diff options
Diffstat (limited to 'npc/pre-re/jobs')
-rw-r--r-- | npc/pre-re/jobs/1-1/acolyte.txt | 4 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/archer.txt | 6 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/mage.txt | 24 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/merchant.txt | 24 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/swordman.txt | 10 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/thief.txt | 14 | ||||
-rw-r--r-- | npc/pre-re/jobs/novice/novice.txt | 138 |
7 files changed, 110 insertions, 110 deletions
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt index 9f4ab27d4..60726edb5 100644 --- a/npc/pre-re/jobs/1-1/acolyte.txt +++ b/npc/pre-re/jobs/1-1/acolyte.txt @@ -88,7 +88,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{ mes "[Father Mareusis]"; mes "What is it that you seek?"; next; - switch(select("Father, I want to be a Acolyte.:Acolyte Requirements.:Just looking around.")) { + switch(select("Father, I want to be a Acolyte.", "Acolyte Requirements.", "Just looking around.")) { case 1: mes "[Father Mareusis]"; if (BaseJob == Job_Acolyte) { @@ -104,7 +104,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{ mes "wish to become"; mes "a servant of God?"; next; - if (select("Yes Father, I do.:Nope, I lied.") == 1) { + if (select("Yes Father, I do.", "Nope, I lied.") == 1) { mes "[Father Mareusis]"; mes "Good. I accept " + strcharinfo(0) + "'s will to become an Acolyte. You understand that you must do penance before you can become a servant of God, right?"; next; diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt index 946638d64..49616260a 100644 --- a/npc/pre-re/jobs/1-1/archer.txt +++ b/npc/pre-re/jobs/1-1/archer.txt @@ -86,7 +86,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ mes "[Archer Guildsman]"; mes "Good day. How may I help you?"; next; - switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) { + switch(select("I want to be an Archer.", "I need the requirements, please.", "Nothing, thanks.")) { case 1: if (BaseJob == Job_Archer) { mes "[Archer Guildsman]"; @@ -107,7 +107,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ mes "Do you want to be an Archer?"; mes "If so, you need to fill out this application form."; next; - if (select("Apply.:Cancel") == 1) { + if (select("Apply.", "Cancel") == 1) { job_archer_q = 1; setquest 1004; mes "[Archer Guildsman]"; @@ -117,7 +117,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ mes "If you think you've met them already, we can check that now."; mes "Are you ready?"; next; - if (select("Yes, I am.:No, not yet.") == 1) { + if (select("Yes, I am.", "No, not yet.") == 1) { mes "[Archer Guildsman]"; mes "Alright, let me check."; next; diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt index 4836258c4..86ce6daaa 100644 --- a/npc/pre-re/jobs/1-1/mage.txt +++ b/npc/pre-re/jobs/1-1/mage.txt @@ -84,7 +84,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ mes "[Mage Guildsman]"; mes "Yo. What's up?"; next; - switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) { + switch(select("I want to be a Mage.", "Tell me the Requirements.", "Pretty much nothing.")) { case 1: mes "[Mage Guildsman]"; if (BaseJob == Job_Mage) { @@ -110,7 +110,7 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ mes "[Mage Guildsman]"; mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application."; next; - if (select("Sign Up.:Quit.") == 1) { + if (select("Sign Up.", "Quit.") == 1) { mes "[Mage Guildsman]"; mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + "."; next; @@ -304,13 +304,13 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes."; next; - if (select("Use Machine.:Cancel.") == 1) { + if (select("Use Machine.", "Cancel.") == 1) { mes "[Mixing Machine]"; mes "Choose the"; mes "Solvent for"; mes "the Solution."; next; - switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) { + switch(select("Payon Solution.", "Morroc Solution.", "No Solvent.")) { case 1: if (countitem(Payon_Potion) == 0) { mes "[Mixing Machine]"; @@ -350,7 +350,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed."; next; - switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) { + switch(select("Begin Mixing.", "Re-Enter Number of Items.", "Reset.")) { case 1: mes "[Mixing Machine]"; mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct."; @@ -361,7 +361,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button."; next; - if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) { + if (select("Press 'Mix' Button.", "Press 'Cancel' Button.") == 1) { mes "[Mixing Machine]"; mes "Place items into the Mixing Receptacle now. Please wait."; next; @@ -417,7 +417,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "Reset Complete."; mes "Initiate again?"; next; - if (select("Yes.:No.") == 1) + if (select("Yes.", "No.") == 1) break; mes "[Mixing Machine]"; mes "Process Halted."; @@ -434,7 +434,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "Select items to mix."; while(1) { - switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) { + switch(select("Jellopy.", "Fluff.", "Milk.", "Ready to Mix.")) { case 1: while(1) { input .@input; @@ -505,7 +505,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ if (.@input == 0) { mes "Do you want to skip this Menu?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { break; } } @@ -519,7 +519,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "[Mixing Machine]"; mes "The Serial Number is #" + .@input + ", correct?"; next; - if (select("Confirm.:Cancel.") == 1) { + if (select("Confirm.", "Cancel.") == 1) { if (.@input == 8472) .@magic_powder = 1; else if (.@input == 3735) @@ -538,7 +538,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "Choose a"; mes "Catalyst Stone."; next; - switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) { + switch(select("Yellow Gemstone.", "Red Gemstone.", "Blue Gemstone.", "1carat Diamond.", "Skip.")) { case 1: .@mixitem3 = 1; break; case 2: .@mixitem3 = 2; break; case 3: .@mixitem3 = 3; break; @@ -621,7 +621,7 @@ geffen_in,177,112,4 script Bookshelf HIDDEN_NPC,{ mes "[Guide Book]"; mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care."; next; - switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) { + switch(select("Solution No. 1.", "Solution No. 2.", "Solution No. 3.", "Solution No. 4.", "Close.")) { case 1: mes "[Mage Test Solution No. 1]"; mes "* Ingredients List *"; diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt index 8ba33489d..8319e6e30 100644 --- a/npc/pre-re/jobs/1-1/merchant.txt +++ b/npc/pre-re/jobs/1-1/merchant.txt @@ -131,7 +131,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "The only thing to take care of is your Membership Fee."; mes "Are you ready?"; next; - switch(select("Pay the rest of the 500 Zeny:Quit")) { + switch(select("Pay the rest of the 500 Zeny", "Quit")) { case 1: mes "[Chief Mahnsoo]"; if (Zeny < 500) { @@ -295,7 +295,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "Is there anything"; mes "I can help you with?"; next; - switch(select("I want to be a Merchant.:Tell me about Merchants.:Tell me the requirements.:Nope.")) { + switch(select("I want to be a Merchant.", "Tell me about Merchants.", "Tell me the requirements.", "Nope.")) { case 1: mes "[Chief Mahnsoo]"; mes "Do you want to"; @@ -327,7 +327,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "So what do you think?"; mes "Are you ready to join now?"; next; - if (select("Yes, I will.:Ummm, maybe later...") ==1 ) { + if (select("Yes, I will.", "Ummm, maybe later...") ==1 ) { mes "[Chief Mahnsoo]"; mes "Let me check if you"; mes "filled out everything"; @@ -345,7 +345,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "How do you wish to"; mes "handle the fee?"; next; - switch(select("Pay all 1,000 Zeny now!:Two payments of 500 Zeny.:Quit")) { + switch(select("Pay all 1,000 Zeny now!", "Two payments of 500 Zeny.", "Quit")) { case 1: mes "[Chief Mahnsoo]"; if (Zeny >= 1000) { @@ -600,7 +600,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "So how did"; mes "the delivery go?"; next; - if (select("*Sob* I lost the package.:Fine.") == 1) { + if (select("*Sob* I lost the package.", "Fine.") == 1) { job_merchant_q = 9; mes "[Union Staff Kay]"; mes "Are you kidding me? You'll fail the test if you lose the package!"; @@ -618,7 +618,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "[Union Staff Kay]"; mes "Hey, what are you still doing here? Shouldn't you be on your way already?"; next; - if (select("I need a new package.:Oh, yeah. You're right!") == 1) { + if (select("I need a new package.", "Oh, yeah. You're right!") == 1) { if (countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_3) == 0 && countitem(Merchant_Box_Etc) == 0) { mes "[Union Staff Kay]"; mes "Wha--?"; @@ -626,7 +626,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "the package go?"; mes "Where is it?!"; next; - if (select("*Sob* I lost it!:I have it right here.") == 1) { + if (select("*Sob* I lost it!", "I have it right here.") == 1) { job_merchant_q = 9; mes "[Union Staff Kay]"; mes "You..."; @@ -673,7 +673,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "what brings"; mes "you here?"; next; - switch(select("My Merchant License test.:I'm looking for part time work.:Nothing.")) { + switch(select("My Merchant License test.", "I'm looking for part time work.", "Nothing.")) { case 1: mes "[Union Staff Kay]"; mes "I see."; @@ -694,7 +694,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "[Union Staff Kay]"; mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery."; next; - switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) { + switch(select("Prontera.", "Geffen.", "Morocc.", "Byalan Island.")) { case 1: .@where_village = 1; break; case 2: .@where_village = 2; break; case 3: .@where_village = 3; break; @@ -709,7 +709,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ if (.@input == 0) { mes "[Union Staff Kay]"; mes "Are you sure that you wanna cancel?"; - if (select("Yes.:Let me try again.") == 1) { + if (select("Yes.", "Let me try again.") == 1) { mes "Alright, we'll cancel for now."; close; } @@ -733,7 +733,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ else mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?"; next; - if (select("Positive.:Whoops! Wrong number!") == 1) { + if (select("Positive.", "Whoops! Wrong number!") == 1) { break; } } @@ -1057,7 +1057,7 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{ mes "Currently, we offer a Teleport"; mes "Service to Izlude for 600 zeny."; next; - if (select("Use:Cancel") == 1) { + if (select("Use", "Cancel") == 1) { if (Zeny < 600) { mes "[Kafra Employee]"; mes "I'm sorry, but you"; diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt index 45da68fa8..d3f230921 100644 --- a/npc/pre-re/jobs/1-1/swordman.txt +++ b/npc/pre-re/jobs/1-1/swordman.txt @@ -102,7 +102,7 @@ izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ mes "What business"; mes "brings you to us?"; next; - switch(select("Job Change:About Swordman.:About the Job requirements.:Cancel.")) { + switch(select("Job Change", "About Swordman.", "About the Job requirements.", "Cancel.")) { case 1: if (BaseJob == Job_Swordman) { mes "[Swordman]"; @@ -118,7 +118,7 @@ izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ mes "[Swordman]"; mes "So you wish to become a proud Swordman? By all means, please sign up!"; next; - if (select("Sign up.:Cancel.") == 1) { + if (select("Sign up.", "Cancel.") == 1) { savepoint "izlude_in",65,165; job_sword_q = 1; setquest 1014; @@ -128,7 +128,7 @@ izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ mes "[Swordman]"; mes "If you have already met the requirements, you can take an interview right now. Would you like to?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mes "[Swordman]"; mes "Good, good."; mes "Now, let's see..."; @@ -341,7 +341,7 @@ function script F_JobSwdStaff { mes "[Test Hall Staff]"; mes "Do you surrender?"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test.",bc_map; warp "izlude_in",65,165; end; @@ -356,7 +356,7 @@ OnTouch: mes "[Test Hall Staff]"; mes "Applicant " + strcharinfo(0) + ". Do you surrender??"; next; - if (select("Yes.:No.") == 1) { + if (select("Yes.", "No.") == 1) { mapannounce "job_sword1","Applicant " + strcharinfo(0) + " quit the test..",bc_map; warp "izlude_in",65,165; end; diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt index 32f2f0d75..8bed74c11 100644 --- a/npc/pre-re/jobs/1-1/thief.txt +++ b/npc/pre-re/jobs/1-1/thief.txt @@ -167,7 +167,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "Mushroom Farm?"; mes "Have any fun?"; next; - if (select("Yeah, kinda Cool.:It was horrible.") == 1) { + if (select("Yeah, kinda Cool.", "It was horrible.") == 1) { mes "[Thief Guide]"; mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another."; close; @@ -180,7 +180,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "[Thief Guide]"; mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?"; next; - if (select("Yes.:No, that's okay.") == 1) { + if (select("Yes.", "No, that's okay.") == 1) { mes "[Thief Guide]"; mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully."; next; @@ -225,7 +225,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "ready to try again?"; } next; - if (select("Hey, I came here to be a Thief!:Nah, I'm just looking around.") == 1) { + if (select("Hey, I came here to be a Thief!", "Nah, I'm just looking around.") == 1) { if (job_thief_q == 0) { mes "[Thief Guide]"; mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be."; @@ -236,7 +236,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "want to be"; mes "a Thief?"; next; - switch(select("Yeah.:No, just wasting your time.:Why did you become a Thief?")) { + switch(select("Yeah.", "No, just wasting your time.", "Why did you become a Thief?")) { case 1: mes "[Thief Guide]"; mes "Really..."; @@ -258,7 +258,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "apply to become"; mes "a Thief or not?"; next; - switch(select("Yes, I will.:I'm too scared to be a Thief!")) { + switch(select("Yes, I will.", "I'm too scared to be a Thief!")) { case 1: mes "[Thief Guide]"; mes "Alright, tell"; @@ -272,7 +272,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "[Thief Guide]"; mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready."; next; - switch(select("Yeah, I'm ready.:No, I'm not ready yet.")) { + switch(select("Yeah, I'm ready.", "No, I'm not ready yet.")) { case 1: break; case 2: @@ -318,7 +318,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "[Thief Guide]"; mes "Now, your actual abilities will need to be tested. Do you know anything about the test?"; next; - switch(select("Yes, I do.:Sorry, I don't.")) { + switch(select("Yes, I do.", "Sorry, I don't.")) { case 1: mes "[Thief Guide]"; mes "Oh yeah? Well, this makes things a lot easier."; diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt index 16efb4a59..369e98c4e 100644 --- a/npc/pre-re/jobs/novice/novice.txt +++ b/npc/pre-re/jobs/novice/novice.txt @@ -102,7 +102,7 @@ new_1-2,100,29,4 script Receptionist#nv1 4_M_04,{ mes "menu for more information."; next; while (1) { - switch(select("Apply for training.:Direct access to Ragnarok Online.:^3355FFTraining Grounds Introduction.^000000:I need a moment to think.")) { + switch(select("Apply for training.", "Direct access to Ragnarok Online.", "^3355FFTraining Grounds Introduction.^000000", "I need a moment to think.")) { case 1: mes "[Training Grounds Receptionist]"; mes "Thank you for applying for Novice training. For detailed information of each training course, please inquire the Guides for assistance."; @@ -297,7 +297,7 @@ new_1-1,53,114,4 script Shion#nv1 4_F_JOB_HUNTER,{ mes "Now that we've met, is there anything I can help you with?"; mes "I'm here for your questions~"; next; - switch(select("Where should I go?:About Basic Interfaces.:Who the crap are you?")) { + switch(select("Where should I go?", "About Basic Interfaces.", "Who the crap are you?")) { case 1: mes "[Shion]"; mes "Do you see the bridge to your"; @@ -371,7 +371,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{ mes "[Kris]"; mes "You've completed all the essential courses. Have you spoken to the assistant tutors already? The field combat training will be your next course. Would you like to proceed?"; next; - switch(select("Sure!:No, I'll come back later.:Send me to a town!")) { + switch(select("Sure!", "No, I'll come back later.", "Send me to a town!")) { case 1: mes "[Kris]"; mes "Your next course is Field Combat training. Please listen carefully to your next trainer, and I hope you pass the course. Godspeed."; @@ -429,7 +429,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{ mes "more about interface"; mes "fundamentals?"; next; - switch(select("Yes.:Nah, I'm a pro~:Cancel.")) { + switch(select("Yes.", "Nah, I'm a pro~", "Cancel.")) { case 1: mes "[Kris]"; mes "First, it's possible to move every interface window on your screen by dragging the window. Just click on the window, hold down the mouse button and move your mouse."; @@ -566,7 +566,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{ mes "[Kris]"; mes "It seems that you haven't attended the Skill Information class yet. Please talk to a tutor to the very left of this room to attend his class."; next; - switch(select("Thank you!:I'm tired of classes~:Cancel")) { + switch(select("Thank you!", "I'm tired of classes~", "Cancel")) { case 1: mes "[Kris]"; mes "When you attend the Skill Information class, you'll gain a better understanding of the use of skills."; @@ -580,7 +580,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{ mes "[Kris]"; mes "I see. In that case, you must be ready for the Field Combat Training Course. Shall I send you there right away?"; next; - if (select("No! W-wait!:Please do~!") == 1) { + if (select("No! W-wait!", "Please do~!") == 1) { mes "[Kris]"; mes "...?!"; mes "O...kay then."; @@ -609,7 +609,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{ mes "[Kris]"; mes "It looks like you still haven't attended the Item Information class yet. Please speak to the tutor to the very right of this room to attend her class."; next; - switch(select("Thank you.:I'm tired of classes~:Cancel")) { + switch(select("Thank you.", "I'm tired of classes~", "Cancel")) { case 1: mes "[Kris]"; mes "The Item Information class is very useful for you to learn how to use your Hot keys and Hot key bars. Come, let me guide you there."; @@ -620,7 +620,7 @@ new_1-2,99,105,3 script Interfaces Tutor#nv1 4_M_CRU,{ mes "[Kris]"; mes "I see. In that case, you must be ready for the Field Combat Training Course. Shall I send you there right away?"; next; - if (select("No! W-wait!:Please do~!") == 1) { + if (select("No! W-wait!", "Please do~!") == 1) { mes "[Kris]"; mes "...?!"; mes "O...kay then."; @@ -650,7 +650,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{ mes "Did you need more help?"; mes "I see that you've completed all the essential courses. Did you speak to the assistant tutors too?"; next; - switch(select("Send me to the next course!:Assistant tutors?:Take me to a town!")) { + switch(select("Send me to the next course!", "Assistant tutors?", "Take me to a town!")) { case 1: mes "[Cecil]"; mes "Ah! Right, right."; @@ -713,7 +713,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{ } mes "Then, shall we begin the class?"; next; - switch(select("What do you teach?:I want Field Combat Training now!:Cancel")) { + switch(select("What do you teach?", "I want Field Combat Training now!", "Cancel")) { case 1: mes "[Cecil]"; mes "I live for power"; @@ -821,7 +821,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{ mes "[Cecil]"; mes "Well, that's it for the essential fundamentals. If you want a more comprehensive lesson, you gotta speak to the assistant tutors."; next; - switch(select("Okay.:Send me to Field Combat Training, now!:Cancel")) { + switch(select("Okay.", "Send me to Field Combat Training, now!", "Cancel")) { case 1: mes "[Cecil]"; mes "Everyone in the"; @@ -858,7 +858,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{ mes "I help you?"; mes "Whoa, you haven't attended the Basic Interface class yet? Oh well, I know that class is kinda boring~"; next; - switch(select("Oh, I better take that class.:Send me to Field Combat Training.:Cancel")) { + switch(select("Oh, I better take that class.", "Send me to Field Combat Training.", "Cancel")) { case 1: mes "[Cecil]"; mes "Yeah, that's a good idea. After all, you'll gain experience and items while you take that class. Alright then, the Interfaces Tutor is in the center of this room. Go for it~"; @@ -881,7 +881,7 @@ new_1-2,83,111,3 script Skill Tutor#nv 4_M_MONK,{ mes "I help you?"; mes "Whoa, you haven't attended the Item Information class yet? Oh well, I know that class is kinda boring~"; next; - switch(select("Oh, I better take that class.:Send me to Field Combat Training.:Cancel")) { + switch(select("Oh, I better take that class.", "Send me to Field Combat Training.", "Cancel")) { case 1: mes "[Cecil]"; mes "Yeah, that's a good idea. After all, you'll gain experience and items while you take that class. Alright then, the Item Tutor is on the far right side of this room. Go for it~"; @@ -906,14 +906,14 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ mes "Huh...?"; mes "Do you need help looking for someone? You seem to have completed all of the essential courses. Where do you need to go?"; next; - switch(select("I'm not sure~!:Send me to a town.:Cancel")) { + switch(select("I'm not sure~!", "Send me to a town.", "Cancel")) { case 1: mes "[Alice]"; mes "Hmm..."; mes "You've learned everything else,"; mes "so I guess the only thing left is Field Combat Training. Did you want to attend that class now?"; next; - switch(select("Yes.:Oh, w-wait.")) { + switch(select("Yes.", "Oh, w-wait.")) { case 1: mes "[Alice]"; mes "Make sure you keep the items I've given you handy, and that you equip all of your armor, alright? Now, take care."; @@ -958,7 +958,7 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ mes "So, have you come to attend"; mes "my Item Information class?"; next; - switch(select("Yes!:No, thanks.:How do I get to a town?")) { + switch(select("Yes!", "No, thanks.", "How do I get to a town?")) { case 1: mes "[Alice]"; mes "Don't worry, it'll be short."; @@ -1114,7 +1114,7 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ mes "I was gonna give you some job experience points, but I think you have enough job experience for now."; } next; - switch(select("Now what?:Send me to the actual fighting class!:Cancel")) { + switch(select("Now what?", "Send me to the actual fighting class!", "Cancel")) { case 1: mes "[Alice]"; mes "Why don't you walk around"; @@ -1147,7 +1147,7 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ mes "[Alice]"; mes "Are you sure you really want to go into Field Combat Training? Have you spoken to every tutor? You better do that beforehand."; next; - switch(select("No, no! Send me to the actual fight class!:Oh, wait!")) { + switch(select("No, no! Send me to the actual fight class!", "Oh, wait!")) { case 1: mes "[Alice]"; mes "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers."; @@ -1175,7 +1175,7 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ mes "I help you?"; mes "Hmm, it seems that you haven't attended the Basic Interfaces class yet. Would you like to attend that class first?"; next; - switch(select("I am going to attend that class.:Send me to Field Combat Training.:Cancel")) { + switch(select("I am going to attend that class.", "Send me to Field Combat Training.", "Cancel")) { case 1: mes "[Cecil]"; mes "Excellent~"; @@ -1185,7 +1185,7 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ mes "[Alice]"; mes "Are you sure you really want to go into Field Combat Training? Have you spoken to every tutor? You better do that beforehand."; next; - switch(select("I want Field Combat Training~!:Oh, wait!")) { + switch(select("I want Field Combat Training~!", "Oh, wait!")) { case 1: mes "[Alice]"; mes "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers."; @@ -1213,7 +1213,7 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ mes "I help you?"; mes "It looks like you still haven't attended the ^4d4dffthe Skill information class^000000 yet. Would you like to attend that class first?"; next; - switch(select("I'll attend that class.:Send me to Field Combat Training.:Cancel")) { + switch(select("I'll attend that class.", "Send me to Field Combat Training.", "Cancel")) { case 1: mes "[Alice]"; mes "Now, that's a good idea. Please talk to Cecil, the tutor at the far left side of this room, okay?"; @@ -1224,7 +1224,7 @@ new_1-2,115,111,3 script Item Tutor#nv 4_F_JOB_BLACKSMITH,{ mes "[Alice]"; mes "Are you sure you really want to go into Field Combat Training? Have you spoken to every tutor? You better do that beforehand."; next; - switch(select("I want Field Combat Training~!:Oh, wait!")) { + switch(select("I want Field Combat Training~!", "Oh, wait!")) { case 1: mes "[Alice]"; mes "What an enthusiastic Novice you are! Okay, I'll send you to the folks in charge of Field Combat Training. Make sure that you listen carefully to the trainers."; @@ -1298,7 +1298,7 @@ new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{ mes "Please choose"; mes "your destination."; next; - switch(select("Prontera:Morroc:Payon:Alberta:Geffen")) { + switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen")) { case 1: .@dest$ = "Prontera"; .@mapn$ = "prontera"; @@ -1361,7 +1361,7 @@ new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{ end; } else { - switch(select("Field Combat Course:Prontera:Morroc:Payon:Alberta:Geffen")) { + switch(select("Field Combat Course", "Prontera", "Morroc", "Payon", "Alberta", "Geffen")) { case 1: mes "[Kafra Employee]"; mes "Thank you, let"; @@ -1433,7 +1433,7 @@ new_1-2,118,108,3 script Kafra Employee#nv1 4_F_KAFRA1,{ mes "learn more about."; next; while(1) { - switch(select("Save service:Storage service:Teleport service:Cart rental service:Cancel")) { + switch(select("Save service", "Storage service", "Teleport service", "Cart rental service", "Cancel")) { case 1: mes "[Kafra Employee]"; mes "When you talk to a Kafra Employee and ask for the Save Service, the location of where you will revive, after being defeated in battle, will be changed."; @@ -1555,7 +1555,7 @@ new_1-2,161,182,5 script Instructor#nv 4_F_03,{ mes ""; next; while(1) { - switch(select("Basic Info Window:Party Window:Item Window:Option Window:Equipment Window:Cancel")) { + switch(select("Basic Info Window", "Party Window", "Item Window", "Option Window", "Equipment Window", "Cancel")) { case 1: mes "[Edwin]"; mes "Let's take a look at"; @@ -1739,7 +1739,7 @@ new_1-2,182,182,3 script Somatology Instructor 4_M_SAGE_A,{ mes "according to your personal needs, so ask about the Status you wish to better understand. First, open your Status Window by using the '^3355FFAlt^000000 + ^3355FFA^000000' keys."; next; while(1) { - switch(select("Strength and Agility:Vitality and Intelligence:Dexterity and Luck:I do not wish to continue.")) { + switch(select("Strength and Agility", "Vitality and Intelligence", "Dexterity and Luck", "I do not wish to continue.")) { case 1: mes "[Jare Riotte]"; mes "Let me explain Strength first."; @@ -1919,7 +1919,7 @@ new_1-2,184,172,1 script Understandings of Skills 1_M_01,{ emotion e_kis; next; while(1) { - switch(select("Passive and Active skills:Basic Skills:Use of Emoticons:Cancel.")) { + switch(select("Passive and Active skills", "Basic Skills", "Use of Emoticons", "Cancel.")) { case 1: mes "[Leo Handerson]"; mes "First, let me explain"; @@ -1982,7 +1982,7 @@ new_1-2,184,172,1 script Understandings of Skills 1_M_01,{ mes "your better understanding."; next; while(1) { - switch(select("Trade and Exchange:Organizing & Joining party:Opening Chat Room:Storage Use:No thanks, I know this already.")) { + switch(select("Trade and Exchange", "Organizing & Joining party", "Opening Chat Room", "Storage Use", "No thanks, I know this already.")) { case 1: mes "[Leo Handerson]"; mes "When you go visit our official website at ^0000FFiro.ragnarokonline.com^000000, you can find a full explanation about trading, illustrated with pictures."; @@ -2193,7 +2193,7 @@ new_1-2,17,182,5 script Helper#nv 4_M_02,{ mes "Please check your"; mes "equipment before you engaging in battle. Are you sure you've equipped all of your equipment, your weapons and armor?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Elmeen]"; mes "First, you place the cursor on a monster. When you left click, you will hit the monster once."; @@ -2266,7 +2266,7 @@ new_1-2,17,182,5 script Helper#nv 4_M_02,{ mes "first for you?"; next; while(1) { - switch(select("Monsters:Experience:Items:Quit.")) { + switch(select("Monsters", "Experience", "Items", "Quit.")) { case 1: mes "[Elmeen]"; mes "There are many aggressive monsters that will attack you first before you even approach them. "; @@ -2371,7 +2371,7 @@ new_1-2,17,182,5 script Helper#nv 4_M_02,{ mes "shall I expain?"; next; while(1) { - switch(select("Monsters:Experience:Items:Quit.")) { + switch(select("Monsters", "Experience", "Items", "Quit.")) { case 1: mes "[Elmeen]"; mes "There are many aggressive monsters that will attack you first before you even approach them. "; @@ -2490,7 +2490,7 @@ new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{ mes "to take the test"; mes "right away?"; next; - switch(select("Yes:I need more time.")) { + switch(select("Yes", "I need more time.")) { case 1: mes "[Muriel]"; mes "Please make sure you"; @@ -2553,7 +2553,7 @@ new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{ mes "Do you wish"; mes "to try again?"; next; - switch(select("Yes.:Can I have more time?")) { + switch(select("Yes.", "Can I have more time?")) { case 1: mes "[Muriel]"; mes "I will give you"; @@ -2614,7 +2614,7 @@ new_1-2,38,182,3 script Entrance Guard#nv 4_F_03,{ mes "[Muriel]"; mes "Do you wish to try again?"; next; - switch(select("Yes:Can I have more time?")) { + switch(select("Yes", "Can I have more time?")) { case 1: mes "[Muriel]"; mes "I will restore"; @@ -2655,7 +2655,7 @@ new_1-3,95,30,4 script Trainer#nv1::NovHoffman 4_M_02,{ mes "Novices. So would you"; mes "like to try?"; next; - switch(select("I do want more of a challenge~:I wanna fight tough monsters!:Cancel")) { + switch(select("I do want more of a challenge~", "I wanna fight tough monsters!", "Cancel")) { case 1: mes "[Hoffman]"; mes "I see, then let me guide"; @@ -2720,7 +2720,7 @@ new_1-3,96,174,3 script Test Examiner#nv1::NovKeyman 4_M_03,{ mes "Would you like to move"; mes "to the next course?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Keyman]"; mes "I hope you will be"; @@ -2778,7 +2778,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "[Hanson]"; mes "Do you wish to start Ragnarok Online immediately, or take this personality test course first?"; next; - switch(select("I'll take the course.:Let me start Ragnarok Online please.")) { + switch(select("I'll take the course.", "Let me start Ragnarok Online please.")) { case 1: mes "[Hanson]"; mes "Excellent choice!"; @@ -2796,7 +2796,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "that best matches you from"; mes "among the following."; next; - switch(select("Study:Exercise:Public service:Violence")) { + switch(select("Study", "Exercise", "Public service", "Violence")) { case 1: ++.@magician_p; break; @@ -2811,7 +2811,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ ++.@thief_p; break; } - switch(select("Change:Conserve")) { + switch(select("Change", "Conserve")) { case 1: ++.@magician_p; break; @@ -2819,7 +2819,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ ++.@acolyte_p; break; } - switch(select("Consumer:Seller:Producer")) { + switch(select("Consumer", "Seller", "Producer")) { case 1: ++.@swordman_p; ++.@thief_p; @@ -2832,7 +2832,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ ++.@magician_p; break; } - switch(select("Celebrity:Prudence")) { + switch(select("Celebrity", "Prudence")) { case 1: ++.@thief_p; break; @@ -2840,7 +2840,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ ++.@archer_p; break; } - switch(select("Theory:Experience")) { + switch(select("Theory", "Experience")) { case 1: ++.@magician_p; break; @@ -2848,7 +2848,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ ++.@swordman_p; break; } - switch(select("The Past:Reality:The Future")) { + switch(select("The Past", "Reality", "The Future")) { case 1: ++.@archer_p; break; @@ -2869,7 +2869,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "I'd rather die"; mes "than live submissively."; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: ++.@swordman_p; break; @@ -2883,7 +2883,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "to see someone better"; mes "than you."; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: ++.@merchant_p; break; @@ -2896,7 +2896,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "exploring dangerous"; mes "places."; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: ++.@swordman_p; break; @@ -2909,7 +2909,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "a leader-type"; mes "person."; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: ++.@swordman_p; break; @@ -2930,7 +2930,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "to the urge to push"; mes "this button?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: ++.@thief_p; break; @@ -2942,7 +2942,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "You often see"; mes "things that don't exist."; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: ++.@acolyte_p; break; @@ -2955,7 +2955,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "a cliff, you'd feel"; mes "like you were flying."; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: ++.@acolyte_p; break; @@ -2966,7 +2966,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "[Hanson]"; mes "Money talks."; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: ++.@merchant_p; break; @@ -2981,7 +2981,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "As you check"; mes "your tight schedule...."; next; - switch(select("You feel like a robot.:You are proud and satisfied.:Schedule? What schedule?")) { + switch(select("You feel like a robot.", "You are proud and satisfied.", "Schedule? What schedule?")) { case 1: ++.@swordman_p; ++.@thief_p; @@ -3001,7 +3001,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "a purchase, the first thing"; mes "you do is..."; next; - switch(select("Consider if you need it.:Check the price.:Don't think twice, just buy it!")) { + switch(select("Consider if you need it.", "Check the price.", "Don't think twice, just buy it!")) { case 1: ++.@archer_p; break; @@ -3018,7 +3018,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "competing with other people..."; mes ""; next; - switch(select("don't mind...:don't like...:don't care about...")) { + switch(select("don't mind...", "don't like...", "don't care about...")) { case 1: ++.@merchant_p; break; @@ -3036,7 +3036,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "[Hanson]"; mes "But if you cooperate with others, it will be simple and an enjoyable task. You would... "; next; - switch(select("Handle it myself, even if it's hard.:Ask friends to help.")) { + switch(select("Handle it myself, even if it's hard.", "Ask friends to help.")) { case 1: ++.@magician_p; break; @@ -3050,7 +3050,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "fainted on the street."; mes "What would you do?"; next; - switch(select("Carry her to a hospital.:Assess the situation before taking action.:Just ignore it.")) { + switch(select("Carry her to a hospital.", "Assess the situation before taking action.", "Just ignore it.")) { case 1: ++.@acolyte_p; break; @@ -3069,7 +3069,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "pick up 'Clothing.'"; mes "What would you do?"; next; - switch(select("Check the brand.:Wonder who lost it.:Finder's keepers!:Leave it where it was.")) { + switch(select("Check the brand.", "Wonder who lost it.", "Finder's keepers!", "Leave it where it was.")) { case 1: ++.@merchant_p; break; @@ -3087,7 +3087,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "[Hanson]"; mes "You happened to accidentally slip your tongue in the middle of a conversation. How do you cope with this situation?"; next; - switch(select("Pretend it's a joke.:Change the subject.:Analyze it.:Apologize honestly.")) { + switch(select("Pretend it's a joke.", "Change the subject.", "Analyze it.", "Apologize honestly.")) { case 1: ++.@thief_p; break; @@ -3104,7 +3104,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "[Hanson]"; mes "You're on a trip with your beloved. Your significant other then asks you to buy a souvenir that's not particularly good. What do you do?"; next; - switch(select("Buy the item for her/him.:Say 'no.':Promise it for next time.")) { + switch(select("Buy the item for her/him.", "Say 'no.'", "Promise it for next time.")) { case 1: ++.@swordman_p; break; @@ -3253,7 +3253,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "[Hanson]"; mes "So would you like to accept our recommendation, or would you like to choose a job on your own?"; next; - switch(select("Swordman!:My own choice!")) { + switch(select("Swordman!", "My own choice!")) { case 1: mes "[Hanson]"; mes "That's a great choice!"; @@ -3320,7 +3320,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "[Hanson]"; mes "So, would you like to accept our recommendation or would you like to choose a job on your own?"; next; - switch(select("Mage!:My own choice!")) { + switch(select("Mage!", "My own choice!")) { case 1: mes "[Hanson]"; mes "That's a great choice!"; @@ -3393,7 +3393,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "[Hanson]"; mes "So, would you like to accept our recommendation or would you like to choose a job on your own?"; next; - switch(select("Merchant!:My own choice!")) { + switch(select("Merchant!", "My own choice!")) { case 1: mes "[Hanson]"; mes "That's a great choice!"; @@ -3471,7 +3471,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "[Hanson]"; mes "So, would you like to accept our recommendation or would you like to choose a job on your own?"; next; - switch(select("Thief!:My own choice!")) { + switch(select("Thief!", "My own choice!")) { case 1: mes "[Hanson]"; mes "That's a great choice!"; @@ -3532,7 +3532,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "[Hanson]"; mes "So, would you like to accept our recommendation or would you like to choose a job on your own?"; next; - switch(select("Archer!:My own choice!")) { + switch(select("Archer!", "My own choice!")) { case 1: mes "[Hanson]"; mes "That's a great choice!"; @@ -3604,7 +3604,7 @@ new_1-4,100,29,1 script Hanson#nv 1_ETC_01,{ mes "[Hanson]"; mes "So, would you like to accept our recommendation or would you like to choose a job on your own?"; next; - switch(select("Acolyte!:My own choice!")) { + switch(select("Acolyte!", "My own choice!")) { case 1: mes "[Hanson]"; mes "That's a great choice!"; @@ -3793,7 +3793,7 @@ S_UserJobchoice: mes "I see. It's your choice."; mes "There is no obligation to change to the job we recommend. Please choose the job you wish to become."; next; - select( "Swordsman:Mage:Merchant:Thief:Archer:Acolyte" ); + select( "Swordsman", "Mage", "Merchant", "Thief", "Archer", "Acolyte" ); // @menu is already set by Core. setarray .@Jobs$[1],"Swordsman","Mage","Merchant","Thief","Archer","Acolyte"; @@ -3928,7 +3928,7 @@ new_1-4,91,22,4 script Bruce#nv 1_M_LIBRARYMASTER,{ mes "have in mind?"; next; while(1) { - switch(select("Swordman:Mage:Archer:Merchant:Thief:Acolyte:End conversation.")) { + switch(select("Swordman", "Mage", "Archer", "Merchant", "Thief", "Acolyte", "End conversation.")) { case 1: mes "[Bruce]"; mes "As the name implies, the"; @@ -4085,7 +4085,7 @@ new_1-4,91,22,4 script Bruce#nv 1_M_LIBRARYMASTER,{ mes "you have in mind?"; next; while(1) { - switch(select("Swordman:Mage:Archer:Merchant:Thief:Acolyte:End conversation.")) { + switch(select("Swordman", "Mage", "Archer", "Merchant", "Thief", "Acolyte", "End conversation.")) { case 1: mes "[Bruce]"; mes "As the name implies, the"; |