. (murmuring)"; } - close; - case 2: - mes .@n$; - mes "Reset!!"; - mes "This involves ^7E2217destroying the equipment^000000 and cancelling all records of it."; - next; - mes .@n$; - mes "Basically, if you want to start over I'll take your current one away and then you can bring me another one to try to enchant. So are you sure?"; - next; - if(select("Maybe next time.:Please reset it.")==1) { - mes .@n$; - mes "When you are ready,"; - mes "Please come back again"; - close; } - if (.@re$ == "Brare") set .@Items_,2843; - else if (.@re$ == "Mancho") set .@Items_,2564; - else if (.@re$ == "Jalapeno") set .@Items_,2463; - if (isequipped(.@Items_) == 1 || countitem(.@Items_) < 1) { - mes .@n$; - mes "Then, take the equipment off first."; - close; } - mes .@n$; - mes "I've collected all equipment and erased all records as you requested. Now all your equipment and records are clean."; - delitem .@Items_,1; - if (getd("EP13_"+.@re$+"_3") > 1) { - setd "EP13_"+.@re$+"_3",0; - setd "EP13_"+.@re$+"_2",0; - setd "EP13_"+.@re$+"_1",0; } - else if (getd("EP13_"+.@re$+"_2") > 1) { - setd "EP13_"+.@re$+"_2",0; - setd "EP13_"+.@re$+"_1",0; } - else if (getd("EP13_"+.@re$+"_1") > 1) - setd "EP13_"+.@re$+"_1",0; - close; - case 3: - if (.@re$ == "Brare") set .@Items_,2843; - else if (.@re$ == "Mancho") set .@Items_,2564; - else if (.@re$ == "Jalapeno") set .@Items_,2463; - if (isequipped(.@Items_) == 1 || countitem(.@Items_) < 1) { - mes .@n$; - mes "But..."; - mes "you don't seem to be wearing or even carrying equipment to upgrade on you."; - close; } - if (getd("EP13_"+.@re$+"_1") == 0) { - mes .@n$; - mes "I'm preparing for the"; - mes "first step of upgrade."; - mes "Once equipment is upgraded"; - mes "you cannot change the upgrade"; - mes "unless you destroy it first."; - next; - mes .@n$; - mes "First upgrade step requires ^8000801 Sapha Certification^000000. Do you want to proceed?"; - } else if (getd("EP13_"+.@re$+"_3") > 1) { - mes .@n$; - mes "You want to upgrade ^800080"+getitemname(.@Items_)+"^000000 again?"; - next; - mes .@n$; - mes "I see... the enchantments of the item winds up with are not what you desires.."; - mes "But don't worry about thats! Let's me remove all of your records and go to Jahbong to buy a new one."; - close; - } else if (getd("EP13_"+.@re$+"_2") > 1) { - mes .@n$; - mes "I'm preparing for the"; - mes "third step of upgrade."; - mes "Once equipment is upgraded"; - mes "you cannot change the upgrade"; - mes "unless you destroy it first."; - next; - mes .@n$; - mes "And this is the most important thing,"; - mes "the risk of equipment to break"; - mes "during the third upgrade step is high!"; - mes "And you need ^8000803 Sapha Certification^000000 for the procedure."; - next; - mes .@n$; - mes "Please keep in mind that"; - mes "this is a delicate process of"; - mes "casting immense power to the equipment."; - mes "Are you ready?"; - } else if (getd("EP13_"+.@re$+"_1") > 1) { - mes .@n$; - mes "I'm preparing for the"; - mes "second step of upgrade."; - mes "Once equipment is upgraded"; - mes "you cannot change the upgrade"; - mes "unless you destroy it first."; - next; - mes .@n$; - mes "Second upgrade step requires ^8000802 Sapha Certification^000000. Do you want to proceed?"; } - next; - if(select("Maybe next time.:I want to upgrade.")==1) { - mes .@n$; - mes "When you are ready,"; - mes "Please come back again."; - close; } - if (getd("EP13_"+.@re$+"_2") > 1) - if (countitem(6304) < 3) { - mes .@n$; - mes "Third upgrade step requires ^8000803 Sapha Certification^000000."; - mes "Come back here when you fulfill Sapha in your inventory."; - close; } - else if (getd("EP13_"+.@re$+"_1") > 1) - if (countitem(6304) < 2) { - mes .@n$; - mes "Second upgrade step requires ^8000802 Sapha Certification^000000."; - mes "Come back to me when you fulfill Sapha in your inventory."; - close; } - mes .@n$; - mes "Then let's start."; - close2; - if (getd("EP13_"+.@re$+"_1") == 0) { - setd "EP13_"+.@re$+"_1",rand(4760,4767); - delitem .@Items_,1; - specialeffect2 101; - progressbar "ffff00",3; - delitem 6304,1; - getitem2 .@Items_,1,1,0,0,0,0,0,getd("EP13_"+.@re$+"_1"); - end; - } else if (getd("EP13_"+.@re$+"_2") > 1) { - if (.@re$ == "Brare") { - set .@EnchantR,rand(1,3); - if (.@EnchantR == 1) setd "EP13_"+.@re$+"_3",4711 + (rand(3) * 10); - else if (.@EnchantR > 1 && .@EnchantR <= 3) setd "EP13_"+.@re$+"_3",4710 + (rand(3) * 10); - } else { - set .@EnchantR,rand(1,50); - if (.@EnchantR > 25 && .@EnchantR <= 50) setd "EP13_"+.@re$+"_3",4710 + (rand(3) * 10); - else if (.@EnchantR > 10 && .@EnchantR < 26) setd "EP13_"+.@re$+"_3",4711 + (rand(3) * 10); - else if (.@EnchantR > 0 && .@EnchantR < 11) setd "EP13_"+.@re$+"_3",4712 + (rand(3) * 10); } - delitem .@Items_,1; - specialeffect2 101; - progressbar "ffff00",3; - delitem 6304,3; - if (rand(0,ep13_yong1+99) < ep13_yong1+9) - getitem2 .@Items_,1,1,0,0,0,getd("EP13_"+.@re$+"_3"),getd("EP13_"+.@re$+"_2"),getd("EP13_"+.@re$+"_1"); - else { - npctalk "Oh no....!!!! What happened to the "+getitemname(.@Items_)+"!"; - setd "EP13_"+.@re$+"_1",0; - setd "EP13_"+.@re$+"_2",0; - setd "EP13_"+.@re$+"_3",0; } - end; - } else if (getd("EP13_"+.@re$+"_1") > 1) { - delitem .@Items_,1; - set .@EnchantR,rand(1,3); - if (.@EnchantR == 1) setd "EP13_"+.@re$+"_2",4711 + (rand(3) * 10); - else if (.@EnchantR > 1 && .@EnchantR <= 3) setd "EP13_"+.@re$+"_2",4710 + (rand(3) * 10); - specialeffect2 101; - progressbar "ffff00",3; - delitem 6304,2; - getitem2 .@Items_,1,1,0,0,0,0,getd("EP13_"+.@re$+"_2"),getd("EP13_"+.@re$+"_1"); - end; } - } -} - -dic_fild01,228,159,4 script Jahbong#pa0829 496,{ - mes "[Jahbong]"; - if (countitem(6304) < 1) { - mes "You haven't received a Sapha Certification yet?"; - next; - mes "[Jahbong]"; - mes "Come back to me once you have one. I'll give you something good in exchange."; - close; } - set .@cattalkj,rand(1,9); - if (.@cattalkj == 1) mes "Don't touch my back! I might bite you unconsciously."; - else if (.@cattalkj == 2) mes "Pub owner Shay carried something away to make something strange! Be careful!"; - else if (.@cattalkj == 3) mes "We cats can jump 5 times our size. Isn't it cool? But then, don't ask me to jump from here now."; - else if (.@cattalkj == 4) mes "I have to be diligent with my grooming to maintain beautiful fur."; - else if (.@cattalkj == 5) mes "I have to groom myself everyday to maintain shiny fluffy fur. But I don't have very nice fur in the first place. Very sad."; - else if (.@cattalkj == 6) mes "You should receive a Sapha Certification with both paws as a sign of respect. No cat deserves a certification if they don't!"; - else if (.@cattalkj == 7) mes "I don't really talk that much! Ahat looks like... meow meow meooow... sorry."; - else if (.@cattalkj == 8) mes "Meow~~~~~~~~~~"; - else mes "Yarn is a great way to calm a cat."; - next; - mes "[Jahbong]"; - mes "Why are you here?"; - mes "Jahbong will exchange ^8000801 Sapha Certification^000000 for ^8000801 item^000000!"; - next; - switch(select("Just came to see what you have.:I want the Feral Boots!:Give me the Feral Tail!:Give me the Golden Bell!:How much to buy you?")) { - case 1: - mes "[Jahbong]"; - mes "Meow!"; - next; - mes "[Jahbong]"; - mes "^8000801Feral Boots^000000 are shoes for your feet! Buy one and Jalapeno over there will refine it for you!"; - next; - mes "[Jahbong]"; - mes "^8000801Feral Tail^000000 is pretty rough! Mancho over there can help you fix it!!"; - next; - mes "[Jahbong]"; - mes "^8000801Golden Bell^000000 is an accessory. Brare spent 40 years making this! Or maybe 4 years! Oh well, come back when you need anything!"; - next; - mes "[Jahbong]"; - mes "There are some crazy adventurers asking if they can purchase me! Jahbong is not for sale! I'll just bite you if you ask!!"; - close; - case 2: - mes "[Jahbong]"; - mes "Are you really buying something?!"; - next; - if(select("Nope:Give me!!!")==1) { - mes "[Jahbong]"; - mes "Okay!"; - close; } - mes "[Jahbong]"; - mes "Here you go!"; - delitem 6304,1; - getitem 2463,1; - close; - case 3: - mes "[Jahbong]"; - mes "Are you really buying something?!"; - next; - if(select("Nope:Give me!!!")==1) { - mes "[Jahbong]"; - mes "Okay!"; - close; } - mes "[Jahbong]"; - mes "Here you go!"; - delitem 6304,1; - getitem 2564,1; - close; - case 4: - mes "[Jahbong]"; - mes "Are you really buying something?!"; - next; - if(select("Nope:Give me!!!")==1) { - mes "[Jahbong]"; - mes "Okay!"; - close; } - mes "[Jahbong]"; - mes "Here you go!"; - delitem 6304,1; - getitem 2843,1; - close; - case 5: - mes "[Jahbong]"; - mes "Meooooooooooow!!!!!!!!~~ Meooooooooow!!!!!"; - next; - mes "- ^800080Jahbong goes wild^000000. -"; - next; - mes "[Jahbong]"; - mes "I'm not an item!! I will not be merciful if you treat me like one!!"; - next; - mes "- He may react extremely, but Jahbong doesn't seem to be really angry. -"; - close; - } -} - -dic_fild01,251,183,3 duplicate(Jalapeno#pa8027) Brare#pa0828 495 -dic_fild01,259,172,3 duplicate(Jalapeno#pa8027) Mancho#pa0829 495 - -dic_in01,353,37,5 script Kareka#pa0829 460,{ - mes "[Kareka]"; - if (countitem(6304)) { - if (EP13Enchant3 > 1) { - mes "Do you want to upgrade the"; - mes "^800080Light of El Dicastes^000000 again?"; - next; - mes "[Kareka]"; - mes "That will cost ^8000806 Sapha Certifications^000000 in order to retry."; - mes "And note this, your current"; - mes "Light of El Dicastes will be destroyed along with all of it's enchantments."; - next; - mes "[Kareka]"; - mes "Are you sure you want to do this?"; - next; - if(select("No, let me think about it.:Take my Light of El Dicastes.")==1) close; - mes "[Kareka]"; - if (countitem(6304) < 6) { - mes "You need to bring the Light of El Dicastes and 6 Sapha Certifications!"; - mes "Don't try to cheat me!"; - close; } - mes "Ok, let's get this started."; - mes "I'm going to remove all enchantments from your"; - mes "Light of El Dicastes."; - mes "Haaap~~!"; - close2; - specialeffect2 101; - progressbar "ffff00",3; - set EP13Enchant1,0; - set EP13Enchant2,0; - set EP13Enchant3,0; - delitem 6304,6; - delitem 2844,1; - getitem 2844,1; - end; } - mes "You've come to awaken the"; - mes "^800080Light El Dicastes^000000' infinite strength. "; - next; - switch(select("Please explain.:I want to upgrade.")) { - case 1: - mes "[Kareka]"; - mes "I heard some craftsmen outside of the city can also cast spells on equipment."; - next; - mes "[Kareka]"; - mes "I'm the same but at least I don't destroy equipment."; - next; - mes "[Kareka]"; - mes "If you bring Sapha Certifications, I will cast spells from 1 to 3 steps to your ^800080Light of El Dicastes^000000."; - next; - mes "[Kareka]"; - mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; - next; - mes "[Kareka]"; - mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; - next; - mes "[Kareka]"; - mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +2."; - next; - mes "[Kareka]"; - mes "But of course, since this is adding spells on top of its original magic, I cannot guarantee that you will get what you want on one try."; - close; - case 2: - if (isequipped(2844) == 1 || countitem(2844) < 1) { - mes "[Kareka]"; - mes "You can't be wearing the Light of El Dicastes while I upgrade it."; - close; } - mes "[Kareka]"; - if (EP13Enchant1 == 0) { - mes "I'm preparing for the"; - mes "first step of upgrade."; - mes "Once equipment is upgraded"; - mes "you cannot change the upgrade"; - mes "unless you destroy it first."; - next; - mes "[Kareka]"; - mes "First upgrade step requires"; - mes "^8000801 Sapha Certification^000000."; - mes "Do you want to proceed?"; - } else if (EP13Enchant2 > 1) { - mes "I'm preparing for the"; - mes "third step of upgrade."; - mes "Once equipment is upgraded"; - mes "unless you destroy it first."; - next; - mes "[Kareka]"; - mes "You won't have to worry of this Light of El Dicastes getting broken from casting additional magical spells to it. I think so."; - next; - mes "[Kareka]"; - mes "Third upgrade step requires 3 Sapha Certification. Do you want to proceed?"; - } else if (EP13Enchant1 > 1) { - mes "I'm preparing for the"; - mes "second step of upgrade."; - mes "Once equipment is upgraded"; - mes "you cannot change the upgrade"; - mes "unless you destroy it first."; - next; - mes "[Kareka]"; - mes "Second upgrade step requires 2 Sapha Certifications. Do you want to proceed?"; } - next; - if(select("Maybe next time.:I want to upgrade.")==1) { - mes "[Kareka]"; - mes "When you are ready,"; - mes "Please come back again"; - close; } - mes "[Kareka]"; - if (EP13Enchant2 > 1 && countitem(6304) < 3) { - mes "Sorry, but you need to know... your Sapha is not enough to do third stage, please come back again."; - close; } - else if ((EP13Enchant1 > 1 && countitem(6304) < 2) || (EP13Enchant1 == 0 && countitem(6304) < 1)) { - mes "Please come back here when you collect enough Sapha."; - close; } - mes "Then let's start."; - close2; - if (EP13Enchant1 == 0) { - set EP13Enchant1,rand(4760,4767); - specialeffect2 101; - delitem 6304,1; - progressbar "ffff00",3; - delitem 2844,1; - getitem2 2844,1,1,0,0,0,0,0,EP13Enchant1; - end; - } else if (EP13Enchant2 > 1) { - set .@EnchantR,rand(1,3); - if (.@EnchantR == 1) set EP13Enchant1,4711 + (rand(3) * 10); - else if (.@EnchantR > 1 && .@EnchantR <= 3) set EP13Enchant1,4710 + (rand(3) * 10); - specialeffect2 101; - delitem 6304,3; - progressbar "ffff00",3; - delitem 2844,1; - getitem2 2844,1,1,0,0,0,EP13Enchant3,EP13Enchant2,EP13Enchant1; - end; - } else if (EP13Enchant1 > 1) { - set .@EnchantR,rand(1,3); - if (.@EnchantR == 1) set EP13Enchant2,4711 + (rand(3) * 10); - else if (.@EnchantR > 1 && .@EnchantR <= 3) set EP13Enchant2,4710 + (rand(3) * 10); - specialeffect2 101; - delitem 6304,2; - progressbar "ffff00",3; - delitem 2844,1; - getitem2 2844,1,1,0,0,0,0,EP13Enchant2,EP13Enchant1; - end; } - } - } - mes "The Sapha Certifications that you collect by helping throughout the city has other uses besides meeting the minister."; - next; - mes "[Kareka]"; - mes "If you come across an Sapha Certification, please come back to me."; - next; - mes "[Kareka]"; - mes "I can cast an additional spell to your ^800080Light of El Dicastes^000000 accessory."; - close; -}
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