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+//===== rAthena Script =======================================
+//= Assassin Skills Quests
+//===== By: ==================================================
+//= Lupus, Reddozen
+//===== Current Version: =====================================
+//= 1.5
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Quests for skills: Venom Knife, Sonic Acceleration
+//===== Additional Comments: =================================
+//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
+//============================================================
+
+in_moc_16,14,27,5 script Assassin#realman 884,{
+ if (BaseJob == Job_Assassin && ASSN_SK2 == 1) {
+ if (getskilllv("AS_VENOMKNIFE") == 0) {
+ mes "[Killtin]";
+ mes "Ah yes, that's why you";
+ mes "look so familiar. You're";
+ mes "of those to whom I've taught";
+ mes "the ^990099Venom Knife^000000 skill. So, what";
+ mes "brings you to me this time?";
+ next;
+ mes "[Killtin]";
+ mes "What's that...?!";
+ mes "You want me to teach";
+ mes "it to you once again?";
+ mes "It's a shame you've forgotten,";
+ mes "but I suppose it can't be helped. Alright, alright, I'll teach you.";
+ next;
+ mes "[Killtin]";
+ mes "First, you need to equip";
+ mes "a Knife class weapon, and";
+ mes "then cast Envenom on your";
+ mes "knife. Throwing the blade?";
+ mes "That's all in the wrist. Now,";
+ mes "watch me closely and take note.";
+ next;
+ mes "[Killtin]";
+ mes "You see? Having";
+ mes "good form is essential";
+ mes "to performing flawless";
+ mes "technique. Always basics";
+ mes "before the specifics. Now,";
+ mes "why don't you give it a try?";
+ specialeffect EF_INVENOM;
+ next;
+ mes "[Killtin]";
+ mes "Good... Very good...";
+ mes "Perfect form. Yes...";
+ mes "Hmm. Are you sure that";
+ mes "you forgot how to do this";
+ mes "skill? I suppose that all you";
+ mes "needed was a quick refresher.";
+ specialeffect2 EF_INVENOM;
+ next;
+ mes "[Killtin]";
+ mes "Alright, I think it's";
+ mes "safe to say that you've";
+ mes "mastered the Venom Knife";
+ mes "skill. Leave me now, and";
+ mes "always fight for the honor";
+ mes "of the Assassin Guild!";
+ skill "AS_VENOMKNIFE",1,0;
+ close;
+ }
+ else {
+ mes "[Killtin]";
+ mes "So how has that";
+ mes "^990099Venom Knife^000000 skill";
+ mes "been working for you?";
+ mes "Be careful, and make sure";
+ mes "that your victims always";
+ mes "deserve what you give them!";
+ close;
+ }
+ }
+ else if (ASSN_SK2 == 1 && ASSN_SK == 7) {
+ mes "[Killtin]";
+ mes "So you've learned all of";
+ mes "the specialized Assassin";
+ mes "skills, eh? Don't let yourself";
+ mes "become overconfident. Strive";
+ mes "for even greater strength for";
+ mes "the Assassin Guild's honor.";
+ close;
+ }
+ else if (ASSN_SK2 == 1) {
+ mes "[Killtin]";
+ mes "So how has that";
+ mes "^990099Venom Knife^000000 skill";
+ mes "been working for you?";
+ mes "Be careful, and make sure";
+ mes "that your victims always";
+ mes "deserve what you give them!";
+ close;
+ }
+ else {
+ if (BaseJob == Job_Assassin) {
+ mes "[Killtin]";
+ mes "Hm? Ah, you're definitely";
+ mes "a member of the Assassin";
+ mes "Guild. Great, you've come";
+ mes "just at the right time.";
+ next;
+ mes "[Killtin]";
+ mes "Our guildmaster recently";
+ mes "succeeded in developing two";
+ mes "new skills for Assassins. I've";
+ mes "been charged with the task of";
+ mes "teaching these new skills to";
+ mes "all the members of our guild.";
+ next;
+ select("New skills?");
+ mes "[Killtin]";
+ mes "That's right, "+ strcharinfo(0) +".";
+ mes "The first skill specifically";
+ mes "enhances the Sonic Blow";
+ mes "skill, and the second skill";
+ mes "is a long range attack that's";
+ mes "named ''^990099Venom Knife^000000.''";
+ next;
+ mes "[Killtin]";
+ mes "If you have any questions,";
+ mes "feel free to ask me about";
+ mes "any of these new skills. It's";
+ mes "my job to teach you as much";
+ mes "as I can about them.";
+ next;
+ while(1) {
+ switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) {
+ case 1:
+ mes "[Killtin]";
+ mes "If you've been an Assassin";
+ mes "for a while, then you must";
+ mes "be familiar with the Sonic";
+ mes "Blow skill, which inflicts 8";
+ mes "powerful strikes at an enemy";
+ mes "in one blindingly fast attack.";
+ next;
+ mes "[Killtin]";
+ mes "However, due to the speed";
+ mes "involved in that skill, Sonic";
+ mes "Blow isn't as accurate as it";
+ mes "can be. After years of testing";
+ mes "and research, our guildmaster";
+ mes "developed a way to fix this.";
+ next;
+ mes "[Killtin]";
+ mes "He created a new skill";
+ mes "named ''Sonic Acceleration''";
+ mes "that Assassins can cast on";
+ mes "themselves in order to quickly";
+ mes "detect and accurately strike";
+ mes "the target's fatal points.";
+ next;
+ mes "[Killtin]";
+ mes "In effect, Sonic Acceleration";
+ mes "roughly doubles the damage";
+ mes "that you can inflict with the";
+ mes "Sonic Blow. If you use Sonic";
+ mes "Blow pretty often, then this";
+ mes "skill will be pretty useful.";
+ next;
+ mes "[Killtin]";
+ mes "I suggest that you learn";
+ mes "the Venom Knife skill from";
+ mes "me first. Then, you can talk";
+ mes "to Esmille, the beautiful";
+ mes "Assassin Cross right next to^FFFFFF ^000000 me, to learn Sonic Acceleration.";
+ next;
+ break;
+ case 2:
+ mes "[Killtin]";
+ mes "As you may well know, our";
+ mes "job isn't really known for its";
+ mes "long range attacks. Sure, we";
+ mes "can use Bows, and we've got";
+ mes "a few long distance skills, but";
+ mes "their uses are kind of limited.";
+ next;
+ mes "[Killtin]";
+ mes "This Venom Knife skill was";
+ mes "developed with this weakness";
+ mes "in long range attacking in mind. Basically, we use the Envenom";
+ mes "skill on a knife and throw it at^FFFFFF ^000000 a distant enemy to poison them.";
+ next;
+ break;
+ case 3:
+ mes "[Killtin]";
+ mes "Now, if you like, I can";
+ mes "teach you the ^009900Venom Knife^000000";
+ mes "skill right now. It won't take";
+ mes "that much time, so what do";
+ mes "you say? You ready to learn?";
+ next;
+ while(1) {
+ if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) {
+ mes "[Killtin]";
+ mes "First, you need to equip";
+ mes "a Knife class weapon, and";
+ mes "then cast Envenom on your";
+ mes "knife. Throwing the blade?";
+ mes "That's all in the wrist. Now,";
+ mes "watch me closely and take note.";
+ next;
+ mes "[Killtin]";
+ mes "You see? Having";
+ mes "good form is essential";
+ mes "to performing flawless";
+ mes "technique. Always basics";
+ mes "before the specifics. Now,";
+ mes "why don't you give it a try?";
+ specialeffect EF_INVENOM;
+ next;
+ mes "[Killtin]";
+ mes "Hey, that's pretty good.";
+ mes "You're catching on really";
+ mes "quick. Heh heh, but still,";
+ mes "I guess I can take a little";
+ mes "bit of credit for my excellent";
+ mes "instruction. Ah, very nice.";
+ next;
+ specialeffect2 EF_INVENOM;
+ next;
+ mes "[Killtin]";
+ mes "Alright, you may need";
+ mes "to practice a bit more";
+ mes "of this skill, but for the most";
+ mes "part, you can use Venom";
+ mes "Knife pretty easily in battle.";
+ set ASSN_SK2,1;
+ set ASSN_SK,1;
+ skill "AS_VENOMKNIFE",1,0;
+ next;
+ mes "[Killtin]";
+ mes "Well, that's all I can";
+ mes "teach you. Use this skill";
+ mes "expertly, and bring woe to";
+ mes "your enemies for the honor";
+ mes "of the Assassin Guild!";
+ close;
+ }
+ if (.@teach ==1) {
+ mes "[Killtin]";
+ mes "Y-you don't want to";
+ mes "learn? Tough! It's my";
+ mes "job to teach this Venom";
+ mes "Knife skill to every member";
+ mes "of the Assassin Guild! You're^FFFFFFaaaaa^000000 not leaving until I tell you to!";
+ next;
+ }
+ else {
+ mes "[Killtin]";
+ mes "You can't refuse an";
+ mes "order from our guildmaster...";
+ mes "Like it or not, this skill will";
+ mes "make you a better Assassin.";
+ mes "Trust me on this and just agree";
+ mes "to learn the skill, will you?";
+ next;
+ }
+ }
+ }
+ }
+ }
+ else if (BaseJob == Job_Thief) {
+ mes "[Killtin]";
+ mes "A Thief...? Huh.";
+ mes "That's a respectable";
+ mes "job. But listen, if you";
+ mes "want me to be able to";
+ mes "teach you anything, you'll";
+ mes "need to get stronger first.";
+ close;
+ }
+ else {
+ mes "[Assassin]";
+ mes "...............................";
+ mes "Just keep moving.";
+ close;
+ }
+ }
+}
+
+in_moc_16,23,27,5 script Assassin#realgirl 885,{
+ if (BaseJob == Job_Assassin && ASSN_SK == 7) {
+ if (getskilllv("AS_SONICACCEL") == 0) {
+ mes "[Esmille]";
+ mes "Mm? Ah, you've transcended";
+ mes "and become an Assassin Cross";
+ mes "as well. I understand the trouble that you must have gone through";
+ mes "to be reborn with new strength.";
+ next;
+ mes "[Esmille]";
+ mes "You probably need to learn";
+ mes "the Sonic Acceleration skill";
+ mes "again after having lost some";
+ mes "of your memories. I truly";
+ mes "sympathize, and am willing";
+ mes "to teach it to you again.";
+ next;
+ if (getskilllv("AS_SONICBLOW") == 0) {
+ mes "[Esmille]";
+ mes "First, go and learn the";
+ mes "Sonic Blow skill. The skill";
+ mes "I will teach you is completely";
+ mes "useless unless you learn how";
+ mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
+ close;
+ }
+ mes "[Esmille]";
+ mes "Now, right before you";
+ mes "perform Sonic Blow, make";
+ mes "sure your feet are positioned";
+ mes "like this. Then, as smoothly";
+ mes "and quickly as possible, shift";
+ mes "your weight over to this side.";
+ specialeffect EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Watch carefully, this";
+ mes "is the most important";
+ mes "part. See where my hands";
+ mes "are and the angle of my";
+ mes "arms? This is the form that";
+ mes "you've got to memorize.";
+ specialeffect EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Alright, that's all";
+ mes "you need to know. Now,";
+ mes "please try it so I can give";
+ mes "you feedback on your form.";
+ next;
+ specialeffect2 EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Hmm, you're shifting";
+ mes "your weight kind of";
+ mes "unsteadily. It might";
+ mes "help if your center of";
+ mes "gravity was like this...";
+ next;
+ specialeffect2 EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Ah, you're so very";
+ mes "close to perfection.";
+ mes "Focus more on smoothly";
+ mes "transitioning from your";
+ mes "stance to executed action.";
+ next;
+ mes "[Esmille]";
+ mes "Yes, that's it...!";
+ mes "Very well executed.";
+ mes "Good work, "+ strcharinfo(0) +".";
+ skill "AS_SONICACCEL",1,0;
+ set ASSN_SK,7;
+ next;
+ mes "[Esmille]";
+ mes "Do you understand now?";
+ mes "You should have no problem";
+ mes "remembering this skill now.";
+ mes "I can teach you nothing more,";
+ mes "so all I can do now is wish";
+ mes "you luck on your journeys.";
+ close;
+ }
+ else {
+ mes "[Esmille]";
+ mes "I trust that using";
+ mes "Sonic Acceleration in";
+ mes "battle has given you an";
+ mes "edge over the enemy. Bring";
+ mes "swift defeat to your foes for";
+ mes "the Assassin Guild's honor.";
+ close;
+ }
+ }
+ else if (ASSN_SK == 7) {
+ mes "[Esmille]";
+ mes "I trust that using";
+ mes "Sonic Acceleration in";
+ mes "battle has given you an";
+ mes "edge over the enemy. Bring";
+ mes "swift defeat to your foes for";
+ mes "the Assassin Guild's honor.";
+ close;
+ }
+ else if (ASSN_SK == 6) {
+ mes "[Esmille]";
+ mes "Please focus on the";
+ mes "training... If we continue to";
+ mes "be interrupted, you'll never";
+ mes "be able to learn anything.";
+ mes "Now, please listen closely.";
+ next;
+ mes "[Esmille]";
+ mes "Now, right before you";
+ mes "perform Sonic Blow, make";
+ mes "sure your feet are positioned";
+ mes "like this. Then, as smoothly";
+ mes "and quickly as possible, shift";
+ mes "your weight over to this side.";
+ specialeffect EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Watch carefully, this";
+ mes "is the most important";
+ mes "part. See where my hands";
+ mes "are and the angle of my";
+ mes "arms? This is the form that";
+ mes "you've got to memorize.";
+ specialeffect EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Alright, that's all";
+ mes "you need to know. Now,";
+ mes "please try it so I can give";
+ mes "you feedback on your form.";
+ next;
+ specialeffect2 EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Hmm, you're shifting";
+ mes "your weight kind of";
+ mes "unsteadily. It might";
+ mes "help if your center of";
+ mes "gravity was like this...";
+ next;
+ specialeffect2 EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "That's a little better.";
+ mes "Hmmm. Try to think of";
+ mes "the enemy's weak point";
+ mes "and follow through with";
+ mes "the stabbing motion.";
+ next;
+ specialeffect2 EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Ah, you're so very";
+ mes "close to perfection.";
+ mes "Focus more on smoothly";
+ mes "transitioning from your";
+ mes "stance to executed action.";
+ specialeffect2 EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Yes, that's it...!";
+ mes "Very well executed.";
+ mes "Good work, "+ strcharinfo(0) +".";
+ skill "AS_SONICACCEL",1,0;
+ set ASSN_SK,7;
+ next;
+ mes "[Esmille]";
+ mes "Do you understand now?";
+ mes "You should have no problem";
+ mes "remembering this skill now.";
+ mes "I can teach you nothing more,";
+ mes "so all I can do now is wish";
+ mes "you luck on your journeys.";
+ close;
+ }
+ else if (ASSN_SK == 5) {
+ mes "[Esmille]";
+ mes "So how is your little";
+ mes "mission coming along?";
+ mes "I trust that you've completed";
+ mes "that task I assigned for you.";
+ next;
+ if ((ASSN_SK == 5 && countitem(726) > 0) || (ASSN_SK == 5 && countitem(723) > 0) || (ASSN_SK == 5 && countitem(720) > 0)) {
+ select("How's this for treasure?");
+ mes "[Esmille]";
+ mes "Oh, that jewel...!";
+ mes "It's so captivating~";
+ mes "I haven't seen anything";
+ mes "so beautiful in such a long";
+ mes "time. You've done very well...";
+ next;
+ mes "[Esmille]";
+ mes "That jewel is yours";
+ mes "to keep. In truth, I don't";
+ mes "really need any treasure, just^FFFFFF ^000000 some proof of your qualification.";
+ mes "It looks like you're ready for me^FFFFFF ^000000 to teach you Sonic Acceleration.";
+ set ASSN_SK,6;
+ next;
+ mes "[Esmille]";
+ mes "Now, right before you";
+ mes "perform Sonic Blow, make";
+ mes "sure your feet are positioned";
+ mes "like this. Then, as smoothly";
+ mes "and quickly as possible, shift";
+ mes "your weight over to this side.";
+ specialeffect EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Watch carefully, this";
+ mes "is the most important";
+ mes "part. See where my hands";
+ mes "are and the angle of my";
+ mes "arms? This is the form that";
+ mes "you've got to memorize.";
+ specialeffect EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Alright, that's all";
+ mes "you need to know. Now,";
+ mes "please try it so I can give";
+ mes "you feedback on your form.";
+ next;
+ specialeffect2 EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Hmm, you're shifting";
+ mes "your weight kind of";
+ mes "unsteadily. It might";
+ mes "help if your center of";
+ mes "gravity was like this...";
+ next;
+ specialeffect2 EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "That's a little better.";
+ mes "Hmmm. Try to think of";
+ mes "the enemy's weak point";
+ mes "and follow through with";
+ mes "the stabbing motion.";
+ next;
+ specialeffect2 EF_SONICBLOW;
+ next;
+ mes "[Esmille]";
+ mes "Yes, that's it...!";
+ mes "Very well executed.";
+ mes "Good work, "+ strcharinfo(0) +".";
+ skill 1003,1,0;
+ set ASSN_SK,7;
+ next;
+ mes "[Esmille]";
+ mes "Do you understand now?";
+ mes "You should have no problem";
+ mes "remembering this skill now.";
+ mes "I can teach you nothing more,";
+ mes "so all I can do now is wish";
+ mes "you luck on your journeys.";
+ close;
+ }
+ else {
+ mes "[Esmille]";
+ mes "Hmmm...";
+ close;
+ }
+ }
+ else if (ASSN_SK == 2 || ASSN_SK == 3 || ASSN_SK == 4) {
+ mes "[Esmille]";
+ mes "So how is your little";
+ mes "mission coming along?";
+ mes "If you've forgotten the";
+ mes "location I've asked you to";
+ mes "search for treasure, then";
+ mes "I can briefly remind you.";
+ next;
+ mes "[Esmille]";
+ mes "Find something valuable";
+ if (ASSN_SK == 2) {
+ mes "for me by searching the";
+ mes "^FF0000Coffins^000000 in the Sphinx.";
+ }
+ else if (ASSN_SK == 3) {
+ mes "for me by searching the";
+ mes "^FF0000Stone Statues^000000 in the Sphinx.";
+ }
+ else if (ASSN_SK == 4) {
+ mes "in the ^FF0000flooded crypt in the";
+ mes "bottom floor^000000 of the Pyramids.";
+ }
+ mes "Only the strong can explore";
+ mes "that area, so doing this will";
+ mes "prove your competency to me.";
+ close;
+ }
+ else if (ASSN_SK == 1) {
+ mes "[Esmille]";
+ mes "Ah. Hello, comrade.";
+ mes "Have you heard about";
+ mes "the latest news from";
+ mes "the Assassin Guild?";
+ mes "Ah, you've spoken to";
+ mes "Killtin. Good, good...";
+ next;
+ mes "[Esmille]";
+ mes "Now, I've been charged";
+ mes "with the responsibility of";
+ mes "teaching the Sonic Acceleration skill to all interested Assassins.";
+ mes "I can tell you more about it if";
+ mes "Killtin didn't fully explain.";
+ next;
+ while(1) {
+ switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) {
+ case 1:
+ mes "[Esmille]";
+ mes "Sonic Acceleration is";
+ mes "a ^FF0000support skill used in";
+ mes "conjunction with Sonic Blow^000000.";
+ mes "Assassins can only cast this";
+ mes "skill on themselves for their";
+ mes "own personal benefit.";
+ next;
+ mes "[Esmille]";
+ mes "If you're familiar with";
+ mes "Sonic Blow, you'll know";
+ mes "that it's difficult to inflict";
+ mes "fatal damage with that skill.";
+ mes "It's far too fast to be able";
+ mes "to attack very accurately...";
+ next;
+ mes "[Esmille]";
+ mes "However, by learning";
+ mes "Sonic Acceleration, you";
+ mes "can overcome this accuracy";
+ mes "drawback and fulfill the full";
+ mes "damage potential of the";
+ mes "Sonic Blow skill.";
+ next;
+ mes "[Esmille]";
+ mes "This skill is truly great.";
+ mes "And our guildmaster,";
+ mes "the one who invented this";
+ mes "skill, is also... He's a man";
+ mes "amongst men, I must say.";
+ Emotion e_lv;
+ next;
+ break;
+ case 2:
+ mes "[Esmille]";
+ mes "Ah, I'm glad to see";
+ mes "that you're so enthusiastic";
+ mes "about learning this skill.";
+ mes "But first, there we need to";
+ mes "take care of the prerequisites... ^FFFFFF ^000000";
+ next;
+ if (getskilllv("AS_SONICBLOW") == 0) {
+ mes "[Esmille]";
+ mes "First, go and learn the";
+ mes "Sonic Blow skill. The skill";
+ mes "I will teach you is completely";
+ mes "useless unless you learn how";
+ mes "to perform a Sonic Blow. I shall^FFFFFF ^000000 be waiting right here till then.";
+ close;
+ }
+ mes "[Esmille]";
+ mes "Your task will be to bring";
+ switch(rand(1,3)) {
+ case 1:
+ mes "treasure from the Sphinx.";
+ mes "Search the ^FF0000Coffins^000000 that";
+ mes "are there for precious";
+ mes "valuables. Consider this";
+ mes "a test of your strength.";
+ set ASSN_SK,2;
+ next;
+ mes "[Esmille]";
+ mes "Whether you can complete";
+ mes "this task will determine";
+ mes "if you are worthy enough";
+ mes "for me to teach you the";
+ mes "Sonic Acceleration skill.";
+ mes "Best of luck, and please hurry.";
+ close;
+ case 2:
+ mes "treasure from the Sphinx.";
+ mes "Search the ^FF0000Stone Statues^000000";
+ mes "there for precious valuables.";
+ mes "Consider this excursion as";
+ mes "a test of your strength.";
+ set ASSN_SK,3;
+ next;
+ mes "[Esmille]";
+ mes "Whether you can complete";
+ mes "this task will determine";
+ mes "if you are worthy enough";
+ mes "for me to teach you the";
+ mes "Sonic Acceleration skill.";
+ mes "Best of luck, and please hurry.";
+ close;
+ case 3:
+ mes "treasure from the Pyramids.";
+ mes "Search the ^FF0000flooded crypt at";
+ mes "the bottom floor for precious";
+ mes "valuables^000000. Consider this as";
+ mes "a test of your strength.";
+ set ASSN_SK,4;
+ next;
+ mes "[Esmille]";
+ mes "Whether you can complete";
+ mes "this task will determine";
+ mes "if you are worthy enough";
+ mes "for me to teach you the";
+ mes "Sonic Acceleration skill.";
+ mes "Best of luck, and please hurry.";
+ close;
+ }
+ }
+ }
+ }
+ else {
+ if (BaseJob == Job_Assassin) {
+ mes "[Assassin]";
+ mes "Ah. Hello, comrade.";
+ mes "Have you heard about";
+ mes "the latest news from";
+ mes "the Assassin Guild?";
+ Emotion e_heh;
+ next;
+ select("News from the Assassin Guild?");
+ mes "[Assassin]";
+ mes "Hm. You must not have";
+ mes "heard it, then. If you want";
+ mes "to know more about it, you";
+ mes "should speak to Killtin, who";
+ mes "is right next to me. He will";
+ mes "explain everything clearly.";
+ close;
+ }
+ mes "[Assassin]";
+ mes "Hm. Do you know any";
+ mes "Assassins? Tell them";
+ mes "to come here if they";
+ mes "haven't already.";
+ close;
+ }
+}
+
+in_sphinx2,259,213,0 script Old Coffin#qsk_as -1,7,8,{
+OnTouch:
+ if (ASSN_SK == 2) {
+ mes "^3355FFIt's an ancient coffin";
+ mes "with a broken lid that";
+ mes "is slightly ajar. You";
+ mes "momentarily catch a glint";
+ mes "of something shining inside.^000000";
+ specialeffect EF_CONE;
+ next;
+ while(1) {
+ switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
+ case 1:
+ mes "^3355FFYou carefully put your";
+ mes "hand inside the coffin";
+ mes "and try to retrieve the";
+ mes "shining object that";
+ mes "you had glimpsed.";
+ mes "...............................^000000";
+ next;
+ mes "^3355FFSomething inside";
+ mes "the coffin bit your";
+ mes "hand really hard!^000000";
+ sc_start SC_Poison,30000,0;
+ sc_start SC_Bleeding,10000,0;
+ Emotion e_omg,1;
+ close;
+ case 2:
+ mes "^3355FFYou try to peek";
+ mes "inside the coffin";
+ mes "through the gap";
+ mes "between the coffin's";
+ mes "edge and the lid.";
+ mes "...............................^000000";
+ next;
+ mes "^3355FFYou're barely able to";
+ mes "perceive that something";
+ mes "is squirming inside the";
+ mes "coffin, but it's far too dark";
+ mes "to see anything else.^000000";
+ sc_start SC_Blind,30000,0;
+ next;
+ break;
+ case 3:
+ mes "^3355FFYou don't have the";
+ mes "strength to move";
+ mes "something as heavy";
+ mes "as this coffin's lid...^000000";
+ sc_start SC_Curse,30000,0;
+ next;
+ break;
+ case 4:
+ mes "^3355FFYou don't have the";
+ mes "strength to turn this";
+ mes "coffin upside down.^000000";
+ next;
+ break;
+ case 5:
+ close;
+ }
+ }
+ }
+}
+
+in_sphinx2,212,267,0 script Old Coffin#qsk_as2 -1,5,6,{
+OnTouch:
+ if (ASSN_SK == 2) {
+ mes "^3355FFIt's an ancient coffin";
+ mes "with a broken lid that";
+ mes "is slightly ajar. You";
+ mes "momentarily catch a glint";
+ mes "of something shining inside.^000000";
+ specialeffect EF_CONE;
+ next;
+ while(1) {
+ switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
+ case 1:
+ mes "^3355FFYou carefully put your";
+ mes "hand inside the coffin";
+ mes "and try to retrieve the";
+ mes "shining object that";
+ mes "you had glimpsed.";
+ mes "...............................^000000";
+ next;
+ if (rand(1,3) != 3) {
+ mes "^3355FFYou carefully put your";
+ mes "hand inside the coffin";
+ mes "and try to retrieve the";
+ mes "shining object that";
+ mes "you had glimpsed.";
+ mes "...............................^000000";
+ next;
+ mes "^3355FFSomething inside";
+ mes "the coffin bit your";
+ mes "hand really hard!^000000";
+ sc_start SC_Poison,30000,0;
+ sc_start SC_Bleeding,10000,0;
+ Emotion e_omg,1;
+ close;
+ }
+ else {
+ mes "^3355FFYour fingers manage";
+ mes "to find a solid object";
+ mes "that you pull out of the";
+ mes "coffin. You have obtained";
+ mes "a Sapphire for Esmille.^000000";
+ set ASSN_SK,5;
+ getitem 726,1; //Blue_Jewel
+ close;
+ }
+ case 2:
+ mes "^3355FFYou try to peek";
+ mes "inside the coffin";
+ mes "through the gap";
+ mes "between the coffin's";
+ mes "edge and the lid.";
+ mes "...............................^000000";
+ next;
+ mes "^3355FFYou're barely able to";
+ mes "perceive that something";
+ mes "is squirming inside the";
+ mes "coffin, but it's far too dark";
+ mes "to see anything else.^000000";
+ sc_start SC_Blind,30000,0;
+ next;
+ break;
+ case 3:
+ mes "^3355FFYou don't have the";
+ mes "strength to move";
+ mes "something as heavy";
+ mes "as this coffin's lid...^000000";
+ sc_start SC_Curse,30000,0;
+ next;
+ break;
+ case 4:
+ mes "^3355FFYou don't have the";
+ mes "strength to turn this";
+ mes "coffin upside down.^000000";
+ next;
+ break;
+ case 5:
+ close;
+ }
+ }
+ }
+}
+
+in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{
+OnTouch:
+ if (ASSN_SK == 3) {
+ specialeffect EF_CONE;
+ mes "^3355FFThis ancient stone statue";
+ mes "is covered with cracks and";
+ mes "looks close to falling apart.";
+ mes "The glimmer of a shining object";
+ mes "peers out from beneath one of";
+ mes "the feet. The ground appears";
+ mes "soft enough to dig through...^000000";
+ specialeffect EF_CONE;
+ next;
+ if (select("Dig to retrieve the shining object:Ignore it") == 1) {
+ mes "^3355FFAs your fingers dig into";
+ mes "the soft ground, it emits^000000";
+ if (rand(1,3) != 3){
+ mes "^3355FFa yellow gas that clouds";
+ mes "your senses and briefly";
+ mes "knocks you unconscious.^000000";
+ sc_start SC_Sleep,30000,0;
+ close;
+ }
+ mes "^3355FFa yellow gas. However, you";
+ mes "hold your breath in and expel";
+ mes "all gas in your lungs in time";
+ mes "to escape its effects. You've";
+ mes "retrieved a Ruby for Esmille.^000000";
+ set ASSN_SK,5;
+ getitem 723,1; //Cardinal_Jewel
+ }
+ close;
+ }
+}
+
+in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{
+OnTouch:
+ if (ASSN_SK == 3) {
+ specialeffect EF_CONE;
+ mes "^3355FFThis ancient stone statue";
+ mes "is covered with cracks and";
+ mes "looks close to falling apart.";
+ mes "The glimmer of a shining object";
+ mes "peers out from beneath one of";
+ mes "the feet. The ground appears";
+ mes "soft enough to dig through...^000000";
+ specialeffect EF_CONE;
+ next;
+ if (select("Dig to retrieve the shining object:Ignore it") == 1) {
+ mes "^3355FFAs your fingers dig into";
+ mes "the soft ground, it emits^000000";
+ if (rand(1,3) != 3) {
+ mes "^3355FFa yellow gas that clouds";
+ mes "your senses and briefly";
+ mes "knocks you unconscious.^000000";
+ sc_start SC_Sleep,30000,0;
+ close;
+ }
+ mes "^3355FFa yellow gas. However, you";
+ mes "hold your breath in and expel";
+ mes "all gas in your lungs in time";
+ mes "to escape its effects. Sadly,";
+ mes "all you found was broken glass.^000000";
+ Emotion e_omg,1;
+ }
+ close;
+ }
+}
+
+moc_pryd04,85,96,0 script ��#crypt -1,3,3,{
+OnTouch:
+ if (ASSN_SK == 4) {
+ specialeffect EF_CONE;
+ mes "^3355FFThere's something";
+ mes "glimmering beneath";
+ mes "the surface of the water...^000000";
+ next;
+ if (select("Pick it up:Ignore it") == 1) {
+ mes "^3355FFAs soon as you dip your";
+ mes "hand into the water, the";
+ mes "water's freezing chill shoots";
+ mes "up through your arm. You ";
+ mes "better hurry before you freeze!^000000";
+ next;
+ if (rand(1,3) != 3) {
+ mes "^3355FFIt's too late!";
+ mes "Your body has just";
+ mes "been frozen solid.^000000";
+ sc_start SC_Freeze,10000,0;
+ close;
+ }
+ mes "^3355FFYou quickly pick up";
+ mes "the glimmering object";
+ mes "before the water can";
+ mes "freeze you. You obtained";
+ mes "an Aquamarine for Esmille.^000000";
+ set ASSN_SK,5;
+ getitem 720,1; //Skyblue_Jewel
+ }
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================