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Diffstat (limited to 'npc/pre-re/merchants/advanced_refiner.txt')
-rw-r--r-- | npc/pre-re/merchants/advanced_refiner.txt | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/npc/pre-re/merchants/advanced_refiner.txt b/npc/pre-re/merchants/advanced_refiner.txt new file mode 100644 index 000000000..70b11c167 --- /dev/null +++ b/npc/pre-re/merchants/advanced_refiner.txt @@ -0,0 +1,159 @@ +//===== rAthena Script ======================================= +//= Advanced Refiner +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Refiner that uses Enriched ores to increase upgrade success. +//= After a conversation with Doddler, it's been established that +//= the advanced refiner works similar the the "Bubble Gum" item. +//= The success percentage is not "increased" however, if it fails +//= You get a second try. This tries twice at the same time, +//= effectively giving you a re-roll on your attempt. +//= - Dialog is only partly official to iRO. +//= - Uses the iRO position for this NPC. +//===== Additional Comments: ================================= +//= 1.0 First Version. [L0ne_W0lf] +//= 1.1 Fixed a weird carriage return. o_o [L0ne_W0lf] +//= 1.2 Optimizing refine method [Zephyrus] +//= 1.3 Typo fixes [Yommy] +//= 1.4 Removed unnecessary dialogs [Zephyrus] +//============================================================ + +payon,174,138,0 script Suhnbi#cash 85,{ + mes "[Suhnbi]"; + mes "I am the Armsmith"; + mes "I can refine all kinds of weapons,"; + mes "armor and equipment, so let me"; + mes "know what you want to refine."; + next; + setarray .@position$[1], "Head","Body","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head 2","Head 3"; + set .@menu$,""; + for( set .@i,1; .@i <= 10; set .@i,.@i+1 ) + { + if( getequipisequiped(.@i) ) + set .@menu$, .@menu$ + .@position$[.@i] + "-" + "[" + getequipname(.@i) + "]"; + + set .@menu$, .@menu$ + ":"; + } + set .@part,select(.@menu$); + + if( !getequipisequiped(.@part) ) + close; + + if( !getequipisenableref(.@part) ) + { + mes "[Suhnbi]"; + mes "I don't think I can refine this item at all."; + close; + } + if( !getequipisidentify(.@part) ) + { + mes "[Suhnbi]"; + mes "This has not been identified. So, it can't be refined..."; + close; + } + if( getequiprefinerycnt(.@part) >= 10 ) + { + mes "[Suhnbi]"; + mes "This item cannot be refined because it has already reached its maximum level..."; + close; + } + + // Make sure you have the neccessary items and Zeny to refine your items + // Determines chance of failure and verifies that you want to continue. + switch( getequipweaponlv(.@part) ) + { + case 1: callsub S_RefineValidate,1,7620,50,.@part; break; + case 2: callsub S_RefineValidate,2,7620,200,.@part; break; + case 3: callsub S_RefineValidate,3,7620,5000,.@part; break; + case 4: callsub S_RefineValidate,4,7620,20000,.@part; break; + default: callsub S_RefineValidate,0,7619,2000,.@part; break; + } + + if( getequippercentrefinery(.@part) > rand(100) || getequippercentrefinery(.@part) > rand(100) ) + { + mes "[Suhnbi]"; + mes "Clink! Clank! Clunk!"; + SuccessRefItem .@part; + next; + Emotion e_no1; + mes "[Suhnbi]"; + mes "Here you are! It's done."; + mes "It's been a while since I've made such a fine weapon. You must be happy because it has become stronger!"; + close; + } + mes "[Suhnbi]"; + mes "Clink! Clank! Clunk!"; + FailedRefItem .@part; + next; + if (rand(5) == 1){ + Emotion e_cash; + } else { + Emotion e_omg; + } + mes "[Suhnbi]"; + mes "Cough!!!!"; + next; + mes "[Suhnbi]"; + mes "Cough...Cough.."; + mes "What a shame..."; + mes "Your equipment broke during the refining process. I had told you earlier this might happen!"; + close; + +S_RefineValidate: + mes "[Suhnbi]"; + if (getarg(0)) + mes "A level " + getarg(0) + " weapon..."; + mes "To refine this I need one ^ff9999" + getitemname(getarg(1)) + "^000000 and a service fee of " + getarg(2) + " Zeny."; + mes "Do you wish to continue?"; + next; + if( select("Yes:No") == 1 ) + { + if( getequippercentrefinery(getarg(3)) < 100 ) + { + mes "[Suhnbi]"; + mes "Wow!!"; + mes "This weapon, probably"; + mes "looks like it's been refined..."; + mes "many times..."; + mes "It may break if"; + mes "you refine it again."; + next; + mes "And if it breaks,"; + mes "you can't use it anymore!"; + mes "All the cards in it and the"; + mes "properties"; + mes "^ff0000will be lost^000000!!"; + mes "^ff0000 besides, the equipment will break!^000000"; + mes " "; + mes "Are you sure you still want to continue?"; + next; + if( select("Yes:No") == 2 ) + { + mes "[Suhnbi]"; + mes "I completely agree..."; + mes "I might be a great refiner, but sometimes even I make mistakes."; + close; + } + } + if( countitem(getarg(1)) > 0 && Zeny > getarg(2) ) + { + delitem getarg(1), 1; + set Zeny, Zeny - getarg(2); + return; + } + mes "[Suhnbi]"; + mes "You don't seem to have enough Zeny or " + getitemname(getarg(1)) + "..."; + mes "Go get some more. I'll be here all day if you need me."; + close; + } + mes "[Suhnbi]"; + mes "Yeah... There's no need to rush."; + mes "Take your time."; + close; +}
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