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Diffstat (limited to 'npc/pre-re/quests/collection/quest_goat.txt')
-rw-r--r--npc/pre-re/quests/collection/quest_goat.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/pre-re/quests/collection/quest_goat.txt b/npc/pre-re/quests/collection/quest_goat.txt
index 6c7a9ea88..9f2b7525e 100644
--- a/npc/pre-re/quests/collection/quest_goat.txt
+++ b/npc/pre-re/quests/collection/quest_goat.txt
@@ -38,7 +38,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "[Vegetable Farmer]";
mes "Have you finished hunting the 50 Goats?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Vegetable Farmer]";
mes "Hmm, I don't think you've hunted 50 yet.";
@@ -52,7 +52,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "Ok then, well come back here if you change your mind.";
@@ -78,7 +78,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "[Vegetable Farmer]";
mes "Have you finished hunting the 100 Goats?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Vegetable Farmer]";
mes "Hmm, I don't think you've hunted 100 yet.";
@@ -92,7 +92,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "Ok then, well come back here if you change your mind.";
@@ -119,7 +119,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "[Vegetable Farmer]";
mes "Have you finished hunting the 150 Goats?";
next;
- switch(select("Yes:No:I want to quit")) {
+ switch(select("Yes", "No", "I want to quit")) {
case 1:
mes "[Vegetable Farmer]";
mes "Hmm, I don't think you've hunted 150 yet.";
@@ -133,7 +133,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "Are you sure that you want to stop hunting?";
mes "Any progress that you've made will be erased";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "Ok then, well come back here if you change your mind.";
@@ -165,19 +165,19 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "You are here to help me right?";
mes "If not, then I am in a world of hurt.";
next;
- switch(select("Sure:No")) {
+ switch(select("Sure", "No")) {
case 1:
mes "[Vegetable Farmer]";
mes "These Goats keep eating my vegetables.";
mes "Can you do what you can to help me?";
next;
- switch(select("Gather Items:Hunt Goats:Cancel")) {
+ switch(select("Gather Items", "Hunt Goats", "Cancel")) {
case 1:
// Item turn in
mes "[Vegetable Farmer]";
mes "I need ^FF0000Antelope Horns^000000 to show for your hard work, and I will reward you.";
next;
- switch(select("I have Antelope Horns:What did you need?")) {
+ switch(select("I have Antelope Horns", "What did you need?")) {
case 1:
/*
if (checkweight(White_Potion,10) == 0) {
@@ -216,7 +216,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{
mes "Thank you.";
mes "How many Goats would you like to hunt?";
next;
- switch(select("50 Goats:100 Goats:150 Goats")) {
+ switch(select("50 Goats", "100 Goats", "150 Goats")) {
case 1:
mes "[Vegetable Farmer]";
mes "Kill 50 of those Goats and let me know when you're done. I will reward you for your efforts.";