summaryrefslogtreecommitdiff
path: root/npc/pre-re/quests/skills/archer_skills.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/pre-re/quests/skills/archer_skills.txt')
-rw-r--r--npc/pre-re/quests/skills/archer_skills.txt287
1 files changed, 0 insertions, 287 deletions
diff --git a/npc/pre-re/quests/skills/archer_skills.txt b/npc/pre-re/quests/skills/archer_skills.txt
deleted file mode 100644
index 0fbb4d270..000000000
--- a/npc/pre-re/quests/skills/archer_skills.txt
+++ /dev/null
@@ -1,287 +0,0 @@
-//===== rAthena Script =======================================
-//= Archer Skill Quest
-//===== By: ==================================================
-//= rAthena dev team
-//===== Current Version: =====================================
-//= 1.7
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Quest for skills: Arrow Crafting, Arrow Repel
-//===== Additional Comments: =================================
-//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= 1.6 Updated to latest available official file.
-//= also fixed Item issue [bugreport:5607]. [Masao]
-//= 1.7 Fixed JobLevel requirements. [Euphy]
-//============================================================
-
-moc_ruins,118,99,5 script Roberto 88,{
- if (BaseClass == Job_Archer) {
- if (getskilllv("AC_MAKINGARROW") == 1) {
- mes "[Roberto]";
- mes "Ooh, you're from my home town!";
- mes "Nice to see you!";
- mes "How are you?";
- mes "Ah! That arrow!";
- mes "You made it, didn't you!";
- next;
- mes "[Roberto]";
- mes "Haha...!";
- mes "Do you think it's a lot better?";
- mes "Haha... anyways, I am glad.";
- mes "Come back with once in a while";
- mes "with news from home.";
- mes "Then byebye~";
- close;
- }
- else if (JobLevel >= 30 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
- mes "[Roberto]";
- mes "Eh!";
- mes " ";
- mes "You are...";
- next;
- if ((countitem(907) > 19) && (countitem(921) > 6) && (countitem(906) > 40) && (countitem(1019) > 12) && (countitem(501) > 0) && (BaseClass == Job_Archer) && (JobLevel >= 30)) {
- mes "[Roberto]";
- mes "You brought them!";
- mes "Thank you very much.";
- mes "Then, as I promised, I will teach you the skill.";
- next;
- delitem 907,20; //Resin
- delitem 921,7; //Mushroom_Spore
- delitem 906,41; //Tough_Scalelike_Stem
- delitem 1019,13; //Wooden_Block
- delitem 501,1; //Red_Potion
- skill "AC_MAKINGARROW",1,0;
- mes "[Roberto]";
- mes "No need to worry about arrows now.";
- mes "Oh, and did you happen to see";
- mes "someone called Jason in Payon?";
- mes "Be careful. He is a";
- mes "ferocious one.";
- next;
- mes "[Roberto]";
- mes "You just have to be careful of Jason in Payon.";
- mes "Remember.";
- mes "Then bubye~ Thank you for the presents~";
- close;
- }
- mes "[Roberto]";
- mes "An archer in Morroc!?";
- mes "Nice to see you! Meeting a fellow";
- mes "archer in a place like this! *sniffsniff*!";
- mes "I came alone to Morroc..";
- mes "but I was a newcomer, and the pressure... waaah~";
- mes "I was very lonely~";
- next;
- switch (select("It must be hard. It's ok have faith.:Keep suffering.")) {
- case 1:
- mes "[Roberto]";
- mes "Yes. Thank you...";
- mes "You must be having a hard";
- mes "time in a place like this.";
- mes "Isn't it hard to find arrows?";
- mes "That's why I make my own.";
- next;
- menu "Eh, really?!",-;
- mes "[Roberto]";
- mes "Yeah! I gather different items";
- mes "and make arrows using them.";
- mes "It is a useful skill to help me";
- mes "survive alone in this tough world.";
- mes "If you'd like, I can teach you.";
- next;
- menu "That would be wonderful.",-;
- mes "[Roberto]";
- mes "But.. I can't do it for free.";
- mes "Nothing is free in this world~";
- mes "Mmm... How about this?";
- mes "You bring me what I ask for.";
- mes "Then I will teach you the skill.";
- next;
- mes "[Roberto]";
- mes "I've been very lonely since I left my hometown.";
- mes "I would like to treat my homesick-ness";
- mes "with things from there.";
- mes "Bring me 20 Resins from the trees in the ";
- mes "Payon forest, and 1 Red Potion";
- mes "sold in the store.";
- next;
- mes "[Roberto]";
- mes "Also, 13 Trunks from the Willows that";
- mes "lives near the Payon Forest,";
- mes "41 Pointed Scale,";
- mes "7 Mushroom Spores.";
- mes "If you bring me all of these.";
- next;
- mes "[Roberto]";
- mes "I will teach you the skill.";
- mes "Then.. I'll be waiting.";
- mes "For news from our home.";
- close;
- case 2:
- mes "[Roberto]";
- if (Sex > 1) {
- mes "...hey miss.";
- }
- else {
- mes "...hey mister.";
- }
- mes "...be careful at night.";
- close;
- }
- }
- mes "[Roberto]";
- mes "Hmm... Do you";
- mes "have something to say?";
- mes "I have nothing.";
- mes "Difference in levels";
- mes "cuts off conversations.";
- close;
- }
- mes "[?]";
- mes "Eh... First time seeing an archer or something?";
- mes "Just go where you were going.";
- mes "I only talk to high level archers.";
- mes "Won't open my mouth otherwise!";
- close;
-}
-
-payon,103,63,3 script Jason 88,3,3,{
- if (BaseClass == Job_Archer) {
- if (getskilllv("AC_CHARGEARROW") == 1) {
- mes "[Jason]";
- mes "Eh, we meet again.";
- mes "Ehhhh so weird.";
- mes "Whenever I see someone again";
- mes "I start eh-ing a lot.";
- mes "Ehhh... anyways nice to see you again.";
- mes "Ehhhh... don't come any more ehh...";
- close;
- }
- else if (JobLevel >= 35 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
- mes "[Jason]";
- mes "Darn... my wound isn't healing.";
- mes "Bleh.. I was too careless... ";
- mes "to become like this.. err...";
- mes "But still, hurting me like this";
- mes "giving me so many injuries...";
- next;
- mes "What should I do about Roberto.";
- mes "Mmmm... Ah!";
- mes "You? How long have you been there?";
- mes "Mmm... very high level.";
- mes "Someone like you would definitely be";
- mes "able to know how to use Arrow Repel.";
- next;
- switch (select("What is that?:Teach me.")) {
- case 1:
- mes "[Jason]";
- mes "...you're kidding, right?";
- mes "Oh my, you don't even know";
- mes "Arrow Repel at that level?";
- mes "You're a strange person.";
- next;
- mes "[Jason]";
- mes "(Jason was in the lala land.)";
- next;
- mes "[Jason]";
- mes "Well, ok. I'll teach you what";
- mes "Arrow Repel is.";
- next;
- mes "[Jason]";
- mes "Arrow Repel is a skill that allows you to";
- mes "push the opponent away as soon as you attack.";
- mes "You can only use it when you aim exactly";
- mes "at the target. But unlike magic, ";
- mes "it doesn't de-spell.";
- next;
- mes "[Jason]";
- mes "It is very useful for an archer";
- mes "that is weak in close ranges.";
- mes "If you would like to learn,";
- mes "come find me again.";
- mes "There are some necessary materials.";
- next;
- mes "[Jason]";
- mes "First, because you must modify a bow";
- mes "bring a crossbow you do not use.";
- mes "10 Tentacles, 10 Bill of Birds,";
- mes "3 Yoyo Tails.. these are very elastic.";
- mes "Also, 2 Emeralds. And last but not least...";
- mes "36 bottles of Banana Juice that I love!";
- next;
- mes "[Jason]";
- mes "......Ehem!";
- mes "If you bring all of these,";
- mes "I shall teach you Arrow Repel.";
- mes "Then, see you again.";
- mes "(I'm going to be mad if you don't bring the Banana Juice.)";
- close;
- case 2:
- if ((countitem(721) > 1) && (countitem(942) > 2) && (countitem(962) > 9) && (countitem(925) > 9) && (countitem(532) > 35)) {
- mes "[Jason]";
- mes "Ok! Perfect!";
- mes "I shall teach you the nationally";
- mes "renowned skill, Arrow Repel!";
- next;
- delitem 721,2; //Azure_Jewel
- delitem 942,3; //Yoyo_Tail
- delitem 962,10; //Tentacle
- delitem 925,10; //Bill_Of_Birds
- delitem 532,36; //Banana_Juice
- skill "AC_CHARGEARROW",1,0;
- mes "[Jason]";
- mes "Oh, works better than I expected!";
- mes "Won't be needing to modify the bow!";
- mes "You can take this back~";
- mes "And enjoy using your newly inherited";
- mes "skill in fields and dungeons!";
- mes "He~heh~!";
- close;
- }
- mes "[Jason]";
- mes "Mmm... too bad.";
- mes "You are missing some things.";
- mes "Once again, you need 2 Emeralds,";
- mes "3 Yoyo Tails, 10 Tentacles,";
- mes "10 Bill of Birds, and last but";
- mes "not least 36 bottles of Banana juice!";
- next;
- mes "[Jason]";
- mes "Make sure you have all of them and come again!";
- close;
- }
- }
- mes "[Jason]";
- mes "Ooh... you are an archer.";
- mes "If you try a little more";
- mes "you will have a great";
- mes "reputation as an archer!";
- mes "Exert yourself!";
- close;
- }
- mes "[?]";
- mes "What does life need from";
- mes "a lonely lad like me?";
- close;
-
-OnTouch:
- mes "[???]";
- mes "Errrrrrr...";
- close;
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= v1.0 Roberto message text is based off RO npc. Jason message
-//= text is custom from old version.
-//= All items are from official quests though.[kobra_k88]
-//= v1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.[kobra_k88]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed exploits [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//= 1.4b changed perm. variables to temp ones [Lupus]
-//============================================================