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Diffstat (limited to 'npc/pre-re/other/poring_war.txt')
-rw-r--r-- | npc/pre-re/other/poring_war.txt | 1769 |
1 files changed, 0 insertions, 1769 deletions
diff --git a/npc/pre-re/other/poring_war.txt b/npc/pre-re/other/poring_war.txt deleted file mode 100644 index 16cc55790..000000000 --- a/npc/pre-re/other/poring_war.txt +++ /dev/null @@ -1,1769 +0,0 @@ -//===== rAthena Script ======================================= -//= Poring War -//===== By: ================================================== -//= Kisuka -//===== Current Version: ===================================== -//= 1.1a -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Poring War -//===== Additional Comments: ================================= -//= 1.0 First version. [Kisuka][5511] -//= 1.1 Fixed some typos/bugs. [CalciumKid] -//= 1.1a Fixed Waiting rooms witht he default MAX_LEVEL [Slim] -//============================================================ - -// Poring War Recruiter -//============================================================ -prt_fild08,159,371,3 script Poring War Recruiter#wop 909,{ - mes "[Poring]"; - mes "!!!!!"; - mes "Whoa-! Humans, ring~!!"; - mes "Gotta hide, hide, right~!"; - mes "They're tempting us with Jellopy! Don't be fooled!"; - next; - mes "[Poring]"; - mes "Hwak!!"; - mes "Ring, Ring~ What's wrong with you people..?"; - mes "Hey.. Hey, there. Hu.. Humans..."; - mes "Poring.."; - next; - mes "[Poring]"; - mes "I.. I've got some interesting work for ya.. Would you be interested?"; - mes "We.. we porings need lots and lots of brave human worriers, ring~."; - next; - switch(select("Alright, I'm with you!:What's that?:Ignore")) { - case 1: - if (Zeny > 499) { - mes "[Poring]"; - mes "Oh, and there's an entrance fee of 500 zeny, ring."; - mes "Have a good time, ring."; - delitem 7773,countitem(7773); - set Zeny,Zeny-500; - close2; - warp "poring_w01",112,138; - end; - }else{ - mes "[Poring]"; - mes "Oh, and there's an entrance fee of 500 zeny, ring."; - mes "..........."; - mes "Hey, that's life, ring. We need zeny too you know~!"; - close; - } - case 2: - mes "[Poring]"; - mes "That's.. because there's been a.. slight confliction in our.. Ring Society.."; - mes "So we've got to.............have a battle to settle this problem.."; - mes "You'll see when you get there!"; - close; - case 3: - mes "[Poring]"; - mes "Huhhhh! Hu.. Humans are so cold and cruel!!!"; - close; - } -} - -// Poring Vending Machine -//============================================================ -poring_w01,100,97,3 script Poring Vending Machine#w 909,{ - if (checkweight(714,3) == 0) { - mes "- You are carrying too much items in order to use the Vending Machine. -"; - close; - } - mes "It's a vending machine. You can use Poring Coints to purchase."; - next; - if(select("Purchase.:Read the descriptions of goods.") == 1) { - mes "You need Poring Coins to purchase items."; - mes "You cannot use any zeny."; - mes "Item name - Price Poring Coin(P.Co)"; - next; - switch(select("Marvelous Medal - 4 P.Co:Union of Tribe - 20 P.Co:Poring Box - 30 P.Co:Next")) { - case 1: - callsub S_PoringVending,7515,4; - case 2: - callsub S_PoringVending,658,20; - case 3: - callsub S_PoringVending,12109,30; - case 4: - mes "This is a special item."; - mes "Item name - Poring Coin(P.Co)"; - next; - switch(select("Wild Rose - 15 P.Co:Doppelganger - 20 P.Co:Egnigem Cenia - 20 P.Co:Collection Item")) { - case 1: - callsub S_PoringVending,12300,15; - case 2: - callsub S_PoringVending,12301,20; - case 3: - callsub S_PoringVending,12302,20; - case 4: - mes "Figures of 1st Job Class Characters including Novice are finally on sale!"; - mes "Figures except for Novice are all ^4d4dffCharacter bound items^000000."; - mes "Please be aware before you make a purchase~"; - mes "Item name - Poring Coin(P.Co)"; - next; - switch(select("Novice Figure - 50 P.Co:Swordman Figure - 100 P.Co:Thief Figure - 100 P.Co:Merchant Figure - 100 P.Co:Acolyte Figure - 100 P.Co:Mage Figure - 100 P.Co:Archer Figure - 100 P.Co:Random Draw - 50 P.Co:Cancel")) { - case 1: - callsub S_PoringVending,2765,50; - case 2: - callsub S_PoringVending,2766,100; - case 3: - callsub S_PoringVending,2770,100; - case 4: - callsub S_PoringVending,2771,100; - case 5: - callsub S_PoringVending,2767,100; - case 6: - callsub S_PoringVending,2768,100; - case 7: - callsub S_PoringVending,2769,100; - case 8: - mes "You have chosen Random Draw."; - mes "1 of 7 diffeent kinds of figures will be selected."; - next; - if(select("Draw:Cancel") == 1) { - if(countitem(7539) >= 50) { - mes "Insert the Poring coin and pull the lever."; - mes "Click~ The item came out of the mouth of the Poring with a rumbling sound."; - mes "What could it be?"; - next; - switch(rand(1,17)) { - case 5: set .@Random_Figure,2766; break; // Swordman_Figure - case 6: set .@Random_Figure,2767; break; // Acolyte_Figure - case 8: set .@Random_Figure,2770; break; // Thief_Figure - case 11: set .@Random_Figure,2771; break; // Merchant_Figure - case 13: set .@Random_Figure,2769; break; // Archer_Figure - case 14: set .@Random_Figure,2768; break; // Mage_Figure - default: set .@Random_Figure,2765; break; // Novice_Figure - } - mes "A nice " + getitemname(.@Random_Figure) + "."; - delitem 7539,50; // Poring_Coin - getitem .@Random_Figure,1; - close; - }else{ - mes "Not enough coins."; - close; - } - } - mes "["+strcharinfo(0)+"]"; - mes "... Maybe next time..."; - close; - case 9: - mes "["+strcharinfo(0)+"]"; - mes "... Maybe next time..."; - close; - } - } - } - } - mes "Selling Item List"; - mes "===================="; - mes "[Marvelous Medal]"; - mes " : A medal made of special metal only produced in Hugel."; - mes " "; - mes "[Union of Tribe]"; - mes " : A statue with the image of a strong union of Tribes. People believe watching this statue actually helps strengthen the relationships between Tribes."; - mes " "; - mes "[Poring Box]"; - mes " : A box wrapped with Poring patterned wrapping paper. Something's inside."; - mes " "; - mes "[Wild Rose]"; - mes " : Your friend Wild Rose will come and help you."; - mes " "; - mes "[Mr. Doppel]"; - mes " : A young nobe, Doppelganger will come and help you."; - mes " "; - mes "[Egnigem Cenia]"; - mes " : A beautiful girl, Egnigem Cenia from Somatology Laboratory, is going to come and help you."; - mes " "; - mes "[Novice Figure]"; - mes " : A fine figure of a Novice. Can be equiped as an '^4d4dffaccessory^000000'."; - mes " HP + 70, extra effect of HP + 30 when equipped by a Novices."; - mes " "; - mes "[Swordman Figure]"; - mes " : A nice figure of a Swordman. Can be equipped as an '^4d4dffaccessory^000000'."; - mes " VIT + 1, extra effect of DEF + 2 when equipped by Swordman classes."; - mes " "; - mes "[Merchant Figure]"; - mes " : A fine figure of a Merchant. Can be equipped as an '^4d4dffaccessory^000000'."; - mes " STR + 1, extra effect of CRI + 5 when equipped by Merchant classes."; - mes " "; - mes "[Thief Figure]"; - mes " : A fine Figure of a Thief. Can be equipped as an '^4d4dffaccessory^000000'."; - mes " AGI + 1, extra effectASPD + 3% when equipped by Thief classes."; - mes " "; - mes "[Mage Figure]"; - mes " : A fine figure of a Mage. Can be equipped as an '^4d4dffaccessory^000000'."; - mes " INT + 1, an extra SP Recovery increase by 5% when equipped by Mage classes."; - mes " "; - mes "[Acolyte Figure]"; - mes " : A fine figure of an Acolyte. Can be equipped as an '^4d4dffaccessory^000000'."; - mes " INT + 1, extra effct of SP + 50 when equipped by Acolyte classes."; - mes " "; - mes "[Archer Figure]"; - mes " : A fine figure of an Archer. Can be equipped as an '^4d4dffaccessory^000000'."; - mes " DEX + 1, extra effct of ATK + 10 when equipped by Archer classes."; - close; - end; - -S_PoringVending: - if(countitem(7539) >= getarg(1)) { - mes "Click~ The item came out of the mouth of the Poring with a rumbling sound."; - delitem 7539,getarg(1); // Poring_Coin - getitem getarg(0),1; - }else{ - mes "Not enough coins."; - } - close; -} - -// Information -//============================================================ -poring_w01,96,97,3 script Sweet Devi#wop 738,{ - if (MaxWeight-Weight < 2000 || checkweight(1201,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Deviruchi]"; - mes "Oh, Another Human Warrior!"; - mes "How come so many humans want to join our Poring War these days?"; - next; - mes "[Deviruchi]"; - mes "Well, whatever, as long as I make money out of it~"; - mes "Ok, Warriors-! Hahaha How badly have I wanted to shout it out~!!"; - next; - mes "[Deviruchi]"; - mes "You, brave warrior, are you ready to join the holy battle of Angeling and Deviling?"; - next; - mes "[Deviruchi]"; - mes "Hehehee, I feel kinda shy now."; - mes "Anyway, human. Do you want to join our Poring War?"; - next; - switch(select("Am I qualified to join?:How do I join the war?:Cancel:Let me out of here, please!")) { - case 1: - mes "[Deviruchi]"; - mes "No racial discrimination! Anyone can join if they're willing to fight."; - mes "But the weird thing is that you humans who used to be our greatest enemies are now our participants."; - next; - mes "[Deviruchi]"; - mes "If you really want to fight in the war or whatever.. the Team recruiter's right there."; - mes "Also, it's totally up to you which team you want to fight for~"; - close; - case 2: - mes "[Deviruchi]"; - mes "It's simple. You see that Team recruiting room?"; - mes "Each team is composed of 5 people. As soon as 5 members are collected, the battle starts."; - mes "You win if you kill the other team's Porings."; - next; - mes "[Deviruchi]"; - mes "This also means that the battle needs the total of 10 members."; - next; - mes "[Deviruchi]"; - mes "When all 10 members are collected, those participants get to choose a team. Each team then should have 5 members who are in the SAME party."; - next; - mes "[Deviruchi]"; - mes "So, finally, half of the members joins the Angeling Team"; - mes "and the other half joins the Deviling Team."; - next; - mes "[Deviruchi]"; - mes "If you're a member of the Angeling Team, your goal is to kill the Devilings at the other team's base and vice versa."; - next; - mes "[Deviruchi]"; - mes "Each team should try killing both Porings in the other team's base. After killing one Poring, you have a limited time to kill the other Poring. Otherwise, the one you killed will come back alive."; - next; - mes "[Deviruchi]"; - mes "It's sort of like a capture the flag game but with Porings instead. Understood?"; - mes "And you need to make sure you know who's in which party."; - close; - case 3: - mes "[" + strcharinfo(0) + "]"; - mes "hmm, I see."; - close; - case 4: - mes "[Deviruchi]"; - mes "Oh, Alright. I can help."; - mes "I'll send you back to your savepoint."; - close2; - if(WoP_SaveMap$ != "") { - savepoint WoP_SaveMap$,WoP_SaveMap_X,WoP_SaveMap_Y; - set WoP_SaveMap$,""; - set WoP_SaveMap_X,0; - set WoP_SaveMap_Y,0; - } - warp getsavepoint(0), getsavepoint(1), getsavepoint(2); - end; - } - -OnPCLogoutEvent: - getmapxy .@map$,.@x,.@y,0; - if (.@map$ == "poring_w02") { - if(WoP_SaveMap$ != "") { - savepoint WoP_SaveMap$,WoP_SaveMap_X,WoP_SaveMap_Y; - set WoP_SaveMap$,""; - set WoP_SaveMap_X,0; - set WoP_SaveMap_Y,0; - } - delitem 7773,countitem(7773); - set wop_team,0; - } - end; - -OnPCDieEvent: - getmapxy .@map$,.@x,.@y,0; - if (.@map$ == "poring_w02" && wop_team) { - if(getsavepoint(0) != "poring_w02" && WoP_SaveMap$ == "") { - set WoP_SaveMap$,getsavepoint(0); - set WoP_SaveMap_X,getsavepoint(1); - set WoP_SaveMap_Y,getsavepoint(2); - } - if (wop_team == 1) { - savepoint "poring_w02",rand(44,51),rand(76,87); - } - if (wop_team == 2) { - savepoint "poring_w02",rand(146,153),rand(76,87); - } - } - end; - -OnPCKillEvent: - getmapxy .@map$,.@x,.@y,0; - if (.@map$ == "poring_w02" && wop_team) { - getnameditem 7773,rid2name(killedrid); - } - end; - -OnInit: - removemapflag "poring_w02",mf_partylock; - removemapflag "poring_w02",mf_pvp; - removemapflag "poring_w02",mf_pvp_noguild; - removemapflag "poring_w02",mf_pvp_nocalcrank; - set $@wop_teamcount,0; - set $@wop_deadcount_a,0; - set $@wop_deadcount_d,0; - set $@wop_team_a,0; - set $@wop_team_d,0; - set $@wop_doorcount_a,0; - set $@wop_doorcount_d,0; - end; -} - -// Poring Registers -//============================================================ -poring_w01,91,97,3 script Poring#wop_door_all 1002,{ - end; - -OnInit: - waitingroom "[Recruiting 10 Battle Participants]",11,"Poring#wop_door_all::OnStartArena",10,500,9; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "poring_w01",101,70; - donpcevent "#wop_warp_rtry::OnReady"; - disablewaitingroomevent; - end; - -OnEnable: - enablewaitingroomevent; - end; - -OnDisable: - disablewaitingroomevent; - end; -} - -poring_w01,91,68,5 script Poring#wop_door_a 1002,{ - end; - -OnInit: - waitingroom "[Angeling Team Recruiter]",6,"Poring#wop_door_a::OnStartArena",5,0,9; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "poring_w02",26,175; - disablewaitingroomevent; - if($@wop_teamcount == 0) { - set $@wop_teamcount,1; - donpcevent "Poring#wop_door_d::OnDevilingStart"; - donpcevent "#wop_warp_rtry::OnStop"; - } - else if($@wop_teamcount == 1) { - donpcevent "#wop_master::OnStart"; - donpcevent "Poring#wop_door_d::OnStop"; - stopnpctimer; - } - end; - -OnEnable: - enablewaitingroomevent; - end; - -OnDisable: - disablewaitingroomevent; - end; - -OnAngelingStart: - initnpctimer; - end; - -OnStop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "poring_w01","The greatest battle of all time, the recruitment for the Deviling Team is over, ring!",0,0xf08080; - end; - -OnTimer4000: - mapannounce "poring_w01","Join the proud Angeling Team with angel wings!!",0,0xf08080; - end; - -OnTimer8000: - mapannounce "poring_w01","You got one minute to join the Angeling Team. The battle will be cancelled in 1 minute if not ready!!",0,0xf08080; - donpcevent "#wop_master::OnAngelingWarn"; - end; - -OnTimer13000: - mapannounce "poring_w01","This is the time to join the great Angeling Team, ring!",0,0xf08080; - end; - -OnTimer20000: - mapannounce "poring_w01","This battle is the proud of the porings! Ring! Join the Angeling Team!!",0,0xf08080; - end; - -OnTimer30000: - mapannounce "poring_w01","We don't have much time, ring. Don't let the Devilings contaminate you!",0,0xf08080; - end; - -OnTimer40000: - mapannounce "poring_w01","Come! Join us!",0,0xf08080; - end; - -OnTimer50000: - mapannounce "poring_w01","What a pitty! I can't believe that brave warriors are missing!",0,0xf08080; - end; - -OnTimer55000: - mapannounce "poring_w01","Deviling: You can't leave us waiting for ever!! We're going to cancel the battle, ring!",0,0x33FF66; - end; - -OnTimer55100: - donpcevent "Poring#wop_door_a::OnDisable"; - donpcevent "Poring#wop_door_d::OnDisable"; - donpcevent "Poring#wop_door_all::OnDisable"; - set $@wop_teamcount,0; - donpcevent "#wop_master::OnAngelingEnd"; - donpcevent "#wop_warp_rtry::OnEnable"; - end; - -OnTimer58000: - mapannounce "poring_w01","...There is nothing we can do, ring... Lets cheer for the next one, ring.",0,0xf08080; - donpcevent "#wop_master::OnReset"; - stopnpctimer; - end; -} - -poring_w01,112,68,3 script Poring#wop_door_d 1002,{ - end; - -OnInit: - waitingroom "[Deviling Team Recruiter]",6,"Poring#wop_door_d::OnStartArena",5,0,9; - enablewaitingroomevent; - end; - -OnStartArena: - warpwaitingpc "poring_w02",170,175; - disablewaitingroomevent; - if($@wop_teamcount == 0) { - set $@wop_teamcount,1; - donpcevent "Poring#wop_door_a::OnAngelingStart"; - donpcevent "#wop_warp_rtry::OnStop"; - } - else if($@wop_teamcount == 1) { - donpcevent "#wop_master::OnStart"; - donpcevent "Poring#wop_door_a::OnStop"; - stopnpctimer; - } - end; - -OnEnable: - enablewaitingroomevent; - end; - -OnDisable: - disablewaitingroomevent; - end; - -OnDevilingStart: - initnpctimer; - end; - -OnStop: - stopnpctimer; - end; - -OnTimer1000: - mapannounce "poring_w01","No more good people, the recruitment for the Angeling Team is over, ring!",0,0x33FF66; - end; - -OnTimer4000: - mapannounce "poring_w01","Nice members of the Deviling Team! Lets gather, ring!!",0,0x33FF66; - end; - -OnTimer8000: - mapannounce "poring_w01","The battle will be cancelled if the members aren't recruited in one minute!!",0,0x33FF66; - donpcevent "#wop_master::OnDevilingWarn"; - end; - -OnTimer13000: - mapannounce "poring_w01","This is the time to join the brave Deviling Team, ring!",0,0x33FF66; - end; - -OnTimer20000: - mapannounce "poring_w01","D,E,V,I,L,I,N,G! Deviling Team! Come and join us!",0,0x33FF66; - end; - -OnTimer30000: - mapannounce "poring_w01","There ain't much time left, ring! If you wish to became a member of Deviling Team, Come and Join!",0,0x33FF66; - end; - -OnTimer40000: - mapannounce "poring_w01","D,E,V,I,L,I,N,G! Deviling Team! Come and Join us!!",0,0x33FF66; - end; - -OnTimer50000: - mapannounce "poring_w01","What a pitty! I can't believe there aren't enough players!",0,0x33FF66; - end; - -OnTimer55000: - mapannounce "poring_w01","Angeling: We got no time to wait, stupid Deviling! The battle has been cancelled, ring!",0,0xf08080; - end; - -OnTimer55100: - donpcevent "Poring#wop_door_a::OnDisable"; - donpcevent "Poring#wop_door_d::OnDisable"; - donpcevent "Poring#wop_door_all::OnDisable"; - - set $@wop_teamcount,0; - donpcevent "#wop_master::OnDevilingEnd"; - donpcevent "#wop_warp_rtry::OnEnable"; - end; - -OnTimer58000: - mapannounce "poring_w01","...Ughhhhhh... Tell me that isn't happening, ring! Right, Be ready for the next one, ring!!",0,0x33FF66; - donpcevent "#wop_master::OnReset"; - stopnpctimer; - end; -} - -poring_w01,103,70,0 script #wop_warp_rtry 139,13,13,{ - end; - -OnInit: - disablenpc "#wop_warp_rtry"; - end; - -OnEnable: - enablenpc "#wop_warp_rtry"; - end; - -OnDisable: - disablenpc "#wop_warp_rtry"; - end; - -OnReady: - initnpctimer; - end; - -OnStop: - stopnpctimer; - end; - -OnTouch: - warp "poring_w01",112,138; - end; - -OnTimer3000: - mapannounce "poring_w01","Porings: I am giving you 1 minute. Choose your team, ring!",0,0xf08080; - end; - -OnTimer33000: - mapannounce "poring_w01","Porings: 30 seconds left! Come on, Choose a team now, ring?!!",0,0xf08080; - end; - -OnTimer58000: - mapannounce "poring_w01","Porings: You sure you're a warrior?!!! I'm disappointed, ring!",0,0xf08080; - end; - -OnTimer60000: - mapannounce "poring_w01","The battle has been canceled since not all teams are full!!",0,0xf08080; - end; - -OnTimer61000: - enablenpc "#wop_warp_rtry"; - end; - -OnTimer65000: - disablenpc "#wop_warp_rtry"; - donpcevent "#wop_master::OnReset"; - stopnpctimer; - end; -} - -// Mr. Doppel -//============================================================ -poring_w02,26,181,3 script Mr. Doppel#wop_team_a 739,{ - if (checkweight(714,3) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - set .@a_tname$,getpartyname($@wop_team_a); - set .@pname$,getpartyname(getcharid(1)); - if($@wop_team_a != 0 && $@wop_team_a == getcharid(1)) { - mes "[Mr. Doppel]"; - mes "So, everyone joined the party?"; - mes "The name of the party is... " + .@pname$ + ", right?"; - mes "I'll transfer you to the battle staging area."; - next; - switch(select("No! Wait!:Go to the staging area.")) { - case 1: - mes "[Mr. Doppel]"; - mes "What is it now?"; - mes "Can't you have a little more consideration?"; - mes "You don't have much time. Decide now!"; - next; - mes "[Mr. Doppel]"; - mes "If you don't get there in time, you won't make it to the battle."; - close; - case 2: - if((getpartyleader(getcharid(1),2) == getcharid(0))) { - mes "[Mr. Doppel]"; - mes "So, you are the leader. Before going to the battlefield, you should check all your members."; - next; - switch(select("Very well. I'll be the last.:I am the last. Send me to the battlefield.")) { - case 1: - mes "[Mr. Doppel]"; - mes "First, make sure all the members are in your party."; - close; - case 2: - mes "[Mr. Doppel]"; - mes "Very well. Nice you have done everything on time."; - delitem 7773,countitem(7773); - close2; - set wop_team,0; - warp "poring_w02",44,82; - end; - } - } - else { - mes "[Mr. Doppel]"; - mes "Right. I'm gonna send you to the battle staging area."; - mes "Wait for all the other party members there."; - delitem 7773,countitem(7773); - close2; - set wop_team,0; - warp "poring_w02",44,82; - end; - } - } - } - else { - if((getpartyleader(getcharid(1),2) == getcharid(0))) { - if($@wop_team_a == 0) { - mes "[Mr. Doppel]"; - mes "So, you are the party leader of Angeling Team."; - mes "Are you sure all the members are in your party?"; - mes "First, lets register your party name, after, we'll check the members."; - next; - mes "[Mr. Doppel]"; - mes "Lets see... The name of the party is..."; - mes " "; - mes "^4d4dff " + .@pname$ + " ^000000"; - mes " "; - mes "Right? That is the name you wish?"; - next; - switch(select("No! You're wrong.:Yes. I would like to register that name.:Cancel")) { - case 1: - mes "[Mr. Doppel]"; - mes "Hey, I don't have all day! Make your mind and register as fast as you can."; - mes "Don't forget to let all the members join the party. Only the members of a registered party can join the battle."; - close; - case 2: - mes "[Mr. Doppel]"; - mes "So, I'll register your party name as - " +.@pname$ + " -."; - mes "Now, Tell your ^4d4dffmembers to confirm your party^000000."; - mes "I'll send you to the battlefield as soon as I confirm your party."; - set $@wop_team_a,getcharid(1); - mapannounce "poring_w02","The registration of the Angeling Team has been confirmed. The party members must confirm their team with Mr. Doppel.",0,0x33FF66; - close; - case 3: - mes "[Mr. Doppel]"; - mes "The clock is ticking. Make up your mind and register as soon as you can."; - close; - } - } - else { - mes "[Mr. Doppel]"; - mes "So, you are the leader of the party."; - mes "Haven't you finished the party registration yet?"; - mes "You must stay on the one that has been registered!"; - next; - mes "[Mr. Doppel]"; - mes "The name of the party is "; - mes " " + .@a_tname$ + " "; - mes "Please, confirm."; - close; - } - } - else { - mes "[Mr. Doppel]"; - mes "If you aren't a registered member of the party, you can't join the battle."; - next; - mes "[Mr. Doppel]"; - mes "I'll check again and, after the registeration of the party name, you'll be sent to the battlefield."; - mes "We must stay together as a party, since this is a team game. Otherwise, we'll have problems."; - close; - } - } - -OnInit: - disablenpc "Mr. Doppel#wop_team_a"; - end; - -OnEnable: - enablenpc "Mr. Doppel#wop_team_a"; - end; - -OnDisable: - disablenpc "Mr. Doppel#wop_team_a"; - end; -} - -poring_w02,170,181,3 script Mr. Doppel#wop_team_d 739,{ - if (checkweight(714,3) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - set .@d_tname$,getpartyname($@wop_team_d); - set .@pname$,getpartyname(getcharid(1)); - if($@wop_team_d != 0 && $@wop_team_d == getcharid(1)) { - mes "[Mr. Doppel]"; - mes "So, everyone joined the party?"; - mes "The name of the party is... " + .@pname$ + ", right?"; - mes "I'll transfer you to the battle staging area."; - next; - switch(select("No! Wait!:Go to the staging area.")) { - case 1: - mes "[Mr. Doppel]"; - mes "What is it now?"; - mes "Can't you have a little more consideration?"; - mes "You don't have much time. Decide now!"; - next; - mes "[Mr. Doppel]"; - mes "If you don't get there in time, you won't make it to the battle."; - close; - case 2: - if((getpartyleader(getcharid(1),2) == getcharid(0))) { - mes "[Mr. Doppel]"; - mes "So, you are the leader. Before going to the battlefield, you should check all your members."; - next; - switch(select("Very well. I'll be the last.:I am the last. Send me to the battlefield.")) { - case 1: - mes "[Mr. Doppel]"; - mes "First, make sure all the members are in your party."; - close; - case 2: - mes "[Mr. Doppel]"; - mes "Very well. Nice you have done everything on time."; - delitem 7773,countitem(7773); - close2; - set wop_team,0; - warp "poring_w02",153,82; - end; - } - }else{ - mes "[Mr. Doppel]"; - mes "Right. I'm gonna send you to the battle staging area."; - mes "Wait for all the other party members there."; - delitem 7773,countitem(7773); - close2; - set wop_team,0; - warp "poring_w02",153,82; - end; - } - } - }else{ - if((getpartyleader(getcharid(1),2) == getcharid(0))) { - if($@wop_team_d == 0) { - mes "[Mr. Doppel]"; - mes "So, you are the party leader of Deviling Team."; - mes "Are you sure all the members are in your party?"; - mes "First, lets register your party name, after, we'll check the members."; - next; - mes "[Mr. Doppel]"; - mes "Lets see... The name of the party is..."; - mes " "; - mes "^4d4dff " + .@pname$ + " ^000000"; - mes " "; - mes "Right? That is the name you wish?"; - next; - switch(select("No! You're wrong.:Yes. I would like to register that name.:Cancel")) { - case 1: - mes "[Mr. Doppel]"; - mes "Hey, I don't have all day! Make your mind and register as fast as you can."; - mes "Don't forget to let all the members join the party. Only the members of a registered party can join the battle."; - close; - case 2: - mes "[Mr. Doppel]"; - mes "So, I'll register your party name as - " + .@pname$ + " -."; - mes "Now, Tell your ^4d4dffmembers to confirm your party^000000."; - mes "I'll send you to the battlefield as soon as I confirm your party."; - set $@wop_team_d,getcharid(1); - mapannounce "poring_w02","The registration of the Deviling Team has been confirmed. The party members must confirm their team with Mr. Doppel.",0,0x33FF66; - close; - case 3: - mes "[Mr. Doppel]"; - mes "The clock is ticking. Make up your mind and register as soon as you can."; - close; - } - }else{ - mes "[Mr. Doppel]"; - mes "So, you are the leader of the party."; - mes "Haven't you finished the party registration yet?"; - mes "You must stay on the one that has been registered!"; - next; - mes "[Mr. Doppel]"; - mes "The name of the party is "; - mes " " + .@d_tname$ + " "; - mes "Please, confirm."; - close; - } - }else{ - mes "[Mr. Doppel]"; - mes "If you aren't a registered member of the party, you can't join the battle."; - next; - mes "[Mr. Doppel]"; - mes "I'll check again and, after the registeration of the party name, you'll be sent to the battlefield."; - mes "We must stay together as a party, since this is a team game. Otherwise, we'll have problems."; - close; - } - } - -OnInit: - disablenpc "Mr. Doppel#wop_team_d"; - end; - -OnEnable: - enablenpc "Mr. Doppel#wop_team_d"; - end; - -OnDisable: - disablenpc "Mr. Doppel#wop_team_d"; - end; -} - -poring_w02,1,1,0 script #wop_master -1,{ - end; - -OnReset: - removemapflag "poring_w02",mf_partylock; - removemapflag "poring_w02",mf_pvp; - removemapflag "poring_w02",mf_pvp_noguild; - removemapflag "poring_w02",mf_pvp_nocalcrank; - mapwarp "poring_w02","poring_w01",112,138; - donpcevent "#wop_angellium1::OnReset"; - donpcevent "#wop_angellium2::OnReset"; - donpcevent "#wop_devillium1::OnReset"; - donpcevent "#wop_devillium2::OnReset"; - set $@wop_team_a,0; - set $@wop_team_d,0; - set $@wop_deadcount_a,0; - set $@wop_deadcount_d,0; - set $@wop_teamcount,0; - set $@wop_doorcount_a,0; - set $@wop_doorcount_d,0; - donpcevent "#wop_warp_a::OnDisable"; - donpcevent "#wop_warp_d::OnDisable"; - donpcevent "#wop_warp_rtry::OnDisable"; - donpcevent "Poring#wop_door_a::OnEnable"; - donpcevent "Poring#wop_door_d::OnEnable"; - donpcevent "Poring#wop_door_all::OnEnable"; - stopnpctimer; - end; - -Onstart: - initnpctimer; - end; - -OnAngelingWarn: - mapannounce "poring_w02","Deviling Team Recruitment is complete. The battle will be canceled automatically if the Angeling Team Recruitment isn't ready in 1 minute.",0,0xf08080; - end; - -OnDevilingWarn: - mapannounce "poring_w02","Angeling Team Recruitment is complete. The battle will be canceled automatically if the Deviling Team Recruitment isn't ready in 1 minute.",0,0xf08080; - end; - -OnDevilingEnd: - mapannounce "poring_w02","Deviling Team Recruitment failed. The battle will be canceled shortly.",0,0xf08080; - end; - -OnAngelingEnd: - mapannounce "poring_w02","Angeling Team Recruitment failed. The battle will be canceled shortly.",0,0xf08080; - end; - -OnStop: - stopnpctimer; - end; - -OnAngelingWin: - removemapflag "poring_w02",mf_partylock; - removemapflag "poring_w02",mf_pvp; - removemapflag "poring_w02",mf_pvp_noguild; - removemapflag "poring_w02",mf_pvp_nocalcrank; - mapannounce "poring_w02","Mr. Doppel: Angeling Team of party " + getpartyname($@wop_team_a) + " won the battle!",0,0xf08080; - donpcevent "Deviruchi#wop_endmaster::OnEnable"; - stopnpctimer; - end; - -OnDevilingWin: - removemapflag "poring_w02",mf_partylock; - removemapflag "poring_w02",mf_pvp; - removemapflag "poring_w02",mf_pvp_noguild; - removemapflag "poring_w02",mf_pvp_nocalcrank; - mapannounce "poring_w02","Mr. Doppel: Deviling Team of party " + getpartyname($@wop_team_d) + " won the battle!",0,0xf08080; - donpcevent "Deviruchi#wop_endmaster::OnEnable"; - stopnpctimer; - end; - -OnTimer5000: - mapannounce "poring_w02","Mr. Doppel: Welcome to all the warriors that have come to fight the battle.",0,0xf08080; - donpcevent "Mr. Doppel#wop_team_a::OnEnable"; - donpcevent "Mr. Doppel#wop_team_d::OnEnable"; - end; - -OnTimer8000: - mapannounce "poring_w02","Mr. Doppel: Each member of the team must join the group, and the leader will register their team name.",0,0xf08080; - end; - -OnTimer12000: - mapannounce "poring_w02","Mr. Doppel: You have 50 seconds. Join the group, register it's name and go to the battlefield.",0,0xf08080; - end; - -OnTimer32000: - mapannounce "poring_w02","Mr. Doppel: You still have 30 seconds. Join the group, register it's name and go to the battlefield.",0,0xf08080; - end; - -OnTimer62000: - mapannounce "poring_w02","Mr. Doppel: Time is up. The rules will be explained shortly before the battle.",0,0xf08080; - end; - -OnTimer70000: - mapannounce "poring_w02","Mr. Doppel: All ready? Let me explain the battle rules.",0,0xf08080; - end; - -OnTimer75000: - mapannounce "poring_w02","Mr. Doppel: The Angeling Team has to protect 2 Angelings on their bases and, at the same time, eliminate the Devilings on their Deviling Team bases, and vice-versa.",0,0xf08080; - end; - -OnTimer80000: - mapannounce "poring_w02","Mr. Doppel: Your team wins if you eliminate the 2 monsters of the enemy team. The rules are as simple as that.",0,0xf08080; - end; - -OnTimer85000: - mapannounce "poring_w02","Mr. Doppel: But the Angelings or the Devilings return to life after a certain period of time, so it's important to eliminate the other Poring quickly, after you have eliminated the first.",0,0xf08080; - end; - -OnTimer90000: - mapannounce "poring_w02","Mr. Doppel: Also know that those Porings are furious and will attack everybody, it doesnt matter to what team they belong.",0,0xf08080; - end; - -OnTimer95000: - mapannounce "poring_w02","Mr. Doppel: Basically, the Porings are natural enemies of the humans, so the attack is innevitable, even if both are on the same team.",0,0xf08080; - end; - -OnTimer100000: - mapannounce "poring_w02","Mr. Doppel: In certain areas, you will need War Badges that are obtained by eliminating members of the other team. Alright, lets begin!",0,0xf08080; - setmapflag "poring_w02",mf_partylock; - setmapflag "poring_w02",mf_pvp; - setmapflag "poring_w02",mf_pvp_noguild; - setmapflag "poring_w02",mf_pvp_nocalcrank; - donpcevent "#wop_warp_a::OnEnable"; - donpcevent "#wop_warp_d::OnEnable"; - donpcevent "#wop_angellium1::OnAngelingSpawn"; - donpcevent "#wop_angellium2::OnAngelingSpawn"; - donpcevent "#wop_devillium1::OnDevilingSpawn"; - donpcevent "#wop_devillium2::OnDevilingSpawn"; - end; - -OnTimer700000: - mapannounce "poring_w02","Mr. Doppel: Time is up. Soon, you will be teleported to the Winners Stage.",0,0xf08080; - removemapflag "poring_w02",mf_partylock; - removemapflag "poring_w02",mf_pvp; - removemapflag "poring_w02",mf_pvp_noguild; - removemapflag "poring_w02",mf_pvp_nocalcrank; - donpcevent "#wop_angellium1::OnReset"; - donpcevent "#wop_angellium2::OnReset"; - donpcevent "#wop_devillium1::OnReset"; - donpcevent "#wop_devillium2::OnReset"; - end; - -OnTimer703000: - donpcevent "Deviruchi#wop_endmaster::OnEnable"; - stopnpctimer; - end; -} - -poring_w02,51,82,0 script #wop_warp_a 139,1,1,{ - end; - -OnInit: - disablenpc "#wop_warp_a"; - end; - -OnEnable: - enablenpc "#wop_warp_a"; - specialeffect EF_MAPPILLAR2,AREA,"#wop_warp_a"; - end; - -OnDisable: - disablenpc "#wop_warp_a"; - end; - -OnTouch: - set wop_team,1; - warp "poring_w02",57,82; - end; -} - -poring_w02,146,82,0 script #wop_warp_d 139,1,1,{ - end; - -OnInit: - disablenpc "#wop_warp_d"; - end; - -OnEnable: - enablenpc "#wop_warp_d"; - specialeffect EF_MAPPILLAR2,AREA,"#wop_warp_d"; - end; - -OnDisable: - disablenpc "#wop_warp_d"; - end; - -OnTouch: - set wop_team,2; - warp "poring_w02",140,82; - end; -} - -// Poring Spawn -//============================================================ -poring_w02,80,82,0 script #wop_angellium1 -1,{ - end; - -OnReset: - killmonster "poring_w02","#wop_angellium1::OnMyMobDead"; - stopnpctimer; - end; - -OnAngelingSpawn: - monster "poring_w02",80,82,"Angeling",1766,1,"#wop_angellium1::OnMyMobDead"; - end; - -OnMyMobDead: - set $@wop_deadcount_a,$@wop_deadcount_a + 1; - if($@wop_deadcount_a == 1) { - mapannounce "poring_w02","Mr. Doppel: The Angeling on the 1st base has been killed! 1 point lost!!",0,0x00ff00; - initnpctimer; - } - else { - donpcevent "#wop_angellium1::OnReset"; - donpcevent "#wop_angellium2::OnReset"; - donpcevent "#wop_devillium1::OnReset"; - donpcevent "#wop_devillium2::OnReset"; - donpcevent "#wop_master::OnDevilingWin"; - } - end; - -OnTimer120000: - set $@wop_deadcount_a,$@wop_deadcount_a - 1; - donpcevent "#wop_angellium1::OnAngelingSpawn"; - mapannounce "poring_w02","Mr. Doppel: The Angeling on the 1st base has been revived! 1 point gained!!",0,0x00ff00; - stopnpctimer; -} - -poring_w02,98,41,0 script #wop_angellium2 -1,{ - end; - -OnReset: - killmonster "poring_w02","#wop_angellium2::OnMyMobDead"; - stopnpctimer; - end; - -OnAngelingSpawn: - monster "poring_w02",98,41,"Angeling",1766,1,"#wop_angellium2::OnMyMobDead"; - end; - -OnMyMobDead: - set $@wop_deadcount_a,$@wop_deadcount_a + 1; - if($@wop_deadcount_a == 1) { - mapannounce "poring_w02","Mr. Doppel: The Angeling on the 2nd base has been killed! 1 point lost!!",0,0x00ff00; - initnpctimer; - } - else { - donpcevent "#wop_angellium1::OnReset"; - donpcevent "#wop_angellium2::OnReset"; - donpcevent "#wop_devillium1::OnReset"; - donpcevent "#wop_devillium2::OnReset"; - donpcevent "#wop_master::OnDevilingWin"; - } - end; - -OnTimer120000: - set $@wop_deadcount_a,$@wop_deadcount_a - 1; - donpcevent "#wop_angellium2::OnAngelingSpawn"; - mapannounce "poring_w02","Mr. Doppel: The Angeling on the 2nd base has been revived! 1 point gained!!",0,0x00ff00; - stopnpctimer; - end; -} - -poring_w02,116,82,0 script #wop_devillium1 -1,{ - end; - -OnReset: - killmonster "poring_w02","#wop_devillium1::OnMyMobDead"; - stopnpctimer; - end; - -OnDevilingSpawn: - monster "poring_w02",116,82,"Deviling",1767,1,"#wop_devillium1::OnMyMobDead"; - end; - -OnMyMobDead: - set $@wop_deadcount_d,$@wop_deadcount_d + 1; - if($@wop_deadcount_d == 1) { - mapannounce "poring_w02","Mr. Doppel: The Deviling on the 1st base has been killed! 1 point lost!!",0,0x00ff00; - initnpctimer; - } - else { - donpcevent "#wop_devillium1::OnReset"; - donpcevent "#wop_devillium2::OnReset"; - donpcevent "#wop_devillium1::OnReset"; - donpcevent "#wop_devillium2::OnReset"; - donpcevent "#wop_master::OnAngelingWin"; - } - end; - -OnTimer120000: - set $@wop_deadcount_d,$@wop_deadcount_d - 1; - donpcevent "#wop_devillium1::OndevilingSpawn"; - mapannounce "poring_w02","Mr. Doppel: The Deviling on the 1st base has been revived! 1 point gained!!",0,0x00ff00; - stopnpctimer; - end; -} - -poring_w02,98,124,0 script #wop_devillium2 -1,{ - end; - -OnReset: - killmonster "poring_w02","#wop_devillium2::OnMyMobDead"; - stopnpctimer; - end; - -OndevilingSpawn: - monster "poring_w02",98,124,"Deviling",1767,1,"#wop_devillium2::OnMyMobDead"; - end; - -OnMyMobDead: - set $@wop_deadcount_d,$@wop_deadcount_d + 1; - if($@wop_deadcount_d == 1) { - mapannounce "poring_w02","Mr. Doppel: The deviling on the 2nd base has been killed! 1 point lost!!",0,0x00ff00; - initnpctimer; - } - else { - donpcevent "#wop_devillium1::OnReset"; - donpcevent "#wop_devillium2::OnReset"; - donpcevent "#wop_devillium1::OnReset"; - donpcevent "#wop_devillium2::OnReset"; - donpcevent "#wop_master::OnAngelingWin"; - } - end; - -OnTimer120000: - set $@wop_deadcount_d,$@wop_deadcount_d - 1; - donpcevent "#wop_devillium2::OndevilingSpawn"; - mapannounce "poring_w02","Mr. Doppel: The deviling on the 2nd base has been revived! 1 point gained!!",0,0x00ff00; - stopnpctimer; -} - -// Deviruchi -//============================================================ -poring_w02,99,201,3 script Deviruchi#wop_endmaster 738,{ - if (MaxWeight-Weight < 2000 || checkweight(1201,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - set .@a_point,$@wop_deadcount_a; - set .@d_point,$@wop_deadcount_d; - if(getcharid(1) == $@wop_team_a) { - if(.@a_point < .@d_point) { - mes "[Devi]"; - mes "Good work!"; - mes "Thanks to you, we increased our chances of victory."; - mes "Please, accept these Poring Coins as a sign of our appreciation."; - next; - if(wop_team == 1) { - mes "[Devi]"; - mes "Goodbye, my human friend."; - close2; - getitem 7539,3; // Poring_Coin - warp "prt_fild08",150,370; - end; - } - else { - mes "[Devi]"; - mes "Wait a minute, you look suspicious!!"; - mes "Ah, I got it! You are on the side of the Devilings?!"; - mes "You are spying on us!"; - mes "I will never forgive you!"; - close2; - percentheal 99,0; - warp "prt_fild08",150,370; - end; - } - } - else if(.@a_point == .@d_point) { - mes "[Devi]"; - mes "You did the best you could."; - mes "I' ts a shame the battle was tied..."; - mes "Even so, thanks for coming to fight for us. Please, accept this Poring Coin."; - next; - if(wop_team == 1) { - mes "[Devi]"; - mes "Goodbye, my human friend."; - close2; - getitem 7539,1; // Poring_Coin - warp "prt_fild08",150,370; - end; - } - else { - mes "[Devi]"; - mes "Wait a minute, you look suspicious!!"; - mes "Ah, I got it! You are on the side of the Devilings?!"; - mes "You are spying on us!"; - mes "It must have been you that made us tie the battle!!"; - mes "I will never forgive you!"; - close2; - percentheal 99,0; - warp "prt_fild08",150,370; - end; - } - } - else { - if(wop_team == 1) { - mes "[Devi]"; - mes "Well, I guess we had bad luck..."; - mes "I cant give you anything, since we lost and everything..."; - next; - mes "[Devi]"; - mes "Goodbye, my human friend."; - close2; - warp "prt_fild08",150,370; - end; - } - else { - mes "[Devi]"; - mes "Wait a minute... There is a traitor here!"; - mes "Ah, I got it! You are on the side of the Devilings?!"; - mes "You are spying on us, Angelings!"; - next; - mes "[Devi]"; - mes "You should be ashamed!"; - close2; - percentheal 99,0; - warp "prt_fild08",150,370; - end; - } - } - } - else if(getcharid(1) == $@wop_team_d) { - if (.@a_point > .@d_point) { - mes "[Devi]"; - mes "Good work!"; - mes "Thanks to you, we increased our chances of victory."; - mes "Please, accept these Poring Coins as a sign of our appreciation."; - next; - if (wop_team == 2) { - mes "[Devi]"; - mes "Goodbye, my human friend."; - close2; - getitem 7539,3; // Poring_Coin - warp "prt_fild08",150,370; - end; - } - else { - mes "[Devi]"; - mes "Wait a minute, you look suspicious!!"; - mes "Ah, I got it! You are on the side of the Angelings?!"; - mes "You are spying on us!!"; - mes "I will never forgive you!"; - close2; - percentheal 99,0; - warp "prt_fild08",150,370; - end; - } - } - else if(.@a_point == .@d_point) { - mes "[Devi]"; - mes "You did the best you could."; - mes "It's a shame the battle was tied..."; - mes "Even so, thanks for coming to fight for us. Please, accept this Poring Coin."; - next; - if(wop_team == 2) { - mes "[Devi]"; - mes "Goodbye, my human friend."; - close2; - getitem 7539,1; // Poring_Coin - warp "prt_fild08",150,370; - end; - } - else { - mes "[Devi]"; - mes "Wait a minute, you look suspicious!!"; - mes "Ah, I got it! You are on the side of the Angelings?!"; - mes "You are spying on us!"; - mes "It must have been you that made us tie the battle!!"; - mes "I will never forgive you!"; - close2; - percentheal 99,0; - warp "prt_fild08",150,370; - end; - } - } - else { - if(wop_team == 2) { - mes "[Devi]"; - mes "Well, I guess we had bad luck..."; - mes "I cant give you anything, since we lost and everything..."; - next; - mes "[Devi]"; - mes "I will allow you to return to your human world."; - close2; - warp "prt_fild08",150,370; - end; - } - else { - mes "[Devi]"; - mes "Wait a minute, you look suspicious!!"; - mes "Ah, I got it! You are on the side of the Angelings?!"; - mes "You are spying on us, Devilings!"; - next; - mes "[Devi]"; - mes "You should be ashamed!"; - close2; - percentheal 99,0; - warp "prt_fild08",150,370; - end; - } - } - } - else { - mes "[Devi]"; - mes "This is weird...Your party name ain't registered."; - mes "Im sorry, but rules are rules. I can't help you if your party ain't registered."; - close; - } -OnInit: - disablenpc "Deviruchi#wop_endmaster"; - end; - -OnEnable: - enablenpc "Deviruchi#wop_endmaster"; - initnpctimer; - end; - -OnDisable: - disablenpc "Deviruchi#wop_endmaster"; - end; - -OnTimer3000: - mapwarp "poring_w02","poring_w02",99,196; - end; - -OnTimer5000: - mapannounce "poring_w02","Mr. Doppel: Allow me to offer a souvenir to the humans that fought bravely for the Porings! Please, speak to Devi.",0,0x00ff00; - end; - -OnTimer65000: - mapannounce "poring_w02","Mr. Doppel: Time is up! Let me teleport you.",0,0x00ff00; - end; - -OnTimer68000: - mapwarp "poring_w02","poring_w01",112,138; - end; - -OnTimer68100: - donpcevent "#wop_master::OnStop"; - donpcevent "#wop_devillium1::OnReset"; - donpcevent "#wop_devillium2::OnReset"; - donpcevent "#wop_angellium1::OnReset"; - donpcevent "#wop_angellium2::OnReset"; - set $@wop_team_a,0; - set $@wop_team_d,0; - set $@wop_deadcount_a,0; - set $@wop_deadcount_d,0; - set $@wop_teamcount,0; - set $@wop_doorcount_a,0; - set $@wop_doorcount_d,0; - donpcevent "#wop_warp_a::OnDisable"; - donpcevent "#wop_warp_d::OnDisable"; - donpcevent "Mr. Doppel#wop_team_a::OnDisable"; - donpcevent "Mr. Doppel#wop_team_d::OnDisable"; - donpcevent "#wop_warp_rtry::OnDisable"; - donpcevent "Poring#wop_door_a::OnReset"; - donpcevent "Poring#wop_door_d::OnReset"; - donpcevent "Poring#wop_door_all::OnReset"; - stopnpctimer; - end; -} - -// Gate Guardian -//============================================================ -poring_w02,99,52,0 script Angeling Guardian#wop_da 111,{ - cutin "wop_emb0" + $@wop_doorcount_a,1; - if($@wop_doorcount_a < 4) { - if (wop_team == 2) { - mes "There is a device to equip the War Badges."; - mes "I can see the empty slots to equip the Badges."; - next; - switch(select("Equip War Badge.:Cancel.")) { - case 1: - if(countitem(7773)) { - if($@wop_doorcount_a < 4) { - mes "War Badge equipped."; - delitem 7773,1; // War_Badge - set $@wop_doorcount_a,$@wop_doorcount_a + 1; - cutin "wop_emb0" + $@wop_doorcount_a,1; - if($@wop_doorcount_a == 4) { - next; - mes "Gate Activated."; - donpcevent "#aroom_ingate_wop::OnEnable"; - donpcevent "#aroom_outgate_wop::OnEnable"; - } - close2; - } - else { - mes "All War Badges equipped."; - mes "No need to equip any more."; - close2; - } - } - else { - mes "^4d4dff - War Badge missing. You can obtain a War badge by killing members of the other team. - ^000000"; - close2; - } - break; - case 2: - mes "Cancel."; - close2; - } - } - else { - mes "There is a device to equip a War Badge."; - mes "Be carefull to not allow the enemy to take and equip your War Badge here."; - close2; - } - } - else { - mes "All War Badges have been equipped."; - close2; - } - cutin "",255; - end; - -OnInit: - set $@wop_doorcount_a,0; - end; -} - -poring_w02,103,52,0 script #aroom_ingate_wop 139,1,1,{ - end; - -OnInit: - disablenpc "#aroom_ingate_wop"; - end; - -OnEnable: - enablenpc "#aroom_ingate_wop"; - end; - -OnDisable: - disablenpc "#aroom_ingate_wop"; - end; - -OnTouch: - warp "poring_w02",99,49; - end; -} - -poring_w02,93,51,0 script #aroom_outgate_wop 139,1,1,{ - end; - -OnInit: - disablenpc "#aroom_outgate_wop"; - end; - -OnEnable: - enablenpc "#aroom_outgate_wop"; - end; - -OnDisable: - disablenpc "#aroom_outgate_wop"; - end; - -OnTouch: - warp "poring_w02",99,54; - end; -} - -poring_w02,98,113,0 script Deviling Guardian#wop_dd 111,{ - cutin "wop_emb0" + $@wop_doorcount_d,1; - if($@wop_doorcount_d < 4) { - if (wop_team == 1) { - mes "There is a device to equip the War Badges."; - mes "I can see the empty slots to equip the Badges."; - next; - switch(select("Equip War Badge.:Cancel.")) { - case 1: - if(countitem(7773)) { - if($@wop_doorcount_d < 4) { - mes "War Badge equipped."; - delitem 7773,1; // War_Badge - set $@wop_doorcount_d,$@wop_doorcount_d + 1; - cutin "wop_emb0" + $@wop_doorcount_d,1; - if($@wop_doorcount_d == 4) { - next; - mes "Gate Activated."; - donpcevent "#droom_ingate_wop::OnEnable"; - donpcevent "#droom_outgate_wop::OnEnable"; - } - close2; - } - else { - mes "All War Badges equipped."; - mes "No need to equip any more."; - close2; - } - } - else { - mes "^4d4dff - War Badge missing. You can obtain a War badge by killing members of the other team. - ^000000"; - close2; - } - break; - case 2: - mes "Cancel."; - close2; - } - } - else { - mes "There is a device to equip a War Badge."; - mes "Be carefull to not allow the enemy to take and equip your War Badge here."; - close2; - } - } - else { - mes "All War Badges have been equipped."; - close2; - } - cutin "",255; - end; - -OnInit: - set $@wop_doorcount_d,0; - end; -} - -poring_w02,93,113,0 script #droom_ingate_wop 139,1,1,{ - end; - -OnInit: - disablenpc "#droom_ingate_wop"; - end; - -OnEnable: - enablenpc "#droom_ingate_wop"; - end; - -OnDisable: - disablenpc "#droom_ingate_wop"; - end; - -OnTouch: - warp "poring_w02",98,116; - end; -} - -poring_w02,103,114,0 script #droom_outgate_wop 139,1,1,{ - end; - -OnInit: - disablenpc "#droom_outgate_wop"; - end; - -OnEnable: - enablenpc "#droom_outgate_wop"; - end; - -OnDisable: - disablenpc "#droom_outgate_wop"; - end; - -OnTouch: - warp "poring_w02",98,111; - end; -} - -// Other NPCs -//============================================================ -- script Angeling Side Poring#wpa -1,{ - end; -} - -- script Deviling Side Marin#wpd -1,{ - end; -} - -poring_w01,79,102,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa1 1002 -poring_w01,80,107,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa2 1002 -poring_w01,84,108,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa3 1002 -poring_w01,84,112,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa4 1002 -poring_w01,88,112,5 duplicate(Angeling Side Poring#wpa) Angeling Side Poring#wa5 1002 - -poring_w01,114,112,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd1 1242 -poring_w01,117,111,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd2 1242 -poring_w01,117,108,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd3 1242 -poring_w01,122,108,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd4 1242 -poring_w01,121,105,3 duplicate(Deviling Side Marin#wpd) Deviling Side Marin#wd5 1242 - -poring_w01,84,108,3 script #wop_ex_1 139,3,3,{ - end; - -OnTouch: - mes "[Porings]"; - mes "P~ooooooooo -!!!"; - mes "Let's teach them a lesson, ring!"; - mes "We are no longer betting our lives for Jellopies, ring!!!"; - next; - mes "[Porings]"; - mes "Let's go! Let's fight! Let's win, win, win!!!"; - emotion e_go,0,"Angeling Side Poring#wa1"; - emotion e_go,0,"Angeling Side Poring#wa2"; - emotion e_go,0,"Angeling Side Poring#wa3"; - emotion e_go,0,"Angeling Side Poring#wa4"; - emotion e_go,0,"Angeling Side Poring#wa5"; - next; - if(wop_team == 1) { - mes "[Porings]"; - mes "Ohhhhhh, there he is, the warrior that fought for us!!"; - mes "Oh my god... Nice, ring!"; - mes "Poring~ Poring~ Poooooo~"; - mes "Party of Angeling~ Popopo, Poring!"; - } - else if(wop_team == 2) { - mes "[Porings]"; - mes "Wait, YOU! Aren't you on the side of the Devilings?!"; - mes "Get out now! Leave!!"; - mes "Booooo~ Boo~ Boooo~"; - emotion e_omg,0,"Angeling Side Poring#wa1"; - emotion e_an,0,"Angeling Side Poring#wa2"; - emotion e_omg,0,"Angeling Side Poring#wa3"; - emotion e_an,0,"Angeling Side Poring#wa4"; - emotion e_gasp,0,"Angeling Side Poring#wa5"; - } - else { - mes "[Porings]"; - mes "Hey, human. How about fighting for us Porings on Angeling's side??!"; - emotion e_hlp,0,"Angeling Side Poring#wa1"; - emotion e_go,0,"Angeling Side Poring#wa2"; - emotion e_hlp,0,"Angeling Side Poring#wa3"; - emotion e_go,0,"Angeling Side Poring#wa4"; - emotion e_go,0,"Angeling Side Poring#wa5"; - } - next; - mes "[Porings]"; - mes "Party of Angeling~ Popopo, Poring!"; - mes "Victory~ Victory~ Pooooooo~"; - next; - mes "- Porings are cheerfully shouting for the victory. -"; - close; -} - -poring_w01,119,107,3 script #wop_ex_2 139,3,3,{ - end; - -OnTouch: - mes "[Marins]"; - mes "Woooooaaaaaaaaaaa!"; - mes "Finally, it's time for us to teach those stupid pigs a lesson!!"; - mes "Those Porings with low-grades are all idiots!!"; - next; - mes "[Marins]"; - mes "Let's go! Let's fight! Fight for Triumph!!!!"; - emotion e_go,0,"Deviling Side Marin#wd1"; - emotion e_go,0,"Deviling Side Marin#wd2"; - emotion e_go,0,"Deviling Side Marin#wd3"; - emotion e_go,0,"Deviling Side Marin#wd4"; - emotion e_go,0,"Deviling Side Marin#wd5"; - next; - if(wop_team == 2) { - mes "[Marins]"; - mes "Ohhhh... Here is the warrior that fought for us!!"; - mes "Amazing!"; - mes "This proves that humans recognize us as true monsters!!"; - } - else if(wop_team == 1) { - mes "[Marins]"; - mes "Wait, YOU! Aren't you on the side of the Angelings?!"; - mes "Get out now! Leave!!"; - mes "Booooo~ Boo~ Boooo~"; - emotion e_omg,0,"Deviling Side Marin#wd1"; - emotion e_an,0,"Deviling Side Marin#wd2"; - emotion e_omg,0,"Deviling Side Marin#wd3"; - emotion e_an,0,"Deviling Side Marin#wd4"; - emotion e_gasp,0,"Deviling Side Marin#wd5"; - } - else { - mes "[Marins]"; - mes "Hey, human. Don't you wanna fight for Deviling, the noble of darkness? What do you say?!"; - emotion e_hlp,0,"Deviling Side Marin#wd1"; - emotion e_go,0,"Deviling Side Marin#wd2"; - emotion e_hlp,0,"Deviling Side Marin#wd3"; - emotion e_go,0,"Deviling Side Marin#wd4"; - emotion e_go,0,"Deviling Side Marin#wd5"; - } - next; - mes "[Marins]"; - mes "The world's Best Miraculous Poring! Deviling has it all! Go, Deviling, Go-!!"; - next; - mes "- Marins are cheerfully shouting for the victory. -"; - close; -} |