diff options
Diffstat (limited to 'npc/pre-re/jobs')
-rw-r--r-- | npc/pre-re/jobs/1-1/acolyte.txt | 22 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/archer.txt | 16 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/mage.txt | 36 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/merchant.txt | 38 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/swordman.txt | 62 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/thief.txt | 20 | ||||
-rw-r--r-- | npc/pre-re/jobs/novice/novice.txt | 79 |
7 files changed, 135 insertions, 138 deletions
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt index 7b46a6029..2faef7c87 100644 --- a/npc/pre-re/jobs/1-1/acolyte.txt +++ b/npc/pre-re/jobs/1-1/acolyte.txt @@ -1,13 +1,13 @@ //===== Hercules Script ====================================== //= Acolyte Job Quest -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88; L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.2 -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Acolyte classes -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Fully working. //= 1.1 Added function calls for Priest Quest. //= 1.2 Fixed Marthilda, Yosuke bugs. [Lupus] @@ -17,8 +17,8 @@ //= 1.5 Now saves/restores all quest skills [Lupus] //= 1.6 Merged back JFunc [Lupus] //= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_ToHigh" -//= Proper dialog for Priest job quest is unused (for now.) +//= No longer uses function "F_ToHigh" +//= Proper dialog for Priest job quest is unused (for now.) //= 1.7a Functions now make use of proper priest quest dialog [L0ne_W0lf] //= 1.8 Removed an Unnecessary "set job_acolyte_q,0;" [Samuray22] //= 1.8a More bug fixes care of Crashy. [L0ne_W0lf] @@ -26,9 +26,9 @@ //= 2.0 Fixed High Acolytesnot being given holy light. [L0ne_W0lf] //= 2.1 Added Quest Log commands. [L0ne_W0lf] //= 2.2 Fixed an issue with completequest by adding checkquest. [Kisuka] -//============================================================ +//============================================================ -prt_church,184,41,4 script Cleric#aco 60,{ +prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{ if (Upper == 1) { if (ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) { if (Class == Job_Novice_High) { @@ -245,7 +245,7 @@ prt_church,184,41,4 script Cleric#aco 60,{ } } -prt_fild03,365,255,2 script Ascetic#aco 89,{ +prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{ mes "[Father Rubalkabara]"; if (BaseJob == Job_Novice) { if (job_acolyte_q == 6) { @@ -322,7 +322,7 @@ prt_fild03,365,255,2 script Ascetic#aco 89,{ } } -moc_fild07,41,355,4 script Ascetic#2aco 95,{ +moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{ mes "[Mother Mathilda]"; if (BaseJob == Job_Novice) { if (job_acolyte_q == 7) { @@ -391,7 +391,7 @@ moc_fild07,41,355,4 script Ascetic#2aco 95,{ } } -prt_fild00,208,218,6 script Ascetic#3aco 98,{ +prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{ mes "[Father Yosuke]"; if (BaseJob == Job_Novice) { if (job_acolyte_q == 8) { diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt index 5018bc48f..d8bb041f9 100644 --- a/npc/pre-re/jobs/1-1/archer.txt +++ b/npc/pre-re/jobs/1-1/archer.txt @@ -1,13 +1,13 @@ //===== Hercules Script ====================================== //= Archer Job Quest -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88; L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.9 -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Archer classes -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Fully working. //= 1.1 Added instant job change for High Novice [Lupus] //= 1.3 Added Baby Class support [Lupus] @@ -15,14 +15,14 @@ //= 1.5 Now saves/restores all quest skills [Lupus] //= 1.6 Merged back JFunc [Lupus] //= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= Arrow reward is now equal to the type sof trunks brought. -//= No longer uses function "F_ToHigh" +//= Arrow reward is now equal to the type sof trunks brought. +//= No longer uses function "F_ToHigh" //= 1.7a Fixed minor dialogue bug at Grade==25 [Lupus] //= 1.8 Fixed mistake in condition check. [L0ne_W0lf] //= 1.9 Added Quest Log commands. [L0ne_W0lf] -//============================================================ +//============================================================ -payon_in02,64,71,4 script Archer Guildsman#archer 85,{ +payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) { mes "[Archer Guildsman]"; diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt index 22aab9052..e5f80bd3d 100644 --- a/npc/pre-re/jobs/1-1/mage.txt +++ b/npc/pre-re/jobs/1-1/mage.txt @@ -1,15 +1,13 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Mage Job Quest -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88; L0ne_W0lf -//===== Current Version: ===================================== -//= 1.9 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 2.0 +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Mage classes -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Fully working. //= 1.1 Fixed input ingridients bug [Lupus] //= 1.2 Added instant job change for High Novice [Lupus] @@ -18,13 +16,14 @@ //= 1.5 Now saves/restores all quest skills [Lupus] //= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] //= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_ToHigh" +//= No longer uses function "F_ToHigh" //= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22] //= 1.8 Added Quest Log commands. [L0ne_W0lf] //= 1.9 Fixed an issue with completequest by adding checkquest. [Kisuka] -//============================================================ +//= 2.0 Moved "Dollshoi" and "Ponka-Hontas" NPCs. [Euphy] +//============================================================ -geffen_in,164,124,4 script Mage Guildsman 123,{ +geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ if (Upper == 1) { if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) { if (Class == Job_Novice_High) { @@ -86,7 +85,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{ } if (job_magician_q == 0) { mes "Wanna be a Mage, eh...?"; - if (sex) + if (Sex) mes "Hey, look at you! You're kinda cute~! Not my type though..."; else { mes "Oooh, you're such a hot babe~!"; @@ -231,7 +230,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{ case 2: mes "[Mage Guildsman]"; mes "Wanna be a Mage, eh?"; - if (sex) + if (Sex) mes "For a cutie like you, I'd be happy to explain the requirements!"; else mes "I'd be happy to explain the requirements for a pretty girl like you!"; @@ -286,7 +285,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{ } } -geffen_in,164,112,4 script Mixing Machine 111,{ +geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes."; next; @@ -596,7 +595,14 @@ geffen_in,164,112,4 script Mixing Machine 111,{ close; } -geffen_in,177,112,4 script Bookshelf 111,{ +// The Morroc Solution and Payon Solution traders +// are also used in the Sage skill quests, and have +// been moved to npc/quests/mage_solution.txt. +// +// pay_arche,122,100,0 script Dollshoi 4_M_ORIENT01,{} +// moc_ruins,91,150,0 script Ponka-Hontas 4_F_04,{} + +geffen_in,177,112,4 script Bookshelf HIDDEN_NPC,{ mes "[Guide Book]"; mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care."; next; diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt index 93d502794..631e29516 100644 --- a/npc/pre-re/jobs/1-1/merchant.txt +++ b/npc/pre-re/jobs/1-1/merchant.txt @@ -1,15 +1,13 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Merchant Job Quest -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88; L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Merchant classes -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Fully working. //= 1.1 Added instant job change for High Novice [Lupus] //= 1.3 Added Baby Class support [Lupus] @@ -20,7 +18,7 @@ //= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus] //= 1.7 Updated to use Free Ticket for Kafra [Lupus] //= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_ToHigh" +//= No longer uses function "F_ToHigh" //= 1.9 Bugfixes, thanks to Barron-Monster. [L0ne_W0lf] //= 1.9a Added a missing next; (Barron-Monster) [L0ne_W0lf] //= 1.9b Typo. "nextl" -> "next;" (Barron-Monster) [L0ne_W0lf] @@ -28,9 +26,9 @@ //= 2.1 Fixed mistake in condition check. [L0ne_W0lf] //= 2.2 Added Quest Log commands. [L0ne_W0lf] //= 2.3 Fixed an issue with completequest by adding checkquest. [Kisuka] -//============================================================ +//============================================================ -alberta_in,53,43,6 script Merchant#mer 86,{ +alberta_in,53,43,6 script Merchant#mer 4_M_04,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) { mes "[Chief Mahnsoo]"; @@ -135,7 +133,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{ mes "Please return when you have earned the 500 zeny that you need to become a Merchant."; close; } - set zeny,zeny-500; + set Zeny, Zeny-500; mes "Ah yes...!"; mes "Now your"; mes "membership"; @@ -171,7 +169,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{ mes "[Chief Mahnsoo]"; mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me."; mes "I hope you'll help me again next time~"; - set zeny,zeny+200; + set Zeny, Zeny+200; set quest_alb_01,2; } else { @@ -343,7 +341,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{ mes "[Chief Mahnsoo]"; if (Zeny >= 1000) { set job_merchant_q,2; - set zeny,zeny-1000; + set Zeny, Zeny-1000; mes "Alright~"; mes "That's 1,000 zeny."; mes "Excellent, excellent."; @@ -357,7 +355,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{ mes "[Chief Mahnsoo]"; if (Zeny >= 500) { set job_merchant_q,1; - set zeny,zeny-500; + set Zeny, Zeny-500; mes "Let's see..."; mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning."; } @@ -511,7 +509,7 @@ S_GiveSerial: return; } -alberta_in,28,29,2 script Merchant Guildsman#mer 83,{ +alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ if (BaseJob == Job_Merchant) { mes "[Union Staff Kay]"; mes "Heya pal."; @@ -788,7 +786,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 83,{ } } -morocc_in,140,102,4 script Student#mer 86,{ +morocc_in,140,102,4 script Student#mer 4_M_04,{ if ((job_merchant_q == 4) || (job_merchant_q == 3)) { mes "[Dyer's Student]"; mes "You're from"; @@ -873,7 +871,7 @@ morocc_in,140,102,4 script Student#mer 86,{ } } -geffen_in,155,122,4 script Guild Staff#mer 47,{ +geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{ if (job_merchant_q == 4 || job_merchant_q == 3) { mes "[Guild Staff]"; mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!"; @@ -954,7 +952,7 @@ geffen_in,155,122,4 script Guild Staff#mer 47,{ } } -prontera,248,42,0 script Kafra Employee#mer 116,{ +prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{ cutin "kafra_02",2; if (job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 2 || job_merchant_q2 == 1) { mes "[Kafra Employee]"; @@ -1060,7 +1058,7 @@ prontera,248,42,0 script Kafra Employee#mer 116,{ cutin "",255; end; } - set zeny,zeny-600; + set Zeny, Zeny-600; set RESRVPTS, RESRVPTS + 37; cutin "",255; warp "izlude",94,103; @@ -1072,7 +1070,7 @@ prontera,248,42,0 script Kafra Employee#mer 116,{ } } -//izlu2dun,106,58,4 script Kafra Employee#mer 116,{ +//izlu2dun,106,58,4 script Kafra Employee#mer 4_F_KAFRA2,{ function script F_MercKafra { if ((job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 8 || job_merchant_q2 == 7)) { mes "[Kafra Employee]"; diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt index 36ddc9d21..8b4a9f974 100644 --- a/npc/pre-re/jobs/1-1/swordman.txt +++ b/npc/pre-re/jobs/1-1/swordman.txt @@ -1,19 +1,17 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Swordsman Job Quest -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88; L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Swordman classes //= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1. //= EXPLOITABLE in a sense because while the sword_x-1 maps //= are marked as "inside" by the client, job_sword1 is not. //= giving players FREE camera rotation while doing the job quest. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Fully working. //= 1.1 Added instant job change for High Novice [Lupus] //= 1.3 Added Baby Class support [Lupus] @@ -27,17 +25,17 @@ //= 1.7 changed location from its clone to the original [Lupus] //= 1.7.1 Fixed warp on timeout [KarLaeda] //= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= Removed "green" traps, quest is no longer timed. -//= No longer uses function "F_ToHigh" +//= Removed "green" traps, quest is no longer timed. +//= No longer uses function "F_ToHigh" //= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf] //= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage] //= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] //= 2.1 Fixed mistake in condition check. [L0ne_W0lf] //= 2.2 Warp portals dont end with ; [Yommy] //= 2.3 Added Quest Log commands. [L0ne_W0lf] -//============================================================ +//============================================================ -izlude_in,74,172,4 script Swordman#swd_1 119,{ +izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ if (Upper == 1) { if (Class == Job_Novice_High && (ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin)) { mes "[Swordman]"; @@ -203,7 +201,7 @@ izlude_in,74,172,4 script Swordman#swd_1 119,{ } } -izlude_in,62,170,6 script Swordman#swd_2 85,{ +izlude_in,62,170,6 script Swordman#swd_2 4_M_03,{ mes "[Swordman]"; if (BaseJob == Job_Swordman) { mes "Sorry guy, but I can only allow Novices to enter the Test Hall."; @@ -235,7 +233,7 @@ izlude_in,62,170,6 script Swordman#swd_2 85,{ } } -izlude_in,30,175,4 script Swordman#swd_3 92,{ +izlude_in,30,175,4 script Swordman#swd_3 4_F_03,{ mes "[Swordman]"; mes "I will tell you about the Test! Listen carefully, I won't repeat myself."; next; @@ -262,7 +260,7 @@ izlude_in,30,175,4 script Swordman#swd_3 92,{ close; } -izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{ +izlude_in,30,163,0 script Test Hall Staff#swd_1 8W_SOLDIER,{ mes "[Test Hall Staff]"; if (BaseJob == Job_Swordman) { mes "Hm? How did you get inside? You're not supposed to be in here, so please leave now."; @@ -296,21 +294,21 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{ } // Examination Courses NPCs -//============================================================ +//============================================================ // 1-1 -job_sword1,230,245,2 script Medic#swd_1 105,{ +job_sword1,230,245,2 script Medic#swd_1 8W_SOLDIER,{ callfunc "F_JobSwdMedic","1st"; } -job_sword1,230,242,2 script Test Hall Staff#swd_2 105,{ +job_sword1,230,242,2 script Test Hall Staff#swd_2 8W_SOLDIER,{ callfunc "F_JobSwdStaff",1; } -job_sword1,230,207,2 script Medic#2swd_2 105,{ +job_sword1,230,207,2 script Medic#2swd_2 8W_SOLDIER,{ callfunc "F_JobSwdMedic","2nd"; } -job_sword1,230,204,2 script Test Hall Staff#2swd_3 105,{ +job_sword1,230,204,2 script Test Hall Staff#2swd_3 8W_SOLDIER,{ callfunc "F_JobSwdStaff",1; } -job_sword1,223,167,2 script Mae#swd_1_success 92,{ +job_sword1,223,167,2 script Mae#swd_1_success 4_F_03,{ mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map; set job_sword_q,4; mes "[Mae]"; @@ -322,7 +320,7 @@ job_sword1,223,167,2 script Mae#swd_1_success 92,{ } // Examination Course Functions -//============================================================ +//============================================================ function script F_JobSwdMedic { percentheal 100,0; mes "[Medic]"; @@ -366,37 +364,37 @@ OnTouch: } // Examination Course 1 -//============================================================ +//============================================================ job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206 job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168 -job_sword1,7,245,0 script Test Hall Staff#swd_4 45,1,3,{ +job_sword1,7,245,0 script Test Hall Staff#swd_4 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff",10,245; } -job_sword1,8,207,0 script Test Hall Staff#swd_5 45,1,6,{ +job_sword1,8,207,0 script Test Hall Staff#swd_5 WARPNPC,1,6,{ callfunc "F_JobSwdTestStaff",11,207; } -job_sword1,8,169,0 script Test Hall Staff#swd_6 45,1,6,{ +job_sword1,8,169,0 script Test Hall Staff#swd_6 WARPNPC,1,6,{ callfunc "F_JobSwdTestStaff",11,169; } -job_sword1,192,244,0 script Test Hall Staff#swd_7 45,1,3,{ +job_sword1,192,244,0 script Test Hall Staff#swd_7 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff2","1st",215,244; } -job_sword1,193,207,0 script Test Hall Staff#swd_8 45,1,3,{ +job_sword1,193,207,0 script Test Hall Staff#swd_8 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff2","2nd",215,205; warp "job_sword1",215,205; } -job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{ +job_sword1,193,168,0 script Test Hall Staff#swd_9 WARPNPC,1,3,{ callfunc "F_JobSwdTestStaff2","3rd",215,167; } // Pitfalls (Set 1) -//============================================================ +//============================================================ job_sword1,65,117,0 warp pitfall01-01 1,1,job_sword1,10,245 job_sword1,98,27,0 warp pitfall02-01 1,1,job_sword1,11,207 job_sword1,161,27,0 warp pitfall02-02 1,1,job_sword1,11,207 @@ -463,7 +461,7 @@ job_sword1,181,239,0 duplicate(SwdTrap1) 1_blank_14_c -1,1,0 job_sword1,193,245,0 warp 1_rest 1,3,job_sword1,215,244 // Pitfalls (Set 2) -//============================================================ +//============================================================ job_sword1,56,212,0 script 2_blank_1_a::SwdTrap2 -1,40,0,{ OnTouch: switch(rand(1,5)) { @@ -508,7 +506,7 @@ job_sword1,155,201,0 duplicate(SwdTrap2) 2_blank_9_a -1,40,0 job_sword1,181,201,0 duplicate(SwdTrap2) 2_blank_9_b -1,2,0 // Pitfalls (Set 3) -//============================================================ +//============================================================ job_sword1,17,174,0 script 3_blank_1_a::SwdTrap3 -1,2,0,{ OnTouch: switch(rand(1,5)) { @@ -621,7 +619,7 @@ job_sword1,177,163,0 duplicate(SwdTrap3) 3_blank_30_b -1,0,2 job_sword1,181,163,0 duplicate(SwdTrap3) 3_blank_30_c -1,2,0 // Monsters (all three courses) -//============================================================ +//============================================================ job_sword1,0,0,0,0 monster Chonchon 1183,20,0,0,0 job_sword1,35,79,0,0 monster Fabre 1184,3,60000,30000,0 job_sword1,50,108,0,0 monster Fabre 1184,3,60000,30000,0 diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt index aa5c6a108..389c257f5 100644 --- a/npc/pre-re/jobs/1-1/thief.txt +++ b/npc/pre-re/jobs/1-1/thief.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Thief Job Quest //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== //= 1.8 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Job quest for Thief classes @@ -14,15 +12,15 @@ //= 1.1 Added instant job change for High Novice [Lupus] //= 1.3 Added Baby Class support [Lupus] //= 1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] -//= Fixed possible EXP abuse [Lupus] +//= Fixed possible EXP abuse [Lupus] //= 1.5 Now saves/restores all quest skills [Lupus] //= 1.6 Merged back JFunc [Lupus] 1.6a typos //= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= No longer uses function "F_ToHigh" +//= No longer uses function "F_ToHigh" //= 1.8 Added Quest Log commands. [L0ne_W0lf] //============================================================ -moc_prydb1,39,129,2 script Thief Guide 69,{ +moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ if (Upper == 1) { if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { if (Class == Job_Novice_High) { @@ -52,7 +50,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{ } else { mes "[Thief Guide]"; - if (sex) + if (Sex) mes "Hey, dude."; else mes "Hey, baby~"; @@ -61,7 +59,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{ } else { mes "[Thief Guide]"; - if (sex) + if (Sex) mes "Hey, dude."; else mes "Hey, baby."; @@ -348,7 +346,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{ close; } -moc_prydb1,42,133,2 script Comrade 118,{ +moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{ if (BaseJob == Job_Thief) { mes "[Brad]"; mes "We don't have any special events yet. Come some other time when there's news, alright?"; @@ -445,12 +443,12 @@ moc_prydb1,42,133,2 script Comrade 118,{ next; mes "[Brad]"; mes "Here is a small subsidy for a Newbie like you. Spend it whereever you want. Alright then, I'll see you around~"; - set zeny,zeny+.@money_thief; + set Zeny, Zeny+.@money_thief; close; } } -moc_ruins,141,125,3 script Mr. Irrelevant 83,{ +moc_ruins,141,125,3 script Mr. Irrelevant 4_M_01,{ if (BaseJob == Job_Thief) { mes "[Mr. Irrelevant]"; mes "Ah, I see that you are now a Thief. I always knew you'd join us."; diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt index c88795463..2f15fa995 100644 --- a/npc/pre-re/jobs/novice/novice.txt +++ b/npc/pre-re/jobs/novice/novice.txt @@ -1,15 +1,13 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ep 10+ Novice Training Grounds -//===== By: ================================================== +//===== By: ================================================== //= Dr.Evil & MasterOfMuppets -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.4 -//===== Compatible With: ===================================== -//= rAthena SVN 3422+(Requires jA Script System) -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Novice Training Grounds -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.7D Added confirm character name thing on receptionist. [Kisuka] //= 1.8 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= NPCs are not backwards compatable, and will remove @@ -23,24 +21,24 @@ //= 2.3 Added fix to Hanson from GM-windsor- and Saithis. [L0ne_W0lf] //= 2.3a Correct a wrong variable name. (bugreport:2293) [Samuray22] //= 2.4 Corrected an error in Hanson. (bugreport:2374) [L0ne_W0lf] -//============================================================ +//============================================================ // Bulletin Board -new_1-1,66,114,4 script Bulletin Board#nv 111,{ +new_1-1,66,114,4 script Bulletin Board#nv HIDDEN_NPC,{ mes "^FF0000=================================^000000"; mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000"; mes "^FF0000=================================^000000"; close; } -new_1-1,144,116,2 script Guard#nv1 105,{ +new_1-1,144,116,2 script Guard#nv1 8W_SOLDIER,{ mes "[Training Grounds Guard]"; mes "Welcome to the Training Grounds."; mes "You are now in the outer court yard. Please go inside the castle to begin your training."; close; } -new_1-1,144,107,2 script Guard#nv2 105,{ +new_1-1,144,107,2 script Guard#nv2 8W_SOLDIER,{ mes "[Training Grounds Guard]"; if(rand(2)) { mes "Come in!"; @@ -62,7 +60,7 @@ new_1-1,144,107,2 script Guard#nv2 105,{ } // Receptionist -new_1-2,100,29,4 script Receptionist#nv1 86,{ +new_1-2,100,29,4 script Receptionist#nv1 4_M_04,{ mes "[Training Grounds Receptionist]"; mes "Hello, you look to be new here."; mes "What is your name?"; @@ -179,7 +177,7 @@ new_1-2,100,29,4 script Receptionist#nv1 86,{ } } -new_1-1,53,114,4 script Shion#nv1 727,{ +new_1-1,53,114,4 script Shion#nv1 4_F_JOB_HUNTER,{ if (nov_get_item04 > 9 || nov_get_item05 > 9) { mes "[Shion]"; mes "Hm...?"; @@ -351,7 +349,7 @@ new_1-1,53,114,4 script Shion#nv1 727,{ } // Interfaces Tutor -new_1-2,99,105,3 script Interfaces Tutor#nv1 751,{ +new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Kris]"; mes "You've completed all the essential courses. Have you spoken to the assistant tutors already? The field combat training will be your next course. Would you like to proceed?"; @@ -628,7 +626,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 751,{ } } -new_1-2,83,111,3 script Skill Tutor#nv 753,{ +new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Cecil]"; mes "Huh...?"; @@ -885,7 +883,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 753,{ } } -new_1-2,115,111,3 script Item Tutor#nv 726,{ +new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ if (nov_get_item02 > 9 && nov_get_item03 > 9 && nov_get_item04 > 9) { mes "[Alice]"; mes "Huh...?"; @@ -924,7 +922,6 @@ new_1-2,115,111,3 script Item Tutor#nv 726,{ } } else if (nov_get_item04 < 10) { - enable_items; mes "[Alice]"; mes "^666666*Yawn~*^000000"; mes "This is so boring."; @@ -1234,7 +1231,7 @@ new_1-2,115,111,3 script Item Tutor#nv 726,{ } } -new_1-2,118,108,3 script Kafra Employee#nv1 117,{ +new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{ mes "[Kafra Employee]"; mes "Welcome to"; mes "Kafra Corporation."; @@ -1533,7 +1530,7 @@ new_1-2,118,108,3 script Kafra Employee#nv1 117,{ } //Interface Assistant -new_1-2,161,182,5 script Instructor#nv 92,{ +new_1-2,161,182,5 script Instructor#nv 4_F_03,{ mes "[Edwin]"; mes "Welcome to my class."; mes "Choose the subject you"; @@ -1702,7 +1699,7 @@ new_1-2,161,182,5 script Instructor#nv 92,{ } } -new_1-2,182,182,3 script Somatology Instructor 754,{ +new_1-2,182,182,3 script Somatology Instructor 4_M_SAGE_A,{ mes "[Jare Riotte]"; mes "Welcome, new adventurer."; mes "I, Jare Riotte will help you to learn about the fundamental"; @@ -1893,7 +1890,7 @@ new_1-2,182,182,3 script Somatology Instructor 754,{ } } -new_1-2,184,172,1 script Understandings of Skills 47,{ +new_1-2,184,172,1 script Understandings of Skills 1_M_01,{ mes "[Leo Handerson]"; mes "Welcome~"; mes "Oh look at this"; @@ -2153,7 +2150,7 @@ new_1-2,184,172,1 script Understandings of Skills 47,{ } } -new_1-2,121,101,2 script Guide Soldier#nv1 105,{ +new_1-2,121,101,2 script Guide Soldier#nv1 8W_SOLDIER,{ mes "[Guide Soldier]"; mes "We Guide Soldiers provide location information at the entrance of every town. You can easily find us by our special uniforms."; next; @@ -2166,7 +2163,7 @@ new_1-2,121,101,2 script Guide Soldier#nv1 105,{ close; } -new_1-2,17,182,5 script Helper#nv 84,{ +new_1-2,17,182,5 script Helper#nv 4_M_02,{ if (nov_2nd_cos < 11) { mes "[Elmeen]"; mes "Congratulations!"; @@ -2452,7 +2449,7 @@ new_1-2,17,182,5 script Helper#nv 84,{ } } -new_1-2,38,182,3 script Entrance Guard#nv 92,{ +new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{ if (nov_2nd_cos == 0) { mes "[Muriel]"; mes "I'm sorry, but I can't let anybody who hasn't been instructed on fighting enter the Field Combat Training Grounds."; @@ -2620,7 +2617,7 @@ new_1-2,38,182,3 script Entrance Guard#nv 92,{ } //Teleport NPC -new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{ +new_1-3,95,30,4 script Trainer#nv1::NovHoffman 4_M_02,{ mes "[Hoffman]"; mes "Hey there~"; mes "I'm here to provide"; @@ -2693,12 +2690,12 @@ new_1-3,95,30,4 script Trainer#nv1::NovHoffman 84,{ } } -new_2-3,95,30,4 duplicate(NovHoffman) Trainer#nv2 84 -new_3-3,95,30,4 duplicate(NovHoffman) Trainer#nv3 84 -new_4-3,95,30,4 duplicate(NovHoffman) Trainer#nv4 84 -new_5-3,95,30,4 duplicate(NovHoffman) Trainer#nv5 84 +new_2-3,95,30,4 duplicate(NovHoffman) Trainer#nv2 4_M_02 +new_3-3,95,30,4 duplicate(NovHoffman) Trainer#nv3 4_M_02 +new_4-3,95,30,4 duplicate(NovHoffman) Trainer#nv4 4_M_02 +new_5-3,95,30,4 duplicate(NovHoffman) Trainer#nv5 4_M_02 -new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 85,{ +new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 4_M_03,{ mes "[Keyman]"; mes "Good!!"; mes "Now you know how to fight"; @@ -2724,15 +2721,15 @@ new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 85,{ } } -new_2-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv2 85 -new_3-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv3 85 -new_4-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv4 85 -new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 85 +new_2-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv2 4_M_03 +new_3-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv3 4_M_03 +new_4-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv4 4_M_03 +new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 4_M_03 //Potato Merchant -new_1-2,28,185,4 shop Potato Merchant 90,516:15 +new_1-2,28,185,4 shop Potato Merchant 4_F_01,516:15 -new_1-4,100,29,1 script Hanson#nv 46,{ +new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ if (checkweight(909,400) == 0) { mes "[Hanson]"; mes "All of the items you are carrying must be quite a burden. Where did you get so much things? Please lighten your weight by getting rid of things you don't need."; @@ -3964,7 +3961,7 @@ S_UserJobchoice: } //Novice Instructor -new_1-4,91,22,4 script Bruce#nv 57,{ +new_1-4,91,22,4 script Bruce#nv 1_M_LIBRARYMASTER,{ if (Class == Job_Novice) { if (nov_3_swordman == 20) { mes "[Bruce]"; @@ -4281,11 +4278,11 @@ new_3-3,0,0,0,0 monster Fabre 1184,5,0,0,0 new_4-3,0,0,0,0 monster Fabre 1184,5,0,0,0 new_5-3,0,0,0,0 monster Fabre 1184,5,0,0,0 -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= 1.0 Added the New Novice Training Grounds, a big thanks [MasterOfMuppets] -//= to Dr.Evil who did 90% of the work =) +//= to Dr.Evil who did 90% of the work =) //= 1.0b Temp measure to stop exploits. [Vicious] //= 1.2 Removed Duplicates [Silent] //= 1.3 Removed Duplicates [Toms] @@ -4296,4 +4293,4 @@ new_5-3,0,0,0,0 monster Fabre 1184,5,0,0,0 //= 1.7a a bit of optimization [Lupus] //= 1.7b Corrected a little Typo Error. (bugreport:728) [Samuray22] //= 1.7C Corrected another Typo Error. (bugreport:740) [Samuray22] -//============================================================ +//============================================================ |