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Diffstat (limited to 'npc/pre-re/quests/collection/quest_fabre.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_fabre.txt | 247 |
1 files changed, 0 insertions, 247 deletions
diff --git a/npc/pre-re/quests/collection/quest_fabre.txt b/npc/pre-re/quests/collection/quest_fabre.txt deleted file mode 100644 index 0a6f614ea..000000000 --- a/npc/pre-re/quests/collection/quest_fabre.txt +++ /dev/null @@ -1,247 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= iRO Repeatable EXP Quests. -//================= Description =========================================== -//= Repeatable EXP Quest (Fluffs) -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -gef_fild07,321,193,4 script Langry#Fabre_Hunt 4_M_SAGE_A,{ - if (questprogress(60107)) { - if (questprogress(60107,HUNTING) != 2) { - mes "[Langry]"; - mes "Have you finished hunting the 50 Fabres?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Langry]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Langry]"; - mes "Remember, I need help hunting Fabres so go and hunt 50 of them."; - close; - case 3: - mes "[Langry]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Langry]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60107; - close; - case 2: - mes "[Langry]"; - mes "Please kill 50 Fabres."; - close; - } - } - } - else { - mes "[Langry]"; - mes "Amazing, you did that with speed."; - getexp 385,30; - erasequest 60107; - close; - } - } - if (questprogress(60108)) { - if (questprogress(60108,HUNTING) != 2) { - mes "[Langry]"; - mes "Have you finished hunting the 50 Fabres?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Langry]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Langry]"; - mes "Remember, I need help hunting Fabres so go and hunt 100 of them."; - close; - case 3: - mes "[Langry]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Langry]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60108; - close; - case 2: - mes "[Langry]"; - mes "Please kill 100 Fabres."; - close; - } - } - } - else { - mes "[Langry]"; - mes "Amazing, you did that with speed."; - getexp 385,30; - getexp 385,30; - erasequest 60108; - close; - } - } - if (questprogress(60109)) { - if (questprogress(60109,HUNTING) != 2) { - mes "[Langry]"; - mes "Have you finished hunting the 150 Fabres?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Langry]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Langry]"; - mes "Remember, I need help hunting Fabres so go and hunt 150 of them."; - close; - case 3: - mes "[Langry]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Langry]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60109; - close; - case 2: - mes "[Langry]"; - mes "Please kill 150 Fabres."; - close; - } - } - } - else { - mes "[Langry]"; - mes "Amazing, you did that with speed."; - getexp 385,30; - getexp 385,30; - getexp 385,30; - erasequest 60109; - close; - } - } - //for minimum level - if (BaseLevel > 1) { - //for maximum level - if (BaseLevel < 21) { - mes "[Langry]"; - mes "Do you think you can help me?"; - mes "Please?"; - next; - switch(select("Sure", "No")) { - case 1: - mes "[Langry]"; - mes "Really?!"; - mes "That's great!"; - next; - switch(select("Gather Items", "Hunt Fabres", "Cancel")) { - case 1: - // Item turn in - mes "[Langry]"; - mes "I need to collect ^0000CE25 Fluff^000000 to"; - mes "complete this community service project."; - mes "You know what? I can even reward you a little for helping me."; - next; - switch(select("I have some Fluff", "What was that again?")) { - case 1: - if (countitem(Fluff) > 24) { - mes "[Langry]"; - mes "Thank you for the Fluff. This helps me out greatly."; - mes "Oh and here you go, this should help you get stronger, faster!"; - delitem Fluff,25; - getexp 385,30; - close; - } - else { - mes "[Langry]"; - mes "I see no Fluff, wait yea I do it's the lies coming from your mouth."; - close; - } - case 2: - mes "[Langry]"; - mes "I need ^00CE0025 Fluff^000000."; - close; - } - case 2: - // Kill Count Quest - mes "[Langry]"; - mes "Ah, ok I think you can help me out by hunting some Fabres."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Fabres", "100 Fabres", "150 Fabres")) { - case 1: - mes "[Langry]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60107; - close; - case 2: - mes "[Langry]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60108; - close; - case 3: - mes "[Langry]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60109; - close; - } - case 3: - mes "[Langry]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Langry]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Langry]"; - mes "Hello, my name is Langry."; - mes "I have to complete this community service, but I am just too lazy."; - close; - } - } - else { - mes "[Langry]"; - mes "You may just be the most unlikely person ever, recycle a few Fabres and come back."; - close; - } -} |