summaryrefslogtreecommitdiff
path: root/npc/pre-re/jobs/2-2a/Gypsy.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/pre-re/jobs/2-2a/Gypsy.txt')
-rw-r--r--npc/pre-re/jobs/2-2a/Gypsy.txt83
1 files changed, 83 insertions, 0 deletions
diff --git a/npc/pre-re/jobs/2-2a/Gypsy.txt b/npc/pre-re/jobs/2-2a/Gypsy.txt
new file mode 100644
index 000000000..95503a1ba
--- /dev/null
+++ b/npc/pre-re/jobs/2-2a/Gypsy.txt
@@ -0,0 +1,83 @@
+//===== rAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
+//= 1.3 Now saves/restores all the quest skills [Lupus]
+//============================================================
+
+valkyrie,53,56,3 script Gypsy#Valkyrie 101,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[Gypsy]";
+ mes "Congratulations.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ mes "[Gypsy]";
+ mes "Move left,";
+ mes "move right~!";
+ mes "And step...!";
+ mes "Dancing can be";
+ mes "more than a hobby.";
+ mes "For me, it's a way of life~";
+ close;
+ }
+ else if (ADVJOB == Job_Gypsy && Class == Job_Archer_High && JobLevel > 39) {
+ mes "[Gypsy]";
+ mes "The land of Rune-Midgard";
+ mes "is in need of talented women";
+ mes "to subtly change the balances";
+ mes "in the battle between good";
+ mes "and evil.";
+ next;
+ mes "[Gypsy]";
+ mes "Are you ready";
+ mes "to take up this role,";
+ mes "and become a Gypsy?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Gypsy]";
+ mes "When you're ready,";
+ mes "feel free to come back.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[Gypsy]";
+ mes "It is still possible for you to learn more skills. Please use";
+ mes "all of your remaining Skill Points before returning to me.";
+ close;
+ }
+ jobchange Job_Gypsy;
+ set ADVJOB,0;
+ mes "[Gypsy]";
+ mes "Congratulations!";
+ mes "As a Gypsy, I know";
+ mes "that your performances";
+ mes "sway the hearts of all";
+ mes "those who will be watching...";
+ close;
+ }
+ mes "[Gypsy]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Gypsy]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
+}