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Diffstat (limited to 'npc/pre-re/quests/collection/quest_pupa.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_pupa.txt | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/npc/pre-re/quests/collection/quest_pupa.txt b/npc/pre-re/quests/collection/quest_pupa.txt deleted file mode 100644 index e0edf52bb..000000000 --- a/npc/pre-re/quests/collection/quest_pupa.txt +++ /dev/null @@ -1,251 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2020 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= iRO Repeatable EXP Quests. -//================= Description =========================================== -//= Repeatable EXP Quest (Chrysalis) -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ - if (questprogress(60110)) { - if (questprogress(60110,HUNTING) != 2) { - mes "[Halgus]"; - mes "Have you gotten rid of the Pupa?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Halgus]"; - mes "Hmm, I don't think you've gotten rid of 50 Pupa yet..."; - close; - case 2: - mes "[Halgus]"; - mes "Remember, get rid of 50 of those Pupa from the field."; - close; - case 3: - mes "[Halgus]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Halgus]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60110; - close; - case 2: - mes "[Halgus]"; - mes "Remember, get rid of 50 of those Pupa from the field."; - close; - } - } - } - else { - mes "[Halgus]"; - mes "Oh thank you so much."; - mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; - getexp 385,30; - erasequest 60110; - close; - } - } - if (questprogress(60111)) { - if (questprogress(60111,HUNTING) != 2) { - mes "[Halgus]"; - mes "Have you gotten rid of the Pupa?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Halgus]"; - mes "Hmm, I don't think you've gotten rid of 100 Pupa yet..."; - close; - case 2: - mes "[Halgus]"; - mes "Remember, get rid of 100 of those Pupa from the field."; - close; - case 3: - mes "[Halgus]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Halgus]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60111; - close; - case 2: - mes "[Halgus]"; - mes "Remember, get rid of 100 of those Pupa from the field."; - close; - } - } - } - else { - mes "[Halgus]"; - mes "Oh thank you so much."; - mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; - getexp 385,30; - getexp 385,30; - erasequest 60111; - close; - } - } - if (questprogress(60112)) { - if (questprogress(60112,HUNTING) != 2) { - mes "[Halgus]"; - mes "Have you gotten rid of the Pupa?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Halgus]"; - mes "Hmm, I don't think you've gotten rid of 150 Pupa yet..."; - close; - case 2: - mes "[Halgus]"; - mes "Remember, get rid of 150 of those Pupa from the field."; - close; - case 3: - mes "[Halgus]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Halgus]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60112; - close; - case 2: - mes "[Halgus]"; - mes "Remember, get rid of 150 of those Pupa from the field."; - close; - } - } - } - else { - mes "[Halgus]"; - mes "Oh thank you so much."; - mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; - getexp 385,30; - getexp 385,30; - getexp 385,30; - erasequest 60112; - close; - } - } - //for minimum level - if (BaseLevel > 1) { - //for maximum level - if (BaseLevel < 21) { - mes "[Halgus]"; - mes "New here are you?"; - mes "Well look, I like helping new faces around here."; - mes "And lets be honest, you are not the prettiest looking face I've seen."; - next; - mes "[Halgus]"; - mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly."; - mes "Do you mind helping me get rid of some Pupa to clear out this field?"; - next; - switch(select("Sure, I don't mind", "No")) { - case 1: - mes "[Halgus]"; - mes "Really? What would you like to do to help?"; - next; - switch(select("Gather Items", "Get rid of Pupa", "Cancel")) { - case 1: - // Item turn in - mes "[Halgus]"; - mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well."; - next; - switch(select("I have Chrysalis", "What did you need?")) { - case 1: - if (countitem(Chrysalis) > 24) { - mes "[Halgus]"; - mes "Amazing you found so many that fast."; - mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom."; - delitem Chrysalis,25; - getexp 385,30; - close; - } - else { - mes "[Halgus]"; - mes "I need ^00CE0025 Chrysalis^000000 and no less please."; - close; - } - case 2: - mes "[Halgus]"; - mes "I need ^00CE0025 Chrysalis^000000."; - close; - } - case 2: - // Kill Count Quest - mes "[Halgus]"; - mes "Thank you so much!"; - mes "How many would you like to get rid of?"; - next; - switch(select("50 Pupa", "100 Pupa", "150 Pupa")) { - case 1: - mes "[Halgus]"; - mes "If you can get rid of 50 of those Pupa from the field I will be grateful."; - setquest 60110; - close; - case 2: - mes "[Halgus]"; - mes "If you can get rid of 100 of those Pupa from the field I will be grateful."; - setquest 60111; - close; - case 3: - mes "[Halgus]"; - mes "If you can get rid of 150 of those Pupa from the field I will be grateful."; - setquest 60112; - close; - } - case 3: - mes "[Halgus]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Halgus]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Halgus]"; - mes "You could probably easily help me out, but I want to give charity to those who are not as strong as you."; - close; - } - } - else { - mes "[Halgus]"; - mes "Please return to me when you are a little stronger."; - close; - } -} |