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diff --git a/npc/pre-re/other/arena/arena_lvl50.txt b/npc/pre-re/other/arena/arena_lvl50.txt
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+++ b/npc/pre-re/other/arena/arena_lvl50.txt
@@ -0,0 +1,1108 @@
+//===== rAthena Script ========================================
+//= Izlude Arena lvl 50
+//===== By: ==================================================
+//= SinSloth
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= Any Athena Version
+//===== Description: =========================================
+//= Izlude Battle Arena Level 50
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//= 1.1 Replaced effect numerics with constants. [Samuray22]
+//============================================================
+
+arena_room,64,138,5 script lvl 50s Waiting Room 124,{
+ end;
+
+OnInit:
+ waitingroom "Individual; Level 50 to 69",50,"lvl 50s Waiting Room::OnStartArena",1,1000,50,69;
+ enablewaitingroomevent;
+ end;
+
+OnStartArena:
+ warpwaitingpc "force_1-1",99,12;
+ donpcevent "arena#50::Onstart";
+ disablewaitingroomevent;
+ end;
+
+Onstart:
+ enablewaitingroomevent;
+ end;
+}
+
+force_1-1,99,20,4 script Heel and Toe#arena 124,{
+ end;
+
+OnInit:
+ set $@mapcount50, 0;
+ end;
+
+Onstart:
+ initnpctimer;
+ set $arena_min50st,gettime(2);
+ set $arena_sec50st,gettime(1);
+ end;
+
+OnTimer3000:
+ mapannounce "force_1-1","Good day, my name is Heel and Toe, the guide of Time Force Battle for lvl 50s!",0;
+ end;
+
+OnTimer4000:
+ mapannounce "force_1-1","Remember your right decision will save a lot of your time!",0;
+ end;
+
+OnTimer5000:
+ mapannounce "force_1-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 5 minutes from now.",0;
+ end;
+
+OnTimer60000:
+ set $@mapcount50, getmapusers ("force_1-1");
+ if ($@mapcount50 == 0) {
+ donpcevent "Heel and Toe#arena::Onfailclearstage";
+ }
+ mapannounce "force_1-1","Remaining Time : 4 minutes ",0;
+ end;
+
+OnTimer120000:
+ set $@mapcount50, getmapusers ("force_1-1");
+ if ($@mapcount50 == 0) {
+ donpcevent "Heel and Toe#arena::Onfailclearstage";
+ }
+ mapannounce "force_1-1","Remaining Time : 3 minutes ",0;
+ end;
+
+OnTimer180000:
+ set $@mapcount50, getmapusers ("force_1-1");
+ if ($@mapcount50 == 0) {
+ donpcevent "Heel and Toe#arena::Onfailclearstage";
+ }
+ mapannounce "force_1-1","Remaining Time : 2 minutes ",0;
+end;
+OnTimer240000:
+ set $@mapcount50, getmapusers ("force_1-1");
+ if ($@mapcount50 == 0) {
+ donpcevent "Heel and Toe#arena::Onfailclearstage";
+ }
+ mapannounce "force_1-1","Remaining Time : 1 minute ",0;
+ end;
+
+OnTimer300000:
+ mapannounce "force_1-1","Your time is over. I hope you had a good time~",0;
+ end;
+
+OnTimer305000:
+OnTimer306000:
+OnTimer307000:
+OnTimer308000:
+OnTimer309000:
+OnTimer310000:
+OnTimer311000:
+OnTimer312000:
+OnTimer313000:
+OnTimer314000:
+ mapwarp "force_1-1","prt_are_in",126,190,0,0;
+ end;
+
+OnTimer315000:
+ mapwarp "force_1-1","prt_are_in",126,190,0,0;
+ donpcevent "Heel and Toe#arena::Onfailclearstage";
+ end;
+
+Ontimeroff:
+ stopnpctimer;
+ end;
+
+Onfailclearstage:
+ donpcevent "cast#50::Ontimeover1";
+ mapwarp "force_1-1","prt_are_in",126,190,0,0;
+ donpcevent "Heel and Toe#arena::Ontimeroff";
+ donpcevent "arena#50::Onreset_all";
+ donpcevent "alloff#50::Onon";
+ donpcevent "lvl 50s Waiting Room::Onstart";
+ end;
+
+On01_start:
+ mapannounce "force_1-1","In order to clear this battle, you must kill all Smokies!",0;
+ end;
+
+On01_end:
+ mapannounce "force_1-1","A door to the north room has opened!",0;
+ end;
+
+On02_start:
+ mapannounce "force_1-1","Please escape to the door from monsters!",0;
+ end;
+
+On02_end:
+ mapannounce "force_1-1","A door to the north room has opened!",0;
+ end;
+
+On03_start:
+ mapannounce "force_1-1","In order to clear this battle, you must kill all Karakasa!",0;
+ end;
+
+On03_end:
+ mapannounce "force_1-1","Clear! A door to the east room has opened!",0;
+ end;
+
+On04_start:
+ mapannounce "force_1-1","In order to clear this battle, you must kill all Kobolds and escape to the east room!",0;
+ end;
+
+On04_end:
+ mapannounce "force_1-1","A door to the east room has opened!",0;
+ end;
+
+On05_start:
+ mapannounce "force_1-1","In order to clear this battle, you must kill all monsters except obstructor monsters!",0;
+ end;
+
+On05_end:
+ mapannounce "force_1-1","Clear! A door to the south room has opened!",0;
+ end;
+
+On06_start:
+ mapannounce "force_1-1","In order to clear this battle, you must kill all Drops and escape to the south room!",0;
+ end;
+
+On06_end:
+ mapannounce "force_1-1","A door to the south room has opened!",0;
+ end;
+
+On07_start:
+ mapannounce "force_1-1","In order to clear this battle, you must get rid of a Red Plant in the center of this room while dodging attacks from Hydras!",0;
+ end;
+
+On07_end:
+ mapannounce "force_1-1","Clear! A door to the west room has opened!",0;
+ end;
+
+On08_start:
+ mapannounce "force_1-1","Please escape to the north exit!",0;
+ end;
+
+On09_start:
+ mapannounce "force_1-1","In order to clear this battle, you must defeat a Vocal!",0;
+ end;
+
+On09_end:
+ mapannounce "force_1-1","Boss Clear! - A door at the north has opened. Thank you. ",0;
+ end;
+
+}
+
+- script arena#50 -1,{
+
+Onreset_01:
+ donpcevent "force_01ex#50::Onreset";
+ donpcevent "force_02start#50::Onon";
+ enablenpc "force_01_02#50";
+ enablenpc "force_02_03#50";
+ end;
+
+Onreset_02:
+ donpcevent "force_02mob#50::Onreset";
+ donpcevent "force_03start#50::Onon";
+ end;
+
+Onreset_03:
+ enablenpc "force_03_04#50";
+ donpcevent "force_04start#50::Onon";
+ donpcevent "force_03ex#50::Onreset";
+ end;
+
+Onreset_04:
+ enablenpc "force_04_05#50";
+ donpcevent "force_05start#50::Onon";
+ donpcevent "force_04ex#50::Onreset";
+ end;
+
+Onreset_05:
+ enablenpc "force_05_06#50";
+ donpcevent "force_06start#50::Onon";
+ donpcevent "force_05ex#50::Onreset";
+ end;
+
+Onreset_06:
+ enablenpc "force_06_07#50";
+ donpcevent "force_07start#50::Onon";
+ donpcevent "force_06ex#50::Onreset";
+ end;
+
+Onreset_07:
+ enablenpc "force_07_08#50";
+ donpcevent "force_07ex#50::Onreset";
+ donpcevent "force_08start#50::Onon";
+ end;
+
+Onreset_08:
+ donpcevent "force_09start#50::Onon";
+ enablenpc "force_08_09#50";
+ end;
+
+Onreset_09:
+ enablenpc "force_exit#50";
+ end;
+
+Onstart:
+ disablenpc "force_01_02#50";
+ disablenpc "force_02_03#50";
+ disablenpc "force_03_04#50";
+ disablenpc "force_04_05#50";
+ disablenpc "force_05_06#50";
+ disablenpc "force_06_07#50";
+ disablenpc "force_07_08#50";
+ disablenpc "force_08_09#50";
+ disablenpc "force_exit#50";
+ donpcevent "Heel and Toe#arena::Ontimeroff";
+ donpcevent "force_01mob#50::Onreset";
+ donpcevent "force_02mob#50::Onreset";
+ donpcevent "force_03mob#50::Onreset";
+ donpcevent "force_04mob#50::Onreset";
+ donpcevent "force_05mob#50::Onreset";
+ donpcevent "force_06mob#50::Onreset";
+ donpcevent "force_07mob#50::Onreset";
+ donpcevent "force_09mob#50::Onreset";
+ donpcevent "force_01ex#50::Onreset";
+ donpcevent "force_03ex#50::Onreset";
+ donpcevent "force_04ex#50::Onreset";
+ donpcevent "force_05ex#50::Onreset";
+ donpcevent "force_06ex#50::Onreset";
+ donpcevent "force_07ex#50::Onreset";
+ donpcevent "force_08ex#50::Onreset";
+ donpcevent "force_09ex#50::Onreset";
+ enablenpc "force_08_01#50";
+ donpcevent "force_01start#50::Onon";
+ donpcevent "Heel and Toe#arena::Onstart";
+ end;
+
+Onreset_all:
+ donpcevent "force_01mob#50::Onreset";
+ donpcevent "force_02mob#50::Onreset";
+ donpcevent "force_03mob#50::Onreset";
+ donpcevent "force_04mob#50::Onreset";
+ donpcevent "force_05mob#50::Onreset";
+ donpcevent "force_06mob#50::Onreset";
+ donpcevent "force_07mob#50::Onreset";
+ donpcevent "force_09mob#50::Onreset";
+ donpcevent "force_01ex#50::Onreset";
+ donpcevent "force_03ex#50::Onreset";
+ donpcevent "force_04ex#50::Onreset";
+ donpcevent "force_05ex#50::Onreset";
+ donpcevent "force_06ex#50::Onreset";
+ donpcevent "force_07ex#50::Onreset";
+ donpcevent "force_08ex#50::Onreset";
+ donpcevent "force_09ex#50::Onreset";
+ end;
+
+}
+
+force_1-1,62,26,1 script force_08_01#50 45,1,1,{
+
+OnTouch:
+ donpcevent "Heel and Toe#arena::On01_start";
+ warp "force_1-1",40,26;
+ end;
+
+}
+
+force_1-1,25,44,1 script force_01_02#50 45,1,1,{
+
+OnTouch:
+ donpcevent "Heel and Toe#arena::On02_start";
+ warp "force_1-1",25,69;
+ end;
+
+}
+
+force_1-1,25,134,1 script force_02_03#50 45,1,1,{
+
+OnTouch:
+ donpcevent "arena#50::Onreset_02";
+ donpcevent "Heel and Toe#arena::On03_start";
+ warp "force_1-1",25,159;
+ end;
+
+}
+
+force_1-1,44,174,1 script force_03_04#50 45,1,1,{
+
+OnTouch:
+ donpcevent "Heel and Toe#arena::On04_start";
+ warp "force_1-1",69,174;
+ end;
+
+}
+
+force_1-1,134,174,1 script force_04_05#50 45,1,1,{
+
+OnTouch:
+ donpcevent "Heel and Toe#arena::On05_start";
+ warp "force_1-1",159,174;
+ end;
+
+}
+
+force_1-1,174,155,1 script force_05_06#50 45,1,1,{
+
+OnTouch:
+ donpcevent "Heel and Toe#arena::On06_start";
+ warp "force_1-1",174,130;
+ end;
+
+}
+
+force_1-1,174,65,1 script force_06_07#50 45,1,1,{
+
+OnTouch:
+ donpcevent "Heel and Toe#arena::On07_start";
+ warp "force_1-1",174,40;
+ end;
+
+}
+
+force_1-1,155,26,1 script force_07_08#50 45,1,1,{
+
+OnTouch:
+ donpcevent "Heel and Toe#arena::On08_start";
+ warp "force_1-1",132,26;
+ enablenpc "force_08_09#50";
+ end;
+
+}
+
+force_1-1,99,54,1 script force_08_09#50 45,1,1,{
+
+OnTouch:
+ donpcevent "Heel and Toe#arena::On09_start";
+ warp "force_1-1",99,82;
+ end;
+
+}
+
+force_1-1,99,124,1 script force_exit#50 45,1,1,{
+
+OnTouch:
+ donpcevent "Heel and Toe#arena::Ontimeroff";
+ donpcevent "#arn_timer_50::Onon";
+ mapwarp "force_1-1","prt_are_in",22,191,0,0;
+ end;
+
+}
+
+- script force_01start#50 -1,{
+Onon:
+ donpcevent "force_01mob#50::Onon";
+end;
+
+}
+
+- script force_01ex#50 -1,{
+
+Onreset:
+ killmonster "force_1-1","force_01ex#50::OnMobEx";
+ end;
+
+Onsummonmob1:
+ monster "force_1-1",25,26,"Drops",1572,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",15,25,"Drops",1572,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",30,25,"Drops",1572,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",25,31,"Drops",1572,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",24,19,"Drops",1572,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",25,28,"Drops",1572,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",18,23,"Drops",1572,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",24,25,"Drops",1572,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",23,18,"Drops",1572,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",20,18,"Drops",1572,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",35,31,"Hydra",1579,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",35,28,"Hydra",1579,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",35,25,"Hydra",1579,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",35,21,"Hydra",1579,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",26,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",26,15,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",26,14,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",23,17,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",23,18,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",23,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",29,20,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",23,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",19,16,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
+ monster "force_1-1",32,19,"Poisonous Toad",1556,1,"force_01ex#50::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+
+}
+
+- script force_01mob#50 -1,{
+
+Onon:
+ donpcevent "force_01ex#50::Onsummonmob1";
+ monster "force_1-1",25,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
+ monster "force_1-1",18,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
+ monster "force_1-1",32,25,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
+ monster "force_1-1",25,32,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
+ monster "force_1-1",25,18,"Smokie",1561,1,"force_01mob#50::OnMobDeath";
+ set $force_01_50,5;
+ end;
+
+Onreset:
+ killmonster "force_1-1","force_01mob#50::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_01_50,$force_01_50 -1;
+ if ($force_01_50 < 1) {
+ donpcevent "Heel and Toe#arena::On01_end";
+ donpcevent "arena#50::Onreset_01";
+ }
+ end;
+}
+
+- script force_02start#50 -1,{
+
+Onon:
+ donpcevent "force_02mob#50::Onsummonmob2";
+ end;
+}
+
+- script force_02mob#50 -1,{
+
+Onreset:
+ killmonster "force_1-1","force_02mob#50::OnMobEx";
+ end;
+
+Onsummonmob2:
+ monster "force_1-1",24,76,"Familiar",1419,1,"force_02mob#50::OnMobEx";
+ monster "force_1-1",28,76,"Familiar",1419,1,"force_02mob#50::OnMobEx";
+ monster "force_1-1",24,86,"Familiar",1419,1,"force_02mob#50::OnMobEx";
+ monster "force_1-1",26,86,"Ghoul",1423,1,"force_02mob#50::OnMobEx";
+ monster "force_1-1",25,100,"Ghoul",1423,1,"force_02mob#50::OnMobEx";
+ monster "force_1-1",26,118,"Ghoul",1423,1,"force_02mob#50::OnMobEx";
+ monster "force_1-1",28,79,"Mummy",1393,1,"force_02mob#50::OnMobEx";
+ monster "force_1-1",23,87,"Mummy",1393,1,"force_02mob#50::OnMobEx";
+ monster "force_1-1",28,99,"Mummy",1393,1,"force_02mob#50::OnMobEx";
+ monster "force_1-1",23,112,"Mummy",1393,1,"force_02mob#50::OnMobEx";
+ monster "force_1-1",28,128,"Mummy",1393,1,"force_02mob#50::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+}
+
+- script force_03start#50 -1,{
+
+Onon:
+ donpcevent "force_03mob#50::Onon";
+ end;
+}
+
+- script force_03ex#50 -1,{
+
+Onreset:
+ killmonster "force_1-1","force_03ex#50::OnMobEx";
+ end;
+
+Onsummonmob_03:
+ monster "force_1-1",26,173,"Hydra",1579,1,"force_03ex#50::OnMobEx";
+ monster "force_1-1",21,173,"Hydra",1579,1,"force_03ex#50::OnMobEx";
+ monster "force_1-1",31,173,"Hydra",1579,1,"force_03ex#50::OnMobEx";
+ monster "force_1-1",26,186,"Marse",1551,1,"force_03ex#50::OnMobEx";
+ monster "force_1-1",26,161,"Marse",1551,1,"force_03ex#50::OnMobEx";
+ monster "force_1-1",13,173,"Marse",1551,1,"force_03ex#50::OnMobEx";
+ monster "force_1-1",38,173,"Marse",1551,1,"force_03ex#50::OnMobEx";
+ monster "force_1-1",29,174,"Marse",1551,1,"force_03ex#50::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+}
+
+- script force_03mob#50 -1,{
+
+Onon:
+ donpcevent "force_03ex#50::Onsummonmob_03";
+ monster "force_1-1",23,174,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
+ monster "force_1-1",18,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
+ monster "force_1-1",33,173,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
+ monster "force_1-1",26,181,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
+ monster "force_1-1",26,166,"Karakasa",1544,1,"force_03mob#50::OnMobDeath";
+ set $force_03_50,5;
+ end;
+
+Onreset:
+ killmonster "force_1-1","force_03mob#50::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_03_50,$force_03_50 -1;
+ donpcevent "force_03mob#50::Onsummonmob_03";
+ if ($force_03_50 < 1) {
+ donpcevent "Heel and Toe#arena::On03_end";
+ donpcevent "arena#50::Onreset_03";
+ }
+ end;
+}
+
+- script force_04start#50 -1,{
+
+Onon:
+ donpcevent "force_04mob#50::Onon";
+end;
+
+}
+
+- script force_04ex#50 -1,{
+
+Onreset:
+ killmonster "force_1-1","force_04ex#50::OnMobEx";
+ end;
+
+Onsummonmob_04:
+ monster "force_1-1",99,174,"Familiar",1419,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",103,174,"Familiar",1419,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",107,174,"Familiar",1419,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",111,176,"Familiar",1419,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",115,176,"Familiar",1419,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",119,172,"Familiar",1419,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",95,178,"Familiar",1419,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",100,178,"Familiar",1419,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",105,172,"Familiar",1419,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",110,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",115,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",120,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",125,172,"Flora",1575,1,"force_04ex#50::OnMobEx";
+ monster "force_1-1",105,178,"Flora",1575,1,"force_04ex#50::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+
+}
+
+- script force_04mob#50 -1,{
+
+Onon:
+ donpcevent "force_04ex#50::Onsummonmob_04";
+ monster "force_1-1",85,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath";
+ monster "force_1-1",95,172,"Kobold",1547,1,"force_04mob#50::OnMobDeath";
+ monster "force_1-1",120,172,"Kobold",1545,1,"force_04mob#50::OnMobDeath";
+ set $force_04_50,3;
+ end;
+Onreset:
+ killmonster "force_1-1","force_04mob#50::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_04_50,$force_04_50 -1;
+ if ($force_04_50 < 1) {
+ donpcevent "Heel and Toe#arena::On04_end";
+ donpcevent "arena#50::Onreset_04";
+ }
+ end;
+}
+
+- script force_05start#50 -1,{
+
+Onon:
+ donpcevent "force_05mob#50::Onon";
+ end;
+}
+
+- script force_05ex#50 -1,{
+
+Onreset:
+ killmonster "force_1-1","force_05ex#50::OnMobEx";
+ end;
+
+Onsummonmob_05:
+ set $@randmonster50,rand(1,2);
+ switch($@randmonster50) {
+ case 1:
+ monster "force_1-1",174,174,"Desert Wolf",1432,1,"force_05ex#50::OnMobEx";
+ break;
+ case 2:
+ monster "force_1-1",173,173,"Zerom",1470,1,"force_05ex#50::OnMobEx";
+ break;
+ }
+ end;
+
+OnMobEx:
+ end;
+}
+
+- script force_05mob#50 -1,{
+
+Onon:
+ monster "force_1-1",173,166,"Hydra",1579,1,"force_05mob#50::OnMobDeath";
+ monster "force_1-1",171,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath";
+ monster "force_1-1",177,170,"Hydra",1579,1,"force_05mob#50::OnMobDeath";
+ monster "force_1-1",183,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath";
+ monster "force_1-1",173,173,"Orc Lady",1452,1,"force_05mob#50::OnMobDeath";
+ monster "force_1-1",181,173,"Golem",1540,1,"force_05mob#50::OnMobDeath";
+ monster "force_1-1",171,177,"Golem",1540,1,"force_05mob#50::OnMobDeath";
+ set $force_05_50,7;
+ end;
+
+Onreset:
+ killmonster "force_1-1","force_05mob#50::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_05_50,$force_05_50 -1;
+ if ($force_05_50 < 1) {
+ donpcevent "Heel and Toe#arena::On05_end";
+ donpcevent "arena#50::Onreset_05";
+ }
+ else donpcevent "force_05ex#50::Onsummonmob_05";
+ end;
+
+}
+
+- script force_06start#50 -1,{
+
+Onon:
+ donpcevent "force_06mob#50::Onon";
+ end;
+}
+
+- script force_06ex#50 -1,{
+
+Onreset:
+ killmonster "force_1-1","force_06ex#50::OnMobEx";
+ end;
+
+Onsummonmob_06:
+ monster "force_1-1",173,118,"Smokie",1561,1,"force_06ex#50::OnMobEx";
+ monster "force_1-1",173,108,"Smokie",1561,1,"force_06ex#50::OnMobEx";
+ monster "force_1-1",173,99,"Smokie",1561,1,"force_06ex#50::OnMobEx";
+ monster "force_1-1",171,108,"Golem",1540,1,"force_06ex#50::OnMobEx";
+ monster "force_1-1",171,99,"Skel Worker",1469,1,"force_06ex#50::OnMobEx";
+ monster "force_1-1",171,85,"Skel Worker",1469,1,"force_06ex#50::OnMobEx";
+ monster "force_1-1",171,90,"Golem",1540,1,"force_06ex#50::OnMobEx";
+ monster "force_1-1",171,79,"Scorpion",1559,1,"force_06ex#50::OnMobEx";
+ monster "force_1-1",175,118,"Scorpion",1559,1,"force_06ex#50::OnMobEx";
+ monster "force_1-1",175,108,"Sandman",1558,1,"force_06ex#50::OnMobEx";
+ monster "force_1-1",175,99,"Sandman",1558,1,"force_06ex#50::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+}
+
+- script force_06mob#50 -1,{
+
+Onon:
+ donpcevent "force_06ex#50::Onsummonmob_06";
+ monster "force_1-1",173,90,"Drops",1572,1,"force_06mob#50::OnMobDeath";
+ monster "force_1-1",173,79,"Drops",1572,1,"force_06mob#50::OnMobDeath";
+ monster "force_1-1",172,70,"Drops",1572,1,"force_06mob#50::OnMobDeath";
+ monster "force_1-1",175,70,"Drops",1572,1,"force_06mob#50::OnMobDeath";
+ monster "force_1-1",171,118,"Drops",1572,1,"force_06mob#50::OnMobDeath";
+ set $force_06_50,5;
+ end;
+
+Onreset:
+ killmonster "force_1-1","force_06mob#50::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_06_50,$force_06_50 -1;
+ if ($force_06_50 < 1) {
+ donpcevent "Heel and Toe#arena::On06_end";
+ donpcevent "arena#50::Onreset_06";
+ }
+ end;
+}
+
+- script force_07start#50 -1,{
+
+Onon:
+ donpcevent "force_07mob#50::Onon";
+ end;
+}
+
+- script force_07ex#50 -1,{
+
+Onreset:
+ killmonster "force_1-1","force_07ex#50::OnMobEx";
+ end;
+
+Onsummonmob_07:
+ monster "force_1-1",163,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",167,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",171,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",175,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",179,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",183,36,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",183,32,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",183,28,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",183,24,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",183,20,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",183,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",179,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",175,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",171,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",167,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",163,16,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",163,20,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",163,24,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",163,28,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",163,32,"Hydra",1579,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",163,31,"Punk",1481,1,"force_07ex#50::OnMobEx";
+ monster "force_1-1",163,23,"Punk",1481,1,"force_07ex#50::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+}
+
+- script force_07mob#50 -1,{
+
+Onon:
+ donpcevent "force_07ex#50::Onsummonmob_07";
+ monster "force_1-1",174,25,"Red Plant",1078,1,"force_07mob#50::OnMobDeath";
+ set $force_07_50,1;
+ end;
+
+Onreset:
+ killmonster "force_1-1","force_07mob#50::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_07_50,$force_07_50 -1;
+ if ($force_07_50 < 1) {
+ donpcevent "Heel and Toe#arena::On07_end";
+ donpcevent "arena#50::Onreset_07";
+ }
+ end;
+}
+
+- script force_08start#50 -1,{
+
+Onon:
+ donpcevent "force_08ex#50::Onon";
+ end;
+}
+
+- script force_08ex#50 -1,{
+
+Onon:
+ donpcevent "arena#50::Onreset_08";
+ end;
+}
+
+- script force_09start#50 -1,{
+
+Onon:
+ donpcevent "force_09mob#50::Onon";
+ end;
+}
+
+- script force_09ex#50 -1,{
+
+Onreset:
+ killmonster "force_1-1","force_09ex#50::OnMobEx";
+ end;
+
+Onsummonmob_09:
+ monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",110,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",89,110,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",89,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",110,89,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",105,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",94,105,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",94,94,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ monster "force_1-1",105,94,"Familiar",1419,1,"force_09ex#50::OnMobEx";
+ end;
+
+OnMobEx:
+ end;
+}
+
+- script force_09mob#50 -1,{
+
+Onon:
+ monster "force_1-1",99,99,"Vocal",1581,1,"force_09mob#50::OnMobDeath";
+ donpcevent "force_09ex#50::Onsummonmob_09";
+ set $force_09_50,1;
+ end;
+
+Onreset:
+ killmonster "force_1-1","force_09mob#50::OnMobDeath";
+ end;
+
+OnMobDeath:
+ set $force_09_50,$force_09_50 -1;
+ if ($force_09_50 < 1) {
+ donpcevent "Heel and Toe#arena::On09_end";
+ donpcevent "arena#50::Onreset_09";
+ donpcevent "arena#50::Onreset_all";
+ set $arena_min50end,gettime(2);
+ set $arena_sec50end,gettime(1);
+ }
+ end;
+}
+
+prt_are_in,129,188,3 script Staff#50-1 67,{
+
+ mes "[Staff]";
+ mes "You did a good job.";
+ mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points.";
+ next;
+ if (arena_point == 30000) {
+ mes "[Staff]";
+ mes "Uh huh!";
+ mes "You already have enough arena points.";
+ mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward.";
+ next;
+ }
+ else set arena_point, arena_point + 1;
+ mes "[Staff]";
+ mes "Let me guide you outside. I hope you had a good time.";
+ close2;
+ specialeffect2 EF_EXIT;
+ warp "arena_room",100,75;
+ end;
+}
+
+prt_are_in,25,188,3 script Staff#50-2 67,{
+
+ if($arena_min50end < $arena_min50st)
+ {
+ if($arena_sec50end < $arena_sec50st)
+ {
+ set @record_min50,60 - $arena_min50st + $arena_min50end -1;
+ set @record_sec50,60 - $arena_sec50st + $arena_sec50end;
+ }
+ else
+ {
+ set @record_min50,60 - $arena_min50st + $arena_min50end;
+ set @record_sec50,$arena_sec50end - $arena_sec50st;
+ }
+ }
+ else
+ {
+ if($arena_sec50end < $arena_sec50st)
+ {
+ set @record_min50,$arena_min50end - $arena_min50st -1;
+ set @record_sec50,60 - $arena_sec50st + $arena_sec50end;
+ }
+ else
+ {
+ set @record_min50,$arena_min50end - $arena_min50st;
+ set @record_sec50,$arena_sec50end - $arena_sec50st;
+ }
+ }
+ set @gap50,(60 * $top_50min + $top_50sec) - (60 * @record_min50 + @record_sec50);
+ mes "[Staff]";
+ mes "Wow, you did a good job~ ";
+ mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?";
+ mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle..";
+ next;
+ mes "[Staff]";
+ mes "is "+@record_min50+"minutes "+@record_sec50+"seconds.";
+ mes "Congratulations!";
+ next;
+ mes "[Staff]";
+ mes "The fastest player among people who cleared lvl 50s arena time force battle is ^3131FF"+$arena_50topn$+"^000000.";
+ next;
+ mes "[Staff]";
+ mes "^3131FF"+$arena_50topn$+"^000000's running time was ^3131FF"+$top_50min+"^000000minutes ^3131FF"+$top_50sec+"^000000seconds.";
+ next;
+ if (@gap50 < 0) {
+ mes "[Staff]";
+ mes "Although you failed to make a new record, I hope you will succeed next time.";
+ next;
+ if (arena_point > 29980) {
+ mes "[Staff]";
+ mes "Then let me reward you with some arena points....eh?";
+ mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
+ next;
+ mes "[Staff]";
+ mes "You can check the amount of arena points you have in the arena waiting room.";
+ next;
+ mes "[Staff]";
+ mes "I hope you had a good time and let me guide you to the entrance of arena.";
+ mes "Thank you.";
+ close2;
+ }
+ else
+ {
+ set arena_point, arena_point + 20;
+ mes "[Staff]";
+ mes "Let me reward you some arena points.";
+ mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
+ next;
+ mes "[Staff]";
+ mes "Let me guide you to the entrance of arena.";
+ mes "See you later~";
+ close2;
+ }
+ specialeffect2 EF_EXIT;
+ donpcevent "cast#50::Onnomal1";
+ warp "arena_room",100,75;
+ donpcevent "#arn_timer_50::Onstop";
+ donpcevent "alloff#50::Onon";
+ donpcevent "lvl 50s Waiting Room::Onstart";
+ end;
+ }
+ else
+ {
+ emotion e_omg;
+ mes "[Staff]";
+ mes "Wow! You have renewed the record!";
+ mes "What a great job!";
+ next;
+ mes "[Staff]";
+ mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 50s^000000, ^3131FF"+strcharinfo(0)+"^000000.";
+ set $top_50min, @record_min50;
+ set $top_50sec, @record_sec50;
+ set $arena_50topn$,strcharinfo(0);
+ donpcevent "Vendigos::Onlinerec_50";
+ next;
+ if (arena_point > 29950) {
+ mes "[Staff]";
+ mes "Then let me reward you with some arena points....eh?";
+ mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points.";
+ next;
+ mes "[Staff]";
+ mes "You can check the amount of arena points you have in the arena waiting room.";
+ next;
+ mes "[Staff]";
+ mes "I hope you had a good time and let me guide you to the entrance of arena.";
+ mes "Thank you.";
+ close2;
+ }
+ else
+ {
+ mes "[Staff]";
+ mes "Let me reward you with some arena points.";
+ mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time.";
+ next;
+ set arena_point, arena_point + 50;
+ mes "[Staff]";
+ mes "Let me reward you some arena points.";
+ mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance.";
+ next;
+ mes "[Staff]";
+ mes "Let me guide you to the entrance of arena.";
+ mes "See you later~";
+ close2;
+ }
+ specialeffect2 EF_HIT5;
+ donpcevent "cast#50::Onnomal2";
+ warp "arena_room",100,75;
+ donpcevent "#arn_timer_50::Onstop";
+ donpcevent "alloff#50::Onon";
+ donpcevent "lvl 50s Waiting Room::Onstart";
+ end;
+ }
+}
+
+- script #arn_timer_50 -1,{
+
+Onon:
+ initnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 50s.",0,0xFFCE00;
+ end;
+
+OnTimer3000:
+ mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00;
+ end;
+
+OnTimer4000:
+ mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00;
+ end;
+
+OnTimer60000:
+ donpcevent "cast#50::Ontimeover2";
+ donpcevent "arn_warp_50::Onout";
+ donpcevent "#arn_timer_50::Onstop";
+ donpcevent "alloff#50::Onon";
+ donpcevent "lvl 50s Waiting Room::Onstart";
+ end;
+
+Onstop:
+ stopnpctimer;
+ end;
+
+}
+
+- script arn_warp_50 -1,{
+
+Onout:
+ areawarp "prt_are_in",14,195,29,178,"arena_room",100,75;
+ end;
+}
+
+- script cast#50 -1,{
+Ontimeover1:
+ mapannounce "force_1-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00;
+ end;
+Ontimeover2:
+ mapannounce "force_1-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00;
+ end;
+Onnomal1:
+ mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
+ end;
+Onnomal2:
+ mapannounce "force_1-1","Arena will be reactivated.",0,0xFFCE00;
+ end;
+}
+
+- script alloff#50 -1,{
+
+Onon:
+ mapwarp "force_1-1","prt_are_in",126,190,0,0;
+ donpcevent "force_01mob#50::Onreset";
+ donpcevent "force_02mob#50::Onreset";
+ donpcevent "force_03mob#50::Onreset";
+ donpcevent "force_04mob#50::Onreset";
+ donpcevent "force_05mob#50::Onreset";
+ donpcevent "force_06mob#50::Onreset";
+ donpcevent "force_07mob#50::Onreset";
+ donpcevent "force_09mob#50::Onreset";
+ donpcevent "force_01ex#50::Onreset";
+ donpcevent "force_03ex#50::Onreset";
+ donpcevent "force_04ex#50::Onreset";
+ donpcevent "force_05ex#50::Onreset";
+ donpcevent "force_06ex#50::Onreset";
+ donpcevent "force_07ex#50::Onreset";
+ donpcevent "force_08ex#50::Onreset";
+ donpcevent "force_09ex#50::Onreset";
+ donpcevent "Heel and Toe#arena::Ontimeroff";
+ disablenpc "Heel and Toe#arena";
+ disablenpc "force_01_02#50";
+ disablenpc "force_02_03#50";
+ disablenpc "force_03_04#50";
+ disablenpc "force_04_05#50";
+ disablenpc "force_05_06#50";
+ disablenpc "force_06_07#50";
+ disablenpc "force_07_08#50";
+ disablenpc "force_08_09#50";
+ disablenpc "force_exit#50";
+ disablenpc "arena#50";
+ donpcevent "#arn_timer_50::Onstop";
+ enablenpc "Heel and Toe#arena";
+ enablenpc "arena#50";
+ end;
+
+OnInit:
+ if(!$top_50min && !$top_50sec) set $top_50min,5;
+ end;
+
+}