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Diffstat (limited to 'npc/pre-re/quests/collection/quest_dryad.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_dryad.txt | 260 |
1 files changed, 0 insertions, 260 deletions
diff --git a/npc/pre-re/quests/collection/quest_dryad.txt b/npc/pre-re/quests/collection/quest_dryad.txt deleted file mode 100644 index 9ffad9240..000000000 --- a/npc/pre-re/quests/collection/quest_dryad.txt +++ /dev/null @@ -1,260 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2020 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= iRO Repeatable EXP Quests. -//================= Description =========================================== -//= Repeatable EXP Quest (Sharp Leaves) -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ - if (questprogress(60131)) { - if (questprogress(60131,HUNTING) != 2) { - mes "[Lilla]"; - mes "Have you finished hunting the 50 Dryads?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Lilla]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Lilla]"; - mes "Remember, I need help hunting Dryads so go and hunt 50 of them."; - close; - case 3: - mes "[Lilla]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Lilla]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60131; - close; - case 2: - mes "[Lilla]"; - mes "Please kill 50 Dryads."; - close; - } - } - } - else { - mes "[Lilla]"; - mes "Amazing, you did that with speed."; - getexp 262485,141835; - erasequest 60131; - close; - } - } - if (questprogress(60132)) { - if (questprogress(60132,HUNTING) != 2) { - mes "[Lilla]"; - mes "Have you finished hunting the 50 Dryads?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Lilla]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Lilla]"; - mes "Remember, I need help hunting Dryads so go and hunt 100 of them."; - close; - case 3: - mes "[Lilla]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Lilla]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60132; - close; - case 2: - mes "[Lilla]"; - mes "Please kill 100 Dryads."; - close; - } - } - } - else { - mes "[Lilla]"; - mes "Amazing, you did that with speed."; - getexp 262485,141835; - getexp 262485,141835; - erasequest 60132; - close; - } - } - if (questprogress(60133)) { - if (questprogress(60133,HUNTING) != 2) { - mes "[Lilla]"; - mes "Have you finished hunting the 150 Dryads?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Lilla]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Lilla]"; - mes "Remember, I need help hunting Dryads so go and hunt 150 of them."; - close; - case 3: - mes "[Lilla]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Lilla]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60133; - close; - case 2: - mes "[Lilla]"; - mes "Please kill 150 Dryads."; - close; - } - } - } - else { - mes "[Lilla]"; - mes "Amazing, you did that with speed."; - getexp 262485,141835; - getexp 262485,141835; - getexp 262485,141835; - erasequest 60133; - close; - } - } - //for minimum level - if (BaseLevel > 59) { - //for maximum level - if (BaseLevel < 86) { - mes "[Lilla]"; - mes "Why hello!"; - mes "You look like someone who is willing to help a lil thing like myself out."; - next; - switch(select("Sure", "No")) { - case 1: - mes "[Lilla]"; - mes "Really?!"; - mes "That's great!"; - next; - switch(select("Gather Items", "Hunt Dryads", "Cancel")) { - case 1: - // Item turn in - mes "[Lilla]"; - mes "I really need to gather ^00CE0050 Sharp Leafs^000000 for my garden tea party."; - mes "Do you have any?"; - next; - switch(select("I have some Sharp Leafs", "What did you need?")) { - case 1: - /* - if (checkweight(White_Potion,10) == 0) { - mes "[Lilla]"; - mes "Hey, it looks like that the weight on"; - mes "your back will crush you. Come back"; - mes "after you have lost some weight."; - close; - } - */ - if (countitem(Sharp_Leaf) > 49) { - mes "[Lilla]"; - mes "Hey, your a sweet little thing."; - mes "Thanks so much for helping me!"; - next; - mes "[Lilla]"; - mes "Oh, I almost forgot. I have something for you ^_^"; - mes "Thank you so much again for your help."; - delitem Sharp_Leaf,50; - getexp 262485,141835; - //getitem White_Potion,10; - close; - } - else { - mes "[Lilla]"; - mes "Why, I may look cute and silly but please don't play games with me."; - close; - } - case 2: - mes "[Lilla]"; - mes "I need ^00CE0050 Sharp Leafs^000000."; - close; - } - case 2: - // Kill Count Quest - mes "[Lilla]"; - mes "Ah, ok I think you can help me out by hunting some Dryads."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Dryads", "100 Dryads", "150 Dryads")) { - case 1: - mes "[Lilla]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60131; - close; - case 2: - mes "[Lilla]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60132; - close; - case 3: - mes "[Lilla]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60133; - close; - } - case 3: - mes "[Lilla]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Lilla]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Lilla]"; - mes "Sorry but you are a little too old and scary to talk to!"; - close; - } - } - else { - mes "[Lilla]"; - mes "You are way too tiny to be helping me."; - mes "Thank you for your offer though."; - close; - } -} |