diff options
Diffstat (limited to 'npc/pre-re/jobs')
-rw-r--r-- | npc/pre-re/jobs/2-1/wizard.txt | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/npc/pre-re/jobs/2-1/wizard.txt b/npc/pre-re/jobs/2-1/wizard.txt index 6b43c9e71..d438fbfde 100644 --- a/npc/pre-re/jobs/2-1/wizard.txt +++ b/npc/pre-re/jobs/2-1/wizard.txt @@ -65,7 +65,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ mes "Ok, then. Farewell."; close; } - if (WZRD_Q, == 0) { + if (WZRD_Q == 0) { mes "[Wizard Guildsman]"; mes "Huh? What are you doing way up here...?"; mes "So what brings you here?"; @@ -185,7 +185,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ close; } } - if (WZRD_Q, == 1) { + if (WZRD_Q == 1) { mes "[Catherine]"; mes "Let me see, did you get all the items?"; mes "Then let's check..."; @@ -224,7 +224,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ mes "Don't forget this time, and bring all the items, ok?..."; close; } - if (WZRD_Q, == 2) { + if (WZRD_Q == 2) { mes "[Catherine]"; mes "Did you get all the items?"; mes "Let's see... Do you have the right ones?..."; @@ -265,7 +265,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ mes "Don't forget them this time and gather the correct ones, ok? See you soon..."; close; } - if (WZRD_Q, == 3) { + if (WZRD_Q == 3) { mes "[Catherine]"; mes "What is it? You didn't go talk to the guy in the corner?"; mes "You can't become a Wizard by just brining the items I requested, no no, that just wont do..."; @@ -275,7 +275,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ mes "I'll be waiting, so go now."; close; } - if (WZRD_Q, == 4) { + if (WZRD_Q == 4) { mes "[Catherine]"; mes "*sigh*...Poor thing, what a pity."; mes "How can you think of trying to become a Wizard when you can't even answer those simple questions?"; @@ -354,7 +354,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ mes "Hurry, he's waiting for you!"; close; } - if (WZRD_Q, == 5) { + if (WZRD_Q == 5) { mes "[Catherine]"; mes "Tehehehe~ I was listening all along."; mes "Well done in answering all those questions. I want to give something, like a present..."; @@ -368,7 +368,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ mes "He's waiting for you!"; close; } - if (WZRD_Q, == 6) { + if (WZRD_Q == 6) { mes "[Catherine]"; mes "Eh, did you leave in the middle of the test?"; mes "You...*sigh*...I didn't think you would do such a dishonorable thing."; @@ -393,7 +393,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ mes "He's waiting!"; close; } - if (WZRD_Q, == 7) { + if (WZRD_Q == 7) { if (JobLevel < 40) { set WZRD_Q,0; mes "[Catherine]"; @@ -503,7 +503,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ mes "What do you want? Jeez...just get lost, won't you?"; close; } - if (WZRD_Q, == 0) { + if (WZRD_Q == 0) { mes "[Raulel]"; mes "*cough* *cough* *sneeze* I don't know who you are and what you do, but I don't have any business with you."; next; @@ -511,7 +511,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ mes "Go away! Get lost!"; close; } - if (WZRD_Q, == 1) { + if (WZRD_Q == 1) { mes "[Raulel]"; mes "Hahahaha~ You're the one that wants to become a Wizard?!"; next; @@ -522,7 +522,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ mes "*Cough* *cough* Let's see how well you live as a Wizard. ~Hahahahhaha"; close; } - if (WZRD_Q, == 2) { + if (WZRD_Q == 2) { mes "[Raulel]"; mes "Hahahaha~ You're the one that wants to become a Wizard?!"; next; @@ -533,7 +533,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ mes "*Cough* *cough* Let's see how well you live as a Wizard. ~Hahahahhaha"; close; } - if (WZRD_Q, == 3) { + if (WZRD_Q == 3) { mes "[Raulel]"; mes "*Cough* *cough*...You must've passed the first test."; mes "Ok, I'm the Wizard in charge of your testing from now on. My name is 'Raulel Asparagus'."; @@ -1034,7 +1034,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ mes "Get lost! If you were a Wizard right now, the monsters I deal with would eat you up in no time!"; close; } - if (WZRD_Q, == 4) { + if (WZRD_Q == 4) { mes "[Raulel]"; mes "Hahahaha~ Are you that desperate? *sneeze* What a pain in the arse..."; next; @@ -1545,7 +1545,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ mes "Get lost! If you were a Wizard right now, the monsters that I fight, would eat you up in no time!"; close; } - if (WZRD_Q, == 5) { + if (WZRD_Q == 5) { mes "[Raulel]"; mes "Ok, hope you got plenty of rest. Hahahahahah~"; mes "Then let's begin the last test."; @@ -1613,7 +1613,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ } } } - if (WZRD_Q, == 6) { + if (WZRD_Q == 6) { if (@asn_skill == 6) { mes "[Raulel]"; mes "Hahahahahaha~ I've never seen anyone so...sooo...*sneeze* tenacious as you."; @@ -1822,7 +1822,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ } } } - if (WZRD_Q, == 7) { + if (WZRD_Q == 7) { mes "[Raulel]"; mes "You shouldn't have any more business with me as far as I'm concerned."; mes "But, since your so darned persistent, I'll let you take the test again. Hahahahaha~"; @@ -1900,7 +1900,7 @@ OnMyMobDead: if (mobcount ("job_wiz","Room of Water::OnMyMobDead") < 1) { set @asn_skill,@asn_skill+1; mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; - donpcevent "Room of Water#Door Keeper::OnEnable"; + donpcevent "Room of Water#DK::OnEnable"; stopnpctimer; } end; @@ -1961,39 +1961,39 @@ OnTimer186000: end; } -job_wiz,1,2,1 script Room of Water#Door Keeper 66,{ +job_wiz,1,2,1 script Room of Water#DK 66,{ end; OnInit: - hideonnpc "Room of Water#Door Keeper"; + hideonnpc "Room of Water#DK"; end; OnEnable: - hideoffnpc "Room of Water#Door Keeper"; + hideoffnpc "Room of Water#DK"; donpcevent "Room of Water::OnReset"; donpcevent "Room of Water::OnDisable"; - monster "job_wiz",114,169,"Marine Sphere",1142,1,"Room of Water#Door Keeper::OnMyMobDead"; - monster "job_wiz",112,169,"Hydra",1068,1,"Room of Water#Door Keeper::OnMyMobDead"; - monster "job_wiz",116,169,"Hydra",1068,1,"Room of Water#Door Keeper::OnMyMobDead"; - monster "job_wiz",114,171,"Hydra",1068,1,"Room of Water#Door Keeper::OnMyMobDead"; - monster "job_wiz",114,167,"Hydra",1068,1,"Room of Water#Door Keeper::OnMyMobDead"; + monster "job_wiz",114,169,"Marine Sphere",1142,1,"Room of Water#DK::OnMyMobDead"; + monster "job_wiz",112,169,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead"; + monster "job_wiz",116,169,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead"; + monster "job_wiz",114,171,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead"; + monster "job_wiz",114,167,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead"; initnpctimer; end; OnReset: - killmonster "job_wiz","Room of Water#Door Keeper::OnMyMobDead"; + killmonster "job_wiz","Room of Water#DK::OnMyMobDead"; end; OnDisable: - hideonnpc "Room of Water#Door Keeper"; + hideonnpc "Room of Water#DK"; end; OnMyMobDead: - if (mobcount ("job_wiz","Room of Water#Door Keeper::OnMyMobDead") < 1) { + if (mobcount ("job_wiz","Room of Water#DK::OnMyMobDead") < 1) { mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; warp "job_wiz",116,97; - donpcevent "Room of Water#Door Keeper::OnReset"; - donpcevent "Room of Water#Door Keeper::OnDisable"; + donpcevent "Room of Water#DK::OnReset"; + donpcevent "Room of Water#DK::OnDisable"; donpcevent "Room of Earth::OnEnable"; stopnpctimer; } @@ -2013,7 +2013,7 @@ OnTimer50000: OnTimer60000: mapannounce "job_wiz","Time is up.",bc_map; - donpcevent "Room of Water#Door Keeper::OnReset"; + donpcevent "Room of Water#DK::OnReset"; end; OnTimer61000: @@ -2026,7 +2026,7 @@ OnTimer62000: OnTimer63000: donpcevent "Room of Water#Failed::OnDisable"; - donpcevent "Room of Water#Door Keeper::OnDisable"; + donpcevent "Room of Water#DK::OnDisable"; donpcevent "Waiting Room::OnEnable"; end; } @@ -2085,7 +2085,7 @@ OnDisable: OnMyMobDead: if (mobcount ("job_wiz","Room of Earth::OnMyMobDead") < 1) { mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; - donpcevent "Room of Earth#Door Keeper::OnEnable"; + donpcevent "Room of Earth#DK::OnEnable"; stopnpctimer; } end; @@ -2146,42 +2146,42 @@ OnTimer186000: end; } -job_wiz,1,4,1 script Room of Earth#Door Keeper 66,{ +job_wiz,1,4,1 script Room of Earth#DK 66,{ end; OnInit: - hideonnpc "Room of Earth#Door Keeper"; + hideonnpc "Room of Earth#DK"; end; OnEnable: - hideoffnpc "Room of Earth#Door Keeper"; + hideoffnpc "Room of Earth#DK"; donpcevent "Room of Earth::OnReset"; donpcevent "Room of Earth::OnDisable"; - monster "job_wiz",116,97,"Flora",1118,1,"Room of Earth#Door Keeper::OnMyMobDead"; - monster "job_wiz",114,95,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead"; - monster "job_wiz",118,95,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead"; - monster "job_wiz",114,99,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead"; - monster "job_wiz",118,99,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead"; - monster "job_wiz",116,94,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead"; - monster "job_wiz",116,100,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead"; + monster "job_wiz",116,97,"Flora",1118,1,"Room of Earth#DK::OnMyMobDead"; + monster "job_wiz",114,95,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; + monster "job_wiz",118,95,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; + monster "job_wiz",114,99,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; + monster "job_wiz",118,99,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; + monster "job_wiz",116,94,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; + monster "job_wiz",116,100,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; initnpctimer; end; OnReset: - killmonster "job_wiz","Room of Earth#Door Keeper::OnMyMobDead"; + killmonster "job_wiz","Room of Earth#DK::OnMyMobDead"; end; OnDisable: - hideonnpc "Room of Earth#Door Keeper"; + hideonnpc "Room of Earth#DK"; end; OnMyMobDead: - if (mobcount ("job_wiz","Room of Earth#Door Keeper::OnMyMobDead") < 1) { + if (mobcount ("job_wiz","Room of Earth#DK::OnMyMobDead") < 1) { mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map; percentheal 100,100; warp "job_wiz",46,99; - donpcevent "Room of Earth#Door Keeper::OnReset"; - donpcevent "Room of Earth#Door Keeper::OnDisable"; + donpcevent "Room of Earth#DK::OnReset"; + donpcevent "Room of Earth#DK::OnDisable"; donpcevent "Room of Fire::OnEnable"; stopnpctimer; } @@ -2201,7 +2201,7 @@ OnTimer50000: OnTimer60000: mapannounce "job_wiz","End time.",bc_map; - donpcevent "Room of Earth#Door Keeper::OnReset"; + donpcevent "Room of Earth#DK::OnReset"; end; OnTimer61000: @@ -2214,7 +2214,7 @@ OnTimer62000: OnTimer63000: donpcevent "Room of Earth#Failed::OnDisable"; - donpcevent "Room of Earth#Door Keeper::OnDisable"; + donpcevent "Room of Earth#DK::OnDisable"; donpcevent "Waiting Room::OnEnable"; end; } @@ -2522,7 +2522,7 @@ gef_tower,107,36,4 script White Dog 81,{ cutin "",255; end; } - if (WZRD_Q, == 0) { + if (WZRD_Q == 0) { cutin "job_wizard_maria01",2; mes "[Dog]"; mes "Ah...I know what you're about to say. You want to change jobs to a Wizard, right?"; @@ -2647,7 +2647,7 @@ gef_tower,107,36,4 script White Dog 81,{ end; } } - if (WZRD_Q, == 1) { + if (WZRD_Q == 1) { cutin "job_wizard_maria01",2; mes "[Maria]"; mes "You seem lost..."; @@ -2684,7 +2684,7 @@ gef_tower,107,36,4 script White Dog 81,{ cutin "",255; end; } - if (WZRD_Q, == 2) { + if (WZRD_Q == 2) { cutin "job_wizard_maria01",2; mes "[Maria]"; mes "You seem lost..."; @@ -2721,7 +2721,7 @@ gef_tower,107,36,4 script White Dog 81,{ cutin "",255; end; } - if (WZRD_Q, == 3) { + if (WZRD_Q == 3) { cutin "job_wizard_maria01",2; mes "[Maria]"; mes "Don't be too relieved just after the first test."; @@ -2730,7 +2730,7 @@ gef_tower,107,36,4 script White Dog 81,{ cutin "",255; end; } - if (WZRD_Q, == 4) { + if (WZRD_Q == 4) { cutin "job_wizard_maria01",2; mes "[Maria]"; mes "ZzzzZzzzZzzz..."; @@ -2742,7 +2742,7 @@ gef_tower,107,36,4 script White Dog 81,{ cutin "",255; end; } - if (WZRD_Q, == 5) { + if (WZRD_Q == 5) { cutin "job_wizard_maria01",2; mes "[Maria]"; mes "Oh, you're doing well aren't you?"; @@ -2754,7 +2754,7 @@ gef_tower,107,36,4 script White Dog 81,{ cutin "",255; end; } - if (WZRD_Q, == 6) { + if (WZRD_Q == 6) { cutin "job_wizard_maria01",2; mes "[Maria]"; mes "*BARK*...you gave up?"; @@ -2775,7 +2775,7 @@ gef_tower,107,36,4 script White Dog 81,{ cutin "",255; end; } - if (WZRD_Q, == 7) { + if (WZRD_Q == 7) { cutin "job_wizard_maria01",2; mes "[Maria]"; mes "As I thought, I knew you'd be able to do it, I could smell it in yah! *Woof*"; @@ -2787,4 +2787,4 @@ gef_tower,107,36,4 script White Dog 81,{ cutin "",255; end; } -} +}
\ No newline at end of file |