diff options
Diffstat (limited to 'npc/pre-re/quests/collection/quest_golem.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_golem.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/pre-re/quests/collection/quest_golem.txt b/npc/pre-re/quests/collection/quest_golem.txt index 2ab40efc2..461a26a8a 100644 --- a/npc/pre-re/quests/collection/quest_golem.txt +++ b/npc/pre-re/quests/collection/quest_golem.txt @@ -38,7 +38,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "[Private Jeremy]"; mes "Have you finished hunting the 50 Golems?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 50 yet..."; @@ -52,7 +52,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "[Private Jeremy]"; mes "Have you finished hunting the 50 Golems?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 100 yet..."; @@ -92,7 +92,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "[Private Jeremy]"; mes "Have you finished hunting the 150 Golems?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 150 yet..."; @@ -133,7 +133,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; @@ -164,18 +164,18 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "Greetings citizen!"; mes "Say, how would you like to help me?"; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Private Jeremy]"; mes "Thanks! I really appreciate it."; next; - switch(select("Gather Items:Hunt Golems:Cancel")) { + switch(select("Gather Items", "Hunt Golems", "Cancel")) { case 1: // Item turn in mes "[Private Jeremy]"; mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen."; next; - switch(select("I have Stone Hearts:What did you need?")) { + switch(select("I have Stone Hearts", "What did you need?")) { case 1: if (countitem(Stone_Heart) > 24) { mes "[Private Jeremy]"; @@ -203,7 +203,7 @@ moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ mes "Ah, ok I think you can help me out by hunting some Golems."; mes "How many would you like to hunt?"; next; - switch(select("50 Golems:100 Golems:150 Golems")) { + switch(select("50 Golems", "100 Golems", "150 Golems")) { case 1: mes "[Private Jeremy]"; mes "Come back when you've finished your task and I will give you a small reward."; |