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-rw-r--r--npc/pre-re/jobs/1-1/archer.txt30
-rw-r--r--npc/pre-re/jobs/1-1/mage.txt64
-rw-r--r--npc/pre-re/jobs/1-1/merchant.txt138
-rw-r--r--npc/pre-re/jobs/1-1/swordman.txt2
-rw-r--r--npc/pre-re/jobs/1-1/thief.txt20
-rw-r--r--npc/pre-re/jobs/novice/novice.txt122
6 files changed, 188 insertions, 188 deletions
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt
index 075bb391a..946638d64 100644
--- a/npc/pre-re/jobs/1-1/archer.txt
+++ b/npc/pre-re/jobs/1-1/archer.txt
@@ -145,10 +145,10 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
close;
}
if (job_archer_q == 1) {
- .@archer_item1 = countitem(1066) * 5;
- .@archer_item2 = countitem(1067) * 3;
- .@archer_item3 = countitem(1068) * 2;
- .@archer_item4 = countitem(1019);
+ .@archer_item1 = countitem(Tree_Of_Archer_1) * 5;
+ .@archer_item2 = countitem(Tree_Of_Archer_2) * 3;
+ .@archer_item3 = countitem(Tree_Of_Archer_3) * 2;
+ .@archer_item4 = countitem(Wooden_Block);
.@total_archer = .@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4;
.@total_archer2 = (((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4);
mes "[Archer Guildsman]";
@@ -159,17 +159,17 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
mes "[Archer Guildsman]";
mes "I will appraise the value of the various types of Trunks, needed to produce a Bow, that you've brought.";
next;
- if (countitem(1066) == 0 && countitem(1067) == 0 && countitem(1068) == 0 && countitem(1019) == 0) {
+ if (countitem(Tree_Of_Archer_1) == 0 && countitem(Tree_Of_Archer_2) == 0 && countitem(Tree_Of_Archer_3) == 0 && countitem(Wooden_Block) == 0) {
mes "[Archer Guildsman]";
mes "Um...";
mes "Unfortunately you didn't bring any of the required items. There's nothing for me to appraise.";
close;
}
mes "[Archer Guildsman]";
- if (countitem(1066) != 0) mes " Grade S : " + countitem(1066) + " ea, Grade: " + .@archer_item1 + " . ";
- if (countitem(1067) != 0) mes " Grade A : " + countitem(1067) + " ea, Grade : " + .@archer_item2 + " . ";
- if (countitem(1068) != 0) mes " Grade B : " + countitem(1068) + " ea, Grade : " + .@archer_item3 + " . ";
- if (countitem(1019) != 0) mes " Grade C : " + countitem(1019) + " ea, Grade : " + .@archer_item4 + " . ";
+ if (countitem(Tree_Of_Archer_1) != 0) mes " Grade S : " + countitem(Tree_Of_Archer_1) + " ea, Grade: " + .@archer_item1 + " . ";
+ if (countitem(Tree_Of_Archer_2) != 0) mes " Grade A : " + countitem(Tree_Of_Archer_2) + " ea, Grade : " + .@archer_item2 + " . ";
+ if (countitem(Tree_Of_Archer_3) != 0) mes " Grade B : " + countitem(Tree_Of_Archer_3) + " ea, Grade : " + .@archer_item3 + " . ";
+ if (countitem(Wooden_Block) != 0) mes " Grade C : " + countitem(Wooden_Block) + " ea, Grade : " + .@archer_item4 + " . ";
if (.@total_archer < 25) {
mes "Total Grades: ^FF0000" + .@total_archer + "^000000 / 40";
next;
@@ -196,10 +196,10 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
next;
mes "[Archer Guildsman]";
mes "I'll transfer these Trunks to our Bow Production Department. Now that you've met the requirements, let me promote you right away!";
- if (countitem(1066) != 0) delitem 1066,countitem(1066); //Tree_Of_Archer_1
- if (countitem(1067) != 0) delitem 1067,countitem(1067); //Tree_Of_Archer_2
- if (countitem(1068) != 0) delitem 1068,countitem(1068); //Tree_Of_Archer_3
- if (countitem(1019) != 0) delitem 1019,countitem(1019); //Wooden_Block
+ if (countitem(Tree_Of_Archer_1) != 0) delitem Tree_Of_Archer_1,countitem(Tree_Of_Archer_1);
+ if (countitem(Tree_Of_Archer_2) != 0) delitem Tree_Of_Archer_2,countitem(Tree_Of_Archer_2);
+ if (countitem(Tree_Of_Archer_3) != 0) delitem Tree_Of_Archer_3,countitem(Tree_Of_Archer_3);
+ if (countitem(Wooden_Block) != 0) delitem Wooden_Block,countitem(Wooden_Block);
}
next;
callfunc "Job_Change",Job_Archer;
@@ -214,8 +214,8 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
next;
mes "[Archer Guildsman]";
mes "Ah, your bow has arrived from the Bow Production Department. Here, take it! It's yours~";
- getitem 1702,1; //Bow_
- getitem 1750,.@total_archer2; //Arrow
+ getitem Bow_,1;
+ getitem Arrow,.@total_archer2;
next;
mes "[Archer Guildsman]";
mes "Now, off you go. Hunt with pride, knowing you were trained by one of the best!";
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt
index 0108f6a04..4836258c4 100644
--- a/npc/pre-re/jobs/1-1/mage.txt
+++ b/npc/pre-re/jobs/1-1/mage.txt
@@ -139,7 +139,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
job_magician_q = 4;
}
next;
- getitem 1092,1; //Empty_Cylinder
+ getitem Empty_Cylinder,1;
mes "[Mage Guildsman]";
mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go.";
next;
@@ -175,13 +175,13 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
mes "solution accurately...";
next;
mes "[Mage Guildsman]";
- if (countitem(1071) == 0 && countitem(1085) == 0 && countitem(1086) == 0 && countitem(1087) == 0 && countitem(1090) == 0) {
+ if (countitem(Mage_Test_1) == 0 && countitem(Mage_Test_2) == 0 && countitem(Mage_Test_3) == 0 && countitem(Mage_Test_4) == 0 && countitem(Mage_Test_Etc) == 0) {
mes "Hey, where's the Solution";
mes "I asked for...? I can't check it if you don't show it to me, right?";
close;
}
else {
- if ((job_magician_q == 1 && countitem(1071) == 0) || (job_magician_q == 2 && countitem(1085) == 0) || (job_magician_q == 3 && countitem(1086) == 0) || (job_magician_q == 4 && countitem(1087) == 0)) {
+ if ((job_magician_q == 1 && countitem(Mage_Test_1) == 0) || (job_magician_q == 2 && countitem(Mage_Test_2) == 0) || (job_magician_q == 3 && countitem(Mage_Test_3) == 0) || (job_magician_q == 4 && countitem(Mage_Test_4) == 0)) {
mes "Wait.";
mes "This isn't the";
mes "Solution I asked for!";
@@ -196,19 +196,19 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{
else
mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again.";
- if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
- else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
- else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
- else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
- else delitem 1090,1; //Mage_Test_Etc
+ if (countitem(Mage_Test_1) != 0) delitem Mage_Test_1,1;
+ else if (countitem(Mage_Test_2) != 0) delitem Mage_Test_2,1;
+ else if (countitem(Mage_Test_3) != 0) delitem Mage_Test_3,1;
+ else if (countitem(Mage_Test_4) != 0) delitem Mage_Test_4,1;
+ else delitem Mage_Test_Etc,1;
close;
}
}
- if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
- else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
- else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
- else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
- else delitem 1090,1; //Mage_Test_Etc
+ if (countitem(Mage_Test_1) != 0) delitem Mage_Test_1,1;
+ else if (countitem(Mage_Test_2) != 0) delitem Mage_Test_2,1;
+ else if (countitem(Mage_Test_3) != 0) delitem Mage_Test_3,1;
+ else if (countitem(Mage_Test_4) != 0) delitem Mage_Test_4,1;
+ else delitem Mage_Test_Etc,1;
mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good.";
mes "Great work!";
next;
@@ -312,7 +312,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
next;
switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) {
case 1:
- if (countitem(1089) == 0) {
+ if (countitem(Payon_Potion) == 0) {
mes "[Mixing Machine]";
mes "Error.";
mes "Cannot find the item.";
@@ -323,7 +323,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
.@mixitem2 = 1;
break;
case 2:
- if (countitem(1088) == 0) {
+ if (countitem(Morocc_Potion) == 0) {
mes "[Mixing Machine]";
mes "Error.";
mes "Cannot find the item.";
@@ -366,37 +366,37 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
mes "Place items into the Mixing Receptacle now. Please wait.";
next;
mes "[Mixing Machine]";
- if (countitem(909) < .@mixitem1_1) {
+ if (countitem(Jellopy) < .@mixitem1_1) {
mes "Insufficient Jellopy.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
- else if (countitem(914) < .@mixitem1_2) {
+ else if (countitem(Fluff) < .@mixitem1_2) {
mes "Insufficient Fluff.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
- else if (countitem(519) < .@mixitem1_3) {
+ else if (countitem(Milk) < .@mixitem1_3) {
mes "Insufficient Milk.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
else if (.@mixitem2 == 1 || .@mixitem2 == 2) {
- if (countitem(1089) == 0 && countitem(1088) == 0) {
+ if (countitem(Payon_Potion) == 0 && countitem(Morocc_Potion) == 0) {
mes "Solution not found.";
mes "Please Check again.";
mes "Process Halted.";
close;
}
}
- if (.@mixitem1_1 != 0) delitem 909,.@mixitem1_1; //Jellopy
- if (.@mixitem1_2 != 0) delitem 914,.@mixitem1_2; //Fluff
- if (.@mixitem1_3 != 0) delitem 519,.@mixitem1_3; //Milk
- if (.@mixitem2 == 1) delitem 1089,1; //Payon_Potion
- if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion
+ if (.@mixitem1_1 != 0) delitem Jellopy,.@mixitem1_1;
+ if (.@mixitem1_2 != 0) delitem Fluff,.@mixitem1_2;
+ if (.@mixitem1_3 != 0) delitem Milk,.@mixitem1_3;
+ if (.@mixitem2 == 1) delitem Payon_Potion,1;
+ if (.@mixitem2 == 2) delitem Morocc_Potion,1;
mes "Items are Ready.";
mes "Close the Lid.";
.@progress = 3;
@@ -445,7 +445,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
next;
}
else {
- if (countitem(909) > 0) .@mixitem1_1 += .@input;
+ if (countitem(Jellopy) > 0) .@mixitem1_1 += .@input;
.@progress = 2;
break;
}
@@ -461,7 +461,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
next;
}
else {
- if (countitem(914) > 0) .@mixitem1_2 += .@input;
+ if (countitem(Fluff) > 0) .@mixitem1_2 += .@input;
.@progress = 2;
break;
}
@@ -477,7 +477,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
next;
}
else {
- if (countitem(519) > 0) .@mixitem1_3 += .@input;
+ if (countitem(Milk) > 0) .@mixitem1_3 += .@input;
.@progress = 2;
break;
}
@@ -574,32 +574,32 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{
if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 1.";
- getitem 1071,1; //Mage_Test_1
+ getitem Mage_Test_1,1;
next;
}
else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 2.";
- getitem 1085,1; //Mage_Test_2
+ getitem Mage_Test_2,1;
next;
}
else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 3.";
- getitem 1086,1; //Mage_Test_3
+ getitem Mage_Test_3,1;
next;
}
else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) {
mes "[Mixing Machine]";
mes "Mage Test Solution No. 4.";
- getitem 1087,1; //Mage_Test_4
+ getitem Mage_Test_4,1;
next;
}
else {
mes "[Mixing Machine]";
mes "Unexpected";
mes "Error Occurred.";
- getitem 1090,1; //Mage_Test_Etc
+ getitem Mage_Test_Etc,1;
next;
}
mes "[Mixing Machine]";
diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt
index eb20de033..8ba33489d 100644
--- a/npc/pre-re/jobs/1-1/merchant.txt
+++ b/npc/pre-re/jobs/1-1/merchant.txt
@@ -434,7 +434,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
next;
mes "[Chief Mahnsoo]";
mes "Would you please give her this message when you deliver the package? Please~";
- getitem 1072,1; //Delivery_Message
+ getitem Delivery_Message,1;
break;
}
next;
@@ -555,22 +555,22 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
else if (job_merchant_q2 == 7 || job_merchant_q2 == 8)
mes "Oh hohohoho~! The Kafra Babe on Byalan Island?! Awesome! Anyway, did you bring the receipt?";
- if (job_merchant_q2 == 1 && countitem(1073) != 0)
- delitem 1073,1; //Merchant_Voucher_1
- else if (job_merchant_q2 == 2 && countitem(1074) != 0)
- delitem 1074,1; //Merchant_Voucher_2
- else if (job_merchant_q2 == 3 && countitem(1075) != 0)
- delitem 1075,1; //Merchant_Voucher_3
- else if (job_merchant_q2 == 4 && countitem(1076) != 0)
- delitem 1076,1; //Merchant_Voucher_4
- else if (job_merchant_q2 == 5 && countitem(1077) != 0)
- delitem 1077,1; //Merchant_Voucher_5
- else if (job_merchant_q2 == 6 && countitem(1078) != 0)
- delitem 1078,1; //Merchant_Voucher_6
- else if (job_merchant_q2 == 7 && countitem(1079) != 0)
- delitem 1079,1; //Merchant_Voucher_7
- else if (job_merchant_q2 == 8 && countitem(1080) != 0)
- delitem 1080,1; //Merchant_Voucher_8
+ if (job_merchant_q2 == 1 && countitem(Merchant_Voucher_1) != 0)
+ delitem Merchant_Voucher_1,1;
+ else if (job_merchant_q2 == 2 && countitem(Merchant_Voucher_2) != 0)
+ delitem Merchant_Voucher_2,1;
+ else if (job_merchant_q2 == 3 && countitem(Merchant_Voucher_3) != 0)
+ delitem Merchant_Voucher_3,1;
+ else if (job_merchant_q2 == 4 && countitem(Merchant_Voucher_4) != 0)
+ delitem Merchant_Voucher_4,1;
+ else if (job_merchant_q2 == 5 && countitem(Merchant_Voucher_5) != 0)
+ delitem Merchant_Voucher_5,1;
+ else if (job_merchant_q2 == 6 && countitem(Merchant_Voucher_6) != 0)
+ delitem Merchant_Voucher_6,1;
+ else if (job_merchant_q2 == 7 && countitem(Merchant_Voucher_7) != 0)
+ delitem Merchant_Voucher_7,1;
+ else if (job_merchant_q2 == 8 && countitem(Merchant_Voucher_8) != 0)
+ delitem Merchant_Voucher_8,1;
else {
next;
job_merchant_q = 9;
@@ -593,7 +593,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
job_merchant_q = 7;
end;
}
- else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) {
+ else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_Etc) == 0) {
mes " [Union Staff Kay] ";
mes "Huh?";
mes "You're back?";
@@ -614,12 +614,12 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
mes "Okay...";
close;
}
- else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) != 0 || countitem(1082) != 0 || countitem(1091) != 0) {
+ else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(Merchant_Box_1) != 0 || countitem(Merchant_Box_2) != 0 || countitem(Merchant_Box_Etc) != 0) {
mes "[Union Staff Kay]";
mes "Hey, what are you still doing here? Shouldn't you be on your way already?";
next;
if (select("I need a new package.:Oh, yeah. You're right!") == 1) {
- if (countitem(1081) == 0 && countitem(1082) == 0 && countitem(1083) == 0 && countitem(1091) == 0) {
+ if (countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_3) == 0 && countitem(Merchant_Box_Etc) == 0) {
mes "[Union Staff Kay]";
mes "Wha--?";
mes "So where did";
@@ -647,12 +647,12 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
}
mes "[Union Staff Kay]";
mes "*Sigh* Man, you're starting to become a pain in the ass. Hold on, lemme cancel your record...";
- if (countitem(1081) != 0)
- delitem 1081,1; //Merchant_Box_1
- else if (countitem(1082) != 0)
- delitem 1082,1; //Merchant_Box_2
- else if (countitem(1091) != 0)
- delitem 1091,1; //Merchant_Box_Etc
+ if (countitem(Merchant_Box_1) != 0)
+ delitem Merchant_Box_1,1;
+ else if (countitem(Merchant_Box_2) != 0)
+ delitem Merchant_Box_2,1;
+ else if (countitem(Merchant_Box_Etc) != 0)
+ delitem Merchant_Box_Etc,1;
if (job_merchant_q == 4)
job_merchant_q = 2;
else if (job_merchant_q == 3)
@@ -739,35 +739,35 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{
}
if (.@where_village == 1) {
if (job_merchant_q2 == 1 && .@input == 2485741)
- getitem 1081,1; //Merchant_Box_1
+ getitem Merchant_Box_1,1;
else if (job_merchant_q2 == 2 && .@input == 2328137)
- getitem 1082,1; //Merchant_Box_2
+ getitem Merchant_Box_2,1;
else
- getitem 1091,1; //Merchant_Box_Etc
+ getitem Merchant_Box_Etc,1;
}
else if (.@where_village == 2) {
if (job_merchant_q2 == 3 && .@input == 2989396)
- getitem 1081,1; //Merchant_Box_1
+ getitem Merchant_Box_1,1;
else if (job_merchant_q2 == 4 && .@input == 2191737)
- getitem 1082,1; //Merchant_Box_2
+ getitem Merchant_Box_2,1;
else
- getitem 1091,1; //Merchant_Box_Etc
+ getitem Merchant_Box_Etc,1;
}
else if (.@where_village == 3) {
if (job_merchant_q2 == 5 && .@input == 3012685)
- getitem 1081,1; //Merchant_Box_1
+ getitem Merchant_Box_1,1;
else if (job_merchant_q2 == 6 && .@input == 3487372)
- getitem 1082,1; //Merchant_Box_2
+ getitem Merchant_Box_2,1;
else
- getitem 1091,1; //Merchant_Box_Etc
+ getitem Merchant_Box_Etc,1;
}
else {
if (job_merchant_q2 == 7 && .@input == 3318702)
- getitem 1081,1; //Merchant_Box_1
+ getitem Merchant_Box_1,1;
else if (job_merchant_q2 == 8 && .@input == 3543625)
- getitem 1082,1; //Merchant_Box_2
+ getitem Merchant_Box_2,1;
else
- getitem 1091,1; //Merchant_Box_Etc
+ getitem Merchant_Box_Etc,1;
}
if (job_merchant_q == 2)
job_merchant_q = 4;
@@ -804,7 +804,7 @@ morocc_in,140,102,4 script Student#mer 4_M_04,{
mes "the right place.";
next;
mes "[Dyer's Student]";
- if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
+ if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) {
mes "Okay~";
mes "Please set the";
mes "package down";
@@ -822,21 +822,21 @@ morocc_in,140,102,4 script Student#mer 4_M_04,{
mes "Let me check the Serial Number of the package so I can give you the receipt, okay?";
next;
mes "[Dyer's Student]";
- if (job_merchant_q2 == 5 && countitem(1081) != 0) {
+ if (job_merchant_q2 == 5 && countitem(Merchant_Box_1) != 0) {
mes "3012685...";
mes "That's right.";
mes "Here's your";
mes "receipt.";
- delitem 1081,1; //Merchant_Box_1
- getitem 1077,1; //Merchant_Voucher_5
+ delitem Merchant_Box_1,1;
+ getitem Merchant_Voucher_5,1;
}
- else if (job_merchant_q2 == 6 && countitem(1082) != 0) {
+ else if (job_merchant_q2 == 6 && countitem(Merchant_Box_2) != 0) {
mes "3487372...";
mes "That's right.";
mes "Here's your";
mes "receipt.";
- delitem 1082,1; //Merchant_Box_2
- getitem 1078,1; //Merchant_Voucher_6
+ delitem Merchant_Box_2,1;
+ getitem Merchant_Voucher_6,1;
}
else {
mes "Excuse me, but...";
@@ -886,7 +886,7 @@ geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{
mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!";
next;
mes "[Guild Staff]";
- if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
+ if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) {
mes "You must be very tired";
mes "from having to travel";
mes "in this kind";
@@ -902,15 +902,15 @@ geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{
mes "[Guild Staff]";
mes "Alright, let me";
mes "check the Serial Number...";
- if (job_merchant_q2 == 3 && countitem(1081) != 0) {
+ if (job_merchant_q2 == 3 && countitem(Merchant_Box_1) != 0) {
mes "2989396. Yes, this is what we ordered. Here is your receipt.";
- delitem 1081,1; //Merchant_Box_1
- getitem 1075,1; //Merchant_Voucher_3
+ delitem Merchant_Box_1,1;
+ getitem Merchant_Voucher_3,1;
}
- else if (job_merchant_q2 == 4 && countitem(1082) != 0) {
+ else if (job_merchant_q2 == 4 && countitem(Merchant_Box_2) != 0) {
mes "2191737. Yes, this is what we ordered. Here is your receipt.";
- delitem 1082,1; //Merchant_Box_2
- getitem 1076,1; //Merchant_Voucher_4
+ delitem Merchant_Box_2,1;
+ getitem Merchant_Voucher_4,1;
}
else {
mes "Uh oh, this is the wrong number. This isn't what we ordered...";
@@ -978,7 +978,7 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{
mes "the Merchant Guild?";
mes "Oh, yes, please set";
mes "it down right over there...";
- if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
+ if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) {
mes "You must be really tired";
mes "after carrying it for so long!";
}
@@ -993,21 +993,21 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{
mes "[Kafra Employee]";
mes "Now, let me check";
mes "the serial number...";
- if (job_merchant_q2 == 1 && countitem(1081) != 0) {
+ if (job_merchant_q2 == 1 && countitem(Merchant_Box_1) != 0) {
mes "2485741. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
next;
- delitem 1081,1; //Merchant_Box_1
- getitem 1073,1; //Merchant_Voucher_1
+ delitem Merchant_Box_1,1;
+ getitem Merchant_Voucher_1,1;
}
- else if (job_merchant_q2 == 2 && countitem(1082) != 0) {
+ else if (job_merchant_q2 == 2 && countitem(Merchant_Box_2) != 0) {
mes "2328137. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
next;
- delitem 1082,1; //Merchant_Box_2
- getitem 1074,1; //Merchant_Voucher_2
+ delitem Merchant_Box_2,1;
+ getitem Merchant_Voucher_2,1;
}
else {
mes "Mmmm? Hold on. This is";
@@ -1097,7 +1097,7 @@ function script F_MercKafra {
mes "the Merchant Guild?";
mes "Oh, yes, please set";
mes "it down right over there...";
- if (countitem(1081) == 1 || countitem(1082) == 1 || countitem(1091) == 1) {
+ if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) {
mes "You must be really tired";
mes "after carrying it for so long!";
}
@@ -1112,19 +1112,19 @@ function script F_MercKafra {
mes "[Kafra Employee]";
mes "Now, let me check";
mes "the serial number...";
- if (job_merchant_q2 == 7 && countitem(1081) != 0) {
+ if (job_merchant_q2 == 7 && countitem(Merchant_Box_1) != 0) {
mes "3318702. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
- delitem 1081,1; //Merchant_Box_1
- getitem 1079,1; //Merchant_Voucher_7
+ delitem Merchant_Box_1,1;
+ getitem Merchant_Voucher_7,1;
}
- else if (job_merchant_q2 == 8 && countitem(1082) != 0) {
+ else if (job_merchant_q2 == 8 && countitem(Merchant_Box_2) != 0) {
mes "3543625. Right, this is";
mes "the one we ordered. Oh,";
mes "and don't forget this receipt!";
- delitem 1082,1; //Merchant_Box_2
- getitem 1080,1; //Merchant_Voucher_8
+ delitem Merchant_Box_2,1;
+ getitem Merchant_Voucher_8,1;
}
else {
mes "Mmmm? Hold on. This is";
@@ -1144,9 +1144,9 @@ function script F_MercKafra {
else if (job_merchant_q == 3)
job_merchant_q = 5;
next;
- if (countitem(1072) != 0 && quest_alb_01 == 0) {
+ if (countitem(Delivery_Message) != 0 && quest_alb_01 == 0) {
select("This is from Chief Mahnsoo of the Merchant Guild...");
- delitem 1072,1; //Delivery_Message
+ delitem Delivery_Message,1;
quest_alb_01 = 1;
mes "[Kafra Employee]";
mes "Oh~! A letter from";
@@ -1163,7 +1163,7 @@ function script F_MercKafra {
mes "of this. This isn't anything";
mes "special, but please take it.";
mes "Well, see you again~";
- getitem 513,3; //Banana
+ getitem Banana,3;
}
else {
mes "[Kafra Employee]";
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt
index 33cfeb695..49a113d01 100644
--- a/npc/pre-re/jobs/1-1/swordman.txt
+++ b/npc/pre-re/jobs/1-1/swordman.txt
@@ -294,7 +294,7 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 8W_SOLDIER,{
}
else if (job_sword_q == 2) {
mes "Retesting? Try not to worry about it. It's good that you don't back down from a challenge! Here, take these and cheer up!";
- getitem 512,5; //Apple
+ getitem Apple,5;
job_sword_q = 3;
}
else if (job_sword_q == 3)
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt
index 4777cb603..32f2f0d75 100644
--- a/npc/pre-re/jobs/1-1/thief.txt
+++ b/npc/pre-re/jobs/1-1/thief.txt
@@ -151,7 +151,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{
mes "*Sigh* Look, there's really no need for you to be in this kind of place. You oughta go where you ought to go.";
close;
}
- if (job_thief_q == 3 && countitem(1069) > 0 || countitem(1070) > 0) {
+ if (job_thief_q == 3 && countitem(Mushroom_Of_Thief_1) > 0 || countitem(Mushroom_Of_Thief_2) > 0) {
mes "[Thief Guide]";
mes "Hmmm?";
mes "You gathered Mushrooms for";
@@ -393,7 +393,7 @@ moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{
else if (job_thief_q == 3) {
mes "[Comrade]";
mes "Ah, the guide told me about you. So, let me check your mushrooms...";
- if (countitem(1069) == 0 && countitem(1070) == 0) {
+ if (countitem(Mushroom_Of_Thief_1) == 0 && countitem(Mushroom_Of_Thief_2) == 0) {
next;
mes "[Comrade]";
mes "What the hell...";
@@ -401,17 +401,17 @@ moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{
close;
}
next;
- .@thief_item1 = countitem(1069) * 3;
- .@thief_item2 = countitem(1070);
+ .@thief_item1 = countitem(Mushroom_Of_Thief_1) * 3;
+ .@thief_item2 = countitem(Mushroom_Of_Thief_2);
.@total_thief = .@thief_item1 + .@thief_item2;
.@money_thief = ((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200;
mes "[Comrade]";
- if (countitem(1069) != 0) {
+ if (countitem(Mushroom_Of_Thief_1) != 0) {
mes "First, let me check the Orange Net Mushrooms you got.";
- mes "Huh, " + countitem(1069) + " of them.";
+ mes "Huh, " + countitem(Mushroom_Of_Thief_1) + " of them.";
}
- if (countitem(1070) != 0)
- mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(1070) + " you gathered.";
+ if (countitem(Mushroom_Of_Thief_2) != 0)
+ mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(Mushroom_Of_Thief_2) + " you gathered.";
next;
mes "[Comrade]";
mes "So that would";
@@ -442,8 +442,8 @@ moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{
mes "[Comrade]";
mes strcharinfo(0) + "...";
mes "You have passed the official Thief Test. You are now one of us.";
- if (countitem(1069) != 0) delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
- if (countitem(1070) != 0) delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
+ if (countitem(Mushroom_Of_Thief_1) != 0) delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1);
+ if (countitem(Mushroom_Of_Thief_2) != 0) delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2);
callfunc "Job_Change",Job_Thief;
callfunc "F_ClearJobVar";
completequest 1013;
diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt
index 0a2f86ae3..16efb4a59 100644
--- a/npc/pre-re/jobs/novice/novice.txt
+++ b/npc/pre-re/jobs/novice/novice.txt
@@ -542,7 +542,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{
mes "[Kris]";
mes "Now, why don't you speak to Edwin? He will teach you more regarding the basic use of Skills. Ah, and let me give you a small present: a Tattered Novice Ninja Suit!";
nov_get_item02 = 12;
- getitem 2352,1; //Novice_Plate
+ getitem Novice_Plate,1;
close;
case 2:
mes "[Kris]";
@@ -971,11 +971,11 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{
mes "[Alice]";
mes "Now, would you click the ^4A708Bitem^000000 tab in the Inventory Window? I just gave you a Novice Potion. You can drink it by double-clicking it. Go ahead, try it!";
nov_get_item04 = 10;
- getitem 569,1; //Novice_Potion
+ getitem Novice_Potion,1;
percentheal -50,0;
next;
mes "[Alice]";
- if (countitem(569) < 1) {
+ if (countitem(Novice_Potion) < 1) {
if (BaseLevel < 8) {
mes "Nice~!";
mes "And here's";
@@ -1017,9 +1017,9 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{
mes "I just gave you to";
mes "put them on.";
nov_get_item04 = 12;
- getitem 2510,1; //Novice_Hood
- getitem 2414,1; //Novice_Boots
- getitem 5055,1; //Novice_Egg_Cap
+ getitem Novice_Hood,1;
+ getitem Novice_Boots,1;
+ getitem Novice_Egg_Cap,1;
next;
mes "[Alice]";
if (isequipped(2414)) {
@@ -1091,9 +1091,9 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{
mes "[Alice]";
mes "However, ^ff0000do not use the Fly Wing or Butterfly Wing^000000 in these Training Grounds or you could be stuck here forever. Those items are for when you graduate, okay?";
nov_get_item04 = 15;
- getitem 601,10; //Wing_Of_Fly
- getitem 602,2; //Wing_Of_Butterfly
- getitem 569,50; //Novice_Potion
+ getitem Wing_Of_Fly,10;
+ getitem Wing_Of_Butterfly,2;
+ getitem Novice_Potion,50;
next;
mes "[Alice]";
mes "And lastly...";
@@ -1337,16 +1337,16 @@ new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{
close2;
if (nov_get_item05 < 11) {
nov_get_item05 = 11;
- getitem 569,100; //Novice_Potion
- getitem 1243,1; //Novice_Knife
- getitem 2414,1; //Novice_Boots
- getitem 2510,1; //Novice_Hood
- getitem 2352,1; //Novice_Plate
- getitem 2112,1; //Novice_Guard
- getitem 601,10; //Wing_Of_Fly
- getitem 602,2; //Wing_Of_Butterfly
- getitem 7059,5; //Cargo_Free_Ticket
- getitem 7060,5; //Warp_Free_Ticket
+ getitem Novice_Potion,100;
+ getitem Novice_Knife,1;
+ getitem Novice_Boots,1;
+ getitem Novice_Hood,1;
+ getitem Novice_Plate,1;
+ getitem Novice_Guard,1;
+ getitem Wing_Of_Fly,10;
+ getitem Wing_Of_Butterfly,2;
+ getitem Cargo_Free_Ticket,5;
+ getitem Warp_Free_Ticket,5;
}
nov_1st_cos = 0;
nov_2nd_cos = 0;
@@ -1408,8 +1408,8 @@ new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{
close2;
if (nov_get_item05 < 11) {
nov_get_item05 = 11;
- getitem 7059,5; //Cargo_Free_Ticket
- getitem 7060,5; //Warp_Free_Ticket
+ getitem Cargo_Free_Ticket,5;
+ getitem Warp_Free_Ticket,5;
}
nov_1st_cos = 0;
nov_2nd_cos = 0;
@@ -2522,12 +2522,12 @@ new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{
else {
nov_2nd_cos = 29;
}
- getitem 602,1; //Wing_Of_Butterfly
- getitem 601,9; //Wing_Of_Fly
- getitem 1243,1; //Novice_Knife
- getitem 2112,1; //Novice_Guard
- getitem 611,2; //Spectacles
- getitem 569,300; //Novice_Potion
+ getitem Wing_Of_Butterfly,1;
+ getitem Wing_Of_Fly,9;
+ getitem Novice_Knife,1;
+ getitem Novice_Guard,1;
+ getitem Spectacles,2;
+ getitem Novice_Potion,300;
close2;
savepoint "new_1-2",23,188;
warp "new_1-3",96,21;
@@ -2592,7 +2592,7 @@ new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{
getexp 200,0;
}
percentheal 100,0;
- getitem 569,50; //Novice_Potion
+ getitem Novice_Potion,50;
close2;
warp "new_1-3",96,21;
end;
@@ -2747,7 +2747,7 @@ new_5-3,96,174,3 duplicate(NovKeyman) Test Examiner#nv5 4_M_03
new_1-2,28,185,4 shop Potato Merchant 4_F_01,516:15
new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
- if (checkweight(909,400) == 0) {
+ if (checkweight(Jellopy,400) == 0) {
mes "[Hanson]";
mes "All of the items you are carrying must be quite a burden. Where did you get so much things? Please lighten your weight by getting rid of things you don't need.";
close;
@@ -3123,9 +3123,9 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
next;
//---------------------------------------------------------------------------------------------------------------------------------------------------
nov_3_swordman = 40;
- getitem 501,4; //Red_Potion
- getitem 503,2; //Yellow_Potion
- getitem 506,2; //Green_Potion
+ getitem Red_Potion,4;
+ getitem Yellow_Potion,2;
+ getitem Green_Potion,2;
//-------------------------------------------------------------------------------------------------------------------------------------------------
next;
mes "[Hanson]";
@@ -3267,10 +3267,10 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
mes "^0000337 Phracon^000000";
next;
nov_3_swordman = 40;
- getitem 7059,5; //Cargo_Free_Ticket
- getitem 7060,5; //Warp_Free_Ticket
- getitem 1104,1; //Falchion
- getitem 1010,7; //Phracon
+ getitem Cargo_Free_Ticket,5;
+ getitem Warp_Free_Ticket,5;
+ getitem Falchion,1;
+ getitem Phracon,7;
////getgold 100
mes "[Hanson]";
mes "Please check your inventory to see if you have received all the supplies listed. Let me briefly inform you about the items you've received.";
@@ -3336,11 +3336,11 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
next;
//---------------------------------------------------------------------------------------------------------------------------------------------------
nov_3_swordman = 40;
- getitem 7059,5; //Cargo_Free_Ticket
- getitem 7060,5; //Warp_Free_Ticket
- getitem 1601,1; //Rod
- getitem 1204,1; //Cutter
- getitem 1010,7; //Phracon
+ getitem Cargo_Free_Ticket,5;
+ getitem Warp_Free_Ticket,5;
+ getitem Rod,1;
+ getitem Cutter,1;
+ getitem Phracon,7;
////getgold 100
//---------------------------------------------------------------------------------------------------------------------------------------------------
mes "[Hanson]";
@@ -3409,11 +3409,11 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
next;
//---------------------------------------------------------------------------------------------------------------------------------------------------
nov_3_swordman = 40;
- getitem 7059,4; //Cargo_Free_Ticket
- getitem 7060,4; //Warp_Free_Ticket
- getitem 7061,4; //Cart_Free_Ticket
- getitem 1351,1; //Battle_Axe
- getitem 1010,7; //Phracon
+ getitem Cargo_Free_Ticket,4;
+ getitem Warp_Free_Ticket,4;
+ getitem Cart_Free_Ticket,4;
+ getitem Battle_Axe,1;
+ getitem Phracon,7;
////getgold 100
//---------------------------------------------------------------------------------------------------------------------------------------------------
mes "[Hanson]";
@@ -3486,10 +3486,10 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
next;
//---------------------------------------------------------------------------------------------------------------------------------------------------
nov_3_swordman = 40;
- getitem 7059,5; //Cargo_Free_Ticket
- getitem 7060,5; //Warp_Free_Ticket
- getitem 1207,1; //Main_Gauche
- getitem 1010,7; //Phracon
+ getitem Cargo_Free_Ticket,5;
+ getitem Warp_Free_Ticket,5;
+ getitem Main_Gauche,1;
+ getitem Phracon,7;
////getgold 100
//---------------------------------------------------------------------------------------------------------------------------------------------------
mes "[Hanson]";
@@ -3547,10 +3547,10 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
next;
//---------------------------------------------------------------------------------------------------------------------------------------------------
nov_3_swordman = 40;
- getitem 7059,5; //Cargo_Free_Ticket
- getitem 7060,5; //Warp_Free_Ticket
- getitem 1704,1; //Composite_Bow
- getitem 1010,7; //Phracon
+ getitem Cargo_Free_Ticket,5;
+ getitem Warp_Free_Ticket,5;
+ getitem Composite_Bow,1;
+ getitem Phracon,7;
////getgold 100
//---------------------------------------------------------------------------------------------------------------------------------------------------
mes "[Hanson]";
@@ -3619,10 +3619,10 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{
next;
//---------------------------------------------------------------------------------------------------------------------------------------------------
nov_3_swordman = 40;
- getitem 7059,5; //Cargo_Free_Ticket
- getitem 7060,5; //Warp_Free_Ticket
- getitem 1504,1; //Mace
- getitem 1010,7; //Phracon
+ getitem Cargo_Free_Ticket,5;
+ getitem Warp_Free_Ticket,5;
+ getitem Mace,1;
+ getitem Phracon,7;
////getgold 100
//---------------------------------------------------------------------------------------------------------------------------------------------------
mes "[Hanson]";
@@ -3859,9 +3859,9 @@ S_UserJobchoice:
next;
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------
nov_3_swordman = 40;
- getitem 7059,5; //Cargo_Free_Ticket
- getitem 7060,5; //Warp_Free_Ticket
- getitem 2305,1; //Adventure_Suit
+ getitem Cargo_Free_Ticket,5;
+ getitem Warp_Free_Ticket,5;
+ getitem Adventure_Suit,1;
////getgold 100
//------------------------------------------------------------------------------------------------------------------------------------------------------------------------
mes "[Hanson]";