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Diffstat (limited to 'npc/pre-re/quests/collection/quest_golem.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_golem.txt | 230 |
1 files changed, 0 insertions, 230 deletions
diff --git a/npc/pre-re/quests/collection/quest_golem.txt b/npc/pre-re/quests/collection/quest_golem.txt deleted file mode 100644 index 8ad2d47b2..000000000 --- a/npc/pre-re/quests/collection/quest_golem.txt +++ /dev/null @@ -1,230 +0,0 @@ -//===== Hercules Script ====================================== -//= iRO Repeatable EXP Quests. -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Description: ========================================= -//= [Official Conversion] -//= Added Monster Killing quests. -//= Repeatable EXP Quest (Stone Hearts) -//===== Additional Comments: ================================= -//= 1.0 First version. -//============================================================ - -moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ - if (questprogress(60140)) { - if (questprogress(60140,HUNTING) != 2) { - mes "[Private Jeremy]"; - mes "Have you finished hunting the 50 Golems?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Private Jeremy]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Private Jeremy]"; - mes "Remember, I need help hunting Golems so go and hunt 50 of them."; - close; - case 3: - mes "[Private Jeremy]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Private Jeremy]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60140; - close; - case 2: - mes "[Private Jeremy]"; - mes "Please kill 50 Golems."; - close; - } - } - } - else { - mes "[Private Jeremy]"; - mes "Amazing, you did that with speed."; - getexp 14000,9000; - erasequest 60140; - close; - } - } - if (questprogress(60141)) { - if (questprogress(60141,HUNTING) != 2) { - mes "[Private Jeremy]"; - mes "Have you finished hunting the 50 Golems?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Private Jeremy]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Private Jeremy]"; - mes "Remember, I need help hunting Golems so go and hunt 100 of them."; - close; - case 3: - mes "[Private Jeremy]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Private Jeremy]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60141; - close; - case 2: - mes "[Private Jeremy]"; - mes "Please kill 100 Golems."; - close; - } - } - } - else { - mes "[Private Jeremy]"; - mes "Amazing, you did that with speed."; - getexp 14000,9000; - getexp 14000,9000; - erasequest 60141; - close; - } - } - if (questprogress(60142)) { - if (questprogress(60142,HUNTING) != 2) { - mes "[Private Jeremy]"; - mes "Have you finished hunting the 150 Golems?"; - next; - switch(select("Yes:No:I want to quit")) { - case 1: - mes "[Private Jeremy]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Private Jeremy]"; - mes "Remember, I need help hunting Golems so go and hunt 150 of them."; - close; - case 3: - mes "[Private Jeremy]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes:No")) { - case 1: - mes "[Private Jeremy]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60142; - close; - case 2: - mes "[Private Jeremy]"; - mes "Please kill 150 Golems."; - close; - } - } - } - else { - mes "[Private Jeremy]"; - mes "Amazing, you did that with speed."; - getexp 14000,9000; - getexp 14000,9000; - getexp 14000,9000; - erasequest 60142; - close; - } - } - //for minimum level - if (BaseLevel > 24) { - //for maximum level - if (BaseLevel < 61) { - mes "[Private Jeremy]"; - mes "Greetings citizen!"; - mes "Say, how would you like to help me?"; - next; - switch(select("Sure:No")) { - case 1: - mes "[Private Jeremy]"; - mes "Thanks! I really appreciate it."; - next; - switch(select("Gather Items:Hunt Golems:Cancel")) { - case 1: - // Item turn in - mes "[Private Jeremy]"; - mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen."; - next; - switch(select("I have Stone Hearts:What did you need?")) { - case 1: - if (countitem(953) > 24) { - mes "[Private Jeremy]"; - mes "The Morroc Guard thanks you, citizen."; - delitem 953,25; //Stone_Heart - getexp 14000,9000; - close; - } - else { - mes "[Private Jeremy]"; - mes "It doesn't look like you have enough."; - next; - mes "[Private Jeremy]"; - mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen."; - close; - } - case 2: - mes "[Private Jeremy]"; - mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen."; - close; - } - case 2: - // Kill Count Quest - mes "[Private Jeremy]"; - mes "Ah, ok I think you can help me out by hunting some Golems."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Golems:100 Golems:150 Golems")) { - case 1: - mes "[Private Jeremy]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60140; - close; - case 2: - mes "[Private Jeremy]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60141; - close; - case 3: - mes "[Private Jeremy]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60142; - close; - } - case 3: - mes "[Private Jeremy]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Private Jeremy]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Private Jeremy]"; - mes "Greetings citizen!"; - next; - mes "[Private Jeremy]"; - mes "Please do not interrupt my mission for the Morroc Guard."; - close; - } - } - else { - mes "[Private Jeremy]"; - mes "It is dangerous here citizen."; - close; - } -} - - |