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Diffstat (limited to 'npc/pre-re/quests/skills/swordman_skills.txt')
-rw-r--r-- | npc/pre-re/quests/skills/swordman_skills.txt | 488 |
1 files changed, 0 insertions, 488 deletions
diff --git a/npc/pre-re/quests/skills/swordman_skills.txt b/npc/pre-re/quests/skills/swordman_skills.txt deleted file mode 100644 index 295291a16..000000000 --- a/npc/pre-re/quests/skills/swordman_skills.txt +++ /dev/null @@ -1,488 +0,0 @@ -//===== rAthena Script ======================================= -//= Swordsman Skills Quests -//===== By: ================================================== -//= kobra_k88 -//===== Current Version: ===================================== -//= 1.8 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Quests for skills: Fatal Blow, Mobile HP Recovery, -// Auto-Berserk -//===== Additional Comments: ================================= -//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.7 Updated to latest available official file. [Masao] -//= 1.8 Fixed JobLevel requirements. [Euphy] -//============================================================ - -izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ - if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) { - mes "[De Thomas]"; - mes "Oh, no! You must have been hurt! Are you ok?"; - mes "You must have fought hard to get such serious injuries.."; - mes "Being a swordsman must come with a lot of responsibility and sacrifice."; - next; - mes "[De Thomas]"; - if (Sex == 0) { - mes "For these swordsmen and knights, there is a wonderful skill."; - } - else { - mes "For these swordswomen and knights, there is a wonderful skill young lady."; - } - mes "I present to you - HP Recovery While Moving!"; - mes "Body moving is a splendid skill"; - mes "that allows you to regain strength(HP)"; - mes "while you are moving!"; - next; - mes "[De Thomas]"; - mes "It is currently under development"; - mes "so it may not recover that much,"; - mes "but it will help a little."; - mes "What do you think? Would you like to learn this skill?"; - next; - switch (select("What a nice skill! I want to learn it!:No, thank you.")) { - case 1: - mes "[De Thomas]"; - mes "Very well. I will tell you what you need to learn this skill."; - mes "First, your job level must be higher than ^00880035^000000."; - mes "You will also need ^008800200 empty bottles^000000."; - mes "Why? Because it is proof that you fought fiercely to have used that many potions."; - next; - mes "[De Thomas]"; - mes "Also, the armor you used in battle."; - mes "This is also proof of an experienced fighter."; - mes "For the armor... your armor is perfect!"; - mes "Bring your armor!"; - mes "Last but not least... bring me one ^008800Moth Wing^000000."; - next; - menu "Eh? You need that, too?",-; - mes "[De Thomas]"; - mes "Not really.. I don't really NEED it."; - mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; - mes "Of course! It would be much easier for me to get it myself."; - mes "but I must work here all the time so I don't exactly have the time to go out and get it."; - next; - mes "[De Thomas]"; - mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; - mes "Please, find me one...*sniffsniff*"; - mes "If you don't..."; - set sm_movingrecovery_x,1; - mes "You won't get anything! Muahahaha."; - close; - case 2: - mes "[De Thomas]"; - mes "..."; - close; - } - } - else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x > 1)) { - mes "[De Thomas]"; - mes "Oh, it's you?"; - mes "Long time no see!"; - mes "You seem healthier than before."; - mes "Hahahaha!"; - mes "Take care! See you again!"; - close; - } - else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x == 1)) { - mes "[De Thomas]"; - mes "Welcome back..."; - mes "are you ready to learn Body Movin'?"; - next; - switch (select("Yes.:No, I'm not ready yet.")) { - case 1: - if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) { - mes "[De Thomas]"; - mes "Let's see....."; - next; - mes "[De Thomas]"; - mes "Ok! I shall now teach you..."; - mes "...The Body Movin' skill!"; - next; - delitem 713,200; //Empty_Bottle - delitem 1058,1; //Wing_Of_Moth - skill "SM_MOVINGRECOVERY",1,0; - set sm_movingrecovery_x,2; - mes "[De Thomas]"; - mes "There you go!"; - mes "Try it yourself."; - mes "But don't overdo it."; - next; - mes "[De Thomas]"; - mes "Oh yeah, I won't be needing your"; - mes "armor so you can keep it."; - mes "Good luck now!"; - close; - } - else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { - mes "[De Thomas]"; - mes "Wait a second, your Job level isn't above ^00880035^000000!"; - mes "Come back when it is."; - close; - } - else if ((countitem(713) < 200) || (countitem(1058) < 1)) { - mes "[De Thomas]"; - mes "You do not have all the items I asked for."; - next; - mes "[De Thomas]"; - mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; - close; - } - mes "[De Thomas]"; - mes "You do not have all the items I asked for."; - next; - mes "[De Thomas]"; - mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; - close; - case 2: - mes "[De Thomas]"; - mes "Is that so?"; - mes "Then come when you are prepared."; - close; - } - } - mes "[De Thomas]"; - mes "My name is De Thomas Carlos."; - mes "Knight of Prontera's 3rd Calvary."; - mes "I have a certain duty these days."; - mes "Ehem! Need I say more."; - close; -} - -prt_in,75,88,5 script Leon Von Frich 85,3,3,{ - - if ((BaseClass == Job_Swordman) && (JobLevel >= 25 || (BaseJob == Job_Knight || BaseJob == Job_Crusader))) { - if (getskilllv("SM_FATALBLOW") == 1) { - mes "[Leon]"; - mes "Eh?"; - mes "I was wondering who that was!"; - mes "Why it's you from before!"; - mes "Nice to see you again! How are you?"; - mes "Be careful! Hahaha!"; - close; - } - else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4)) { - mes "[Leon]"; - mes "Ooh! You are more than ready"; - mes "to learn Fatal Blow!"; - mes "So how about it? Would you like to learn?"; - next; - switch (select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) { - case 1: - mes "[Leon]"; - mes "OK, lets begin!"; - next; - delitem 1752,10; //Fire_Arrow - delitem 1751,10; //Silver_Arrow - delitem 532,1; //Banana_Juice - delitem 962,30; //Tentacle - delitem 526,5; //Royal_Jelly - skill "SM_FATALBLOW",1,0; - mes "[Leon]"; - mes "Success!"; - mes "Go use your new skill to its full potential."; - mes "Hahahahahahahaha!"; - close; - case 2: - mes "[Leon]"; - mes "I don't like you!!!"; - close; - case 3: - mes "[Leon]"; - mes "I developed this skill recently."; - mes "When you use bash, depending "; - mes "on your level, you can stun "; - mes "your opponent. ."; - mes "You have learned bash, haven't you?"; - next; - mes "[Leon]"; - mes "What do you think. Stun is"; - mes "a very useful technique. Don't you find this skill attractive?"; - mes "When you think you do, just come right back to me!"; - close; - } - } - mes "[Leon]"; - mes "Ooh! A young and strong swordsman!"; - next; - mes "[Leon]"; - mes "Wow, seeing your arm, you must enjoy using bash?"; - next; - menu "Eh, I.. just...",-; - mes "[Leon]"; - if (Sex == 0) { - mes "No need to be surprised."; - mes "If you use a sword, of course you ought to have a good arm!"; - } - else { - mes "Nothing to be embarrassed about."; - mes "Even if you are a female you need a strong arm to use a sword!"; - } - mes "In times of only useless and lazy youngsters,"; - mes "I'm glad I met someone strong like you."; - next; - mes "[Leon]"; - mes "Yes, I would like to give a present to an awesome swordsman like you."; - next; - switch (select("What present?:It's ok.")) { - case 1: - mes "[Leon]"; - mes "Haha nothing special, but a skill to attack the vital point!"; - next; - case 2: - mes "[Leon]"; - mes "...Haha nothing special, just a skill that aims at the vital spot!"; - next; - } - mes "[Leon]"; - mes "It's a skill I developed recently."; - mes "When you use bash, depending on"; - mes "your level, your opponent can"; - mes "become stunned."; - mes "You have learned bash, haven't you?"; - next; - mes "[Leon]"; - mes "When I was a swordsman like you,"; - mes "I used to enjoy using Bash. Every time, I thought"; - mes "- maybe the attack would be more powerful"; - mes "if I use stun at the same time."; - next; - mes "[Leon]"; - mes "I drew back from the battlefield to do research"; - mes "and finally, I developed this wonderful new skill!"; - mes "Would you like to learn this skill?"; - next; - switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) { - case 1: - mes "[Leon]"; - mes "Ok. I'll tell you the requirements."; - mes "First you need to have level 5 Bash."; - mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly."; - mes "They are.. somewhat like ingredients."; - next; - mes "[Leon]"; - mes "come to me again once you have all the materials."; - mes "We shall talk then."; - close; - case 2: - mes "[Leon]"; - mes "Hahahahahahahahahaha!"; - mes "... "; - mes " ... "; - mes " ..."; - mes "I'm at a loss of words!?"; - close; - case 3: - mes "[Sushi King Leon]"; - mes "The best way to eat sushi is"; - mes "with your hands."; - mes "That is the basic."; - mes "And dip the fish, not the rice,"; - mes "in the soy sauce."; - next; - mes "[Sushi King Leon]"; - mes "That way you get a richer flavor."; - mes "Also, always eat the kind that is in season."; - mes "Eating in the order of white fish then"; - mes "blue fish will make it taste better!"; - mes "Mmm! I like sushi~~!"; - close; - } - } - mes "[Leon]"; - mes "Oh, no! I have nothing to offer you!"; - mes "I can't say nice and fun things to anyone"; - mes "other than swordsmen!"; - mes "See you in a better world!"; - close; - -OnTouch: - mes "[Leon]"; - mes "Hahahahahahaha!"; - mes "Hahahahahahaha!"; - close; -} - -prt_in,94,57,3 script Juan 85,4,4,{ - if (BaseClass == Job_Swordman) { - if (getskilllv("SM_AUTOBERSERK") == 1) { - mes "[Juan]"; - mes "Mmm? Long time no see!"; - mes "How are you?"; - mes "You got stronger than before."; - mes "Many expect great things from you."; - mes "You can do it."; - close; - } - else if (JobLevel < 10 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { - mes "[?]"; - mes "What are you?"; - mes "Eh, still a beginner."; - mes "I'm busy, so go train a little more"; - mes "before coming back."; - close; - } - else if (JobLevel < 30 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { - mes "[Juan]"; - mes "Oh, nice to meet you."; - mes "You can be on your way. (smiley~)"; - close; - } - else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9)) { - mes "[Juan]"; - mes "Ooh. Young swordsman!"; - mes "You are ready to learn the"; - mes "newest skill, Auto Berserk?!"; - next; - switch (select("Hoho, I would like to learn it now.:What is that?")) { - case 1: - mes "[Juan]"; - mes "Ok. Then..."; - next; - delitem 924,35; //Powder_Of_Butterfly - delitem 958,10; //Horrendous_Mouth - delitem 957,10; //Decayed_Nail - delitem 518,10; //Honey - skill "SM_AUTOBERSERK",1,0; - mes "[Juan]"; - mes "You have just become a swordsman"; - mes "that can use Auto Berserk."; - mes "You can go about "; - mes "and achieve great things!"; - next; - mes "[Juan]"; - mes "Good luck!"; - next; - mes "[Juan]"; - mes "....................................oh yeah."; - mes "I forgot to say something."; - mes "There are some things you must keep in mind."; - next; - mes "[Juan]"; - mes "Once you regain health,"; - mes "this skill will subside."; - mes "Also, there isn't really a time limit"; - mes "but it can still disappear when"; - mes "it is attacked with a skill that can"; - mes "nullify provoke."; - next; - mes "[Juan]"; - mes "If you don't remember these characteristics,"; - mes "you may run into some problems on the battlefield"; - mes "when the skill disappears all of a sudden."; - next; - mes "[Juan]"; - mes "Then... bye for real~"; - close; - case 2: - mes "[Juan]"; - mes "Auto Berserk?"; - mes "It's a skill crucial on the battlefield."; - mes "When your health is in red,"; - mes "your hidden potential provokes yourself"; - mes "to help you in battle."; - next; - mes "[Juan]"; - mes "It is perfect for those that"; - mes "fight on the battlefield like fire!"; - mes "With your ability, you can learn"; - mes "this skill right now."; - mes "Then, I shall tell you the necessary materials."; - next; - mes "[Juan]"; - mes "You need 35 Powder of Butterfly."; - mes "The energy from the magnificent"; - mes "wings of a butterfly will"; - mes "help you gather your strength!"; - mes "And 10 Horrendous Mouth."; - mes "10 Decayed Nail."; - mes "and last but not least..."; - mes "10 Honey!"; - next; - mes "[Juan]"; - mes "Did you get all that down?"; - mes "As always, please come back"; - mes "when you are ready."; - mes "I look forward to seeing you again."; - close; - } - } - mes "[Juan]"; - mes "Oh no, you have more injuries"; - mes "since the last time I saw you."; - mes "You went into battle like this?"; - mes "Seems like you are straining yourself."; - next; - mes "[Juan]"; - mes "Even though you may have a lot of strength"; - mes "you can't do much when you reach your limits so"; - mes "don't overestimate your powers."; - mes "Of course you could always use the"; - mes "skill we developed to overcome these limits."; - next; - switch (select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) { - case 1: - mes "[Juan]"; - mes "The skill is called Berserk."; - mes "It is deemed the flower of a battlefield."; - mes "When your health is red,"; - mes "your hidden potential is provokes yourself"; - mes "to help you in battle."; - next; - mes "[Juan]"; - mes "It is perfect for those that"; - mes "fight on the battlefield like fire!"; - mes "With your ability, you can learn"; - mes "this skill right now."; - mes "Then, I shall tell you the necessary materials."; - next; - mes "[Juan]"; - mes "You need 35 Powder of Butterfly."; - mes "The energy from the magnificent"; - mes "wings of a butterfly will"; - mes "help you gather your strength!"; - mes "And 10 Horrendous Mouth."; - mes "10 Decayed Nail."; - mes "and last but not least..."; - mes "10 Honeys!"; - next; - mes "[Juan]"; - mes "Did you get all that down?"; - mes "As always, please come back"; - mes "when you are ready."; - mes "I look forward to seeing you again."; - close; - case 2: - mes "[Juan]"; - mes "Bleh, were you fooled all your life."; - mes "I don't know. Don't talk to me."; - close; - case 3: - mes "[Juan]"; - mes "Keuuuuuuuuuuuuuh!"; - mes "Ooowwwwwuuuuuuuuuuuuuhhh!"; - mes "Keuaaaaaaaaaaah!"; - close; - } - } - mes "[Juan]"; - mes "Are you enjoying your trip?"; - mes "I hope you have nice days ahead of you."; - mes "Ah, I am just a kind knight Juan."; - mes "Don't worry about me too much. Hahaha..."; - close; -} - -//============================================================ -// Old changelog -//============================================================ -//= Fully working -//= 1.0a Now using functions found in "Global_Functions.txt" -//= for class checks. -//= 1.1 Added missing delitem [Lupus] -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] -//= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets] -//= 1.5 Fixed exploits [Lupus] -//= 1.5a Fixed some typos [IVBela] -//============================================================ |