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+//===== rAthena Script =======================================
+//= Rogue Skills Quests
+//===== By: ==================================================
+//= Lupus, Reddozen
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Quests for skills: CLose Confine
+//===== Additional Comments: =================================
+//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
+//= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
+//= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
+//= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22]
+//= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
+//============================================================
+
+in_rogue,359,177,0 script #killershow01 -1,{
+OnInit:
+ disablenpc "#killershow01";
+ end;
+
+OnEnable:
+ enablenpc "#killershow01";
+ initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ disablenpc "#killershow01";
+ end;
+
+OnTimer1000:
+ enablenpc "Killer#Rogueguild";
+ end;
+
+OnTimer120000:
+ disablenpc "Killer#Rogueguild";
+ end;
+
+OnTimer150000:
+ disablenpc "Killer#Rogueguild";
+ disablenpc "#killershow01";
+ end;
+}
+
+in_rogue,357,174,2 script Killer#Rogueguild 705,1,1,{
+OnInit:
+ disablenpc "Killer#Rogueguild";
+ end;
+
+OnTouch:
+ if (ROG_SK == 10) {
+ specialeffect2 EF_CHANGECOLD;
+ specialeffect EF_CHANGEWIND;
+ specialeffect2 EF_LIGHTSPHERE;
+ set ROG_SK,11;
+ mes "[Killer]";
+ mes "Wh-what have";
+ mes "you done to me?!";
+ mes "C-can't... move!";
+ next;
+ mes "[Haijara Greg]";
+ mes "Oh? I didn't expect";
+ mes "you to be able to cast";
+ mes "Close Confine so soon!";
+ mes "Amazing, just amazing!";
+ mes "Now, this is a good chance";
+ mes "for you to master the skill...";
+ next;
+ mes "[Haijara Greg]";
+ mes "Now pay attention.";
+ mes "I want you to practice";
+ mes "predicting your opponent's";
+ mes "movement intent on this killer.";
+ mes "You should be able to see which way he plans to move by his aura.";
+ next;
+ mes "[Haijara Greg]";
+ mes "If he plans to move to left,";
+ mes "his aura will be white. If he";
+ mes "moves to the right, it will be";
+ mes "yellow. If he intends to go";
+ mes "backward, it will be pale red.";
+ next;
+ while(1) {
+ if (.@lim_1 == 10) {
+ break;
+ }
+ else {
+ set .@lim_1,.@lim_1 + 1;
+ set .@move_1,rand(1,3);
+ if (.@move_1 == 1) {
+ specialeffect EF_CHANGECOLD;
+ if (select("Block him to the Left:Block him to the Right:Block his Retreat") == 1) {
+ mes "^3355FFThe killer remains";
+ mes "unable to move and looks";
+ mes "incredibly confused! Right";
+ mes "now, you're using the Close";
+ mes "Confine skill perfectly!^000000";
+ specialeffect EF_POTION1;
+ specialeffect2 EF_POTION7;
+ next;
+ }
+ else {
+ mes "^3355FFWait--!";
+ mes "For some reason,";
+ mes "you sense that's not";
+ mes "the direction the killer";
+ mes "is moving at this moment.";
+ mes "You naturally correct yourself.^000000";
+ next;
+ }
+ }
+ else if (.@move_1 == 2) {
+ specialeffect EF_CHANGEWIND;
+ if (select("Block him at the Left:Block him at the Right:Block him at the back") == 2) {
+ mes "^3355FFThe killer remains";
+ mes "unable to move and looks";
+ mes "incredibly confused! Right";
+ mes "now, you're using the Close";
+ mes "Confine skill perfectly!^000000";
+ specialeffect EF_POTION1;
+ specialeffect2 EF_POTION7;
+ next;
+ }
+ else {
+ mes "^3355FFWait--!";
+ mes "For some reason,";
+ mes "you sense that's not";
+ mes "the direction the killer";
+ mes "is moving at this moment.";
+ mes "You naturally correct yourself.^000000";
+ next;
+ }
+ }
+ else if (.@move_1 == 3) {
+ specialeffect EF_CHANGEEARTH;
+ if (select("Block him at the Left:Block him at the Right:Block him at the back") == 3) {
+ mes "^3355FFThe killer remains";
+ mes "unable to move and looks";
+ mes "incredibly confused! Right";
+ mes "now, you're using the Close";
+ mes "Confine skill perfectly!^000000";
+ specialeffect EF_POTION1;
+ specialeffect2 EF_POTION7;
+ next;
+ }
+ else {
+ mes "^3355FFWait--!";
+ mes "For some reason,";
+ mes "you sense that's not";
+ mes "the direction the killer";
+ mes "is moving at this moment.";
+ mes "You naturally correct yourself.^000000";
+ next;
+ }
+ }
+ }
+ }
+ mes "^3355FFYou successfully";
+ mes "retrieved the priceless";
+ mes "skill book written by the";
+ mes "legendary Chae Takbae.^000000";
+ close2;
+ disablenpc "Killer#Rogueguild";
+ donpcevent "#killershow01::OnDisable";
+ end;
+ }
+ else if (ROG_SK == 11) {
+ mes "[Killer]";
+ mes "Grrrrr...";
+ mes "S-still...";
+ mes "C-can't... Move!";
+ close2;
+ disablenpc "Killer#Rogueguild";
+ donpcevent "#killershow01::OnDisable";
+ end;
+ }
+ end;
+}
+
+in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
+ if (BaseJob == Job_Rogue) {
+ if (ROG_SK == 12 && Upper == 1) {
+ mes "[Haijara Greg]";
+ mes "Hm? Ah, amnesia as";
+ mes "resulting from transcending,";
+ mes "eh? Then I will teach you the";
+ mes "Close Confine skill once again.";
+ specialeffect2 EF_LIGHTSPHERE;
+ skill 1005,1,0;
+ set ROG_SK,13;
+ close;
+ }
+ else if (ROG_SK == 13 && Upper == 1) {
+ mes "[Haijara Greg]";
+ mes "A Stalker, eh?";
+ mes "Make sure that you";
+ mes "use your abilities to";
+ mes "malign foes that deserve";
+ mes "to be stalked. Best of";
+ mes "luck to you, adventurer.";
+ close;
+ }
+ else {
+ if (ROG_SK < 1) {
+ mes "[Haijara Greg]";
+ mes "H-how did you find this";
+ mes "place? I thought this panic";
+ mes "room was supposed to be";
+ mes "impenetrable, even by Rogues!";
+ next;
+ mes "[Haijara Greg]";
+ mes "This can't be good!";
+ mes "It will only be a matter of";
+ mes "time before they find me...";
+ close;
+ }
+ else if (ROG_SK == 1) {
+ mes "[Haijara Greg]";
+ mes "Wh-who are you,";
+ mes "and how did you get";
+ mes "in here? Identify yourself!";
+ next;
+ if (select("I don't mean you any harm!:Give us what we want!") == 1) {
+ mes "[Haijara Greg]";
+ mes "No...?";
+ mes "Then... Then";
+ mes "why have you come?";
+ mes "It is no accident that";
+ mes "you have found me.";
+ next;
+ if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) {
+ mes "[Haijara Greg]";
+ mes "Hmm... Well, I suppose";
+ if (Upper == 1)
+ mes "I can trust a fellow Stalker";
+ else
+ mes "I can trust a fellow Rogue";
+ mes "with my predictament. Honor";
+ mes "among thieves and all that.";
+ mes "Alright. Have you ever heard";
+ mes "the legend of Chae Takbae?";
+ next;
+ if (select("No:Yes") == 1) {
+ mes "[Haijara Greg]";
+ mes "100 years ago, Chae Takbae";
+ mes "was the very first person to";
+ mes "transcend his limits. He was";
+ mes "also the very person to choose";
+ mes "a different path, rather than the job order he previously had.";
+ next;
+ mes "[Haijara Greg]";
+ mes "He was originally a Monk,";
+ mes "but after transcending, he";
+ mes "somehow became a Stalker.";
+ mes "Retaining his knowledge of";
+ mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues.";
+ next;
+ mes "[Haijara Greg]";
+ mes "Chae Takbae recorded the";
+ mes "fundamentals for this new";
+ mes "Rogue skill in a book that";
+ mes "I was fortunate enough to";
+ mes "obtain. But as soon as I got";
+ mes "it, the blackmailing begain...";
+ next;
+ mes "[Haijara Greg]";
+ mes "There are unscrupulous";
+ mes "parties that will use any";
+ mes "means to take the book away";
+ mes "from me. I can understand, as";
+ mes "my sons and I have learned new";
+ mes "skills from Takbae's writings.";
+ next;
+ mes "[Haijara Greg]";
+ mes "However, I am running";
+ mes "out of time and those men";
+ mes "will inevitably find me.";
+ mes "Will you help me save";
+ mes "myself and my sons?";
+ next;
+ if (select("Sure!:Sorry, but I'm busy.") == 1) {
+ mes "[Haijara Greg]";
+ mes "Oh, thank you so much!";
+ mes "Listen, I can't risk being";
+ mes "found, so would you take";
+ mes "this letter to my youngest";
+ mes "son, ^FF0000Louis Greg^000000? Hurry,";
+ mes "there's not much time left!";
+ set ROG_SK,2;
+ close;
+ }
+ mes "[Haijara Greg]";
+ mes "I... I see.";
+ mes "But please realize";
+ mes "that, if not you, who";
+ mes "can I trust to help me?";
+ close;
+ }
+ mes "[Haijara Greg]";
+ mes "Then you would know the";
+ mes "value of the skill book he has";
+ mes "written that I now possess.";
+ mes "However, I'm hounded by men";
+ mes "who will do anything to get it.";
+ mes "Would you please help me?";
+ next;
+ if (select("Sure!:Sorry, but I'm busy.") == 1) {
+ mes "[Haijara Greg]";
+ mes "Oh, thank you so much!";
+ mes "Listen, I can't risk being";
+ mes "found, so would you take";
+ mes "this letter to my youngest";
+ mes "son, ^FF0000Louis Greg^000000? Hurry,";
+ mes "there's not much time left!";
+ set ROG_SK,2;
+ close;
+ }
+ mes "[Haijara Greg]";
+ mes "I... I see.";
+ mes "But please realize";
+ mes "that, if not you, who";
+ mes "can I trust to help me?";
+ close;
+ }
+ mes "[Haijara Greg]";
+ mes "Hm...?";
+ mes "That seems unlikely, but";
+ mes "I suppose I better give you";
+ mes "the benefit of the doubt.";
+ mes "Well then, I hope that you";
+ mes "can find your way out of here.";
+ close;
+ }
+ mes "[Haijara Greg]";
+ mes "I see. So be it.";
+ mes "I'll show you the skill";
+ mes "that you covet so much...";
+ mes "^FF0000Close Confine^000000!";
+ specialeffect EF_CHANGECOLD;
+ specialeffect2 EF_CHANGEWIND;
+ next;
+ mes "[Haijara Greg]";
+ mes "Hmpf. Now you are";
+ mes "helpless, allowing";
+ mes "me to do this: ^FF0000Back Stab^000000!";
+ specialeffect2 EF_COMBOATTACK5;
+ percentheal -95,0;
+ next;
+ mes "[Haijara Greg]";
+ mes "Now get out of here.";
+ mes "Never show your greedy";
+ mes "face in front of me again.";
+ mes "And just be happy that";
+ mes "I haven't killed you!";
+ set ROG_SK,1;
+ close;
+ }
+ else if (ROG_SK == 2) {
+ mes "[Haijara Greg]";
+ mes "We're running out of";
+ mes "time... Please bring this";
+ mes "letter to my youngest son,";
+ mes "^FF0000Louis^000000, as soon as you can!";
+ mes "You can find him in the Rogue";
+ mes "Guild near ^FF0000Hollgrehenn Junior^000000.";
+ close;
+ }
+ else if (ROG_SK == 3) {
+ mes "[Haijara Greg]";
+ mes "Louis sent you to find";
+ mes "^FF0000Thor^000000? He's in the Rogue";
+ mes "Guild near ^FF0000Hermanthorn Jr.^000000,";
+ mes "isn't he? I'm sorry that you";
+ mes "have to visit my sons one by";
+ mes "one... I know it's impractical.";
+ close;
+ }
+ else if (ROG_SK == 4) {
+ mes "[Haijara Greg]";
+ mes "Ah, looking for ^FF0000Jay^000000, eh?";
+ mes "He's near ^FF0000Antonio Jr.^000000 here";
+ mes "in the Rogue Guild. Or at";
+ mes "least, he's usually there.";
+ close;
+ }
+ else if (ROG_SK == 5) {
+ mes "[Haijara Greg]";
+ mes "Oh, you're back!";
+ mes "And you've brought";
+ mes "a letter from Jay.";
+ mes "Good, good, let me";
+ mes "read what he has to say...";
+ set ROG_SK,6;
+ next;
+ mes "[Haijara Greg]";
+ mes "Ah, great news! He's";
+ mes "contacted the Rogue Guild";
+ mes "to request extra protection";
+ mes "and to alert their guard. I can";
+ mes "finally relax just a little now. No one messes with Rogues.";
+ next;
+ mes "[Haijara Greg]";
+ mes "Thank you very much for";
+ mes "your help. I would be in";
+ mes "hiding forever if it weren't";
+ mes "for you. In return, let me";
+ mes "offer you the chance to learn";
+ mes "Chae Takbae's secret skill.";
+ next;
+ mes "[Haijara Greg]";
+ mes "Please speak to ^FF0000Thor^000000";
+ mes "and tell him that I've";
+ mes "permitted you to learn";
+ mes "the skill I have taught";
+ mes "all of my sons. He'll";
+ mes "comply, I'm sure of it.";
+ close;
+ }
+ else if (ROG_SK == 6) {
+ mes "[Haijara Greg]";
+ mes "Please ask Thor to teach";
+ mes "you Chae Takbae's secret";
+ mes "Rogue skill. Understand that";
+ mes "I can't teach you this skill";
+ mes "with the equipment here in";
+ mes "this sloven panic room.";
+ close;
+ }
+ else if (ROG_SK == 7) {
+ mes "[Haijara Greg]";
+ mes "Hm...? Aren't you";
+ mes "supposed to be in the";
+ mes "middle of training to learn";
+ mes "that skill? Please speak to";
+ mes "Thor and complete your training. ^FFFFFF ^000000";
+ close;
+ }
+ else if (ROG_SK == 8) {
+ mes "[Haijara Greg]";
+ mes "You've completed the";
+ mes "training? Ah, that's quite";
+ mes "exceptional. However, you";
+ mes "should speak to Thor first...";
+ close;
+ }
+ else if (ROG_SK == 9) {
+ mes "[Haijara Greg]";
+ mes "Oh, you've come back!";
+ mes "I hear that you've completed";
+ mes "the training and are ready";
+ mes "to hear about the applications";
+ mes "for the Close Confine skill.";
+ next;
+ mes "[Haijara Greg]";
+ mes "Wah! What th--?!";
+ mes "Stop! P-please, stop";
+ mes "that man! We can't let";
+ mes "him steal that book!";
+ specialeffect EF_COMBOATTACK5;
+ donpcevent "Killer#Rogueguild::OnEnable";
+ set ROG_SK,10;
+ close;
+ }
+ else if (ROG_SK == 10) {
+ mes "[Haijara Greg]";
+ mes "That man just stole the";
+ mes "Close Confine skill book!";
+ mes "Please! Don't let him get";
+ mes "away! That book is priceless!";
+ donpcevent "#killershow01::OnEnable";
+ close;
+ }
+ else if (ROG_SK == 11) {
+ donpcevent "Killer#Rogueguild::OnDisable";
+ donpcevent "#killershow01::OnDisable";
+ mes "^3355FFYou returned the";
+ mes "skill book written by";
+ mes "Chae Takbae to Haijara.^000000";
+ next;
+ mes "[Haijara Greg]";
+ mes "Thanks so much for your";
+ mes "assistance. Now, if you'd";
+ mes "like to know some detailed";
+ mes "information about Close";
+ mes "Confine, I can tell you more";
+ mes "about the skill if you like.";
+ next;
+ if (select("Yes, please.:No, thanks.") == 1) {
+ mes "[Haijara Greg]";
+ mes "As you must know,";
+ mes "Close Confine immobilizes";
+ mes "an enemy that is very close";
+ mes "to you. However, there are";
+ mes "a few nuances regarding its";
+ mes "use on players or monsters.";
+ next;
+ mes "[Haijara Greg]";
+ mes "Now, Close Confine is";
+ mes "similar to the Monk's skill,";
+ mes "Root, but it only inhibits the";
+ mes "enemy's movement, not";
+ mes "its attack capabilities.";
+ next;
+ mes "[Haijara Greg]";
+ mes "With the exception of";
+ mes "Back Stab, which we can";
+ mes "only use once during Close";
+ mes "Confine's duration, we can";
+ mes "use any skill during the";
+ mes "Close Confine status.";
+ next;
+ mes "[Haijara Greg]";
+ mes "Enemies affected by";
+ mes "Close Confine can escape";
+ mes "by using Fly Wing, Butterfly";
+ mes "Wings, or the Teleport or";
+ mes "Hiding skills. However, only";
+ mes "Hiding is active during WoE.";
+ next;
+ mes "[Haijara Greg]";
+ mes "Therefore, Close Confine";
+ mes "can be a very useful skill";
+ mes "during Guild War sieges, given";
+ mes "that the target doesn't use the";
+ mes "the Hiding skill to get away.";
+ next;
+ mes "[Haijara Greg]";
+ mes "With the exception of Boss";
+ mes "monsters, Close Confine";
+ mes "will immobilize monsters for";
+ mes "10 seconds, giving Rogues";
+ mes "new possibilities when";
+ mes "hunting in a party.";
+ next;
+ mes "[Haijara Greg]";
+ mes "Well, that's all I can tell";
+ mes "you about Close Confine.";
+ mes "I hope that you can learn";
+ mes "more about this skill through";
+ mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
+ set ROG_SK,12;
+ skill 1005,1,0;
+ specialeffect2 EF_LIGHTSPHERE;
+ close;
+ }
+ mes "[Haijara Greg]";
+ mes "All right then...";
+ mes "I hope that you can";
+ mes "learn more about Close";
+ mes "Confine through diligent";
+ mes "practice. Good luck, and";
+ mes "thanks again for your help.";
+ set ROG_SK,12;
+ skill 1005,1,0;
+ specialeffect2 EF_LIGHTSPHERE;
+ close;
+ }
+ mes "[Haijara Greg]";
+ mes "Thank you for helping";
+ mes "me protect this priceless";
+ mes "skill book. I hope that the";
+ mes "next time we meet, we'll be";
+ mes "comrades on the battlefield...";
+ close;
+ }
+ }
+ else {
+ mes "[Haijara Greg]";
+ mes "H-how did you find this";
+ mes "place? I thought this panic";
+ mes "room was supposed to be";
+ mes "impenetrable, even by Rogues!";
+ next;
+ mes "[Haijara Greg]";
+ mes "This can't be good!";
+ mes "It will only be a matter of";
+ mes "time before they find me...";
+ next;
+ mes "[Haijara Greg]";
+ mes "Please...";
+ mes "Find me a Stalker";
+ mes "or a Rogue that I can";
+ mes "trust and send him to";
+ mes "help me! I don't have ";
+ mes "much time left...";
+ close;
+ }
+}
+
+in_rogue,152,29,0 script Louis Greg#rogueguild 84,{
+ if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
+ if (ROG_SK < 1) {
+ mes "[Louis Greg]";
+ mes "My father just...";
+ mes "He just vanished!";
+ mes "He was teaching me and";
+ mes "my brothers a new skill,";
+ mes "but lately he began acting";
+ mes "paranoid for some reason...";
+ next;
+ mes "[Louis Greg]";
+ mes "Maybe he went into hiding?";
+ mes "I know there's a hidden panic";
+ mes "room in the Rogue Guild, but";
+ mes "even I don't know where to find";
+ mes "it. I hope everything's okay...";
+ set ROG_SK,1;
+ close;
+ }
+ else if (ROG_SK == 1) {
+ mes "[Louis Greg]";
+ mes "Father did warn that";
+ mes "people might come after us";
+ mes "if they're learned about the";
+ mes "new skill we were learning.";
+ mes "Maybe he went into hiding in";
+ mes "the Rogue Guild's panic room...";
+ close;
+ }
+ else if (ROG_SK == 2) {
+ mes "[Louis Greg]";
+ mes "What's this...?";
+ mes "A letter from my";
+ mes "father? Oh, he must";
+ mes "be alright! Quick, let";
+ mes "me read it right away!";
+ set ROG_SK,3;
+ next;
+ mes "[Louis Greg]";
+ mes "Oh no, he may be safe for";
+ mes "now, but father is being hunted";
+ mes "by some dangerous people? My";
+ mes "brother Thor will want to know";
+ mes "about this. Let me write him";
+ mes "a letter really quickly...";
+ next;
+ mes "[Louis Greg]";
+ mes "I know that I'm in no";
+ mes "position to ask any favors,";
+ mes "but I guess my father must";
+ mes "trust you. Please, would you";
+ mes "take my letter and deliver it";
+ mes "to my older brother, Thor?";
+ next;
+ mes "[Louis Greg]";
+ mes "You can find Thor";
+ mes "next to Hermanthorn Jr.";
+ mes "inside the Rogue Guild.";
+ mes "I'd really appreciate it if";
+ mes "you could help my family.";
+ close;
+ }
+ else if (ROG_SK == 3) {
+ mes "[Louis Greg]";
+ mes "My elder brother, ^FF0000Thor^000000,";
+ mes "must know about this right";
+ mes "away! Please bring him this";
+ mes "letter for me. He should be";
+ mes "near ^FF0000Hermanthorn Jr.^000000 here";
+ mes "inside the Rogue Guild.";
+ close;
+ }
+ else if (ROG_SK == 4) {
+ mes "[Louis Greg]";
+ mes "You're looking for my";
+ mes "brother, Jay? He's usually";
+ mes "hanging out here in the";
+ mes "Rogue Guild with Antonio Jr.";
+ close;
+ }
+ else if (ROG_SK == 5) {
+ mes "[Louis Greg]";
+ mes "If you need to speak";
+ mes "to my father, he's still";
+ mes "probably in the hidden panic";
+ mes "room inside the Rogue Guild.";
+ mes "I still don't know where that";
+ mes "place could possibly be...";
+ close;
+ }
+ else if (ROG_SK == 6) {
+ mes "[Louis Greg]";
+ mes "You want to learn the";
+ mes "secret Rogue skill? Oh,";
+ mes "you should probably talk";
+ mes "to ^FF0000Thor^000000 about that. I...";
+ mes "I'm really bad at explaining";
+ mes "things to people. Really bad.";
+ close;
+ }
+ else if (ROG_SK == 7) {
+ mes "[Louis Greg]";
+ mes "Hm? You're in the middle";
+ mes "of learning the secret Rogue";
+ mes "skill, aren't you? Ooh, then";
+ mes "you're not supposed to be here";
+ mes "just yet. Please go back and";
+ mes "talk to ^FF0000Thor^000000 again, okay?";
+ close;
+ }
+ else if (ROG_SK == 8) {
+ mes "[Louis Greg]";
+ mes "Oh, oh!";
+ mes "You're done with";
+ mes "the training? Ah,";
+ mes "then you need to";
+ mes "talk to Thor again!";
+ close;
+ }
+ else if (ROG_SK == 9) {
+ mes "[Louis Greg]";
+ mes "You wanted to learn";
+ mes "more about Close Confine?";
+ mes "Ugh, then you better speak";
+ mes "to my father. I just learned";
+ mes "that skill myself, you know.";
+ close;
+ }
+ else if (ROG_SK == 11) {
+ mes "[Louis Greg]";
+ mes "I just heard from my";
+ mes "brothers that Chae Takbae";
+ mes "developed Close Confine";
+ mes "as a way to brutally beat his";
+ mes "enemies, keeping them from";
+ mes "running away. Is that true?";
+ close;
+ }
+ mes "[Louis Greg]";
+ mes "Wow, you're really";
+ mes "great! I wish I were";
+ mes "as powerful as you.";
+ mes "I hate being a kid!";
+ close;
+ }
+ mes "[Louis Greg]";
+ mes "Why'd I become a Rogue?";
+ mes "I guess I just like being";
+ mes "sneaky. That, and being";
+ mes "moral and law abiding is";
+ mes "just too tough, you know?";
+ close;
+}
+
+in_rogue,268,125,2 script Thor Greg#rogueguild 86,{
+ if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
+ if (ROG_SK < 1) {
+ mes "[Thor Greg]";
+ mes "Where did father go?";
+ mes "I hope those weird men";
+ mes "didn't get to him. With";
+ mes "any luck, he's hidden in";
+ mes "the panic room, but still...";
+ set ROG_SK,1;
+ close;
+ }
+ else if (ROG_SK == 1) {
+ mes "[Thor Greg]";
+ mes "Hm... My father might";
+ mes "be hiding in the panic";
+ mes "room. I've never been able";
+ mes "to find it, but Markie says";
+ mes "that the entrance is cleverly";
+ mes "hidden to her left. Hmmm...";
+ close;
+ }
+ else if (ROG_SK == 2) {
+ mes "[Thor Greg]";
+ mes "Are you looking for";
+ mes "my little brother, ^FF0000Louis^000000?";
+ mes "Oh, he's always hanging";
+ mes "around that ^FF0000Hollgrehenn Jr.^000000";
+ mes "here in the Rogue Guild.";
+ mes "What did you need him for?";
+ close;
+ }
+ else if (ROG_SK == 3) {
+ mes "[Thor Greg]";
+ mes "What's this you're";
+ mes "giving me? A letter";
+ mes "from Louis? Let's see...";
+ set ROG_SK,4;
+ next;
+ mes "[Thor Greg]";
+ mes "Oh God, father's in";
+ mes "serious trouble! I better";
+ mes "tell my older brother, Jay,";
+ mes "right away! Quick, find ^FF0000Jay^000000";
+ mes "next to ^FF0000Antonio Jr.^000000 here in";
+ mes "the guild! P-please hurry!";
+ close;
+ }
+ else if (ROG_SK == 4) {
+ mes "[Thor Greg]";
+ mes "You can find Jay hanging";
+ mes "out with Antonio Jr. here";
+ mes "inside the Rogue Guild. ";
+ mes "Please bring him the letter";
+ mes "I've written as soon as possible! ^FFFFFF ^000000";
+ close;
+ }
+ else if (ROG_SK == 5) {
+ mes "[Thor Greg]";
+ mes "Hopefully, father hasn't";
+ mes "gone outside of the Rogue";
+ mes "Guild's panic room. That";
+ mes "may be the only place";
+ mes "where he's safe...";
+ close;
+ }
+ else if (ROG_SK == 6) {
+ mes "[Thor Greg]";
+ mes "What's that? Father";
+ mes "wanted me to teach you";
+ mes "the secret Rogue skill?";
+ mes "Alright, I'll train you in the";
+ mes "same way father did. Would";
+ mes "you like an explanation first?";
+ next;
+ mes "[Thor Greg]";
+ mes "If you don't want an";
+ mes "explanation, I'll just";
+ mes "send you to the training";
+ mes "ground right away so that";
+ mes "you can learn ^FF0000Close Confine^000000.";
+ next;
+ if (select("Listen to Explanation:Go to Training Ground") == 1) {
+ mes "[Thor Greg]";
+ mes "Alright, the very first step";
+ mes "to learning ^FF0000Close Confine^000000";
+ mes "is to master blocking your";
+ mes "enemy's movement. I'll send";
+ mes "you to a special training";
+ mes "ground so you can practice.";
+ next;
+ mes "[Thor Greg]";
+ mes "There, you'll encounter our";
+ mes "training partner. Approach her";
+ mes "closely and make sure that you";
+ mes "predict and block her movements";
+ mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
+ close2;
+ warp "in_rogue",89,114;
+ end;
+ }
+ warp "in_rogue",89,114;
+ end;
+ }
+ else if (ROG_SK == 7) {
+ mes "[Thor Greg]";
+ mes "Alright, I'm going to break";
+ mes "the fourth wall here and assume";
+ mes "you were disconnected from the";
+ mes "game. Would you like to return";
+ mes "to the training ground in order";
+ mes "to learn ^FF0000Close Confine^000000?";
+ next;
+ if (select("Yes, please.:No, thanks.") == 1) {
+ mes "[Thor Greg]";
+ mes "Alright, the very first step";
+ mes "to learning ^FF0000Close Confine^000000";
+ mes "is to master blocking your";
+ mes "enemy's movement. I'll send";
+ mes "you to a special training";
+ mes "ground so you can practice.";
+ next;
+ mes "[Thor Greg]";
+ mes "There, you'll encounter our";
+ mes "training partner. Approach her";
+ mes "closely and make sure that you";
+ mes "predict and block her movements";
+ mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
+ set ROG_SK,6;
+ close2;
+ warp "in_rogue",89,114;
+ end;
+ }
+ mes "[Thor Greg]";
+ mes "Alright, alright.";
+ mes "When you feel ready";
+ mes "to resume training,";
+ mes "just let me know.";
+ close;
+
+ }
+ else if (ROG_SK == 8) {
+ mes "[Thor Greg]";
+ mes "Ah, I hear from Kienna";
+ mes "that you've completed your";
+ mes "training. Congratulations!";
+ mes "Now, please speak to my";
+ mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail.";
+ set ROG_SK,9;
+ close;
+ }
+ else if (ROG_SK == 9) {
+ mes "[Thor Greg]";
+ mes "Please talk to my father";
+ mes "so that he can explain the";
+ mes "nuances of the Close Confine";
+ mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room.";
+ close;
+ }
+ else if (ROG_SK == 11) {
+ mes "[Thor Greg]";
+ mes "You know, Chae Takbae";
+ mes "would say, ''I'm Chae";
+ mes "Takbae. And you are...?''";
+ mes "to opponents, and right";
+ mes "before they could answer,";
+ mes "he'd beat them to a pulp.";
+ next;
+ mes "[Thor Greg]";
+ mes "He really is";
+ mes "a legendary hero";
+ mes "amongst Rogues...!";
+ close;
+ }
+ mes "[Thor Greg]";
+ mes "Hm...?";
+ mes "It seems that";
+ mes "you're much stronger";
+ mes "than even me. There's";
+ mes "probably not too many";
+ mes "people who'd mess with you...";
+ close;
+ }
+ mes "[Thor Greg]";
+ mes "Hmm, gank this, gank";
+ mes "that. *Sigh* It's my most";
+ mes "shameful fault: I spend zeny";
+ mes "almost as quickly as I can";
+ mes "steal it. It's irresponsible...";
+ close;
+}
+
+in_rogue,181,114,3 script Jay Greg#rogueguild 85,{
+ if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
+ if (ROG_SK < 1) {
+ mes "[Jay Greg]";
+ mes "My father must be hidden";
+ mes "in the Rogue Guild's panic";
+ mes "room. Strangely, my brothers";
+ mes "and I can never find it and";
+ mes "figure out whether he's safe...";
+ set ROG_SK,1;
+ next;
+ mes "[Jay Greg]";
+ mes "Recently, he's been pursued";
+ mes "by these strange men who've";
+ mes "been threatening our family.";
+ mes "Well, he did just teach us";
+ mes "a new skill, so he can use";
+ mes "that to protect himself...";
+ close;
+ }
+ else if (ROG_SK == 1) {
+ mes "[Jay Greg]";
+ mes "I'm guessing my father";
+ mes "hid himself in the Rogue";
+ mes "Guild's panic room. We can";
+ mes "never find it, but supposedly";
+ mes "the entrance is hidden close";
+ mes "to Markie somewhere.";
+ close;
+ }
+ else if (ROG_SK == 2) {
+ mes "[Jay Greg]";
+ mes "You're looking for";
+ mes "Louis, my little brother?";
+ mes "He's here in the Rouge Guild,";
+ mes "so it shouldn't be too hard to";
+ mes "find him. He's probably just";
+ mes "standing near Hollgrehen Jr.";
+ close;
+ }
+ else if (ROG_SK == 3) {
+ mes "[Jay Greg]";
+ mes "Thor? He should be";
+ mes "around the Rogue Guild";
+ mes "somewhere. Have you tried";
+ mes "looking around Hermathorn Jr.?";
+ close;
+ }
+ else if (ROG_SK == 4) {
+ mes "[Jay Greg]";
+ mes "A letter for me...?";
+ mes "Ah, it's from Thor, so";
+ mes "I guess I better read";
+ mes "it right away. Hmmm...";
+ set ROG_SK,5;
+ next;
+ mes "[Jay Greg]";
+ mes "I see... I must report";
+ mes "this to the Rogue Guild";
+ mes "right away, and send a reply";
+ mes "to my father. Hmm. Let me";
+ mes "write him a letter right now.";
+ mes "Please give me a moment...";
+ next;
+ mes "[Jay Greg]";
+ mes "There, it's done. Please";
+ mes "give this to my father with";
+ mes "all the haste you can muster.";
+ mes "I know it's much to ask, but";
+ mes "I cannot find the way to the";
+ mes "hidden panic room myself...";
+ close;
+ }
+ else if (ROG_SK == 5) {
+ mes "[Jay Greg]";
+ mes "Please give my reply";
+ mes "to my father as soon as";
+ mes "you can. He's still hidden";
+ mes "in the Rogue Guild's panic";
+ mes "room. That is, if our enemies";
+ mes "still haven't found him yet.";
+ close;
+ }
+ else if (ROG_SK == 6) {
+ mes "[Jay Greg]";
+ mes "You need to train for";
+ mes "the Close Confine skill?";
+ mes "I think Thor is the only";
+ mes "one with access to the";
+ mes "training ground, so";
+ mes "talk to him first.";
+ close;
+ }
+ else if (ROG_SK == 7) {
+ mes "[Jay Greg]";
+ mes "You need to train for";
+ mes "the Close Confine skill?";
+ mes "I think Thor is the only";
+ mes "one with access to the";
+ mes "training ground, so";
+ mes "talk to him first.";
+ close;
+ }
+ else if (ROG_SK == 8) {
+ mes "[Jay Greg]";
+ mes "Ah, you finished the";
+ mes "training for Close Confine,";
+ mes "did you? Great, now go and";
+ mes "tell my brother, Thor.";
+ close;
+ }
+ else if (ROG_SK == 9) {
+ mes "[Jay Greg]";
+ mes "Hm. You should probably";
+ mes "talk to my father to learn";
+ mes "more of the nuances about";
+ mes "the Close Confine skill.";
+ mes "Have you seen him in the";
+ mes "Rogue Guild's panic room?";
+ close;
+ }
+ else if (ROG_SK == 12) {
+ mes "[Jay Greg]";
+ mes "Chae Takbae sure";
+ mes "seemed like a stubborn,";
+ mes "thuggish guy. But he must";
+ mes "have been pretty smart to";
+ mes "invent some of his own skills.";
+ close;
+ }
+ mes "[Jay Greg]";
+ mes "I get the feeling";
+ mes "that you're going to";
+ mes "be one of the best Rogues";
+ mes "around, if you already aren't.";
+ close;
+ }
+ mes "[Jay Greg]";
+ mes "Ever since I learned";
+ mes "Intimdate, I've gotten";
+ mes "real punchy, maybe even";
+ mes "masochistic. I mean, if they";
+ mes "hit you with a skill, you can";
+ mes "hit them back with it!";
+ close;
+}
+
+prt_are01,150,150,0 script #1strecog -1,10,10,{
+OnTouch:
+ donpcevent "#1st5min::OnEnable";
+ donpcevent "#1stmove::OnEnable";
+ disablenpc "#1strecog";
+ end;
+}
+
+prt_are01,135,135,0 script #1st5min -1,{
+OnInit:
+ disablenpc "#1st5min";
+ end;
+
+OnEnable:
+ enablenpc "#1st5min";
+ initnpctimer;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ disablenpc "#1st5min";
+ end;
+
+OnTimer1000:
+ mapannounce "prt_are01","Welcome to the Close Confine Training Ground. You will be automatically teleported outside in 5 minutes.",bc_map,"0x00ff00";
+ end;
+
+OnTimer290000:
+ mapannounce "prt_are01","You will be teleported outside in 20 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer310000:
+ mapannounce "prt_are01","You will be teleported outside in 5 seconds.",bc_map,"0x00ff00";
+ end;
+
+OnTimer315000:
+ mapannounce "prt_are01","You are now being teleported outside.",bc_map,"0x00ff00";
+ disablenpc "Kienna#1st";
+ disablenpc "Kienna#2nd";
+ disablenpc "Kienna#3rd";
+ disablenpc "Kienna#4th";
+ disablenpc "Kienna#5th";
+ disablenpc "Kienna#6th";
+ disablenpc "Kienna#7th";
+ disablenpc "Kienna#8th";
+ donpcevent "#1stmove::OnDisable";
+ enablenpc "#1strecog";
+ donpcevent "Waiting Room#rogue10::OnEnable";
+ stopnpctimer;
+ mapwarp "prt_are01","in_rogue",264,124;
+ end;
+}
+
+prt_are01,135,135,0 script #1stmove -1,{
+OnInit:
+ disablenpc "#1stmove";
+ end;
+
+OnEnable:
+ enablenpc "#1stmove";
+ initnpctimer;
+ end;
+
+OnTimer3000:
+ mapannounce "prt_are01","Kienna will appear in 1 second. Please approach her as closely as possible.",bc_map,"0x00ff00";
+ end;
+
+OnTimer5000:
+ switch(rand(1,8)) {
+ case 1:
+ enablenpc "Kienna#1st";
+ break;
+ case 2:
+ enablenpc "Kienna#2nd";
+ break;
+ case 3:
+ enablenpc "Kienna#3rd";
+ break;
+ case 4:
+ enablenpc "Kienna#4th";
+ break;
+ case 5:
+ enablenpc "Kienna#5th";
+ break;
+ case 6:
+ enablenpc "Kienna#6th";
+ break;
+ case 7:
+ enablenpc "Kienna#7th";
+ break;
+ case 8:
+ enablenpc "Kienna#8th";
+ }
+ end;
+
+OnTimer8000:
+ disablenpc "Kienna#1st";
+ disablenpc "Kienna#2nd";
+ disablenpc "Kienna#3rd";
+ disablenpc "Kienna#4th";
+ disablenpc "Kienna#5th";
+ disablenpc "Kienna#6th";
+ disablenpc "Kienna#7th";
+ disablenpc "Kienna#8th";
+ end;
+
+OnTimer9000:
+ stopnpctimer;
+ donpcevent "#1stmove::OnEnable";
+ mapwarp "prt_are01","prt_are01",150,150;
+ end;
+
+OnDisable:
+ stopnpctimer;
+ disablenpc "#1stmove";
+ end;
+}
+
+prt_are01,149,162,0 script Kienna#1st 700,1,1,{
+ end;
+OnTouch:
+ callfunc "F_Kienna","1st";
+ end;
+}
+
+prt_are01,136,150,0 script Kienna#2nd 700,1,1,{
+ end;
+OnTouch:
+ callfunc "F_Kienna","2nd";
+ end;
+}
+
+prt_are01,150,138,0 script Kienna#3rd 700,1,1,{
+ end;
+OnTouch:
+ callfunc "F_Kienna","3rd";
+ end;
+}
+
+prt_are01,163,147,0 script Kienna#4th 700,1,1,{
+ end;
+OnTouch:
+ callfunc "F_Kienna","4th";
+ end;
+}
+
+prt_are01,134,140,0 script Kienna#5th 700,1,1,{
+ end;
+OnTouch:
+ callfunc "F_Kienna","5th";
+ end;
+}
+
+prt_are01,161,140,0 script Kienna#6th 700,1,1,{
+ end;
+OnTouch:
+ callfunc "F_Kienna","6th";
+ end;
+}
+
+prt_are01,161,160,0 script Kienna#7th 700,1,1,{
+ end;
+OnTouch:
+ callfunc "F_Kienna","7th";
+ end;
+}
+
+prt_are01,138,159,0 script Kienna#8th 700,1,1,{
+ end;
+OnTouch:
+ callfunc "F_Kienna","8th";
+ end;
+}
+
+function script F_Kienna {
+ if (ROG_SK == 6) {
+ donpcevent "#1stmove::OnDisable";
+ mes "[Kienna]";
+ mes "Alright, in this";
+ mes "exercise, you'll need";
+ mes "to predict which way I'm";
+ mes "going to move and block";
+ mes "me from moving, essentially";
+ mes "immobilizing me. Get ready~";
+ set ROG_SK,7;
+ next;
+ while(1) {
+ if (.@lim_1 == 10) {
+ break;
+ }
+ else {
+ set .@lim_1,.@lim_1 + 1;
+ set .@move_1,rand(1,3);
+ if (.@move_1 == 1) {
+ if (select("Block her to the Left:Block her to the Right:Block her retreat") == 1) {
+ mes "[Kienna]";
+ mes "Huh...?";
+ mes "You blocked me!";
+ mes "Very nice work~";
+ specialeffect 204; //EF_POTION1
+ specialeffect2 210; // EF_POTION7
+ set .@suc_1,.@suc_1 + 1;
+ next;
+ }
+ else {
+ mes "[Kienna]";
+ mes "Sorry, but I wasn't";
+ mes "moving in that direction.";
+ mes "Your block attempt failed...";
+ next;
+ }
+ }
+ else if (.@move_1 == 2) {
+ if (select("Block her to the Left:Block her to the Right:Block her retreat") == 2) {
+ mes "[Kienna]";
+ mes "Huh...?";
+ mes "You blocked me!";
+ mes "Very nice work~";
+ specialeffect 204; //EF_POTION1
+ specialeffect2 210; // EF_POTION7
+ set .@suc_1,.@suc_1 + 1;
+ next;
+ }
+ else {
+ mes "[Kienna]";
+ mes "Sorry, but I wasn't";
+ mes "moving in that direction.";
+ mes "Your block attempt failed...";
+ next;
+ }
+ }
+ else if (.@move_1 == 3) {
+ if (select("Block her to the Left:Block her to the Right:Block her retreat") == 3) {
+ mes "[Kienna]";
+ mes "Huh...?";
+ mes "You blocked me!";
+ mes "Very nice work~";
+ specialeffect 204; //EF_POTION1
+ specialeffect2 210; // EF_POTION7
+ set .@suc_1,.@suc_1 + 1;
+ next;
+ }
+ else {
+ mes "[Kienna]";
+ mes "Sorry, but I wasn't";
+ mes "moving in that direction.";
+ mes "Your block attempt failed...";
+ next;
+ }
+ }
+ }
+ }
+ mes "[Kienna]";
+ mes "Alright, we're done";
+ mes "here. You earned a";
+ switch(.@suc_1) {
+ case 10:
+ mes "training grade of ''^0000FFS^000000.''";
+ mes "That's a perfect score!";
+ break;
+ case 9:
+ mes "training grade of ''^0000FFA^000000.''";
+ mes "You're really good at this!";
+ break;
+ case 8:
+ mes "training grade of ''^0000FFB +^000000.''";
+ mes "That's very commendable!";
+ break;
+ case 7:
+ mes "training grade of ''^0000FFB^000000.''";
+ mes "That's very nice work~";
+ break;
+ case 6:
+ mes "training grade of ''^0000FFC +^000000.''";
+ mes "Not too bad, but you";
+ mes "just barely passed!";
+ break;
+ case 5:
+ mes "training grade of ''^FF0000C^000000.''";
+ break;
+ case 4:
+ mes "training grade of ''^FF0000D+^000000.''";
+ break;
+ case 3:
+ mes "training grade of ''^FF0000D^000000.''";
+ break;
+ case 2:
+ mes "training grade of ''^FF0000F^000000.''";
+ break;
+ case 1:
+ mes "training grade of ''^FF0000F -^000000.''";
+ break;
+ case 0:
+ mes "training grade of...";
+ mes "Actually, I'm not able";
+ mes "to calculate it. What";
+ mes "could have happened?!";
+ }
+ next;
+ if (.@suc_1 > 5) {
+ mes "[Kienna]";
+ mes "I'm happy to say that";
+ mes "you've completed your";
+ mes "training! Let me send";
+ mes "you back to Thor Greg";
+ mes "now so that you can finish";
+ mes "learning ^FF0000Close Confine^000000.";
+ set ROG_SK,8;
+ disablenpc "Kienna#"+getarg(0);
+ donpcevent "#1st5min::OnDisable";
+ enablenpc "#1strecog";
+ close2;
+ donpcevent "Waiting Room#rogue10::OnEnable";
+ warp "in_rogue",264,124;
+ end;
+ }
+ else {
+ mes "[Kienna]";
+ mes "Hm. With this grade,";
+ mes "I don't think you're";
+ mes "quite ready to finish";
+ mes "learning Close Confine.";
+ mes "Would you like to try the";
+ mes "training exercise again?";
+ next;
+ if (select("Yes!:No, thanks.") == 1) {
+ disablenpc "Kienna#"+getarg(0);
+ donpcevent "#1stmove::OnEnable";
+ set ROG_SK,6;
+ warp "prt_are01",150,150;
+ end;
+ }
+ disablenpc "Kienna#"+getarg(0);
+ donpcevent "#1st5min::OnDisable";
+ enablenpc "#1strecog";
+ set ROG_SK,6;
+ donpcevent "Waiting Room#rogue10::OnEnable";
+ warp "in_rogue",264,124;
+ end;
+ }
+ }
+ else if (ROG_SK == 7) {
+ mes "[Kienna]";
+ mes "You must have canceled";
+ mes "your training in the middle";
+ mes "of the exercise. I'm sorry,";
+ mes "but you'll have to start";
+ mes "from the very beginning";
+ mes "of this training.";
+ set ROG_SK,6;
+ close2;
+ disablenpc "Kienna#"+getarg(0);
+ donpcevent "#1stmove::OnEnable";
+ warp "prt_are01",150,150;
+ end;
+ }
+ else if (ROG_SK == 8) {
+ mes "[Kienna]";
+ mes "You've already completed";
+ mes "the training exercise for";
+ mes "the Close Confine skill.";
+ mes "You no longer have need";
+ mes "for my assistance.";
+ close2;
+ donpcevent "Waiting Room#rogue10::OnEnable";
+ warp "in_rogue",264,124;
+ end;
+ }
+ else {
+ mes "[Kienna]";
+ mes "I'm sorry, but I don't";
+ mes "think you belong here.";
+ mes "Let me send you to the";
+ mes "Rogue Guild if you're lost...";
+ close2;
+ donpcevent "Waiting Room#rogue10::OnEnable";
+ warp "in_rogue",264,124;
+ end;
+ }
+
+OnInit:
+ disablenpc "Kienna#1st";
+ disablenpc "Kienna#2nd";
+ disablenpc "Kienna#3rd";
+ disablenpc "Kienna#4th";
+ disablenpc "Kienna#5th";
+ disablenpc "Kienna#6th";
+ disablenpc "Kienna#7th";
+ disablenpc "Kienna#8th";
+ end;
+}
+
+in_rogue,88,119,3 script Waiting Room#rogue10 828,{
+OnEnable:
+ enablenpc "Waiting Room#rogue10";
+ enablewaitingroomevent "Waiting Room#rogue10";
+ end;
+
+OnInit:
+ waitingroom "Training Ground",10,"Waiting Room#rogue10::OnStartArena",1;
+ enablewaitingroomevent "Waiting Room#rogue10";
+ end;
+
+OnStartArena:
+ warpwaitingpc "prt_are01",150,150;
+ disablewaitingroomevent "Waiting Room#rogue10";
+ end;
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================