diff options
Diffstat (limited to 'npc/pre-re/other/arena/arena_aco.txt')
-rw-r--r-- | npc/pre-re/other/arena/arena_aco.txt | 1847 |
1 files changed, 1847 insertions, 0 deletions
diff --git a/npc/pre-re/other/arena/arena_aco.txt b/npc/pre-re/other/arena/arena_aco.txt new file mode 100644 index 000000000..247e71b87 --- /dev/null +++ b/npc/pre-re/other/arena/arena_aco.txt @@ -0,0 +1,1847 @@ +//===== rAthena Script ======================================== +//= Izlude Arena script +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.2 +//===== Compatible With: ===================================== +//= Any Athena Version +//===== Description: ========================================= +//= Izlude Acolyte Battle Arena +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Corrected variable typos. (bugreport:4374) [L0ne_w0lf] +//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] +//============================================================ + +arena_room,114,102,0 script onlyaco#arena 45,1,1,{ +OnTouch: + if (baseclass == job_acolyte && baselevel > 9) { + warp "arena_room",135,129; + end; + } + else { + mes "Only Acolyte class are applicable to join this mode."; + close; + } +} + +arena_room,135,126,0 warp byeaco#arena 1,1,arena_room,111,99 + +arena_room,136,138,3 script Acolyte Waiting Room 124,{ + end; + +OnInit: + waitingroom "Personal Force, Acolyte Class",50,"Acolyte Waiting Room::OnStartArena",1,1000,10,99; + enablewaitingroomevent; + end; + +OnStartArena: + warpwaitingpc "force_5-1",99,12; + enablenpc "arena#aco"; + disablewaitingroomevent; + end; + +Onstart: + enablewaitingroomevent; + end; +} + +force_5-1,100,12,0 script arena#aco -1,5,5,{ +OnTouch: + donpcevent "allkill#aco::OnEnable"; + if (basejob == job_acolyte) { + donpcevent "arena_aco1::Onstart"; + } + else { + donpcevent "arena_aco2::Onstart"; + } + disablenpc "arena#aco"; + end; +} + +force_5-1,61,147,3 script arena_aco1 -1,{ +Onstart: + donpcevent "Trocco#aco1::OnEnable"; + end; + +Onreset_01: + enablenpc "force_01_02#aco"; + enablenpc "force_02start#aco"; + end; + +Onreset_02: + donpcevent "force_02mob#aco::Onreset"; + enablenpc "force_02_03#aco"; + enablenpc "force_03start#aco"; + end; + +Onreset_03: + enablenpc "force_03_04#aco"; + enablenpc "force_04start#aco"; + end; + +Onreset_04: + enablenpc "force_04_05#aco"; + enablenpc "force_05start#aco"; + end; + +Onreset_05: + enablenpc "force_05_06#aco"; + enablenpc "force_06start#aco"; + end; + +Onreset_06: + enablenpc "force_06_07#aco"; + enablenpc "force_07start#aco"; + end; + +Onreset_07: + enablenpc "force_07_08#aco"; + enablenpc "force_08start#aco"; + end; + +Onreset_08: + enablenpc "force_08_09#aco"; + enablenpc "force_09start#aco"; + end; + +Onreset_09: + enablenpc "force_exit#aco"; + end; +} + +force_5-1,80,60,3 script Trocco#aco1 -1,{ +OnEnable: + initnpctimer; + set $@arn_1,gettimetick(2); + end; + +OnTimer2000: + mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc; + end; + +OnTimer3000: + mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc; + end; + +OnTimer4000: + mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc; + end; + +OnTimer60000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc; + end; + +OnTimer120000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc; + end; + +OnTimer180000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc; + end; + +OnTimer240000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc; + end; + +OnTimer300000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc; + end; + +OnTimer360000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc; + end; + +OnTimer420000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco1::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc; + end; + +OnTimer480000: + mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc; + end; + +OnTimer485000: +OnTimer486000: +OnTimer487000: +OnTimer488000: +OnTimer489000: +OnTimer490000: +OnTimer491000: +OnTimer492000: +OnTimer493000: +OnTimer494000: + mapwarp "force_5-1","prt_are_in",177,86; + end; + +OnTimer495000: + mapwarp "force_5-1","prt_are_in",177,86; + donpcevent "Trocco#aco1::Onfailclearstage"; + end; + +Ontimeroff: + stopnpctimer; + end; + +Onfailclearstage: + mapwarp "force_5-1","prt_are_in",177,86; + donpcevent "Trocco#aco1::Ontimeroff"; + donpcevent "arena_aco1::Onreset"; + donpcevent "Acolyte Waiting Room::OnStart"; + end; + +On01_start: + mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc; + end; + +On01_end: + mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; + end; + +On02_start: + mapannounce "force_5-1","Objective: Kill at least 10 Drops!",bc_map|bc_npc; + end; + +On02_end: + mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; + end; + +On03_start: + mapannounce "force_5-1","Objective: Terminate all Zombies!",bc_map|bc_npc; + end; + +On03_end: + mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; + end; + +On04_start: + mapannounce "force_5-1","As a courtesy, we'll restore some of your HP and SP. Now, head to the next room! Go go go!!",bc_map|bc_npc; + end; + +On05_start: + mapannounce "force_5-1","Objective: Obliterate all Orc Zombies!",bc_map|bc_npc; + end; + +On05_end: + mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; + end; + +On06_start: + mapannounce "force_5-1","Objective: Reach the South Exit while dodging Hydras!",bc_map|bc_npc; + end; + +On07_start: + mapannounce "force_5-1","Objective: Kill all Archer Skeletons and Firelock Soldiers!",bc_map|bc_npc; + end; + +On07_end: + mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc; + end; + +On08_start: + mapannounce "force_5-1","Objective: Boss Battle. Please proceed to the room to the north!",bc_map|bc_npc; + end; + +On09_start: + mapannounce "force_5-1","Objective: Kill Zombie Prisoners, Skel Prisoners and Zombie Troops!",bc_map|bc_npc; + end; + +On09_end: + mapannounce "force_5-1","Boss Defeated! The North Exit has opened. Thank you.",bc_map|bc_npc; + end; +} + +force_5-1,40,26,0 script force_01start#aco -1,1,1,{ +OnTouch: + donpcevent "force_01mob#aco::OnEnable"; + disablenpc "force_01start#aco"; + end; +} + +force_5-1,10,56,4 script force_01mob#aco 111,{ +OnEnable: + donpcevent "Trocco#aco1::On01_start"; + monster "force_5-1",22,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; + monster "force_5-1",29,29,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; + monster "force_5-1",29,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; + monster "force_5-1",22,22,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; + monster "force_5-1",25,25,"Red Plant",1078,1,"force_01mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_01mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_01mob#aco::OnMyMobDead") < 1) { + donpcevent "Trocco#aco1::On01_end"; + donpcevent "arena_aco1::Onreset_01"; + } + end; +} + +force_5-1,25,69,0 script force_02start#aco -1,1,1,{ +OnTouch: + set $@drop_gate,0; + donpcevent "force_02mob#aco::OnEnable"; + disablenpc "force_02start#aco"; + end; +} + +force_5-1,10,57,4 script force_02mob#aco 111,{ +OnEnable: + donpcevent "Trocco#aco1::On02_start"; + areamonster "force_5-1",22,69,29,130,"Drops",1572,20,"force_02mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_02mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if ((mobcount("force_5-1","force_02mob#aco::OnMyMobDead") < 11) && ($@drop_gate == 0)) { + set $@drop_gate,1; + donpcevent "Trocco#aco1::On02_end"; + donpcevent "arena_aco1::Onreset_02"; + } + end; +} + +force_5-1,25,159,0 script force_03start#aco -1,1,1,{ +OnTouch: + donpcevent "force_03mob#aco::OnEnable"; + disablenpc "force_03start#aco"; +} + +force_5-1,10,58,4 script force_03mob#aco 111,{ +OnEnable: + donpcevent "Trocco#aco1::On03_start"; + areamonster "force_5-1",9,157,41,190,"Zombie",1394,10,"force_03mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_03mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_03mob#aco::OnMyMobDead") < 1) { + donpcevent "Trocco#aco1::On03_end"; + donpcevent "arena_aco1::Onreset_03"; + } + end; +} + +force_5-1,69,174,0 script force_04start#aco -1,1,1,{ +OnTouch: + donpcevent "Trocco#aco1::On04_start"; + donpcevent "arena_aco1::Onreset_04"; + percentheal 50,50; + disablenpc "force_04start#aco"; + end; +} + +force_5-1,159,174,0 script force_05start#aco -1,1,1,{ +OnTouch: + donpcevent "force_05mob#aco::OnEnable"; + disablenpc "force_05start#aco"; + end; +} + +force_5-1,10,59,4 script force_05mob#aco 111,{ +OnEnable: + donpcevent "Trocco#aco1::On05_start"; + areamonster "force_5-1",159,157,187,190,"Orc Zombie",1463,8,"force_05mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_05mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_05mob#aco::OnMyMobDead") < 1) { + donpcevent "Trocco#aco1::On05_end"; + donpcevent "arena_aco1::Onreset_05"; + } + end; +} + +force_5-1,174,130,0 script force_06start#aco -1,1,1,{ +OnTouch: + donpcevent "force_06mob#aco::OnEnable"; + donpcevent "arena_aco1::Onreset_06"; + disablenpc "force_06start#aco"; + end; +} + +force_5-1,10,60,4 script force_06mob#aco 111,{ +OnEnable: + donpcevent "Trocco#aco1::On06_start"; + monster "force_5-1",170,124,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",170,121,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",173,116,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",175,113,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",175,110,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",170,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",173,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",176,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",179,106,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",174,100,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",174,96,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",174,92,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",174,88,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",170,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",173,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",176,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + monster "force_5-1",179,80,"Hydra",1579,1,"force_06mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_06mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + end; +} + +force_5-1,174,40,0 script force_07start#aco -1,1,1,{ +OnTouch: + donpcevent "force_07mob#aco::OnEnable"; + disablenpc "force_07start#aco"; +} + +force_5-1,10,61,4 script force_07mob#aco 111,{ +OnEnable: + donpcevent "Trocco#aco1::On07_start"; + monster "force_5-1",170,32,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; + monster "force_5-1",184,23,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; + monster "force_5-1",165,9,"Archer Skeleton",1420,1,"force_07mob#aco::OnMyMobDead"; + monster "force_5-1",184,15,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead"; + monster "force_5-1",189,23,"Firelock Soldier",1523,1,"force_07mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_07mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_07mob#aco::OnMyMobDead") < 1) { + donpcevent "Trocco#aco1::On07_end"; + donpcevent "arena_aco1::Onreset_07"; + } + end; +} + +force_5-1,132,26,0 script force_08start#aco -1,1,1,{ +OnTouch: + percentheal 50,50; + donpcevent "Trocco#aco1::On08_start"; + donpcevent "arena_aco1::Onreset_08"; + disablenpc "force_08start#aco"; + end; +} + +force_5-1,99,82,0 script force_09start#aco -1,1,1,{ +OnTouch: + donpcevent "Trocco#aco1::On09_start"; + donpcevent "force_09mob#aco::OnEnable"; + disablenpc "force_09start#aco"; + end; +} + +force_5-1,10,62,4 script force_09mob#aco 111,{ +OnEnable: + monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#aco::OnMyMobDead"; + monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#aco::OnMyMobDead"; + areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#aco::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_09mob#aco::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_09mob#aco::OnMyMobDead") < 1) { + donpcevent "Trocco#aco1::On09_end"; + set $@arn_2,gettimetick(2); + donpcevent "arena_aco1::Onreset_09"; + } + end; +} + +force_5-1,61,148,3 script arena_aco2 111,{ +Onstart: + donpcevent "Trocco#aco2::OnEnable"; + end; + +Onreset_01: + enablenpc "force_01_02#aco"; + enablenpc "force_02start#pri"; + end; + +Onreset_02: + donpcevent "force_02mob#pri::Onreset"; + enablenpc "force_02_03#aco"; + enablenpc "force_03start#pri"; + end; + +Onreset_03: + enablenpc "force_03_04#aco"; + enablenpc "force_04start#pri"; + end; + +Onreset_04: + enablenpc "force_04_05#aco"; + enablenpc "force_05start#pri"; + end; + +Onreset_05: + enablenpc "force_05_06#aco"; + enablenpc "force_06start#pri"; + end; + +Onreset_06: + enablenpc "force_06_07#aco"; + enablenpc "force_07start#pri"; + end; + +Onreset_07: + enablenpc "force_07_08#aco"; + enablenpc "force_08start#pri"; + end; + +Onreset_08: + enablenpc "force_08_09#aco"; + enablenpc "force_09start#pri"; + end; + +Onreset_09: + enablenpc "force_exit#aco"; +} + +force_5-1,80,65,3 script Trocco#aco2 111,{ +OnEnable: + initnpctimer; + set $@arn_1,gettimetick(2); + end; + +OnTimer2000: + mapannounce "force_5-1","Good day! I am Trocco, your host for the Acolyte Class Time Force Battle!",bc_map|bc_npc; + end; + +OnTimer3000: + mapannounce "force_5-1","Make your decisions carefully. Here, the right choices make the difference between victory and defeat!",bc_map|bc_npc; + end; + +OnTimer4000: + mapannounce "force_5-1","You now have 8 minutes to complete this challenge. Enter the Left Entrance now to begin. Remember that you will be traveling clockwise as you clear the stages.",bc_map|bc_npc; + end; + +OnTimer60000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 7 Minutes",bc_map|bc_npc; + end; + +OnTimer120000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 6 Minutes",bc_map|bc_npc; + end; + +OnTimer180000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 5 Minutes",bc_map|bc_npc; + end; + +OnTimer240000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 4 Minutes",bc_map|bc_npc; + end; + +OnTimer300000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 3 Minutes",bc_map|bc_npc; + end; + +OnTimer360000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 2 Minutes",bc_map|bc_npc; + end; + +OnTimer420000: + if (getmapusers("force_5-1") == 0) { + donpcevent "Trocco#aco2::Onfailclearstage"; + } + mapannounce "force_5-1","Time left: 1 Minute",bc_map|bc_npc; + end; + +OnTimer480000: + mapannounce "force_5-1","Time's up! I hope you had fun!",bc_map|bc_npc; + end; + +OnTimer485000: +OnTimer486000: +OnTimer487000: +OnTimer488000: +OnTimer489000: +OnTimer490000: +OnTimer491000: +OnTimer492000: +OnTimer493000: +OnTimer494000: + mapwarp "force_5-1","prt_are_in",177,86; + end; + +OnTimer495000: + mapwarp "force_5-1","prt_are_in",177,86; + donpcevent "Trocco#aco2::Onfailclearstage"; + end; + +Ontimeroff: + stopnpctimer; + end; + +Onfailclearstage: + mapwarp "force_5-1","prt_are_in",177,86; + donpcevent "Trocco#aco2::Ontimeroff"; + donpcevent "arena_aco2::Onreset"; + donpcevent "Acolyte Waiting Room::OnStart"; + end; + +On01_start: + mapannounce "force_5-1","Objective: Kill all Zombies!",bc_map|bc_npc; + end; + +On01_end: + mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; + end; + +On02_start: + mapannounce "force_5-1","Objective: Defeat all monsters!",bc_map|bc_npc; + end; + +On02_end: + mapannounce "force_5-1","The North Exit has opened!",bc_map|bc_npc; + end; + +On03_start: + mapannounce "force_5-1","Objective: Destroy all Red Plants!",bc_map|bc_npc; + end; + +On03_end: + mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; + end; + +On04_start: + mapannounce "force_5-1","Objective: Obliterate every monster!",bc_map|bc_npc; + end; + +On04_end: + mapannounce "force_5-1","The East Exit has opened!",bc_map|bc_npc; + end; + +On05_start: + mapannounce "force_5-1","Objective: Defeat Gargoyle!",bc_map|bc_npc; + end; + +On05_end: + mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; + end; + +On06_start: + mapannounce "force_5-1","Objective: Kill all Khalitzburgs!",bc_map|bc_npc; + end; + +On06_end: + mapannounce "force_5-1","The South Exit has opened!",bc_map|bc_npc; + end; + +On07_start: + mapannounce "force_5-1","Objective: Kill 1 Ancient Mummy!",bc_map|bc_npc; + end; + +On07_end: + mapannounce "force_5-1","The West Exit has opened!",bc_map|bc_npc; + end; + +On08_start: + mapannounce "force_5-1","The time has come for the Boss Battle. Please move north into the next room...",bc_map|bc_npc; + end; + +On09_start: + mapannounce "force_5-1","Objective: Defeat the Boss Monster!",bc_map|bc_npc; + end; + +On09_end: + mapannounce "force_5-1","Boss Cleared! The North Exit has opened! Thank you.",bc_map|bc_npc; + end; +} + +force_5-1,40,26,0 script force_01start#pri -1,1,1,{ +OnTouch: + donpcevent "force_01mob#pri::OnEnable"; + disablenpc "force_01start#pri"; + end; +} + +force_5-1,10,56,4 script force_01mob#pri 111,{ +OnEnable: + donpcevent "Trocco#aco2::On01_start"; + areamonster "force_5-1",13,9,38,41,"Zombie",1394,10,"force_01mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_01mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_01mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On01_end"; + donpcevent "arena_aco2::Onreset_01"; + } + end; +} + +force_5-1,25,69,0 script force_02start#pri -1,1,1,{ +OnTouch: + if (BaseLevel < 70) { + donpcevent "force_02mob#pri::OnOn1"; + } + else { + donpcevent "force_02mob#pri::OnOn2"; + } + disablenpc "force_02start#pri"; + end; +} + +force_5-1,10,57,4 script force_02mob#pri 111,{ +OnOn1: + donpcevent "Trocco#aco2::On02_start"; + areamonster "force_5-1",22,69,29,130,"Orc Skeleton",1462,5,"force_02mob#pri::OnMyMobDead"; + end; + +OnOn2: + donpcevent "Trocco#aco2::On02_start"; + areamonster "force_5-1",22,69,29,130,"Ghoul",1423,5,"force_02mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_02mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_02mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On02_end"; + donpcevent "arena_aco2::Onreset_02"; + } + end; +} + +force_5-1,25,159,0 script force_03start#pri -1,1,1,{ +OnTouch: + donpcevent "force_03mob#pri::OnEnable"; + disablenpc "force_03start#pri"; + end; +} + +force_5-1,10,58,4 script force_03mob#pri 111,{ +OnEnable: + donpcevent "Trocco#aco2::On03_start"; + areamonster "force_5-1",14,163,37,185,"Red Plant",1078,5,"force_03mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_03mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_03mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On03_end"; + donpcevent "arena_aco2::Onreset_03"; + } + end; +} + +force_5-1,69,174,0 script force_04start#pri -1,1,1,{ +OnTouch: + if (BaseLevel < 90) { + donpcevent "force_04mob#pri::OnOn1"; + } + else { + donpcevent "force_04mob#pri::OnOn2"; + } + disablenpc "force_04start#pri"; + end; +} + +force_5-1,10,59,4 script force_04mob#pri 111,{ +OnOn1: + donpcevent "Trocco#aco2::On04_start"; + monster "force_5-1",rand(71,130),rand(170,178),"Evil Druid",1435,1,"force_04mob#pri::OnMyMobDead"; + monster "force_5-1",rand(71,130),rand(170,178),"Wrath",1475,1,"force_04mob#pri::OnMyMobDead"; + monster "force_5-1",rand(71,130),rand(170,178),"Zombie Prisoner",1480,1,"force_04mob#pri::OnMyMobDead"; + monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead"; + end; + +OnOn2: + donpcevent "Trocco#aco2::On04_start"; + areamonster "force_5-1",71,170,130,178,"Evil Druid",1435,2,"force_04mob#pri::OnMyMobDead"; + areamonster "force_5-1",71,170,130,178,"Wrath",1475,2,"force_04mob#pri::OnMyMobDead"; + areamonster "force_5-1",71,170,130,178,"Zombie Prisoner",1480,2,"force_04mob#pri::OnMyMobDead"; + monster "force_5-1",rand(71,130),rand(170,178),"Skel Prisoner",1479,1,"force_04mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_04mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_04mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On04_end"; + donpcevent "arena_aco2::Onreset_04"; + } + end; +} + +force_5-1,159,174,0 script force_05start#pri -1,1,1,{ +OnTouch: + donpcevent "force_05mob#pri::OnEnable"; + if (BaseLevel < 70) { + donpcevent "force_05ex#pri::OnOn1"; + } + else { + donpcevent "force_05ex#pri::OnOn2"; + } + disablenpc "force_05start#pri"; + end; +} + +force_5-1,10,60,4 script force_05ex#pri 111,{ +OnOn1: + areamonster "force_5-1",161,159,187,190,"Hydra",1579,10,"force_05ex#pri::OnMyMobDead"; + end; + +OnOn2: + areamonster "force_5-1",161,159,187,190,"Penomena",1441,10,"force_05ex#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_05ex#pri::OnMyMobDead"; + end; + +OnMyMobDead: + end; +} + +force_5-1,10,61,4 script force_05mob#pri 111,{ +OnEnable: + donpcevent "Trocco#aco2::On05_start"; + areamonster "force_5-1",161,159,187,190,"Gargoyle",1597,4,"force_05mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_05mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_05mob#pri::OnMyMobDead") < 1) { + donpcevent "force_05ex#pri::Onreset"; + donpcevent "Trocco#aco2::On05_end"; + donpcevent "arena_aco2::Onreset_05"; + } + end; +} + +force_5-1,174,130,0 script force_06start#pri -1,1,1,{ +OnTouch: + donpcevent "force_06ex#pri::OnEnable"; + if (BaseLevel < 70) { + donpcevent "force_06mob#pri::OnOn1"; + } + else if (BaseLevel < 80) { + donpcevent "force_06mob#pri::OnOn2"; + } + else { + donpcevent "force_06mob#pri::OnOn3"; + } + disablenpc "force_06start#pri"; + end; +} + +force_5-1,10,62,4 script force_06ex#pri 111,{ +OnEnable: + areamonster "force_5-1",170,67,178,131,"Permeter",1314,5,"force_06ex#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_06ex#pri::OnMyMobDead"; + end; + +OnMyMobDead: + end; +} + +force_5-1,10,63,4 script force_06mob#pri 111,{ +OnOn1: + donpcevent "Trocco#aco2::On06_start"; + monster "force_5-1",rand(170,178),rand(67,131),"Khalitzburg",1438,1,"force_06mob#pri::OnMyMobDead"; + end; + +OnOn2: + donpcevent "Trocco#aco2::On06_start"; + areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,2,"force_06mob#pri::OnMyMobDead"; + end; + +OnOn3: + donpcevent "Trocco#aco2::On06_start"; + areamonster "force_5-1",170,67,178,131,"Khalitzburg",1438,4,"force_06mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_06mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_06mob#pri::OnMyMobDead") < 1) { + donpcevent "force_06ex#pri::Onreset"; + donpcevent "Trocco#aco2::On06_end"; + donpcevent "arena_aco2::Onreset_06"; + } + end; +} + +force_5-1,174,40,0 script force_07start#pri -1,1,1,{ +OnTouch: + donpcevent "force_07mob#pri::OnEnable"; + disablenpc "force_07start#pri"; + end; +} + +force_5-1,10,64,4 script force_07mob#pri 111,{ +OnEnable: + donpcevent "Trocco#aco2::On07_start"; + monster "force_5-1",rand(160,188),rand(9,42),"Ancient Mummy",1522,1,"force_07mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_07mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_07mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On07_end"; + donpcevent "arena_aco2::Onreset_07"; + } + end; +} + +force_5-1,132,26,0 script force_08start#pri -1,1,1,{ +OnTouch: + donpcevent "Trocco#aco2::On08_start"; + donpcevent "arena_aco2::Onreset_08"; + disablenpc "force_08start#pri"; + end; +} + +force_5-1,99,82,0 script force_09start#pri -1,1,1,{ +OnTouch: + donpcevent "Trocco#aco2::On09_start"; + if (BaseLevel < 70) { + donpcevent "force_09mob#pri::OnOn4"; + } + else if (BaseLevel < 80) { + donpcevent "force_09mob#pri::OnOn1"; + } + else if (BaseLevel < 90) { + donpcevent "force_09mob#pri::OnOn2"; + } + else { + donpcevent "force_09mob#pri::OnOn3"; + } + disablenpc "force_09start#pri"; + end; +} + +force_5-1,10,65,4 script force_09mob#pri 111,{ +OnOn1: + monster "force_5-1",rand(88,111),rand(89,110),"Mimic",1474,1,"force_09mob#pri::OnMyMobDead"; + end; + +OnOn2: + monster "force_5-1",rand(88,111),rand(89,110),"Wrath Dead",1566,1,"force_09mob#pri::OnMyMobDead"; + end; + +OnOn3: + monster "force_5-1",rand(88,111),rand(89,110),"Dark Illusion",1605,1,"force_09mob#pri::OnMyMobDead"; + end; + +OnOn4: + monster "force_5-1",rand(88,111),rand(89,110),"Zombie Prisoner",1480,1,"force_09mob#pri::OnMyMobDead"; + monster "force_5-1",rand(88,111),rand(89,110),"Skel Prisoner",1479,1,"force_09mob#pri::OnMyMobDead"; + areamonster "force_5-1",88,89,111,110,"Zombie",1394,4,"force_09mob#pri::OnMyMobDead"; + end; + +Onreset: + killmonster "force_5-1","force_09mob#pri::OnMyMobDead"; + end; + +OnMyMobDead: + if (mobcount("force_5-1","force_09mob#pri::OnMyMobDead") < 1) { + donpcevent "Trocco#aco2::On09_end"; + set $@arn_2,gettimetick(2); + donpcevent "arena_aco2::Onreset_09"; + } + end; +} + +force_5-1,62,26,0 script force_08_01#aco 45,1,1,{ +OnTouch: + warp "force_5-1",40,26; + if (basejob == job_acolyte) { + enablenpc "force_01start#aco"; + } + else { + enablenpc "force_01start#pri"; + } + end; +} + +/* +force_5-1,25,44,0 warp force_01_02#aco 1,1,force_5-1,25,69 +force_5-1,25,134,0 warp force_02_03#aco 1,1,force_5-1,25,159 +force_5-1,44,174,0 warp force_03_04#aco 1,1,force_5-1,69,174 +force_5-1,134,174,0 warp force_04_05#aco 1,1,force_5-1,159,174 +force_5-1,174,155,0 warp force_05_06#aco 1,1,force_5-1,174,130 +force_5-1,174,65,0 warp force_06_07#aco 1,1,force_5-1,174,40 +force_5-1,155,26,0 warp force_07_08#aco 1,1,force_5-1,132,26 +force_5-1,99,54,0 warp force_08_09#aco 1,1,force_5-1,99,82 +*/ + +force_5-1,25,44,0 script force_01_02#aco 45,1,1,{ +OnTouch: + warp "force_5-1",25,69; + end; +} + +force_5-1,25,134,0 script force_02_03#aco 45,1,1,{ +OnTouch: + warp "force_5-1",25,159; + end; +} + +force_5-1,44,174,0 script force_03_04#aco 45,1,1,{ +OnTouch: + warp "force_5-1",69,174; + end; +} + +force_5-1,134,174,0 script force_04_05#aco 45,1,1,{ +OnTouch: + warp "force_5-1",159,174; + end; +} + +force_5-1,174,155,0 script force_05_06#aco 45,1,1,{ +OnTouch: + warp "force_5-1",174,130; + end; +} + +force_5-1,174,65,0 script force_06_07#aco 45,1,1,{ +OnTouch: + warp "force_5-1",174,40; + end; +} + +force_5-1,155,26,0 script force_07_08#aco 45,1,1,{ +OnTouch: + warp "force_5-1",132,26; + end; +} + +force_5-1,99,54,0 script force_08_09#aco 45,1,1,{ +OnTouch: + warp "force_5-1",99,82; + end; +} + +force_5-1,99,124,0 script force_exit#aco 45,1,1,{ +OnTouch: + donpcevent "Trocco#aco1::Ontimeroff"; + donpcevent "#arn_timer_aco::OnEnable"; + mapwarp "force_5-1","prt_are_in",21,35; + end; +} + +prt_are_in,181,83,3 script Staff#aco-1 67,{ + mes "[Staff]"; + mes "Nice work!"; + mes "You might have failed"; + mes "the Time Attack battle,"; + mes "but you still earned a"; + mes "small Arena Point reward~"; + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Wait, I'm sorry, but you"; + mes "have too many Arena Points."; + mes "Since you've reached the point"; + mes "limitation, I can't give you any point rewards until you spend"; + mes "some of your Arena Points."; + next; + } + else { + set arena_point,arena_point+1; + } + mes "[Staff]"; + mes "Well, let me guide"; + mes "you back outside."; + mes "I hope you enjoyed"; + mes "your battle in the area~"; + close2; + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + end; +} + +prt_are_in,25,31,3 script Staff#aco-2 67,{ + set .@start_timeaco, $@arn_1; + set .@hour_startaco, .@start_timeaco / 10000; + set .@min_startaco, ((.@start_timeaco % 10000) / 100); + set .@sec_startaco, .@start_timeaco % 100; + set .@end_timeaco, $@arn_2; + set .@hour_endaco, .@end_timeaco / 10000; + set .@min_endaco, ((.@end_timeaco % 10000) / 100); + set .@sec_endaco, .@end_timeaco % 100; + if ((.@hour_startaco == 23) & (.@hour_endaco == 0)) { + set .@hour_endaco,24; + } + set .@st_to_secaco, ((.@hour_startaco * 3600) + (.@min_startaco * 60) + (.@sec_startaco)); + set .@et_to_secaco, ((.@hour_endaco * 3600) + (.@min_endaco * 60) + (.@sec_endaco)); + set .@record_timeaco, (.@et_to_secaco - .@st_to_secaco); + set .@record_houraco, .@record_timeaco / 3600; + set .@record_minaco, ((.@record_timeaco % 3600) / 60); + set .@record_secaco, .@record_timeaco % 60; + if ((.@record_timeaco < 0 ) || (.@record_houraco < 0) || (.@record_minaco < 0 ) || (.@record_secaco < 0)) { + emotion e_omg; + mes "[Staff]"; + mes "How did you...?"; + mes "According to these re-"; + mes "Uh oh. These records"; + mes "got messed up somehow."; + mes "Th-This isn't good at all!"; + mes "Now what am I gonna do?"; + next; + mes "[Staff]"; + mes "Well, I'll give you the"; + mes "benefit of the doubt and"; + mes "assume you completed the"; + mes "arena battle under the time"; + mes "limit. So, let me give you the"; + mes "standard Arena Point reward."; + next; + mes "[Staff]"; + mes "I'm really sorry about"; + mes "this, especially if you"; + mes "broke some record, but"; + mes "all I can do is restore your"; + mes "HP and SP for you, "+strcharinfo(0)+"."; + percentheal 100,100; + next; + mes "[Staff]"; + emotion e_korea; + mes "Thank you."; + mes "I hope you enjoy"; + mes "your time in the Arena~"; + close2; + if (arena_point < 29981) { + set arena_point,arena_point+20; + warp "arena_room",100,75; + donpcevent "#arn_timer_aco::Onstop"; + donpcevent "Acolyte Waiting Room::OnStart"; + } + else { + warp "arena_room",100,75; + donpcevent "#arn_timer_aco::Onstop"; + donpcevent "Acolyte Waiting Room::OnStart"; + } + end; + } + else { + if (basejob == job_acolyte) { + set .@acotop_t,$arn_acotop; + set .@acotop_n$,$arn_acotopn$; + } + else { + if (BaseLevel < 70) { + set .@acotop_t,$arn_pritop60; + set .@acotop_n$,$arn_pritopn60$; + } + else if (BaseLevel < 80) { + set .@acotop_t,$arn_pritop70; + set .@acotop_n$,$arn_pritopn70$; + } + else if (BaseLevel < 90) { + set .@acotop_t,$arn_pritop80; + set .@acotop_n$,$arn_pritopn80$; + } + else { + set .@acotop_t,$arn_pritop90; + set .@acotop_n$,$arn_pritopn90$; + } + } + set .@topbunaco, ((.@acotop_t % 3600) / 60); + set .@topchoaco, .@acotop_t % 60; + set .@gapaco, .@acotop_t - .@record_timeaco; + mes "[Staff]"; + mes "^3131FF"+strcharinfo(0)+"^000000, right?"; + mes "Hey, you did great! You"; + mes "completed this Arena Battle"; + mes "in "+.@record_minaco+" min and "+.@record_secaco+" seconds!"; + next; + mes "[Staff]"; + mes "Currently, ^3131FF"+.@acotop_n$+"^000000"; + mes "is the top player, with a record"; + mes "of ^3131FF"+.@topbunaco+"^000000 minutes, ^3131FF"+.@topchoaco+"^000000 seconds, of the Acolyte Class Time Force Battle."; + next; + if ((.@acotop_t < 0) || (.@topbunaco < 0 ) || (.@topchoaco < 0)) { + emotion e_omg; + mes "[Staff]"; + mes "Wait a second..."; + mes "Your time is better"; + mes "than that. Well now."; + mes "It's time I made a little"; + mes "correction to the records."; + next; + emotion e_no1; + mes "[Staff]"; + mes "Wow! A new record!"; + mes "Excellent!"; + next; + mes "[Staff]"; + mes "^333333*Ahem*^000000 Oh wow!"; + mes "A new record! Your"; + mes "name will now be listed"; + mes "under the Time Force Battle"; + mes "Arena - Acolyte Class Record!"; + if (basejob == job_acolyte) { + set $arn_acotop,.@record_timeaco; + set $arn_acotopn$, strcharinfo(0); + donpcevent "Vendigos::Onlinerec_aco"; + } + else { + if (BaseLevel < 70) { + set $arn_pritop60,.@record_timeaco; + set $arn_pritopn60$, strcharinfo(0); + } + else if (BaseLevel < 80) { + set $arn_pritop70,.@record_timeaco; + set $arn_pritopn70$, strcharinfo(0); + } + else if (BaseLevel < 90) { + set $arn_pritop80,.@record_timeaco; + set $arn_pritopn80$, strcharinfo(0); + } + else { + set $arn_pritop90,.@record_timeaco; + set $arn_pritopn90$, strcharinfo(0); + } + donpcevent "Vendigos::Onlinerec_pri"; + } + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Alright, let me reward you"; + mes "with some Arena Poi--Wait."; + mes "I can't. Your Arena Points are"; + mes "already maxed out. I'm sorry,"; + mes "but you'll have to spend some before you can receive more points."; + next; + mes "[Staff]"; + mes "Anyway, you can check"; + mes "your current Arena Point"; + mes "total in the Arena Lobby"; + mes "with Vendigos. Well, I hope"; + mes "you enjoyed your battle. Now, let me guide you back outside..."; + close2; + } + else if (arena_point > 29950) { + mes "[Staff]"; + mes "Let me reward you with some"; + mes "Arena Points. This time, you'll"; + mes "be getting more points since"; + mes "you set a new record. Please"; + mes "talk with ^3131FFVendigos^000000 in the lobby"; + mes "to check your new point total."; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,30000; + } + else { + mes "[Staff]"; + mes "Let me reward you with some"; + mes "Arena Points. This time, you'll"; + mes "be getting more points since"; + mes "you set a new record. Please"; + mes "talk with ^3131FFVendigos^000000 in the lobby"; + mes "to check your new point total."; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,arena_point+50; + } + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + donpcevent "#arn_timer_aco::Onstop"; + donpcevent "allkill#aco::OnEnable"; + donpcevent "Acolyte Waiting Room::OnStart"; + end; + } + if (gapaco < 0) { + mes "[Staff]"; + mes "You didn't break the"; + mes "current record this time,"; + mes "but you still gave an awesome"; + mes "performance. Excellent work!"; + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Alright, let me reward you"; + mes "with some Arena Poi--Wait."; + mes "I can't. Your Arena Points are"; + mes "already maxed out. I'm sorry,"; + mes "but you'll have to spend some before you can receive more points."; + next; + mes "[Staff]"; + mes "Anyway, you can check"; + mes "your current Arena Point"; + mes "total in the Arena Lobby"; + mes "with Vendigos. Well, I hope"; + mes "you enjoyed your battle. Now, let me guide you back outside..."; + close2; + } + else if (arena_point > 29980) { + mes "[Staff]"; + mes "Let me reward you"; + mes "with some Arena Points."; + mes "Please check your new"; + mes "Arena Point total in the"; + mes "Arena Lobby by speaking"; + mes "to the friendly ^3131FFVendigos.^000000"; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,30000; + } + else { + mes "[Staff]"; + mes "Let me reward you"; + mes "with some Arena Points."; + mes "Please check your new"; + mes "Arena Point total in the"; + mes "Arena Lobby by speaking"; + mes "to the friendly ^3131FFVendigos.^000000"; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,arena_point+20; + } + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + donpcevent "#arn_timer_aco::Onstop"; + donpcevent "allkill#aco::OnEnable"; + donpcevent "Acolyte Waiting Room::OnStart"; + end; + } + else { + emotion e_omg; + mes "[Staff]"; + mes "Wow! A new record!"; + mes "This is awsome!"; + next; + mes "[Staff]"; + mes "Oooh... A brand new"; + mes "record. ^3131FF"+ strcharinfo(0)+"^000000, your"; + mes "name will now be listed in"; + mes "the Time Force Battle Arena"; + mes "Acolyte Class Records."; + mes "Congratulations~"; + if (basejob == job_acolyte) { + set $arn_acotop,.@record_timeaco; + set $arn_acotopn$, strcharinfo(0); + donpcevent "#Vendigos::Onlinerec_aco"; + } + else { + if (BaseLevel < 70) { + set $arn_pritop60,.@record_timeaco; + set $arn_pritopn60$, strcharinfo(0); + donpcevent "#Vendigos::Onlinerec_pri60"; + } + else if (BaseLevel < 80) { + set $arn_pritop70,.@record_timeaco; + set $arn_pritopn70$, strcharinfo(0); + donpcevent "#Vendigos::Onlinerec_pri70"; + } + else if (BaseLevel < 90) { + set $arn_pritop80,.@record_timeaco; + set $arn_pritopn80$, strcharinfo(0); + donpcevent "#Vendigos::Onlinerec_pri80"; + } + else { + set $arn_pritop90,.@record_timeaco; + set $arn_pritopn90$, strcharinfo(0); + donpcevent "#Vendigos::Onlinerec_pri90"; + } + } + next; + if (arena_point == 30000) { + mes "[Staff]"; + mes "Alright, let me reward you"; + mes "with some Arena Poi--Wait."; + mes "I can't. Your Arena Points are"; + mes "already maxed out. I'm sorry,"; + mes "but you'll have to spend some before you can receive more points."; + next; + mes "[Staff]"; + mes "Anyway, you can check"; + mes "your current Arena Point"; + mes "total in the Arena Lobby"; + mes "with Vendigos. Well, I hope"; + mes "you enjoyed your battle. Now, let me guide you back outside..."; + close2; + } + else if (arena_point > 29980) { + mes "[Staff]"; + mes "Let me reward you with some"; + mes "Arena Points. This time, you'll"; + mes "be getting more points since"; + mes "you set a new record. Please"; + mes "talk with ^3131FFVendigos^000000 in the lobby"; + mes "to check your new point total."; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,30000; + } + else { + mes "[Staff]"; + mes "Let me reward you with some"; + mes "Arena Points. This time, you'll"; + mes "be getting more points since"; + mes "you set a new record. Please"; + mes "talk with ^3131FFVendigos^000000 in the lobby"; + mes "to check your new point total."; + next; + mes "[Staff]"; + mes "Well, I hope you"; + mes "enjoyed your battle."; + mes "Now let me guide you"; + mes "back to the Arena Lobby..."; + close2; + set arena_point,arena_point+20; + } + specialeffect2 EF_EXIT; + warp "arena_room",100,75; + donpcevent "#arn_timer_aco::Onstop"; + donpcevent "allkill#aco::OnEnable"; + donpcevent "Acolyte Waiting Room::OnStart"; + } + close; + } +} + +prt_are_in,14,195,3 script #arn_timer_aco 111,{ +OnEnable: + initnpctimer; + end; + +OnTimer2000: + mapannounce "prt_are_in","This broadcast is to inform you about the Acolyte Class Arena.",bc_map,"0xFFCE00"; + end; + +OnTimer3000: + mapannounce "prt_are_in","For smoother game play, the Warp Portal in the Final Waiting Room will activate in 1 minute.",bc_map,"0xFFCE00"; + end; + +OnTimer4000: + mapannounce "prt_are_in","Thank you.",bc_map,"0xFFCE00"; + end; + +OnTimer60000: + donpcevent "arn_warp_aco::Onout"; + donpcevent "#arn_timer_aco::Onstop"; + //donpcevent "alloff#aco::OnEnable"; + donpcevent "Acolyte Waiting Room::OnStart"; + end; + +Onstop: + stopnpctimer; + end; +} + +prt_are_in,22,29,0 script arn_warp_aco -1,20,20,{ +OnInit: + disablenpc "arn_warp_aco"; + end; + +Onout: + enablenpc "arn_warp_aco"; + end; + +Onhide: + disablenpc "arn_warp_aco"; + end; + +OnTouch: + warp "arena_room",100,75; + donpcevent "arn_warp_aco::Onhide"; + end; +} + +force_5-1,120,50,3 script timer_aco2 111,{ +OnEnable: + initnpctimer; + end; + +Onstop: + stopnpctimer; + end; +} + +force_5-1,61,149,3 script allkill#aco 111,{ +OnEnable: + donpcevent "force_01mob#aco::Onreset"; + donpcevent "force_02mob#aco::Onreset"; + donpcevent "force_03mob#aco::Onreset"; + donpcevent "force_05mob#aco::Onreset"; + donpcevent "force_06mob#aco::Onreset"; + donpcevent "force_07mob#aco::Onreset"; + donpcevent "force_09mob#aco::Onreset"; + donpcevent "force_01mob#pri::Onreset"; + donpcevent "force_02mob#pri::Onreset"; + donpcevent "force_03mob#pri::Onreset"; + donpcevent "force_04mob#pri::Onreset"; + donpcevent "force_05mob#pri::Onreset"; + donpcevent "force_06mob#pri::Onreset"; + donpcevent "force_07mob#pri::Onreset"; + donpcevent "force_09mob#pri::Onreset"; + donpcevent "force_05ex#pri::Onreset"; + disablenpc "force_01start#aco"; + disablenpc "force_02start#aco"; + disablenpc "force_03start#aco"; + disablenpc "force_04start#aco"; + disablenpc "force_05start#aco"; + disablenpc "force_06start#aco"; + disablenpc "force_07start#aco"; + disablenpc "force_08start#aco"; + disablenpc "force_09start#aco"; + disablenpc "force_01start#pri"; + disablenpc "force_02start#pri"; + disablenpc "force_03start#pri"; + disablenpc "force_04start#pri"; + disablenpc "force_05start#pri"; + disablenpc "force_06start#pri"; + disablenpc "force_07start#pri"; + disablenpc "force_08start#pri"; + disablenpc "force_09start#pri"; + disablenpc "force_01_02#aco"; + disablenpc "force_02_03#aco"; + disablenpc "force_03_04#aco"; + disablenpc "force_04_05#aco"; + disablenpc "force_05_06#aco"; + disablenpc "force_06_07#aco"; + disablenpc "force_07_08#aco"; + disablenpc "force_08_09#aco"; + disablenpc "force_exit#aco"; + disablenpc "arn_warp_aco"; //050630 + donpcevent "Trocco#aco1::Onstop"; + donpcevent "Trocco#aco2::Onstop"; + donpcevent "#arn_timer_aco::Onstop"; + end; +} + +arena_room,94,82,7 script Arena Record Staff#aco 79,{ + mes "[Mathea]"; + mes "Hello, I'm in charge of"; + mes "the Acolyte Class Records"; + mes "in the Arena. If you'd like to"; + mes "view the other records, please"; + mes "talk to the Arena Record Staff,"; + mes "Owen Kheuv, and he'll help you."; + next; + mes "[Mathea]"; + mes "Would you like to"; + mes "see who are the top"; + mes "players in the Acolyte"; + mes "Class Arena Challenges?"; + mes "Please choose from the menu."; + next; + switch(select("Acolyte Mode:Priest - Level 70 or lower:Priest - Level 80 or lower:Priest - Level 90 or lower:Priest - Level 91 ~ 99")) { + case 1: + set .@acotop_t,$arn_acotop; + set .@acotop_n$,$arn_acotopn$; + set .@acotopbun, ((.@acotop_t % 3600) / 60 ); + set .@acotopcho, (.@acotop_t % 60); + mes "[Mathea]"; + mes "^3131FF"+.@acotop_n$+"^000000"; + mes "is the top player of the"; + mes "Acolyte Mode, finishing"; + mes "with a time of ^3131FF"+.@acotopbun+"^000000 minutes"; + mes "and ^3131FF"+.@acotopcho+"^000000 seconds. Thank you"; + mes "for participating in the Arena."; + close; + case 2: + set .@pritop_t,$arn_pritop60; + set .@pritop_n$,$arn_pritopn60$; + break; + case 3: + set .@pritop_t,$arn_pritop70; + set .@pritop_n$,$arn_pritopn70$; + break; + case 4: + set .@pritop_t,$arn_pritop80; + set .@pritop_n$,$arn_pritopn80$; + break; + case 5: + set .@pritop_t,$arn_pritop90; + set .@pritop_n$,$arn_pritopn90$; + break; + } + set .@pritopbun, ((.@pritop_t % 3600) / 60 ); + set .@pritopcho, (.@pritop_t % 60); + mes "[Mathea]"; + mes "^3131FF"+.@pritop_n$+"^000000"; + mes "is the top player of this"; + mes "Priest Mode, finishing "; + mes "with a time of ^3131FF"+.@pritopbun+" minutes"; + mes "and ^3131FF"+.@pritopcho+" seconds. Thank you"; + mes "for participating in the Arena."; + close; + +OnInit: + if ($arn_acotopn$ == "") { + set $arn_pritop60, 480; + set $arn_pritop70, 480; + set $arn_pritop80, 480; + set $arn_pritop90, 480; + set $arn_acotop, 480; + set $arn_pritopn60$, "Default"; + set $arn_pritopn70$, "Default"; + set $arn_pritopn80$, "Default"; + set $arn_pritopn90$, "Default"; + set $arn_acotopn$, "Default"; + } + end; +} + +arena_room,97,130,3 script #Vendigos 111,{ +Onlinerec_aco: + mapannounce "arena_room","Vendigos: "+$arn_acotopn$+" has made a new record in the Arena Time Force Battle - Acolyte Mode. Congratulations!",bc_map,"0xFFFF00"; + end; + +Onlinerec_pri60: + mapannounce "arena_room","Vendigos: "+$arn_pritopn60$+" has made a new record in the Arena Time Force Battle - Priest: Level 70 or lower. Congratulations!",bc_map,"0xFFFF00"; + end; + +Onlinerec_pri70: + mapannounce "arena_room","Vendigos: "+$arn_pritopn70$+" has made a new record in the Arena Time Force Battle - Priest: Level 80 or lower. Congratulations!",bc_map,"0xFFFF00"; + end; + +Onlinerec_pri80: + mapannounce "arena_room","Vendigos: "+$arn_pritopn80$+" has made a new record in the Arena Time Force Battle - Priest: Level 90 or lower. Congratulations!",bc_map,"0xFFFF00"; + end; + +Onlinerec_pri90: + mapannounce "arena_room","Vendigos: "+$arn_pritopn90$+" has made a new record in the Arena Time Force Battle - Priest: Level 91~99. Congratulations!",bc_map,"0xFFFF00"; + end; +} + +arena_room,140,136,3 script Guide Alias 729,{ + mes "[Alias]"; + mes "Hello there, I'm here"; + mes "to inform you about"; + mes "the Izlude Arena's"; + mes "Acolyte Class Mode."; + mes "My name is Alias,"; + mes "your Arena Guide."; + next; + mes "[Alias]"; + mes "Now, there are two modes"; + mes "under Acolyte Class Mode."; + mes "These are ^3131FFAcolyte Mode^000000 and"; + mes "^3131FFPriest Mode^000000. For both modes,"; + mes "you will need to wait inside the ^3131FFAcolyte Class Waiting Room^000000."; + next; + mes "[Alias]"; + mes "Once it's your turn,"; + mes "you'll be sent out of the"; + mes "waiting room and guided to"; + mes "the arena grounds. Oh, and"; + mes "the entrance fee is 1,000 zeny."; + next; + mes "[Alias]"; + mes "It'll be handy to know"; + mes "that the Red Plants and"; + mes "Permeters in the Acolyte"; + mes "Class Mode will drop items"; + mes "and give experience. Other"; + mes "monsters, however, won't."; + next; + mes "[Alias]"; + mes "Once you've been guided"; + mes "to the actual arena grounds,"; + mes "listen to ^3131FFTrocco^000000 for the mission objectives that you will have to"; + mes "complete within the time limit"; + mes "of ^3131FF8 minutes^000000. Don't forget~"; + next; + mes "[Alias]"; + mes "Upon completing the"; + mes "entire stage, you will be"; + mes "warped to the ^3131DDFinale Waiting"; + mes "Room^000000 where you'll be rewarded"; + mes "with Arena Points. But you must^FFFFFFaaaa^000000 get your points within 1 minute."; + next; + mes "[Alias]"; + mes "Once you're automatically"; + mes "sent outside of the Finale"; + mes "Waiting Room, you won't have"; + mes "the chance to get your Arena"; + mes "Points if you didn't get them"; + mes "there, so be careful~"; + next; + mes "[Alias]"; + mes "Well, I hope you enjoy"; + mes "the Acolyte Mode Arena!"; + mes "Good luck and good fighting!"; + close; +} + +/* +arena_room,195,5,3 script log-on-aco#arena 802,{ + input .@input; //,0,2000; + if (.@input == 0) { + mes "^3355FFIncorrect Password.^000000"; + close; + } + else if (.@input == 1357) { + mes "[!!CAUTION!!]"; + mes "^3355FFThe following menu"; + mes "the record for that"; + mes "particular mode in the"; + mes "Arena Acolyte Class Mode.^000000"; + next; + switch(select("Cancel:Acolyte:~level 70:~level 80:~level 90:~level 99")) { + case 1: + mes "^3355FFCommand has"; + mes "been canceled.^000000"; + close; + case 2: + set $arn_acotop, 480; + set $arn_acotopn$, "Default"; + break; + case 3: + set $arn_pritop60, 480; + set $arn_pritopn60$, "Default"; + break; + case 4: + set $arn_pritop70, 480; + set $arn_pritopn70$, "Default"; + break; + case 5: + set $arn_pritop80, 480; + set $arn_pritopn80$, "Default"; + break; + case 6: + set $arn_pritop90, 480; + set $arn_pritopn90$, "Default"; + break; + } + close; + } +} + +arena_room,195,10,3 script acolink#arena 802,{ + input .@input; //,0,2000; + if (.@input == 0) { + mes "Command has"; + mes "been canceled."; + close; + } + else if (.@input == 1357) { + mes "This NPC opens and"; + mes "closes the Warp Portal"; + mes "to the Arena's Acolyte"; + mes "Class Mode. Choose"; + mes "an option from the menu."; + next; + switch(select("Cancel:Warp ON:Warp OFF")) { + case 1: + mes "Command has"; + mes "been canceled."; + close; + case 2: + enablenpc "onlyaco#arena"; + mes "The Warp Portal"; + mes "will be opened shortly."; + close; + case 3: + disablenpc "onlyaco#arena"; + mes "The Warp Portal"; + mes "will be closed shortly."; + close; + } + } +} +*/ |