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Diffstat (limited to 'npc/pre-re/quests/collection/quest_goat.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_goat.txt | 262 |
1 files changed, 0 insertions, 262 deletions
diff --git a/npc/pre-re/quests/collection/quest_goat.txt b/npc/pre-re/quests/collection/quest_goat.txt deleted file mode 100644 index 9f2b7525e..000000000 --- a/npc/pre-re/quests/collection/quest_goat.txt +++ /dev/null @@ -1,262 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= iRO Repeatable EXP Quests. -//================= Description =========================================== -//= Repeatable EXP Quest (Antelope Horns) -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -ein_fild06,82,171,0 script Vegetable Farmer#Goat 4_F_SHABBY,{ - if (questprogress(60137)) { - if (questprogress(60137,HUNTING) != 2) { - mes "[Vegetable Farmer]"; - mes "Have you finished hunting the 50 Goats?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Vegetable Farmer]"; - mes "Hmm, I don't think you've hunted 50 yet."; - close; - case 2: - mes "[Vegetable Farmer]"; - mes "Remember, I need help hunting Goats so go and hunt 50 of them."; - close; - case 3: - mes "[Vegetable Farmer]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Vegetable Farmer]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60137; - close; - case 2: - mes "[Vegetable Farmer]"; - mes "Please kill 50 Goats so I can farm my vegetables without any worries."; - close; - } - } - } - else { - mes "[Vegetable Farmer]"; - mes "Amazing, you did that with speed."; - getexp 258489,155155; - erasequest 60137; - close; - } - } - if (questprogress(60138)) { - if (questprogress(60138,HUNTING) != 2) { - mes "[Vegetable Farmer]"; - mes "Have you finished hunting the 100 Goats?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Vegetable Farmer]"; - mes "Hmm, I don't think you've hunted 100 yet."; - close; - case 2: - mes "[Vegetable Farmer]"; - mes "Remember, I need help hunting Goats so go and hunt 100 of them."; - close; - case 3: - mes "[Vegetable Farmer]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Vegetable Farmer]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60138; - close; - case 2: - mes "[Vegetable Farmer]"; - mes "Please kill 100 Goats so I can farm my vegetables without any worries."; - close; - } - } - } - else { - mes "[Vegetable Farmer]"; - mes "Amazing, you did that with speed."; - getexp 258489,155155; - getexp 258489,155155; - erasequest 60138; - close; - } - } - if (questprogress(60139)) { - if (questprogress(60139,HUNTING) != 2) { - mes "[Vegetable Farmer]"; - mes "Have you finished hunting the 150 Goats?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Vegetable Farmer]"; - mes "Hmm, I don't think you've hunted 150 yet."; - close; - case 2: - mes "[Vegetable Farmer]"; - mes "Remember, I need help hunting Goats so go and hunt 150 of them."; - close; - case 3: - mes "[Vegetable Farmer]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Vegetable Farmer]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60139; - close; - case 2: - mes "[Vegetable Farmer]"; - mes "Please kill 150 Goats so I can farm my vegetables without any worries."; - close; - } - } - } - else { - mes "[Vegetable Farmer]"; - mes "Amazing, you did that with speed."; - getexp 258489,155155; - getexp 258489,155155; - getexp 258489,155155; - erasequest 60139; - close; - } - } - //for minimum level - if (BaseLevel > 69) { - //for maximum level - if (BaseLevel < 85) { - mes "[Vegetable Farmer]"; - mes "Oh great!"; - mes "You are here to help me right?"; - mes "If not, then I am in a world of hurt."; - next; - switch(select("Sure", "No")) { - case 1: - mes "[Vegetable Farmer]"; - mes "These Goats keep eating my vegetables."; - mes "Can you do what you can to help me?"; - next; - switch(select("Gather Items", "Hunt Goats", "Cancel")) { - case 1: - // Item turn in - mes "[Vegetable Farmer]"; - mes "I need ^FF0000Antelope Horns^000000 to show for your hard work, and I will reward you."; - next; - switch(select("I have Antelope Horns", "What did you need?")) { - case 1: - /* - if (checkweight(White_Potion,10) == 0) { - mes "[Vegetable Farmer]"; - mes "Hey, it looks like that the weight on"; - mes "your back will crush you. Come back"; - mes "after you have lost some weight."; - close; - } - */ - if (countitem(Goat's_Horn) > 49) { - mes "[Vegetable Farmer]"; - mes "Amazing, you did that with speed."; - mes "I am truly grateful."; - delitem Goat's_Horn,50; - getexp 258489,155155; - //getitem White_Potion,10; - close; - } - else { - mes "[Vegetable Farmer]"; - mes "It doesn't look like you have enough."; - next; - mes "[Vegetable Farmer]"; - mes "I need to see that you have gathered ^FF000050 Antelope Horns^000000, and then I can reward you."; - close; - } - case 2: - mes "[Vegetable Farmer]"; - mes "I need to see that you have gathered ^FF000050 Antelope Horns^000000, and then I can reward you."; - close; - } - case 2: - // Kill Count Quest - mes "[Vegetable Farmer]"; - mes "Thank you."; - mes "How many Goats would you like to hunt?"; - next; - switch(select("50 Goats", "100 Goats", "150 Goats")) { - case 1: - mes "[Vegetable Farmer]"; - mes "Kill 50 of those Goats and let me know when you're done. I will reward you for your efforts."; - setquest 60137; - close; - case 2: - mes "[Vegetable Farmer]"; - mes "Kill 100 of those Goats and let me know when you're done. I will reward you for your efforts."; - setquest 60138; - close; - case 3: - mes "[Vegetable Farmer]"; - mes "Kill 150 of those Goats and let me know when you're done. I will reward you for your efforts."; - setquest 60139; - close; - } - case 3: - mes "[Vegetable Farmer]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Vegetable Farmer]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Vegetable Farmer]"; - mes "Oh boy, Oh boy!"; - next; - mes "[Vegetable Farmer]"; - mes "Sorry I can't talk right now I am in a world of hurt here, these darn Goats are going to kill me."; - close; - } - } - else { - mes "[Vegetable Farmer]"; - mes "My vegetables, where did they all go?"; - mes "Oh, no..no!!!"; - close; - } -} |