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diff --git a/npc/pre-re/quests/collection/quest_pupa.txt b/npc/pre-re/quests/collection/quest_pupa.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= iRO Repeatable EXP Quests.
-//================= Description ===========================================
-//= Repeatable EXP Quest (Chrysalis)
-//================= Current Version =======================================
-//= 1.0
-//=========================================================================
-
-gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{
- if (questprogress(60110)) {
- if (questprogress(60110,HUNTING) != 2) {
- mes "[Halgus]";
- mes "Have you gotten rid of the Pupa?";
- next;
- switch(select("Yes", "No", "I want to quit")) {
- case 1:
- mes "[Halgus]";
- mes "Hmm, I don't think you've gotten rid of 50 Pupa yet...";
- close;
- case 2:
- mes "[Halgus]";
- mes "Remember, get rid of 50 of those Pupa from the field.";
- close;
- case 3:
- mes "[Halgus]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Halgus]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60110;
- close;
- case 2:
- mes "[Halgus]";
- mes "Remember, get rid of 50 of those Pupa from the field.";
- close;
- }
- }
- }
- else {
- mes "[Halgus]";
- mes "Oh thank you so much.";
- mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
- getexp 385,30;
- erasequest 60110;
- close;
- }
- }
- if (questprogress(60111)) {
- if (questprogress(60111,HUNTING) != 2) {
- mes "[Halgus]";
- mes "Have you gotten rid of the Pupa?";
- next;
- switch(select("Yes", "No", "I want to quit")) {
- case 1:
- mes "[Halgus]";
- mes "Hmm, I don't think you've gotten rid of 100 Pupa yet...";
- close;
- case 2:
- mes "[Halgus]";
- mes "Remember, get rid of 100 of those Pupa from the field.";
- close;
- case 3:
- mes "[Halgus]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Halgus]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60111;
- close;
- case 2:
- mes "[Halgus]";
- mes "Remember, get rid of 100 of those Pupa from the field.";
- close;
- }
- }
- }
- else {
- mes "[Halgus]";
- mes "Oh thank you so much.";
- mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
- getexp 385,30;
- getexp 385,30;
- erasequest 60111;
- close;
- }
- }
- if (questprogress(60112)) {
- if (questprogress(60112,HUNTING) != 2) {
- mes "[Halgus]";
- mes "Have you gotten rid of the Pupa?";
- next;
- switch(select("Yes", "No", "I want to quit")) {
- case 1:
- mes "[Halgus]";
- mes "Hmm, I don't think you've gotten rid of 150 Pupa yet...";
- close;
- case 2:
- mes "[Halgus]";
- mes "Remember, get rid of 150 of those Pupa from the field.";
- close;
- case 3:
- mes "[Halgus]";
- mes "Are you sure that you want to stop hunting?";
- mes "Any progress that you've made will be erased";
- next;
- switch(select("Yes", "No")) {
- case 1:
- mes "[Halgus]";
- mes "Ok then, well come back here if you change your mind.";
- erasequest 60112;
- close;
- case 2:
- mes "[Halgus]";
- mes "Remember, get rid of 150 of those Pupa from the field.";
- close;
- }
- }
- }
- else {
- mes "[Halgus]";
- mes "Oh thank you so much.";
- mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time.";
- getexp 385,30;
- getexp 385,30;
- getexp 385,30;
- erasequest 60112;
- close;
- }
- }
- //for minimum level
- if (BaseLevel > 1) {
- //for maximum level
- if (BaseLevel < 21) {
- mes "[Halgus]";
- mes "New here are you?";
- mes "Well look, I like helping new faces around here.";
- mes "And lets be honest, you are not the prettiest looking face I've seen.";
- next;
- mes "[Halgus]";
- mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly.";
- mes "Do you mind helping me get rid of some Pupa to clear out this field?";
- next;
- switch(select("Sure, I don't mind", "No")) {
- case 1:
- mes "[Halgus]";
- mes "Really? What would you like to do to help?";
- next;
- switch(select("Gather Items", "Get rid of Pupa", "Cancel")) {
- case 1:
- // Item turn in
- mes "[Halgus]";
- mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well.";
- next;
- switch(select("I have Chrysalis", "What did you need?")) {
- case 1:
- if (countitem(Chrysalis) > 24) {
- mes "[Halgus]";
- mes "Amazing you found so many that fast.";
- mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom.";
- delitem Chrysalis,25;
- getexp 385,30;
- close;
- }
- else {
- mes "[Halgus]";
- mes "I need ^00CE0025 Chrysalis^000000 and no less please.";
- close;
- }
- case 2:
- mes "[Halgus]";
- mes "I need ^00CE0025 Chrysalis^000000.";
- close;
- }
- case 2:
- // Kill Count Quest
- mes "[Halgus]";
- mes "Thank you so much!";
- mes "How many would you like to get rid of?";
- next;
- switch(select("50 Pupa", "100 Pupa", "150 Pupa")) {
- case 1:
- mes "[Halgus]";
- mes "If you can get rid of 50 of those Pupa from the field I will be grateful.";
- setquest 60110;
- close;
- case 2:
- mes "[Halgus]";
- mes "If you can get rid of 100 of those Pupa from the field I will be grateful.";
- setquest 60111;
- close;
- case 3:
- mes "[Halgus]";
- mes "If you can get rid of 150 of those Pupa from the field I will be grateful.";
- setquest 60112;
- close;
- }
- case 3:
- mes "[Halgus]";
- mes "If you change your mind, please come back.";
- close;
- }
- case 2:
- mes "[Halgus]";
- mes "If you change your mind, please come back.";
- close;
- }
- }
- else {
- mes "[Halgus]";
- mes "You could probably easily help me out, but I want to give charity to those who are not as strong as you.";
- close;
- }
- }
- else {
- mes "[Halgus]";
- mes "Please return to me when you are a little stronger.";
- close;
- }
-}