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Diffstat (limited to 'npc/pre-re/quests/collection/quest_dokebi.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_dokebi.txt | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/npc/pre-re/quests/collection/quest_dokebi.txt b/npc/pre-re/quests/collection/quest_dokebi.txt deleted file mode 100644 index ebfb9b2eb..000000000 --- a/npc/pre-re/quests/collection/quest_dokebi.txt +++ /dev/null @@ -1,250 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= iRO Repeatable EXP Quests. -//================= Description =========================================== -//= Repeatable EXP Quest (Dokebi Horns) -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ - if (questprogress(60128)) { - if (questprogress(60128,HUNTING) != 2) { - mes "[Li]"; - mes "Have you finished hunting the 50 Dokebis?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Li]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Li]"; - mes "Remember, I need help hunting Dokebis so go and hunt 50 of them."; - close; - case 3: - mes "[Li]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Li]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60128; - close; - case 2: - mes "[Li]"; - mes "Please kill 50 Dokebis."; - close; - } - } - } - else { - mes "[Li]"; - mes "Amazing, you did that with speed."; - getexp 42000,36000; - erasequest 60128; - close; - } - } - if (questprogress(60129)) { - if (questprogress(60129,HUNTING) != 2) { - mes "[Li]"; - mes "Have you finished hunting the 50 Dokebis?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Li]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Li]"; - mes "Remember, I need help hunting Dokebis so go and hunt 100 of them."; - close; - case 3: - mes "[Li]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Li]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60129; - close; - case 2: - mes "[Li]"; - mes "Please kill 100 Dokebis."; - close; - } - } - } - else { - mes "[Li]"; - mes "Amazing, you did that with speed."; - getexp 42000,36000; - getexp 42000,36000; - erasequest 60129; - close; - } - } - if (questprogress(60130)) { - if (questprogress(60130,HUNTING) != 2) { - mes "[Li]"; - mes "Have you finished hunting the 150 Dokebis?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Li]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Li]"; - mes "Remember, I need help hunting Dokebis so go and hunt 150 of them."; - close; - case 3: - mes "[Li]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Li]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60130; - close; - case 2: - mes "[Li]"; - mes "Please kill 150 Dokebis."; - close; - } - } - } - else { - mes "[Li]"; - mes "Amazing, you did that with speed."; - getexp 42000,36000; - getexp 42000,36000; - getexp 42000,36000; - erasequest 60130; - close; - } - } - //for minimum level - if (BaseLevel > 34) { - //for maximum level - if (BaseLevel < 71) { - mes "[Li]"; - mes "Hello. DO you think you could help me?"; - next; - switch(select("Sure", "No")) { - case 1: - mes "[Li]"; - mes "There are so many Dokebis here...I just don't feel safe."; - next; - switch(select("Gather Items", "Hunt Dokebis", "Cancel")) { - case 1: - // Item turn in - mes "[Li]"; - mes "My fortune teller business needs a good supply of ^FF0000Dokebi Horns^000000 to give my customers good luck."; - next; - switch(select("I have some Dokebi Horns", "What did you need?")) { - case 1: - if (countitem(Dokkaebi_Horn) > 49) { - mes "[Li]"; - mes "Oh, great!"; - mes "Thank you for the horns."; - delitem Dokkaebi_Horn,50; - getexp 42000,36000; - close; - } - else { - mes "[Li]"; - mes "It doesn't look like you have enough."; - next; - mes "[Li]"; - mes "I need ^FF000050 Dokebi Horns^000000 for my fortune telling."; - close; - } - case 2: - mes "[Li]"; - mes "If you bring me"; - mes "^FF000050 Dokebi Horns^000000, I can give you some good luck."; - close; - } - case 2: - // Kill Count Quest - mes "[Li]"; - mes "Ah, ok I think you can help me out by hunting some Dokebis."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Dokebis", "100 Dokebis", "150 Dokebis")) { - case 1: - mes "[Li]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60128; - close; - case 2: - mes "[Li]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60129; - close; - case 3: - mes "[Li]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60130; - close; - } - case 3: - mes "[Li]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Li]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Li]"; - mes "Hello"; - mes "I read fortunes in Payon."; - close; - } - } - else { - mes "[Li]"; - mes "This place is dangerous!"; - next; - mes "[Li]"; - mes "You should leave quickly!"; - close; - } -} |