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Diffstat (limited to 'npc/pre-re/quests/eden/eden_quests.txt')
-rw-r--r-- | npc/pre-re/quests/eden/eden_quests.txt | 6025 |
1 files changed, 0 insertions, 6025 deletions
diff --git a/npc/pre-re/quests/eden/eden_quests.txt b/npc/pre-re/quests/eden/eden_quests.txt deleted file mode 100644 index dc8cacf9c..000000000 --- a/npc/pre-re/quests/eden/eden_quests.txt +++ /dev/null @@ -1,6025 +0,0 @@ -//===== rAthena Script ======================================= -// Eden Group Quest - Quests NPCs -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Eden Group Headquarter NPC's. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Removed unencoded comments (Korean -> Gibberish) -//= Readded the GM helper NPC, commented out. -//= 1.2 Some little optimization here and there. [Masao] -//= 1.3 Added Instructor Ur and the new Quests which come -//= alongside him. Special thanks to Chilly for the base. [Masao] -//============================================================ - -moc_para01,25,35,4 script Instructor Boya#para01 469,{ - - if (countitem(6219) > 0) { - if (para_suv01 == 0) { - mes "[Boya]"; - mes "What's up?"; - mes "If you have any normal missions use the bulletin board."; - next; - switch (select("What is your responsiblily?:Don't you have equipment?:Ignore.")) { - case 1: - mes "[Boya]"; - mes "I give training missions to members."; - mes "That's why they participate in it."; - mes "If they don't want to get in trouble, it's essential."; - next; - mes "[Boya]"; - mes "Through battle training they can improve their real experience."; - mes "The members that prove themselves will even get a reward."; - next; - mes "[Boya]"; - mes "We gave them special equipmant that we have made."; - mes "These gifts are for people who are really doing their best."; - next; - mes "[Boya]"; - mes "If you are curious, you can join."; - mes "The training battle course is not very difficult."; - mes "There's nothing to worry about."; - next; - mes "[Boya]"; - mes "If you want to join, don't hesitate."; - next; - switch (select("Participate in the training.:Ignore.")) { - case 1: - mes "[Boya]"; - mes "Really? You already seem ready."; - mes "We have a total of 3 steps for the training."; - mes "Let me see..."; - next; - if (BaseLevel < 12) { - mes "[Boya]"; - mes "Umm. You should raise your level more!"; - mes "You need to be at least level 12!"; - mes "I'm sorry but those are the rules."; - close; - } - if ((BaseLevel > 11) && (BaseLevel < 20)) { - mes "[Boya]"; - mes "Really? You already seem ready."; - mes "We have a total of 3 steps for the training."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "The first step is course A."; - mes "Course A is called 'Conquer the Desert!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "^4d4dffThere is a desert town called Morroc."; - mes "From there go south and then east. There is small oasis in the center of that field.^000000"; - next; - mes "[Boya]"; - mes "If you go there, you will find a dog around the oasis."; - mes "He is really mysterious and he can speak so don't be suprised."; - next; - mes "[Boya]"; - mes "Tell the dog ^4d4dffBoya is really great.^000000"; - mes "If you have any questions ask that dog."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "I had to come up with a password right?"; - mes "What's wrong with that password?"; - next; - mes "[Boya]"; - mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you."; - mes "Ok, may Freya bless you~!"; - set para_suv01,1; - setquest 7128; - close; - } - if ((BaseLevel > 19) && (BaseLevel < 26)) { - mes "[Boya]"; - mes "I'll send you to the first step of course B."; - mes "Course B is called 'Conquer the Culvert!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "You need to register to explore the culvert in Prontera at the Knight Guild."; - mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance."; - next; - mes "[Boya]"; - mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you."; - next; - mes "[Boya]"; - mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; - mes "He is really mysterious and he can speak so don't be suprised."; - mes "He will give you a battle target when you tell him that."; - mes "If you have any questions ask the cat."; - next; - mes "[Boya]"; - mes "Why are you staring at me like that?"; - mes "It's just a password that I made up."; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is nor far from here so, it is a reasonable place for a beginner like you."; - mes "Ok, may Freya bless you~!"; - set para_suv01,6; - setquest 7133; - close; - } - if ((BaseLevel > 25) && (BaseLevel < 33)) { - mes "[Boya]"; - mes "Cool."; - mes "Let me choose a proper place for you."; - next; - mes "[Boya]"; - mes "I'll send you to the second step of course A."; - mes "This course is called 'Conquer the Ghost Cave!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "There is a small archer village north of Payon."; - mes "There is a cave on the western hill of the archer village."; - next; - mes "[Boya]"; - mes "We have dispatched someone in front of the cave."; - mes "His name is... um..."; - mes "..."; - next; - mes "[Boya]"; - mes "Anyway he is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, may Freya bless you~!"; - set para_suv01,13; - setquest 7138; - close; - } - if ((BaseLevel > 32) && (BaseLevel < 40)) { - mes "[Boya]"; - mes "I'll send you to the 2nd step of course B."; - mes "This course is called 'Conquer Anthell!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Travel just southwest of Morroc City."; - mes "There you will find a hole in the ground to a cave called Anthell."; - next; - mes "[Boya]"; - mes "There are lots of ants in there. kk?"; - mes "It is also covered in sand so be careful in there ok."; - next; - mes "[Boya]"; - mes "That's why it's called ant hell."; - mes "One of our members will be waiting there."; - mes "His name is... K? M? Hmm? Anyway I can't remember."; - next; - mes "[Boya]"; - mes "He is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have any questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, blessing you~!!"; - set para_suv01,17; - setquest 7142; - close; - } - if ((BaseLevel > 39) && (BaseLevel < 50)) { - mes "[Boya]"; - mes "You are on the third step of course A."; - mes "This course is called 'Conquer Orc village!'."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,24; - setquest 7147; - close; - } - if ((BaseLevel > 49) && (BaseLevel < 60)) { - mes "[Boya]"; - mes "You are on the third step of course B."; - mes "This course is called 'Conquer Orc dungeon!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,29; - setquest 7152; - close; - } - if (BaseLevel > 59) { - mes "[Boya]"; - mes "You are on the last step."; - mes "This course is called 'Conquer the Ocean City!'."; - mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; - next; - mes "[Boya]"; - mes "First take a ship to to Byalan Island from Izlude!"; - mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; - next; - mes "[Boya]"; - mes "Although it's underwater, you can breath so don't worry."; - mes "There is a dispatched trainee around the entrance of the Ocean City."; - next; - mes "[Boya]"; - mes "Tell him that I sent you and follow his directions."; - mes "Ok, may Freya bless you!"; - set para_suv01,33; - setquest 7156; - close; - } - case 2: - mes "[Boya]"; - mes "It's all your decision."; - mes "It's not my business but you should probably reconsider."; - close; - } - case 2: - mes "[Boya]"; - mes "Huh?"; - mes "You are so honest!"; - mes "Gosh. You wanted to know something about equipment?"; - next; - mes "[Boya]"; - mes "I have a uniform set which is free for our group members."; - mes "But, I can't give it for free."; - next; - mes "[Boya]"; - mes "We give it to great participants who do their best in the training."; - next; - mes "-Boya eyes you from top to bottom."; - mes "Hmm... he seems to think something is wrong.-"; - next; - mes "[Boya]"; - mes "Due to emotion."; - next; - select("What?!"); - mes "[Boya]"; - mes "So, will you join the training or not?"; - mes "I look a little bit funny, actually I am really busy I was called shining Rune Knight."; - mes "Make a decision, hurry."; - next; - switch (select("Participate in the training.:Refuse!!")) { - case 1: - mes "[Boya]"; - mes "Really? You already seem ready."; - mes "We have a total of 3 steps for the training."; - mes "Let me see..."; - next; - if (BaseLevel < 12) { - mes "[Boya]"; - mes "Umm. You should raise your level more!"; - mes "You need to be at least level 12!"; - mes "I'm sorry but those are the rules."; - close; - } - if ((BaseLevel > 11) && (BaseLevel < 20)) { - mes "[Boya]"; - mes "Really? You already seem ready."; - mes "We have a total of 3 steps for the training."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "The first step is course A."; - mes "Course A is called 'Conquer the Desert!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "^4d4dffThere is a desert town called Morroc."; - mes "From there go south and then east. There is small oasis in the center of that field.^000000"; - next; - mes "[Boya]"; - mes "If you go there, you will find a dog around the oasis."; - mes "He is really mysterious and he can speak so don't be suprised."; - next; - mes "[Boya]"; - mes "Tell the dog ^4d4dffBoya is really great.^000000"; - mes "If you have any questions ask that dog."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "I had to come up with a password right?"; - mes "What's wrong with that password?"; - next; - mes "[Boya]"; - mes "Anyway, that place is not far from here so, it is a reasonable place for a beginner like you."; - mes "Ok, may Freya bless you~!"; - set para_suv01,1; - setquest 7128; - close; - } - if ((BaseLevel > 19) && (BaseLevel < 26)) { - mes "[Boya]"; - mes "I'll send you to the first step of course B."; - mes "Course B is called 'Conquer the Culvert!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "You need to register to explore the culvert in Prontera at the Knight Guild."; - mes "After registering there go to the western gate of Prontera. The manager of the culvert is near the entrance."; - next; - mes "[Boya]"; - mes "Once you enter the culvert you can find a dispatched cat. Don't be surprised if he talks to you."; - next; - mes "[Boya]"; - mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; - mes "He is really mysterious and he can speak so don't be suprised."; - mes "He will give you a battle target when you tell him that."; - mes "If you have any questions ask the cat."; - next; - mes "[Boya]"; - mes "Why are you staring at me like that?"; - mes "It's just a password that I made up."; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is nor far from here so, it is a reasonable place for a beginner like you."; - mes "Ok, may Freya bless you~!"; - set para_suv01,6; - setquest 7133; - close; - } - if ((BaseLevel > 25) && (BaseLevel < 33)) { - mes "[Boya]"; - mes "Cool."; - mes "Let me choose a proper place for you."; - next; - mes "[Boya]"; - mes "I'll send you to the second step of course A."; - mes "This course is called 'Conquer the Ghost Cave!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "There is a small archer village north of Payon."; - mes "There is a cave on the western hill of the archer village."; - next; - mes "[Boya]"; - mes "We have dispatched someone in front of the cave."; - mes "His name is... um..."; - mes "..."; - next; - mes "[Boya]"; - mes "Anyway he is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, may Freya bless you~!"; - set para_suv01,13; - setquest 7138; - close; - } - if ((BaseLevel > 32) && (BaseLevel < 40)) { - mes "[Boya]"; - mes "I'll send you to the 2nd step of course B."; - mes "This course is called 'Conquer Anthell!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Travel just southwest of Morroc City."; - mes "There you will find a hole in the ground to a cave called Anthell."; - next; - mes "[Boya]"; - mes "There are lots of ants in there. kk?"; - mes "It is also covered in sand so be careful in there ok."; - next; - mes "[Boya]"; - mes "That's why it's called ant hell."; - mes "One of our members will be waiting there."; - mes "His name is... K? M? Hmm? Anyway I can't remember."; - next; - mes "[Boya]"; - mes "He is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have any questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, blessing you~!!"; - set para_suv01,17; - setquest 7142; - close; - } - if ((BaseLevel > 39) && (BaseLevel < 50)) { - mes "[Boya]"; - mes "You are on the third step of course A."; - mes "This course is called 'Conquer Orc village!'."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,24; - setquest 7147; - close; - } - if ((BaseLevel > 49) && (BaseLevel < 60)) { - mes "[Boya]"; - mes "You are on the third step of course B."; - mes "This course is called 'Conquer Orc dungeon!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,29; - setquest 7152; - close; - } - if (BaseLevel > 59) { - mes "[Boya]"; - mes "You are on the last step."; - mes "This course is called 'Conquer the Ocean City!'."; - mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; - next; - mes "[Boya]"; - mes "First take a ship to to Byalan Island from Izlude!"; - mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; - next; - mes "[Boya]"; - mes "Although it's underwater, you can breath so don't worry."; - mes "There is a dispatched trainee around the entrance of the Ocean City."; - next; - mes "[Boya]"; - mes "Tell him that I sent you and follow his directions."; - mes "Ok, may Freya bless you!"; - set para_suv01,33; - setquest 7156; - close; - } - case 2: - mes "[Boya]"; - mes "You are so rude!"; - specialeffect2 EF_HIT1; - percentheal -50,0; - next; - mes "-Beats quickly and this shining Rune Knight turns invisible."; - mes "It hurts too much-"; - close; - } - case 3: - mes "[Boya]"; - mes "Don't bother me."; - close; - } - } - if ((para_suv01 > 0) && (para_suv01 < 5)) { - mes "[Boya]"; - mes "Hey, I already talked all about the training areas."; - mes "I will explain again please concentrate."; - next; - mes "[Boya]"; - mes "An oasis souteast of Morroc."; - mes "There is a big dog in the center."; - mes "The detailed story is written in the log, see?"; - close; - } - if (para_suv01 == 5) { - mes "[Boya]"; - mes "Oh you've come back."; - mes "Good job."; - mes "Now you are adapting."; - next; - mes "[Boya]"; - mes "Completed step 1."; - mes "Congratulations."; - mes "We will give you a uniform and some equipment."; - next; - mes "[Boya]"; - mes "Can you see a large blue gate next to the board?"; - mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there."; - next; - mes "[Boya]"; - mes "Inform the manager that I sent you. He will give you some stuff."; - mes "Go go go!"; - set para_suv01,11; - completequest 7132; - close; - } - if ((para_suv01 > 5) && (para_suv01 < 10)) { - mes "[Boya]"; - mes "The training name was 'Conquer the Culvert!."; - mes "Did you explore the culvert fully?"; - next; - mes "[Boya]"; - mes "Come back when you've completed all the courses from the local trainer."; - close; - } - if (para_suv01 == 10) { - mes "[Boya]"; - mes "Oh you're back."; - mes "Good job."; - mes "Now you are adapting."; - next; - mes "[Boya]"; - mes "Completed step 1."; - mes "Congratulations."; - mes "My team will give you a uniform and some equipment."; - next; - mes "[Boya]"; - mes "Can you see a large blue gate next to the board?"; - mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there."; - next; - mes "[Boya]"; - mes "Inform the manager that I sent you. He will give you some stuff."; - mes "Go go go!"; - set para_suv01,11; - completequest 7137; - close; - } - if (para_suv01 == 11) { - mes "[Boya]"; - mes "What are you doing?"; - mes "Get the equipment from the storage manager."; - mes "Our uniform is pretty awesome haha."; - close; - } - if (para_suv01 == 12) { - mes "[Boya]"; - mes "Um, did you like the supplies?"; - mes "I like the red hat."; - mes "The red ribbon is really cute."; - next; - if (BaseLevel > 25) { - mes "[Boya]"; - mes "And you seem to."; - mes "Able to take upper class, now."; - mes "What about it, do you want?"; - next; - switch (select("No, way.:Absolutely, I will.")) { - case 1: - mes "[Boya]"; - mes "Really?"; - mes "Actually I don't care but the uniform will be changed as upper class."; - close; - case 2: - mes "[Boya]"; - mes "Cool."; - mes "Let me choose a proper place for you."; - next; - if ((BaseLevel > 25) && (BaseLevel < 33)) { - mes "[Boya]"; - mes "Cool."; - mes "Let me choose a proper place for you."; - next; - mes "[Boya]"; - mes "I'll send you to the second step of course A."; - mes "This course is called 'Conquer the Ghost Cave!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "There is a small archer village north of Payon."; - mes "There is a cave on the western hill of the archer village."; - next; - mes "[Boya]"; - mes "We have dispatched someone in front of the cave."; - mes "His name is... um..."; - mes "..."; - next; - mes "[Boya]"; - mes "Anyway he is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, may Freya bless you~!"; - set para_suv01,13; - setquest 7138; - close; - } - if ((BaseLevel > 32) && (BaseLevel < 40)) { - mes "[Boya]"; - mes "I'll send you to the 2nd step of course B."; - mes "This course is called 'Conquer Anthell!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Travel just southwest of Morroc City."; - mes "There you will find a hole in the ground to a cave called Anthell."; - next; - mes "[Boya]"; - mes "There are lots of ants in there. kk?"; - mes "It is also covered in sand so be careful in there ok."; - next; - mes "[Boya]"; - mes "That's why it's called ant hell."; - mes "One of our members will be waiting there."; - mes "His name is... K? M? Hmm? Anyway I can't remember."; - next; - mes "[Boya]"; - mes "He is one of us so he will know me."; - mes "He will give you a mission."; - mes "If you have any questions ask him."; - next; - mes "[Boya]"; - mes "Why are you staring at me?"; - mes "We haven't met for a long time that's why I can't remember his name!"; - next; - mes "[Boya]"; - mes "Anyway..."; - mes "That place is not far from here so, come back quickly."; - mes "Ok, blessing you~!!"; - set para_suv01,17; - setquest 7142; - close; - } - if ((BaseLevel > 39) && (BaseLevel < 50)) { - mes "[Boya]"; - mes "You are on the third step of course A."; - mes "This course is called 'Conquer Orc village!'."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,24; - setquest 7147; - close; - } - if ((BaseLevel > 49) && (BaseLevel < 60)) { - mes "[Boya]"; - mes "You are on the third step of course B."; - mes "This course is called 'Conquer Orc dungeon!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,29; - setquest 7152; - close; - } - if (BaseLevel > 59) { - mes "[Boya]"; - mes "You are on the last step."; - mes "This course is called 'Conquer the Ocean City!'."; - mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; - next; - mes "[Boya]"; - mes "First take a ship to to Byalan Island from Izlude!"; - mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; - next; - mes "[Boya]"; - mes "Although it's underwater, you can breath so don't worry."; - mes "There is a dispatched trainee around the entrance of the Ocean City."; - next; - mes "[Boya]"; - mes "Tell him that I sent you and follow his directions."; - mes "Ok, may Freya bless you!"; - set para_suv01,33; - setquest 7156; - close; - } - } - } - mes "[Boya]"; - mes "The battle training is organized into steps."; - mes "When you able to join next step come back again after leveling more."; - next; - mes "[Boya]"; - mes "The next training step is available for those over Level 26."; - mes "When you reach that level, come by again. get it?"; - close; - } - if ((para_suv01 > 12) && (para_suv01 < 16)) { - mes "[Boya]"; - mes "The training area is at the north cave of Payon."; - mes "A staff member is already dispatched there."; - mes "Find him and follow his directions."; - close; - } - if (para_suv01 == 16) { - mes "[Boya]"; - mes "You finished the second step of training."; - mes "Now do you understand how this world is organized?"; - next; - mes "[Boya]"; - mes "I will certify that you completed the training."; - mes "The person in charge of equipment storage will supply you with what you need."; - next; - mes "[Boya]"; - mes "Choose an equipment that fits your particular set of skills."; - set para_suv01,22; - completequest 7141; - close; - } - if ((para_suv01 > 16) && (para_suv01 < 21)) { - mes "[Boya]"; - mes "The training area is southwest of Morroc."; - mes "Enter the Saint Darmain Fortress to reach it directly."; - next; - mes "[Boya]"; - mes "There's someone there named... Uh... he is waiting for you to follow his direction."; - close; - } - if (para_suv01 == 21) { - mes "[Boya]"; - mes "You finished the second step of training."; - mes "Now do you understand how this world is organized?"; - next; - mes "[Boya]"; - mes "I will certify that you completed the training."; - mes "The person in charge of equipment storage will supply you with what you need."; - next; - mes "[Boya]"; - mes "The person in charge of equipment storage will supply you with what you need."; - set para_suv01,22; - completequest 7146; - close; - } - if (para_suv01 == 22) { - mes "[Boya]"; - mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the storage and meet the person in charge there."; - next; - mes "[Boya]"; - mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; - close; - } - if (para_suv01 == 23) { - mes "[Boya]"; - mes "Hey long time no see."; - mes "So what's up?"; - next; - switch (select("I want to join training.:Nothing.")) { - case 1: - mes "[Boya]"; - mes "Hmm... really?"; - mes "Let me see... which step is good for you..."; - next; - if ((BaseLevel > 39) && (BaseLevel < 50)) { - mes "[Boya]"; - mes "You are on the third step of course A."; - mes "This course is called 'Conquer Orc village!'."; - mes "Let me see..."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,24; - setquest 7147; - close; - } - if ((BaseLevel > 49) && (BaseLevel < 60)) { - mes "[Boya]"; - mes "You are on the third step of course B."; - mes "This course is called 'Conquer Orc dungeon!'."; - mes "It's the most proper mission for your level."; - next; - mes "[Boya]"; - mes "Go through the gate of Prontera and keep walking to the west. Orc Village is in that direction."; - mes "Or you can go out through the western gate of Geffen and keep heading southeast.."; - next; - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee dispatched there so you could use the Kafra services.."; - mes "It's up to you."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - next; - mes "[Boya]"; - mes "She will explain what needs to be done there."; - mes "If you have any questions ask her."; - next; - mes "[Boya]"; - mes "Ok, may Freya bless you!"; - set para_suv01,29; - setquest 7152; - close; - } - if (BaseLevel > 59) { - mes "[Boya]"; - mes "You are on the last step."; - mes "This course is called 'Conquer the Ocean City!'."; - mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; - next; - mes "[Boya]"; - mes "First take a ship to to Byalan Island from Izlude!"; - mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; - next; - mes "[Boya]"; - mes "Although it's underwater, you can breath so don't worry."; - mes "There is a dispatched trainee around the entrance of the Ocean City."; - next; - mes "[Boya]"; - mes "Tell him that I sent you and follow his directions."; - mes "Ok, may Freya bless you!"; - set para_suv01,33; - setquest 7156; - close; - } - mes "[Boya]"; - mes "Sooo sorry but to join this training You need to be at least level 40."; - mes "Concentrate to become higher level then come back."; - close; - case 2: - mes "[Boya]"; - mes "Did you come to see me?"; - mes "Just that? Without anything?"; - mes "At could have least brought some chocolate..."; - next; - mes "[Boya]"; - mes "Banana roll or stripe straw... anything."; - mes "Oh, I don't eat snacks with cinnamon..."; - close; - } - } - if ((para_suv01 > 23) && (para_suv01 < 28)) { - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - close; - } - if (para_suv01 == 28) { - mes "[Boya]"; - mes "Cool! You passed the third step of training."; - mes "I will certify that you completed the training."; - mes "The person in charge of equipment storage will supply you with some equipment."; - next; - mes "[Boya]"; - mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the storage and meet the person in charge there."; - next; - mes "[Boya]"; - mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; - set para_suv01,37; - completequest 7151; - close; - } - if ((para_suv01 > 28) && (para_suv01 < 32)) { - mes "[Boya]"; - mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra services there."; - next; - mes "[Boya]"; - mes "One of our dispatched members is waiting in the building near the Kafra Employee."; - close; - } - if (para_suv01 == 32) { - mes "[Boya]"; - mes "Cool! You passed the third step of training."; - mes "I will certify that you completed the training."; - mes "The person in charge of equipment storage will supply you with some equipment."; - next; - mes "[Boya]"; - mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the storage and meet the person in charge there."; - next; - mes "[Boya]"; - mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; - set para_suv01,37; - completequest 7155; - close; - } - if ((para_suv01 > 32) && (para_suv01 < 36)) { - mes "[Boya]"; - mes "First take a ship toward to Bayalan from Izlude!"; - mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; - next; - mes "[Boya]"; - mes "There is a dispatched trainee around the entrance of the Ocean City."; - close; - } - if (para_suv01 == 36) { - mes "[Boya]"; - mes "Cool! You passed the third step of training."; - mes "I will certify that you completed the training."; - mes "The person in charge of equipment storage will supply you with some equipment."; - next; - mes "[Boya]"; - mes "We serve trainees with equipment and armor after passing the second step of training."; - mes "Go to the storage and meet the person in charge there."; - next; - mes "[Boya]"; - mes "To find the storage pass the blue gate next to the mission board then at the end of the hallway to the right side."; - set para_suv01,37; - completequest 7159; - close; - } - if (para_suv01 == 37) { - mes "[Boya]"; - mes "If you finish all of the steps go and get your supplies."; - mes "We offer equipment to those who complete the training."; - next; - mes "[Boya]"; - mes "We might serve you other things."; - mes "If you have any questions, ask the person in charge of the arsenal."; - next; - mes "[Boya]"; - mes "The arsenal is past the blue gate and at the end of the right side of the passage."; - close; - } - if (para_suv01 >= 38) { - mes "[Boya]"; - mes "My boss created all the courses for the training."; - mes "After he manufactured the uniform and supplies he changed his mind and said that he can't give them for free."; - next; - mes "[Boya]"; - mes "People who show their effort for my team and the world can get some supplies."; - mes "That's why these courses were made."; - next; - mes "[Boya]"; - mes "Basically we are supposed to offer these supplies for beginners"; - mes "but if experts want to participate this training, we accept them."; - next; - mes "[Boya]"; - mes "Although the uniform and equipment might be useless."; - mes "participating in this training means they want to become a member of our group."; - next; - mes "[Boya]"; - mes "Yes that's all."; - mes "That's why when we decided a hat design it was really difficult."; - next; - mes "[Boya]"; - mes "Remember this when you use the equipment."; - mes "But if you decide to sell or trade them off, it is none of our concern."; - close; - } - mes "[Boya]"; - mes "What do you want?"; - mes "I doubt that you need more training."; - next; - mes "[Boya]"; - mes "There is nothing more I can teach a battle master such as yourself."; - close; - } - mes "[Boya]"; - mes "You are not in my group are you?"; - mes "I don't have anything to say to outsiders."; - mes "If you want something register with my group."; - next; - mes "[Boya]"; - mes "To register with the Eden Group ask Laime Evenor next to me."; - close; -} - -moc_fild11,180,253,5 script Talking Dog#para03 972,{ - - if (para_suv01 == 1) { - mes "[Talking Dog]"; - mes "kkkkuuuuahhh."; - mes "rrrrrruuuuhh."; - mes "bowwow.."; - next; - mes "[Talking Dog]"; - mes "What's up?"; - mes "You are!"; - mes "A member of the Eden Group."; - mes "Have you come to give me a meal? I don't like drinks."; - next; - switch (select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) { - case 1: - mes "[Talking Dog]"; - mes "Uhh..."; - mes "What are you saying."; - close; - case 2: - mes "[Talking Dog]"; - mes "Ahh... um..."; - mes "Gosh, did you come here to participate in the training?"; - mes "If Boya sent you then you know that it's battle training."; - mes "Bow wow..."; - next; - mes "[Talking Dog]"; - mes "If so, should I start securing this oasis more clearly?"; - mes "Can you see a Condor flying?"; - next; - mes "[Talking Dog]"; - mes "Can you scare them away for me?"; - mes "So people can use this oasis safer and more comfortably."; - next; - mes "[Talking Dog]"; - mes "We should hunt at least 10 Condors, ok?"; - mes "I will sleep for a while."; - mes "Krrrr woo bow..."; - set para_suv01,2; - changequest 7128,7129; - close; - case 3: - mes "[Talking Dog]"; - mes "Are you ok?"; - mes "Haven't you seen a talking dog before?"; - mes "What are you talking about?"; - close; - } - } - if (para_suv01 == 2) { - if (checkquest(7129,HUNTING) == 2) { - mes "[Talking Dog]"; - mes "Woooohh..."; - mes "Great!"; - mes "I can feel my youth from you."; - next; - mes "[Talking Dog]"; - mes "Nevermind."; - mes "Let's find the next target kk!"; - mes "Ok. Let's drive the Desert Wolves out of here."; - next; - mes "[Talking Dog]"; - mes "If they grow up they will become dangerous."; - mes "......"; - next; - mes "[Talking Dog]"; - mes "Why, why are you looking at me like that?"; - mes "They are wolves and I am a nice dog."; - mes "But I haven't always been a dog my entire life."; - next; - mes "[Talking Dog]"; - mes "I will show you that don't have to pity me at all."; - next; - mes "[Talking Dog]"; - mes "They pee wherever and have no shame."; - mes "Just waving their tails when they grow up and biting people without any care!"; - next; - mes "[Talking Dog]"; - mes "You must hunt at least 10!"; - mes "Exactly 10!"; - mes "Go go go!"; - set para_suv01,3; - changequest 7129,7130; - close; - } - mes "[Talking Dog]"; - mes "First lets follow the bald and noisy bird."; - mes "Yes Condors."; - mes "Kill 10 Condors. It seems to easy, right?"; - mes "Oh, if you are tired I will help you."; - next; - mes "-When the dog barked, your HP and SP recovered.-"; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 3) { - if (checkquest(7130,HUNTING) == 2) { - mes "[Talking Dog]"; - mes "You are so perfect."; - next; - mes "[Talking Dog]"; - mes "Or not. Hehe, anyway thanks for your help."; - mes "The oasis has almost been secured now."; - mes "Ok, it's the last step!"; - next; - mes "[Talking Dog]"; - mes "There's an annoying monster that hides in the sand and poisons people out of nowhere."; - next; - mes "[Talking Dog]"; - mes "All beautiful things have some poison inside but these actually kill."; - mes "Kill Scorpions which are called the poison of the desert!"; - next; - mes "[Talking Dog]"; - mes "It's the last step so let's make it simple"; - mes "Just hunt 5!"; - mes "Bow wow!"; - set para_suv01,4; - changequest 7130,7131; - close; - } - mes "[Talking Dog]"; - mes "I don't want you to show any pity."; - mes "I am dog with a golden heart."; - next; - mes "[Talking Dog]"; - mes "After hunting the 10 Desert Wolves come back again."; - mes "Oh, if you are tired I will help you."; - next; - mes "-When the dog barked, your HP and SP recovered.-"; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 4) { - if (checkquest(7131,HUNTING) == 2) { - mes "[Talking Dog]"; - mes "Um. Excellent."; - mes "You are awesome!"; - next; - mes "[Talking Dog]"; - mes "Thanks to your effort the oasis is secure."; - mes "Don't look around!"; - mes "If I say it's secure!"; - mes "Uhuhuhuh aaaang!"; - next; - mes "[Talking Dog]"; - mes "Here here here."; - mes "If I dig more and more, I can find Scorpions but"; - mes "this oasis will be safer for sure."; - next; - mes "[Talking Dog]"; - mes "You can be proud and confident by yourself and do your best."; - mes "You've helped a lot to make my rest comfortable."; - next; - mes "[Talking Dog]"; - mes "You've helped to conquer the desert,"; - mes "and passed the beginner training steps so I will stamp my feet."; - mes "krrrrreuung. hup."; - next; - mes "[Talking Dog]"; - mes "Go back to the Eden Group headquarters and show it to the flashy Rune Knight."; - mes "Let me say again that you are great!"; - mes "Hooooohooo~"; - set para_suv01,5; - changequest 7131,7132; - close; - } - mes "[Talking Dog]"; - mes "Let's hunt only 5 Scorpions."; - mes "So we can make peace in this oasis."; - next; - mes "[Talking Dog]"; - mes "When I take a nap they won't chew my tail any more."; - mes "Due to his mistake my feet won't be hurt at all."; - next; - mes "[Talking Dog]"; - mes "You can fight."; - mes "I can rest more comfortably."; - mes "Other people are going to be safer too."; - next; - mes "[Talking Dog]"; - mes "Everyone will think fondly of the Eden Group."; - mes "Oh, if you are tired I will help you."; - next; - mes "-When the dog barked, your HP and SP recovered.-"; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 5) { - mes "[Talking Dog]"; - mes "kkkkkaaaaauuuunnng."; - mes "oopssss kup."; - next; - mes "[Talking Dog]"; - mes "Why are you still here?"; - mes "You are done here."; - mes "Hooooo bow wow."; - close; - } - if (para_suv01 > 5) { - mes "[Talking Dog]"; - mes "Hey man~ What's going on?"; - mes "What about the Rune Knight?"; - mes "Krrrrr..."; - mes "Hyuk huk..."; - next; - mes "[Talking Dog]"; - mes "The Eden Group is cool."; - mes "They're a really good group."; - mes "They accepted a wandering talking dog."; - mes "Take care and good luck."; - close; - } - mes "Hey look."; - mes "I'm a talking dog."; - mes "Not a wolf."; - mes "I wasn't a dog originally..."; - next; - if (countitem(6219) > 0) { - mes "[Talking Dog]"; - mes "Anyway are you a Eden Group member?"; - mes "Oh good to see you."; - mes "I am also a member of Eden Group."; - mes "Take care and good luck."; - close; - } - mes "[Talking Dog]"; - mes "Why are you looking at me like that?"; - mes "......"; - close; -} - -prt_sewb1,131,262,3 script Timid Cat#para04 422,{ - if (para_suv01 < 6) { - mes "[Timid Cat]"; - mes "Meow..."; - mes "Who are you meow?"; - mes "Why are you here meow?"; - close; - } - if (para_suv01 == 6) { - mes "[Timid Cat]"; - mes "Come on meow..."; - mes "I may be standing here and talking to you like this meow but I am a still a cat meow..."; - next; - mes "[Timid Cat]"; - mes "Dear human you are"; - mes "a member of my group?"; - mes "Re... really...!"; - mes "Dear Boya's help is like a giant and..."; - next; - switch (select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) { - case 1: - mes "[Timid Cat]"; - mes "Big and beautiful Saury..."; - mes "I am shy."; - close; - case 2: - mes "[Timid Cat]"; - mes "I want to eat mackerel."; - mes "Where are the big and fresh mackerel meow?"; - close; - case 3: - mes "[Timid Cat]"; - mes "Do you know the big and beautiful tuna?"; - mes "Dear Boya sent you here for sure."; - mes "How do I explain this...?"; - next; - mes "[Timid Cat]"; - mes "Did something pass under my feet just now meow?"; - mes "Do you want to kill a cat."; - mes "The environment here is terrible."; - next; - mes "[Timid Cat]"; - mes "Anyway I'm doing what I was assigned to do."; - mes "So hi, hello and welcome."; - next; - mes "[Timid Cat]"; - mes "Did you come here to have a battle?"; - mes "Hunt those Thief Bugs, hurry up!"; - mes "Hunt at least 10!"; - mes "Meooow!"; - next; - mes "[Timid Cat]"; - mes "I really don't like those nasty crawlers..."; - mes "Meow~!"; - next; - mes "^4d4dffThe cat was suprised by"; - mes "a thief bug and froze in"; - mes "place. Hunt those"; - mes "Thief Bugs around here.^000000"; - set para_suv01,7; - changequest 7133,7134; - close; - } - } - if (para_suv01 == 7) { - if (checkquest(7134,HUNTING) == 2) { - mes "[Timid Cat]"; - mes "Now do you understand the dirty and humid underground sewers?"; - mes "Eeeh look what's next meow."; - next; - mes "[Timid Cat]"; - mes "It's a symbol of dirt next to those Thief Bugs."; - mes "Hunt some Tarou to make the sewers cleaner."; - next; - mes "[Timid Cat]"; - mes "For our members joining this mission."; - mes "Hunt 10 Tarou."; - mes "Easy, ain't it?"; - next; - mes "[Timid Cat]"; - mes "Why didn't I ask you at once? kkk..??"; - mes "Umm........"; - mes "Because it's just a training mission."; - next; - mes "[Timid Cat]"; - mes "Training missions are hard and anoying."; - mes "So go hurry and hunt 10 Tarou."; - set para_suv01,8; - changequest 7134,7135; - close; - } - mes "[Timid Cat]"; - mes "Clean the sewers. Now the first step is hunting Thief Bugs."; - mes "Isn't that simple, meow?"; - next; - mes "[Timid Cat]"; - mes "Take care to check your map so you don't get lost."; - mes "It's a service meeow."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 0,100; - close; - } - if (para_suv01 == 8) { - if (checkquest(7135,HUNTING) == 2) { - mes "[Timid Cat]"; - mes "Great job~!"; - mes "How'd you get rid of those dirty bugs and Tarou. You are brave."; - next; - mes "[Timid Cat]"; - mes "Now have courage because I'm sending you to a stronger opponent."; - mes "But first in order to test your courage, hunt Familiars."; - next; - mes "[Timid Cat]"; - mes "Familiars will bite you so be careful."; - mes "They are mean."; - mes "They scare me so just hunt 5 and that should be enough."; - next; - mes "[Timid Cat]"; - mes "That will show me that you are brave."; - mes "Meow~!"; - next; - mes "[Timid Cat]"; - mes "I don't have anything..."; - mes "......"; - mes "What do you want meow? Familiars are waiting to fight with you, hurry up, move~!"; - set para_suv01,9; - changequest 7135,7136; - close; - } - mes "[Timid Cat]"; - mes "If you can't kill the Tarou you might get all kinds of dirty diseases."; - mes "So be proud of yourself and do your best to kill them."; - next; - mes "[Timid Cat]"; - mes "I will help you a little."; - mes "Here, I have recovered your strengh meow.."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 9) { - if (checkquest(7136,HUNTING) == 2) { - mes "[Timid Cat]"; - mes "You are great meow~"; - mes "You killed them so quickly!"; - mes "Meow..."; - next; - mes "[Timid Cat]"; - mes "Now you are not scared of bugs and tarou at all."; - mes "Thanks for participating in the Conquer the Culvert training mission."; - next; - mes "[Timid Cat]"; - mes "Now go back to the headquarters and ask Instructor Boya to make sure he has the beautiful tuna..."; - mes "I will be waiting here."; - next; - mes "[Timid Cat]"; - mes "Do you know how to get to the Eden Group Headquarters?"; - mes "Prontera is the closest city from here."; - mes "Go to Prontera and find an Eden Group Teleporter."; - set para_suv01,10; - changequest 7136,7137; - close; - } - mes "[Timid Cat]"; - mes "Familiars are really scary."; - mes "They're always flying."; - next; - mes "[Timid Cat]"; - mes "It's the last course so cheer up."; - mes "I will help you a little."; - mes "Here, I have recovered your strengh meow.."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 0,100; - close; - } - if (para_suv01 >= 10) { - mes "[Timid Cat]"; - mes "You've completed 'Conquer the Culvert'."; - mes "Go back to the Eden Group headquarters to report to Boya."; - next; - mes "[Timid Cat]"; - mes "Boya might eat my tuna while he is waiting for you."; - close; - } - mes "[Timid Cat]"; - mes "How are you meeow?"; - mes "Did you volunteer to conquer the Culvert?"; - mes "You are a member of the Edgen Group for sure."; - mes "You are helping to make the world a better place."; - close; -} - -pay_arche,41,136,3 script Eden Member Karl#para05 904,{ - if (para_suv01 < 13) { - if (countitem(6219) > 0) { - mes "[Karl]"; - mes "Hey, how are you?"; - mes "Good to see you~"; - mes "Are you going inside?"; - close; - } - mes "[Karl]"; - mes "Umm...?"; - mes "You are not the one I am waiting for."; - close; - } - if (para_suv01 == 13) { - mes "[Karl]"; - mes "Hello?"; - mes "Since I got a report, I was waiting for you."; - mes "You came here to join the training mission, right?"; - next; - mes "[Karl]"; - mes "Have you ever entered this cave before?"; - mes "I don't know if you already heard some stories in this village."; - next; - mes "[Karl]"; - mes "There are many of dead souls that change their appearance as if they are real people and make threatening remarks."; - mes "It's too bad, isn't it?"; - next; - mes "[Karl]"; - mes "That's why we chose this place as step 2 of the battle training mission."; - mes "This step is called 'Conquer Ghost Cave~'."; - mes "Help people to enjoy their nights comfortably."; - next; - mes "[Karl]"; - mes "There are many dangerous things there. Hmm..."; - mes "To you the 1st floor is enough."; - next; - mes "[Karl]"; - mes "Lets conquer the dangerous ghost cave..."; - mes "Kill the bone Skeletons in there."; - next; - mes "[Karl]"; - mes "The bones are from Skeletons."; - mes "Actually Skeletons or just normal bones are all the same but..."; - next; - mes "[Karl]"; - mes "Skeletons are one of the basic undead classes."; - mes "Undead never ever. Hunt 15 undead Skeletons."; - next; - mes "[Karl]"; - mes "If you feel like you're in danger don't hesitate to just leave."; - mes "You're not worried about getting hurt are you?"; - set para_suv01,14; - changequest 7138,7139; - close; - } - if (para_suv01 == 14) { - if (checkquest(7139,HUNTING) == 2) { - mes "[Karl]"; - mes "Did you get how the undead work?"; - mes "As you know undead never die so, blessing of live person it's same as curse to them."; - next; - mes "[Karl]"; - mes "So... skills which can save people like Heal and Resurrection."; - mes "Those things are really strong attacks to undead class."; - next; - mes "[Karl]"; - mes "Anyway... that's it.."; - mes "Next... I guess you already see while you were killing Skeletons."; - mes "Some green things are picking up all of the stuff dropped by the dead monsters."; - next; - mes "[Karl]"; - mes "Do you know Porings? Maybe they are related to them."; - mes "They look really bad, maybe they have been eating poison or something."; - next; - mes "[Karl]"; - mes "Ok if you're ready go and kill those Poporings."; - mes "You should hunt 10 of them."; - next; - set para_suv01,15; - changequest 7139,7140; - close; - } - mes "[Karl]"; - mes "Skeletons are basic undead."; - mes "Use the Heal or Resurrection skill."; - mes "If you can."; - next; - mes "[Karl]"; - mes "Just in case I will recover all your energy."; - mes "It's the last step so be careful."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 15) { - if (checkquest(7140,HUNTING) == 2) { - mes "[Karl]"; - mes "Did you get back what the Poporing stole?"; - mes "This cave is really deep and there are lots of precious things that they could have picked up."; - next; - mes "[Karl]"; - mes "You did really great job. Excellent."; - mes "The 1st floor is safer now. Thanks for helping."; - next; - mes "[Karl]"; - mes "You've completed all of the training missions so go back to the headquarters and get approval from the flashy Rune Knight."; - next; - mes "[Karl]"; - mes "You might get a new uniform."; - mes "Haha. I will keep tabs on your progression."; - set para_suv01,16; - changequest 7140,7141; - close; - } - mes "[Karl]"; - mes "Poporings are stronger than you expect."; - mes "If you treat them the same as a normal Poring it will get you in trouble."; - next; - mes "[Karl]"; - mes "Just in case I will recover all your energy."; - mes "It's the last step so be careful."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 0,100; - close; - } - if (para_suv01 >= 16) { - mes "[Karl]"; - mes "I already informed Boya at the Eden Group headquarters."; - mes "If you go there he will give you a big welcome."; - next; - mes "[Karl]"; - mes "You will get a new uniform, aren't you excited?"; - mes "Hahaha.."; - close; - } - mes "[Karl]"; - mes "Killing undead?"; - mes "Do your best to make the world safer."; - mes "It's one of the goals of the Eden Group."; - close; -} - -anthell01,29,264,5 script Eden Member Cloud#para06 899,{ - - if (para_suv01 < 17) { - if (countitem(6219) > 0) { - mes "[Cloud]"; - mes "Oops."; - mes "You are a member of my group."; - mes "Why did you come here, are you looking for danger?"; - next; - mes "[Cloud]"; - mes "One of the strongest boss monsters is in here."; - mes "Be careful when exploring here."; - close; - } - mes "[Cloud ]"; - mes "What are you looking at?"; - mes "We are not related to each other, are we..."; - close; - } - if (para_suv01 == 17) { - mes "[Cloud]"; - mes "Hello?"; - mes "Why did you come here, looking for danger?"; - next; - switch (select("Conquer Ant Hell:Just wanted to meet you:Where am I?")) { - case 1: - mes "[Cloud]"; - mes "Uh. Conquer Ant Hell? Did you say that?"; - mes "You are a trainee."; - mes "You have come to the right place."; - next; - mes "[Cloud]"; - mes "At first I will explain about Ant Hell."; - mes "Ants dug a cave in the sand and it is linked to the surface. That's Ant Hell."; - next; - mes "[Cloud]"; - mes "Sand flowed into the hole gradually."; - mes "If anyone steps on the hole they will fall into the cave through the hole in the sand.."; - next; - mes "[Cloud]"; - mes "It's hard to survive from there."; - mes "To us it seems like a normal happening so it isn't a matter of survival like to normal people."; - next; - mes "[Cloud]"; - mes "Many kinds of ants have come to live here."; - mes "There is a boss monster named Maya so you should be more cautious."; - next; - mes "[Cloud]"; - mes "Ok let's try to hunt the weakest ant first."; - mes "Pierre is the name of the weakest ant."; - mes "They are just down here."; - next; - mes "[Cloud]"; - mes "In the case of ants, they assist eachother when attacked."; - mes "Be careful and kill 15 Pierre ants."; - set para_suv01,18; - changequest 7142,7143; - close; - case 2: - mes "[Cloud]"; - mes "......"; - mes "Haha... are you joking?"; - mes "You are exhausted from the extremely hot weather in the desert."; - next; - mes "[Cloud]"; - mes "I am a busy man."; - mes "One of the trainees was planning to visit me but that person still hasn't showed yet. I am getting nervous."; - close; - case 3: - mes "[Cloud]"; - mes "Where you are?"; - mes "You are in Anth Hell southwest of Morroc."; - mes "Morroc is the closest city, northeast of here."; - close; - } - } - if (para_suv01 == 18) { - if (checkquest(7143,HUNTING) == 2) { - mes "[Cloud]"; - mes "Hey, what was it?"; - mes "Maybe you saw an Andre when you were hunting Pierre."; - next; - mes "[Cloud]"; - mes "Well, now let's hunt Andre aswel."; - mes "Ahah the way you're looking at me, ''why didn't I ask you to do this all at once'' right?"; - next; - mes "[Cloud]"; - mes "Ain't it more fun this way?"; - mes "Hey, now your next target is 15 Andre!"; - mes "You are strong so it will be fine!"; - next; - mes "[Cloud]"; - mes "If you can't find Andre go deeper into the cave."; - mes "Ah, and be careful of Maya."; - set para_suv01,19; - changequest 7143,7144; - close; - } - mes "[Cloud]"; - mes "What do you think of Ant Hell?"; - mes "Can you stay longer?"; - mes "Ok, I will recover your strengh so, keep going."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 19) { - if (checkquest(7144,HUNTING) == 2) { - mes "[Cloud]"; - mes "Great. You seem to have killed all of the Andre."; - mes "How do you think about fighting ants?"; - mes "Was it good?"; - next; - mes "[Cloud]"; - mes "Hey, cheer up."; - mes "To conquer Ant Hell you have one step left."; - mes "You might have guessed your next target already."; - next; - mes "[Cloud]"; - mes "Vitata!"; - mes "How can I say... He seems like honey."; - mes "Pierre is a worker. Andre is a guardian and so... Vitata is like a mother."; - next; - mes "[Cloud]"; - mes "They are really kind to kids and women but don't show any pity to ants."; - mes "Hunt the Vitata who takes care of the ant eggs."; - next; - mes "[Cloud]"; - mes "If somebody falls into Ant Hell it might be a bit safer than before."; - mes "Now it's the last step so cheer up and let's kill 10 Vitata."; - next; - mes "[Cloud]"; - mes "If you feel you're in too much danger. Just come back."; - mes "I will heal you."; - set para_suv01,20; - changequest 7144,7145; - close; - } - mes "[Cloud]"; - mes "See, to cheer you up I will heal you until you finish the training."; - mes "Chin up and cheer up."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 20) { - if (checkquest(7145,HUNTING) == 2) { - mes "[Cloud]"; - mes "Oh... it might have been an anoying fight."; - mes "You finished so fast."; - next; - mes "[Cloud]"; - mes "Good job. Go back to the headquarters and report."; - mes "You've completed the training quickly."; - next; - mes "[Cloud]"; - mes "You will get good news."; - mes "You did a really good job even under the hot weather."; - set para_suv01,21; - changequest 7145,7146; - close; - } - mes "[Cloud]"; - mes "See, to cheer up I will heal you until you finish the training."; - mes "Chin up and cheer up."; - next; - mes "[Cloud]"; - mes "Just Vitata, isn't that an easy opponent?"; - mes "If you see Maya just run away."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 >= 21) { - mes "[Cloud]"; - mes "It's enough to say that you've conquered Ant Hell."; - mes "Aren't you getting used to it here?"; - next; - mes "[Cloud]"; - mes "Go back to the headquarters and report that you completed the mission, hurry up"; - mes "you will receive good news."; - mes "You will receive the Eden Group uniform aswel."; - close; - } - mes "[Cloud]"; - mes "I am really proud of the Eden Group."; - mes "Does the uniform look good on me?"; - mes "Haha..."; - close; -} - -in_orcs01,38,175,3 script Eden Member Hooksha 803,{ - if (para_suv01 < 24) { - if (countitem(6219) > 0) { - mes "[Hooksha]"; - mes "Unbelievable why did you come here?"; - mes "Um... You are not on the third step of the training?"; - mes "Yeeee~ I'm excited~"; - next; - mes "[Hooksha]"; - mes "I am a little bored waiting for trainees. Where are they?"; - close; - } - mes "[Hooksha]"; - mes "Hello."; - mes "Why did you come here?"; - mes "Umm... Aaaaa..."; - next; - mes "[Hooksha]"; - mes "Why don't you join my group?"; - mes "If you have interest in joining us,"; - mes "you won't regret your decision."; - close; - } - if (para_suv01 == 24) { - mes "[Hooksha]"; - mes "Hello."; - mes "Are you a trainee?"; - mes "Yeah I can tell."; - mes "So shall we begin?"; - next; - mes "[Hooksha]"; - mes "Actually I don't like this training mission much but anyway let me explain it to you."; - next; - mes "[Hooksha]"; - mes "As you know this is Orc Village."; - mes "Orcs don't like humans."; - mes "They don't try to communicate with us. When they see humans they immediately attack us."; - next; - mes "[Hooksha]"; - mes "Sadly humans don't want to communicate with them either."; - mes "So we decided to take a strong approach towards them."; - mes "Actually we'd like to get rid of them all."; - next; - mes "[Hooksha]"; - mes "We're trying to conquer Orc Village."; - mes "It's the proper place to finish the beginners training mission for an adventurer like you."; - next; - mes "[Hooksha]"; - mes "That's why we've chosen this place for this mission."; - mes "Ok, we don't have a lot of time so let's begin."; - mes "First let's eliminate the weakest one."; - next; - mes "[Hooksha]"; - mes "It's better to kill them before they grow up."; - mes "Hunt 10 Orc Babies."; - mes "Don't pity them because when they grow up they become aggressive Orc Warriors."; - next; - mes "[Hooksha]"; - mes "Good or bad this is how it is going to be."; - mes "Even if they are babies don't hesitate."; - set para_suv01,25; - changequest 7147,7148; - close; - } - if (para_suv01 == 25) { - if (checkquest(7148,HUNTING) == 2) { - mes "[Hooksha]"; - mes "Great. Awesome."; - mes "It's not very pleasant so let's move on."; - next; - mes "[Hooksha]"; - mes "On the next step we will fight with Orc Warriors."; - mes "When Orc Babies grow up they become strong Orc Warriors."; - next; - mes "[Hooksha]"; - mes "They all are powerful warriors."; - mes "When you were fighting Orc Babies, you probably have been attacked by them."; - next; - mes "[Hooksha]"; - mes "Now it's time to hunt 10 Orc Warriors."; - mes "If you are in trouble just come back here to safety."; - mes "Do you understand?"; - set para_suv01,26; - changequest 7148,7149; - close; - } - mes "[Hooksha]"; - mes "There are Orc Warriors, Orc Ladies and Orc Babies in Orc Village."; - mes "They are really aggressive."; - next; - mes "[Hooksha]"; - mes "You look tired I will recover your health."; - mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 26) { - if (checkquest(7149,HUNTING) == 2) { - mes "[Hooksha]"; - mes "Now you can move on to the next step."; - next; - mes "[Hooksha]"; - mes "Exactly... now it's time to hunt Orc Ladies."; - mes "If you want to conquer Orc Village completely, you should kill them before they have more Orc Babies."; - next; - mes "[Hooksha]"; - mes "But you don't need to kill all of them."; - mes "Go and hunt 10 Orc Ladies."; - next; - mes "[Hooksha]"; - mes "You can already feel the strong power from outside..."; - mes "Don't hesitate to attack them."; - set para_suv01,27; - changequest 7149,7150; - close; - } - mes "[Hooksha]"; - mes "You should be exhausted by now."; - mes "But you still have more targets, understand."; - next; - mes "[Hooksha]"; - mes "You look tired, I will recover your health."; - mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 27) { - if (checkquest(7150,HUNTING) == 2) { - mes "[Hooksha]"; - mes "Great job."; - mes "Now you should understand how the orc tribe works here in Orc Village."; - mes "You've followed the training mission well under hot and humid circumstances."; - mes "You have now completed the 'Conquer Orc Village!' training mission. Congratulations."; - next; - mes "[Hooksha]"; - mes "Go back and report to the Eden Group headquarters."; - mes "I'm sure they will have good news for you."; - set para_suv01,28; - changequest 7150,7151; - close; - } - mes "[Hooksha]"; - mes "Orc Lady is the last target."; - mes "Cheer up~!"; - next; - mes "[Hooksha]"; - mes "You look tired, I will recover your health."; - mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 28) { - mes "[Hooksha]"; - mes "You have completed the training mission."; - mes "Go back to the Eden Group headquarters and report there."; - close; - } - if (para_suv01 == 29) { - mes "[Hooksha]"; - mes "Have you come here to join in the training?"; - mes "You look like an expert."; - next; - mes "[Hooksha]"; - mes "This isn't a good place to talk so let's hurry."; - mes "This place is linked with the dungeon of Orc Village."; - next; - mes "[Hooksha]"; - mes "Can you see that way."; - mes "There is a cave under the ground, normal orcs don't come here."; - next; - mes "[Hooksha]"; - mes "The safest place is in here."; - mes "There are many undead monsters down there."; - next; - mes "[Hooksha]"; - mes "The undead monsters are dangerous and threatening."; - mes "Don't hesitate when fighting them."; - next; - mes "[Hooksha]"; - mes "Now hunt those undead monsters down there."; - next; - mes "[Hooksha]"; - mes "Try to hunt 20 Orc zombies in the dungeon."; - mes "They are really well organized."; - next; - mes "[Hooksha]"; - mes "They will attack you anywhere without hesitating."; - mes "May Freya bless you."; - set para_suv01,30; - changequest 7152,7153; - close; - } - if (para_suv01 == 30) { - if (checkquest(7153,HUNTING) == 2) { - mes "[Hooksha]"; - mes "It's different from what you saw in Payon, right?"; - mes "Although you managed to kill the Orc Zombies, you can't be sure you are much stronger.."; - next; - mes "[Hooksha]"; - mes "So don't go deeper into that cave or you will die for sure."; - next; - mes "[Hooksha]"; - mes "The next target is the Orc Skeleton who was walking next to the Orc Zombies."; - mes "Hunt 20 Orc Skeletons."; - next; - mes "[Hooksha]"; - mes "It's the last step of the training mission in the Orc Dungeon."; - mes "It's all up to you."; - next; - mes "[Hooksha]"; - mes "Ok, cheer up and see you again."; - mes "Hunt 20 Orc Skeletons."; - set para_suv01,31; - changequest 7153,7154; - close; - } - mes "[Hooksha]"; - mes "Can you stay longer?"; - mes "You look tired, I will recover your health."; - mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 31) { - if (checkquest(7154,HUNTING) == 2) { - mes "[Hooksha]"; - mes "Your training mission has been completed."; - mes "Go back to the Eden Group headquarters and report."; - mes "I would like to say more in detail but I'm getting so tired."; - next; - mes "[Hooksha]"; - mes "Recently trainees have come here more and more so, I can't sleep at all."; - mes "I mean not due to you."; - mes "Anyway I will inform the group so go there and report."; - next; - set para_suv01,32; - changequest 7154,7155; - close; - } - mes "[Hooksha]"; - mes "Can you stay longer?"; - mes "You look tired I will recover your health."; - mes "If you are in trouble just come back here to safety."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 100,100; - close; - } - if (para_suv01 == 32) { - mes "[Hooksha]"; - mes "Don't you have to report back to the Eden Group headquarters?"; - mes "I am so tired leave me alone."; - close; - } - if (para_suv01 > 32) { - mes "[Hooksha]"; - mes "Uh? What Orc? Explore the dungeon?"; - mes "You are having such a hard time."; - next; - mes "[Hooksha]"; - mes "This place is really good to take a rest because Orcs don't come here."; - mes "Ho hum..."; - close; - } -} - -iz_dun04,43,46,3 script Eden Member Callandiva 745,{ - - if (para_suv01 < 33) { - if (countitem(6219) > 0) { - mes "[Callandiva]"; - mes "How did you get so deep in this ocean city?"; - mes "Ah, that symbol is of our group."; - mes "You're a trainee for sure."; - next; - mes "[Callandiva]"; - mes "What? You aren't?"; - mes "I... see... I see..."; - mes "Ok... keep going."; - close; - } - mes "[Callandiva]"; - mes "Mysteriously although we're under the sea you can still breathe here."; - mes "Do you know why?"; - next; - mes "[Callandiva]"; - mes "Let's see due to the moisture my skin is so soft."; - mes "My fingers and toes are not attached to each other amazing."; - next; - mes "[Callandiva]"; - mes "I was really shocked and scared when the Eden Group dispatched me here."; - mes "Now I love this environment so much."; - mes "It's really calm..."; - close; - } - if (para_suv01 == 33) { - mes "[Callandiva]"; - mes "How did you get so deep in this ocean city?"; - mes "Ah, that symbol is of our group."; - mes "You're a trainee for sure."; - next; - mes "[Callandiva]"; - mes "Good to see you!"; - mes "Alright, look down."; - mes "Ancient buildings are sleeping under the water. They were actually built under the sea."; - next; - mes "[Callandiva]"; - mes "As you know we don't have any trouble living here."; - mes "But if you see over there... yes right there."; - next; - mes "[Callandiva]"; - mes "Can you see a humanoid fish with a very threatening spear?"; - mes "He is called a Merman and is a really professional warrior."; - next; - mes "[Callandiva]"; - mes "Okay, go and hunt 15 Merman."; - mes "That will be your 1st training mission here."; - set para_suv01,34; - changequest 7156,7157; - close; - } - if (para_suv01 == 34) { - if (checkquest(7157,HUNTING) == 2) { - mes "[Callandiva]"; - mes "Oh, you came back~!"; - mes "What did you think of those threatening Mermans?"; - mes "Actually, I thought that you would chicken out~"; - next; - mes "[Callandiva]"; - mes "Good your next opponent will be...~"; - mes "Yes, this one..."; - mes "The monster that is holding a trident."; - next; - mes "[Callandiva]"; - mes "His main abilities are magical."; - mes "The monster is called Strouf!"; - mes "Now, it's time to fight with a real magician!"; - next; - mes "[Callandiva]"; - mes "Try avoiding the Mermans and hunt 10 Strouf, kill them."; - set para_suv01,35; - changequest 7157,7158; - close; - } - mes "[Callandiva]"; - mes "Oh are you tired?"; - mes "Mermans are not easy opponents."; - mes "I will help you recover so cheer up."; -// UseSkillToPC 28 10 99 60; // Use Skill On Player <Skill ID>,<Lvl>,<x>,<y> - percentheal 0,100; - close; - } - if (para_suv01 == 35) { - if (checkquest(7158,HUNTING) == 2) { - mes "[Callandiva]"; - mes "Did you kill all the Strouf already?"; - mes "I wasn't counting that you'd make it."; - mes "I have eyes on the top of my head haha."; - next; - mes "[Callandiva]"; - mes "Of course I'm just kidding."; - mes "Don't look at me like that~ it was a joke~!"; - mes "Now you're feeling more at ease about this."; - next; - mes "[Callandiva]"; - mes "Go back to the headquarters and report it.~"; - mes "You will receive the last uniform from the Eden Group headquarters."; - next; - mes "[Callandiva]"; - mes "This training mission is made for beginners."; - mes "So it might be useless to you or not."; - next; - mes "[Callandiva]"; - mes "Anyway you did great job!"; - set para_suv01,36; - changequest 7158,7159; - close; - } - mes "[Callandiva]"; - mes "Oh are you tired?"; - mes "Strouf are not easy opponents."; - mes "I can help you recover so cheer up."; -// UseSkillToPC 28 10 99 60 - percentheal 100,100; - close; - } - if (para_suv01 >= 36) { - mes "[Callandiva]"; - mes "I won't give help to you anymore."; - mes "Go back to our headquarters and report about this training mission."; - close; - } - mes "[Callandiva]"; - mes "Mysteriously although we're under the sea you can still breathe here."; - mes "Do you know why?"; - next; - mes "[Callandiva]"; - mes "Let's see due to the moisture my skin is so soft."; - mes "My fingers and toes are not attached to each other amazing."; - next; - mes "[Callandiva]"; - mes "I was really shocked and scared when the Eden Group dispatched me here."; - mes "Now I love this environment so much."; - mes "It's really calm..."; - close; -} - -moc_para01,112,96,5 script Administrator Michael 967,{ - - mes "[Michael]"; - mes "Why did you come here?"; - next; - switch (select("To get supplies:Where is here?:Upgrade equipment")) { - case 1: - if (para_suv01 == 11) { - mes "[Michael]"; - mes "If you've completed step 1"; - mes "we can supply you with a Eden Group Hat, Uniform, Manteau and Boots."; - mes "^4d4dffCheck your inventory first.^000000"; - next; - switch (select("Let me check my inventory:I have enough room.")) { - case 1: - mes "[Michael]"; - mes "Make sure you have enough room for the supplies."; - close; - case 2: - mes "[Michael]"; - mes "Two of the supplies, the ^4d4dffHat and Manteau^000000,"; - mes "will only be given out once."; - mes "So treat them with caution and care."; - next; - mes "[Michael]"; - mes "As for the Boots and the Uniforms, you will receive better quality ones based on your course grades."; - next; - mes "[Michael]"; - mes "One Eden Group Hat."; - mes "One Eden Group Uniform I."; - mes "One pair of Eden Group Boots I."; - mes "One Eden Group Manteau."; - mes "A total of 4 supplies, that's all."; - set para_suv01,12; - set para_suv02,1; - getitem 5583,1; //Para_Team_Hat1 - getitem 2560,1; //Para_Team_Manteau1 - getitem 2456,1; //Para_Team_Boots1 - getitem 15009,1; //Para_Team_Uniform1 - next; - mes "[Michael]"; - mes "Is that correct?"; - mes "It is manufactured for beginners so they don't have the best effect but they're still cheaper than equipment in the shops."; - next; - mes "[Michael]"; - mes "We made them especially for the Eden Group."; - close; - } - } - if (para_suv01 == 22) { - mes "[Michael]"; - mes "If you've completed step 2, we offer extra weapons including the basic equipment."; - next; - mes "[Michael]"; - mes "We have chosen the proper weapon for each class."; - mes "But we can't support some classes that can't join us."; - next; - mes "[Michael]"; - mes "We can't manufacture all of the weapons in the world, don't you agree?"; - next; - mes "[Michael]"; - mes "We will supply 1 Weapon, Shoes and Uniform so a total of three things."; - mes "Also we supply extra things to consider some members who can't use some of the supplies."; - next; - mes "[Michael]"; - mes "^4d4dffPlease check your inventory to get those items.^000000"; - next; - switch (select("I will make more space.:I have got enough space.")) { - case 1: - mes "[Michael]"; - mes "Make enough space."; - close; - case 2: - if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader){ - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have one and Two-handed swords."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Slayer I: Two-handed sword. attack 162."; - mes "Eden Saber I: One-handed sword. attack 147."; - mes "Both are Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Slayer I:Eden Sabre I")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Slayer I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 1192,1; //P_Slayer1 - getitem 18514,1; //Para_Team_Hat2 - getitem 2571,1; //Para_Team_Manteau2 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Two-handed sword, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 1192,1; //P_Slayer1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Sabre I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; - getitem 13423,1; //P_Sabre1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A One-handed sword, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13423,1; //P_Sabre1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - mes "This is what we strive for."; - close; - } - } if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Dagger I: Dagger. MATK+60, attack 124."; - mes "It is Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Dagger I."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 13050,1; //P_Dagger1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Dagger, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13050,1; //P_Dagger1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - mes "This is what we strive for."; - close; - } - if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have a mace and a One-handed sword."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Saber I: One-handed sword. attack 147."; - mes "Eden Mace I: Mace. attack 142."; - mes "Both are level 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Sabre I:Eden Mace I")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Sabre I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 13423,1; //P_Sabre1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A One-handed Sword, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13423,1; //P_Sabre1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - mes "This is what we strive for."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Mace I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 16004,1; //P_Mace1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Mace, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 16004,1; //P_Mace1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Bow I: Bow. attack 82."; - mes "It is Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Bow I."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; - getitem 1747,1; //P_Bow1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Bow, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 1747,1; //P_Bow1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have a mace and a staff."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Mace I: Mace. attack 142."; - mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60."; - mes "Both are Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Staff I:Eden Mace I")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Staff I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 1650,1; //P_Staff1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Staff, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 1650,1; //P_Staff1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Mace I."; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 16004,1; //P_Mace1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Mace, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 16004,1; //P_Mace1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Staff I: Staff. INT+2, MATK+125, attack 60."; - mes "It is Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Staff I."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; - getitem 1650,1; //P_Staff1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Staff, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 1650,1; //P_Staff1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Gunslinger) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Revolver I: Revolver. HIT-5, attack 44."; - mes "It is Lv. 2 and the required level is 26."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Revolver I."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 23; - set para_suv02, 2; - getitem 13112,1; //P_Revolver1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Revolver, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13112,1; //P_Revolver1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - mes "[Michael]"; - mes "Let me see... you will receive.."; - mes "the Eden Group Boots II and Uniform II."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "I don't know what weapon will suit you so, you'll get a Dagger."; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,23; - set para_suv02,2; - getitem 13050,1; //P_Dagger1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Weapon, Uniform and Boots all 3 supplies."; - mes "I don't know what weapon will suit you so, you'll get a Dagger."; - mes "Please check it again."; - set para_suv01,23; - set para_suv02,2; - getitem 13050,1; //P_Dagger1 - getitem 2457,1; //Para_Team_Boots2 - getitem 15010,1; //Para_Team_Uniform2 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (para_suv01 == 37) { - mes "[Michael]"; - mes "You've completed the last training course."; - mes "It's time for you to receive a new weapon."; - next; - mes "[Michael]"; - mes "We have more upgraded weapons, uniforms and boots."; - mes "Ah, in case of the weapon that was made only for 1st jobs."; - mes "So, I can't offer them to higher jobs."; - next; - mes "[Michael]"; - mes "^4d4dffPlease check you inventory to get those supplies.^000000"; - next; - switch (select("I'll come back.:I have enough room.")) { - case 1: - mes "[Michael]"; - mes "Make sure you have enough room."; - close; - case 2: - if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) { - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have one and Two-handed swords."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Saber II: One-handed sword. attack 170."; - mes "Eden Slayer II: Two-handed sword. attack 185."; - mes "Both of them are Lv. 2 weapons and the required level is 40."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Saber II:Eden Slayer II")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Sabre II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 38; - set para_suv02, 3; - getitem 13424,1; //P_Sabre2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A One-handed sword, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 13424,1; //P_Sabre2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Slayer II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 1193,1; //P_Slayer2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Two-handed sword, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 1193,1; //P_Slayer2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Dagger II: Dagger. MATK+70, attack 158."; - mes "It is Lv. 2 and the required level is 40."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Dagger II."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv02, 3; - getitem 13051,1; //P_Dagger2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Dagger, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 13051,1; //P_Dagger2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have a mace and a staff."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Mace II: Mace. attack 163."; - mes "Eden Staff II: Staff. INT+3, MATK+150, attack 60."; - mes "Both of them are Lv. 2 weapons and the required level is 40."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Staff II:Eden Mace II")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Staff II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 1651,1; //P_Staff2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Staff, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 1651,1; //P_Staff2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Mace II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 16005,1; //P_Mace2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Mace, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 16005,1; //P_Mace2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Bow II: Bow. attack 82."; - mes "It is Lv. 2 and the required level is 40."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Bow II."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 1748,1; //P_Bow2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Bow, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 1748,1; //P_Bow2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Dagger II: Dagger. MATK+70, attack 158."; - mes "It is Lv. 2 and the required level is 40."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Dagger II."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 13051,1; //P_Dagger2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Dagger, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01, 38; - set para_suv02, 3; - getitem 13051,1; //P_Dagger2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Staff II: Staff. INT+3, MATK+155, attack 60."; - mes "It is Lv. 2 and the required level is 40."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Staff II."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 1651,1; //P_Staff2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Staff, Uniform, and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 1651,1; //P_Staff2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { - mes "[Michael]"; - mes "What kind of weapon do you want?"; - mes "We have a mace and a one-handed sword."; - mes "Here are the options."; - next; - mes "[Michael]"; - mes "Eden Saber II: One-handed sword. attack 170."; - mes "Eden Mace II: Mace. attack 163."; - mes "Both of them are Lv. 2 weapons and the required level is 40."; - next; - mes "[Michael]"; - mes "They also can't be traded with other players or be refined."; - next; - switch (select("Eden Saber II:Eden Mace II")) { - case 1: - mes "[Michael]"; - mes "You've chosen the Eden Sabre II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 13424,1; //P_Sabre2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A One-handed sword, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 13424,1; //P_Sabre2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - case 2: - mes "[Michael]"; - mes "You've chosen the Eden Mace II."; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01, 38; - set para_suv02, 3; - getitem 16005,1; //P_Mace2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Mace, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 16005,1; //P_Mace2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - } - if (Class == Job_Gunslinger) { - mes "[Michael]"; - mes "We only have 1 weapon for you."; - next; - mes "[Michael]"; - mes "Eden Revolver II: Revolver. HIT-5, attack 60."; - mes "It is Lv. 2 and the required level is 40."; - next; - mes "[Michael]"; - mes "It also can't be traded with other players or be refined."; - next; - mes "[Michael]"; - mes "You'll receive the Eden Revolver II."; - next; - mes "[Michael]"; - mes "Additionally you'll receive the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 13113,1; //P_Revolver2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Revolver, Uniform and Boots all 3 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 13113,1; //P_Revolver2 - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - mes "[Michael]"; - mes "Let me see... you will receive.."; - mes "the Eden Group Boots III and Uniform III."; - next; - if (para_suv02 == 0) { - mes "[Michael]"; - mes "You don't have a record of receiving any supplies"; - mes "so, you'll receive the Eden Group Hat and Manteau aswell."; - set para_suv01,38; - set para_suv02,3; - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - getitem 5583,1; //Para_Team_Hat - getitem 2560,1; //Para_Team_Manteau - next; - mes "[Michael]"; - mes "Check your supplies again and look after it."; - close; - } - mes "[Michael]"; - mes "A Uniform and Boots all 2 supplies."; - mes "Please check it again."; - set para_suv01,38; - set para_suv02,3; - getitem 2458,1; //Para_Team_Boots3 - getitem 15011,1; //Para_Team_Uniform3 - next; - mes "[Michael]"; - mes "I hope they're useful to you."; - close; - } - mes "[Michael]"; - mes "Wait...I will check the record..."; - mes "..."; - mes "...hummmm."; - next; - mes "[Michael]"; - mes "Sorry, but I can't find any record that you can obtain supplies."; - mes "Are you sure?"; - close; - } - case 2: - mes "[Michael]"; - mes "We store weapons, armor and other goods which were created by the Eden Group here."; - mes "We also have a lot of special stuff."; - next; - mes "[Michael]"; - mes "To prepare for emergencies, we hav enough equipment and supplies for an entire army."; - mes "Frankly... we don't have a use for it now but in case soemthing happens like in Morroc."; - next; - mes "[Michael]"; - mes "Just take a look around and don't touch anything."; - next; - mes "[Michael]"; - mes "If I make a mistake, Reke will punish me."; - close; - case 3: - mes "[Michael]"; - mes "You mean upgrading equipment, right?"; - mes "We can only upgrade the Eden Group Hat."; - if (para_suv02 == 3) { - if (countitem(5583) > 0) { - mes "[Michael]"; - mes "What status bonus do you want to upgrade?"; - next; - switch (select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Nevermind.")) { - case 1: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade STR^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02,4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4701; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 2: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade AGI^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02,4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4731; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 3: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade VIT^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02,4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4741; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 4: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade INT^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02,4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4711; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 5: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade DEX^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02, 4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4721; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 6: - mes "[Michael]"; - mes "I see."; - mes "I will ^4d4dffUpgrade LUK^000000."; - mes "Are you sure?"; - next; - switch (select("Yes I am.:No wait.")) { - case 1: - mes "[Michael]"; - mes "I will start to upgrade."; - next; - mes "[Michael]"; - mes "Here you are."; - set para_suv02, 4; - delitem 5583,1; - getitem2 5583, 1, 1, 0, 0, 0, 0, 0, 4751; - close; - case 2: - mes "[Michael]"; - mes "Don't you want to upgrade?"; - close; - } - case 7: - mes "[Michael]"; - mes "Why? It'll be beter than it is."; - mes "Anyway, we can only offer you one Hat."; - next; - mes "[Michael]"; - mes "What you do with it is up to you."; - close; - } - } - mes "[Michael]"; - mes "First come with a Hat that you want me to upgrade."; - mes "Make sure that it's in your inventory, got it?"; - close; - } - if (para_suv02 == 4) { - mes "[Michael]"; - mes "Umm, didn't you upgrade this already?"; - mes "According to the records"; - mes ""+strcharinfo(0)+": Has already upgraded their Hat."; - next; - mes "[Michael]"; - mes "We can only offer 1 upgrade."; - mes "Sorry but I can't do it twice."; - close; - } - mes "[Michael]"; - mes "You haven't received all the supplies up to step 3."; - mes "Upgrading your Hat is a special service."; - next; - mes "[Michael]"; - mes "Sorry but I can't help you."; - close; - } -} - -moc_para01,179,44,3 script Chef 820,{ - - mes "[Chef]"; - mes "What's up?"; - mes "Do you want a Meal? Or do you have other business?"; - next; - switch (select("Order a meal.:Talk.")) { - case 1: - mes "[Chef]"; - mes "Choose one of the three course meals A, B or C."; - mes "Do you want a explanation?"; - next; - switch (select("I want a explanation.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) { - case 1: - mes "[Chef]"; - mes "Uh? what do you want to know?"; - next; - switch (select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) { - case 1: - mes "[Chef]"; - mes "Course meal A is for nomal people."; - mes "It has three kinds of dishes and the main is...."; - mes " "; - mes "-Chef is trying to point to a dish in the picture. There is a black roll.-"; - next; - mes "[Chef]"; - mes "It's made of sea grass so, it's dry like paper."; - mes "It's a roll with steamed rice, vegetables and meat inside."; - mes "It seems simple but it is really good and healthy."; - next; - mes "[Chef]"; - mes "The ingredients mix well with the spicy sauce."; - mes "It is also mixed with chopped meat like sausages."; - next; - mes "[Chef]"; - mes "It's simple and cheap so it is really popular with everyone."; - mes "Just 3,000 Zeny."; - mes "You will feel satisfied after eating it."; - close; - case 2: - mes "[Chef]"; - mes "Um course meal B is."; - mes "I make a sauce with aromatic vegetables and meat in a soup."; - next; - mes "[Chef]"; - mes "The meat is boiled so it is fork tender in the soup."; - mes "When the soup is almost done I add noodles for the finishing touch."; - next; - mes "[Chef]"; - mes "It's a good dish to share with your friends."; - mes "It's 4,000 Zeny."; - mes "It's a very fun dish to enjoy."; - close; - case 3: - mes "[Chef]"; - mes "Now for course meal C..."; - mes "It's a masterpiece of meat... Legend of the meat class!"; - next; - mes "[Chef]"; - mes "Beef, bacon,"; - mes "strip loin,"; - mes "rib eye roll"; - mes "..."; - next; - mes "[Chef]"; - mes "Do you need more information?"; - mes "Don't worry."; - mes "I use the besk oak to smoke it."; - mes "Ah, it's 5,000 Zeny. Cheap isn't it? I only use the best meat so don't worry."; - close; - case 4: - mes "[Chef]"; - mes "I don't have enough time to chat with you..."; - close; - } - case 2: - mes "[Chef]"; - mes "Course meal A?"; - mes "Ah, Kim-dduck-soon."; - mes "It's the representative meal for normal citizens."; - next; - if (countitem(6219) > 0) { - if (Zeny > 2699) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 2700; - percentheal 50,0; - percentheal 0,50; - close; - } - mes "[Chef]"; - mes "This meal costs 3,000 zeny but I will serve it for 2,700."; - mes "Since you are a eden member you get a 10% discount so, it's 2,700 zeny."; - close; - } - if (Zeny > 2999) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 3000; - percentheal 50,0; - percentheal 0,50; - close; - } - mes "[Chef]"; - mes "This meal costs 3,000 zeny."; - mes "How many times do I have to tell you?"; - close; - case 3: - mes "[Chef]"; - mes "Course meal B?"; - mes "This food with meat and vegetables in hot soup has it's origins from nomadic life under the cold and dry nature."; - next; - if (countitem(6219) > 0) { - if (Zeny > 3599) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 3600; - percentheal 75,0; - percentheal 0,75; - close; - } - mes "[Chef]"; - mes "This meal costs 4,000 zeny but I will serve it for 3,600."; - mes "Since you are a eden member you get a 10% discount so, it's 3,600 zeny."; - close; - } - if (Zeny > 3999) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered some HP and SP. -"; - set Zeny, Zeny - 4000; - percentheal 75,0; - percentheal 0,75; - close; - } - mes "[Chef]"; - mes "This meal costs 4,000 zeny."; - mes "How many times do I have to tell you?"; - close; - case 4: - if (countitem(6219) > 0) { - if (Zeny > 4499) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "- The Rib Eye Roll is grilled on the oak."; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered your HP and SP. -"; - set Zeny, Zeny - 4500; - percentheal 100,0; - percentheal 0,100; - close; - } - mes "[Chef]"; - mes "This meal costs 5,000 zeny but I will serve it for 4,500."; - mes "Since you are a eden member you get a 10% discount so, it's 4,500 zeny."; - close; - } - if (Zeny > 4999) { - mes "[Chef]"; - mes "Hey, here you are."; - mes "Enjoy your meal."; - next; - mes "Hey, here you are."; - mes "- The Rib Eye Roll is grilled on the oak."; - mes "- After eating the meal, You feel a little bit full."; - mes "You've recovered your HP and SP. -"; - set Zeny, Zeny - 5000; - percentheal 100,0; - percentheal 0,100; - close; - } - mes "[Chef]"; - mes "This meal costs 5,000 zeny."; - mes "How many times do I have to tell you?"; - close; - case 5: - mes "[Chef]"; - mes "It's up to you."; - close; - } - case 2: - if (countitem(6219) > 0) { - mes "[Chef]"; - mes "Most jobs should be managed by yourself. So it might be difficult, right?"; - mes "Actually it's harmful so they have requested continuously."; - next; - mes "[Chef]"; - mes "Can't we all work together by helping each other out?"; - mes "Anyway, you..."; - next; - if (para_suv01 == 0) { - if (BaseLevel < 41) { - mes "[Chef]"; - mes "How are you?"; - mes "Ah... now you don't look like a beginner."; - mes "Do you want to know some good information?"; - next; - mes "[Chef]"; - mes "The Eden Group... sometimes receives jobs."; - mes "But they also manufacture armor and weapons by themselves."; - next; - mes "[Chef]"; - mes "If you want, you can get a uniform from the Eden Group."; - next; - mes "[Chef]"; - mes "To get it you need to complete their missions."; - mes "If you have any interest, meet Instructor Boya at the desk."; - close; - } - mes "[Chef]"; - mes "You look like an expert..."; - mes "umm emm.. "; - mes "umm emm.. ummm.."; - next; - mes "[Chef]"; - mes "Yes! I found a thing that you are missing!"; - mes "You didn't get eden group uniform?"; - next; - mes "[Chef]"; - mes "Hmm, it's not neccessary but if you remain with the eden group, it would be a good symbol."; - next; - mes "[Chef]"; - mes "You can't get it easily but.."; - mes "If you have an interest, ask Instructor Boya at the desk."; - close; - } - mes "[Chef]"; - mes "Sure, the uniform goes well with you."; - mes "Oh, sure."; - mes "The leader makes the designs these days."; - next; - mes "[Chef]"; - mes "Ahah..especially the hat."; - mes "To.. me.. the hat... um."; - mes "It goes well with Laime but with Luke... I don't know.."; - next; - switch (select("What about the hat?:Luke?")) { - case 1: - mes "[Chef]"; - mes "Nothing. It's so cute."; - mes "I am concerned about the ribbon."; - mes "But, it is essential that I wear this hat.."; - next; - mes "[Chef]"; - mes "Hahahah I don't care."; - mes "I don't care at all!"; - mes "Hahaha.. aaaahahahaha... "; - close; - case 2: - mes "[Chef]"; - mes "He is a knife expert."; - mes "One of our guard leaders."; - mes "Who is also in charge of the security in this office."; - next; - mes "[Chef]"; - mes "Almost everyone just hired wonders about him."; - mes "But Laime and Luke are totally different."; - next; - mes "[Chef]"; - mes "The leaders have worked together for a long time."; - mes "But the leader wants to hide his past..."; - next; - mes "[Chef]"; - mes "What I guess is... he might be a son of a rich family."; - mes "Rumor is that Luke was the family guard."; - mes "Laime was a servant? Wasn't she?"; - mes "What do you think about my story?"; - next; - select("....."); - mes "[Chef]"; - mes "............"; - mes "Ahah..hey~ even if I talked useless things don't look at me like that"; - mes "but it's really true that three people established this Eden Group."; - close; - } - } - mes "[Chef]"; - mes "Uh? Missions. Did you find the right place?"; - mes "Also let me se... you are not one of our members. How can I give you work?"; - next; - mes "[Chef]"; - mes "Just eat in the restaurant."; - mes "We serve meals to everyone."; - mes "I am pretty sure they taste great!"; - close; - } -} - -moc_para01,23,35,4 script Instructor Ur 468,{ - if (countitem(6219) > 0) { - if (BaseLevel < 60) { - mes "[Instructor Ur]"; - mes "Umm. You should raise your level more!"; - mes "You need to be at least level 60!"; - mes "I'm sorry but those are the rules."; - close; - } - if ((BaseLevel >= 60) && (BaseLevel < 70) && (para_suv01 < 39)) { - mes "[Instructor Ur]"; - mes "You are just in time! I have a new quest for you, would you like to start it now?"; - next; - switch(select("Yes!:No, thanks.")) { - case 1: - mes "[Instructor Ur]"; - mes "Great! I want you to go find ^0000FFRomeo in Comodo^000000."; - next; - set para_suv01,39; - setquest 7214; - mes "[Instructor Ur]"; - mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000."; - close; - case 2: - mes "[Instructor Ur]"; - mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; - close; - } - } - if ((para_suv01 == 39) && (romeo < 4)) { - mes "[Instructor Ur]"; - mes "What are you waiting for? Go find ^0000FFRomeo in Comodo^000000."; - next; - mes "[Instructor Ur]"; - mes "You should see him near the entrance to the ^0000FFNorth Cave in Comodo^000000."; - close; - } - if ((para_suv01 == 40) && (romeo == 4)) { - mes "[Instructor Ur]"; - mes "Done already? Great work!"; - next; - set para_suv01,41; - completequest 7218; - if (para_suv02 < 5) { - set para_suv02,5; - } - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if (para_suv01 == 41) { - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if ((para_suv01 == 42) && (BaseLevel < 70)) { - mes "[Instructor Ur]"; - mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 70^000000."; - close; - } - if ((BaseLevel >= 70) && (BaseLevel < 80) && (para_suv01 < 39 || para_suv01 == 42)) { - mes "[Instructor Ur]"; - mes "You are just in time! I have a new quest for you, would you like to start it now?"; - next; - switch(select("Yes!:No, thanks.")) { - case 1: - mes "[Instructor Ur]"; - mes "Great! I want you to go find ^0000FFJohan in Glast Heim^000000."; - next; - set para_suv01,43; - setquest 7219; - mes "[Instructor Ur]"; - mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000."; - close; - case 2: - mes "[Instructor Ur]"; - mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; - close; - } - } - if ((para_suv01 == 43) && (johan < 3)) { - mes "[Instructor Ur]"; - mes "What are you waiting for? Go find ^0000FFJohan in Glast Heim^000000."; - next; - mes "[Instructor Ur]"; - mes "You should see him near the entrance of the ^0000FFGlast Heim Church^000000."; - close; - } - if ((para_suv01 == 43) && (johan == 3)) { - mes "[Instructor Ur]"; - mes "Done already? Great work!"; - next; - set para_suv01,44; - completequest 7222; - if (para_suv02 < 7) { - set para_suv02,7; - } - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; - close; - } - if (para_suv01 == 44) { - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if ((para_suv01 == 45) && (BaseLevel < 80)) { - mes "[Instructor Ur]"; - mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 80^000000."; - close; - } - if ((BaseLevel >= 80) && (BaseLevel < 90) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45)) { - mes "[Instructor Ur]"; - mes "You are just in time! I have a new quest for you, would you like to start it now?"; - next; - switch(select("Yes!:No, thanks.")) { - case 1: - mes "[Instructor Ur]"; - mes "Great! I want you to go find ^0000FFKiren in Einbroch^000000."; - next; - set para_suv01,46; - setquest 7223; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town."; - close; - case 2: - mes "[Instructor Ur]"; - mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; - close; - } - } - if ((para_suv01 == 46) && (kiren < 3)) { - mes "[Instructor Ur]"; - mes "What are you waiting for? Go find ^0000FFKiren in Einbroch^000000."; - next; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFSouth Enterance^000000 outside of town."; - close; - } - if ((para_suv01 == 46) && (kiren == 3)) { - mes "[Instructor Ur]"; - mes "Done already? Great work!"; - next; - set para_suv01,47; - completequest 7228; - if (para_suv02 < 9) { - set para_suv02,9; - } - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; - close; - } - if (para_suv01 == 47) { - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if ((para_suv01 == 48) && (BaseLevel < 90)) { - mes "[Instructor Ur]"; - mes "I'm sorry, I have no new quests available for you at this time. Come back when you are at least ^FF0000Base Level 90^000000."; - close; - } - if ((BaseLevel >= 90) && (BaseLevel < 100) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45 || para_suv01 == 48)) { - mes "[Instructor Ur]"; - mes "You are just in time! I have a new quest for you, would you like to start it now?"; - next; - switch(select("Yes!:No, thanks.")) { - case 1: - mes "[Instructor Ur]"; - mes "Great! I want you to go find ^0000FFNaomi in Ice Dungeon^000000."; - next; - set para_suv01,49; - setquest 7229; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFEnterance^000000 when you enter the dungeon."; - close; - case 2: - mes "[Instructor Ur]"; - mes "Thats to bad. I have some nice rewards i could have given to you for helping me."; - close; - } - } - if ((para_suv01 == 49) && (naomi < 3)) { - mes "[Instructor Ur]"; - mes "What are you waiting for? Go find ^0000FFNaomi in Ice Dungeon^000000."; - next; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFEnterance^000000 when you enter the dungeon."; - close; - } - if ((para_suv01 == 49) && (naomi == 3)) { - mes "[Instructor Ur]"; - mes "Done already? Great work!"; - next; - set para_suv01,50; - completequest 7232; - if (para_suv02 < 11) { - set para_suv02,11; - } - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; - close; - } - if (para_suv01 == 50) { - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if ((BaseLevel >= 100) && (para_suv01 < 39 || para_suv01 == 42 || para_suv01 == 45 || para_suv01 == 48 || para_suv01 == 51)) { - mes "[Instructor Ur]"; - mes "You are just in time! I have a new quest for you, would you like to start it now?"; - next; - switch(select("Yes!:No, thanks.")) { - case 1: - mes "[Instructor Ur]"; - mes "Great! I want you to go find ^0000FFMargaret in the Expedition Camp^000000."; - next; - set para_suv01,52; - setquest 7233; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp."; - close; - case 2: - mes "[Instructor Ur]"; - mes "Thats too bad. I had some nice rewards to give you."; - close; - } - } - if ((para_suv01 == 52) && (margaret < 7)) { - mes "[Instructor Ur]"; - mes "What are you waiting for? Go find ^0000FFMargaret in the Expedition Camp^000000."; - next; - mes "[Instructor Ur]"; - mes "You should see her near the ^0000FFBuilding in the Center^000000 of the Expedition Camp."; - close; - } - if ((para_suv01 == 52) && (margaret == 7)) { - mes "[Instructor Ur]"; - mes "Done already? Great work!"; - next; - set para_suv01,53; - completequest 7237; - if (para_suv02 < 13) { - set para_suv02,13; - } - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren and the Weapons Expert^000000 for your rewards!"; - close; - } - if (para_suv01 == 53) { - mes "[Instructor Ur]"; - mes "Go to the back room and talk to ^0000FFToren^000000 for your reward!"; - close; - } - if (para_suv01 > 53) { - mes "[Instructor Ur]"; - mes "I'm out of rewards to give to you. But don't worry, there are much better gears out there for you to obtain."; - close; - } - } - mes "[Instructor Ur]"; - mes "You are not in my group are you?"; - mes "I don't have anything to say to outsiders."; - mes "If you want something register with my group."; - next; - mes "[Instructor Ur]"; - mes "To register with the Eden Group ask Laime Evenor next to me."; - close; -} - -comodo,173,354,6 script Romeo#01 55,{ - if ((para_suv01 == 39) && (romeo < 1)) { - mes "[Romeo]"; - mes "Ah, there you are."; - next; - mes "[Romeo]"; - mes "Before we begin, I want to test you."; - next; - set romeo,1; - changequest 7214,7215; - mes "[Romeo]"; - mes "Enter the cave and kill ^0000FF3 Stalactic Golems^000000, then return to me."; - close; - } - if (romeo == 1) { - if (checkquest(7215,HUNTING) == 2) { - mes "[Romeo]"; - mes "You did it? Thats all the proof I needed."; - next; - mes "[Romeo]"; - mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?"; - next; - getexp 10000,10000; - set romeo,2; - changequest 7215,7216; - mes "[Romeo]"; - mes "^0000FFMeet me at the north-east exit of the cave^000000 when you are done, I will be waiting for you outside."; - close; - } - mes "[Romeo]"; - mes "Don't give up, I'm only asking you to kill ^0000FF3 Stalactic Golems^000000."; - close; - } - if (romeo == 2) { - mes "[Romeo]"; - mes "You should then have no trouble killing ^0000FF10 more Stalactic Golems^000000, right?"; - next; - mes "[Romeo]"; - mes "After you have killed all ^0000FF10 Stalactic Golems^000000, ^0000FFmeet me at the north-east exit of the cave^000000. I will be waiting for you outside."; - close; - } - mes "[Romeo]"; - mes "The person I'm waiting for is late..."; - close; -} - -um_fild01,34,280,6 script Romeo#02 55,{ - if (romeo == 2) { - if (checkquest(7216,HUNTING) == 2) { - mes "[Romeo]"; - mes "Wow, you have arrived sooner than I expected."; - next; - mes "[Romeo]"; - mes "There is only one more thing I need you to do for me."; - next; - getexp 10000,10000; - set romeo,3; - changequest 7216,7217; - mes "[Romeo]"; - mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000."; - close; - } - mes "[Romeo]"; - mes "You are early, but you didn't kill ^0000FF10 Stalactic Golems^000000 like I asked you to do."; - close; - } - if (romeo == 3) { - if ((countitem(7196) >= 5) && (countitem(7100) >= 7)) { - mes "[Romeo]"; - mes "Your work here is done my friend."; - next; - delitem 7196,5; // Shoulder Pad - delitem 7100,7; // Sharp Leaf - getexp 10000,10000; - set romeo,4; - set para_suv01,40; - changequest 7217,7218; - mes "[Romeo]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Romeo]"; - mes "Bring me ^0000FF5 Shoulder Pads and 7 Sharp Leafs^000000."; - close; - } - if (romeo == 4) { - mes "[Romeo]"; - mes "Thank you again for all your help."; - next; - mes "[Romeo]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Romeo]"; - mes "What is taking so long..."; - close; -} - -glast_01,195,131,6 script Johan 95,{ - if ((para_suv01 == 43) && (johan < 1)) { - mes "[Johan]"; - mes "..."; - next; - mes "[Johan]"; - mes "I don't need to explain anything to you."; - next; - set johan,1; - changequest 7219,7220; - mes "[Johan]"; - mes "Go kill ^0000FF20 Wraiths^000000."; - close; - } - if (johan == 1) { - if (checkquest(7220,HUNTING) == 2) { - mes "[Johan]"; - mes "Good."; - next; - mes "[Johan]"; - mes "Next I want you to kill ^0000FF10 Evil Druids^000000."; - next; - getexp 20000,20000; - set johan,2; - changequest 7220,7221; - mes "[Johan]"; - mes "This time kill them quickly, I don't like to wait."; - close; - } - mes "[Johan]"; - mes "... ^0000FF20 Wraiths^000000 shouldn't take this long."; - close; - } - if (johan == 2) { - if (checkquest(7221,HUNTING) == 2) { - mes "[Johan]"; - mes "Hmmmm, better."; - next; - mes "[Johan]"; - mes "Ok, I'm done with you."; - next; - getexp 20000,20000; - set johan,3; - changequest 7221,7222; - mes "[Johan]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Johan]"; - mes "Hurry up, it is only ^0000FF10 Evil Druids^000000."; - close; - } - if (johan == 3) { - mes "[Johan]"; - mes "Why are you still here?"; - next; - mes "[Johan]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Johan]"; - mes "Go away... I'm busy."; - close; -} - -ein_fild08,172,359,4 script Kiren 989,{ - if ((para_suv01 == 46) && (kiren < 1)) { - mes "[Kiren]"; - mes "Hey there."; - next; - mes "[Kiren]"; - mes "You must be a member of the Paradise Group, come help me for a second."; - next; - set kiren,1; - changequest 7223,7224; - mes "[kiren]"; - mes "Can you kill ^0000FF30 Porcellios^000000 for me and then return to me?"; - close; - } - if (kiren == 1) { - if (checkquest(7224,HUNTING) == 2) { - mes "[Kiren]"; - mes "Wow, most people spend twice as long as you did to kill those Porcellios!"; - next; - mes "[Kiren]"; - mes "I think you need a challenge."; - next; - getexp 30000,30000; - set kiren,2; - changequest 7224,7226; - setquest 7227; - mes "[Kiren]"; - mes "How about this: Kill ^0000FF30 Venomous and 5 Teddy Bears^000000."; - close; - } - mes "[Kiren]"; - mes "Come back to me when you have killed the ^0000FF30 Porcellios^000000."; - close; - } - if (kiren == 2) { - if ((checkquest(7226,HUNTING) == 2) && (checkquest(7227,HUNTING) == 2)) { - mes "[Kiren]"; - mes "Incredible, you set a new record!"; - next; - mes "[Kiren]"; - mes "I have never seen anyone kill them all so fast, you are good at this."; - next; - getexp 30000,30000; - set kiren,3; - changequest 7226,7228; - completequest 7227; - mes "[Kiren]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Kiren]"; - mes "Remember, you need to kill ^0000FF30 Venomous and 5 Teddy Bears^000000."; - close; - } - if (kiren == 3) { - mes "[Kiren]"; - mes "Don't worry, nobody else has beaten your record yet."; - next; - mes "[Kiren]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Kiren]"; - mes "Be careful, there are some fast monsters around here."; - close; -} - -ice_dun01,154,13,6 script Naomi 726,{ - if ((para_suv01 == 49) && (naomi < 1)) { - mes "[Naomi]"; - mes "It is so cold in here."; - next; - mes "[Naomi]"; - mes "I blame those annoying Siromas."; - next; - set naomi,1; - changequest 7229,7230; - mes "[Naomi]"; - mes "Can you kill ^0000FF30 Siromas^000000 for me, please?"; - close; - } - if (naomi == 1) { - if (checkquest(7230,HUNTING) == 2) { - mes "[Naomi]"; - mes "Thank you, but there are still so many Siromas here!"; - next; - mes "[Naomi]"; - mes "I need to make a special drink to stay warm, please help me make it."; - next; - getexp 40000,40000; - set naomi,2; - changequest 7230,7231; - mes "[Naomi]"; - mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?"; - close; - } - mes "[Naomi]"; - mes "Please kill ^0000FF30 Siromas^000000, I just hate them."; - close; - } - if (naomi == 2) { - if ((checkquest(7231,HUNTING) == 2) && (countitem(7066) >= 30) && (countitem(519) >= 1) && (countitem(7453) >= 1)) { - mes "[Naomi]"; - mes "Yay, you did it!"; - next; - mes "[Naomi]"; - mes "I will be fine now, don't worry about me."; - next; - delitem 7066,30; // Ice Cubic - delitem 519,1; // Milk - delitem 7453,1; // Sweet Sauce - getexp 40000,40000; - set naomi,3; - changequest 7231,7232; - mes "[Naomi]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Naomi]"; - mes "Can you kill another ^0000FF30 Siromas^000000 and bring me ^0000FF30 Ice Cubics, 1 Milk and 1 Sweet Sauce^000000?"; - close; - } - if (naomi == 3) { - mes "[Naomi]"; - mes "I will be fine now, don't worry about me."; - next; - mes "[Naomi]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Naomi]"; - mes "So... cold..."; - close; -} - -mid_camp,212,229,4 script Margaret 893,{ - if ((para_suv01 == 52) && (margaret < 1)) { - mes "[Margaret]"; - mes "Oh, hello there."; - next; - mes "[Margaret]"; - mes "I have two friends here in the New World which need your help."; - next; - set margaret,1; - changequest 7233,7234; - mes "[Margaret]"; - mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000."; - close; - } - if (margaret == 1 || margaret == 2) { - mes "[Margaret]"; - mes "Please start by helping the ^0000FFParadise Dispatch in Manuk Field^000000."; - close; - } - if (margaret == 3) { - mes "[Margaret]"; - mes "Ah good, you were able to help him."; - next; - set margaret,4; - mes "[Margaret]"; - mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?"; - close; - } - if (margaret == 4 || margaret == 5) { - mes "[Margaret]"; - mes "Next can you help the ^0000FFParadise Dispatch in Splendide Field^000000, please?"; - close; - } - if (margaret == 6) { - mes "[Margaret]"; - mes "Haha, so he still wants a zoom out hack..."; - next; - mes "[Margaret]"; - mes "Thanks for helping them, I knew you could do it."; - next; - set margaret,7; - changequest 7234,7237; - mes "[Margaret]"; - mes "Return to the ^33CC33Paradise Group Headquarters^000000 for your reward."; - close; - } - mes "[Margaret]"; - mes "The New World... What a beautiful place!"; - close; -} - -man_fild01,43,234,2 script Paradise Dispatch#01 939,{ - if (margaret == 1) { - mes "[Paradise Dispatch]"; - mes "Hey you, can you help me here?"; - next; - mes "[Paradise Dispatch]"; - mes "The plant monsters in this area have a long ranged attack."; - next; - set margaret,2; - changequest 7234,7235; - mes "[Paradise Dispatch]"; - mes "Can you please kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?"; - close; - } - if (margaret == 2) { - if (checkquest(7235,HUNTING) == 2) { - mes "[Paradise Dispatch]"; - mes "Thanks!"; - next; - mes "[Paradise Dispatch]"; - mes "Ok, I'm out of here."; - next; - getexp 50000,50000; - set margaret,3; - changequest 7235,7234; - mes "[Paradise Dispatch]"; - mes "Head back to ^0000FFMargaret^000000 and tell her thanks for me too!"; - close; - } - mes "[Paradise Dispatch]"; - mes "Can you kill ^0000FF1 Nepenthes^000000 so I can go back to the camp?"; - close; - } - if (margaret == 3) { - mes "[Paradise Dispatch]"; - mes "..."; - next; - mes "[Paradise Dispatch]"; - mes "Don't rush me, just head back to ^0000FFMargaret^000000."; - close; - } - mes "[Paradise Dispatch]"; - mes "Those Nepenthes are so scary!"; - close; -} - -spl_fild02,377,149,4 script Paradise Dispatch#02 946,{ - if (margaret == 4) { - mes "[Paradise Dispatch]"; - mes "So Margaret sent you to help me?"; - next; - mes "[Paradise Dispatch]"; - mes "Ok, lets get started!"; - next; - set margaret,5; - changequest 7234,7236; - mes "[Paradise Dispatch]"; - mes "Kill ^0000FF5 Pinguicula^000000 and then return to me."; - close; - } - if (margaret == 5) { - if (checkquest(7236,HUNTING) == 2) { - mes "[Paradise Dispatch]"; - mes "You make it look so easy, but I couldn't even kill 1..."; - next; - mes "[Paradise Dispatch]"; - mes "Now is my chance to run to Splendide!"; - next; - getexp 50000,50000; - set margaret,6; - changequest 7236,7234; - mes "[Paradise Dispatch]"; - mes "Head back to ^0000FFMargaret^000000, I will be ok now."; - close; - } - mes "[Paradise Dispatch]"; - mes "Kill ^0000FF5 Pinguicula^000000 and return to me."; - close; - } - if (margaret == 6) { - mes "[Paradise Dispatch]"; - mes "Now, if only I had a hack for zooming out more..."; - next; - mes "[Paradise Dispatch]"; - mes "Head back to ^0000FFMargaret^000000, I will be ok now."; - close; - } - mes "[Paradise Dispatch]"; - mes "I need a hack to zoom out more so I can see if it is safe..."; - close; -} - -moc_para01,111,83,3 script Toren 813,{ - if (checkweight(1101,5) == 0) { - mes "^3355FFWait a second!"; - mes "Right now, you're carrying"; - mes "to many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - mes "[Toren]"; - mes "Hello adventurer, what can I do for you?"; - next; - switch(select("Where is my reward?:I want an enchantment!")) { - case 1: - if (para_suv02 == 5 || para_suv02 == 7 || para_suv02 == 9 || para_suv02 == 11 || para_suv02 == 13) { - mes "[Toren]"; - mes "You must be ^0000FF" + strcharinfo(0) + "^000000, right? Instructor Ur told me about you."; - next; - mes "[Toren]"; - mes "Here is a set of our advanced gears for you to use, wear them proudly as a member of the ^33CC33Paradise Group^000000 and don't think about selling them to anyone else."; - next; - if (BaseJob == Job_Swordman || BaseJob == Job_Knight || BaseJob == Job_Crusader || BaseJob == Job_Knight2 || BaseJob == Job_Crusader2 || Class == Job_Lord_Knight || Class == Job_Paladin || Class == Job_Lord_Knight2 || Class == Job_Paladin2) { - mes "[Toren]"; - mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?"; - next; - mes "[Toren]"; - mes "Slayer: Two-handed Sword, 200 Atk."; - mes " "; - mes "Saber: One-handed Sword, 185 Atk."; - mes " "; - mes "Spear: One-handed, 165 Atk."; - next; - switch(select("Slayer.:Saber.:Spear.")) { - case 1: - getitem 1197,1; //P.Slayer III - break; - case 2: - getitem 13434,1; //P.Saber III - break; - case 3: - getitem 1434,1; //P.Spear I - break; - } - } - if (BaseJob == Job_Merchant || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist || Class == Job_Whitesmith || Class == Job_Creator) { - mes "[Toren]"; - mes "Merchant Class gets a choice of weapons, would you like to have a axe, dagger or a sword?"; - next; - mes "[Toren]"; - mes "Axe: Two-handed, 195 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Axe.:Dagger.:Sword.")) { - case 1: - getitem 1391,1; //P.Two-Handed Axe I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Assassin || Class == Job_Assassin_Cross) { - mes "[Toren]"; - mes "Assassin Class gets a choice of weapons, would you like to have a katar, dagger or a sword?"; - next; - mes "[Toren]"; - mes "Katar: Two-handed, 155 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Katar.:Dagger.:Sword.")) { - case 1: - getitem 1289,1; //P.Katar I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Rogue || Class == Job_Stalker) { - mes "[Toren]"; - mes "Rogue Class gets a choice of weapons, would you like to have a dagger, bow or a sword?"; - next; - mes "[Toren]"; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Dagger.:Bow.:Sword")) { - case 1: - getitem 13066,1; //P.Dagger III - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Thief) { - mes "[Toren]"; - mes "Thief Class gets a choice of weapons, would you like to have a dagger or a sword?"; - next; - mes "[Toren]"; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Dagger.:Sword.")) { - case 1: - getitem 13066,1; //P.Dagger III - break; - case 2: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Bard || Class == Job_Clown) { - mes "[Toren]"; - mes "Bard Class gets a choice of weapons, would you like to have a guitar, bow or a dagger?"; - next; - mes "[Toren]"; - mes "Guitar: One-handed, 125 Atk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Guitar.:Bow.:Dagger.")) { - case 1: - getitem 1931,1; //P.Guitar I - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Dancer || Class == Job_Gypsy) { - mes "[Toren]"; - mes "Dancer Class gets a choice of weapons, would you like to have a whip, bow or a dagger?"; - next; - mes "[Toren]"; - mes "Whip: One-handed, 125 Atk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Whip.:Bow.:Dagger.")) { - case 1: - getitem 1986,1; //P.Tail I - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Archer || BaseJob == Job_Hunter || Class == Job_Sniper) { - mes "[Toren]"; - mes "Archer Class gets a choice of weapons, would you like to have a bow or a dagger?"; - next; - mes "[Toren]"; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Bow.:Dagger.")) { - case 1: - getitem 18106,1; //P.Bow III - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Priest || Class == Job_High_Priest) { - mes "[Toren]"; - mes "Priest Class gets a choice of weapons, would you like to have a staff, mace or a book?"; - next; - mes "[Toren]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - mes " "; - mes "Book: One-handed, 135 Atk, Matk 110."; - next; - switch(select("Staff.:Mace.:Book.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 16014,1; //P.Mace III - break; - case 3: - getitem 1583,1; //P.Book I - break; - } - } - if (BaseJob == Job_Monk || Class == Job_Champion) { - mes "[Toren]"; - mes "Monk Class gets a choice of weapons, would you like to have a knuckle, mace or a staff?"; - next; - mes "[Toren]"; - mes "Knuckle: One-handed, 120 Atk."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - mes " "; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - next; - switch(select("Knuckle.:Mace.:Staff.")) { - case 1: - getitem 1831,1; //P.Knuckle I - break; - case 2: - getitem 16014,1; //P.Mace III - break; - case 3: - getitem 1658,1; //P.Staff III - break; - } - } - if (BaseJob == Job_Acolyte) { - mes "[Toren]"; - mes "Acolyte Class gets a choice of weapons, would you like to ave a staff or a mace?"; - next; - mes "[Toren]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - next; - switch(select("Staff.:Mace.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 16014,1; //P.Mace III - break; - } - } - if (BaseJob == Job_Sage || Class == Job_Professor) { - mes "[Toren]"; - mes "Sage Class gets a choice of weapons, would you like to have a staff, book or a dagger?"; - next; - mes "[Toren]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Book: One-handed, 135 Atk, 110 Matk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Staff.:Book.:Dagger.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 1583,1; //P.Book I - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Mage || BaseJob == Job_Wizard || Class == Job_High_Wizard || Class == Job_Soul_Linker) { - mes "[Toren]"; - mes "Mage and Soul Linker Class gets a choice of weapons, would you like to have a staff or a dagger?"; - next; - mes "[Toren]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Staff.:Dagger.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (Class == Job_Ninja) { - mes "[Toren]"; - mes "Ninja Class gets a choice of weapons, would you like to have a huuma suriken or a dagger?"; - next; - mes "[Toren]"; - mes "Huuma Suriken: Two-handed, 170 Atk, 50 Matk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Huuma Suriken.:Dagger.")) { - case 1: - getitem 13310,1; //P.Huuma Suriken I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) { - getitem 1583,1; //P.Book I - } - if (Class == Job_Gunslinger) { - getitem 13114,1; //P.Revolver III - } - if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseJob == Job_SuperNovice2) { - getitem 13066,1; //P.Dagger III - } - getitem 18514,1; //Paradise Hat II - getitem 2571,1; //Paradise Mantle II - getitem 2473,1; //Paradise Boots IV - getitem 15031,1; //Paradise Uniform IV - if(para_suv02 == 5){ - set para_suv02,6; - } - if(para_suv02 == 7){ - set para_suv02,8; - } - if(para_suv02 == 9){ - set para_suv02,10; - } - if(para_suv02 == 11){ - set para_suv02,12; - } - if(para_suv02 == 13){ - set para_suv02,14; - } - if (Class == Job_Taekwon) { - mes "[Toren]"; - mes "I'm sorry, but Teakwon Class can't wear any of our weapons..."; - next; - } - mes "[Toren]"; - mes "See you later, and good luck on your adventures!"; - close; - } - if ((para_suv02 == 14) && (countitem(18514) < 1)) { - mes "[Toren]"; - mes "Where is the Paradise Hat I gave you?"; - next; - mes "[Toren]"; - mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; - next; - switch(select("Ok.","No, thanks.")) { - case 1: - if (Zeny >= 250000) { - set Zeny, Zeny - 250000; - getitem 18514,1; //Paradise Hat II - mes "[Toren]"; - mes "These advanced gears are not easy to make, please take better care of this one."; - close; - } - mes "[Toren]"; - mes "You dont have enough zeny."; - close; - case 2: - mes "[Toren]"; - mes "Come back if you change your mind."; - close; - } - } - if ((para_suv02 == 14) && (countitem(2571) < 1)) { - mes "[Toren]"; - mes "Where is the Paradise Mantle I gave you?"; - next; - mes "[Toren]"; - mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; - next; - switch(select("Ok.","No, thanks.")) { - case 1: - if (Zeny >= 250000) { - set Zeny, Zeny - 250000; - getitem 2571,1; //Paradise Mantle II - mes "[Toren]"; - mes "These advanced gears are not easy to make, please take better care of this one."; - close; - } - mes "[Toren]"; - mes "You dont have enough zeny."; - close; - case 2: - mes "[Toren]"; - mes "Come back if you change your mind."; - close; - } - } - if ((para_suv02 == 14) && (countitem(2473) < 1)) { - mes "[Toren]"; - mes "Where is the Paradise Boots I gave you?"; - next; - mes "[Toren]"; - mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; - next; - switch(select("Ok.","No, thanks.")) { - case 1: - if (Zeny >= 250000) { - set Zeny, Zeny - 250000; - getitem 2473,1; //Paradise Boots IV - mes "[Toren]"; - mes "These advanced gears are not easy to make, please take better care of this one."; - close; - } - mes "[Toren]"; - mes "You dont have enough zeny."; - close; - case 2: - mes "[Toren]"; - mes "Come back if you change your mind."; - close; - } - } - if ((para_suv02 == 14) && (countitem(15031) < 1)) { - mes "[Toren]"; - mes "Where is the Paradise Uniform I gave you?"; - next; - mes "[Toren]"; - mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; - next; - switch(select("Ok.","No, thanks.")) { - case 1: - if (Zeny >= 250000) { - set Zeny, Zeny - 250000; - getitem 15031,1; //Paradise Uniform IV - mes "[Toren]"; - mes "These advanced gears are not easy to make, please take better care of this one."; - close; - } - mes "[Toren]"; - mes "You dont have enough zeny."; - close; - case 2: - mes "[Toren]"; - mes "Come back if you change your mind."; - close; - } - } - if (para_suv02 == 14) { - mes "[Toren]"; - mes "I already gave you the most advanced gears we have to offer."; - close; - } - mes "[Toren]"; - mes "You need to complete quests given to you by ^0000FFInstructor Ur^000000 if you want a reward."; - close; - case 2: - if (para_suv02 < 14) { - mes "[Toren]"; - mes "First you need the ^0000FFAdvanced Paradise Gears^000000."; - close; - } - if (paragearenchant < 1) { - mes "[Toren]"; - mes "Alright, but I'll need a few items for the enchantment process."; - next; - if (BaseLevel >= 90) { - set paragearenchant,1; - setquest 7239; - mes "[Toren]"; - mes "Just bring me ^0000FF20 Used Iron Plates^000000."; - close; - } - set paragearenchant,2; - setquest 7238; - mes "[Toren]"; - mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000."; - close; - } - if (paragearenchant == 1) { - if (countitem(7319) >= 20) { - mes "[Toren]"; - mes "Thanks, that's what I needed!"; - next; - delitem 7319,20; // Used Iron Plate - set paragearenchant,3; - changequest 7239,7240; - mes "[Toren]"; - mes "Give me a second to prepare before I enchant your gears."; - close; - } - mes "[Toren]"; - mes "Just bring me ^0000FF20 Used Iron Plates^000000."; - close; - } - if (paragearenchant == 2) { - if ((countitem(1002) >= 20) && (countitem(998) >= 10)) { - mes "[Toren]"; - mes "Thanks, that's what I needed!"; - next; - delitem 1002,20; // Iron Ore - delitem 998,10; // Iron - set paragearenchant,3; - changequest 7238,7240; - mes "[Toren]"; - mes "Give me a second to prepare before I enchant your gears."; - close; - } - mes "[Toren]"; - mes "Just bring me ^0000FF20 Iron Ores and 10 Irons^000000."; - close; - } - if (paragearenchant == 3) { - mes "[Toren]"; - mes "Before we begin I would like to mention that this enchantment proccess ^FF0000can not fail^000000."; - next; - mes "[Toren]"; - mes "I am able to add 2 enchantments at once, and if something is already enchanted I will ^FF0000re-do the current enchantments^000000 for you."; - next; - mes "[Toren]"; - mes "Now pick which gear you would like me to enchant."; - next; - switch(select("Paradise Mantle II.:Paradise Boots IV.:Paradise Uniform IV.")) { - case 1: - if (countitem(2571) < 1) { - mes "[Toren]"; - mes "Bring one and I'll enchant it."; - close; - } - else { - set .@paragearcount,2571; - } - break; - case 2: - if (countitem(2473) < 1) { - mes "[Toren]"; - mes "Bring one and I'll enchant it."; - close; - } - else { - set .@paragearcount,2473; - } - break; - case 3: - if (countitem(15031) < 1) { - mes "[Toren]"; - mes "Bring one and I'll enchant it."; - close; - } - else { - set .@paragearcount,15031; - } - break; - } - mes "[Toren]"; - mes "Here we go!"; - close2; - specialeffect2 EF_MAPPILLAR; - progressbar "ffff00",4; - set .@enc_paragear,rand(1,42); - if (.@enc_paragear == 1) { - set .@addpart,4763; - } - else if (.@enc_paragear == 2) { - set .@addpart,4765; - } - else if (.@enc_paragear == 3) { - set .@addpart,4790; - } - else if (.@enc_paragear == 4) { - set .@addpart,4794; - } - else if ((.@enc_paragear > 4) && (.@enc_paragear < 7)) { - set .@addpart,4762; - } - else if ((.@enc_paragear > 6) && (.@enc_paragear < 9)) { - set .@addpart,4764; - } - else if ((.@enc_paragear > 8) && (.@enc_paragear < 11)) { - set .@addpart,4789; - } - else if ((.@enc_paragear > 10) && (.@enc_paragear < 13)) { - set .@addpart,4793; - } - else if ((.@enc_paragear > 12) && (.@enc_paragear < 15)) { - set .@addpart,4701; - } - else if ((.@enc_paragear > 14) && (.@enc_paragear < 17)) { - set .@addpart,4711; - } - else if ((.@enc_paragear > 16) && (.@enc_paragear < 19)) { - set .@addpart,4721; - } - else if ((.@enc_paragear > 18) && (.@enc_paragear < 21)) { - set .@addpart,4731; - } - else if ((.@enc_paragear > 20) && (.@enc_paragear < 23)) { - set .@addpart,4741; - } - else if ((.@enc_paragear > 22) && (.@enc_paragear < 25)) { - set .@addpart,4751; - } - else if ((.@enc_paragear > 24) && (.@enc_paragear < 28)) { - set .@addpart,4788; - } - else if ((.@enc_paragear > 27) && (.@enc_paragear < 31)) { - set .@addpart,4792; - } - else if ((.@enc_paragear > 30) && (.@enc_paragear < 35)) { - set .@addpart,4787; - } - else if ((.@enc_paragear > 34) && (.@enc_paragear < 39)) { - set .@addpart,4791; - } - else if ((.@enc_paragear > 38) && (.@enc_paragear < 43)) { - set .@addpart,4786; - } - set .@enc_paragear2,rand(1,6); - if (.@enc_paragear2 == 1) { - set .@addpart2,4701; - } - else if (.@enc_paragear2 == 2) { - set .@addpart2,4711; - } - else if (.@enc_paragear2 == 3) { - set .@addpart2,4721; - } - else if (.@enc_paragear2 == 4) { - set .@addpart2,4731; - } - else if (.@enc_paragear2 == 5) { - set .@addpart2,4741; - } - else if (.@enc_paragear2 == 6) { - set .@addpart2,4751; - } - delitem .@paragearcount,1; - getitem2 .@paragearcount, 1, 1, 0, 0, 0, 0, .@addpart2, .@addpart; - set paragearenchant,4; - changequest 7240,7241; - mes "[Toren]"; - mes "It is finished! Come back tomorrow if you want to enchant more."; - close; - } - if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) != 2)) { - mes "[Toren]"; - mes "Please come back tomorrow if you want to enchant more."; - close; - } - if ((paragearenchant == 4) && (checkquest(7241,PLAYTIME) == 2)) { - set paragearenchant,0; - erasequest 7241; - mes "[Toren]"; - mes "Another day, another piece of equipment to enchant!"; - close; - } - } -} - -moc_para01,112,79,3 script Weapons Expert 851,{ - if (checkweight(1101,5) == 0) { - mes "^3355FFWait a second!"; - mes "Right now, you are carrying"; - mes "to many things with you."; - mes "Please come back after"; - mes "using the Kafra Service"; - mes "to store some of your items.^000000"; - close; - } - mes "[Weapons Expert]"; - mes "Hello adventurer, what can I do for you today?"; - next; - switch(select("Where is my reward?","I want an enchantment!")) { - case 1: - if ((para_suv02 == 14) && (countitem(1197) < 1) && (countitem(1289) < 1) && (countitem(1391) < 1) && (countitem(1434) < 1) && (countitem(1583) < 1) && (countitem(1658) < 1) && (countitem(1831) < 1) && (countitem(1931) < 1) && (countitem(1986) < 1) && (countitem(13066) < 1) && (countitem(13114) < 1) && (countitem(13310) < 1) && (countitem(13434) < 1) && (countitem(16014) < 1) && (countitem(18106) < 1)) { - mes "[Weapons Expert]"; - mes "Where is the Paradise Weapon I gave you?"; - next; - mes "[Weapons Expert]"; - mes "... Fine, I will sell you another one for ^FF0000250,000 Zeny^000000. Don't lose it this time."; - next; - switch(select("Ok.","No, thanks.")) { - case 1: - if (Zeny >= 250000) { - if (Class == Job_Taekwon) { - mes "[Weapons Expert]"; - mes "Wait... Your Class doesn't have a weapon."; - close; - } - set Zeny, Zeny - 250000; - if (BaseJob == Job_Swordman || BaseJob == Job_Knight || BaseJob == Job_Crusader || BaseJob == Job_Knight2 || BaseJob == Job_Crusader2 || Class == Job_Lord_Knight || Class == Job_Paladin || Class == Job_Lord_Knight2 || Class == Job_Paladin2) { - mes "[Weapons Expert]"; - mes "Swordman Class gets a choice of weapons, would you like to have a sword or a spear?"; - next; - mes "[Weapons Expert]"; - mes "Slayer: Two-handed Sword, 200 Atk."; - mes " "; - mes "Saber: One-handed Sword, 185 Atk."; - mes " "; - mes "Spear: One-handed, 165 Atk."; - next; - switch(select("Slayer.:Saber.:Spear.")) { - case 1: - getitem 1197,1; //P.Slayer III - break; - case 2: - getitem 13434,1; //P.Saber III - break; - case 3: - getitem 1434,1; //P.Spear I - break; - } - } - if (BaseJob == Job_Merchant || BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist || Class == Job_Whitesmith || Class == Job_Creator) { - mes "[Weapons Expert]"; - mes "Merchant Class gets a choice of weapons, would you like to have an axe, dagger or a sword?"; - next; - mes "[Weapons Expert]"; - mes "Axe: Two-handed, 195 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Axe.:Dagger.:Sword.")) { - case 1: - getitem 1391,1; //P.Two-Handed Axe I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Assassin || Class == Job_Assassin_Cross) { - mes "[Weapons Expert]"; - mes "Assassin Class gets a choice of weapons, would you like to have a katar, dagger or a sword?"; - next; - mes "[Weapons Expert]"; - mes "Katar: Two-handed, 155 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Katar.:Dagger.:Sword.")) { - case 1: - getitem 1289,1; //P.Katar I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Rogue || Class == Job_Stalker) { - mes "[Weapons Expert]"; - mes "Rogue Class gets a choice of weapons, would you like to have a dagger, bow or a sword?"; - next; - mes "[Weapons Expert]"; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Dagger.:Bow.:Sword")) { - case 1: - getitem 13066,1; //P.Dagger III - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Thief) { - mes "[Weapons Expert]"; - mes "Thief Class gets a choice of weapons, would you like to have a dagger or a sword?"; - next; - mes "[Weapons Expert]"; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - mes " "; - mes "Sword: One-handed, 185 Atk."; - next; - switch(select("Dagger.:Sword.")) { - case 1: - getitem 13066,1; //P.Dagger III - break; - case 2: - getitem 13434,1; //P.Saber III - break; - } - } - if (BaseJob == Job_Bard || Class == Job_Clown) { - mes "[Weapons Expert]"; - mes "Bard Class gets a choice of weapons, would you like to have a guitar, bow or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Guitar: One-handed, 125 Atk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Guitar.:Bow.:Dagger.")) { - case 1: - getitem 1931,1; //P.Guitar I - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Dancer || Class == Job_Gypsy) { - mes "[Weapons Expert]"; - mes "Dancer Class gets a choice of weapons, would you like to have a whip, bow or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Whip: One-handed, 125 Atk."; - mes " "; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Whip.:Bow.:Dagger.")) { - case 1: - getitem 1986,1; //P.Tail I - break; - case 2: - getitem 18106,1; //P.Bow III - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Archer || BaseJob == Job_Hunter || Class == Job_Sniper) { - mes "[Weapons Expert]"; - mes "Archer Class gets a choice of weapons, would you like to have a bow or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Bow: Two-handed, 140 Atk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, 80 Matk."; - next; - switch(select("Bow.:Dagger.")) { - case 1: - getitem 18106,1; //P.Bow III - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Priest || Class == Job_High_Priest) { - mes "[Weapons Expert]"; - mes "Priest Class gets a choice of weapons, would you like to have a staff, mace or a book?"; - next; - mes "[Weapons Expert]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - mes " "; - mes "Book: One-handed, 135 Atk, Matk 110."; - next; - switch(select("Staff.:Mace.:Book.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 16014,1; //P.Mace III - break; - case 3: - getitem 1583,1; //P.Book I - break; - } - } - if (BaseJob == Job_Monk || Class == Job_Champion) { - mes "[Weapons Expert]"; - mes "Monk Class gets a choice of weapons, would you like to have a knuckle, mace or a staff?"; - next; - mes "[Weapons Expert]"; - mes "Knuckle: One-handed, 120 Atk."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - mes " "; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - next; - switch(select("Knuckle.:Mace.:Staff.")) { - case 1: - getitem 1831,1; //P.Knuckle I - break; - case 2: - getitem 16014,1; //P.Mace III - break; - case 3: - getitem 1658,1; //P.Staff III - break; - } - } - if (BaseJob == Job_Acolyte) { - mes "[Weapons Expert]"; - mes "Acolyte Class gets a choice of weapons, would you like to have a staff or a mace?"; - next; - mes "[Weapons Expert]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Mace: One-handed, 172 Atk."; - next; - switch(select("Staff.:Mace.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 16014,1; //P.Mace III - break; - } - } - if (BaseJob == Job_Sage || Class == Job_Professor) { - mes "[Weapons Expert]"; - mes "Sage Class gets a choice of weapons, would you like to have a staff, book or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Book: One-handed, 135 Atk, 110 Matk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Staff.:Book.:Dagger.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 1583,1; //P.Book I - break; - case 3: - getitem 13066,1; //P.Dagger III - break; - } - } - if (BaseJob == Job_Mage || BaseJob == Job_Wizard || Class == Job_High_Wizard || Class == Job_Soul_Linker) { - mes "[Weapons Expert]"; - mes "Mage and Soul Linker Class gets a choice of weapons, would you like to have a staff or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Staff: One-handed, 60 Atk, 170 Matk, 4 Int."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Staff.:Dagger.")) { - case 1: - getitem 1658,1; //P.Staff III - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (Class == Job_Ninja) { - mes "[Weapons Expert]"; - mes "Ninja Class gets a choice of weapons, would you like to have a huuma suriken or a dagger?"; - next; - mes "[Weapons Expert]"; - mes "Huuma Suriken: Two-handed, 170 Atk, 50 Matk."; - mes " "; - mes "Dagger: One-handed, 165 Atk, Matk 80."; - next; - switch(select("Huuma Suriken.:Dagger.")) { - case 1: - getitem 13310,1; //P.Huuma Suriken I - break; - case 2: - getitem 13066,1; //P.Dagger III - break; - } - } - if (Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) { - getitem 1583,1; //P.Book I - } - if (Class == Job_Gunslinger) { - getitem 13114,1; //P.Revolver III - } - if (BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseJob == Job_SuperNovice2) { - getitem 13066,1; //P.Dagger III - } - mes "[Weapons Expert]"; - mes "These weapons aren't easy to make, please take better care of this one."; - close; - } - mes "[Weapons Expert]"; - mes "You dont have enough zeny."; - close; - case 2: - mes "[Weapons Expert]"; - mes "Come back if you change your mind."; - close; - } - } - mes "[Weapons Expert]"; - mes "My reward for you is enchantments on your ^0000FFParadise Weapon^000000."; - next; - mes "[Weapons Expert]"; - mes "The number of enchantments I can give you depends on which level of ^0000FFAdvanced Paradise Quests^000000 you have completed."; - close; - case 2: - if (para_suv02 < 14) { - mes "[Weapons Expert]"; - mes "First you need the ^0000FFAdvanced Paradise Gears^000000."; - close; - } - if ((countitem(1197) < 1) && (countitem(1289) < 1) && (countitem(1391) < 1) && (countitem(1434) < 1) && (countitem(1583) < 1) && (countitem(1658) < 1) && (countitem(1831) < 1) && (countitem(1931) < 1) && (countitem(1986) < 1) && (countitem(13066) < 1) && (countitem(13114) < 1) && (countitem(13310) < 1) && (countitem(13434) < 1) && (countitem(16014) < 1) && (countitem(18106) < 1)) { - mes "[Weapons Expert]"; - mes "Did you sell your new Paradise Weapon? No enchantments for you."; - close; - } - if (para_suv01 < 44) { - mes "[Weapons Expert]"; - mes "You haven't completed enough quests for an enchantment yet."; - next; - mes "[Weapons Expert]"; - mes "Make sure to pick a weapon from Toren too."; - close; - } - if (para_suv01 == 44) { - mes "[Weapons Expert]"; - mes "It seems you have earned your first weapon enchantment."; - next; - mes "[Weapons Expert]"; - mes "There are only 2 to choose from, which one would you like?"; - next; - switch(select("Atk + 3%","Matk + 3%")) { - case 1: - set paraweaponenchant,4767; - break; - case 2: - set paraweaponenchant,4806; - break; - } - if (countitem(1197) == 1) { - set paraweaponcount,1197; - } - if (countitem(1289) == 1) { - set paraweaponcount,1289; - } - if (countitem(1391) == 1) { - set paraweaponcount,1391; - } - if (countitem(1434) == 1) { - set paraweaponcount,1434; - } - if (countitem(1583) == 1) { - set paraweaponcount,1583; - } - if (countitem(1658) == 1) { - set paraweaponcount,1658; - } - if (countitem(1831) == 1) { - set paraweaponcount,1831; - } - if (countitem(1931) == 1) { - set paraweaponcount,1931; - } - if (countitem(1986) == 1) { - set paraweaponcount,1986; - } - if (countitem(13066) == 1) { - set paraweaponcount,13066; - } - if (countitem(13114) == 1) { - set paraweaponcount,13114; - } - if (countitem(13310) == 1) { - set paraweaponcount,13310; - } - if (countitem(13434) == 1) { - set paraweaponcount,13434; - } - if (countitem(16014) == 1) { - set paraweaponcount,16014; - } - if (countitem(18106) == 1) { - set paraweaponcount,18106; - } - mes "[Weapons Expert]"; - mes "OK, gimmy a sec."; - close2; - specialeffect2 EF_MAPPILLAR; - progressbar "ffff00",4; - delitem paraweaponcount,1; - getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, 0, paraweaponenchant; - set para_suv01,45; - mes "[Weapons Expert]"; - mes "All done."; - close; - } - if (para_suv01 == 47) { - mes "[Weapons Expert]"; - mes "It seems you have earned your second weapon enchantment."; - next; - if (paraweaponenchant < 1) { - mes "[Weapons Expert]"; - mes "Before I do the second enchantment, you need to pick the first one."; - next; - mes "[Weapons Expert]"; - mes "There are only 2 to choose from, which one would you like?"; - next; - switch(select("Atk + 3%","Matk + 3%")) { - case 1: - set paraweaponenchant,4767; - break; - case 2: - set paraweaponenchant,4806; - break; - } - if (countitem(1197) == 1) { - set paraweaponcount,1197; - } - if (countitem(1289) == 1) { - set paraweaponcount,1289; - } - if (countitem(1391) == 1) { - set paraweaponcount,1391; - } - if (countitem(1434) == 1) { - set paraweaponcount,1434; - } - if (countitem(1583) == 1) { - set paraweaponcount,1583; - } - if (countitem(1658) == 1) { - set paraweaponcount,1658; - } - if (countitem(1831) == 1) { - set paraweaponcount,1831; - } - if (countitem(1931) == 1) { - set paraweaponcount,1931; - } - if (countitem(1986) == 1) { - set paraweaponcount,1986; - } - if (countitem(13066) == 1) { - set paraweaponcount,13066; - } - if (countitem(13114) == 1) { - set paraweaponcount,13114; - } - if (countitem(13310) == 1) { - set paraweaponcount,13310; - } - if (countitem(13434) == 1) { - set paraweaponcount,13434; - } - if (countitem(16014) == 1) { - set paraweaponcount,16014; - } - if (countitem(18106) == 1) { - set paraweaponcount,18106; - } - mes "[Weapons Expert]"; - mes "Gotcha, now for the second enchantment."; - next; - } - mes "[Weapons Expert]"; - mes "This one is a little different, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with."; - next; - mes "[Weapons Expert]"; - mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?"; - next; - switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { - case 1: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4060; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4472; - } - break; - case 2: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4068; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4470; - } - break; - case 3: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4063; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4476; - } - break; - case 4: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4080; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4469; - } - break; - case 5: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4118; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4471; - } - break; - case 6: - set paraweaponenchant2,4805; - break; - } - mes "[Weapons Expert]"; - mes "OK, gimmy a sec."; - close2; - specialeffect2 EF_MAPPILLAR; - progressbar "ffff00",4; - delitem paraweaponcount,1; - getitem2 paraweaponcount, 1, 1, 0, 0, 0, 0, paraweaponenchant2, paraweaponenchant; - set para_suv01,48; - mes "[Weapons Expert]"; - mes "All done."; - close; - } - if (para_suv01 == 50 || para_suv01 == 53) { - mes "[Weapons Expert]"; - mes "It seems you have earned your third weapon enchantment."; - next; - if (paraweaponenchant < 1) { - mes "[Weapons Expert]"; - mes "Before I do the other enchantments, you need to pick the first one."; - next; - mes "[Weapons Expert]"; - mes "There are only 2 to choose from, which one would you like?"; - next; - switch(select("Atk + 3%","Matk + 3%")) { - case 1: - set paraweaponenchant,4767; - break; - case 2: - set paraweaponenchant,4806; - break; - } - if (countitem(1197) == 1) { - set paraweaponcount,1197; - } - if (countitem(1289) == 1) { - set paraweaponcount,1289; - } - if (countitem(1391) == 1) { - set paraweaponcount,1391; - } - if (countitem(1434) == 1) { - set paraweaponcount,1434; - } - if (countitem(1583) == 1) { - set paraweaponcount,1583; - } - if (countitem(1658) == 1) { - set paraweaponcount,1658; - } - if (countitem(1831) == 1) { - set paraweaponcount,1831; - } - if (countitem(1931) == 1) { - set paraweaponcount,1931; - } - if (countitem(1986) == 1) { - set paraweaponcount,1986; - } - if (countitem(13066) == 1) { - set paraweaponcount,13066; - } - if (countitem(13114) == 1) { - set paraweaponcount,13114; - } - if (countitem(13310) == 1) { - set paraweaponcount,13310; - } - if (countitem(13434) == 1) { - set paraweaponcount,13434; - } - if (countitem(16014) == 1) { - set paraweaponcount,16014; - } - if (countitem(18106) == 1) { - set paraweaponcount,18106; - } - mes "[Weapons Expert]"; - mes "Gotcha, on to the next one."; - next; - } - if (paraweaponenchant2 < 1) { - mes "[Weapons Expert]"; - mes "Before I do the third enchantment, you need to pick the second one."; - next; - mes "[Weapons Expert]"; - mes "This one is a little different, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with."; - next; - mes "[Weapons Expert]"; - mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?"; - next; - switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { - case 1: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4060; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4472; - } - break; - case 2: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4068; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4470; - } - break; - case 3: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4063; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4476; - } - break; - case 4: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4080; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4469; - } - break; - case 5: - if (paraweaponenchant == 4767) { - set paraweaponenchant2,4118; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant2,4471; - } - break; - case 6: - set paraweaponenchant2,4805; - break; - } - mes "[Weapons Expert]"; - mes "Gotcha, now for the third one."; - next; - } - mes "[Weapons Expert]"; - mes "The third enchantment is the same as the second one, you are given the choice of which ^0000FFRace of monsters^000000 you would like to have increased damage with."; - next; - mes "[Weapons Expert]"; - mes "You could also choose to increase your ^0000FFHealing Power^000000 too, which one would you like?"; - next; - switch(select("Animal Type","Plant Type","Insect Type","Fish Type","Dragon Type","Healing Power")) { - case 1: - if (paraweaponenchant == 4767) { - set paraweaponenchant3,4060; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant3,4472; - } - break; - case 2: - if (paraweaponenchant == 4767) { - set paraweaponenchant3,4068; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant3,4470; - } - break; - case 3: - if (paraweaponenchant == 4767) { - set paraweaponenchant3,4063; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant3,4476; - } - break; - case 4: - if (paraweaponenchant == 4767) { - set paraweaponenchant3,4080; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant3,4469; - } - break; - case 5: - if (paraweaponenchant == 4767) { - set paraweaponenchant3,4118; - } - if (paraweaponenchant == 4806) { - set paraweaponenchant3,4471; - } - break; - case 6: - set paraweaponenchant3,4805; - break; - } - mes "[Weapons Expert]"; - mes "OK, gimmy a sec."; - close2; - specialeffect2 EF_MAPPILLAR; - progressbar "ffff00",4; - delitem paraweaponcount,1; - getitem2 paraweaponcount, 1, 1, 0, 0, 0, paraweaponenchant3, paraweaponenchant2, paraweaponenchant; - set para_suv01,54; - mes "[Weapons Expert]"; - mes "All done."; - close; - } - if (para_suv01 > 53) { - mes "[Weapons Expert]"; - mes "That is the maximum number of enchanments I can do, enjoy them."; - close; - } - mes "[Weapons Expert]"; - mes "I've already enchanted your weapon, you need to complete more quests for the next enchantment."; - close; - } -} - -/* sec_in02,25,33,4 script Assistant 422,{ - mes "Password"; - next; - input .@input; - if (.@input == 1854) { - mes "Please select the variable you want to modify."; - next; - switch (select("para_suv01:para_suv02")) { - case 1: - mes "Enter the modified value"; - next; - input .@input; - mes "Value of para_suv01 has been changed to "+.@input+"."; - set para_suv01,.@input; - close; - case 2: - mes "Enter the modified value"; - next; - input .@input; - mes "Value of para_suv02 has been changed to "+.@input+"."; - set para_suv02,.@input; - close; - } - } - mes "......meow wee."; - close; -}*/ |