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Diffstat (limited to 'npc/pre-re/quests/collection/quest_pecopeco.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_pecopeco.txt | 269 |
1 files changed, 0 insertions, 269 deletions
diff --git a/npc/pre-re/quests/collection/quest_pecopeco.txt b/npc/pre-re/quests/collection/quest_pecopeco.txt deleted file mode 100644 index feebff009..000000000 --- a/npc/pre-re/quests/collection/quest_pecopeco.txt +++ /dev/null @@ -1,269 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= iRO Repeatable EXP Quests. -//================= Description =========================================== -//= Repeatable EXP Quest (Bill of Birds) -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ - if (questprogress(60101)) { - if (questprogress(60101,HUNTING) != 2) { - mes "[Gregor]"; - mes "Have you finished hunting the 50 Peco Pecos?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Gregor]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos."; - close; - case 3: - mes "[Gregor]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Gregor]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60101; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos."; - close; - } - } - } - else { - mes "[Gregor]"; - mes "Oh thank you so much!"; - mes "I think that I can rest easily now."; - getexp 4000,2000; - erasequest 60101; - close; - } - } - if (questprogress(60102)) { - if (questprogress(60102,HUNTING) != 2) { - mes "[Gregor]"; - mes "Have you finished hunting the 50 Peco Pecos?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Gregor]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos."; - close; - case 3: - mes "[Gregor]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Gregor]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60102; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos."; - close; - } - } - } - else { - mes "[Gregor]"; - mes "Oh thank you so much!"; - mes "I think that I can rest easily now."; - getexp 4000,2000; - getexp 4000,2000; - erasequest 60102; - close; - } - } - if (questprogress(60103)) { - if (questprogress(60103,HUNTING) != 2) { - mes "[Gregor]"; - mes "Have you finished hunting the 150 Peco Pecos?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Gregor]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos."; - close; - case 3: - mes "[Gregor]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Gregor]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60103; - close; - case 2: - mes "[Gregor]"; - mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos."; - close; - } - } - } - else { - mes "[Gregor]"; - mes "Oh thank you so much!"; - mes "I think that I can rest easily now."; - getexp 4000,2000; - getexp 4000,2000; - getexp 4000,2000; - erasequest 60103; - close; - } - } - //for minimum level - if (BaseLevel > 9) { - //for maximum level - if (BaseLevel < 31) { - mes "[Gregor]"; - mes "Peco Pecos are fascinating."; - mes "I am still doing my, uh, research..."; - mes "But now it is of a different nature."; - next; - mes "[Gregor]"; - mes "You see I've been uh, ''researching''"; - mes "these animals by collecting their"; - mes "Bill of Birds but lately they seem"; - mes "to have become hostile towards me."; - next; - mes "[Gregor]"; - mes "Can you do me a favor please?"; - next; - switch(select("What kind of favor?", "No")) { - case 1: - mes "[Gregor]"; - mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities."; - next; - mes "[Gregor]"; - mes "Can you help protect me by killing them?"; - mes "I think I'll feel safer..."; - mes "Please..."; - next; - switch(select("Gather Items", "Hunt Peco Pecos", "Cancel")) { - case 1: - // Item turn in - mes "[Gregor]"; - mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research..."; - next; - switch(select("I have some Bill of Birds", "What did you need?")) { - case 1: - if (countitem(Bill_Of_Birds) > 24) { - mes "[Gregor]"; - mes "Thank you so much."; - delitem Bill_Of_Birds,25; - getexp 4000,2000; - next; - mes "[Gregor]"; - mes "This is gonna be delicious!"; - close; - } - else { - mes "[Gregor]"; - mes "It doesn't look like you have enough."; - next; - mes "[Gregor]"; - mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?"; - close; - } - case 2: - mes "[Gregor]"; - mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?"; - close; - } - case 2: - // Kill Count Quest - mes "[Gregor]"; - mes "Ah, ok I think you can help me out by hunting some Peco Pecos."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Peco Pecos", "100 Peco Pecos", "150 Peco Pecos")) { - case 1: - mes "[Gregor]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60101; - close; - case 2: - mes "[Gregor]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60102; - close; - case 3: - mes "[Gregor]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60103; - close; - } - case 3: - mes "[Gregor]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Gregor]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Gregor]"; - mes "Hmmm... you seem to be too strong to be fighting over here."; - close; - } - } - else { - mes "[Gregor]"; - mes "Hi there."; - next; - mes "[Gregor]"; - mes "Those picky's over there seem to be about your speed."; - close; - } -} |