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Diffstat (limited to 'npc/pre-re/quests/collection/quest_coco.txt')
-rw-r--r-- | npc/pre-re/quests/collection/quest_coco.txt | 261 |
1 files changed, 0 insertions, 261 deletions
diff --git a/npc/pre-re/quests/collection/quest_coco.txt b/npc/pre-re/quests/collection/quest_coco.txt deleted file mode 100644 index 2ed6f7087..000000000 --- a/npc/pre-re/quests/collection/quest_coco.txt +++ /dev/null @@ -1,261 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= iRO Repeatable EXP Quests. -//================= Description =========================================== -//= Repeatable EXP Quest (Acorns) -//================= Current Version ======================================= -//= 1.0 -//========================================================================= - -mjolnir_01,293,20,3 script Nutters#Coco_Hunt 4_M_YOYOROGUE,{ - if (questprogress(60113)) { - if (questprogress(60113,HUNTING) != 2) { - mes "[Nutters]"; - mes "Have you finished hunting the 50 Cocos?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Nutters]"; - mes "Hmm, I don't think you've hunted 50 yet..."; - close; - case 2: - mes "[Nutters]"; - mes "Remember, I need help hunting Cocos so go and hunt 50 of them."; - close; - case 3: - mes "[Nutters]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Nutters]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60113; - close; - case 2: - mes "[Nutters]"; - mes "Please kill 50 Cocos."; - close; - } - } - } - else { - mes "[Nutters]"; - mes "Amazing, you did that with speed."; - getexp 3600,3905; - erasequest 60113; - close; - } - } - if (questprogress(60114)) { - if (questprogress(60114,HUNTING) != 2) { - mes "[Nutters]"; - mes "Have you finished hunting the 50 Cocos?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Nutters]"; - mes "Hmm, I don't think you've hunted 100 yet..."; - close; - case 2: - mes "[Nutters]"; - mes "Remember, I need help hunting Cocos so go and hunt 100 of them."; - close; - case 3: - mes "[Nutters]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Nutters]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60114; - close; - case 2: - mes "[Nutters]"; - mes "Please kill 100 Cocos."; - close; - } - } - } - else { - mes "[Nutters]"; - mes "Amazing, you did that with speed."; - getexp 3600,3905; - getexp 3600,3905; - erasequest 60114; - close; - } - } - if (questprogress(60115)) { - if (questprogress(60115,HUNTING) != 2) { - mes "[Nutters]"; - mes "Have you finished hunting the 150 Cocos?"; - next; - switch(select("Yes", "No", "I want to quit")) { - case 1: - mes "[Nutters]"; - mes "Hmm, I don't think you've hunted 150 yet..."; - close; - case 2: - mes "[Nutters]"; - mes "Remember, I need help hunting Cocos so go and hunt 150 of them."; - close; - case 3: - mes "[Nutters]"; - mes "Are you sure that you want to stop hunting?"; - mes "Any progress that you've made will be erased"; - next; - switch(select("Yes", "No")) { - case 1: - mes "[Nutters]"; - mes "Ok then, well come back here if you change your mind."; - erasequest 60115; - close; - case 2: - mes "[Nutters]"; - mes "Please kill 150 Cocos."; - close; - } - } - } - else { - mes "[Nutters]"; - mes "Amazing, you did that with speed."; - getexp 3600,3905; - getexp 3600,3905; - getexp 3600,3905; - erasequest 60115; - close; - } - } - //for minimum level - if (BaseLevel > 17) { - //for maximum level - if (BaseLevel < 60) { - mes "[Nutters]"; - mes "I..I just can't seem to find any."; - mes "Pesky Coco's have hidden all the Acorns."; - mes "Do you think you could help me?"; - next; - switch(select("Sure", "No")) { - case 1: - mes "[Nutters]"; - mes "Oh, that's great! I knew I could count on you, just from looking at you!"; - next; - switch(select("Gather Items", "Hunt Cocos", "Cancel")) { - case 1: - // Item turn in - mes "[Nutters]"; - mes "Can you help me find ^00CE0025 Acorns^000000."; - mes "I will reward you with much if you can."; - next; - switch(select("I have 25 Acorns", "Please come again?")) { - case 1: - /* - if (checkweight(Orange_Potion,5) == 0) { - mes "[Nutters]"; - mes "Hey, it looks like that the weight on"; - mes "your back will crush you. Come back"; - mes "after you have lost some weight."; - close; - } - */ - if (countitem(Acorn) > 24) { - mes "[Nutters]"; - mes "Oh great you found out where they were hiding them."; - mes "Gimme Gimme!!!"; - next; - mes "[Nutters]"; - mes "Oh that's right, sorry I just love roasting Acorns. Mmm."; - mes "Here is what I promised you."; - delitem Acorn,25; - getexp 3600,3905; - //getitem Orange_Potion,5; - close; - } - else { - mes "[Nutters]"; - mes "Where are my ^00CE00Acorns^000000?"; - mes "Hey, I'm not playing, you better not hold out on me."; - close; - } - case 2: - mes "[Nutters]"; - mes "I need ^00CE0025 Acorns^000000."; - close; - } - case 2: - // Kill Count Quest - mes "[Nutters]"; - mes "Ah, ok I think you can help me out by hunting some Cocos."; - mes "How many would you like to hunt?"; - next; - switch(select("50 Cocos", "100 Cocos", "150 Cocos")) { - case 1: - mes "[Nutters]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60113; - close; - case 2: - mes "[Nutters]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60114; - close; - case 3: - mes "[Nutters]"; - mes "Come back when you've finished your task and I will give you a small reward."; - setquest 60115; - close; - } - case 3: - mes "[Nutters]"; - mes "If you change your mind, please come back."; - close; - } - case 2: - mes "[Nutters]"; - mes "If you change your mind, please come back."; - close; - } - } - else { - mes "[Nutters]"; - mes "You are much to strong to be fighting these things!"; - close; - } - } - else { - mes "[Nutters]"; - mes "You are just too small to fight these things for me."; - mes "Can you get a little taller then return?"; - close; - } -} |