diff options
Diffstat (limited to 'npc/pre-re/quests/collection/quest_goat.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_goat.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/pre-re/quests/collection/quest_goat.txt b/npc/pre-re/quests/collection/quest_goat.txt index 6c7a9ea88..9f2b7525e 100644 --- a/npc/pre-re/quests/collection/quest_goat.txt +++ b/npc/pre-re/quests/collection/quest_goat.txt @@ -38,7 +38,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "[Vegetable Farmer]"; mes "Have you finished hunting the 50 Goats?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Vegetable Farmer]"; mes "Hmm, I don't think you've hunted 50 yet."; @@ -52,7 +52,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Vegetable Farmer]"; mes "Ok then, well come back here if you change your mind."; @@ -78,7 +78,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "[Vegetable Farmer]"; mes "Have you finished hunting the 100 Goats?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Vegetable Farmer]"; mes "Hmm, I don't think you've hunted 100 yet."; @@ -92,7 +92,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Vegetable Farmer]"; mes "Ok then, well come back here if you change your mind."; @@ -119,7 +119,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "[Vegetable Farmer]"; mes "Have you finished hunting the 150 Goats?"; next; - switch(select("Yes:No:I want to quit")) { + switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Vegetable Farmer]"; mes "Hmm, I don't think you've hunted 150 yet."; @@ -133,7 +133,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Vegetable Farmer]"; mes "Ok then, well come back here if you change your mind."; @@ -165,19 +165,19 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "You are here to help me right?"; mes "If not, then I am in a world of hurt."; next; - switch(select("Sure:No")) { + switch(select("Sure", "No")) { case 1: mes "[Vegetable Farmer]"; mes "These Goats keep eating my vegetables."; mes "Can you do what you can to help me?"; next; - switch(select("Gather Items:Hunt Goats:Cancel")) { + switch(select("Gather Items", "Hunt Goats", "Cancel")) { case 1: // Item turn in mes "[Vegetable Farmer]"; mes "I need ^FF0000Antelope Horns^000000 to show for your hard work, and I will reward you."; next; - switch(select("I have Antelope Horns:What did you need?")) { + switch(select("I have Antelope Horns", "What did you need?")) { case 1: /* if (checkweight(White_Potion,10) == 0) { @@ -216,7 +216,7 @@ ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ mes "Thank you."; mes "How many Goats would you like to hunt?"; next; - switch(select("50 Goats:100 Goats:150 Goats")) { + switch(select("50 Goats", "100 Goats", "150 Goats")) { case 1: mes "[Vegetable Farmer]"; mes "Kill 50 of those Goats and let me know when you're done. I will reward you for your efforts."; |