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Diffstat (limited to 'npc/pre-re/quests/quests_dicastes.txt')
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diff --git a/npc/pre-re/quests/quests_dicastes.txt b/npc/pre-re/quests/quests_dicastes.txt new file mode 100644 index 000000000..2d1132cff --- /dev/null +++ b/npc/pre-re/quests/quests_dicastes.txt @@ -0,0 +1,6557 @@ +//===== rAthena Script ======================================= +//= El Dicastes Quest NPCs +//===== By: ================================================== +//= Gennosuke Kouga +//===== Current Version: ===================================== +//= 1.2a +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Quest NPCs related to Dewata: +//== Sapha's Visit, Doha's Secrect Order, Frede's Request, +//== Department Quests, Document Quests, +//== Chesire's Call, Cat Hands Enchantment +//===== Additional Comments: ================================= +//= 1.0 First version. 14107 lines, oh, the pain... +//= 1.1 Standardized and reduced by 7000+ lines. [Euphy] +//= 1.2 Further optimization. [Euphy] +//= 1.2a Small bug fix. [Euphy] +//============================================================ + +// Entrance +//============================================================ + +manuk,321,182,5 script Entrance Manager#ep13_3_ 450,{ + mes "[Entrance Manager]"; + if (isequipped(2782)) { + if (ep13_3_invite >= 4) { + mes "Are you visiting the capital city, El Dicastes?"; + next; + if(select("Yes:No")==2) { + mes "[Entrance Manager]"; + mes "Then use the tunnel next time."; + close; } + mes "[Entrance Manager]"; + mes "Be careful."; + close2; + warp "dic_dun01",33,212; + end; } + mes "Sorry."; + mes "I cannot let you pass because you are not a Sapha."; + close; } + mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð..."; + mes "¡ï¡ò¡Ð ¢¤ ?"; + mes "¡ñ¡ï..?"; + close; +} + +dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 449,{ + mes "[Curious Sapha]"; + if (isequipped(2782)) { + mes "Hello?"; + next; + switch(select("What are you doing here?:Buy research items.:Hello!:I want to help your research.")) { + case 1: + mes "[Curious Sapha]"; + mes "Do you see that dirty vigilante over there?"; + next; + mes "[Curious Sapha]"; + mes "He was attacked by Scarabas after falling into Scaraba Hall."; + mes "And he was the only one attacked even with others around him."; + next; + mes "[Curious Sapha]"; + mes "I think he slipped and fell on some secretion of the Queen Scaraba. I thought it was an accident was looking into it."; + next; + mes "[Curious Sapha]"; + mes "If the research results are correct, the Scarabas are very sensitive to the smell."; + mes "Or else say they go crazy over it. Almost as if they were losing it..."; + next; + mes "[Curious Sapha]"; + mes "I came to research the relationship between the Queen secretion component and the Scarabas."; + mes "So I created this into a perfume to carry it easily."; + next; + mes "[Curious Sapha]"; + mes "I might be able to use this perfume's reaction to Scarabas and make progress in research."; + close; + case 2: + mes "[Curious Sapha]"; + mes "You want to buy the Scaraba"; + mes "Perfume? A gift for home?"; + mes "Well, it has become a rare perfume."; + next; + mes "[Curious Sapha]"; + mes "I'll give you a deal and sell it by 500 Zeny each. But, try not to carry it with you into Scaraba Hall."; + mes "How many do you want? You can buy up to 100."; + next; + input .@deal,0,100; + if (.@deal == 0) { + mes "[Curious Sapha]"; + mes "You changed your mind?"; + close; } + if (Zeny < .@deal*500) { + mes "[Curious Sapha]"; + mes "You don't have enough money."; + close; } + mes "[Curious Sapha]"; + mes "Will you buy "+.@deal+"?"; + next; + if(select("Yes:No")==2) close; + mes "[Curious Sapha]"; + mes "Here you go. Scaraba might flock"; + mes "around you, so don't use it near Scaraba Hall."; + getitem 6437, .@deal; + set Zeny, Zeny-(.@deal*500); + close; + case 3: + mes "[Curious Sapha]"; + mes "Hello?"; + close; + case 4: + mes "[Curious Sapha]"; + mes "Do you have any useful information?"; + mes "Please let me know!"; + next; + input .@talksap$; + mes "[Curious Sapha]"; + mes "It says ^0000FF"+.@talksap$+"^000000."; + next; + set .@curiousrand,rand(1,4); + // Needs more information! + if (.@curiousrand == 1) { + mes "[Curious Sapha]"; + mes "That is great information!"; + mes "I must start on the research."; + close; + } else if (.@curiousrand == 2) { + mes "[Curious Sapha]"; + mes "I already know about that information, but I'm really grateful for you to come all the way here to tell me."; + close; + } else { + mes "[Curious Sapha]"; + mes "Hmm... do you think so?"; + mes "I have some doubts about your information. I'll think it over."; + close; + } + } + } + mes "¡ö¡ñ¡Ð ¡ò ¡õ?"; + next; + mes "- Cannot understand a word. -"; + close; +} + +// Vigilantes +//============================================================ + +function script eldicastes_dv { + mes "[Vigilante]"; + if (isequipped(2782)) { + if (ep13_3_secret >= 4) { + if (countitem(6437)) { + mes "Do you need something from the cave?"; + next; + if(select("Yes:No")==2) { + mes "[Vigilante]"; + mes "Please step aside because it is dangerous."; + mes "You won't know when those Scarabas will start to rampage."; + close; } + mes "[Vigilante]"; + mes "Ewwww, what's this smell?"; + mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas."; + next; + if(select("Enter after spraying perfume.:Do not enter because it's dangerous.")==2) { + mes "[Vigilante]"; + mes "Please step aside because it is dangerous."; + mes "You won't know when those Scarabas will start to rampage."; + close; } + mes "[Vigilante]"; + mes "Okay. Then good luck to you. Be careful."; + close2; + warp "dic_dun02",101,142; + end; } + switch(getarg(0)) { + case 1: + mes "Phew, what happened?! Why are they all over me?"; + next; + mes "[Vigilante]"; + mes "I already had bad luck in falling into Scaraba Hall and being"; + mes "drenched with this awful ^E77471stench^000000 my"; + mes "head is starting to ache!"; + next; + mes "- The vigilante complained while brushing off the traces of the Scarabas. -"; + close; + case 2: + mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas."; + next; + mes "[Vigilante]"; + mes "If you need something from the cave!"; + mes "Please get some ^E77471Scaraba Perfume^000000 before you go."; + close; } + } + switch(getarg(0)) { + case 1: + mes "Hey! This is no place for a rookie like you."; + mes "Those Scaraba can snatch you away!"; + close; + case 2: + mes "The area below is restricted because it is dangerous."; + mes "I cannot let you pass because you are here as a guest."; + mes "Please follow the tunnel to get to the capital city."; + close; } + } + switch(getarg(0)) { + case 1: + mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û."; + mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; + break; + case 2: + mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; + mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; + mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; + break; } + next; + mes "- Cannot understand a word. -"; + close; +} + +dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{ + callfunc "eldicastes_dv",1; } +dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{ + callfunc "eldicastes_dv",2; } +dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{ + callfunc "eldicastes_dv",2; } + +dic_dun01,28,212,0 script Vigilante#ep13_3_26 45,1,1,{ + mes "[Vigilante]"; + if (isequipped(2782)) { + mes "Manuk is just before us."; + mes "Are you heading to Manuk?"; + next; + if(select("Yes:No")==2) { + mes "[Vigilante]"; + mes "Good luck."; + close; } + mes "[Vigilante]"; + mes "I will send you back to Manuk."; + close2; + warp "manuk",326,180; + end; } + mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; + mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; + next; + mes "- The Vigilante says something and then shakes his head."; + mes "Looks like a negative reaction from the looks of his firm pose holding his shield in front of him. -"; + close; +} + +dic_fild01,153,281,4 script Capital City Guard 492,{ + mes "[Capital City Guard]"; + if (isequipped(2782)) { + mes "Access to the city is restricted from other races without permits."; + mes "Please go back."; + next; + mes "[Capital City Guard]"; + mes "Hmmm? You are human."; + mes "If you went through that tunnel, you are here by Ravail's invitation?"; + next; + select("Yes."); + mes "[Capital City Guard]"; + mes "No wonder Vyhannus approved you."; + mes "Understood."; + mes "I approve your entrance and will guide you on what you should first do in El Dicastes."; + next; + mes "[Capital City Guard]"; + mes "First enter the fortress,"; + mes "and register yourself at Dicastes Diel located at the highest location in the north."; + mes "You must first register to be able to move freely."; + next; + mes "[Capital City Guard]"; + mes "You'll see Diel if you follow here towards the north."; + mes "You won't get lost."; + mes "You need to find the register window at the Diel public service center."; + close2; + warp "dicastes01",199,41; + end; } + mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; + mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; + next; + mes "- Cannot communicate with him. -"; + close; +} + +dic_in01,254,119,0 script Item Storage#01 844,{ + mes "This is the item storage."; + mes "There is some writing on the paper."; + next; + mes "+ Shay's precious safe +"; + mes "For those you want to use this safe!"; + mes "1. Is my cooking delicious?"; + mes "2. You have enough basic skills, right?"; + mes "3. It will be ^0000FF500 Zeny^000000, please!"; + next; + mes "You'll have to put in some coins to use it."; + mes "Insert Coins: Will you"; + mes "put in 500 Zeny?"; + next; + if(select("Use safe:No way.")==2) { + mes "["+strcharinfo(0)+"]"; + mes "I will use it later."; + close; } + if (Zeny < 500) { + mes "Not enough Zeny."; + close; } + set Zeny, Zeny-500; + close2; + openstorage; + end; +} + +// Civil Services +//============================================================ + +function script que_dic { + if (getarg(0) > 1) { + for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) + if (checkquest(getarg(.@i)) >= 0) { + erasequest getarg(.@i); + break; } + return; } + if (!getarg(0)) { + if (checkquest(getarg(1),HUNTING) != 2) return; + mes getarg(3); } + else if (getarg(0)) { + if (checkquest(getarg(1)) == -1) return; + if (countitem(getarg(3)) < getarg(4)) { + mes "It looks like you are short on the amount."; + close; } + mes getarg(5); mes getarg(6,""); + delitem getarg(3), getarg(4); } + getexp getarg(2),0; + erasequest getarg(1); + specialeffect2 18; + getitem 6304,1; + close; +} + +dic_in01,48,263,5 script Hunting Dept. 1 Manager 449,{ + mes "[Hunting Dept. 1 Manager]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (checkquest(12159) == -1) { + mes "So you didn't get any requests yet."; + mes "Laponte will have piles of requests and might give you one."; + next; + mes "[Hunting Dept. 1 Manager]"; + mes "Try meeting him near the center of El Dicastes."; + close; + } else if (checkquest(12159,PLAYTIME) == 2) { + mes "Time limit has expired for the existing request."; + next; + mes "[Hunting Dept. 1 Manager]"; + mes "If any incomplete request is found, it will be consider that you failed it and the request will be deleted."; + next; + mes "[Hunting Dept. 1 Manager]"; + mes "You can get a new request after the existing request record being removed, go to see Laponte."; + que_dic(12099,12100,12101,12102,12103,12104,12105); + erasequest 12159; + close; } + mes "Welcome."; + mes "How can I help you?"; + next; + select("I completed the request."); + mes "[Hunting Dept. 1 Manager]"; + mes "Ah..."; + mes "You are done with the request?"; + mes "Let me check your records first."; + next; + mes "[Hunting Dept. 1 Manager]"; + set .@s$, "Oh, you completed all your requests. Confirmation complete."; + que_dic(0,12099,4000,.@s$); + que_dic(0,12100,49000,.@s$); + que_dic(0,12101,18000,.@s$); + que_dic(0,12102,45000,.@s$); + que_dic(0,12103,4000,.@s$); + que_dic(0,12104,73000,.@s$); + que_dic(0,12105,59000,.@s$); + mes "You will get in trouble if you lie about the request..."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I don't understand him. -"; + close; +} + +dic_in01,51,266,6 script Hunting Dept. 2 Manager 449,{ + mes "[Hunting Dept. 2 Manager]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (checkquest(12160) == -1) { + mes "So you didn't get any requests yet."; + mes "Kalipo will have piles of requests and might give you one. Try to find him."; + close; + } else if (checkquest(12160,PLAYTIME) == 2) { + mes "Kalipo seems to have another request for you."; + next; + mes "[Hunting Dept. 2 Manager]"; + mes "I will erase any other records including previous requests from Kalipo that you haven't completed yet."; + next; + mes "[Hunting Dept. 2 Manager]"; + mes "Your request history is cleared now. Please visit Kalipo."; + que_dic(12106,12107,12108,12109,12110,12111); + erasequest 12160; + close; } + mes "Welcome."; + mes "How can I help you?"; + next; + select("I completed the request."); + mes "[Hunting Dept. 2 Manager]"; + mes "Ah..."; + mes "You are done with the request?"; + mes "Let me check your records first."; + next; + mes "[Hunting Dept. 2 Manager]"; + set .@s$, "Oh, you completed all your requests. Confirmation complete."; + que_dic(0,12106,77000,.@s$); + que_dic(0,12107,47000,.@s$); + que_dic(0,12108,50000,.@s$); + que_dic(0,12109,53000,.@s$); + que_dic(0,12110,30000,.@s$); + que_dic(0,12111,42000,.@s$); + mes "Please check your request history again. There is a discrepancy with our documents."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I don't understand him. -"; + close; +} + +dic_in01,51,270,6 script Supply Dept. 1 Manager# 449,{ + mes "[Supply Dept. 1 Manager]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (checkquest(12161) == -1) { + mes "So you didn't get any requests yet. Pura will have piles of requests and might give you one. Try meeting him."; + close; + } else if (checkquest(12163,PLAYTIME) == 2) { + mes "I erased all records related with the previous request. Go to meet Pura."; + que_dic(12117,12118,12119,12120,12121,12122,12123,12124,12125,12126); + erasequest 12161; + close; } + mes "Welcome."; + mes "How can I help you?"; + next; + select("I completed the request."); + mes "[Supply Dept. 1 Manager]"; + mes "Ah..."; + mes "You are done with the request?"; + mes "Let me check your records first."; + next; + mes "[Supply Dept. 1 Manager]"; + set .@s$, "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; + que_dic(1,12117,26300,6086,6,.@s$); + que_dic(1,12118,25600,6090,3,.@s$); + que_dic(1,12119,51100,6073,16,.@s$); + que_dic(1,12120,26300,1037,6,.@s$); + que_dic(1,12121,79900,7032,26,.@s$); + que_dic(1,12122,26300,6075,6,.@s$); + que_dic(1,12123,79900,7326,26,.@s$); + que_dic(1,12124,53000,12353,1,.@s$); + que_dic(1,12125,56700,936,18,.@s$); + que_dic(1,12126,37500,954,11,.@s$); + if ((checkquest(12117) == -1 || checkquest(12118) == -1 || checkquest(12119) == -1 || checkquest(12120) == -1 || checkquest(12121) == -1 || checkquest(12122) == -1 || checkquest(12123) == -1 || checkquest(12124) == -1 || checkquest(12125) == -1 || checkquest(12126) == -1) && checkquest(12161) >= 0) { + mes "Cannot find any record..."; + mes "Nothing... There is nothing that I can say ^E77471Request completed!^000000."; + close; } + mes "It looks like you are short on the amount."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I don't understand him. -"; + close; +} + +dic_in01,48,273,1 script Supply Dept. 2 Manager# 449,{ + mes "[Supply Dept. 2 Manager]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (checkquest(12162) == -1) { + mes "So you didn't get any requests yet."; + mes "Tragis will have piles of requests and might give you one. Try meeting him."; + close; + } else if (checkquest(12162,PLAYTIME) == 2) { + mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him."; + que_dic(12127,12128,12129,12130,12131,12132,12133,12134,12135,12136); + erasequest 12162; + close; } + mes "Welcome."; + mes "How can I help you?"; + next; + select("I completed the request."); + mes "[Supply Dept. 2 Manager]"; + mes "Ah..."; + mes "You are done with the request?"; + mes "Let me check your records first."; + next; + mes "[Supply Dept. 2 Manager]"; + set .@s1$, strcharinfo(0)+", you handle your requests quite well."; + set .@s2$, "You are not like the pub owner who just sends requests here every day."; + que_dic(1,12127,65300,6023,5,.@s1$,.@s2$); + que_dic(1,12128,65300,6020,21,.@s1$,.@s2$); + que_dic(1,12129,82800,1042,27,.@s1$,.@s2$); + que_dic(1,12130,79900,912,26,.@s1$,.@s2$); + que_dic(1,12131,42800,943,13,.@s1$,.@s2$); + que_dic(1,12132,51100,6041,16,.@s1$,.@s2$); + que_dic(1,12133,79900,7100,26,.@s1$,.@s2$); + que_dic(1,12134,37500,7198,11,.@s1$,.@s2$); + que_dic(1,12135,51100,7188,16,.@s1$,.@s2$); + que_dic(1,12136,31000,518,2,.@s1$,.@s2$); + if ((checkquest(12127) == -1 || checkquest(12128) == -1 || checkquest(12129) == -1 || checkquest(12130) == -1 || checkquest(12131) == -1 || checkquest(12132) == -1 || checkquest(12133) == -1 || checkquest(12134) == -1 || checkquest(12135) == -1 || checkquest(12136) == -1) && checkquest(12162) >= 0) { + mes " I would like to complete a request for you but you have none going on now."; + close; } + mes "It looks like you are short on the amount."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I don't understand him. -"; + close; +} + +dic_in01,43,273,1 script Transport Dept. 1 Mgr.# 449,{ + mes "[Transport Dept. 1 Mgr.]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (checkquest(12163) == -1) { + mes "So you didn't get any requests yet."; + mes "Calyon will have piles of requests and might give you one. Try meeting him."; + close; + } else if (checkquest(12163,PLAYTIME) == 2) { + mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him."; + que_dic(12137,12138,12139,12140,12141,12142,12143,12144,12145,12146,12147); + erasequest 12163; + close; } + mes "Welcome."; + mes "How can I help you?"; + next; + select("I completed the request."); + mes "[Transport Dept. 1 Mgr.]"; + mes "Ah..."; + mes "You are done with the request?"; + mes "Let me check your records first."; + next; + mes "[Transport Dept. 1 Mgr.]"; + set .@s1$, "Quantity check finished. Ahhh, you going to rest?"; + set .@s2$, "Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; + que_dic(1,12137,30000,7143,4,.@s1$,.@s2$); + que_dic(1,12138,25000,744,5,.@s1$,.@s2$); + que_dic(1,12139,47500,748,1,.@s1$,.@s2$); + que_dic(1,12140,27500,736,15,.@s1$,.@s2$); + que_dic(1,12141,27000,746,10,.@s1$,.@s2$); + que_dic(1,12142,27500,740,15,.@s1$,.@s2$); + que_dic(1,12143,21600,925,50,.@s1$,.@s2$); + que_dic(1,12144,21400,965,50,.@s1$,.@s2$); + que_dic(1,12145,20900,964,20,.@s1$,.@s2$); + que_dic(1,12146,22400,911,30,.@s1$,.@s2$); + que_dic(1,12147,22400,910,40,.@s1$,.@s2$); + if ((checkquest(12137) == -1 || checkquest(12138) == -1 || checkquest(12139) == -1 || checkquest(12140) == -1 || checkquest(12141) == -1 || checkquest(12142) == -1 || checkquest(12143) == -1 || checkquest(12144) == -1 || checkquest(12145) == -1 || checkquest(12146) == -1 || checkquest(12147) == -1) && checkquest(12163) >= 0) { + mes "Um... What do you want me to do?"; + next; + mes "[Transport Dept. 1 Mgr.]"; + mes "You've got nothing that I can handle..."; + close; } + mes "It looks like you are short on the amount."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I don't understand him. -"; + close; +} + +dic_in01,40,270,3 script Transport Dept. 2 Mgr.# 449,{ + mes "[Transport Dept. 2 Mgr.]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (checkquest(12164) == -1) { + mes "So you didn't get any requests yet."; + mes "Moltuka will have piles of requests and might give you one. Try meeting him."; + close; + } else if (checkquest(12164,PLAYTIME) == 2) { + mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him."; + que_dic(12148,12149,12150,12151,12152,12153,12154,12155,12156,12157,12158); + erasequest 12164; + close; } + mes "Welcome."; + mes "How can I help you?"; + next; + select("I completed the request."); + mes "[Transport Dept. 2 Mgr.]"; + mes "Ah..."; + mes "You are done with the request?"; + mes "Let me check your records first."; + next; + mes "[Transport Dept. 2 Mgr.]"; + set .@s$, "Well received. One less thing to worry about now."; + que_dic(1,12148,23000,528,100,.@s$); + que_dic(1,12149,20750,512,100,.@s$); + que_dic(1,12150,20750,515,100,.@s$); + que_dic(1,12151,20750,535,100,.@s$); + que_dic(1,12152,24500,516,50,.@s$); + que_dic(1,12153,20750,513,100,.@s$); + que_dic(1,12154,21250,517,50,.@s$); + que_dic(1,12155,24000,737,20,.@s$); + que_dic(1,12156,20037,747,5,.@s$); + que_dic(1,12157,23000,6265,2,.@s$); + que_dic(1,12158,23000,6264,2,.@s$); + if ((checkquest(12148) == -1 || checkquest(12149) == -1 || checkquest(12150) == -1 || checkquest(12151) == -1 || checkquest(12152) == -1 || checkquest(12153) == -1 || checkquest(12154) == -1 || checkquest(12155) == -1 || checkquest(12156) == -1 || checkquest(12157) == -1 || checkquest(12158) == -1) && checkquest(12164) >= 0) { + mes "This is the first time in my 200 years of working at this department that a person comes back to complete a request without starting any."; + close; } + mes "It looks like you are short on the amount."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I don't understand him. -"; + close; +} + +dic_in01,40,193,0 script Papyrus#0001 453,{ + mes "[Papyrus]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + set .@papyrustalk,rand(1,4); + if (.@papyrustalk == 1) mes "The number of adventurers visiting the Archive room has increased"; + else if (.@papyrustalk == 2) mes "This is the very place where Ancient Sapha forefathers created history"; + else if (.@papyrustalk == 3) mes "The Archive room holds transcendent knowledge beyond that of Midgard and Asgard"; + else if (.@papyrustalk == 4) mes "Welcome, I am Papyrus, the manager of the Archive room here."; + next; + if (countitem(6308) > 2 && countitem(6308) < 30) { + mes "[Papyrus]"; + mes "Wow~"; + mes "You've found an Unknown Relic."; + mes "Do you want to exchange it with for 1 Sapha Certification?"; + next; + if(select("Next time:Exchange now")==1) { + mes "[Papyrus]"; + mes "Ok, have it your way. I'm here if you change your mind"; + close; } + mes "[Papyrus]"; + mes "Ok here's your 1 Sapha Certifications."; + delitem 6308,3; + getitem 6304,1; + close; + } else if (countitem(6308) > 29) { + mes "[Papyrus]"; + mes "Oh... You've brought back plenty of unknown relics"; + mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?"; + next; + if(select("Next time:Exchange now")==1) { + mes "[Papyrus]"; + mes "Ok, have it your way. I'm here if you change your mind"; + close; } + mes "[Papyrus]"; + mes "Ok here's your 11 Sapha Certifications."; + delitem 6308,30; + getitem 6304,11; + close; } + mes "[Papyrus]"; + mes "How can I help you? "; + next; + switch(select("What is this place for?:How do I view documents?:What is an Unknown Relic?")) { + case 1: + mes "[Papyrus]"; + mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept."; + next; + mes "[Papyrus]"; + mes "You can say it's something similar to the human's museum. Take your time to look through our ancient records."; + next; + mes "[Papyrus]"; + mes "You'll never know if you'll find something that catches your adventurous eye."; + close; + case 2: + mes "[Papyrus]"; + mes "Some documents are written in Ancient Sapha Language so humans have trouble viewing all of the documents."; + next; + mes "[Papyrus]"; + mes "You can find recent documents on the left where I am standing."; + mes "You can also take notes on documents you found interesting."; + next; + mes "[Papyrus]"; + mes "I would appreciate it if you bring back any Unknown Relics you happen to find while exploring using your notes from here to me."; + close; + case 3: + mes "[Papyrus]"; + mes "Unknown Relics are relics that have not yet been verified and they are valuable research material for us."; + next; + mes "[Papyrus]"; + mes "Many of us researchers are studying life and death, the birth and extinction of the universe through the ancient relics"; + next; + mes "[Papyrus]"; + mes "If you find and bring an Unknown Relics to me,"; + mes "in exchange I will give you ^8000801 Sapha Certifications^000000 for every ^8000803 Unknown Relics^000000 you bring."; + next; + mes "[Papyrus]"; + mes "If you bring ^80008030 Relics^000000, I will exchange it for ^80008011 Sapha Certifications^000000."; + close; } + } + mes "- Sapha keeps a distance from you even when you try to talk. Looks like he called on Guard Galten. Time to go... -"; + close; } + mes "¡õ¡ú¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I don't feel confident in talking since you wouldn't understand anything. -"; + close; +} + +// Document Packages +//============================================================ + +function script eldicastes_dp { + specialeffect2 235; + progressbar "ffff00",4; + if (checkquest(getarg(0)) >= 0) { + mes "You've found a document you already have."; + close; + } else { + mes getarg(2); + mes getarg(3); + next; + mes "You've found a document about ^800080"+getarg(1)+"^000000. Check for details in the ^800080Quest Window^000000."; + specialeffect2 18; + setquest getarg(0); + close; } +} + +dic_in01,31,192,0 script Document Package#0001 844,{ + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (checkquest(12165,PLAYTIME) == 2) { + mes "Feeling a bit better."; + erasequest 12165; + close; + } else if (checkquest(12165,PLAYTIME) != -1) { + mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down."; + close; } + set .@doc,rand(1,70); + if (.@doc > 50 && .@doc <= 60) { + specialeffect2 235; + progressbar "ffff00",4; + mes "No documents look out of the ordinary."; + close; + } else if (.@doc > 60 && .@doc <= 70) { + specialeffect2 235; + progressbar "ffff00",4; + mes "You suddenly feel nauseated. You feel like this won't go away any time soon. Finding the documents will have to wait."; + setquest 12165; + close; } + else if (.@doc == 1) callfunc "eldicastes_dp",12209,"Horn","Hard wedge-like horn from some insects. Doesn't have much practical use.",""; + else if (.@doc == 2) callfunc "eldicastes_dp",12195,"Horrendous Mouth","Tooth from a dead body.","Important material for research on time of death and health conditions. Useful in discovering human ecology."; + else if (.@doc == 3) callfunc "eldicastes_dp",12186,"Orc's Fangs","Green skinned monster living in the woods. The creature is humanlike but is very hostile to humans.","Known to have a friendly relationship between the two races long ago."; + else if (.@doc == 4) callfunc "eldicastes_dp",12172,"Frog Eggs","An egg from an amphibian living in warm areas. Unknown if this egg can hatch in Manuk's cold regions.",""; + else if (.@doc == 5) callfunc "eldicastes_dp",12208,"Snail's Shells","Hard Carapace that protects the body of a huge snail. Creature fun to research out of pure curiousity.",""; + else if (.@doc == 6) callfunc "eldicastes_dp",12188,"Powder of Butterfly","Powder from the winged insects from Midgard. Some humans use it for makeup or medicine.",""; + else if (.@doc == 7) callfunc "eldicastes_dp",12167,"Reptile Tongue","Tongue of a monster living in the desert terrain of Midgard. Often used as medicine after drying.",""; + else if (.@doc == 8) callfunc "eldicastes_dp",12168,"Scorpion Tail","Poisonous reptile tail from a creature living in the deserts.","Records say that humans can lose their life when attacked."; + else if (.@doc == 9) callfunc "eldicastes_dp",12173,"Jellopy","Unknown substance in Manuk regions but found throughout Midgard.","Research required to see possibilities on using it for construction material."; + else if (.@doc == 10) callfunc "eldicastes_dp",12166,"Tree Root","Humans are using this for firewood or construction material. Found commonly in the woods of Midgard.",""; + else if (.@doc == 11) callfunc "eldicastes_dp",12169,"Stem","There is nothing like Midgard plants in Manuk.","These plants are used for food and medicine and some are even poisonous."; + else if (.@doc == 12) callfunc "eldicastes_dp",12170,"Pointed Scale","Stem from a bumpy life form. Research required as the usage is unknown.",""; + else if (.@doc == 13) callfunc "eldicastes_dp",12171,"Resin","Sap from an old tree collected and solidified. Very valuable in the human world.",""; + else if (.@doc == 14) callfunc "eldicastes_dp",12174,"Fish Tail","Humans eat meat called fish.","Can be used as important food supply for foreign adventurers visiting in the city."; + else if (.@doc == 15) callfunc "eldicastes_dp",12175,"Worm Peeling","They say some Worm Peelings are valuable.","But this is based on the human's standard of value. Research required."; + else if (.@doc == 16) callfunc "eldicastes_dp",12176,"Gill","There are Midgard creatures that live in the sea and breathe through gills.","Further research on their ecology will be useful."; + else if (.@doc == 17) callfunc "eldicastes_dp",12177,"Tooth of Bat","Traces of a nocturnal creature unknown to Manuk. Not a strong creature from the size of its teeth.",""; + else if (.@doc == 18) callfunc "eldicastes_dp",12178,"Fluff","Many of Midgard creatures are covered with soft hair.","Hair can be used as great cold protection. Further research required."; + else if (.@doc == 19) callfunc "eldicastes_dp",12179,"Chrysalis","Large insect sack that is alive and contains who knows what.","Not active at all but the life structure within it is very unique and worth researching."; + else if (.@doc == 20) callfunc "eldicastes_dp",12180,"Feather of Birds","Bird feather located throughout Midgard.","The feathers aren't great for cold protection but can be used as decorative accessories or tools for writing."; + else if (.@doc == 21) callfunc "eldicastes_dp",12181,"Talon","Pointy talon convenient for making holes or simple accessories.","Very useful with the nails from large creatures from Manuk."; + else if (.@doc == 22) callfunc "eldicastes_dp",12182,"Sticky Webfoot","Strange body structure found from Midgard amphibians. Evolved to better adapt to ocean life.",""; + else if (.@doc == 23) callfunc "eldicastes_dp",12183,"Animal Skin","Leather from a mammal.","Very warm and soft and can be used in various ways. Processed in Midgard and valuable."; + else if (.@doc == 24) callfunc "eldicastes_dp",12184,"Wolf Claw","Claw from a creature called wolf.","Usage is unknown but many curious Saphas are taking an interest in it."; + else if (.@doc == 25) callfunc "eldicastes_dp",12185,"Mushroom Spore","Spores from a mushroom found throughout Midgard.","Looks like it can be cultivated here with a little research."; + else if (.@doc == 26) callfunc "eldicastes_dp",12187,"Evil Horn","Item made from Evil Horns that appear in areas that aren't holy.","Sold at a high price but doesn't seem to be practical."; + else if (.@doc == 27) callfunc "eldicastes_dp",12214,"Cactus Needle","Surface of a plant that survives in deserts with almost no moisture.",""; + else if (.@doc == 28) callfunc "eldicastes_dp",12189,"Bill of Birds","Pointy bill convenient for making holes or simple accessories. Looks similar to bird claws.",""; + else if (.@doc == 29) callfunc "eldicastes_dp",12190,"Snake Scale","Scales from a reptile that moves without legs.","Scales are shed from the creature and are used for simple craftwork."; + else if (.@doc == 30) callfunc "eldicastes_dp",12191,"Insect Feeler","Bug feeler from an insect with keen nerves.","Research subject for its unique structure different from Manuk creatures."; + else if (.@doc == 31) callfunc "eldicastes_dp",12192,"Immortal Heart","Heart that never stops beating. Obtained from mystical creatures called mermaids.","The driving force of the heart is still unknown and worth researching."; + else if (.@doc == 32) callfunc "eldicastes_dp",12193,"Rotten Bandage","Bandage used for dead bodies. Looks like humans believed in the dead coming back for their bodies.",""; + else if (.@doc == 33) callfunc "eldicastes_dp",12194,"Decayed Nail","Nail from a dead body. Important material for research on time of death and health conditions.","Useful in discovering human ecology."; + else if (.@doc == 34) callfunc "eldicastes_dp",12195,"Stone Heart","They say a huge stone in a dead area in Midgard moves by itself.","The heart of the huge stone would be a rare research subject."; + else if (.@doc == 35) callfunc "eldicastes_dp",12196,"Tentacle","Feeler from ocean creatures. Unlike those from insects, these show active movement.",""; + else if (.@doc == 36) callfunc "eldicastes_dp",12197,"Shell","Shell protecting insects or crustacean creatures.","These creatures have a shell surrounding their skin and are very flexible in movement. Worth researching."; + else if (.@doc == 37) callfunc "eldicastes_dp",12198,"Scale Shell","Shiny scales found from some reptiles.","The fluorescent substance contained on the surface can be used in various places."; + else if (.@doc == 38) callfunc "eldicastes_dp",12199,"Venom Canine","Canine tooth with poison. Humans use this to make weapons for killing.",""; + else if (.@doc == 39) callfunc "eldicastes_dp",12200,"Sticky Mucus","Sticky liquid with a bit of viscosity left.","Can be used as key material for construction and currently is used for some Manuk architecture style. Commonly found throughout Midgard."; + else if (.@doc == 40) callfunc "eldicastes_dp",12201,"Bee Sting","Stinger taken from a living insect.","Some humans use it for medical treatment for its medicinal effect."; + else if (.@doc == 41) callfunc "eldicastes_dp",12202,"Grasshopper's Leg","Back legs of an insect that can leap far. Fun to research its structure.",""; + else if (.@doc == 42) callfunc "eldicastes_dp",12203,"Royal Jelly","A kind of wonder drug collected from a queen bee.","Humans love this but no efficacy found for Manuk."; + else if (.@doc == 43) callfunc "eldicastes_dp",12204,"Yoyo Tail","Tail from a humanlike creature.","Research on why humans do not have this trace on them would be amusing but would hurt current alliance with the humans."; + else if (.@doc == 44) callfunc "eldicastes_dp",12205,"Solid Shell","Shell evolved by some kind of environmental factor.","This can be great material to make various tool or armory."; + else if (.@doc == 45) callfunc "eldicastes_dp",12206,"Yam","Edible when ripe, yellow food.","Humans like this very much. Haven't tried it yet but smells like ripe sweet Potatoes."; + else if (.@doc == 46) callfunc "eldicastes_dp",12207,"Raccoon Leaf","They say there is an animal that can change its form with this pasted on it.","Worth research to validate if this rumor is true."; + else if (.@doc == 47) callfunc "eldicastes_dp",12210,"Bear's Footskin","Humans collect hunted bear paws.","Usage is unknown. The humans that collect the paws are subjects for research."; + else if (.@doc == 48) callfunc "eldicastes_dp",12211,"Feather","Warm hair as soft as downy hair.","Must be used for cold protection. Collectable throughout Midgard."; + else if (.@doc == 49) callfunc "eldicastes_dp",12212,"Red Herb","Kind of medicinal red plant.","Humans use this to make recovery medicine. Plant worth researching."; + else if (.@doc == 50) callfunc "eldicastes_dp",12213,"Carrot","Red colored plant. Pub owner requests it all the time. Worth research.",""; + } + mes "- When you try to open and read a document, a Sapha manager motions to call Guard Galten. Let's get out of here quickly. -"; + close; } + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + close; +} + +dic_in01,31,187,0 duplicate(Document Package#0001) Document Package#0002 844 +dic_in01,25,192,0 duplicate(Document Package#0001) Document Package#0003 844 +dic_in01,25,187,0 duplicate(Document Package#0001) Document Package#0004 844 + +// Unknown Relics +//============================================================ + +function script unknown_d { + if (checkquest(getarg(0)) >= 0) { + specialeffect2 310; + specialeffect2 12; + progressbar "ffff00",4; + erasequest getarg(0); + mes "You were able to find information on the "+getitemname(getarg(1))+"."; + specialeffect2 18; + getitem getarg(1), rand(1,3); + if (rand(1,2)==1) close; + next; + mes "In addition, you've obtained an Unknown Relic to report back to the Saphas."; + specialeffect2 18; + getitem 6308,1; + close; } + mes "- You see traces of digging. -"; + close; +} + +cmd_fild08,324,163,0 script Stone Heart?#33 844,{ + callfunc "unknown_d",12215,953; } +moc_fild01,169,62,0 script Cactus Needle?#33 844,{ + callfunc "unknown_d",12214,952; } +prt_fild02,280,328,0 script Carrot?#33 844,{ + callfunc "unknown_d",12213,515; } +prt_fild02,97,209,0 script Red Herb?#33 844,{ + callfunc "unknown_d",12212,507; } +prt_fild02,142,116,0 script Feather?#33 844,{ + callfunc "unknown_d",12211,949; } +pay_fild07,269,164,0 script Bear's Footskin?#33 844,{ + callfunc "unknown_d",12210,948; } +prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{ + callfunc "unknown_d",12207,945; } +prt_fild03,262,201,0 script Yam?#33 844,{ + callfunc "unknown_d",12206,549; } +prt_fild03,226,170,0 script Solid Shell?#33 844,{ + callfunc "unknown_d",12205,943; } +prt_fild03,180,163,0 script Yoyo Tail?#33 844,{ + callfunc "unknown_d",12204,942; } +prt_fild03,64,35,0 script Royal Jelly?#33 844,{ + callfunc "unknown_d",12203,526; } +prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{ + callfunc "unknown_d",12202,940; } +mjolnir_09,99,100,0 script Bee Sting?#33 844,{ + callfunc "unknown_d",12201,939; } +prt_fild02,102,97,0 script Sticky Mucus?#33 844,{ + callfunc "unknown_d",12200,938; } +mjolnir_04,162,168,0 script Venom Canine?#33 844,{ + callfunc "unknown_d",12199,937; } +mjolnir_04,191,154,0 script Scale Shell?#33 844,{ + callfunc "unknown_d",12198,936; } +iz_dun01,191,92,0 script Shell?#33 844,{ + callfunc "unknown_d",12197,935; } +iz_dun01,210,77,0 script Tentacle?#33 844,{ + callfunc "unknown_d",12196,962; } +moc_pryd02,36,75,0 script Decayed Nail?#33 844,{ + callfunc "unknown_d",12194,957; } +moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{ + callfunc "unknown_d",12193,930; } +iz_dun02,112,96,0 script Immortal Heart?#33 844,{ + callfunc "unknown_d",12192,929; } +pay_fild07,126,49,0 script Insect Feeler?#33 844,{ + callfunc "unknown_d",12191,928; } +pay_fild06,306,233,0 script Snake Scale?#33 844,{ + callfunc "unknown_d",12190,926; } +moc_fild11,237,273,0 script Bill of Birds?#33 844,{ + callfunc "unknown_d",12189,925; } +c_tower2,170,9,0 script Evil Horn?#33 844,{ + callfunc "unknown_d",12187,923; } +pay_fild08,188,153,0 script Mushroom Spore?#33 844,{ + callfunc "unknown_d",12185,921; } +moc_fild03,175,201,0 script Wolf Claw?#33 844,{ + callfunc "unknown_d",12184,920; } +mjolnir_08,108,99,0 script Animal Skin?#33 844,{ + callfunc "unknown_d",12183,919; } +prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{ + callfunc "unknown_d",12182,918; } +moc_fild12,116,122,0 script Talon?#33 844,{ + callfunc "unknown_d",12181,917; } +moc_fild07,201,360,0 script Feather of Birds?#33 844,{ + callfunc "unknown_d",12180,916; } +prt_fild06,127,85,0 script Chrysalis?#33 844,{ + callfunc "unknown_d",12179,915; } +prt_fild06,182,290,0 script Fluff?#33 844,{ + callfunc "unknown_d",12178,914; } +mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{ + callfunc "unknown_d",12177,913; } +iz_dun03,155,165,0 script Gill?#33 844,{ + callfunc "unknown_d",12176,956; } +prt_fild05,303,169,0 script Worm Peeling?#33 844,{ + callfunc "unknown_d",12175,955; } +izlude,132,136,0 script Fish Tail?#33 844,{ + callfunc "unknown_d",12174,1023; } +pay_fild01,152,171,0 script Resin?#33 844,{ + callfunc "unknown_d",12171,907; } +pay_fild02,105,113,0 script Pointed Scale?#33 844,{ + callfunc "unknown_d",12170,906; } +pay_fild02,177,108,0 script Stem?#33 844,{ + callfunc "unknown_d",12169,905; } +pay_fild03,144,95,0 script Tree Root?#33 844,{ + callfunc "unknown_d",12166,902; } +prt_fild08,299,332,0 script Jellopy?#33 844,{ + callfunc "unknown_d",12173,909; } +prt_fild09,352,241,0 script Scorpion Tail?#33 844,{ + callfunc "unknown_d",12168,904; } +prt_fild09,371,255,0 script Reptile Tongue?#33 844,{ + callfunc "unknown_d",12167,903; } +prt_fild03,366,237,0 script Horn?#33 844,{ + callfunc "unknown_d",12209,947; } +moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{ + callfunc "unknown_d",12195,958; } +gef_fild03,251,109,0 script Orc's Fangs?#33 844,{ + callfunc "unknown_d",12186,922; } +gef_fild01,104,111,0 script Spawn?#33 844,{ + callfunc "unknown_d",12172,908; } +gef_fild09,67,46,0 script Snail's Shell#33 844,{ + callfunc "unknown_d",12208,946; } +gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{ + callfunc "unknown_d",12188,924; } + +dic_in01,25,190,0 script Mysterious Documents#00 844,{ + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (checkquest(12165,PLAYTIME) == 2) { + mes "You don't feel as nauseous anymore. It should be safe to proceed now."; + erasequest 12165; + close; + } else if (checkquest(12165,PLAYTIME) != -1) { + mes "The documents are making you feel nauseous. You should come back later after your stomach settles."; + close; } + mes "The documents in this container aren't legible. It's not use trying to read them."; + close; } + mes "- When you approach the documents,"; + mes "an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly. -"; + close; } + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + close; +} + +dic_in01,137,225,5 script Diel Guard#ep133_19 450,{ + mes "[Diel Guard]"; + if (isequipped(2782)) { + if (ep13_3_secret > 6 && ep13_3_secret < 11) { + mes "Please stop."; + mes "Only those with permission"; + mes "are allowed to enter."; + next; + if(select("I have permission.:Go back.")==2) { + mes "[Diel Guard]"; + mes "Sigh..."; + mes "Please understand."; + mes "There are many that try to meet the minister."; + mes "That is why security is heavy."; + close; } + mes "[Diel Guard]"; + mes "Wait..."; + mes ""+strcharinfo(0)+"......ah..."; + mes "I see your name on the list."; + mes "I'm sorry."; + mes "Please go through."; + close2; + warp "dic_in01",241,177; + end; + } else if (ep13_3_secret > 10) { + mes "Ah, you are "+strcharinfo(0)+".."; + mes "I received an order from Ahat to let you through anytime."; + mes "Please go up."; + close2; + warp "dic_in01",241,177; + end; } + mes "You can't go further."; + mes "This is the highest minister's office."; + mes "Only those with permission are allowed in."; + mes "Please go back."; + close; } + mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; + mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; + mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; + next; + mes "- Cannot communicate with him. -"; + close; +} + +dic_in01,242,182,0 script Elevator#5f_to_4f 844,{ + select("Administrative Office"); + warp "dic_in01",138,221; + end; +} + +dic_in01,263,193,3 script Diel Guard#ep133_20 450,{ + mes "[Diel Guard]"; + if (ep13_3_secret > 10) { + if (checkquest(7201) >= 0) { + mes "You just came back from Ahat's errand?"; + mes "He is waiting inside."; + mes "Please go in."; + close2; + warp "dic_in01",299,251; + end; + } else if (countitem(6304) > 1) { + delitem 6304,1; + } else { + mes "You need 1 Sapha Certification to meet Ahat."; + mes "At least you're getting special treatment."; + close; } + } + mes "Are you here to meet Ahat?"; + mes "You are on the list."; + close2; + warp "dic_in01",299,251; + end; +} + +dic_in01,299,268,0 script #ep133_event01 111,5,5,{ +OnTouch: + if (checkquest(7198) >= 0 && ep13_3_secret == 7) { + mes "- As soon as you try to approach Ahat, someone pushes your head down to force you to bow. -"; + next; + sc_start SC_Blind,10000,0; + mes "[Ringing Voice]"; + mes "That is fine, Cheshire."; + mes "Are you here to see me?"; + next; + cutin "ep13_ahat_f",2; + mes "[Ringing Voice]"; + mes "Hold up your head and come closer."; + mes "Conversations are meant to be eye to eye."; + next; + mes "You hold up your head at the sound of Ahat's voice"; + mes "But you see a human in high-ranking Sapha clothing in front of you."; + emotion e_omg,1; + erasequest 7198; + close2; + cutin "",255; } + end; +} + +dic_in01,294,276,5 script Secret Adjutant#ep133_2 498,{ + cutin "ep13_cheshire_h",2; + if (ep13_3_secret == 9) { + if (checkquest(7199) >= 0) { + if (countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10) { + mes "[Cheshire]"; + mes "You are useful, aren't you?"; + mes "That will be all for today."; + mes "We will need to work little by little so we don't draw attention."; + set ep13_3_secret,10; + delitem 6305,10; + delitem 6306,10; + delitem 6307,10; + erasequest 7199; + setquest 7200; + close2; + cutin "",255; + end; } + mes "[Cheshire]"; + mes "Erase the various traces near the crack."; + mes "Your job is to collect and bring back ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; + next; + mes "[Cheshire]"; + mes "This cannot be done in a day so please bring back at least 10 of each."; + mes "Got it?"; + close2; + cutin "",255; + end; } + mes "- Cheshire stands quietly next to Ahat with his head and face covered with a bandana."; + mes "You see a tail behind Cheshire's hip for a split second. -"; + next; + select("Tail?"); + mes "[Cheshire]"; + mes "What are you looking at?!"; + mes "What tail are you talking about?"; + next; + select("Have you ever been near the triangle?"); + mes "[Cheshire]"; + mes "Hey, what are you talking about?"; + mes "What do you want to say?"; + next; + cutin "",255; + cutin "ep13_cheshire_h",2; + mes "[Ahat]"; + mes ""+strcharinfo(0)+"...."; + mes "All you need to do is follow Cheshire's orders."; + mes "Don't ask stupid questions."; + mes "This is an order."; + mes "Cheshire, continue."; + next; + cutin "",255; + cutin "ep13_cheshire_h",2; + mes "[Cheshire]"; + mes "Hmm... here is what you need to do."; + mes "There is a huge crack south from the city."; + mes "There are many accidents happening near it."; + next; + mes "[Cheshire]"; + mes "I need you to go and clear out any traces."; + mes "You'll find ^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; + next; + mes "[Cheshire]"; + mes "Clear them out without anyone knowing."; + mes "Bring them here instead of throwing them away somewhere."; + mes "Bring back at least 10 of each."; + next; + mes "[Cheshire]"; + mes "You mustn't be seen by anyone."; + mes "You mustn't tell the Saphas. Work in asbolute secrecly!"; + setquest 7199; + close2; + cutin "",255; + end; + } else if (ep13_3_secret == 10) { + mes "[Cheshire]"; + mes "Your work is done with me."; + mes "Do you have something for Ahat?"; + close2; + cutin "",255; + end; + } else if (checkquest(7200,PLAYTIME) == 2) { + mes "[Cheshire]"; + mes "Back to work today."; + mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; + mes "Bring them back quietly."; + next; + mes "[Cheshire]"; + mes "Collect 10 of each as always."; + mes "Got it?"; + changequest 7200,7201; + next; + mes "- You've received a request from Cheshire to clean up the crack area."; + mes "Ahat and Cheshire still have no clue. -"; + close2; + cutin "",255; + end; + } else if (checkquest(7200,PLAYTIME) != -1) { + mes "[Cheshire]"; + mes "Not just yet."; + mes "We must plan the cleanup near the dimensional crack carefully."; + mes "Come back later."; + close2; + cutin "",255; + end; + } else if (checkquest(7201) >= 0) { + if (countitem(6305) > 10 && countitem(6306) > 10 && countitem(6307) > 10) { + mes "[Cheshire]"; + mes "We will do this again tomorrow."; + mes "Ahat seems to trust you very much."; + mes "Let's do our best."; + getitem 6304,1; + delitem 6305,10; + delitem 6306,10; + delitem 6307,10; + erasequest 7201; + setquest 7200; + getexp 70000,30000; + close2; + cutin "",255; + end; } + mes "[Cheshire]"; + mes "As always, go and collect traces near the crack north from here."; + mes "^0000FFClotted Bloodstains, Strange Magic Stones, and Frozen Piece of Skins^000000."; + mes "10 of each."; + close2; + cutin "",255; + end; } + mes "[Cheshire]"; + mes "........"; + mes "........Humph."; + close2; + cutin "",255; + end; +} + +dic_in01,300,280,5 script Minister Ahat#ep133_21 493,{ + cutin "ep13_ahat_f",2; + if (ep13_3_secret == 8) { + mes "[Ahat]"; + mes "My loyal evil servant."; + mes "Come closer."; + next; + if(select("Wait! I'm nobody's servant!:Your wish is my command.")==2) { + mes "[Ahat]"; + mes "Good. You are now allowed to come and go freely."; + mes "You will work for me starting now."; + next; + ahatsuccess: + mes "[Ahat]"; + mes "Here is your first mission."; + mes "A dimensional crack has opened south of El Dicastes."; + mes "Do you know about it?"; + next; + mes "[Ahat]"; + mes "There are many traces around the crack."; + mes "You're mission is to go find these tracks and erase them."; + next; + mes "[Ahat]"; + mes "Cheshire, will tell you the details of this mission."; + mes "^0000FFI'm very tired from casting a spell because I'm not fully awake.^000000"; + next; + mes "[Ahat]"; + mes "You will now talk about us meeting to the Naga people."; + mes "Tell them that I look like a Sapha and always work alone in my office."; + next; + mes "[Ahat]"; + mes "Never talk about Cheshire."; + mes "Cheshire is never here."; + mes "You must follow Cheshire's order from now on."; + mes "Go now."; + next; + mes "- Ahat doesn't suspect a thing yet."; + mes "He seems to believe that his spell actually works. -"; + set ep13_3_secret,9; + close2; + cutin "",255; + end; } + mes "[Ahat]"; + mes "Aren't you stubborn."; + mes "My spell doesn't work on you?"; + mes "Or it was broken."; + mes "Or because you don't have your strength back."; + next; + mes "- Ahat casts another powerful spell. -"; + next; + mes "[Ahat]"; + mes "Who is your master?"; + next; + select("My master is Ahat."); + goto ahatsuccess; + } else if (ep13_3_secret == 9) { + if (checkquest(7199) >= 0) { + mes "[Ahat]"; + mes "Cheshire's orders are"; + mes "important for future plans."; + mes "Make no mistakes and never leave traces that may lead to me."; + mes "This is your master's orders."; + close2; + cutin "",255; + end; } + mes "[Ahat]"; + mes "You must follow Cheshire's order from now on."; + mes "Go now."; + next; + mes "- Ahat doesn't suspect a thing yet."; + mes "He seems to believe that his spell actually works. -"; + close2; + cutin "",255; + end; + } else if (ep13_3_secret == 10) { + mes "[Ahat]"; + mes "Do you have something to say?"; + mes "You've done well in the crack area."; + next; + select("What are those?"); + mes "[Ahat]"; + mes "Well..."; + mes "You don't need to know now."; + mes "Or probably never need to know. Ho ho."; + next; + mes "[Ahat]"; + mes "Where will your sword point at... the day you get to know.."; + mes "Now leave me since I'm tired."; + next; + mes "[Ahat]"; + mes "I'm still the Minister of El Dicastes and have piles of work to do."; + mes "Because it is difficult to satisfy everyone with only one loaf of bread."; + next; + mes "[Ahat]"; + mes "And this is something to reward you for your deeds."; + mes "Nothing much but I hope you like it."; + getitem 2790,1; + set ep13_3_secret,11; + close2; + cutin "",255; + end; + } else if (ep13_3_secret > 10) { + mes "[Ahat]"; + mes "Follow Cheshire's orders for the time being and clear the are near the crack."; + next; + mes "- Ahat still thinks you are under her spell."; + mes "Let's follow along with Cheshire's orders and act normal. -"; + close2; + cutin "",255; + end; } + mes "[Ahat]"; + mes "Supprised?"; + mes "Because I look like a human just like you?"; + next; + select("You aren't a Sapha?:Human?!!!!!:Pretty!:So handsome!"); + mes "[Ahat]"; + mes "Hahaha... that's fine."; + mes "I understand you can't help being supprised at my appearance."; + mes "How do I look to you?"; + next; + mes "[Ahat]"; + mes "A perfect male?"; + mes "A perfect female?"; + mes "Doesn't matter."; + next; + mes "[Ahat]"; + mes "Who you see in front of you is not me."; + mes "Lie to a lie."; + mes "A vision in a wavering reflection."; + next; + mes "[Ahat]"; + mes "Just an image from a memory in your fixed concept..."; + mes "Look deep into your past."; + next; + mes "- Ahat's voice rings pleasantly in your ears."; + mes "Each syllable he says takes effect on your body. -"; + next; + mes "- You see someone smilling peacefully at your from afar... -"; + next; + mes "[Soft Voice]"; + mes "Who is the master?"; + next; + mes "- Ahat seems to be casting a powerful spell."; + mes "This might be his real ability. -"; + next; + if(select("Stop that!:Demon go away!")==2) { + ahatjoke: + mes "[Ahat]"; + mes "It's useless to resist..."; + mes "But this is fun from time to time."; + mes "I can always cast a spell on you again."; + next; + mes "[Ahat]"; + mes "Now... hold up your head and look into my eyes....."; + next; + mes "- Ahat tries to hypnotize you again."; + mes "He must have hypnotize himself by doing this over and over again. -"; + next; + select("You close your eyes."); + mes "[Ahat]"; + mes "No, no.. you mustn't close them. Cheshire."; + next; + mes "- As soon as the order was made Ahat's aide comes to make you stare at Ahat. -"; + next; + mes "- Ahat tries to hypnotize you again."; + mes "He must have hypnotize himself by doing this over and over again. -"; + next; + select("Try to sing a song."); + mes "[Ahat]"; + mes "Humans are funny."; + mes "But you need to listen to me so I will make you quiet for awhile."; + next; + mes "[Ahat]"; + mes "No use on resisting."; + mes "Just leave everything to me."; + next; + mes "- Ahat tries to hypnotize you again."; + mes "He must have hypnotize himself by doing this over and over again. -"; + next; + select("Try to twist your body."); + mes "[Ahat]"; + mes "Amusing."; + mes "Don't you think, Cheshire?"; + mes "Hahaha. Playing hard to get.. this will be fun.."; + next; + mes "[Ahat]"; + mes "Stop that! You look pathetic. Just relax..."; + next; + mes "- Ahat tries to hypnotize you again."; + mes "He must have hypnotize himself by doing this over and over again. -"; + next; + select("Try to twist your body."); + mes "[Ahat]"; + mes "Amusing."; + mes "Don't you think, Cheshire?"; + mes "Hahaha. Playing hard to get.. this will be fun.."; + next; + mes "[Ahat]"; + mes "Stop that! You look pathetic. Just relax..."; + next; + mes "[Ahat]"; + mes "You are resisting."; + mes "So you didn't just come here."; + mes "Let's see how much you can stand."; + next; + mes "[Ahat]"; + mes "Who is your master?"; + next; + if(select("Pretend to be under the spell.:Well, you tell me")==2) { + mes "["+strcharinfo(0)+"]"; + mes "You!!!"; + mes "I'm in love!"; + mes "I will die for you!"; + next; + mes "- You start acting like you are hypnotized. Ahat looks satisfied. -"; + next; + mes "[Ahat]"; + mes "........ah, no."; + mes "No need to kill yourself"; + mes "Now you are under my spell....."; + next; + mes "[Ahat]"; + mes "Who are you to me?"; + next; + goto ahatfool; } + mes "- You start acting like you are hypnotized. Ahat looks satisfied. -"; + next; + mes "[Ahat]"; + mes "Who are you to me?"; + next; + ahatfool: + if(select("A foot stool!:Loyal servant.")==2) { + mes "[Ahat]"; + mes "I see... you are my servant... my legs.. and my hands..."; + set ep13_3_secret,8; + close2; + cutin "",255; + end; } + mes "[Ahat]"; + mes "I don't need a foot stool. Let's talk after a minute."; + set ep13_3_secret,8; + close2; + cutin "",255; + end; } + goto ahatjoke; +} + +dic_in01,138,188,0 script #ep133_event02 111,5,5,{ +OnTouch: + if (ep13_3_secret > 10 && ep13_3_secret < 14) { + mes "[Quiet Voice]"; + mes "Sorry."; + mes "Just a moment."; + close2; + warp "dic_in01",155,188; } + end; +} + +dic_in01,158,188,3 script Jarute HesLanta#ep133_2 451,{ + if (isequipped(2782)) { + cutin "ep13_heslanta",2; + if (ep13_3_secret == 11 || ep13_3_secret == 12) { + if (ep13_3_secret == 12) { + mes "[HesLanta]"; + mes "Ah, sorry."; + mes "You can't get out?"; + mes "It was designed that way."; + mes "I will send you out"; + next; + select("I was joking before."); + mes "["+strcharinfo(0)+"]"; + mes "I want to know about Ahat too."; + mes "I want to talk about him with you."; + mes "But aren't you too defenseless while I'm talking like this?"; + next; + mes "[HesLanta]"; + mes "Well. Are you Ahat's servant?"; + mes "Then that is strange too."; + mes "Why would Ahat use a non-Sapha as a servant?"; + mes "Why are you serving Ahat?"; + next; + goto heslantaq; } + mes "[HesLanta]"; + mes "I'm sorry to bring you here suddenly."; + mes "But I wanted to check someone."; + next; + mes "[HesLanta]"; + mes "Jarute... what did Ahat look like to you?"; + next; + if(select("I don't understand your question.:My master.")==2) { + mes "[HesLanta]"; + mes "....huh....?"; + mes "Is he?"; + mes "Sorry."; + next; + mes "- HesLanta is upset with my reply."; + mes "His expression is complex and dark. -"; + set ep13_3_secret,12; + close2; + cutin "",255; + end; } + mes "[HesLanta]"; + mes "I'll rephrase my question."; + mes "Did you find anything strange about Ahat?"; + next; + select("Why are you asking?"); + mes "[HesLanta]"; + mes "Well, because I don't trust Ahat."; + mes "There are too many odd things about Ahat."; + next; + select("Are you allowed to say that?"); + mes "[HesLanta]"; + mes "Are you Ahat's servant?"; + mes "Then that is strange too."; + mes "Why would Ahat use a non-Sapha as a servant?"; + mes "Why are you serving Ahat?"; + next; + heslantaq: + select("What if I hurt you?"); + mes "[HesLanta]"; + mes "Try it if you can."; + mes "My office is special and you won't be able to leave here."; + mes "And nobody can come in to help you either."; + next; + mes "[HesLanta]"; + mes "But this room is open to anyone."; + mes "If you have any bad intentions in hurting me then brave Galtens will come and teach you a lesson."; + next; + mes "[HesLanta]"; + mes "If things flow like that then you and Ahat won't stand a chance."; + next; + mes "[HesLanta]"; + mes "I'm now risking my life"; + mes "to unveil Ahat's identity."; + mes "Sapha's don't fear death."; + next; + mes "[HesLanta]"; + mes "If I were to die at your hands"; + mes "I will have no regrets as long as I reveal the truth."; + next; + select("Okay. Stop it."); + mes "[HesLanta]"; + mes "Now you understand."; + mes "I'll ask you again."; + mes "Have you found anything suspicious about Ahat?"; + next; + mes "[HesLanta]"; + mes "Ahat almost never meets anyone else except for Ravail."; + mes "But he allowed you to visit him means there is something going on."; + next; + select("He cast a spell on me."); + mes "[HesLanta]"; + mes "Hypnotize? Why would he?"; + mes "Wait, that means you are under Ahat's spell...!!"; + mes "Oh no!"; + next; + if(select("No!:That's not it!")==2) { + mes "["+strcharinfo(0)+"]"; + mes "I'm not under a spell!"; + mes "I only pretended that I am. I'm also investigating Ahat!"; + next; + mes "[HesLanta]"; + mes "Huh? What does that mean?"; + mes "Are you acting right now?"; + next; + mes "You take out the traces you've found near the crack."; + mes "And start to explain what Ahat ordered you to do."; + next; + mes "[HesLanta]"; + mes "... you went through that.."; + mes "He is strange."; + mes "I only thought he was a Sapha colleague that avoided the curse."; + mes "So everything started from the crack."; + next; + goto heslantaq1; } + mes "["+strcharinfo(0)+"]"; + mes "I'm not under the spell!"; + mes "I only pretended that I am. I'm also investigating Ahat!"; + next; + mes "[HesLanta]"; + mes "Huh? What does that mean?"; + mes "Are you acting right now?"; + next; + mes "- You take out the traces you've found near the crack."; + mes "And start to explain what Ahat ordered you to do. -"; + next; + mes "[HesLanta]"; + mes "... you went through that.."; + mes "He is strange."; + mes "I only thought he was a Sapha colleague that avoided the curse."; + mes "So everything started from the crack."; + next; + heslantaq1: + select("He is human."); + mes "["+strcharinfo(0)+"]"; + mes "El Dicastes only recently allowed humans to visit."; + mes "Why would a human take the place of a Sapha Jarute?"; + next; + mes "[HesLanta]"; + mes "Human?"; + mes "He is a Sapha. And a very beautiful and noble one."; + mes "When we first found him at the crack. We all thought the same thing."; + next; + mes "[HesLanta]"; + mes "The only Sapha that avoided the curse."; + mes "Because Ahat doesn't use Bradium."; + mes "Our race will get stiff and die by this curse"; + mes "but he is delicate, elegant and beautiful."; + next; + mes "[HesLanta]"; + mes "There was a bright light when the ground split with a huge roaring sound north from here."; + mes "And this beautiful Sapha was found next to the crack."; + next; + mes "[HesLanta]"; + mes "He was not a Sapha from Dicastes."; + mes "We took him to Ravail and wise Ravail concluded."; + next; + mes "[HesLanta]"; + mes "When we came here to avoid the god's curse,"; + mes "we found a friend that was lucky enough to not be cursed."; + next; + mes "[HesLanta]"; + mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust."; + mes "His working abilities are amazing."; + mes "He is the perfect Sapha."; + next; + mes "- HesLanta starts to think deeply after saying this. -"; + set ep13_3_secret,13; + close2; + cutin "",255; + end; + } else if (ep13_3_secret == 13) { + mes "[HesLanta]"; + mes "Ah, sorry."; + mes "I was thinking."; + mes "The Crack.. hypnotism.. and the evidence you showed me."; + next; + mes "[HesLanta]"; + mes "I don't know why you think Ahat is human but that can also be part of his spell."; + next; + mes "[HesLanta]"; + mes "The reason he cast a spell"; + mes "was to clean up the traces near the crack."; + mes "and he chose a non-Sapha, you.."; + next; + mes "[HesLanta]"; + mes "Because we Saphas mustn't know about the crack traces."; + mes "That means, Ahat is.."; + mes "^0000FFcleaning up his traces that started from the crack^000000."; + next; + mes "[HesLanta]"; + mes "Yes."; + mes "He is trying to cover up something related to the crack."; + mes "But what is it?"; + next; + mes "[HesLanta]"; + mes "When Ahat was first found near the crack, ^0000FFhe had no memory^000000."; + mes "Isn't that strange?"; + next; + mes "[HesLanta]"; + mes "I only get suspicious more and more when I hear your story."; + mes "But the reason I can't agree with this story is..."; + next; + mes "[HesLanta]"; + mes "Ahat is pure."; + mes "He is truly working for Sapha and Dicastes."; + next; + select("Then why are you investigating Ahat?"); + mes "[HesLanta]"; + mes "Ahat is loyal and is working wonders for the Sapha community but."; + next; + mes "[HesLanta]"; + mes "Ravail's trust and popularity from other Saphas"; + mes "is concentrating Dicastes's power to one place."; + next; + mes "[HesLanta]"; + mes "The power is focused on Ahat."; + mes "When power should be spread out evenly throughout departments."; + next; + mes "[HesLanta]"; + mes "That is how everyone can monitor and check each other..."; + mes "and try their best and not stray to the wrong side of the road"; + mes "that is how we can live together."; + next; + mes "[HesLanta]"; + mes "But if power is concentrated to one place and abused?"; + mes "If all decisions are made by Ahat. Then what can he do with just a nod or shake of his head?"; + next; + mes "[HesLanta]"; + mes "I'm scared of that."; + mes "He is beautiful. But beauty comes with thorns."; + next; + mes "[HesLanta]"; + mes "Ahat has slowly become the center."; + mes "If what he was holding in his was not bread but a sword.."; + mes "......."; + next; + mes "[HesLanta]"; + mes "I've gone too emotional."; + mes "Sorry."; + mes "My mind is so complicated now after hearing your story."; + next; + select("Do you know about Cheshire?"); + mes "[HesLanta]"; + mes "You mean the aide?"; + mes "Yes I do but most Sapha's don't."; + mes "Everyone near Ahat knows Cheshire."; + next; + mes "[HesLanta]"; + mes "^0000FFCheshire is a feline Ahat brought with him^000000."; + mes "Ahat took care of injured Cheshire and brought him with him."; + mes "We have cats around so we didn't think much of him."; + next; + mes "[HesLanta]"; + mes "Because this land is their second homeland."; + mes "There may be other felines living elsewhere."; + mes "But he always covers his face with a bandana because he looks different from Saphas."; + next; + mes "[HesLanta]"; + mes "But why are you asking?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Nothing."; + mes "I was only curious personally."; + mes "What are you going to do now?"; + next; + mes "[HesLanta]"; + mes "I will continue to keep an eye on Ahat."; + mes "Until I know the truth that is."; + next; + mes "- You try to summarize what you talked about with HesLanta while he thinks things through. -"; + next; + mes "["+strcharinfo(0)+"]"; + mes "First the report culprit was.."; + next; + recalltalk: + switch(select("Cheshire:Ahat:BK")) { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "It was Cheshire"; + mes "Cheshire is a cat."; + mes "and the bandana was to hid his ears."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Why would Cheshire try to steal the report?"; + next; + if(select("No idea.:To make the conflict between 3 countries worse")==2) { + mes "["+strcharinfo(0)+"]"; + mes "To bring conflict between the three countries?"; + mes "What will Cheshire gain out of this?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Cheshire's master is Ahat."; + mes "So all his actions are to.."; + next; + goto cheshirefail; } + mes "["+strcharinfo(0)+"]"; + mes "We don't know the actual reason at this point."; + mes "But what will Cheshire gain out of this?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Cheshire's master is Ahat."; + mes "So all his actions are to.."; + next; + cheshirefail: + if(select("Cheshire is plotting on his own.:Ahat must be ordering him.")==2) { + mes "["+strcharinfo(0)+"]"; + mes "Yes. Ahat must have ordered him."; + mes "But why would Ahat do that?"; + mes "Conflict between three countries? Or the report content?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Let's think Ahat over."; + mes "Ahat came from the crack."; + mes "and has no records before that."; + next; + mes "["+strcharinfo(0)+"]"; + mes "And tries to erase all traces found near the crack."; + mes "And Ahat wants to eliminate..."; + next; + if(select("Himself.", "Morroc because of the crack?")==2) { + mes "["+strcharinfo(0)+"]"; + mes "A bit dramatic but we cannot rule out Satan Morocc."; + mes "Because the crack was created by him."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ahat and the crack and then Morocc..."; + mes "I can tell there is a relationship between them but I can't pinpoint it."; + mes "And in the expedition's report was content of..."; + next; + cheshire_: + if(select("conflict between the 3 countries..", "Satan Morocc...")==2) { + mes "["+strcharinfo(0)+"]"; + mes "Yes. There is a report from the tracking team led by Echinacea."; + mes "It was about Satan Morocc."; + next; + mes "["+strcharinfo(0)+"]"; + mes "To summarize."; + mes "The report robber is Cheshire."; + mes "Cheshire is Ahat's servant and they are related to the crack."; + mes "They are trying to hide something or someone at the crack"; + mes "and the crack was created by Satan Morocc!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ahat is Satan Morocc?"; + mes "No..."; + mes "This is unbelievable."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I must go back to the expedition camp to report to Doha!"; + set ep13_3_secret,14; + setquest 7203; + close2; + cutin "",255; + end; } + mes "["+strcharinfo(0)+"]"; + mes "There was something about the conflict between three countries.."; + mes "But.. I don't think it all adds up?"; + mes "Let's think it over."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ahat and the crack and then Morocc..."; + mes "I can tell there is a relationship between them but I can't pinpoint it."; + mes "And in the expedition's report was content of..."; + next; + goto cheshire_; } + mes "["+strcharinfo(0)+"]"; + mes "Yes, Ahat might just be a shell..."; + mes "Saphas want to hide something that is why they hired me."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ahat and the crack and then Morocc..."; + mes "I can tell there is a relationship between them but I can't pinpoint it."; + mes "And in the expedition's report was content of..."; + next; + goto cheshire_; } + mes "["+strcharinfo(0)+"]"; + mes "Cheshire is the mastermind?"; + mes "Are you sure?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Cheshire's master is Ahat."; + mes "So all his actions are to.."; + next; + goto cheshirefail; + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Ahat?"; + mes "Ahat doesn't fit the witness information."; + mes "Let's rethink this."; + next; + mes "["+strcharinfo(0)+"]"; + mes "First the report culprit was.."; + next; + goto recalltalk; + case 3: + mes "["+strcharinfo(0)+"]"; + mes "BK?"; + mes "Nonsense"; + mes "Let's rethink this."; + next; + mes "["+strcharinfo(0)+"]"; + mes "First the report culprit was.."; + next; + goto recalltalk; } + } else if (ep13_3_secret == 14) { + mes "[HesLanta]"; + mes "You made a decision."; + mes "What are you going to do now?"; + mes "If possible, please help Ahat and keep a close eye on him."; + next; + mes "[HesLanta]"; + mes "I will prepare myself to confront him if he ever becomes a threat."; + mes "This is the best I can do now."; + next; + mes "[HesLanta]"; + mes "I only hope nothing sad will happen."; + mes "........"; + next; + mes "[HesLanta]"; + mes "I'm sorry to take your time. I will send you out now."; + mes "It was great to talk with you today."; + next; + select("Me too."); + mes "[HesLanta]"; + mes "Let's keep our meeting a secret, alright?"; + mes "Hahaha."; + close2; + cutin "",255; + warp "dic_in01",144,188; + end; + } else if (ep13_3_secret == 15) { + mes "[HesLanta]"; + mes "Ahat takes a walk with Cheshire sometimes."; + mes "They don't go far but they often go to the Jorhi Forest around dawn."; + next; + mes "[HesLanta]"; + mes "You get to see him walking if you are lucky."; + mes "Cheshire wears convenient clothes when walking, if that satisfies your curiosity."; + close2; + cutin "",255; + end; } + mes "[HesLanta]"; + mes "You are from the Midgard expedition."; + mes "I heard many stories of you being active around here."; + next; + mes "[HesLanta]"; + mes "Ah, it is a bit far, isn't it?"; + mes "There is an invisible wall between this room and the corridor."; + mes "But of course I can move around freely."; + next; + mes "[HesLanta]"; + mes "There is nothing threatening Diel but we've put this wall up just in case."; + mes "This isn't magical, it is made by a magnetic field."; + next; + mes "[HesLanta]"; + mes "Oh no, I'm talking too much."; + mes "Sorry. There aren't many people that come here. I got excited."; + next; + mes "[HesLanta]"; + mes "You've come to help Ahat?"; + mes "Haha.. good luck."; + close2; + cutin "",255; + end; } + cutin "ep13_heslanta",2; + mes "[Jarute HesLanta]"; + mes "¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"; + mes "¢¤¡ö¡ø ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; + mes "¡ð¡ú¢± ¡ô ¡ò¡õ¡ú ¡õ..!"; + next; + mes "- Cannot communicate with him. -"; + mes "The Sapha minister looking hopeless gestures with an expression of abandonment."; + next; + if(select("Is he asking me to leave?:Is he trying to tell me something?")==2) { + mes "- The minister sighs and nods. -"; + close2; + cutin "",255; + end; } + mes "The minister sighs and nods. -"; + close2; + cutin "",255; + end; +} + +dicastes01,223,190,1 script Calyon#pa8029 453,{ + mes "[Calyon]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (BaseLevel < 80) { + mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; + close; } + if (checkquest(12163,PLAYTIME) == 2) { + mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back."; + close; + } else if (checkquest(12163,PLAYTIME) != -1) { + mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck."; + close; } + mes "Welcome."; + mes "What brings you here?"; + next; + if(select("Please explain the request to me.", "Please give me a request.")==1) { + mes "[Calyon]"; + mes "The Transport Dept. 1 and 2 brings in rare items that are not available here."; + next; + mes "[Calyon]"; + mes "It is one of the key departments that obtains the rich supplies mostly from the Midgard Continent."; + next; + mes "[Calyon]"; + mes "Please see me any time once you are ready."; + close; } + set .@calyonrequest,rand(1,11); + mes "[Calyon]"; + mes "Finally, I have a request for you. It is an important one so I need you to be focused."; + next; + mes "[Calyon]"; + if (.@calyonrequest == 1) { + setquest 12139; + setquest 12163; + mes "The high minister is looking for the Midgard product, Witherless Roses these days."; + mes "Not sure if it's a good gift but some have seen him with it on his head and showing it off."; + next; + mes "[Calyon]"; + mes "So... I know this is difficult to ask for but please bring me 1 Witherless Rose. This is just between you and me."; + next; + mes "You have received a request named ^800080Respect for Taste^000000."; + } else if (.@calyonrequest == 2) { + setquest 12137; + setquest 12163; + mes "The industrial research center researches ways of refining Bradium efficiently but they are always short on test materials."; + next; + mes "[Calyon]"; + mes "I heard there is a merchant in the adventurer's city who sells Glass Tubes. I will need 4 of them."; + next; + mes "You have received a request named ^800080Tools for Experiment^000000."; + } else if (.@calyonrequest == 3) { + setquest 12138; + setquest 12163; + mes "The pub owner said he wants to give a gift to all his regular Sapha customers."; + next; + mes "[Calyon]"; + mes "But doesn't know what to give. If you see any interesting gifts in Midgard, can bring back 5 of them?"; + next; + mes "You have received a request named ^800080Fine Gift Samples^000000."; + } else if (.@calyonrequest == 4) { + setquest 12140; + setquest 12163; + mes "A request from the pub owner. He says he can't use disposable leaf plates for regular customers."; + next; + mes "[Calyon]"; + mes "He is asking for 15 solid, white chinas from Midgard."; + next; + mes "You have received a request named ^800080Courtesy for Regular^000000."; + } else if (.@calyonrequest == 5) { + setquest 12141; + setquest 12163; + mes "I have a personal request. I heard there is a round transparent handicraft in Midgard."; + mes "I think they are called Glass Beads."; + next; + mes "[Calyon]"; + mes "We have similar manufactured items here but nothing compared to the elaborate sphere there."; + mes "Please get me 10 of them."; + next; + mes "You have received a request named ^800080Special Package^000000."; + } else if (.@calyonrequest == 6) { + setquest 12142; + setquest 12163; + mes "Hmm... I don't know how to start. The high minister is requesting for puppets from Midgard."; + mes "I don't know what it is but since the high minister is asking for it, it must be used for a very important purpose."; + next; + mes "[Calyon]"; + mes "Please bring 15 of them."; + next; + mes "You have received a request named ^800080Dangerous Request^000000."; + } else if (.@calyonrequest == 7) { + setquest 12143; + setquest 12163; + mes "I heard there is a trend among many of my colleagues here about a musical accessory made from a Bill of Birds from Midgard."; + next; + mes "[Calyon]"; + mes "I'm thinking of distributing them within the Operations building."; + mes "Can you buy and bring back 50 of them?"; + next; + mes "You have received a request named ^800080Strange Trend^000000."; + } else if (.@calyonrequest == 8) { + setquest 12144; + setquest 12163; + mes "The pub owner said he wanted to decorate the pub with something called Clam Shells."; + mes "Please bring back about 50 of them."; + next; + mes "[Calyon]"; + mes "I have no idea how he will use them but I think he has a very unique taste after being acquainted with many adventurers."; + next; + mes "You have received a request named ^800080Unknown Usage^000000."; + } else if (.@calyonrequest == 9) { + setquest 12145; + setquest 12163; + mes "We don't have cuisine for ourselves but many adventurers seem to enjoy the art of eating."; + mes "So the pub owner needs a plate for his new cuisine."; + next; + mes "[Calyon]"; + mes "He asked for 20 Crab Shells."; + mes "I have no idea where you can get them but... good luck."; + next; + mes "You have received a request named ^800080Other World Cuisine^000000."; + } else if (.@calyonrequest == 10) { + setquest 12146; + setquest 12163; + mes "I think the most useful Midgard item is Scells."; + next; + mes "[Calyon]"; + mes "Use Scells to fill any crack or holes in a building and then mix and plaster grinded Garlet to it and the building is maintained quick and simple."; + mes "Can you bring back 30 of them?"; + next; + mes "You have received a request named ^800080Filling in Cracks^000000."; + } else if (.@calyonrequest == 11) { + setquest 12147; + setquest 12163; + mes "Garlets are an element in building maintenance."; + mes "It is one of the most important materials in buildings."; + next; + mes "[Calyon]"; + mes "Before Garlets were available, we crushed and used Zargons but they have become difficult to come by."; + mes "Please bring back 40 of them."; + next; + mes "You have received a request named ^800080Adhesive Material^000000."; } + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; + mes "You have 23 hours to complete this mission."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I can't understand him... -"; + close; +} + +dicastes01,211,178,1 script Moltuka#pa8029 453,{ + mes "[Moltuka]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (BaseLevel < 80) { + mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; + close; } + if (checkquest(12164,PLAYTIME) == 2) { + mes "Have you met the ^800080Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history."; + close; + } else if (checkquest(12164,PLAYTIME) != -1) { + mes "I don't have any requests for you now."; + mes "Report back to the ^800080Transport Dept. 2 Manager^000000 at Operations after you complete all requests."; + close; } + mes "Welcome."; + mes "What brings you here?"; + next; + if(select("Please explain the request to me.:Please give me a request.")==1) { + mes "[Moltuka]"; + mes "You'd rather go to see Calyon for him to explain you about Transport 1,2 Department."; + next; + mes "[Moltuka]"; + mes "Since I am not good at speaking."; + close; } + set .@moltukarequest,rand(1,11); + mes "[Moltuka]"; + mes "Request... Yeah, there's one. Wait a second."; + next; + mes "- You hear a rustling sound -"; + next; + mes "[Moltuka]"; + if (.@moltukarequest == 1) { + setquest 12156; + setquest 12164; + mes "The high minister wanted mirrors made from Midgard crystal. There are many Manukan mirrors but he seems to prefer the Midgard ones."; + next; + mes "[Moltuka]"; + mes "I am actually a bit worried but there must be a reason for our 'wise' high minister."; + next; + mes "You have received a request named ^800080Respect personal appetite!^000000."; + } else if (.@moltukarequest == 2) { + setquest 12148; + setquest 12164; + mes "Those Tatachos are so quick if we want to catch them which is pretty hard. So the galtens here lure them with Monster's Feed."; + next; + mes "[Moltuka]"; + mes "It's said that there is an expert who does that job, please get 100 Monster's Feed."; + next; + mes "You have received a request named ^800080Bait for Tatacho Hunting^000000."; + } else if (.@moltukarequest == 3) { + setquest 12149; + setquest 12164; + mes "The pub owner wants some apple to learn how to cook well. But I never heard of any adventurers from Midgard who were fond of his food."; + next; + mes "[Moltuka]"; + mes "Anyway he says that he will try, so get 100 Apples for him."; + next; + mes "You have received a request named ^800080Swordmanship Practice^000000."; + } else if (.@moltukarequest == 4) { + setquest 12150; + setquest 12164; + mes "This is a request from the pub owner. He wants some vegetable in order to have a colorful dish."; + next; + mes "[Moltuka]"; + mes "Well... Carrot, is it? Anyway it's being called that in your land... I just was talking myself before. Please bring 100 of them."; + next; + mes "You have received a request named ^800080Pretty reddish vegetable^000000."; + } else if (.@moltukarequest == 5) { + setquest 12151; + setquest 12164; + mes "It's said that there had been an explosion in the pub. People say it was because of some vegetable named Pumpkin which was being roasted on the fire."; + next; + mes "[Moltuka]"; + mes "Bring 100 Pumpkins because they're all gone."; + next; + mes "You have received a request named ^800080Tenacity of the pub owner^000000."; + } else if (.@moltukarequest == 6) { + setquest 12152; + setquest 12164; + mes "The pub owner has another request... He misses Potatos which he used to eat when he was young."; + next; + mes "[Moltuka]"; + mes "He wants 50 Potatos. By chance if you visit Midgard, please try to get them."; + next; + mes "You have received a request named ^800080Tastes like home cooking^000000."; + } else if (.@moltukarequest == 7) { + setquest 12153; + setquest 12164; + mes "The pub owner wants to cook something strange. He said it will be Roasted Banana but I figure he's cooked something similar before..."; + next; + mes "[Moltuka]"; + mes "Well, I can't remember much. Anyway... you need to get 100 Bananas."; + next; + mes "You have received a request named ^800080Hazardous plant when burnt^000000."; + } else if (.@moltukarequest == 8) { + setquest 12154; + setquest 12164; + mes "This request is from....the pub owner. He wants some meat. Nothing else in his request direction."; + next; + mes "[Moltuka]"; + mes "It will be enough with 50 chunks. I wonder if he really is running his business..."; + next; + mes "You have received a request named ^800080Unexpectedly Normal^000000."; + } else if (.@moltukarequest == 9) { + setquest 12155; + setquest 12164; + mes "Few days ago, I saw the pub owner frustrated with all broken ladles..."; + next; + mes "[Moltuka]"; + mes "I felt sorry for him so I want you to get 20 Black Ladles which can be purchased in Midgard."; + next; + mes "You have received a request named ^800080Gift with heart^000000."; + } else if (.@moltukarequest == 10) { + setquest 12157; + setquest 12164; + mes "The pub owner wants to try to make a special cocktail since he was so good at making poisons back in his assassin days."; + next; + mes "You have received a request named ^800080Resolution of the pub owner^000000."; + } else if (.@moltukarequest == 11) { + setquest 12158; + setquest 12164; + mes "Find 2 Melons for the pub owner in El Dicastes. You can get these by hunting Galapagos or Green Iguanas."; + next; + mes "You have received a request named ^800080Rage of the pub owner^000000."; } + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; + mes "You have 23 hours to complete this mission."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I can't understand him... -"; + close; +} + +dicastes01,175,217,5 script Kalipo#pa8029 453,{ + mes "[Kalipo]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (BaseLevel < 100) { + mes "Sorry, a minimum base level of 100 or higher is required to obtain my request."; + close; } + if (checkquest(12160,PLAYTIME) == 2) { + mes "Please come back after checking previous requests with the ^800080Hunting Dept. 2 Manager^000000."; + close; + } else if (checkquest(12160,PLAYTIME) != -1) { + mes "I do not have any additional requests."; + mes "Please report to the ^800080Hunting Dept. 2 Manager^000000 at Operations to report request completion."; + close; } + mes "Welcome."; + mes "Are you here for a request?"; + next; + if(select("Please explain the request to me.:Please give me a request.")==1) { + mes "[Kalipo]"; + mes "As you know better and Laponte explained to you already I just can offer you one single request a day."; + next; + mes "[Kalipo]"; + mes "You will get more interesting requests after you raise your levels don't feel bad with the simple requests at first."; + close; } + set .@kaliporequest,rand(1,6); + mes "[Kalipo]"; + mes "I will check the list of requests that came in today."; + next; + mes "[Kalipo]"; + mes "Hmm..."; + mes "I actually have something just right for you."; + next; + mes "[Kalipo]"; + if (.@kaliporequest == 1) { + setquest 12106; + setquest 12160; + mes "Our scout, who went to Splendide, is being attacked by cute child looking monsters."; + next; + mes "[Kalipo]"; + mes "So we need to hunt them inevitably, and you are the one for hunting them since you are not from Splendide."; + next; + mes "You have received a request named ^800080A child on a flower^000000."; + close; + } else if (.@kaliporequest == 2) { + setquest 12107; + setquest 12160; + mes "Are you aware of the child looking flower, Pinguicula? People say there has been a mutation of that flower."; + next; + mes "[Kalipo]"; + mes "They are very violent and aggressive. Please go to check up and treat it before they are spread all over the area."; + next; + mes "You have received a request named ^800080Twisted Love^000000."; + } else if (.@kaliporequest == 3) { + setquest 12108; + setquest 12160; + mes "Some mineral collectors are missing, and it seems to be done by nepenthes for sure. Nepenthes is similar to Mandragora."; + next; + mes "[Kalipo]"; + mes "We gotta do something in order to protect people from more damage."; + next; + mes "You have received a request named ^800080Dangerous Plant Removal^000000."; + } else if (.@kaliporequest == 4) { + setquest 12109; + setquest 12160; + mes "They've discovered the Centipede Larva habitat. We can remove them now so there will be less centipedes."; + next; + mes "[Kalipo]"; + mes "Would you find them and kill them? You will have to be careful with the centipedes around them."; + next; + mes "You have received a request named ^800080Larva Extermination^000000."; + } else if (.@kaliporequest == 5) { + setquest 12110; + setquest 12160; + mes "Miners heading to Nidhoggur's nest reported being attacked by a strange water creature."; + next; + mes "[Kalipo]"; + mes "It's said that it was human-looking water creature. Perhaps the Nidhoggur Dungeon is the origin so please visit there to check up."; + next; + mes "You have received a request named ^800080Demon of Water^000000."; + } else if (.@kaliporequest == 6) { + setquest 12111; + setquest 12160; + mes "Tatachos were originally beautiful birds, and they could fly."; + mes "But since they settled here where there is no natural enemy, they started to be fat and lazy."; + next; + mes "[Kalipo]"; + mes "Eventually they became like now, such ugly birds. You will be a good natural enemy for them."; + next; + mes "You have received a request named ^800080Bird with ugly face^000000."; } + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; + mes "You have 23 hours to complete this mission."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I can't understand him... -"; + close; +} + +dicastes01,187,230,5 script Laponte#pa8029 453,{ + mes "[Laponte]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (BaseLevel < 95) { + mes "Sorry, a minimum base level of 95 or higher is required to obtain my request."; + close; } + if (checkquest(12159,PLAYTIME) == 2) { + mes "Please come back after checking previous requests with the ^800080Hunting Dept. 1 Manager^000000."; + close; + } else if (checkquest(12159,PLAYTIME) != -1) { + mes "I do not have any additional requests."; + mes "Please report to the ^800080Hunting Dept. 1 Manager^000000 at Operations to report request completion."; + close; } + mes "Welcome."; + mes "Are you here for a request?"; + next; + if(select("Please explain the request to me.:Please give me a request.")==1) { + mes "[Laponte]"; + mes "I'm responsible for allocating requests from other departments related to hunting monsters to adventurers."; + next; + mes "[Laponte]"; + mes "Each adventurer is randomly assigned to one request each day and the range of the request assigned is limited to the adventurer's training level."; + next; + mes "[Laponte]"; + mes "Advanced jobs are assigned to adventurers who advance in their battle skills so no need to be upset if your first few requests are small."; + close; } + set .@laponterequest,rand(1,7); + mes "[Laponte]"; + mes "I will check the list of requests that came in today."; + next; + mes "[Laponte]"; + mes "Hmm..."; + mes "I actually have something just right for you."; + next; + mes "[Laponte]"; + if (.@laponterequest == 1) { + setquest 12099; + setquest 12159; + mes "This is a very small request. Baby dragons near the Yggdrasilberry roots are reportedly hatching."; + next; + mes "[Laponte]"; + mes "Eliminating the baby dragon is important because those baby dragons will eventually grow to be mean adults so we have to take them out while they're young."; + next; + mes "You have received a request named ^800080Remove Root Cause^000000."; + } else if (.@laponterequest == 2) { + setquest 12100; + setquest 12159; + mes "Received reports of sightings of an unknown huge winged insect near the Laphine camp recently."; + next; + mes "[Laponte]"; + mes "We don't know how far the infestation of this insect may spread so please exterminate as many as you spot."; + next; + mes "You have received a request named ^800080Violent Winged Insect^000000."; + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; + mes "You have 23 hours to complete this mission."; + close; + } else if (.@laponterequest == 3) { + setquest 12101; + setquest 12159; + mes "This just came in from colleagues working in the mine. The baby dragons living near Yggdrasilberry roots are destroying the grounds near the mines."; + next; + mes "[Laponte]"; + mes "It will get dangerous if we don't take care of it. Please wipe out the baby dragons near Yggdrasilberry."; + next; + mes "You have received a request named ^800080Work Interference^000000."; + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; + mes "You have 23 hours to complete this mission."; + close; + } else if (.@laponterequest == 4) { + setquest 12102; + setquest 12159; + mes "A new race called Naga was found at the swamp near the Laphine camp."; + mes "The problem is that they are primitive intellectuals and are violent."; + next; + mes "[Laponte]"; + mes "We will have many conflicts with them in the future if they expand their colony. Please eliminate the adult Nagas."; + next; + mes "You have received a request named ^800080Intelligent Snakes^000000."; + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; + mes "You have 23 hours to complete this mission."; + close; + } else if (.@laponterequest == 5) { + setquest 12103; + setquest 12159; + mes "We get continuous reports of sightings of a legendary winged white horse near by the Laphine base."; + next; + mes "[Laponte]"; + mes "Can you go there and take a look?"; + mes "It could be a hallucination so please make sure to touch it with your bare hand to make sure it is a living creature."; + next; + mes "You have received a request named ^800080Legendary Creature^000000."; + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; + mes "You have 23 hours to complete this mission."; + close; + } else if (.@laponterequest == 6) { + setquest 12104; + setquest 12159; + mes "Centipede's reproduction is another problem but their appetite is also threatening our survival."; + mes "They absorb Bradium minerals and damage our mining grounds."; + next; + mes "[Laponte]"; + mes "Many of our Sapha colleagues have lost their lives to the Centipedes. Please exterminate them."; + next; + mes "You have received a request named ^800080Insects with an Appetite^000000."; + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; + mes "You have 23 hours to complete this mission."; + close; + } else if (.@laponterequest == 7) { + setquest 12105; + setquest 12159; + mes "Got a report that Bradium raw minerals in the mines are alive."; + next; + mes "[Laponte]"; + mes "Looks like Bradium raw minerals were turned into Golems by an ancient spell and now we may need to close down our mines because of them."; + mes "Can you please go and eliminate them?"; + next; + mes "You have received a request named ^800080Moving Rocks^000000."; + close; } + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; + mes "You have 23 hours to complete this mission."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I can't understand him... -"; + close; +} + +dicastes01,181,224,5 script Pura#pa8029 453,{ + mes "[Pura]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (BaseLevel < 80) { + mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; + close; } + if (checkquest(12161,PLAYTIME) == 2) { + mes "Have you already met the ^800080Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history."; + close; + } else if (checkquest(12161,PLAYTIME) != -1) { + mes "I don't have any requests for you now"; + mes "Report back to the ^800080Supply Dept. 1 Manager^000000 at Operations after you complete all requests."; + close; } + mes "Welcome."; + mes "What brings you here?"; + next; + if(select("Please explain the request to me.:Please give me a request.")==1) { + mes "[Pura]"; + mes "Adventurers help me deliver various items produced here to other parts of the area."; + next; + mes "[Pura]"; + mes "There is no restrictions to the job but some jobs are more difficult than others."; + next; + mes "[Pura]"; + mes "Please see me any time once you are ready."; + close; } + set .@purarequest,rand(1,10); + mes "[Pura]"; + mes "I will check the list of requests that came in today."; + next; + mes "[Pura]"; + mes "Hmm..."; + mes "I actually have something just right for you."; + next; + mes "[Pura]"; + if (.@purarequest == 1) { + setquest 12117; + setquest 12161; + mes "This area was a wetland long ago. But for some reason the environment has changed over the years."; + next; + mes "[Pura]"; + mes "There is a preserved of land nearby the Laphine camp."; + mes "Can you bring me a Withered Flower sample? It will be to research on environmental changes."; + next; + mes "You have received a request named ^800080Withered Flower^000000."; + } else if (.@purarequest == 2) { + setquest 12118; + setquest 12161; + mes "The Bradium refine machinery is broken and now we are short supplying refined Bradium to our colleagues working at the mine."; + next; + mes "[Pura]"; + mes "So we are using all our adventurers to help collect refined Bradium."; + mes "Please bring back 3 Refined Bradiums from the Bradium Golem."; + next; + mes "You have received a request named ^800080Welcomed Mineral^000000."; + } else if (.@purarequest == 3) { + setquest 12119; + setquest 12161; + mes "I have a request to bring in 16 Dragon's Manes."; + next; + mes "[Pura]"; + mes "Dragon's Mane is only dropped in small volumes by the Dracos and is very valuable."; + mes "It is used in our indigenous designs in our flags, clothes and field equipment."; + next; + mes "You have received a request named ^800080Valuable Textile^000000."; + } else if (.@purarequest == 4) { + setquest 12120; + setquest 12161; + mes "This is a request from the pub for the food of people from other worlds."; + next; + mes "[Pura]"; + mes "They want Dragon Tails to use as a cooking ingredient for field food that can be stored extensively."; + mes "So humans like this. Please bring back 6 of them."; + next; + mes "You have received a request named ^800080Curious Meat^000000."; + } else if (.@purarequest == 5) { + setquest 12121; + setquest 12161; + mes "The path that goes out of the city is now a hazardous icy road because of the snow we've been getting."; + next; + mes "[Pura]"; + mes "Spreading Pieces of Egg Shells will help and we need a lot of them. Around 26 or so will do."; + next; + mes "You have received a request named ^800080Materials to Clear Snow^000000."; + } else if (.@purarequest == 6) { + setquest 12122; + setquest 12161; + mes "The Bradium Processing Machinery emits tremendous heat when used and cannot be stabilized with any kind of water."; + next; + mes "[Pura]"; + mes "So we mix Crystalized Teardrops obtained from Aqua Elementals from melted snow. we need daily so please bring back 6 of them."; + next; + mes "You have received a request named ^800080Best Cooler Material^000000."; + } else if (.@purarequest == 7) { + setquest 12123; + setquest 12161; + mes "The Supply Manager has urgently requested paint to use on building maintenance throughout the city."; + next; + mes "[Pura]"; + mes "He can make enough paint by using the Fluorescent Liquid obtained from Aqua Elementals. Please bring back 26 containers of it."; + next; + mes "You have received a request named ^800080Best Paint^000000."; + } else if (.@purarequest == 8) { + setquest 12124; + setquest 12161; + mes "The valuable interior water bottle in the minister's room is broken."; + next; + mes "[Pura]"; + mes "They won't be able to find who did it because there are so many visitors every day."; + mes "Can you please bring me this valuable item from Aqua Elemental? I only need 1."; + next; + mes "You have received a request named ^800080Rare Valuable^000000."; + } else if (.@purarequest == 9) { + setquest 12125; + setquest 12161; + mes "Lining supplies for armor for the Guards are all out."; + mes "The Scale Shell from Naga are perfect lining material. Please bring back 18 of them."; + next; + mes "You have received a request named ^800080Armory Material^000000."; + } else if (.@purarequest == 10) { + setquest 12126; + setquest 12161; + mes "I got you a request named lining material for armor supplied to the guard commanders."; + next; + mes "[Pura]"; + mes "They are different from ordinary lining. Please bring me 11 shining scales of Naga. I don't think it will be much trouble for you."; + next; + mes "You have received a request named ^800080Advanced Armory Material^000000."; } + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; + mes "You have 23 hours to complete this mission."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I can't understand him... -"; + close; +} + +dicastes01,217,184,1 script Tragis#pa8029 453,{ + mes "[Tragis]"; + if (isequipped(2782)) { + if (ep13_3_invite == 5) { + if (BaseLevel < 80) { + mes "Sorry, a minimum base level of 80 or higher is required to obtain my request."; + close; } + if (checkquest(12162,PLAYTIME) == 2) { + mes "Calculate your request activities with the ^800080Supply Dept. 2 Manager^000000 at Operations and then come back."; + close; + } else if (checkquest(12162,PLAYTIME) != -1) { + mes "I don't have any requests for you now"; + mes "Report back to the ^800080Supply Dept. 2 Manager^000000 at Operations after you complete all requests."; + close; } + mes "Welcome."; + mes "What brings you here?"; + next; + if(select("Please explain the request to me.:Please give me a request.")==1) { + mes "[Tragis]"; + mes "Pura will explain the detail about the supply job. I'm soooo busy, as you can see."; + close; } + set .@tragisrequest,rand(1,10); + mes "[Tragis]"; + mes "I just got a request. It's good that none of us wasted time."; + next; + mes "[Tragis]"; + if (.@tragisrequest == 1) { + setquest 12130; + setquest 12162; + mes "Zargon is very popular among the residents here."; + mes "It's a beautiful, round shaped ball and can be used as an adhesive when its powder is mixed with water."; + next; + mes "[Tragis]"; + mes "Heard that it's very common material from the adventurers' land. Would you get some? It will be enough with 26 Zargons."; + next; + mes "You have received a request named ^800080Useful Material^000000."; + } else if (.@tragisrequest == 2) { + setquest 12129; + setquest 12162; + mes "There was a request from the pub to collect 27 Bug Legs."; + mes "They don't wanna reveal the reason why they need them. Anyway, thank you."; + next; + mes "You have received a request named ^800080Suspicious Food^000000."; + } else if (.@tragisrequest == 3) { + setquest 12128; + setquest 12162; + mes "It seems that there isn't enough amount of fur which is for the adventurers."; + mes "It will be necessary to get some Fur from Tatacho. 21 lumps will be enough."; + next; + mes "You have received a request named ^800080Preparation for Heating^000000."; + } else if (.@tragisrequest == 4) { + setquest 12127; + setquest 12162; + mes "It's time to repair the trumpets for Mine supervisors."; + mes "Because those trumpets are necessary to control the miners."; + next; + mes "[Tragis]"; + mes "The Mystic Horn from Cornus is the perfect trumpet material, please get 5 pieces of them."; + next; + mes "You have received a request named ^800080Supervisor's Tool^000000."; + } else if (.@tragisrequest == 5) { + setquest 12131; + setquest 12162; + mes "There is a request which is to find a material to be used for every quarter's building repair work."; + mes "Please get 13 Solid Shells which can be obtained from Centipede and Centipede Larva."; + next; + mes "[Tragis]"; + mes "It will be very useful for the repair work."; + next; + mes "You have received a request named ^800080Essential Material for Construction^000000."; + } else if (.@tragisrequest == 6) { + setquest 12132; + setquest 12162; + mes "There is a request which is to find a material to be used for every quarter's building repair work."; + mes "You need to get 16 Strong Vines which can be got from nepenthes."; + next; + mes "[Tragis]"; + mes "It's a vital material for building repair work."; + next; + mes "You have received a request named ^800080Essential Material for Construction 2^000000."; + } else if (.@tragisrequest == 7) { + setquest 12133; + setquest 12162; + mes "The guard need many sharp leaves for a decoration reason."; + mes "Some other adventurers started searching them."; + next; + mes "[Tragis]"; + mes "They need pretty many quantity of the leaves so they want 26 Sharp Leaves from you. I know it's hard. Wish you good luck!"; + next; + mes "You have received a request named ^800080Decoration arrangement^000000."; + } else if (.@tragisrequest == 8) { + setquest 12134; + setquest 12162; + mes "The pub owner is in trouble due to many adventurers from outside."; + mes "He wishes to have an utensil which can be used simply and instantly... Something like a wide leaf."; + next; + mes "You have received a request named ^800080Instant Receptacle^000000."; + } else if (.@tragisrequest == 9) { + setquest 12135; + setquest 12162; + mes "There have been couple of attacks in mine. It must be those Nepenthes that were trying to attack miners."; + next; + mes "[Tragis]"; + mes "In order to make the medicine, we need 16 Brown Roots. Find and bring them."; + next; + mes "You have received a request named ^800080Not enough medicine^000000."; + } else if (.@tragisrequest == 10) { + setquest 12136; + setquest 12162; + mes "The pub owner came by and blamed and blamed about the big appetite of you guys."; + next; + mes "[Tragis]"; + mes "He said he has no more stock of Honey and fruits. 2 jugs of Honey will be enough to soothe him."; + next; + mes "You have received a request named ^800080Honey robber^000000."; } + mes "You can check details of the request and who to report back to by opening the ^800080Quest Window^000000."; + mes "You have 23 hours to complete this mission."; + close; } + mes "- The Sapha keeps a distance from you even when you try to talk."; + mes "It looks like he is calling for a Galten. Time to go. -"; + close; } + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- I can't understand him... -"; + close; +} + +// Doha's Secret Orders +//============================================================ + +mid_campin,168,170,3 script Inspector Doha#ep13_3_ 59,{ + if (checkquest(7185) >= 0) { + if (ep13_3_secret == 1) { + mes "[Doha]"; + mes "Wow.... they say this is the water melted from the snow from the snowy fields."; + mes "Very refreshing, don't you agree?"; + mes "...."; + next; + mes "[Doha]"; + mes "Then back to the story."; + mes "So I asked why the cat thought it was his own kind."; + next; + mes "[Doha]"; + mes "He said the attacker had a wonderful tail and attractive ears. Hard to believe."; + next; + select("It was a cat?"); + mes "[Doha]"; + mes "No. I asked the same question."; + mes "And he said the attacker looked more like me."; + mes "Meaning humanlike to be precise."; + next; + mes "[Doha]"; + mes "Yes. A human male."; + mes "He said ^0000FFthe attacker had attractive ears and a sleek and glossy tail^000000!"; + next; + select("Could it be a headgear?"); + mes "[Doha]"; + mes "Are you talking about the Kitty Band that was popular in Prontera?"; + mes "If a full grown male was wearing one of those... and also a tail?"; + next; + if(select("Was he in disguise?:To each their own...")==2) { + mes "[Doha]"; + mes "...................."; + mes "............Of course"; + mes "different tastes should be respected."; + next; + mes "[Doha]"; + mes "....Ahem."; + mes "My conclusion is"; + mes "Someone disguised themselves ridiculously in order to hide where they came from!"; + next; + mes "[Doha]"; + mes "So what we need to do now"; + mes "is find a guy with cat ears."; + mes "But I'm not so sure he will"; + mes "have them on him now."; + next; + mes "[Doha]"; + mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might"; + mes "be from a third party."; + mes "Then what could his motives be?"; + next; + mes "[Doha]"; + mes "Let's start simple before"; + mes "it gets too complicated."; + mes "I heard you are visiting"; + mes "the capital city of Sapha."; + next; + mes "[Doha]"; + mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears."; + next; + mes "[Doha]"; + mes "I will continue on searching and investigating Manuk and Splendide from here."; + mes "I need you to investigate during your journey."; + next; + mes "[Doha]"; + mes "This is a very important mission."; + mes "There is a delicate conflict between the three countries"; + mes "and there might be a possibility of an unknown third party."; + next; + mes "[Doha]"; + mes "And why did the attacker only interfere instead of stealing the whole report."; + mes "We need to find out his motives."; + next; + mes "[Doha]"; + mes "Please bring back some clues if you find anything during your journey."; + mes "Please report back to me"; + mes "if you find any leads."; + changequest 7185,7186; + close; } + mes "[Doha]"; + mes "He had to be..."; + mes "I think one of the countries is behind this."; + mes "I honestly think both the Sapha and Laphine won't get anything out of this."; + next; + mes "[Doha]"; + mes "I guess the only way to hide where you're from is with a disguise right?"; + mes "Disguised as a cat, that is!"; + next; + mes "[Doha]"; + mes "So what we need to do now"; + mes "is find a guy with cat ears."; + mes "But I'm not so sure he will"; + mes "have them on him now."; + next; + mes "[Doha]"; + mes "But as the Cat Merchant mentioned, we shouldn't rule out the possibility that he might"; + mes "be from a third party."; + mes "Then what could his motives be?"; + next; + mes "[Doha]"; + mes "Let's start simple before"; + mes "it gets too complicated."; + mes "I heard you are visiting"; + mes "the capital city of Sapha."; + next; + mes "[Doha]"; + mes "Whether it is a cat or dog, please try to collect information on a guy with animal ears."; + next; + mes "[Doha]"; + mes "I will continue on searching and investigating Manuk and Splendide from here."; + mes "I need you to investigate during your journey."; + next; + mes "[Doha]"; + mes "This is a very important mission."; + mes "There is a delicate conflict between the three countries"; + mes "and there might be a possibility of an unknown third party."; + next; + mes "[Doha]"; + mes "And why did the attacker only interfere instead of stealing the whole report."; + mes "We need to find out his motives."; + next; + mes "[Doha]"; + mes "Please bring back some clues if you find anything during your journey."; + mes "Please report back to me"; + mes "if you find any leads."; + changequest 7185,7186; + close; } + mes "[Doha]"; + mes "Who are you?"; + mes "If you are in the wrong room, please leave now."; + next; + if(select("I came to meet the inspector.:Sorry, I have the wrong room.")==2) { + mes "[Doha]"; + mes "Thank you."; + mes "I'm a little tired now."; + mes "I hope to see you next time."; + close; } + mes "[Doha]"; + mes "Me?"; + mes "Are you the person the captain was talkin' about?"; + mes "What was the name...?"; + next; + mes "[Doha]"; + mes "Hmm... I don't know why you were chosen but I guess they trusted you enough."; + mes "So you were chosen to visit El Dicastes?"; + next; + mes "[Doha]"; + mes "I have a secret mission"; + mes "regarding this visit."; + mes "More like an order."; + next; + mes "[Doha]"; + mes "I'm the inspector dispatched from home because of a certain case."; + mes "We are working on investigating the truth behind the reported case."; + next; + select("Reported case?"); + mes "[Doha]"; + mes "You haven't heard of it?"; + mes "I thought you already knew..."; + mes "So you're not the one that collected the report back then?"; + next; + mes "[Doha]"; + mes "When the expedition was first dispatched there was a general report on our research results and the messenger,"; + mes "that was carrying this report back home, was attacked."; + next; + mes "[Doha]"; + mes "Luckily the report wasn't stolen completely and we did get the report after painstakingly restoring it."; + mes "The important thing is who did this."; + next; + mes "[Doha]"; + mes "The expedition here is an alliance of 3 countries."; + mes "And we weren't all on good terms."; + mes "That is why Hibba Agip was put in charge because he isn't attached to any of the countries."; + next; + mes "[Doha]"; + mes "But the important thing is which country was behind this and why would they do such a thing when we must promote peace and cooperation."; + next; + mes "[Doha]"; + mes "That is why I was dispatched here."; + mes "To investigate the situation."; + mes "I've come across an unexpected bit of information during my investigation."; + next; + mes "[Doha]"; + mes "Do you know the"; + mes "Cat Hand Merchants?"; + mes "They are also doing"; + mes "business nearby."; + mes "One of them leaked this"; + mes "information to me."; + next; + mes "[Doha]"; + mes "I was investigating at the location assumed to be where the attack took place when I met a cat."; + mes "Well... I don't know what else I'm supposed to call them."; + next; + mes "[Doha]"; + mes "But it turns out, I was lucky to meet this cat."; + mes "Because he turned out to be a witness to the case."; + next; + select("Witness!:Who did it?"); + mes "[Doha]"; + mes "Sigh..."; + mes "He did witness the case but the description I got was..."; + mes "suspicious at best."; + next; + mes "[Doha]"; + mes "Well... the cat said in his own words, 'the guy you're looking for might be one of us because he was very agile and quick.'"; + next; + select("Same race? A cat?"); + mes "[Doha]"; + mes "Yes."; + mes "I heard the cat say that with my own ears."; + mes "He said he went back to the place to see if it was a lost friend of his."; + next; + mes "[Doha]"; + mes "Hmm... my throat is sore from talking too much."; + mes "Let's continue later after I get some rest."; + mes "I think I need a cup of water."; + set ep13_3_secret,1; + close; + } else if (checkquest(7186) > 0) { + mes "[Doha]"; + mes "I will investigate Manuk and Splendide."; + mes "So you will have to look for clues in El Dicastes."; + next; + mes "[Doha]"; + mes "About the guy with animal ears."; + mes "It will be a tough mission but I know you will do well."; + close; } + if (ep13_3_secret > 1 && ep13_3_secret < 15) { + if (checkquest(7202) >= 0 && checkquest(7203) >= 0) { + mes "[Doha]"; + mes "How is the investigation going?"; + mes "Do you have any significant status?"; + next; + mes "- You share the details regarding Diel, Cheshire, Ahat and the dimensional crack."; + mes "You give him Clotted Bloodstain, Frozen Piece of Skin and a Strange Magic Stone as evidence. -"; + next; + mes "[Doha]"; + mes "Hmm.."; + mes "I actually gave the same mission to all the other people heading for El Dicastes."; + next; + mes "[Doha]"; + mes "They have all brought information based on assumptions."; + mes "Meaning your evidence is not much different from the others."; + next; + mes "[Doha]"; + mes "At least we found out one thing."; + mes "At least we now know that the attacker is not from the three countries of Midgard."; + mes "But this is only an assumption."; + next; + mes "[Doha]"; + mes "Details of the report will be verified by a superior authority and a schedule for the next step will be given."; + mes "Thank you."; + next; + mes "[Doha]"; + mes "Please have this."; + mes "This is a reward for your services up to now."; + mes "You deserve this for the hardship you are going through."; + set ep13_3_secret,15; + delitem 6306,1; + delitem 6305,1; + delitem 6307,1; + getitem 2553,1; + erasequest 7202; + erasequest 7203; + next; + mes "[Doha]"; + mes "...."; + mes "Sapha and Laphine, which ever."; + mes "I have something more urgent."; + next; + select("Can you repeat that?"); + mes "[Doha]"; + mes "..?"; + mes "I didn't say a thing."; + mes "I guess you heard wrong."; + mes "Will you leave now? Because I have to organize a report."; + close; } + mes "[Doha]"; + mes "How is the investigation going?"; + mes "Please try your best."; + mes "Don't mess up the relationship between countries."; + close; + } else if (ep13_3_secret == 15) { + mes "[Doha]"; + mes "There won't be any changes to the current policy."; + mes "Home land will continue to review the contents of your reports."; + next; + mes "[Doha]"; + mes "All we can do for now is"; + mes "do our best, right?"; + next; + mes "- He says this kindly but his eyes have a get out and do your work kind of look. -"; + close; } + mes "[Doha]"; + mes "What is it?"; + mes "You don't look like you have any business with me."; + mes "If you don't, please leave now."; + close; +} + +dic_in01,245,119,4 script Shay#ep133_13 884,{ + mes "[Shay]"; + cutin "ep13_shy",2; + set .@ep13_shy,rand(1,5); + if (.@ep13_shy == 1) { + mes "Another failure?."; + mes "I'm talking to myself. Don't bother."; + mes "What do you want?"; } + else if (.@ep13_shy == 2) mes "Boring, What is it?"; + else if (.@ep13_shy == 3) mes "Welcome to Burman Flone..."; + else if (.@ep13_shy == 4) mes "Whatcha want?"; + else if (.@ep13_shy == 5) mes "Sigh... Ready to order?"; + next; + switch(select("Order.:Talk:Nevermind.")) { + case 1: + mes "[Shay]"; + mes "What will it be?"; + mes "I have Tropical Sograt and"; + mes "Vermilion on the Beach flown in from Morroc."; + mes "A bit on the expensive side though."; + next; + switch(select("Tropical Sograt","Vermilion on the Beach","Anything else?")) { + case 1: + mes "[Shay]"; + if (Zeny < 2000) { + mes "Hey, do you have money?"; + break; } + mes "Here is your Tropical Sorgrat."; + getitem 12112,1; + set Zeny, Zeny-2000; + break; + case 2: + mes "[Shay]"; + if (Zeny < 2000) { + mes "Hey, do you have money?"; + break; } + mes "Here is your Vermilion on the Beach."; + getitem 12113,1; + set Zeny, Zeny-2000; + break; + case 3: + mes "[Shay]"; + mes "Hmmm..."; + mes "Nah."; + break; } + close2; + cutin "",255; + end; + case 2: + if (ep13_3_invite == 5) { + if (checkquest(7186) >= 0) { + mes "[Shay]"; + mes "I don't want to talk about personal stuff."; + mes "But do you have any questions?"; + next; + switch(select("Tell me about yourself:About Sapha:About other races:Hmm...")) { + case 1: + shayabout: + mes "[Shay]"; + mes "Me?"; + mes "If you are asking about my name, it is written on my badge here."; + mes "It's Shay."; + next; + select("Not that"); + mes "[Shay]"; + mes "Hmm. Then should I tell you the story on how I settled here?"; + mes "The first to apply to expedite here"; + mes "where the Assassins."; + next; + mes "[Shay]"; + mes "I was one of them."; + mes "That is how I got to reach this place before anyone else did"; + mes "And that is how the base of the expedition camp was built."; + next; + mes "[Shay]"; + mes "But you know."; + mes "I thought I'd return to my hometown and retire."; + mes "But El Dicastes contacted me."; + next; + mes "[Shay]"; + mes "They requested if I could open a place for us outsiders to feel comfortable with."; + mes "They also were considerate enough to build it in Midgard style."; + next; + mes "[Shay]"; + mes "So the framework and style,"; + mes "architect was brought in.."; + mes "and then I found myself managing the whole project?"; + next; + mes "[Shay]"; + mes "And..."; + mes "that is how I got here."; + mes "I've been here ever since!"; + next; + mes "[Shay]"; + mes "I don't remember what my original job was."; + mes "Little rusty on the Katar, I guess..."; + next; + mes "Shay suddenly has a lonely expression and sighs deeply about his situation."; + mes "Looks very tired."; + close2; + cutin "",255; + end; + case 2: + mes "[Shay]"; + mes "Sapha?"; + mes "You are surrounded by Saphas."; + mes "......"; + next; + mes "[Shay]"; + mes "What are you asking me?"; + mes "Just ask any Sapha passing by."; + mes "Ask 'what are you'."; + close2; + cutin "",255; + end; + case 3: + mes "[Shay]"; + mes "Other races?"; + mes "Talking about Sapha?"; + next; + switch(select("With cat ears.:With butterfly wings.")) { + case 1: + mes "[Shay]"; + mes "Cat?"; + mes "Are you talking about the Cat Merchant?"; + mes "They are camped outside of the capital gate."; + next; + mes "[Shay]"; + mes "They even mined and fished near the expedition camp."; + mes "They are currently trying to expand their business."; + next; + mes "[Shay]"; + mes "Well... bigger than them?"; + mes "Not sure. Haven't heard of it."; + mes "Why don't you ask the"; + mes "^0000FFSapha around here?^000000"; + set ep13_3_secret,2; + changequest 7186,7187; + break; + case 2: + mes "[Shay]"; + mes "Butterfly wings? Are you talking about Laphine?"; + mes "Don't know them?"; + mes "You really know nothing."; + next; + mes "[Shay]"; + mes "If you want to know about Laphine, go to Splendide."; + mes "They are rough and tough."; + break; } + close2; + cutin "",255; + end; + case 4: + mes "[Shay]"; + mes "What..."; + mes "I'm not that busy but don't bother me too much."; + close2; + cutin "",255; + end; } + } else if (checkquest(7187) >= 0) { + mes "[Shay]"; + mes "What is it now?"; + mes "Any luck?"; + next; + if (checkquest(7188) >= 0 && checkquest(7189) >= 0 && checkquest(7190) >= 0) { + mes "["+strcharinfo(0)+"]"; + mes "I'm trying to organize the information I've collected."; + mes "The Knits at the square are interested in Ahat."; + mes "I heard from Pioms that most of the Saphas are interested in the minister."; + mes "Galtens are interested in the Cat Merchant for their cat ears."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Everybody is talking about the minister these days!"; + mes "What is with this Ahat anyway?"; + next; + mes "[Shay]"; + mes "I haven't even seen the minister."; + mes "I heard many say that he is beautiful."; + next; + mes "[Shay]"; + mes "Anyway..."; + mes "Try this."; + mes "I've been working on this for some time and hope that this can go on the menu."; + next; + mes "- Shay places a baked pie with the base made out of carrots."; + mes "Topped with something that looks like apples or bananas."; + mes "You immediately think it is too risky to try."; + next; + select("The minced ingredient is..."); + mes "[Shay]"; + mes "An apple pie."; + mes "I garnished it with bananas."; + mes "Doesn't look like it but this is an apple pie."; + next; + mes "["+strcharinfo(0)+"]"; + mes "But why is there a carrot in a pie."; + mes "And there is no hint of apples."; + next; + mes "[Shay]"; + mes "Stop!!!!!!!!!!!!!"; + specialeffect2 EF_HIT1; + specialeffect2 EF_HIT2; + percentheal -20,0; + next; + mes "-Shay got all upset and threw something sticky and smelly."; + mes "The pie left Shay's palm and landed square in your face. -"; + next; + mes "[Shay]"; + mes "Oops.. umph.. hmph..."; + mes "Phew... sigh..."; + mes "..........."; + next; + mes "[Shay]"; + mes "S...Sorry. Aello told me to help you but.."; + mes "......."; + mes "I couldn't help myself."; + next; + mes "[Shay]"; + mes "Ha.. there is a cat named BK among the Cat Merchants."; + mes "He might have the information you want."; + mes "... Go.. meet BK."; + next; + mes "[Shay]"; + mes "And if he ignores you, tell him that ^E77471Shay's special drink will be delivered^000000."; + erasequest 7188; + erasequest 7189; + erasequest 7190; + erasequest 7187; + setquest 7191; + set ep13_3_secret,3; + close2; + cutin "",255; + end; } + mes "["+strcharinfo(0)+"]"; + mes "I'm trying to organize the information I've collected."; + mes "But what should I do with the collected information?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Moan..."; + next; + mes "[Shay]"; + mes "You look lost as if nothing makes sense anymore."; + mes "The solution is simply to ask around."; + next; + mes "[Shay]"; + mes "There are many Saphas working at the factory, drill hall, square and anywhere else."; + mes "There are the Cat Merchants outside of the castle, too."; + close2; + cutin "",255; + end; + } else if (checkquest(7191) >= 0) { + mes "[Shay]"; + mes "You can find the Cat Merchants outside of the gate."; + mes "They seem like a small group of wanderers."; + mes "You'll see their tent southeast from the gate."; + next; + mes "[Shay]"; + mes "BK is the one that holds information around there."; + mes "He will be able to help you."; + close2; + cutin "",255; + end; + } else if (checkquest(7192) >= 0) { + mes "[Shay]"; + mes "You say BK said that?"; + mes "Is that so?"; + mes "I did think Ahat was more"; + mes "beautiful than normal."; + next; + mes "[Shay]"; + mes "But according to the Sapha's stories, I hear in this pub, they all see a different version of Ahat."; + next; + mes "[Shay]"; + mes "But BK said Ahat isn't a Sapha?"; + mes "That only means that its not the looks that is different but he may be a completely different race."; + next; + mes "[Shay]"; + mes "We can only investigate."; + mes "They say he came from the dimensional crack so let's investigate there."; + next; + mes "[Shay]"; + mes "I guess it makes sense that there's a dimensional crack here too..."; + mes "Sounds like what happened at Morocc."; + set ep13_3_secret,6; + changequest 7192,7193; + close2; + cutin "",255; + end; + } else if (checkquest(7193) >= 0) { + mes "[Shay]"; + mes "It is always better to go to the site."; + mes "Because it is difficult to meet the minister."; + next; + mes "[Shay]"; + mes "The crack here must have been created when the crack in Morroc appeared."; + mes "If he did it."; + next; + mes "[Shay]"; + mes "You'll find the dimensional crack northeast from El Dicastes."; + mes "Try investigating there."; + close2; + cutin "",255; + end; + } else if (checkquest(7194) >= 0 || checkquest(7195) >= 0 || checkquest(7196) >= 0) { + mes "[Shay]"; + mes "Any luck?"; + next; + if (checkquest(7196) >= 0) mes "- You show the strange magical stone fragment you collected from near the crack. -"; + else if (checkquest(7194) >= 0) mes "- You show the bloodstain you collected from near the crack. -"; + else if (checkquest(7195) >= 0) mes "- You show the frozen piece of skin collected near the crack. -"; + next; + mes "[Shay]"; + mes "I didn't expect this."; + mes "Then who is Ahat...?"; + mes "...I smell something fishy."; + next; + mes "[Shay]"; + mes "I don't know since I haven't"; + mes "seen Ahat in person but"; + mes "we must find out what"; + mes "all this means."; + next; + select("Do you trust BK?"); + mes "[Shay]"; + mes "At least BK doesn't lie."; + mes "The BK I know never lies."; + mes "Why are these found near the crack?"; + mes "Why was Ahat found there...?"; + next; + select("Do you want to meet in person?"); + mes "[Shay]"; + mes "You can't just waltz in on him."; + mes "It's even harder for outsiders"; + mes "like us to meet him."; + mes "Hm..."; + next; + mes "[Shay]"; + mes "We can try collecting"; + mes "Sapha Certifications."; + mes "Those who did great deeds get the opportunity to meet the minister."; + next; + mes "[Shay]"; + mes "The Cat Merchants are also collecting Sapha Certifications. They want to meet the minister in person so they can negotiate business."; + next; + mes "[Shay]"; + mes "You can receive Sapha Certifications from handling requests throughout the city."; + mes "Get enough so you can meet with minister Ahat."; + next; + mes "[Shay]"; + mes "You'll need at least"; + mes "^0000FF3 Sapha Certifications^000000."; + mes "Go ^0000FFask around in Dicastes Diel^000000 for more information."; + next; + mes "[Shay]"; + mes "There's a Sapha that registers adventurers there."; + mes "His name is ^0000FFRhawyne^000000? Ask him."; + next; + select("Don't you have any Sapha Certifications?"); + mes "[Shay]"; + mes "................"; + mes "Do you think I'm that free?"; + mes "I'm not the one receiving requests, I'm the one that makes the requests!"; + next; + mes "[Shay]"; + mes "Think of what you have to do."; + mes "Meet Ahat by collecting"; + mes "Sapha Certifications."; + mes "Then find doubt about his relationship between him and the crack."; + setquest 7197; + if (checkquest(7196) >= 0) erasequest 7196; + else if (checkquest(7194) >= 0) erasequest 7194; + else if (checkquest(7195) >= 0) erasequest 7195; + close2; + cutin "",255; + end; + } else if (checkquest(7197) >= 0) { + mes "[Shay]"; + mes "Start with collecting"; + mes "Sapha Certifications."; + mes "You'll need at least 3 certifications to meet the minister."; + next; + mes "[Shay]"; + mes "Once you have your certifications, go make a request to meet the minister at the Adventurer's reception desk in Diel."; + mes "Rhawyne will help you."; + close2; + cutin "",255; + end; + } else if (ep13_3_secret > 6 && ep13_3_secret < 11) { + if (checkquest(7199) >= 0) { + mes "[Shay]"; + mes "Hmm..."; + mes "Clearing the area?"; + mes "Sounds weird."; + mes "Something smells fishy."; + next; + mes "[Shay]"; + mes "Don't forget to bring back evidence."; + mes "And to pretend you are hypnotized."; + mes "Good. This is our secret."; + next; + mes "[Shay]"; + mes "Funny how things come about."; + mes "But you really are talkative."; + mes "You are telling me everything. Tsk."; + close2; + cutin "",255; + end; } + mes "[Shay]"; + mes "So... you got permitted?"; + mes "I'm also curious who this Ahat character is."; + next; + mes "[Shay]"; + mes "Good. I'll prepare some food until you come back."; + mes "I just found this amazing chocolate recipe a few days ago."; + next; + select("Oh..no.."); + mes "[Shay]"; + mes "When I was in Morroc."; + mes "A colleague from the guild used to make chocolate stuff you see?"; + mes "I thought it would be simple since he was making it."; + next; + select("So....."); + mes "[Shay]"; + mes "Wait till you taste it."; + mes "Now, get going."; + close2; + cutin "",255; + end; + } else if (ep13_3_secret > 10 && ep13_3_secret < 14) { + mes "[Shay]"; + mes "Did you know?"; + mes "There is another skillful Jarute."; + mes "Name is HesLanta."; + next; + mes "[Shay]"; + mes "He sometimes comes back and shares his stories."; + mes "But I think he also has a story to tell."; + next; + mes "[Shay]"; + mes "It's only a thought but it might be good to talk to those near Ahat too."; + next; + mes "[Shay]"; + mes "How about talking to the Jarute named HesLanta?"; + mes "You don't have anything to lose, anyway."; + close2; + cutin "",255; + end; + } else if (ep13_3_secret == 13) { + mes "[Shay]"; + mes "Why are you here again?"; + mes "Are you working?"; + next; + if(select("Mission completed!:I came to thank you.")==2) { + mes "[Shay]"; + mes "If you are that grateful, all my new cuisines till the last bite."; + next; + select("Ah, that is um..."); + mes "[Shay]"; + mes "Huh?"; + mes "Ungrateful...."; + close2; + cutin "",255; + end; } + mes "[Shay]"; + mes "Really?"; + mes "Good for you."; + mes "....."; + mes "Mission. Haven't heard that word for ages."; + next; + mes "[Shay]"; + mes "Now go."; + mes "I'm busy."; + mes "New ingredients are coming in today."; + mes "Go now."; + close2; + cutin "",255; + end; + } else if (ep13_3_secret == 14) { + mes "[Shay]"; + mes "What did you bring here now?"; + mes "........."; + mes "What? No?"; + next; + mes "[Shay]"; + mes "Tsk.... boring."; + close2; + cutin "",255; + end; + } + mes "[Shay]"; + mes "I don't want to talk about personal stuff."; + mes "But do you have any questions?"; + next; + switch(select("Tell me about yourself:About Sapha:...Hmm...")) { + case 1: goto shayabout; + case 2: + mes "[Shay]"; + mes "Sapha?"; + mes "You are surrounded by Saphas."; + mes "......"; + next; + mes "[Shay]"; + mes "What are you asking me?"; + mes "Just ask any Sapha passing by."; + mes "Ask 'what are you'."; + close2; + cutin "",255; + end; + case 3: + mes "[Shay]"; + mes "What..."; + mes "I'm not that busy but don't bother me too much."; + close2; + cutin "",255; + end; } + } + mes "[Shay]"; + mes "If you haven't registered at Diel yet, you better do it soon."; + mes "That is the only way to start receiving requests and guarantee your safety here."; + next; + mes "[Shay]"; + mes "To avoid conflicts apart from diplomatic trouble"; + mes "it is always better to respect each sides agreement."; + mes "Don't you agree?"; + close2; + cutin "",255; + end; + case 3: + mes "[Shay]"; + mes "Suit yourself."; + close2; + cutin "",255; + end; } +} + +dicastes01,207,210,5 script Walking Knit#ep13_3_15 449,{ + if (isequipped(2782)) { + if (ep13_3_secret == 2) { + mes "[Knit]"; + mes "Welcome, human."; + mes "I'm finally used to meeting other races like you."; + next; + switch(select("Are there races other than humans?:What are you doing?")) { + case 1: + if (checkquest(7188) >= 0) { + mes "[Knit]"; + mes "There were Laphine"; + mes "before you came."; + mes "And of course there are still."; + mes "But they are over the Kamidal mountains."; + next; + mes "[Knit]"; + mes "And then the cats.."; + mes "Ah, did you see the group of cats in front of the castle?"; + mes "They are really soft and cuddly unlike us."; + next; + mes "[Knit]"; + mes "They are really lovely."; + mes "Those cute cats.."; + next; + mes "[Knit]"; + mes "But Ahat is also loveable even for a Sapha."; + mes "....if my hair is like a dry winter tree.."; + mes "Ahat's hair is like new sprouts in early spring....."; + next; + mes "[Knit]"; + mes "Ah.. I'm so jealous, envious.."; + close; } + mes "[Knit]"; + mes "There were Laphine"; + mes "before you came."; + mes "And of course there are still."; + mes "But they are over the Kamidal mountains."; + next; + mes "[Knit]"; + mes "And then the cats.."; + mes "Ah, did you see the group of cats in front of the castle?"; + mes "They are really soft and cuddly unlike us."; + next; + mes "[Knit]"; + mes "And especially their ears and tail!!"; + next; + select("Have you seen a man with cat ears?"); + mes "[Knit]"; + mes "Eh?"; + mes "Man? Human male?"; + mes "A human male with cat ears?"; + mes "Never heard such a thing."; + next; + mes "[Knit]"; + mes "Humans are amazing!"; + mes "Didn't even think of that...!"; + mes "....."; + next; + mes "[Knit]"; + mes "But they are really lovely."; + mes "Those cute cats.."; + next; + mes "[Knit]"; + mes "But Ahat is also loveable even for a Sapha."; + mes "....if my hair is like a dry winter tree.."; + mes "Ahat's hair is like new sprouts in early spring....."; + next; + mes "[Knit]"; + mes "I can't believe how he does his work for Dicastes and still maintains such great hair."; + mes "I can almost see a glow."; + next; + mes "[Knit]"; + mes "Ah.....his skin is divine."; + mes "But he never comes out from his office high up in Dicastes Diel."; + next; + mes "[Knit]"; + mes "But I guess it would be better for Ahat's complexion..."; + mes "to stay warm and safe like a crystal bird in Diel instead of being out in the winter weather!"; + next; + mes "- Continues to talk about Ahat."; + mes "Don't think I'll get any more information. -"; + setquest 7188; + close; + case 2: + mes "[Knit]"; + mes "As you can see, I'm taking a walk."; + mes "I should walk from time to time to prevent myself from getting stiff."; + mes "I really don't like to get stiff."; + close; } + } + mes "[Knit]"; + mes "Don't you think cats are amazing."; + mes "I heard from where you came from, you have pets.."; + next; + mes "[Knit]"; + mes "Is it okay to raise other creatures?"; + mes "Do they want that?"; + mes "It's a difficult issue.."; + close; } + mes "[Moltuka]"; + mes "¡õ¢£¡ô"; + mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£"; + next; + mes "- Cannot communicate with him. -"; + close; +} + +dicastes01,112,248,5 script Resting Piom#ep133_16 491,{ + mes "[Piom]"; + if (isequipped(2782)) { + if (ep13_3_secret == 2) { + if (checkquest(7189) >= 0) { + mes "Phew.. I need to rest."; + mes "Huh?"; + mes "Why are you here?"; + next; + mes "[Piom]"; + mes "Don't follow cats around"; + mes "Go and meet Ahat."; + mes "He is really beautiful."; + close; } + mes "Phew.. I need to rest."; + mes "Huh?"; + mes "Why are you here?"; + next; + select("Ask about human with cat ears."); + mes "[Piom]"; + mes "HAHAHAHA!!!"; + mes "There are so many asking"; + mes "about that recently."; + mes "Is there any conflict with the Cat Hand Merchants?"; + next; + mes "[Piom]"; + mes "Haha.. ... funny."; + mes "Human with cat ears?"; + mes "Never heard of such thing."; + mes "But you seem to be new around here."; + next; + mes "[Piom]"; + mes "Don't waste your time on something ridiculous as that."; + mes "That's it! I think you are the right person."; + next; + mes "[Piom]"; + mes "The minister stays at the top of Diel."; + mes "Try meeting the minister."; + mes "He is a wonderful person."; + mes "A role model to all Saphas!"; + next; + mes "[Piom]"; + mes "You need to know about Saphas if you are staying in El Dicastes, right?"; + mes "Don't spend time with a dusty Piom like me, and go meet Ahat."; + mes "You will love him."; + next; + mes "- Continues to talk about Ahat."; + mes "Don't think I'll get any more information. -"; + setquest 7189; + close; } + mes "As you can see, I'm resting."; + mes "I like my job but it is so tiring."; + mes "But I'm happier than when I was a Knit."; + next; + mes "[Piom]"; + mes "I can't think straight."; + mes "I didn't like working through documents the Knits do."; + mes "But then Galtens have to carry heavy weapons."; + next; + mes "[Piom]"; + mes "The last thing I did was mine and refine Bradium and I loved it!"; + mes "And to think that my work keeps everyone healthy is rewarding."; + close; } + mes "¡ñ¡÷¢¤ ¡ö ¢±¡ñ¡ú?"; + mes "¡ò¢³~!"; + mes "¡Ð¢²¢¤ ¢± ¡ü¡ñ¡õ ¢³ ¡ð !!!"; + next; + mes "- Cannot communicate with him. -"; + close; +} + +dicastes01,252,144,0 script Training Galten#e 450,{ + mes "[Training Galten]"; + if (isequipped(2782)) { + if (ep13_3_secret == 2) { + if (checkquest(7190) >= 0) { + mes "Hmm...another peaceful day."; + mes "Hmm? Aren't you the outsider that came here a while ago?"; + mes "Have you come to see the training grounds?"; + next; + mes "[Training Galten]"; + mes "Ahat..."; + mes "He is a strong Sapha."; + mes "He may be a minister working through piles of documents but he must be hiding his power!"; + next; + mes "[Training Galten]"; + mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!"; + mes "I've never seen a stronger Sapha before."; + mes "I don't quite understand why he didn't become a Galten..."; + next; + mes "[Training Galten]"; + mes "Maybe he is physically strong but has a warm heart.."; + mes "but you never know..."; + close; } + mes "Hmm...another peaceful day."; + mes "Hmm? Aren't you the outsider that came here a while ago?"; + mes "Have you come to see the training grounds?"; + next; + select("About a human with cat ears.."); + mes "[Training Galten]"; + mes "Cat ears?"; + mes "Is there someone like that?"; + mes "Humans are like that?"; + next; + mes "[Training Galten]"; + mes "What? No?"; + mes "Then why are you looking him.."; + mes "Why don't you go meet Ahat instead of wasting your time."; + next; + mes "[Training Galten]"; + mes "Anyone that wants to be strong"; + mes "should meet Ahat."; + mes "He is a very strong Sapha."; + next; + mes "[Training Galten]"; + mes "He may be a minister working through piles of documents but he must be hiding his power!"; + next; + mes "[Training Galten]"; + mes "Everyone says Ahat is like a delicate spring sprout but I don't agree!"; + mes "I've never seen a stronger Sapha before."; + mes "I don't quite understand why he didn't become a Galten..."; + next; + mes "- Continues to talk about Ahat."; + mes "I don't think I'll get any more information. -"; + setquest 7190; + close; } + mes "I will get great results"; + mes "If I do my best, right?"; + close; } + mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü"; + mes "¡ø¡ô¡ü"; + next; + mes "- I can't understand what he's trying to say. -"; + close; +} + +dic_fild01,231,174,4 script BK#ep133_18 496,{ + if (checkquest(7191) >= 0) { + if (ep13_3_secret == 4) { + mes "[BK]"; + mes "...So what do you want to know?"; + next; + select("About other feline races"); + mes "[BK]"; + mes "Feline? Are you asking about us cats?"; + mes "Well~"; + mes "Don't know about races... unless..."; + next; + mes "- BK asks for a Sapha Certification. -"; + next; + if(select("No way.:Give.")==1) { + mes "[BK]"; + mes "Humph"; + mes "We made a deal."; + mes "Give me a Sapha Certification."; + close; } + if (countitem(6304) > 1) { + mes "[BK]"; + mes "Haha.. good, good."; + mes "I don't know anything outside of our race but I did see someone with cute ears that has been visiting Dicastes Diel."; + next; + mes "[BK]"; + mes "I even saw him meet the new minister alone."; + mes "Hu hu..."; + mes "Satisfied?"; + delitem 6304,1; + next; + mes "- BK says this and takes the Sapha Certification out of your hand."; + mes "Information on the person with animal ears Doha mentioned! -"; + set ep13_3_secret,5; + close; } + mes "[BK]"; + mes "I will give you information"; + mes "and you give me a Sapha Certification"; + mes "great teamwork, don't you agree?"; + next; + mes "[BK]"; + mes "If you want to know my information, you have to give me a Sapha Certification."; + close; + } else if (ep13_3_secret == 5) { + mes "[BK]"; + mes "...Didn't I just tell you about"; + mes "the man with cat ears?"; + mes "I've seen him with the"; + mes "minister in Dicastes Diel."; + next; + switch(select("About Ravail?:Who is the minister?")) { + case 1: + mes "[BK]"; + mes "Ravail is the high minister."; + mes "Something like a Chief."; + mes "They also call him elder."; + mes "We would call him leader?"; + next; + mes "[BK]"; + mes ".......ah........."; + mes "I should have gotten a Sapha Certification before answering."; + close; + case 2: + mes "[BK]"; + mes "The infamous Ahat."; + mes "The new minister..."; + mes "(BK rubs his front paws"; + mes "together and winks)"; + next; + if(select("Give him a Sapha Certification.:No way.")==2) { + mes "[BK]"; + mes "No, no, contract violation."; + mes "I have nothing to say if you don't give me a Sapha Certification."; + close; } + mes "[BK]"; + mes "The new minister is"; + mes "not from around here."; + mes "There is a huge crack down there."; + next; + mes "[BK]"; + mes "The new minister was picked"; + mes "up near the crack."; + mes "He must be an alien!"; + delitem 6304,1; + next; + select("An alien! You must be nuts!"); + mes "[BK]"; + mes "Because he isn't a Sapha!"; + next; + select("He isn't a Sapha?"); + mes "[BK]"; + mes "Yes."; + mes "But, isn't it strange?"; + mes "All the Saphas here think"; + mes "he is a beautiful Sapha..."; + mes "But I've seen him from a"; + mes "distance and he wasn't."; + next; + mes "[BK]"; + mes "To me, he is a feline."; + mes "He might even be a"; + mes "lost friend of mine."; + next; + mes "[BK]"; + mes "Well, I don't understand why because all Saphas are beautiful."; + delitem 6304,1; + changequest 7191,7192; + next; + mes "- BK says this and takes the Sapha Certification out of your hand."; + mes "Shocking information that the Sapha minister Ahat is not a Sapha!-"; + next; + mes "["+strcharinfo(0)+"]"; + mes "...I must find out."; + mes "Near the crack, he said..."; + mes "Should I talk to Shay?"; + close; } + } + mes "[BK]"; + mes "Ha. I'm the information collector of the Cat Merchants."; + mes ".............."; + mes "I don't give out information just to anyone."; + mes "Meow..."; + next; + mes "- BK of the Cat Merchant group is being difficult."; + mes "What did Shay tell you to do?-"; + next; + input .@shaytalk$; + if (.@shaytalk$ != "Shay's special drink will be delivered") { + mes "["+strcharinfo(0)+"]"; + mes .@shaytalk$+"...?"; + mes "Hmm... I think you are wrong?"; + mes "What was it.."; + next; + mes "[BK]"; + mes "What. Are you threatening me with that?"; + mes "Meow.. You don't know my well enough~!!"; + close; } + mes "["+strcharinfo(0)+"]"; + mes "Hmm. If you don't cooperate,"; + mes "Shay's special drink will be delivered."; + mes "By Shay himself!"; + next; + mes "[BK]"; + mes "What?!"; + mes "What do you want."; + mes "Why are you harassing me?"; + mes "Bully... sob"; + emotion e_sob; + next; + mes "[BK]"; + mes "Okay. I will cooperate."; + mes "But with some conditions."; + mes "First, you must tell Shay that I cooperated with you."; + next; + mes "[BK]"; + mes "Second, we must meet the minister to expand our business."; + mes "But you need Sapha Certifications to meet him."; + next; + mes "[BK]"; + mes "So I'll sell my information for Sapha Certifications."; + mes "Tell me when you are ready."; + set ep13_3_secret,4; + close; + } else if (checkquest(7192) >= 0) { + mes "[BK]"; + mes "Why are you always coming back?"; + mes "Why don't you go to the crack yourself if you are curious about the new minister?"; + mes "You'll find something there since he was from there. Meow"; + close; + } else if (ep13_3_secret > 5) { + mes "[BK]"; + mes "MEOW~"; + mes "I thought you brought Shay's food here as a reward."; + mes "(BK shivers at the thought)"; + next; + mes "[BK]"; + mes "Eeeew..."; + mes "I can't even imagine it."; + mes "...........Ha! Don't tell Shay this!"; + close; } + mes "[BK]"; + mes "Ha. I'm the information collector of the Cat Hand Merchants."; + mes "Ask me anything...but.."; + mes "Meow.. I'm not an easy cat you see."; + next; + mes "[BK]"; + mes "Go away, Ha"; + close; +} + +- script Rock Pile#ep133_ -1,{ + if (checkquest(7193) >= 0) { + mes "There are many piles of rock around because of the unstable crust movements."; + mes "This rock pile is also one of them."; + mes "Don't see anything suspicious."; + next; + if(select("Try to knock down the rock pile.:Study the pile closely.")==1) { + mes "- Knock down the pebbles that make up the pile of rocks and spread them out. -"; + close; } + mes "You feel an evil energy from the small stone fragments."; + mes "Doesn't look natural but more like remnants from a powerful magic spell nearby."; + next; + mes "You feel evil energy. Does this have anything to do with Ahat?"; + mes "You collected a stone that emits strange energy."; + getitem 6307,1; + changequest 7193,7196; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hmm... I may need to discuss these with Shay."; + close; + } else if (checkquest(7196) >= 0) { + mes "["+strcharinfo(0)+"]"; + mes "This is where you picked up the strange magical stone."; + mes "Also feel a strange energy around."; + mes "Let's go back to the pub and talk with Shay."; + close; + } else if (checkquest(7199) >= 0) { + if (countitem(6307) == 10) { + mes "Need more stone fragments to report back to Doha at the expedition camp."; + mes "You collect another stone fragment that emits a strange magical force."; + getitem 6307,1; + if (checkquest(7202) == -1) setquest 7202; + close2; + initnpctimer; + disablenpc "Rock Pile#"+strnpcinfo(2); + end; + } else if (countitem(6307) < 11) { + mes "There are many piles of rock around because of the unstable crust movements."; + mes "This is one of them."; + mes "You feel an evil energy from the small stone fragments."; + getitem 6307,1; + next; + mes "You collect stone fragments."; + mes "Not enough was collected to fill Cheshire's request."; + close2; + initnpctimer; + disablenpc "Rock Pile#"+strnpcinfo(2); + end; + } else { + mes "No need to collect more."; + close; } + } else if (checkquest(7201) >= 0) { + if (countitem(6307) < 10) { + mes "There are many piles of rock around because of the unstable crust movements."; + mes "This is one of them."; + mes "You feel an evil energy from the small stone fragments."; + getitem 6307,1; + next; + mes "You collect stone fragments."; + mes "Not enough was collected to fill Cheshire's request."; + close2; + initnpctimer; + disablenpc "Rock Pile#"+strnpcinfo(2); + end; + } else { + mes "No need to collect more."; + close; } + } else { + mes "- You found traces of something. -"; + close; } + +OnTimer120000: + enablenpc "Rock Pile#"+strnpcinfo(2); + stopnpctimer; + end; +} + +dic_fild02,269,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef1 844 +dic_fild02,236,29,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef2 844 +dic_fild02,220,34,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef3 844 +dic_fild02,228,55,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef4 844 +dic_fild02,228,63,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef5 844 +dic_fild02,210,75,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef6 844 +dic_fild02,213,35,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef7 844 +dic_fild02,171,49,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef8 844 +dic_fild02,266,44,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef9 844 +dic_fild02,174,79,0 duplicate(Rock Pile#ep133_) Rock Pile#ep133_ef10 844 + +- script Dirt Pile#ep133_ -1,{ + if (checkquest(7193) >= 0) { + mes "There a several dirt piles near the crack."; + mes "This is one of them."; + mes "Don't see anything suspicious."; + next; + if(select("Stomp on it with your feet.:Poke around in the dirt pile.")==1) { + mes "- You step on the dug up dirt pile and make the ground flat. -"; + close; } + mes "You poke around the dirt pile to find blood clotted in the dirt."; + mes "You feel evil energy. Does this have anything to do with Ahat?"; + next; + mes "You collect the Clotted Bloodstains."; + getitem 6306,1; + changequest 7193,7194; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hmm... I may need to discuss these with Shay."; + close; + } else if (checkquest(7194) >= 0) { + mes "["+strcharinfo(0)+"]"; + mes "Collected Clotted Bloodstains from the dirt pile here."; + mes "Also feel a strange energy around."; + mes "Let's go back to the pub and talk with Shay."; + close; + } else if (checkquest(7199) >= 0) { + if (countitem(6306) == 10) { + mes "Need more bloodstains to report back to Doha at the expedition camp."; + mes "You collect another Clotted Bloodstain from the dirt pile."; + getitem 6306,1; + if (checkquest(7202) == -1) setquest 7202; + close2; + initnpctimer; + disablenpc "Dirt Pile#"+strnpcinfo(2); + end; + } else if (countitem(6306) < 11) { + mes "There a several dirt piles near the crack."; + mes "This is one of them."; + mes "You find a Clotted Bloodstain beneath the dirt pile."; + getitem 6306,1; + next; + mes "Collect bloodstains."; + mes "Not enough was collected to fill Cheshire's request."; + close2; + initnpctimer; + disablenpc "Dirt Pile#"+strnpcinfo(2); + end; + } else { + mes "No need to collect more."; + close; } + } else if (checkquest(7201) >= 0) { + if (countitem(6306) < 10) { + mes "There a several dirt piles near the crack."; + mes "This is one of them."; + mes "You find a Clotted Bloodstain beneath the dirt pile."; + getitem 6306,1; + next; + mes "Collect bloodstains."; + mes "Not enough was collected to fill Cheshire's request."; + close2; + initnpctimer; + disablenpc "Dirt Pile#"+strnpcinfo(2); + end; + } else { + mes "No need to collect more."; + close; } + } else { + mes "- You found traces of something. -"; + close; } +OnTimer120000: + enablenpc "Dirt Pile#"+strnpcinfo(2); + stopnpctimer; + end; +} + +dic_fild02,215,85,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef1 844 +dic_fild02,207,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef2 844 +dic_fild02,232,41,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef3 844 +dic_fild02,245,68,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef4 844 +dic_fild02,184,63,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef5 844 +dic_fild02,207,94,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef6 844 +dic_fild02,230,71,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef7 844 +dic_fild02,188,50,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef8 844 +dic_fild02,206,115,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef10 844 +dic_fild02,248,36,0 duplicate(Dirt Pile#ep133_) Dirt Pile#ep133_ef9 844 + +- script Split Ground#ep133_ -1,{ + + if (checkquest(7193) >= 0) { + mes "Surface of the ground is split by the shock from the dimensional crack."; + mes "The split ground is solid and icy making it look like sharp blades."; + mes "Don't see anything suspicious."; + next; + if(select("Stomp on it with your feet.:Poke around in the dirt pile.")==1) { + mes "- You step on the dry, split surface and make the ground flat. -"; + close; } + /* + mes "There is something stuck by the frost on the sharp, cracked surface."; + mes "You take a closer look and see it looks like the skin of a creature that crawls on the ground."; + next; + mes "You feel evil energy. Does this have anything to do with Ahat?"; + mes "You collect the Frozen Piece of Skin."; + getitem 6305,1; + changequest 7193,7195; + next; + mes "["+strcharinfo(0)+"]"; + mes "Hmm... I may need to discuss these with Shay."; + close; + */ + + } else if (checkquest(7195) >= 0) { + mes "["+strcharinfo(0)+"]"; + mes "It is the place where the frozen skin was found."; + mes "Also feel a strange energy around."; + mes "Let's go back to the pub and talk with Shay."; + close; + } else if (checkquest(7199) >= 0) { + if (countitem(6305) == 10) { + mes "Need more pieces of skin to report back to Doha at the expedition camp."; + mes "You collect another Frozen Piece of Skin in the frost in the crack of the split ground."; + getitem 6305,1; + if (checkquest(7202) == -1) setquest 7202; + close2; + initnpctimer; + disablenpc "Split Ground#"+strnpcinfo(2); + end; + } else if (countitem(6305) < 11) { + mes "Surface of the ground near the dimensional crack is split by some kind of impact."; + mes "This is one of them."; + mes "There is something stuck by the frost on the sharp, cracked surface."; + getitem 6305,1; + next; + mes "Collect a piece of skin."; + mes "Not enough was collected to fill Cheshire's request."; + close2; + initnpctimer; + disablenpc "Split Ground#"+strnpcinfo(2); + end; + } else { + mes "No need to collect more."; + close; } + } else if (checkquest(7201) >= 0) { + if (countitem(6305) < 10) { + mes "Surface of the ground near the dimensional crack is split by some kind of impact."; + mes "This is one of them."; + mes "There is something stuck by the frost on the sharp, cracked surface."; + getitem 6305,1; + next; + mes "Collect a piece of skin."; + mes "Not enough was collected to fill Cheshire's request."; + close2; + initnpctimer; + disablenpc "Split Ground#"+strnpcinfo(2); + end; + } else { + mes "No need to collect more."; + close; } + } else { + mes "- You found traces of something. -"; + close; } +OnTimer120000: + enablenpc "Split Ground#"+strnpcinfo(2); + stopnpctimer; + end; +} + +dic_fild02,194,86,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef1 844 +dic_fild02,240,51,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef2 844 +dic_fild02,176,65,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef3 844 +dic_fild02,254,45,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef4 844 +dic_fild02,178,119,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef5 844 +dic_fild02,200,81,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef6 844 +dic_fild02,205,54,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef7 844 +dic_fild02,224,74,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef8 844 +dic_fild02,244,59,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef9 844 +dic_fild02,249,43,0 duplicate(Split Ground#ep133_) Split Ground#ep133_ef10 844 + +// Frede's Request +//============================================================ + +dicastes01,117,262,0 script Frede#ep133_ 491,{ + mes "[Frede]"; + if (isequipped(2782)) { + if (ep13_3_bra == 1) { + mes "I'm getting tired, can we continue talking inside."; + close2; + warp "dic_in01",165,101; + end; + } else if (ep13_3_bra == 3) { + mes "How is little favor going?"; + mes "We can have a chat after you are done with it."; + close; + } else if (ep13_3_bra == 6) { + mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime."; + mes "Make sure you clear your schedule."; + close; } + mes "Moan... moan..."; + if (ep13_3_invite == 5) { + next; + mes "["+strcharinfo(0)+"]"; + mes "Are you alright?"; + mes "You don't look well. Do you need help?"; + next; + mes "[Frede]"; + mes "Ah.. Thank you."; + mes "My leg is injured..."; + next; + mes "[Frede]"; + mes "Do you mind helping me get to the building over there?"; + mes "I will feel better if I rest a little."; + set ep13_3_bra,1; + close2; + warp "dic_in01",165,101; + end; } + close; } + mes "¢£¡ô¡ñ ¡û"; + mes "¡ú¡ö¡ø ¢£ ¡ô"; + close; +} + +dic_in01,165,104,1 script Frede#13_3_in 454,{ + if (isequipped(2782)) { + if (ep13_3_bra >= 1) { + if (checkquest(11171) == 1) { + if (ep13_3_bra == 2) { + mes "[Frede]"; + mes "Oh.. what should I do...?"; + mes "I would run there myself if only my legs would move normally."; + next; + mes "[Frede]"; + mes "Would you mind visiting the cave to see if my friends are alright?"; + goto fredestill; } + mes "["+strcharinfo(0)+"]"; + mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?"; + next; + mes "[Frede]"; + mes "I can still move around with this leg and I wanted to help the village."; + next; + mes "["+strcharinfo(0)+"]"; + mes "But you should stay home and recover."; + next; + mes "[Frede]"; + mes "The fact is, my leg will never recover."; + mes "I can only keep my injury from getting worse."; + next; + mes "[Frede]"; + mes "But I'm grateful that I can still move around."; + mes "Ha......"; + mes "When did we start to be afraid of 'death'?"; + next; + mes "[Frede]"; + mes "Saphas have never had any 'sicknesses' and we don't die unless there is a terrible accident."; + next; + mes "[Frede]"; + mes "This is also the reason why we Saphas can maintain a perfect community."; + mes "We didn't have to be greedy."; + next; + mes "[Frede]"; + mes "But suddenly we are hit with this epidemic and many Saphas have lost their loved ones ever since."; + next; + mes "[Frede]"; + mes "We weren't prepared for such a disaster."; + mes "It was chaos. Nobody knew what to do but watch them die."; + next; + mes "[Frede]"; + mes "It was worse for us because we never experienced death from getting old."; + mes "I also thought my ^E77471Still Friends^000000 would wake up one day."; + next; + mes "[Frede]"; + mes "But after a while, we realized it was a sickness that led to death and started to search for a cure, but the situation was out of control."; + next; + mes "[Frede]"; + mes "We are very advanced in science technology but we lack knowledge in the medical field."; + next; + mes "[Frede]"; + mes "A medicine was completed only after we lost many lives but it isn't enough to completely cure the sickness."; + next; + mes "[Frede]"; + mes "As long as I don't forget to take my Bradium, I can keep from getting any worse."; + next; + mes "[Frede]"; + mes "I recently did some ^E77471repair work in the cave next to the village^000000, but I forgot to take Bradium while I was working."; + next; + mes "[Frede]"; + mes "I usually carry extra Bradium with me when I go outside of town for work but you can easily lose sense of time in a cave."; + next; + mes "[Frede]"; + mes "......umm......"; + mes ".............."; + next; + mes "[Frede]"; + mes "Oh no!!!!!!!!!!!!!!!!"; + mes "Come... to think of it...."; + mes "My friends!!!!!!!!!!"; + next; + mes "[Frede]"; + mes "I haven't seen my friends who I worked with in the cave."; + next; + mes "[Frede]"; + mes "They have to return to the village once every few days to replenish their Bradium."; + mes "Maybe......they forgot?"; + next; + mes "[Frede]"; + mes "Oh.. what should I do...?"; + mes "I would run there myself if only my legs would move normally."; + next; + mes "[Frede]"; + mes "Would you mind visiting the cave to see if my friends are alright?"; + fredestill: + next; + switch(select("Will do.:No can do.")) { + case 1: + mes "[Frede]"; + mes "Thank you so much."; + mes "My memory is a bit fuzzy since its been a while since I came back to the village,"; + mes "but you will find a cave nearby the village with repair work going on."; + next; + mes "[Frede]"; + mes "I saw friends leaving the village after returning for more Bradium a few days ago."; + mes "I only hope they are all healthy and well."; + set ep13_3_bra,3; + changequest 11171,11172; + close; + case 2: + mes "[Frede]"; + mes "I guess I can't do anything about it."; + mes "But drag myself there."; + set ep13_3_bra,2; + close; } + } else if (checkquest(11172) >= 0) { + if (checkquest(11159) >= 0 && checkquest(11160) >= 0 && checkquest(11161) >= 0 && checkquest(11162) >= 0 && checkquest(11163) >= 0 && checkquest(11164) >= 0) { + mes "[Frede]"; + mes "I knew they were working all along and forgot to return back to the village."; + mes "They must have been short on Bradium."; + next; + mes "[Frede]"; + mes "Hmmm.."; + next; + mes "[Frede]"; + mes "I'm sorry to ask again but can you take some Bradium to my friends?"; + next; + mes "[Frede]"; + mes "They may be safe now, but they might forget and fall ill suddenly."; + next; + mes "[Frede]"; + mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium."; + mes "I can't thank you enough."; + set ep13_3_bra,4; + changequest 11172,11173; + erasequest 11159; + erasequest 11160; + erasequest 11161; + erasequest 11162; + erasequest 11163; + erasequest 11164; + close; } + mes "[Frede]"; + mes "Thank you so much."; + mes "My memory is a bit fuzzy since its been a while since I came back to the village,"; + next; + mes "[Frede]"; + mes "You can find them in the cave nearby the village with repair work going on."; + next; + mes "[Frede]"; + mes "I saw friends leaving the village after returning for more Bradium a few days ago."; + next; + mes "[Frede]"; + mes "I hope they are all doing well."; + mes "Please get back to me once you meet my friends."; + close; + } else if (checkquest(11173) >= 0) { + mes "[Frede]"; + mes "I knew they were working all along and forgot to return back to the village."; + mes "They must have been short on Bradium."; + next; + mes "[Frede]"; + mes "Hmmm.."; + next; + mes "[Frede]"; + mes "I'm sorry to ask again but can you take some Bradium to my friends?"; + next; + mes "[Frede]"; + mes "They may be safe now, but they might forget and fall ill suddenly."; + next; + mes "[Frede]"; + mes "Ask ^E77471Bouy at the building located northwest of the village^000000 and he will give you some refined Bradium."; + mes "I can't thank you enough."; + close; + } else if (checkquest(11174) >= 0 || checkquest(11175) >= 0) { + mes "[Frede]"; + mes "So they are out of Braidum."; + mes "Will they need to wait till other Piom or Galtens return?"; + close; + } else if (checkquest(11176) >= 0) { + if (checkquest(11165) >= 0 && checkquest(11166) >= 0 && checkquest(11167) >= 0 && checkquest(11168) >= 0 && checkquest(11169) >= 0 && checkquest(11170) >= 0) { + mes "[Frede]"; + mes ""+strcharinfo(0)+" I'm forever in your debt!"; + mes "I just came back after meeting my friends!"; + mes "Tyler needs some medical treatment but everyone else is safe."; + next; + mes "[Frede]"; + mes "I don't even want to imagine what could have happened if you, "+strcharinfo(0)+", weren't here to help."; + mes "I don't want to lose any more friends."; + next; + mes "[Frede]"; + mes "Please take this as a token of my gratitude and friendship."; + mes "It's nothing much but I want you to have it."; + mes "We may be from different races but we can be great friends."; + set ep13_3_bra,6; + erasequest 11176; + getitem 2788,1; + erasequest 11165; + erasequest 11166; + erasequest 11167; + erasequest 11168; + erasequest 11169; + erasequest 11170; + close; } + mes "[Frede]"; + mes "Please give this Bradium to my friends."; + mes "They must take this or else they may get sick."; + close; + } else if (ep13_3_bra == 6) { + mes "[Frede]"; + mes ""+strcharinfo(0)+", the guys said they wanted to meet up together sometime."; + mes "Make sure you clear your schedule."; + close; } + mes "[Frede]"; + mes "Phew..."; + mes "Thank you so much."; + mes "I'm glad I got a shot of Bradium before it was too late."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Huff...Huff..."; + mes "I'm glad that you feel better."; + next; + mes "[Frede]"; + mes "Oh my!! Why are you sweating so much!"; + mes "You look a little pale too......"; + emotion e_omg; + next; + mes "["+strcharinfo(0)+"]"; + mes "No, it's nothing."; + mes "I'm only a little tired, that's all."; + next; + mes "[Frede]"; + mes "Here, sit and eat this."; + mes "The cats outside gave it to me. It doesn't do much good for Saphas but I heard it's suppose to help you humans."; + percentheal -10,0; + setquest 11171; + getitem 513,1; + close; } + mes "[Frede]"; + mes "Zzz...Zzz..."; + close; } + mes "[Frede]"; + mes "¢¤¡ô¡ø ¢³ ¡÷¡û¡"; + mes "¡û¡ö ¡õ"; + close; +} + +dic_dun01,205,43,5 script Brian#ep13_3_ 490,{ + mes "[Brian]"; + if (isequipped(2782)) { + if (ep13_3_bra == 3) { + if (checkquest(11159) >= 0) { + mes "Oh... that reminds me, how many days passed since I came here..."; + mes "Do you happen to know what day it is today?"; + close; } + mes "You never know what kind of accident might happen if we don't do a thorough job."; + next; + mes "[Brian]"; + mes "Not only is creating things important, but regular maintenance is also very important."; + next; + mes "[Brian]"; + mes "Hmm. But what brings an outsider here?"; + next; + mes "[Brian]"; + mes "Oh, you are here for Frede?"; + mes "How is he doing?"; + next; + mes "[Brian]"; + mes "I saw him a few days ago but I'm always worried about my old friend."; + next; + mes "[Brian]"; + mes "I hope he is getting used to his new work."; + mes "I shouldn't be worried because he is very hardworking but..."; + next; + mes "[Brian]"; + mes "He got sick by overworking himself already. But you don't have to tell him I said this."; + next; + mes "[Brian]"; + mes "I just hope his condition doesn't get worse."; + next; + mes "[Brian]"; + mes "Oh... that reminds me, how many days passed since I came here..."; + mes "Do you happen to know what day it is today?"; + setquest 11159; + close; + } else if (ep13_3_bra == 5) { + if (checkquest(11165) >= 0) { + mes "I remember you."; + mes "What brings you here this time?"; + next; + select("Give Bradium to Brian."); + mes "["+strcharinfo(0)+"]"; + mes "Frede asked me to give you this."; + next; + mes "[Brian]"; + mes "Come to think of it, I do feel a bit heavy."; + mes "I've been standing here all day and I could have stiffened up without knowing it."; + next; + mes "[Brian]"; + mes "I'm out of Bradium already."; + mes "Frede has been nagging me about this all the time but now I see why."; + mes "Ha ha.."; + next; + mes "[Brian]"; + mes "Please tell Frede that I will return to the village after I recover."; + close; } + mes "I remember you."; + mes "What brings you here this time?"; + next; + select("Give Bradium to Brian."); + mes "["+strcharinfo(0)+"]"; + mes "Frede asked me to give you this."; + next; + mes "[Brian]"; + mes "Come to think of it, I do feel a bit heavy."; + mes "I've been standing here all day and I could have stiffened up without knowing it."; + next; + mes "[Brian]"; + mes "I'm out of Bradium already."; + mes "Frede has been nagging me about this all the time but now I see why."; + mes "Ha ha.."; + next; + mes "[Brian]"; + mes "Please tell Frede that I will return to the village after I recover."; + setquest 11165; + close; + } else if (ep13_3_bra == 6) { + mes "You saved me from the inevitable."; + mes "If I didn't take Bradium then, I would have been frozen and gradually died."; + next; + mes "[Brian]"; + mes "I am able to work now after I recovered while I was in the village."; + mes "Thank you so much."; + close; } + mes "You never know what kind of accident might happen if we don't do a thorough job."; + next; + mes "[Brian]"; + mes "Not only is creating things important, but regular maintenance is also very important."; + close; } + mes "¡ô¡õ¡ó ¡ø ¡ð¢±¡û ¡ö ¡ð"; + mes "¡ð¡þ¡þ ¡ù ¡Ð¡ñ¡ï ¢¤"; + mes "¡ô¡ò¢² ¡ø"; + close; +} + +dic_dun01,153,107,4 script Tyler#ep13_3_ 489,{ + mes "[Tyler]"; + if (isequipped(2782)) { + if (ep13_3_bra == 3) { + if (checkquest(11161) >= 0) { + mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry."; + close; } + mes "I still see things to fix after fixing all day!"; + mes "It's logical to fix things that needs to be fixed!!"; + next; + mes "[Tyler]"; + mes "Labor is rewarding at the end!"; + mes "Ha ha ha ha ha!!!!!"; + next; + mes "[Tyler]"; + mes "Huh?! Who are you?"; + mes "Why is an outsider here?"; + next; + mes "[Tyler]"; + mes "You came because of Frede?"; + next; + mes "[Tyler]"; + mes "I can't believe him."; + mes "He should take care of himself."; + next; + mes "[Tyler]"; + mes "We two go way back."; + mes "He has always been the diligent one."; + next; + mes "[Tyler]"; + mes "We used to work together in a snack bar before."; + mes "He always said he wanted to do something related to ^E77471stone^000000 or ^E77471heavy metal^000000."; + next; + mes "[Tyler]"; + mes "But Pioms are not really good at brainwork so he was looking someplace else."; + next; + mes "[Tyler]"; + mes "All of our friends applied for this job because we could do something related with stones and metal by working in a tunnel."; + next; + mes "[Tyler]"; + mes "He may be categorizing stones in the village now, but I'm sure he is happy with his work."; + next; + mes "[Tyler]"; + mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry."; + next; + mes "[Tyler]"; + mes "Do you mind scratching my back?"; + mes "I have an itch probably from a bug bite."; + mes "But I doubt there is a bug big enough to bite me on the back."; + setquest 11161; + close; + } else if (ep13_3_bra == 5) { + if (checkquest(11167) >= 0) { + mes "We meet again!"; + next; + mes "[Tyler]"; + mes "I've been waiting for you!"; + mes "Scratch my back please~"; + mes "It felt so good the last time you scratched it for me."; + next; + select("Give Bradium to Tyler."); + mes "["+strcharinfo(0)+"]"; + mes "Frede asked me to give you this."; + next; + mes "[Tyler]"; + mes "Oh!! I was out of Bradium. How did you know!"; + mes "Thanks!"; + next; + mes "[Tyler]"; + mes "I always end up short even if I bring extra."; + mes "I will have to go back to the village after I'm done with this to bring back more."; + close; } + mes "We meet again!"; + next; + mes "[Tyler]"; + mes "I've been waiting for you!"; + mes "Scratch my back please~"; + mes "It felt so good the last time you scratched it for me."; + next; + select("Give Bradium to Tyler."); + mes "["+strcharinfo(0)+"]"; + mes "Frede asked me to give you this."; + next; + mes "[Tyler]"; + mes "Oh!! I was out of Bradium. How did you know!"; + mes "Thanks!"; + next; + mes "[Tyler]"; + mes "I always end up short even if I bring extra."; + mes "I will have to go back to the village after I'm done with this to bring back more."; + setquest 11167; + close; + } else if (ep13_3_bra == 6) { + mes "I visited the village afterwards."; + mes "But the itch on my back wasn't a bug bite."; + next; + mes "[Tyler]"; + mes "Something terrible might have happened if it was too late."; + mes "I must visit the village often just so that my friends don't worry."; + close; } + mes "I still see things to fix after."; + mes "fixing all day!"; + mes "It's logical to fix things that needs to be fixed."; + next; + mes "[Tyler]"; + mes "Labor is rewarding at the end!"; + mes "Hahahahaha!!!!!"; + close; } + mes "¡ó¡ø¢± ¡÷"; + mes "¡ö¡ñ¡Ð ¡ò ¡õ"; + close; +} + +dic_dun01,64,107,0 script Bain#ep13_3_ 490,{ + mes "[Bain]"; + if (isequipped(2782)) { + if (ep13_3_bra == 3) { + if (checkquest(11163) >= 0) { + mes "Just tell him I'm doing well."; + mes "Simple, isn't it?"; + close; } + mes "You take sturdy lumber and erect it to make a pillar."; + mes "Simple, isn't it?"; + next; + mes "[Bain]"; + mes "To fix the erected lumber, you need to use wedges to keep it in place."; + mes "Simple, isn't it?"; + next; + mes "[Bain]"; + mes "What is it? Do you have any questions?"; + next; + mes "[Bain]"; + mes "Frede asked you to come?"; + mes "Just tell him I'm doing well."; + mes "Simple, isn't it?"; + setquest 11163; + close; + } else if (ep13_3_bra == 5) { + if (checkquest(11169) >= 0) { + mes "I found a dark brown stain on my shoulder."; + mes "It doesn't come off. I'll have to go back to the village to get treatment."; + next; + select("Give Bradium."); + mes "["+strcharinfo(0)+"]"; + mes "Frede asked me to give you this."; + next; + mes "[Bain]"; + mes "I found a dark brown stain on my shoulder."; + mes "It doesn't come off. I'll have to go back to the village to get treatment."; + next; + mes "[Bain]"; + mes "But I will be in trouble if I don't go back to the village for Bradium."; + next; + mes "[Bain]"; + mes "Thank you."; + mes "Hope to see you again."; + close; } + mes "I found a dark brown stain on my shoulder."; + mes "It doesn't come off. I'll have to go back to the village to get treatment."; + next; + select("Give Bradium."); + mes "["+strcharinfo(0)+"]"; + mes "Frede asked me to give you this."; + next; + mes "[Bain]"; + mes "I found a dark brown stain on my shoulder."; + mes "It doesn't come off. I'll have to go back to the village to get treatment."; + next; + mes "[Bain]"; + mes "But I will be in trouble if I don't go back to the village for Bradium."; + next; + mes "[Bain]"; + mes "Thank you."; + mes "Hope to see you again."; + setquest 11169; + close; + } else if (ep13_3_bra == 6) { + mes "We meet again."; + mes "I wouldn't have had the chance to return to the village if you didn't give me the Bradium before."; + next; + mes "[Bain]"; + mes "I am forever grateful."; + mes "I'm willing to teach you how to erect a pillar anytime you want."; + next; + mes "[Bain]"; + mes "I don't teach these things to just anyone!!"; + mes "Ha ha ha!!"; + mes "Aren't you excited about it?"; + close; } + mes "You take sturdy lumber and erect it to make a pillar."; + mes "Simple, isn't it?"; + next; + mes "[Bain]"; + mes "To fix the erected lumber, you need to use wedges to keep it in place."; + mes "Simple, isn't it?"; + close; } + mes "¡ó¡ø¢± ¡÷"; + mes "¡ö¡ñ¡Ð ¡ò ¡õ"; + close; +} + +dic_dun01,335,187,0 script John#ep13_3_ 454,{ + mes "[John]"; + if (isequipped(2782)) { + if (ep13_3_bra == 5) { + if (checkquest(11166) >= 0) { + mes "......"; + next; + select("You give Bradium to John."); + mes "["+strcharinfo(0)+"]"; + mes "Frede asked me to give you this."; + next; + mes "[John]"; + mes "......"; + mes "Thanks...."; + close; } + mes "......"; + next; + select("You give Bradium to John."); + mes "["+strcharinfo(0)+"]"; + mes "Frede asked me to give you this."; + next; + mes "[John]"; + mes "......"; + mes "Thanks...."; + setquest 11166; + close; + } else if (ep13_3_bra == 6) { + mes "..."; + mes "I'm... okay now..."; + mes "Thanks..."; + close; } + mes "- *muffling, *rap *rap, *xrunch, *blob, *alide, *thud - "; + if (ep13_3_bra == 3) { + next; + mes "[John]"; + if (checkquest(11160) >= 0) { + mes "Oh well..."; + mes "There... is nothing to worry about."; + next; + mes "[John]"; + mes "Don't worry."; + close; } + mes "Wh..Who is it?"; + next; + mes "[John]"; + mes "Oh, are you a friend of Frede's?"; + next; + mes "[John]"; + mes "Oh well..."; + mes "There... is nothing to worry about."; + next; + mes "[John]"; + mes "Don't worry."; + next; + mes "[John]"; + mes "- *whiz, *clink -"; + setquest 11160; } + close; } + mes "¡ù¡õ¡Ð ¢³ ¡ó"; + mes "¡ï¡ï¡ò ¡÷ ¡þ¡ð¡ö ¢£..."; + close; +} + +dic_dun01,61,226,4 script Lash#ep13_3_ 491,{ + mes "[Lash]"; + if (isequipped(2782)) { + if (ep13_3_bra == 5) { + if (checkquest(11170) >= 0) { + mes "Moan..."; + mes "Is... this what they call fatigue!"; + mes "Never knew I would feel this. Sob."; + next; + select("You give Bradium to Lash."); + mes "["+strcharinfo(0)+"]"; + mes "Frede asked me to give you this."; + next; + mes "[Lash]"; + mes "Wow!!!!"; + mes "You've saved me!"; + next; + mes "[Lash]"; + mes "I would have perished into ashes here if it weren't for you!"; + close; } + mes "Moan..."; + mes "Is... this what they call fatigue!"; + mes "Never knew I would feel this. Sob."; + next; + select("You give Bradium to Lash."); + mes "["+strcharinfo(0)+"]"; + mes "Frede asked me to give you this."; + next; + mes "[Lash]"; + mes "Wow!!!!"; + mes "You've saved me!"; + next; + mes "[Lash]"; + mes "I would have perished into ashes here if it weren't for you!"; + setquest 11170; + close; + } else if (ep13_3_bra == 6) { + mes "Ha ha ha!!"; + mes "You are my savior!"; + mes "Our friendship will last forever regardless of race!"; + close; } + mes "Sigh......"; + mes "I'm so tired..."; + mes "But fatigue helps me to move forward."; + next; + mes "[Lash]"; + mes "The sweat, heavy breathing, and continuous tiredness proves that I'm a true Sapha."; + mes "And I actually enjoy it. Ha ha ha ha."; + if (ep13_3_bra == 3) { + next; + mes "[Lash]"; + if (checkquest(11164) >= 0) { + mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?"; + next; + mes "[Lash]"; + mes "Just tell him what you see!"; + mes "Ha ha ha ha ha!"; + close; } + mes "But what is your business here?"; + mes "You want to share the labor and sweat?"; + next; + mes "[Lash]"; + mes "Hm?"; + mes "Oh, you are Frede's messenger?"; + mes "To bad."; + mes "I thought you were like me judging from your forearm."; + next; + mes "[Lash]"; + mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?"; + next; + mes "[Lash]"; + mes "Just tell him what you see!"; + mes "Ha ha ha ha ha!"; + setquest 11164; } + close; } + mes "¡ô¡õ¡ó ¡ø ¡ð¢±¡û ¡ö ¡ð"; + mes "¡ð¡þ¡þ ¡ù ¡Ð¡ñ¡ï ¢¤"; + mes "¡ô¡ò¢² ¡ø"; + mes "¡÷"; + mes "¡õ¢³¡ñ ¡õ ¡ñ"; + close; +} + +dic_dun02,110,127,5 script Rose#13_3 489,{ + mes "[Rose]"; + if (isequipped(2782)) { + if (ep13_3_bra == 5) { + if (checkquest(11168) >= 0) { + mes "Ah~"; + mes "So you came back because you missed me?"; + next; + mes "[Rose]"; + mes "Don't have to be shy."; + mes "If you really have feelings, race differences shouldn't be a problem."; + next; + select("You give Bradium to Rose."); + mes "["+strcharinfo(0)+"]"; + mes "You give Bradium to Rose."; + next; + mes "[Rose]"; + mes "Aww... you shouldn't have."; + mes "My ^E77471heartbeat^000000 skipped."; + mes "You are already taking care of me."; + mes "He he he"; + next; + mes "[Rose]"; + mes "I'll return to the village soon."; + mes "We can meet up then~"; + close; } + mes "Ah~"; + mes "So you came back because you missed me?"; + next; + mes "[Rose]"; + mes "Don't have to be shy."; + mes "If you really have feelings, race differences shouldn't be a problem."; + next; + select("You give Bradium to Rose."); + mes "["+strcharinfo(0)+"]"; + mes "You give Bradium to Rose."; + next; + mes "[Rose]"; + mes "Aww... you shouldn't have."; + mes "My ^E77471heartbeat^000000 skipped."; + mes "You are already taking care of me."; + mes "He he he"; + next; + mes "[Rose]"; + mes "I'll return to the village soon."; + mes "We can meet up then~"; + setquest 11168; + close; + } else if (ep13_3_bra == 6) { + mes "You're here?"; + mes "Just in time when I was about to return to the village because I missed you."; + next; + mes "[Rose]"; + mes "We must be connected?"; + mes "E77471Hahaha^000000"; + close; } + mes "Lalala~"; + mes "Yeah~!"; + next; + mes "[Rose]"; + mes "He he he!"; + mes "I'm so awesome!"; + mes "This is a perfect fix!"; + mes "I see no errors in my work!"; + if (ep13_3_bra == 3) { + if (checkquest(11162) >= 0) { + next; + mes "[Rose]"; + mes "Tell him there is no problem at all except that I am too good at my job."; + mes "Because I'm perfect."; + close; } + next; + mes "[Rose]"; + mes "Who are you!"; + mes "You can never hide beauty. Please try not to stare intensely at me. I know I'm beautiful."; + next; + mes "[Rose]"; + mes "What? You came on behalf of Frede?"; + mes "You mean you're not my admirer?"; + mes "Tsk...."; + next; + mes "[Rose]"; + mes "Tell him there is no problem at all except that I am too good at my job."; + mes "Because I'm perfect."; + setquest 11162; + close; } + close; } + mes "¡ù¡ó¡ð ¢² ¡ð"; + mes "¡û¡ö¡÷ ¡ù ¢³"; + mes "¢£¡ó¢²"; + close; +} + +dic_in01,349,129,5 script Bouy#13_3 449,{ + mes "[Bouy]"; + if (isequipped(2782)) { + if (checkquest(11173) >= 0) { + mes "Outsiders are prohibited here."; + mes "If you have come here by mistake, please find your way out now."; + next; + select("I came on behalf of Frede."); + mes "[Bouy]"; + mes "I didn't know. Excuse me."; + mes "What did he ask you to do?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "He asked me to deliver Bradium to his friends working in the cave outside the village."; + next; + mes "[Bouy]"; + mes "Oh no. I don't have any portable Bradium because of insufficient supplies."; + next; + mes "[Bouy]"; + mes "I will only be able to get the Bradium that is being refined now in a few days."; + mes "We let Pioms returning from outside work stay and rest in the village."; + next; + mes "[Bouy]"; + mes "But I see they haven't returned yet."; + mes "They must be out of Bradium by now."; + mes "This isn't good."; + next; + mes "[Bouy]"; + mes "Worst case, they wouldn't come back to the village at all."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Is there another way?"; + next; + mes "[Bouy]"; + mes "It takes a lot of time to refine a large Bradium mineral but small pieces of Bradium will be quick."; + next; + mes "[Bouy]"; + mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low."; + next; + mes "[Bouy]"; + mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000."; + next; + mes "[Bouy]"; + mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people."; + changequest 11173,11174; + close; + } else if (checkquest(11174) >= 0) { + if (countitem(6319) > 29) { + mes "You've brought back the Bradium."; + mes "I've been waiting for the Galtens to return because I'm not accustomed to battle since I'm Venknick. Thank you very much."; + next; + mes "[Bouy]"; + mes "Handwork is much faster to refine pieces of Bradium instead of using a machine. I will only need an hour to finish."; + next; + mes "[Bouy]"; + mes "Please go rest while I get to work."; + delitem 6319,30; + changequest 11174,11175; + close; } + mes "Bradium mineral can be collected anywhere in this area but the effectiveness of refined pieces is low."; + next; + mes "[Bouy]"; + mes "You can easily collect ^E77471pieces of Bradium from monsters nearby^000000."; + next; + mes "[Bouy]"; + mes "About ^E7747130 pieces of Bradium^000000 will be enough to share with 6 people."; + close; + } else if (checkquest(11175,PLAYTIME) == 2) { + mes "I did it!"; + mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job."; + mes "Please take these to them."; + set ep13_3_bra,5; + changequest 11175,11176; + close; + } else if (checkquest(11175,PLAYTIME) != -1) { + mes "I'm still working on it so please rest a little more."; + close; + } else if (ep13_3_bra >= 5) { + mes "Saphas cannot live unless we consume Bradium continuously."; + mes "That is why we needed spaces for us to inject Bradium all over the village."; + next; + mes "[Bouy]"; + mes "But those working outside of the village cannot return often to refill their Bradium so we provide Bradium that is portable."; + next; + mes "[Bouy]"; + mes "But there was a problem with the Bradium mining in the Manuk area recently and we have a shortage of supplies. We don't have enough to give out."; + next; + mes "[Bouy]"; + mes "That is why many Pioms working in the outskirts of the village return for more supplies,"; + next; + mes "[Bouy]"; + mes "and the time spent on transportation is what is slowing down work."; + next; + mes "[Bouy]"; + mes "To tell you the truth, transportation time doesn't make much difference but it adds up in the end."; + next; + mes "[Bouy]"; + mes "We call this the ^E77471Creamy Effect^000000."; + close; } + mes "Outsiders are prohibited here."; + mes "If you have come here by mistake, please find your way out now."; + close; } + mes "¡ø¡ö¡þ ¡ù ¡ú¡ð¡ï ¡ø"; + mes "¡ï¡ú¡ö ¡ù"; + mes "¡õ¡ï¡õ ¡ò"; + close; +} + +// Sapha's Visit +//============================================================ + +mid_camp,220,246,5 script Expedition Guard Ben 930,{ + mes "[Ben]"; + if (ep13_3_invite >= 2) { + mes "There is nothing strange!"; + mes "I'd love to be like you and respected by many people."; + next; + mes "[Ben]"; + mes "I can also visit the Sapha if I work well here, can't I?"; + close; } + mes "Hmm. Hey, Maha,"; + mes "what do you think?"; + mes "Why do you think he is here?"; + next; + mes "[Maha]"; + mes "Don't know."; + mes "Not interested."; + next; + mes "[Ben]"; + mes "Don't you find"; + mes "that guy strange?"; + mes "I've never seen his race before I joined the expedition."; + next; + mes "[Maha]"; + mes "Ah. Really?"; + mes "Then it's only you."; + mes "There must be a reason why he is here."; + next; + mes "[Ben]"; + mes "................"; + mes "Oh no you don't..."; + next; + mes "[Maha]"; + mes "They may make an"; + mes "announcement soon."; + mes "All we need to do is wait for it and we'll have all our questions answered."; + next; + if(select("What's the announcement?:Stay silent and listen.")==2) { + mes "[Ben]"; + mes "Excuse me."; + mes "There was no order to restrict or keep it a secret."; + mes "Besides, it looks like they are making an official visit."; + next; + mes "[Ben]"; + mes "Hmm..."; + mes "That can be true but aren't you thinking about it too much?"; + next; + mes "[Maha]"; + mes "I don't like to get into trouble."; + mes "I only follow orders."; + mes "Besides, there is nothing out of the ordinary with those Sapha."; + next; + mes "[Maha]"; + mes "From what I can tell, the tree-like giants are a kind race of people."; + mes "There won't be any trouble so relax."; + next; + mes "[Ben]"; + mes "We might be able to get some information if we go to the command center now."; + mes "Try finding ^8D38C9Aello^000000."; + close; } + mes "[Ben]"; + mes "Huh? Did you hear us?"; + mes "Nothing really or maybe something..."; + mes "So..."; + next; + mes "[Ben]"; + mes "Research members dispatched to Manuk just came back."; + mes "But..."; + next; + select("But?"); + mes "[Ben]"; + mes "Well... they came back with a Manuk messenger!"; + mes "...some important Sapha from Manuk."; + next; + select("Where is he?!"); + mes "[Ben]"; + mes "He's in the command"; + mes "center right now."; + mes "We should go there."; + close; +} + +mid_camp,223,246,4 script Expedition Guard Maha 868,{ + if (ep13_3_invite >= 2) { + mes "[Maha]"; + mes "But I do think the Sapha race is overly kind, almost unnaturally."; + mes "Guess it'll be fine."; + close; } + mes "[Ben]"; + mes "Hmm. Hey, Maha,"; + mes "what do you think?"; + mes "Why do you think he is here?"; + next; + mes "[Maha]"; + mes "Don't know."; + mes "Not interested."; + next; + mes "[Ben]"; + mes "Don't you find"; + mes "that guy strange?"; + mes "I've never seen his race before I joined the expedition."; + next; + mes "[Maha]"; + mes "Ah. Really?"; + mes "Then it's only you."; + mes "There must be a reason why he is here."; + next; + mes "[Ben]"; + mes "................"; + mes "Oh no you don't..."; + next; + mes "[Maha]"; + mes "They may make an"; + mes "announcement soon."; + mes "All we need to do is wait for it and we'll have all our questions answered."; + next; + if(select("What's the announcement?:Stay silent and listen.")==2) { + mes "[Ben]"; + mes "Excuse me."; + mes "There was no order to restrict or keep it a secret."; + mes "Besides, it looks like they are making an official visit."; + next; + mes "[Ben]"; + mes "Hmm..."; + mes "That can be true but aren't you thinking about it too much?"; + next; + mes "[Maha]"; + mes "I don't like to get into trouble."; + mes "I only follow orders."; + mes "Besides, there is nothing out of the ordinary with those Sapha."; + next; + mes "[Maha]"; + mes "From what I can tell, the tree-like giants are a kind race of people."; + mes "There won't be any trouble so relax."; + next; + mes "[Ben]"; + mes "We might be able to get some information if we go to the command center now."; + mes "Try finding ^8D38C9Aello^000000."; + close; } + mes "[Ben]"; + mes "Huh? Did you hear us?"; + mes "Nothing really or maybe something..."; + mes "So..."; + next; + mes "[Ben]"; + mes "Research members dispatched to Manuk just came back."; + mes "But..."; + next; + select("But?"); + mes "[Ben]"; + mes "Well.. they came back with a Manuk messenger!"; + mes "...some important Sapha from Manuk."; + next; + select("Where's he?!"); + mes "[Ben]"; + mes "He's in the command"; + mes "center right now."; + mes "We should go there."; + close; +} + +mid_campin,93,114,3 script Guard Aello#ep13_3_03 967,{ + mes "[Aello]"; + if (ep13_3_invite >= 2) { + mes "I knew I could count on you."; + mes "You're activities will help us tremendously in expanding our territory."; + close; } + if (checkquest(7182) >= 0) { + mes "It's the room at the right on the second floor."; + mes "There is a guard in front of the room."; + mes "He'll let you pass if you tell him you have authorization."; + next; + mes "[Aello]"; + mes "Try not to give unnecessary information"; + mes "and avoid any small talk."; + close; } + mes "Ah, you. Good timing."; + mes "I have something urgent to tell you."; + next; + mes "[Aello]"; + mes "Do you happen to know that a messenger from Manuk is here?"; + mes "Not a big secret but..."; + next; + mes "[Aello]"; + mes "The Sapha from Manuk wants to talk to you."; + mes "Agip says anyone from the expedition can meet him but.."; + mes "I think someone with more experience should go."; + next; + mes "[Aello]"; + mes "I know your abilities and trust you."; + mes "The delegation is in the room at the right on the second floor."; + next; + mes "[Aello]"; + mes "There will be a guard standing in front just tell him you got authorization."; + mes "The delegate is interested in humans, so try to be courteous while talking to him."; + set ep13_3_invite,1; + setquest 7182; + close; +} + +mid_campin,111,120,3 script Soldier#ep13_3_04 852,{ + mes "[Soldier]"; + if (ep13_3_invite >= 2) { + mes "You're back."; + mes "Are you acquainted with the Sapha messenger now?"; + mes "We have high expectations from you."; + goto warpnow; } + mes "Sorry, but this room is currently restricted from visitors."; + next; + if(select("I have authorization:Is that so.")==2) { + mes "[Soldier]"; + mes "You can't enter without Aello's permission."; + mes "No exceptions."; + close; } + mes "[Soldier]"; + mes "You do?"; + mes "What is your name?"; + if (ep13_3_invite < 1) { + mes ""+strcharinfo(0)+"?"; + mes "I never heard your name before!"; + mes "So, please leave."; + close; } + mes "Thank you."; + mes "So you are "+strcharinfo(0)+"?"; + next; + mes "[Soldier]"; + mes "You may go in now."; +warpnow: + close2; + warp "mid_campin",165,126; + end; +} + +function script eldicastes_c { +switch(getarg(0)) { + case 1: + mes "[Vyhannus]"; + mes "Your captain is like the wind."; + mes "We have someone like that in Manuk, too."; + mes "His name is Galten. He is so quick, you won't notice that he's so large."; + next; + mes "[Hound]"; + mes "Let's continue.."; + mes "Although the details are already settled."; + next; + mes "[Vyhannus]"; + mes "Ah, yes."; + mes "Where was I?"; + mes "El Dicastes!"; + mes "The capital city of the Sapha."; + next; + mes "[Vyhannus]"; + mes "A city like a sparkling jewel in white snow."; + mes "Manuk was originally a village created to mine Bradium."; + mes "El Dicastes has now grown to"; + mes "be the Sapha home ground."; + next; + mes "[Vyhannus]"; + mes "Ravail holds all authority there and makes decisions on reports from Manuk."; + next; + mes "[Vyhannus]"; + mes "I know that you're not from this world so we are grateful for your kindness in helping and cooperating with us."; + next; + mes "[Vyhannus]"; + mes "Ravail would like to invite humans to El Dicastes"; + next; + select("Invite me?:What is that suppose to mean, Hound?"); + mes "[Hound]"; + mes "Just as he said."; + mes "Our expedition team has helped the Saphas for some time."; + mes "Collect Bradium for their survival or eliminate the vicious beasts that threaten them."; + next; + mes "[Hound]"; + mes "They have given us an official invitation to visit their capital city in return."; + mes "That is why I've been selecting expedition members to send to El Dicastes."; + next; + select("You mean..."); + mes "[Vyhannus]"; + mes "Yes."; + mes "That is what he meant."; + mes "Agip also approved before he left."; + mes ""+strcharinfo(0)+", you are invited."; + next; + mes "[Vyhannus]"; + mes "You are kind, respect others, polite, trustworthy and most of all, a fun person."; + next; + mes "[Vyhannus]"; + mes "You are perfect."; + mes "Ravail will approve too."; + mes "That is why I'm here."; + next; + mes "[Vyhannus]"; + mes ""+strcharinfo(0)+""; + mes "I invite you to El Dicastes, our capital city."; + next; + select("I am honored."); + mes "[Hound]"; + mes "Shouldn't you already be used to the unexpected by now?"; + mes "Come on... you're not a newbie haha."; + next; + mes "[Hound]"; + mes "If you are going to leave, it better be now."; + mes "Come back to me once you are ready to leave."; + mes "I will let you know your mission."; + set ep13_3_invite,3; + close; + case 2: + mes "[Vyhannus]"; + mes "First go to Manuk and meet"; + mes "General Guard Avalanche."; + mes "Avalanche will be heavily armed because he is a Galten."; + mes "You can't miss him."; + next; + mes "[Vyhannus]"; + mes "Once you tell Avalanche that you are a guest of the city, he will let you pass the path to El Dicastes."; + next; + mes "[Vyhannus]"; + mes "You cannot pass without his approval so make sure you get his permission."; + mes "He will let you pass with my recommendation."; + next; + mes "[Vyhannus]"; + mes "I'm a little excited on what our meeting will bring in the future."; + mes "I only hope it won't be like a blizzard in the middle of the night."; + changequest 7182,7183; + close; + case 3: + mes "[Hound]"; + mes "My name is Hound."; + mes "Are you here by Aello's request?"; + next; + select("Yes. He told me to meet the Sapha."); + mes "[Hound]"; + mes "Okay. You should be able to talk to him, right?"; + mes "Shall we start with introducing ourselves?"; + mes "This is..."; + mes ""+strcharinfo(0)+"..."; + next; + mes "[Vyhannus]"; + mes "My name is Vyhannus."; + mes strcharinfo(0)+"...?"; + mes "Glad to meet you."; + next; + if(select("Same here.:A tree monster!")==1) { + mes "[Vyhannus]"; + mes "Amazing."; + mes "Like with Hound, that ring you humans made..."; + mes "is like a ring of wisdom."; } + else { + mes "[Hound]"; + mes "What are you saying?"; + mes "That was rude!"; + next; + mes "[Vyhannus]"; + mes "Oh. Monster?"; + mes "That is something new."; + mes "Hound. I'm fine. You humans are amusing."; + next; + mes "[Vyhannus]"; + mes "Shall we skip to the point?"; + mes "The reason why I am here..."; } + next; + enablenpc "Hibba Agip#ep13_3_07"; + mes "[Someone's voice]"; + mes "Excuse me, hold on a second."; + next; + mes "[Hound]"; + mes "Captain!"; + mes "You've come at such short notice."; + mes "Is there a situation?"; + next; + emotion e_omg; + mes "[Hibba Agip]"; + mes "Huh? Nothing."; + mes "You said you wanted to send a trust worthy person, right?"; + mes "I wanted to see the person"; + mes "Aello chose to send."; + next; + mes "[Hibba Agip]"; + mes "Hm... Ah."; + mes "Is it you?"; + mes "I see, just as Aello explained."; + mes "Well, I think we are in good hands if it is you."; + next; + select("What are you implying?"); + mes "[Vyhannus]"; + mes "So... It's like this."; + mes "Both Saphas and humans had many differences in the past."; + next; + mes "[Vyhannus]"; + mes "We've worried about becoming enemies with your race after you've suddenly appeared"; + mes "and were afraid of your abilities."; + next; + mes "[Vyhannus]"; + mes "But you have respected us Saphas"; + mes "and helped Manuk with many deeds."; + mes "We've come to recognize humans as good people."; + next; + mes "[Hibba Agip]"; + mes "Yes, we made efforts."; + mes "We also tried to keep a neutral attitude."; + mes "Because it is always better to strengthen amnity as a third party then taking sides in a conflict."; + next; + mes "[Hound]"; + mes "Well.."; + mes "Not totally wrong, I guess..."; + next; + mes "[Vyhannus]"; + mes "(Vyhannus smiles)"; + mes "We have told Ravail about you humans."; + mes "Ravail is the highest elder of glorious El Dicastes."; + next; + select("El Dicastes?"); + mes "[Hibba Agip]"; + mes "Ah, sorry for interrupting."; + mes "I have to go now."; + mes "Hound, I approve of this adventurer."; + next; + mes "[Hibba Agip]"; + mes "Then it's settled."; + mes "And... ah yes, you."; + mes "Please go meet the inspector in the next room after this."; + mes "Got it?"; + next; + mes "[Hibba Agip]"; + mes "I'm leaving now."; + mes "I'll come by to see you again Vyhannus."; + mes "And you should meet Inspector Doha after talking with Vyhannus."; + mes "Then bye everyone."; + disablenpc "Hibba Agip#ep13_3_07"; + set ep13_3_invite,2; + setquest 7185; + next; + emotion e_swt; + emotion e_swt,0,"Sapha from Manuk"; + mes "- Captain Hibba Agip quickly left the room after saying what he wanted to say."; + mes "First, let's listen to Vyhannus's story. -"; + close; + case 4: + mes "[Hound]"; + mes "Where is your interpreter ring?"; + mes "I'm not going to be your personal translator."; + close; + } +} + +mid_campin,168,125,3 script Hound#ep13_3_06 997,{ + if (isequipped(2782)) { + if (ep13_3_invite == 2) { + callfunc "eldicastes_c",1; + } else if (ep13_3_invite == 3) { + if (checkquest(7183) >= 0) { + mes "[Hound]"; + mes "First thing you need to do when you reach Manuk is to meet"; + mes "General Guard Avalanche."; + mes "Tell Avalanche that you are"; + mes "the one invited by Vyhannus."; + next; + mes "[Hound]"; + mes "Then you'll go through a simple process of confirmation and will be permitted to go through the tunnel to the capital city."; + mes "Passing through the tunnel is"; + mes "easy as long as you are polite."; + next; + mes "[Hound]"; + mes "And don't forget what the captain said."; + mes "Inspector Doha is in the next room."; + close; } + callfunc "eldicastes_c",2; + } else if (ep13_3_invite >= 4) { + mes "[Hound]"; + mes "I've just returned from Manuk from a long term dispatch"; + mes "and haven't gotten any rest yet."; + mes "El Dicastes.. I will find the time to visit once your advance party settles in."; + next; + mes "[Hound]"; + mes "I have to take care of Vyhannus here."; + mes "We might see the day when Saphas like Vyhannus will be living with us on our continent."; + close; } + callfunc "eldicastes_c",3; } + callfunc "eldicastes_c",4; +} + +mid_campin,168,128,3 script Sapha from Manuk 451,{ + if (isequipped(2782)) { + if (ep13_3_invite == 2) { + callfunc "eldicastes_c",1; + } else if (ep13_3_invite == 3) { + if (checkquest(7183) >= 0) { + mes "[Vyhannus]"; + mes "Avalanche will be at the Manuk Operations building."; + mes "Once he approves, you can use the tunnel that leads to El Dicastes."; + next; + mes "[Vyhannus]"; + mes "The tunnel might"; + mes "be a little scary."; + mes "But I'm sure you will reach the"; + mes "end of it since you are strong."; + close; } + callfunc "eldicastes_c",2; + } else if (ep13_3_invite == 4) { + mes "[Vyhannus]"; + mes "Oh, the tunnel?"; + mes "It was originally a mineral mine."; + mes "But we found ourselves on the opposite side while mining away."; + next; + mes "[Vyhannus]"; + mes "We found better mines afterwards and that is how Manuk came about."; + mes "The tunnel is reorganized with paths between the capital city and Manuk."; + next; + mes "[Vyhannus]"; + mes "That is it."; + close; + } else if (ep13_3_invite == 5) { + mes "[Vyhannus]"; + mes "You received the Light of El Dicastes."; + mes "With this, you can return to Diel from anywhere, anytime."; + mes "Looks like an item made for your convenience."; + next; + mes "[Vyhannus]"; + mes "Ravail seems to like you very much."; + mes "The Light of El Dicastes is convenient to use instead of moving through long tunnels."; + next; + mes "[Vyhannus]"; + mes "Oh, the tunnel?"; + mes "It was originally a mineral mine."; + mes "But we found ourselves on the opposite side while mining away."; + next; + mes "[Vyhannus]"; + mes "We found better mines afterwards and that is how Manuk came about."; + mes "The tunnel is reorganized with paths between the capital city and Manuk."; + next; + mes "[Vyhannus]"; + mes "That is it."; + close; } + mes "[Sapha]"; + mes "- This person look like the Sapha messenger from Manuk. -"; + mes "You just stand there without"; + mes "knowing what he says, so the"; + mes "expedition guard next to you starts to talk. -"; + next; + callfunc "eldicastes_c",3; } + mes "[Sapha]"; + mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð..."; + mes "¡ï¡ò¡Ð ¢¤ ?"; + mes "¡ñ¡ï..?"; + next; + callfunc "eldicastes_c",4; +} + +mid_campin,165,127,5 script Hibba Agip#ep13_3_07 459,{ + mes "[Hibba Agip]"; + mes "Ahh, I think I should go now..."; + close2; + disablenpc "Hibba Agip#ep13_3_07"; + end; +OnInit: + disablenpc "Hibba Agip#ep13_3_07"; + end; +} + +man_in01,315,52,3 script Guard Captain Avalanche 450,{ + mes "[Guard Captain Avalanche]"; + if (isequipped(2782)) { + if (ep13_3_invite == 4) { + mes "Go out of this building and straight below the mountain"; + mes "east from the village."; + mes "You will know where it is if you see soldiers guarding the tunnel."; + next; + mes "[Guard Captain Avalanche]"; + mes "I hope that the"; + mes "Light of El Dicastes"; + mes "will show you the way."; + close; } + if (ep13_3_invite == 5) { + mes "Oh.. You have the Light of El Dicastes."; + mes "It would be helpful for your travel."; + next; + mes "[Guard Captain Avalanche]"; + mes "The path to the capital city was previously a mine."; + mes "So we have reports of wild monsters appearing although the tunnel is well maintained."; + next; + mes "[Guard Captain Avalanche]"; + mes "Always take care of yourself at all times."; + mes "Haha.. but then you humans are very strong."; + close; } + mes "You are human."; + mes "What do you want here?"; + next; + select("I've come with Vyhannus's invitation."); + mes "[Guard Captain Avalanche]"; + mes "Ah. Jarute Vyhannus."; + mes "I though it would be better for"; + mes "him to take a guard with him."; + next; + mes "[Guard Captain Avalanche]"; + mes "I guess Vyhannus"; + mes "trusts you humans."; + mes "I'm fine as long as"; + mes "Vyhannus approved you."; + next; + mes "[Guard Captain Avalanche]"; + mes "I authorize you to pass through to El Dicastes."; + mes "There is a tunnel that leads to the city outside of this building which goes down by the east mountain range of this village."; + next; + mes "[Guard Captain Avalanche]"; + mes "That tunnel is the only way to the capital city. There is no other route because Kamidal mountain is so huge."; + next; + mes "[Guard Captain Avalanche]"; + mes "The tunnel is well maintained. There was a time when part of the tunnel, which connects"; + mes "with the lowest cave of the mountain, collapsed and reports of wild monsters was received."; + next; + mes "[Guard Captain Avalanche]"; + mes "So I recommend that"; + mes "you move in a group."; + mes "It is dangerous and"; + mes "can be a long journey."; + mes "That is all I have to say for now."; + next; + mes "[Guard Captain Avalanche]"; + mes "Please let me know any news about the capital city when you come back."; + changequest 7183,7184; + set ep13_3_invite,4; + close; } + mes "¢¤¡ð¡ú? ¢£ ¡ù¡ð..."; + mes "¡ï¡ò¡Ð ¢¤ ?"; + mes "¡ñ¡ï..?"; + close; +} + +dic_in01,42,264,3 script Adventurer Clerk#ep133_ 453,{ + mes "[Clerk Knit]"; + if (isequipped(2782)) { + mes "How can I help you?"; + next; + switch(select("Register as an adventurer.:Talk.:Cancel.")) { + case 1: + if (checkquest(7184) >= 0) { + if (ep13_3_invite == 5) { + mes "[Clerk Rhawyne]"; + mes "Strange."; + mes "Aren't you already registered?"; + mes "I see your name in the records."; + close; } + mes "[Clerk Rhawyne]"; + mes "Do you want to register"; + mes "as an adventurer?"; + mes "I will compare with the invitation list from Manuk."; + mes "What is your name?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "My name is "+strcharinfo(0)+"."; + next; + mes "[Clerk Rhawyne]"; + mes "Yes... "+strcharinfo(0)+"..."; + mes "I found it."; + mes "Welcome to El Dicastes."; + next; + mes "[Clerk Rhawyne]"; + mes "You will be treated the same as other Saphas here. Allowed to do as you wish and can have contracts with official requests from Dicastes."; + next; + mes "[Clerk Rhawyne]"; + mes "This is a little souvenir for visiting El Dicastes."; + mes "You can use it to return to El Dicastes whenever you wish."; + next; + getitem 2844,1; + erasequest 7184; + set ep13_3_invite,5; + mes "[Clerk Rhawyne]"; + mes "There is a special place for humans located beneath the residential area of Pioms."; + mes "It is called in your language..."; + mes "a pub. Hope you get to visit there."; + close; } + mes "[Clerk Rhawyne]"; + mes "Hmm... You don't have Ravail's invitation? What are you doing here?"; + close; + case 2: + mes "[Clerk Rhawyne]"; + if (checkquest(7197) >= 0) { + mes "I recognize you."; + mes "How can I help you?"; + next; + if(select("I want to meet the minister.:Nothing particular.")==2) { + mes "[Clerk Rhawyne]"; + mes "What are you curious about today?"; + close; } + mes "[Clerk Rhawyne]"; + mes "You want to meet the minister?"; + mes "Which minister?"; + mes "Ravail cannot be met in person"; + mes "even with Sapha Certifications."; + next; + if(select("Ahat:Another minister")==2) { + mes "[Clerk Rhawyne]"; + mes "Another minister? Who?"; + next; + select("Sorry, but I know no one else."); + mes "[Clerk Rhawyne]"; + mes "You are difficult."; + mes "Unlike other Saphas, ministers are very busy."; + close; } + if (countitem(6304) > 2) { + mes "[Clerk Rhawyne]"; + mes "You've really collected 3 Sapha Certification already."; + mes "Alright. I will send a request."; + next; + mes "[Clerk Rhawyne]"; + mes "Please take the elevator up to the Administrative Office."; + mes "There is another elevator in the corridor next to the Administrative Office."; + next; + mes "[Clerk Rhawyne]"; + mes "It is a separate elevator that leads to the high minister's office"; + mes "You will be guided in front of the office."; + set ep13_3_secret,7; + delitem 6304,3; + changequest 7197,7198; + close; } + mes "[Clerk Rhawyne]"; + mes "You need 3 Sapha Certification to meet Ahat."; + mes "You know what a Sapha Certification is, right?"; + mes "Well, please try to help around El Dicastes to collect them."; + close; + } else if (checkquest(7198) >= 0) { + mes "Ahat is on the same floor as high minister Ravail."; + mes "Take the elevator up to the Administrative Office and then you will be guided in front of the separate elevator."; + close; } + mes "What are you curious about today?"; + next; + switch(select("About official requests:About the Adventurer's pub:Ahat?:Sapha Certification?:End conversation.")) { + case 1: + mes "[Clerk Rhawyne]"; + mes "If Diel or ministers need help on operations, in the capital, they post a notice on the public board."; + next; + mes "[Clerk Rhawyne]"; + mes "Anyone who can take the job can take up the request."; + mes "Adventurers who are officially registered can also take jobs."; + next; + mes "[Clerk Rhawyne]"; + mes "After you handle a request"; + mes "you are given an Sapha Certification for helping El Dicastes."; + next; + mes "[Clerk Rhawyne]"; + mes "It is better to spend spare time on these official requests."; + mes "Because you are contributing to the community."; + next; + mes "[Clerk Rhawyne]"; + mes "Due to the increase of visitors from other worlds,"; + mes "some requests are targeted for you."; + mes "You can take your pick."; + close; + case 2: + mes "[Clerk Rhawyne]"; + mes "The Adventurer's pub is open for the convenience of visitors like you."; + mes "It is located in the Piom residential area below the mine and factory zone."; + next; + mes "[Clerk Rhawyne]"; + mes "We thought the living environment here would be unfamiliar and inconvenient for you."; + mes "So we tried to make a place that is similar to what you have back home with a little help from adventurers."; + mes "I hope you like it."; + close; + case 3: + mes "[Clerk Rhawyne]"; + mes "Ahat is the next minister in line after Ravail."; + mes "Why?"; + mes "Because we respect him."; + next; + mes "[Clerk Rhawyne]"; + mes "What should I say, we would like to protect him."; + mes "But I'm not sure how respect is used in your language."; + next; + mes "[Clerk Rhawyne]"; + mes "Ahat is popular."; + mes "Not many have seen him and he works in his room all the time."; + next; + mes "[Clerk Rhawyne]"; + mes "If you want to meet Ahat..well."; + mes "He is really good at his work but is very shy of strangers.."; + next; + mes "[Clerk Rhawyne]"; + mes "He doesn't like to be in places where a lot of people are gathered."; + mes "That is why we barely see him."; + close; + case 4: + mes "[Clerk Rhawyne]"; + mes "Sapha Certifications are made for outsiders like you."; + mes "They are given out as rewards when adventurers help with requests from Saphas throughout the city."; + next; + mes "[Clerk Rhawyne]"; + mes "The Sapha Certification is used to meet ministers."; + mes "I guess in order to meet busy ministers, you must at least contribute to our society."; + close; + case 5: + mes "[Clerk Rhawyne]"; + mes "Please feel free to ask questions when you need help."; + close; + } + case 3: + mes "[Clerk Rhawyne]"; + mes "Please feel free to ask questions when you need help."; + close; + } + } + mes "¡ð¡ñ¡ô ¡õ ¡ü¢±¢³ ¡ö ¡ò...?"; + mes "¢¤¡ö¡ø ... ¢³ ¡÷¢£¡ü ¡ø ¡Ð¡õ¡û..."; + next; + mes "- Cannot communicate with him. -"; + close; +} + +// Enchantment NPCs +//============================================================ + +dic_fild01,240,198,2 script Jalapeno#pa8027 495,{ + set .@cattalk_, rand(1,14); + set .@re$, strnpcinfo(1); + set .@n$, "["+.@re$+"]"; + mes .@n$; + if (.@cattalk_ == 1) mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail."; + else if (.@cattalk_ == 2) mes "Our people say Ahat looks like a beautiful cat."; + else if (.@cattalk_ == 3) mes "Newbie Jarute, Ahat doesn't seem to look like a Sapha."; + else if (.@cattalk_ == 4) mes "There is a guy named Pinguicula nearby who has the Sharp Leaf."; + else if (.@cattalk_ == 5) mes "Grrr... I don't think my voice sounds normal these days. I think it's the weather."; + else if (.@cattalk_ == 6) mes "I recommend getting it from the Dracos nearby. But they only drop it randomly so you may come back empty handed..."; + else if (.@cattalk_ == 7) mes "I sometimes dream of a giant patting me on the head. But I feel more annoyed than afraid."; + else if (.@cattalk_ == 8) mes "Yup!!"; + else if (.@cattalk_ == 9) mes "I must have been a cat in my previous life."; + else if (.@cattalk_ == 10) mes "Grrr... I was punished with a ladle for peeing on my blanket yesterday."; + else if (.@cattalk_ == 11) mes "I heard there was a superior equipment upgrade craftsman in the capital city of Manuk."; + else if (.@cattalk_ == 12) mes "There are times when I shout out loud but it is only because I am in a good mood. No need to be startled."; + else if (.@cattalk_ == 13) mes "I feel an urge to jump on a pile with my four paws when I see one."; + else mes "I heard on my way that this Dark Pinguicula has a Withered Flower."; + next; + mes .@n$; + mes "Hmm... This may not be important to you, but..."; + next; + mes .@n$; + mes "We had a lot of customers today too."; + next; + mes .@n$; + if (countitem(6304) < 1) { + if (.@re$ == "Brare") { + mes "Oh... no luck on Sapha Certifications?"; + next; + mes .@n$; + mes "So you haven't got any..."; + next; + mes .@n$; + mes "That's sad. They're very are useful, you know..."; + close; + } else if (.@re$ == "Mancho") { + mes "If you work hard in this city, you can get Sapha Certifications from certain people."; + next; + mes .@n$; + mes "If you do come across one of the certifications, can you bring it to me?"; + next; + mes .@n$; + mes "We can make an exchange and you won't regret it."; + close; + } else if (.@re$ == "Jalapeno") { + mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail."; + next; + mes .@n$; + mes "Hmm... This may not be important to you, but..."; + next; + mes .@n$; + mes "I've been gathering Sapha Certifications for a year now to meet Ahat."; + next; + mes .@n$; + mes "But I'm far from it because it takes a high position and some bribery for a low creature like me to meet him."; + next; + mes .@n$; + mes "If you have any Sapha Certifications to spare, please share them with me. I promise to pay you back in services that you can't get anywhere else."; + close; } + } + if (.@re$ == "Brare") mes "Do you want to look luxurious with ^800080Golden Bells^000000?"; + else if (.@re$ == "Mancho") mes "You must be interested in the ^800080Feral Tail^000000?"; + else if (.@re$ == "Jalapeno") mes "You've come for ^800080Feral Boots^000000. I have just the item for you."; + next; + switch(select("Please explain.:I want to reset.:I want to upgrade.")) { + case 1: + if (.@re$ == "Brare") { + mes .@n$; + mes "Hmm. The ^800080Golden Bell^000000 is an accessory awarded to only the best and bravest warriors among our people."; + next; + mes .@n$; + mes "A random stat effect is casted up to the first and second steps... but..."; + next; + mes .@n$; + mes "there is a risk of the item breaking during the third upgrade."; + next; + mes .@n$; + mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; + next; + mes .@n$; + mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; + next; + mes .@n$; + mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +2."; + } else if (.@re$ == "Mancho") { + mes .@n$; + mes "You say you want me to explain about upgrade?"; + next; + mes .@n$; + mes "Hmm. The ^800080Feral Tail^000000 is an unique item. It looks just like our tails."; + next; + mes .@n$; + mes "It is not only strong and warm but is also powerful enough to be enchanted with magical spells in 3 special slots."; + next; + mes .@n$; + mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; + next; + mes .@n$; + mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; + next; + mes .@n$; + mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +3."; + next; + mes .@n$; + mes "Well... it comes with the same risks as the ^800080Feral Boots^000000 of breaking at the third step of upgrade."; + } else if (.@re$ == "Jalapeno") { + mes .@n$; + mes "You say you want me to explain about upgrade?"; + next; + mes .@n$; + mes "Hmm. The ^800080Feral Boots^000000 are very unique. A shoemaker took the design of our feet and designed this item long ago."; + next; + mes .@n$; + mes "I do not know the actual materials used but they are strong enough to enchant up to 3 kinds of upgrade magic spells into 3 secret slots."; + next; + mes .@n$; + mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; + next; + mes .@n$; + mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; + next; + mes .@n$; + mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +3."; + next; + mes .@n$; + mes "Well... some do get broken at the third attempt and I do have some customers complaining when that happens... meow."; + next; + mes .@n$; + mes "... I almost died on one occasion. (murmuring)"; } + close; + case 2: + mes .@n$; + mes "Reset!!"; + mes "This involves ^7E2217destroying the equipment^000000 and cancelling all records of it."; + next; + mes .@n$; + mes "Basically, if you want to start over I'll take your current one away and then you can bring me another one to try to enchant. So are you sure?"; + next; + if(select("Maybe next time.:Please reset it.")==1) { + mes .@n$; + mes "When you are ready,"; + mes "Please come back again"; + close; } + if (.@re$ == "Brare") set .@Items_,2843; + else if (.@re$ == "Mancho") set .@Items_,2564; + else if (.@re$ == "Jalapeno") set .@Items_,2463; + if (isequipped(.@Items_) == 1 || countitem(.@Items_) < 1) { + mes .@n$; + mes "Then, take the equipment off first."; + close; } + mes .@n$; + mes "I've collected all equipment and erased all records as you requested. Now all your equipment and records are clean."; + delitem .@Items_,1; + if (getd("EP13_"+.@re$+"_3") > 1) { + setd "EP13_"+.@re$+"_3",0; + setd "EP13_"+.@re$+"_2",0; + setd "EP13_"+.@re$+"_1",0; } + else if (getd("EP13_"+.@re$+"_2") > 1) { + setd "EP13_"+.@re$+"_2",0; + setd "EP13_"+.@re$+"_1",0; } + else if (getd("EP13_"+.@re$+"_1") > 1) + setd "EP13_"+.@re$+"_1",0; + close; + case 3: + if (.@re$ == "Brare") set .@Items_,2843; + else if (.@re$ == "Mancho") set .@Items_,2564; + else if (.@re$ == "Jalapeno") set .@Items_,2463; + if (isequipped(.@Items_) == 1 || countitem(.@Items_) < 1) { + mes .@n$; + mes "But..."; + mes "you don't seem to be wearing or even carrying equipment to upgrade on you."; + close; } + if (getd("EP13_"+.@re$+"_1") == 0) { + mes .@n$; + mes "I'm preparing for the"; + mes "first step of upgrade."; + mes "Once equipment is upgraded"; + mes "you cannot change the upgrade"; + mes "unless you destroy it first."; + next; + mes .@n$; + mes "First upgrade step requires ^8000801 Sapha Certification^000000. Do you want to proceed?"; + } else if (getd("EP13_"+.@re$+"_3") > 1) { + mes .@n$; + mes "You want to upgrade ^800080"+getitemname(.@Items_)+"^000000 again?"; + next; + mes .@n$; + mes "I see... the enchantments of the item winds up with are not what you desires.."; + mes "But don't worry about thats! Let's me remove all of your records and go to Jahbong to buy a new one."; + close; + } else if (getd("EP13_"+.@re$+"_2") > 1) { + mes .@n$; + mes "I'm preparing for the"; + mes "third step of upgrade."; + mes "Once equipment is upgraded"; + mes "you cannot change the upgrade"; + mes "unless you destroy it first."; + next; + mes .@n$; + mes "And this is the most important thing,"; + mes "the risk of equipment to break"; + mes "during the third upgrade step is high!"; + mes "And you need ^8000803 Sapha Certification^000000 for the procedure."; + next; + mes .@n$; + mes "Please keep in mind that"; + mes "this is a delicate process of"; + mes "casting immense power to the equipment."; + mes "Are you ready?"; + } else if (getd("EP13_"+.@re$+"_1") > 1) { + mes .@n$; + mes "I'm preparing for the"; + mes "second step of upgrade."; + mes "Once equipment is upgraded"; + mes "you cannot change the upgrade"; + mes "unless you destroy it first."; + next; + mes .@n$; + mes "Second upgrade step requires ^8000802 Sapha Certification^000000. Do you want to proceed?"; } + next; + if(select("Maybe next time.:I want to upgrade.")==1) { + mes .@n$; + mes "When you are ready,"; + mes "Please come back again."; + close; } + if (getd("EP13_"+.@re$+"_2") > 1) + if (countitem(6304) < 3) { + mes .@n$; + mes "Third upgrade step requires ^8000803 Sapha Certification^000000."; + mes "Come back here when you fulfill Sapha in your inventory."; + close; } + else if (getd("EP13_"+.@re$+"_1") > 1) + if (countitem(6304) < 2) { + mes .@n$; + mes "Second upgrade step requires ^8000802 Sapha Certification^000000."; + mes "Come back to me when you fulfill Sapha in your inventory."; + close; } + mes .@n$; + mes "Then let's start."; + close2; + if (getd("EP13_"+.@re$+"_1") == 0) { + setd "EP13_"+.@re$+"_1",rand(4760,4767); + delitem .@Items_,1; + specialeffect2 101; + progressbar "ffff00",3; + delitem 6304,1; + getitem2 .@Items_,1,1,0,0,0,0,0,getd("EP13_"+.@re$+"_1"); + end; + } else if (getd("EP13_"+.@re$+"_2") > 1) { + if (.@re$ == "Brare") { + set .@EnchantR,rand(1,3); + if (.@EnchantR == 1) setd "EP13_"+.@re$+"_3",4711 + (rand(3) * 10); + else if (.@EnchantR > 1 && .@EnchantR <= 3) setd "EP13_"+.@re$+"_3",4710 + (rand(3) * 10); + } else { + set .@EnchantR,rand(1,50); + if (.@EnchantR > 25 && .@EnchantR <= 50) setd "EP13_"+.@re$+"_3",4710 + (rand(3) * 10); + else if (.@EnchantR > 10 && .@EnchantR < 26) setd "EP13_"+.@re$+"_3",4711 + (rand(3) * 10); + else if (.@EnchantR > 0 && .@EnchantR < 11) setd "EP13_"+.@re$+"_3",4712 + (rand(3) * 10); } + delitem .@Items_,1; + specialeffect2 101; + progressbar "ffff00",3; + delitem 6304,3; + if (rand(0,ep13_yong1+99) < ep13_yong1+9) + getitem2 .@Items_,1,1,0,0,0,getd("EP13_"+.@re$+"_3"),getd("EP13_"+.@re$+"_2"),getd("EP13_"+.@re$+"_1"); + else { + npctalk "Oh no....!!!! What happened to the "+getitemname(.@Items_)+"!"; + setd "EP13_"+.@re$+"_1",0; + setd "EP13_"+.@re$+"_2",0; + setd "EP13_"+.@re$+"_3",0; } + end; + } else if (getd("EP13_"+.@re$+"_1") > 1) { + delitem .@Items_,1; + set .@EnchantR,rand(1,3); + if (.@EnchantR == 1) setd "EP13_"+.@re$+"_2",4711 + (rand(3) * 10); + else if (.@EnchantR > 1 && .@EnchantR <= 3) setd "EP13_"+.@re$+"_2",4710 + (rand(3) * 10); + specialeffect2 101; + progressbar "ffff00",3; + delitem 6304,2; + getitem2 .@Items_,1,1,0,0,0,0,getd("EP13_"+.@re$+"_2"),getd("EP13_"+.@re$+"_1"); + end; } + } +} + +dic_fild01,228,159,4 script Jahbong#pa0829 496,{ + mes "[Jahbong]"; + if (countitem(6304) < 1) { + mes "You haven't received a Sapha Certification yet?"; + next; + mes "[Jahbong]"; + mes "Come back to me once you have one. I'll give you something good in exchange."; + close; } + set .@cattalkj,rand(1,9); + if (.@cattalkj == 1) mes "Don't touch my back! I might bite you unconsciously."; + else if (.@cattalkj == 2) mes "Pub owner Shay carried something away to make something strange! Be careful!"; + else if (.@cattalkj == 3) mes "We cats can jump 5 times our size. Isn't it cool? But then, don't ask me to jump from here now."; + else if (.@cattalkj == 4) mes "I have to be diligent with my grooming to maintain beautiful fur."; + else if (.@cattalkj == 5) mes "I have to groom myself everyday to maintain shiny fluffy fur. But I don't have very nice fur in the first place. Very sad."; + else if (.@cattalkj == 6) mes "You should receive a Sapha Certification with both paws as a sign of respect. No cat deserves a certification if they don't!"; + else if (.@cattalkj == 7) mes "I don't really talk that much! Ahat looks like... meow meow meooow... sorry."; + else if (.@cattalkj == 8) mes "Meow~~~~~~~~~~"; + else mes "Yarn is a great way to calm a cat."; + next; + mes "[Jahbong]"; + mes "Why are you here?"; + mes "Jahbong will exchange ^8000801 Sapha Certification^000000 for ^8000801 item^000000!"; + next; + switch(select("Just came to see what you have.:I want the Feral Boots!:Give me the Feral Tail!:Give me the Golden Bell!:How much to buy you?")) { + case 1: + mes "[Jahbong]"; + mes "Meow!"; + next; + mes "[Jahbong]"; + mes "^8000801Feral Boots^000000 are shoes for your feet! Buy one and Jalapeno over there will refine it for you!"; + next; + mes "[Jahbong]"; + mes "^8000801Feral Tail^000000 is pretty rough! Mancho over there can help you fix it!!"; + next; + mes "[Jahbong]"; + mes "^8000801Golden Bell^000000 is an accessory. Brare spent 40 years making this! Or maybe 4 years! Oh well, come back when you need anything!"; + next; + mes "[Jahbong]"; + mes "There are some crazy adventurers asking if they can purchase me! Jahbong is not for sale! I'll just bite you if you ask!!"; + close; + case 2: + mes "[Jahbong]"; + mes "Are you really buying something?!"; + next; + if(select("Nope:Give me!!!")==1) { + mes "[Jahbong]"; + mes "Okay!"; + close; } + mes "[Jahbong]"; + mes "Here you go!"; + delitem 6304,1; + getitem 2463,1; + close; + case 3: + mes "[Jahbong]"; + mes "Are you really buying something?!"; + next; + if(select("Nope:Give me!!!")==1) { + mes "[Jahbong]"; + mes "Okay!"; + close; } + mes "[Jahbong]"; + mes "Here you go!"; + delitem 6304,1; + getitem 2564,1; + close; + case 4: + mes "[Jahbong]"; + mes "Are you really buying something?!"; + next; + if(select("Nope:Give me!!!")==1) { + mes "[Jahbong]"; + mes "Okay!"; + close; } + mes "[Jahbong]"; + mes "Here you go!"; + delitem 6304,1; + getitem 2843,1; + close; + case 5: + mes "[Jahbong]"; + mes "Meooooooooooow!!!!!!!!~~ Meooooooooow!!!!!"; + next; + mes "- ^800080Jahbong goes wild^000000. -"; + next; + mes "[Jahbong]"; + mes "I'm not an item!! I will not be merciful if you treat me like one!!"; + next; + mes "- He may react extremely, but Jahbong doesn't seem to be really angry. -"; + close; + } +} + +dic_fild01,251,183,3 duplicate(Jalapeno#pa8027) Brare#pa0828 495 +dic_fild01,259,172,3 duplicate(Jalapeno#pa8027) Mancho#pa0829 495 + +dic_in01,353,37,5 script Kareka#pa0829 460,{ + mes "[Kareka]"; + if (countitem(6304)) { + if (EP13Enchant3 > 1) { + mes "Do you want to upgrade the"; + mes "^800080Light of El Dicastes^000000 again?"; + next; + mes "[Kareka]"; + mes "That will cost ^8000806 Sapha Certifications^000000 in order to retry."; + mes "And note this, your current"; + mes "Light of El Dicastes will be destroyed along with all of it's enchantments."; + next; + mes "[Kareka]"; + mes "Are you sure you want to do this?"; + next; + if(select("No, let me think about it.:Take my Light of El Dicastes.")==1) close; + mes "[Kareka]"; + if (countitem(6304) < 6) { + mes "You need to bring the Light of El Dicastes and 6 Sapha Certifications!"; + mes "Don't try to cheat me!"; + close; } + mes "Ok, let's get this started."; + mes "I'm going to remove all enchantments from your"; + mes "Light of El Dicastes."; + mes "Haaap~~!"; + close2; + specialeffect2 101; + progressbar "ffff00",3; + set EP13Enchant1,0; + set EP13Enchant2,0; + set EP13Enchant3,0; + delitem 6304,6; + delitem 2844,1; + getitem 2844,1; + end; } + mes "You've come to awaken the"; + mes "^800080Light El Dicastes^000000' infinite strength. "; + next; + switch(select("Please explain.:I want to upgrade.")) { + case 1: + mes "[Kareka]"; + mes "I heard some craftsmen outside of the city can also cast spells on equipment."; + next; + mes "[Kareka]"; + mes "I'm the same but at least I don't destroy equipment."; + next; + mes "[Kareka]"; + mes "If you bring Sapha Certifications, I will cast spells from 1 to 3 steps to your ^800080Light of El Dicastes^000000."; + next; + mes "[Kareka]"; + mes "The random enchantment added on the first secret slot is to increase Atk +2% or +3%, Cri +5 or +7, Matk+1% or +2%, or Flee +6 or +12."; + next; + mes "[Kareka]"; + mes "The random enchantment added on the second secret slot is to increase Agi, Dex, or Int up to +2."; + next; + mes "[Kareka]"; + mes "And the final random enchantment added is to increase Agi, Dex, or Int up to +2."; + next; + mes "[Kareka]"; + mes "But of course, since this is adding spells on top of its original magic, I cannot guarantee that you will get what you want on one try."; + close; + case 2: + if (isequipped(2844) == 1 || countitem(2844) < 1) { + mes "[Kareka]"; + mes "You can't be wearing the Light of El Dicastes while I upgrade it."; + close; } + mes "[Kareka]"; + if (EP13Enchant1 == 0) { + mes "I'm preparing for the"; + mes "first step of upgrade."; + mes "Once equipment is upgraded"; + mes "you cannot change the upgrade"; + mes "unless you destroy it first."; + next; + mes "[Kareka]"; + mes "First upgrade step requires"; + mes "^8000801 Sapha Certification^000000."; + mes "Do you want to proceed?"; + } else if (EP13Enchant2 > 1) { + mes "I'm preparing for the"; + mes "third step of upgrade."; + mes "Once equipment is upgraded"; + mes "unless you destroy it first."; + next; + mes "[Kareka]"; + mes "You won't have to worry of this Light of El Dicastes getting broken from casting additional magical spells to it. I think so."; + next; + mes "[Kareka]"; + mes "Third upgrade step requires 3 Sapha Certification. Do you want to proceed?"; + } else if (EP13Enchant1 > 1) { + mes "I'm preparing for the"; + mes "second step of upgrade."; + mes "Once equipment is upgraded"; + mes "you cannot change the upgrade"; + mes "unless you destroy it first."; + next; + mes "[Kareka]"; + mes "Second upgrade step requires 2 Sapha Certifications. Do you want to proceed?"; } + next; + if(select("Maybe next time.:I want to upgrade.")==1) { + mes "[Kareka]"; + mes "When you are ready,"; + mes "Please come back again"; + close; } + mes "[Kareka]"; + if (EP13Enchant2 > 1 && countitem(6304) < 3) { + mes "Sorry, but you need to know... your Sapha is not enough to do third stage, please come back again."; + close; } + else if ((EP13Enchant1 > 1 && countitem(6304) < 2) || (EP13Enchant1 == 0 && countitem(6304) < 1)) { + mes "Please come back here when you collect enough Sapha."; + close; } + mes "Then let's start."; + close2; + if (EP13Enchant1 == 0) { + set EP13Enchant1,rand(4760,4767); + specialeffect2 101; + delitem 6304,1; + progressbar "ffff00",3; + delitem 2844,1; + getitem2 2844,1,1,0,0,0,0,0,EP13Enchant1; + end; + } else if (EP13Enchant2 > 1) { + set .@EnchantR,rand(1,3); + if (.@EnchantR == 1) set EP13Enchant1,4711 + (rand(3) * 10); + else if (.@EnchantR > 1 && .@EnchantR <= 3) set EP13Enchant1,4710 + (rand(3) * 10); + specialeffect2 101; + delitem 6304,3; + progressbar "ffff00",3; + delitem 2844,1; + getitem2 2844,1,1,0,0,0,EP13Enchant3,EP13Enchant2,EP13Enchant1; + end; + } else if (EP13Enchant1 > 1) { + set .@EnchantR,rand(1,3); + if (.@EnchantR == 1) set EP13Enchant2,4711 + (rand(3) * 10); + else if (.@EnchantR > 1 && .@EnchantR <= 3) set EP13Enchant2,4710 + (rand(3) * 10); + specialeffect2 101; + delitem 6304,2; + progressbar "ffff00",3; + delitem 2844,1; + getitem2 2844,1,1,0,0,0,0,EP13Enchant2,EP13Enchant1; + end; } + } + } + mes "The Sapha Certifications that you collect by helping throughout the city has other uses besides meeting the minister."; + next; + mes "[Kareka]"; + mes "If you come across an Sapha Certification, please come back to me."; + next; + mes "[Kareka]"; + mes "I can cast an additional spell to your ^800080Light of El Dicastes^000000 accessory."; + close; +}
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