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Diffstat (limited to 'npc/pre-re/jobs/2-2/bard.txt')
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diff --git a/npc/pre-re/jobs/2-2/bard.txt b/npc/pre-re/jobs/2-2/bard.txt deleted file mode 100644 index a4b158ec8..000000000 --- a/npc/pre-re/jobs/2-2/bard.txt +++ /dev/null @@ -1,951 +0,0 @@ -//===== rAthena Script ======================================= -//= Bard Job Quest -//===== By: ================================================== -//= Muad_Dib(The Prometheus Project), Lupus, Samuray22 -//===== Current Version: ===================================== -//= 2.6 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Job quest for Bard class -//===== Additional Comments: ================================= -//= 2.1b Updated to the Official One. [Samuray22] -//= 2.2 Fixed BUG when baby classes weren't able to get a job, -//= - fixed bug with final prize [Lupus] HAVE TO CHANE ALL ITEMS to numeric IDs -//= 2.3 Updated NPC dialogs and cutins using Aegis 10.3 files. [L0ne_W0lf] -//= - Fixed error with the present checking. (Lupus beat me to committing) -//= - Changed the reward checking to use callsub (fixed the flow of the script) -//= - Optimized and changed the flow of things slightly. -//= - Temporary character variables "@" are now ".@" -//= - Fixed some indentation. -//= - Changed item names to item IDs -//= 2.4 Fixed hang up on bard quest. ($kiN.) [L0ne_W0lf] -//= 2.5 Added Quest Log commands. [Kisuka] -//= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf] -//============================================================ - -//=============== Ayealo ============================ -comodo,226,123,5 script Wandering Bard 741,{ - if(Upper == 1) { - mes "[Lalo]"; - mes "Chosen ones who are destined to become Gods"; - mes "are so many in this era"; - mes "but they never realise their fate while alive."; - mes "They end up to become ordinary men..."; - next; - mes "[Lalo]"; - mes "Wind and Clouds, please send this message to them,"; - mes "who pursue food, clothing, shelter and wealth."; - mes "Tell them they are wasting their time..."; - mes "Tell them they forget the most important goal of the life..."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - else if(BaseJob != Job_Archer) { - if(BaseJob == Job_Bard) { - mes "[Lalo]"; - mes "Ooh hey! How's your singing these days?"; - mes "I wonder if your voice got any better."; - next; - mes "[Lalo]"; - mes "You don't forget to spread good news in each town, right?"; - mes "And don't forget to learn new songs, too..."; - next; - mes "[Lalo]"; - mes "Never forget to have a positive attitude and the meaning of joy."; - mes "Our songs are supposed to deliver happiness and joy to everyone."; - } - else if(Class == Job_Novice) { - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "The sadness that overcomes my heart.. "; - mes "It will not reside.."; - mes "Is this the reason behind my troubles,"; - mes "is this why I am weak,"; - mes "This must be why I cannot seem to forget you..."; - next; - mes "[Lalo]"; - mes "Oh, sorry. I didn't see you because I was concentrating on writing some lyrics."; - mes "Do you want to listen to my songs? Shall I sing a song for you?"; - next; - mes "[Lalo]"; - mes "Heh... try asking someone else."; - mes "I'm trying to compose a new song."; - } - else { - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Lalala, lalala. Beautiful Comodo."; - mes "Always full of happy moments~"; - next; - mes "[Lalo]"; - if (sex) { - mes "Forget about your worries~"; - mes "And enjoy everything~"; - } - else mes "Cute lady, shall we dance~"; - mes "Youth never repeats itself~"; - } - close2; - cutin "job_bard_aiolo01",255; - end; - } - else if(BARD_Q == 0) { - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - if (sex) mes "Hi! Delightful Archer."; - else mes "Hello! Beautiful Archer Lady."; - mes "How can a wanderer like me help you?"; - next; - switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { - case 1: - mes "[Lalo]"; - mes "Hahaha! Of course!"; - mes "if you sing with a happy heart, your voice always gets better."; - next; - mes "[Lalo]"; - mes "But, to Bards your voice is your life."; - mes "Sometimes your voice will go, but you must be careful."; - break; - - case 2: - mes "[Lalo]"; - mes "A song... let's see."; - mes "Ok, I got one..."; - next; - mes "[Lalo]"; - mes "I'll sing.. Drums of War."; - mes "*ehem...*cough...gag..mememememe..."; - mes "1, 2, 3, 4..."; - next; - mes "^000088The sound of horses galloping over the horizon"; - mes "The dust that covers the distant sun"; - mes "When thousands of eyes open in the night sky"; - mes "The castle's fire will burn with power.^000000"; - next; - mes "^000088I can hear.. the beating of my heart."; - mes "I can feel.. the blood rushing through my veins."; - mes ".. and the weight of my armor."; - mes "I can see.. my enemies.^000000"; - next; - mes "^000088Louder, louder louder.."; - mes "Give strength to the warriors!"; - mes "Higher, higher, higher.."; - mes "This day will never come again!^000000"; - next; - mes "^000088Shake the sky and roar through the land."; - mes "Make my heart pound again!"; - mes "Let the trumpets sound, and castle walls ring."; - mes "This moment will never come again!^000000"; - next; - mes "[Lalo]"; - mes "Hmm... that's always a good song to sing."; - mes "How was it? Don't you think it's a nice song?"; - next; - if (select("Yes, it was very nice.:No, not really...") == 1) { - mes "[Lalo]"; - mes "Thanks! if you enjoyed my song, it makes me happy, too."; - next; - if (Sex == 1 && JobLevel > 39) { - mes "[Lalo]"; - mes "It would be nice if more people went around and sang..."; - mes "Well, it's quite ok as it is now... hmmhmm."; - set BARD_Q,1; - setquest 3000; - close2; - cutin "job_bard_aiolo01",255; - end; - } - mes "[Lalo]"; - mes "if you ever want to hear my song again, just ask."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - cutin "job_bard_aiolo02",2; - mes "[Lalo]"; - mes "Hmm... Did I lose my senses, I'll have to try harder."; - mes "Anyways.. Thanks for listening."; - break; - - case 3: - cutin "job_bard_aiolo02",2; - mes "[Lalo]"; - mes "Oy, not requesting a song when you run into a Bard isn't very polite."; - mes "Well... can't help it since you look like you're in a hurry anyways."; - next; - mes "[Lalo]"; - mes "Hunting is good... but you can't forget to relax once in a while."; - mes "Youth is short and won't come again once it passes by.."; - break; - } - close2; - cutin "job_bard_aiolo02",255; - end; - } - else if(BARD_Q == 1) { - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Hey there Archer fellow."; - mes "How can a wanderer like me help you?"; - next; - switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { - case 1: - mes "[Lalo]"; - mes "Hoho, your voice is rather nice as well?"; - mes "Ever think about singing?"; - next; - if (select("Of course!:I can't quite possibly...") == 1) { - mes "[Lalo]"; - mes "Haha, nice attitude. You have to be like that to become a Bard."; - mes "I'll help you become a Bard then."; - next; - mes "[Lalo]"; - mes "But before that... do you think you can bring me a Flower?"; - mes "I need to smell the scent of a Flower to feel like teaching."; - next; - mes "[Lalo]"; - mes "It doesn't really matter which Flower, but try to bring one that I like."; - mes "And don't just buy any random Flower, ok?"; - set BARD_Q,2; - changequest 3000,3001; - close2; - cutin "job_bard_aiolo01",255; - end; - } - mes "[Lalo]"; - mes "Haha, what a timid one."; - mes "Don't think so little of yourself."; - next; - mes "[Lalo]"; - mes "You have plenty of talent."; - mes "Come again if you change your mind."; - break; - - case 2: - mes "[Lalo]"; - mes "Hmm... seems like you have some singing talents?"; - mes "Don't just request songs.. singing to others is quite fun, too."; - next; - mes "[Lalo]"; - mes "Try enjoying your life as a Bard."; - mes "You go from town to town, singing to the people. Doesn't it sound great?"; - break; - - case 3: - mes "[Lalo]"; - mes "Hmm... I'm not sure what's what, but enjoy life."; - mes "You look too uptight."; - next; - mes "[Lalo]"; - mes "Well then~ Have a great time~"; - break; - } - close2; - cutin "job_bard_aiolo01",255; - end; - } - else if(BARD_Q == 2) { - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Welcome! Archer friend."; - mes "Did you bring a Flower? Let me see."; - next; - mes "[Lalo]"; - //Good Flowers - if (countitem(629) > 0) { - mes "Ooh! It's a Singing Flower!"; - mes "It's full of my memories..."; - next; - delitem 629,1; //Singing Flower - mes "[Lalo]"; - mes "My friend Tchaikovsky used to like it."; - mes "I wonder what he's doing now..."; - } - else if(countitem(703) > 0) { - mes "Aah... the cute Hinelle..."; - mes "It doesn't have a scent but it's a very moderate cute flower."; - next; - delitem 703,1; //Hinalle - mes "[Lalo]"; - mes "The leaves gave me strength when I used to fall."; - mes "I really like this flower, thank you."; - } - else if(countitem(704) > 0) { - mes "Aloe... This is a rare flower."; - mes "How'd you get it? Rather skilled, eh?"; - next; - delitem 704,1; //Aloe - mes "[Lalo]"; - mes "The leaves are good and Aloe Vera is delicious, too.."; - mes "but it's defnitely the most beautiful when it's a flower."; - } - else if(countitem(708) > 0) { - mes "Ment... You can forget about all your hardships with one of these."; - mes "Nice to see it in such a long time!"; - next; - delitem 708,1; //Ment - mes "[Lalo]"; - mes "I heard you can make Anodyne with it..."; - mes "But that would be a slight waste.. thanks!"; - } - else if(countitem(709) > 0) { - mes "Ooh, isn't this an Izidor?"; - mes "It's a dangerous yet beautiful flower..."; - next; - delitem 709,1; //Izidor - mes "[Lalo]"; - mes "The deep purple charms a person.. "; - mes "Thank you, I really like this flower."; - } - else if(countitem(748) > 0) { - mes "Ooh, a Witherless Rose. The strong flower that doesn't wither."; - mes "Great to give to a girlfriend."; - next; - delitem 748,1; //Witherless_Rose - mes "[Lalo]"; - mes "I wonder if it would be ok for a wanderer like me to accept it."; - mes "Haha, it should be ok.. right?"; - } - else if(countitem(749) > 0 ) { - mes "Frozen Rose... you can't really call this a flower,"; - mes "But it is still beautiful... a clear Rose."; - next; - delitem 749,1; //Frozen_Rose - mes "[Lalo]"; - mes "You can call it a flower even though it doesn't have a scent anymore."; - mes "Then I'll greatly take this."; - } - else if(countitem(710) > 0) { - mes "Oh, isn't this an Illusion Flower!?"; - mes "Wow, how did you obtain such a rare flower!!"; - next; - delitem 710,1; //Illusion_Flower - mes "[Lalo]"; - mes "Than you very much, aah... I feel like heaven is in front of my eyes."; - mes "What a wonderful feeling! I'm really happy!"; - } - //Bad Flowers - else if(countitem(712) > 0) { - cutin "job_bard_aiolo02",2; - mes "Eh? This is just a normal flower."; - mes "I like it... but it's not enough."; - next; - mes "[Lalo]"; - mes "You can get this flower from the girl in Prontera."; - mes "Please bring me a different flower."; - close2; - cutin "job_bard_aiolo02",255; - end; - } - else if(countitem(744) > 0) { - mes "Oh no, you brought a Bouquet?"; - mes "You can't bring me something like this."; - next; - mes "[Lalo]"; - mes "Go give this to a graduating Sage or something."; - mes "Since it's great as that kind of gift... Bring a different flower."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - else if(countitem(745) > 0) { - cutin "job_bard_aiolo02",2; - mes "Oy oy... did you go to a wedding or something?"; - mes "What do you expect a guy to do with a Wedding Bouquet?"; - next; - mes "[Lalo]"; - mes "It's not me. Go give it to a lady or something."; - mes "This isn't the type of flower I wanted."; - close2; - cutin "job_bard_aiolo02",255; - end; - } - else if(countitem(2207) > 0) { - mes "Mmm... a Fancy Flower."; - mes "It's nice... but this isn't good enough."; - next; - mes "[Lalo]"; - mes "I like flowers that have a scent and are beautiful."; - mes "I don't like fake flowers that go on top of heads."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - else if(countitem(1032) > 0) { - cutin "job_bard_aiolo02",2; - mes "...Agh, why'd you bring such a hideous thing?"; - mes "Are you thinking at all?"; - next; - mes "[Lalo]"; - mes "if you were trying to be funny, it was a good attempt..."; - mes "but bring a normal flower now."; - close2; - cutin "job_bard_aiolo02",255; - end; - } - else { - cutin "job_bard_aiolo02",2; - mes "Hmm? What... you didnt' bring anything."; - mes "Didn't I ask you to bring a flower?"; - next; - mes "[Lalo]"; - mes "Well... if you want to learn on your own, then so be it."; - mes "Anyone can just go out and sing."; - close2; - cutin "job_bard_aiolo02",255; - end; - } - next; - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "As I promised, I'll help you become a Bard."; - mes "But it's not easy my friend. Haha!"; - next; - mes "[Lalo]"; - mes "It is important to get to know a lot of people to learn how to sing."; - mes "You must also keep up with all the things going on in different villages..."; - next; - mes "[Lalo]"; - mes "There's a talking snowman in a town called Lutie."; - mes "Go there and bring back a present."; - next; - set BARD_Q,3; - changequest 3001,3002; - set xmas_npc,1; - mes "[Lalo]"; - mes "if you become friends with ^008800Jack Frost^000000, you will receive something."; - mes "And also talk to the townspeople while you're at it..."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - else if ((BARD_Q >= 3) || (BARD_Q <= 5)) { - if (BARD_Q == 3) { - if(xmas_npc > 10) { //this var is set in LUTIE.TXT - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "How was the trip? Did you meet a lot of people?"; - mes "You should have been able to learn something more important than a gift."; - next; - mes "[Lalo]"; - mes "Then, do you want to try singing...?"; - mes "I'll sing a short melody..."; - mes "and you try after."; - if(checkquest(3003) == -1) { - changequest 3002,3003; - } - next; - mes "[Lalo]"; - mes "Here I go."; - mes "Ehem *clears throat*"; - mes "1, 2, 3, 4"; - next; - } - else { - cutin "job_bard_aiolo01",2; - set xmas_npc,1; - mes "[Lalo]"; - mes "Eh, you still haven't become his friend?"; - mes "Talking will not be enough."; - next; - mes "[Lalo]"; - mes "if you become friends with ^008800Jack Frost^000000, you will receive something."; - mes "And talk with the village people, too..."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - } - else if (BARD_Q == 4) { - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Hmm... this time you can do better, right?"; - mes "Let's try again, you can do it."; - next; - mes "[Lalo]"; - mes "I'll sing one part..."; - mes "and you try it after."; - next; - mes "[Lalo]"; - mes "Here we go."; - mes "*Ehem*"; - mes "1, 2, 3, 4"; - next; - } - if (BARD_Q != 5) { - set .@bard_s, rand(1,5); - if (.@bard_s == 1) { - mes "^3377FFThere was a man^000000"; - mes "who was said to be immortal."; - mes "His name Jichfreid,"; - mes "Son of the hero Jichmunt."; - mes "The evil giant Papner,"; - mes "Turned into a dragon and ate him."; - next; - input .@Song$; - if (.@Song$ != "There was a man") - set .@w_point,.@w_point+1; - - mes "^3377FFThere was a man"; - mes "who was said to be immortal.^000000"; - mes "His name Jichfreid,"; - mes "Son of the hero Jichmunt."; - mes "The evil giant Papner,"; - mes "Turned into a dragon and ate him."; - next; - input .@Song$; - if (.@Song$ != "who was said to be immortal.") - set .@w_point,.@w_point+1; - - mes "^3377FFThere was a man"; - mes "who was said to be immortal."; - mes "His name Jichfreid,^000000"; - mes "Son of the hero Jichmunt."; - mes "The evil giant Papner,"; - mes "Turned into a dragon and ate him."; - next; - input .@Song$; - if (.@Song$ != "His name Jichfreid,") - set .@w_point,.@w_point+1; - - mes "^3377FFThere was a man"; - mes "who was said to be immortal."; - mes "His name Jichfreid,"; - mes "Son of the hero Jichmunt.^000000"; - mes "The evil giant Papner,"; - mes "Turned into a dragon and ate him."; - next; - input .@Song$; - if (.@Song$ != "Son of the hero Jichmunt.") - set .@w_point,.@w_point+1; - - mes "^3377FFThere was a man"; - mes "who was said to be immortal."; - mes "His name Jichfreid,"; - mes "Son of the hero Jichmunt."; - mes "The evil giant Papner,^000000"; - mes "Turned into a dragon and ate him."; - next; - input .@Song$; - if (.@Song$ != "The evil giant Papner,") - set .@w_point,.@w_point+1; - - mes "^3377FFThere was a man"; - mes "who was said to be immortal."; - mes "His name Jichfreid,"; - mes "Son of the hero Jichmunt."; - mes "The evil giant Papner,"; - mes "Turned into a dragon and ate him.^000000"; - next; - input .@Song$; - if (.@Song$ != "Turned into a dragon and ate him.") - set .@w_point,.@w_point+1; - } - else if (.@bard_s == 2) { - mes "^3377FFA Merchant without money or equipment,^000000"; - mes "a Merchant that couldn't sell anything."; - mes "But he was too proud to beg."; - mes "So he gathered some money selling items."; - mes "At first he only sold Red Potions."; - mes "Some say he sold Sweet Potatoes, too."; - next; - input .@Song$; - if (.@Song$ != "A Merchant without money or equipment,") - set .@w_point,.@w_point+1; - - mes "^3377FFA Merchant without money or equipment,"; - mes "a Merchant that couldn't sell anything.^000000"; - mes "But he was too proud to beg."; - mes "So he gathered some money selling items."; - mes "At first he only sold Red Potions."; - mes "Some say he sold Sweet Potatoes, too."; - next; - input .@Song$; - if (.@Song$ != "a Merchant that couldn't sell anything.") - set .@w_point,.@w_point+1; - - mes "^3377FFA Merchant without money or equipment,"; - mes "a Merchant that couldn't sell anything."; - mes "But he was too proud to beg.^000000"; - mes "So he gathered some money selling items."; - mes "At first he only sold Red Potions."; - mes "Some say he sold Sweet Potatoes, too."; - next; - input .@Song$; - if (.@Song$ != "But he was too proud to beg.") - set .@w_point,.@w_point+1; - - mes "^3377FFA Merchant without money or equipment,"; - mes "a Merchant that couldn't sell anything."; - mes "But he was too proud to beg."; - mes "So he gathered some money selling items.^000000"; - mes "At first he only sold Red Potions."; - mes "Some say he sold Sweet Potatoes, too."; - next; - input .@Song$; - if (.@Song$ != "So he gathered some money selling items.") - set .@w_point,.@w_point+1; - - mes "^3377FFA Merchant without money or equipment,"; - mes "a Merchant that couldn't sell anything."; - mes "But he was too proud to beg."; - mes "So he gathered some money selling items."; - mes "At first he only sold Red Potions.^000000"; - mes "Some say he sold Sweet Potatoes, too."; - next; - input .@Song$; - if (.@Song$ != "At first he only sold Red Potions.") - set .@w_point,.@w_point+1; - - mes "^3377FFA Merchant without money or equipment,"; - mes "a Merchant that couldn't sell anything."; - mes "But he was too proud to beg."; - mes "So he gathered some money selling items."; - mes "At first he only sold Red Potions."; - mes "Some say he sold Sweet Potatoes, too.^000000"; - next; - input .@Song$; - if (.@Song$ != "Some say he sold Sweet Potatoes, too.") - set .@w_point,.@w_point+1; - } - else if (.@bard_s == 3) { - mes "^3377FFAll Gods never age.^000000"; - mes "The ever so Beautiful Goddess Eden,"; - mes "Beautiful and graceful Goddess Eden,"; - mes "Odin's daughter-in-law and Bragi's wife."; - mes "Her sweet apples in her basket,"; - mes "All thanks to her sweet apples."; - next; - input .@Song$; - if (.@Song$ != "All Gods never age.") - set .@w_point,.@w_point+1; - - mes "^3377FFAll Gods never age."; - mes "The ever so Beautiful Goddess Eden,^000000"; - mes "Beautiful and graceful Goddess Eden,"; - mes "Odin's daughter-in-law and Bragi's wife."; - mes "Her sweet apples in her basket,"; - mes "All thanks to her sweet apples."; - next; - input .@Song$; - if (.@Song$ != "The ever so Beautiful Goddess Eden,") - set .@w_point,.@w_point+1; - - mes "^3377FFAll Gods never age."; - mes "The ever so Beautiful Goddess Eden,"; - mes "Beautiful and graceful Goddess Eden,^000000"; - mes "Odin's daughter-in-law and Bragi's wife."; - mes "Her sweet apples in her basket,"; - mes "All thanks to her sweet apples."; - next; - input .@Song$; - if (.@Song$ != "Beautiful and graceful Goddess Eden,") - set .@w_point,.@w_point+1; - - mes "^3377FFAll Gods never age."; - mes "The ever so Beautiful Goddess Eden,"; - mes "Beautiful and graceful Goddess Eden,"; - mes "Odin's daughter-in-law and Bragi's wife.^000000"; - mes "Her sweet apples in her basket,"; - mes "All thanks to her sweet apples."; - next; - input .@Song$; - if (.@Song$ != "Odin's daughter-in-law and Bragi's wife.") - set .@w_point,.@w_point+1; - - mes "^3377FFAll Gods never age."; - mes "The ever so Beautiful Goddess Eden,"; - mes "Beautiful and graceful Goddess Eden,"; - mes "Odin's daughter-in-law and Bragi's wife."; - mes "Her sweet apples in her basket,^000000"; - mes "All thanks to her sweet apples."; - next; - input .@Song$; - if (.@Song$ != "Her sweet apples in her basket,") - set .@w_point,.@w_point+1; - - mes "^3377FFAll Gods never age."; - mes "The ever so Beautiful Goddess Eden,"; - mes "Beautiful and graceful Goddess Eden,"; - mes "Odin's daughter-in-law and Bragi's wife."; - mes "Her sweet apples in her basket,"; - mes "All thanks to her sweet apples.^000000"; - next; - input .@Song$; - if (.@Song$ != "All thanks to her sweet apples.") - set .@w_point,.@w_point+1; - } - else if (.@bard_s == 4) { - mes "^3377FFBragi, Bragi,^000000"; - mes "Forever call the poets name."; - mes "My songs are his breath,"; - mes "My mind is his will,"; - mes "All wandering poets are his people,"; - mes "And all praise shall go to him."; - next; - input .@Song$; - if (.@Song$ != "Bragi, Bragi,") - set .@w_point,.@w_point+1; - - mes "^3377FFBragi, Bragi,"; - mes "Forever call the poets name.^000000"; - mes "My songs are his breath,"; - mes "My mind is his will,"; - mes "All wandering poets are his people,"; - mes "And all praise shall go to him."; - next; - input .@Song$; - if (.@Song$ != "Forever call the poets name.") - set .@w_point,.@w_point+1; - - mes "^3377FFBragi, Bragi,"; - mes "Forever call the poets name."; - mes "My songs are his breath,^000000"; - mes "My mind is his will,"; - mes "All wandering poets are his people,"; - mes "And all praise shall go to him."; - next; - input .@Song$; - if (.@Song$ != "My songs are his breath,") - set .@w_point,.@w_point+1; - - mes "^3377FFBragi, Bragi,"; - mes "Forever call the poets name."; - mes "My songs are his breath,"; - mes "My mind is his will,^000000"; - mes "All wandering poets are his people,"; - mes "And all praise shall go to him."; - next; - input .@Song$; - if (.@Song$ != "My mind is his will,") - set .@w_point,.@w_point+1; - - mes "^3377FFBragi, Bragi,"; - mes "Forever call the poets name."; - mes "My songs are his breath,"; - mes "My mind is his will,"; - mes "All wandering poets are his people,^000000"; - mes "And all praise shall go to him."; - next; - input .@Song$; - if (.@Song$ != "All wandering poets are his people,") - set .@w_point,.@w_point+1; - - mes "^3377FFBragi, Bragi,"; - mes "Forever call the poets name."; - mes "My songs are his breath,"; - mes "My mind is his will,"; - mes "All wandering poets are his people,"; - mes "And all praise shall go to him.^000000"; - next; - input .@Song$; - if (.@Song$ != "And all praise shall go to him.") - set .@w_point,.@w_point+1; - } - else { - mes "^3377FFLouder, louder, louder.^000000"; - mes "Give strength to the warriors!"; - mes "Shake the sky and roar through the land."; - mes "Make my heart pound again!"; - mes "Let the castle walls ring."; - mes "This day will never come again!"; - next; - input .@Song$; - if (.@Song$ != "Louder, louder, louder.") - set .@w_point,.@w_point+1; - - mes "^3377FFLouder, louder, louder."; - mes "Give strength to the warriors!^000000"; - mes "Shake the sky and roar through the land."; - mes "Make my heart pound again!"; - mes "Let the castle walls ring."; - mes "This day will never come again!"; - next; - input .@Song$; - if (.@Song$ != "Give strength to the warriors!") - set .@w_point,.@w_point+1; - - mes "^3377FFLouder, louder, louder."; - mes "Give strength to the warriors!"; - mes "Shake the sky and roar through the land.^000000"; - mes "Make my heart pound again!"; - mes "Let the castle walls ring."; - mes "This day will never come again!"; - next; - input .@Song$; - if (.@Song$ != "Shake the sky and roar through the land.") - set .@w_point,.@w_point+1; - - mes "^3377FFLouder, louder, louder."; - mes "Give strength to the warriors!"; - mes "Shake the sky and roar through the land."; - mes "Make my heart pound again!^000000"; - mes "Let the castle walls ring."; - mes "This day will never come again!"; - next; - input .@Song$; - if (.@Song$ != "Make my heart pound again!") - set .@w_point,.@w_point+1; - - mes "^3377FFLouder, louder, louder."; - mes "Give strength to the warriors!"; - mes "Shake the sky and roar through the land."; - mes "Make my heart pound again!"; - mes "Let the castle walls ring.^000000"; - mes "This day will never come again!"; - next; - input .@Song$; - if (.@Song$ != "Let the castle walls ring.") - set .@w_point,.@w_point+1; - - mes "^3377FFLouder, louder, louder."; - mes "Give strength to the warriors!"; - mes "Shake the sky and roar through the land."; - mes "Make my heart pound again!"; - mes "Let the castle walls ring."; - mes "This day will never come again!^000000"; - next; - input .@Song$; - if (.@Song$ != "This day will never come again!") - set .@w_point,.@w_point+1; - } - - if (.@w_point) { - cutin "job_bard_aiolo02",2; - mes "[Lalo]"; - mes "Oy, You got the lyrics wrong!"; - mes "Can't you even sing along..?"; - next; - mes "[Lalo]"; - mes "Your pronunciation is very unclear."; - mes "Do a better job next time."; - close2; - cutin "job_bard_aiolo02",255; - end; - } - mes "[Lalo]"; - mes ".........."; - next; - set BARD_Q,5; - mes "[Lalo]"; - mes "Wonderful! Finished it in one try!"; - mes "You can become a great Bard. "; - next; - mes "[Lalo]"; - mes "Mmm... So you will not become a Bard."; - mes "But I want to give you a souvenir..."; - next; - mes "[Lalo]"; - mes "Do you want to just change jobs now?"; - mes "Or do you want a present."; - next; - set .@selection,select("Just change my job please.:I'd be thankful for a present."); - } - if ((.@selection == 1) || (BARD_Q == 5)) { - if(SkillPoint) { - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Ah... Everything is good, but you still have some skill points left."; - mes "Go learn the rest of the skills and come back."; - next; - mes "[Lalo]"; - mes "And I am going to give you a small present..."; - mes "So bring some trunks."; - mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - else { - switch(BARD_Q) { - case 5: - if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901; - else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903; - else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903; - else if(countitem(1066) > 59) { - if(JobLevel > 49) callsub S_ChangeJob,1066,1910; - else callsub S_ChangeJob,1066,1905; - } - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Mmm? Seems like you haven't prepared all trunks the yet? "; - mes "Do you want to just change jobs anyways?"; - next; - if (select("Yes, just change my job already.:No, I'll go prepare them.") == 2) - break; - default: - completequest 3003; - callfunc "Job_Change",Job_Bard; - callfunc "F_ClearJobVar"; //clears all job variables for the current player - mes "[Lalo]"; - mes "Very well! Hope you sing happy enjoyable songs."; - mes "Live like the wind and the clouds!"; - next; - mes "[Lalo]"; - mes "See you again next time!"; - close2; - cutin "job_bard_aiolo01",255; - end; - } - } - } - changequest 3003,3004; - mes "[Lalo]"; - mes "Hmm... very well, bring some trunks."; - mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; - next; - mes "[Lalo]"; - mes "I will give you a gift once you bring them."; - mes "Have a safe trip."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Whee~ whee~ whee~"; - close2; - cutin "job_bard_aiolo01",255; - end; - -S_ChangeJob: - completequest 3004; - callfunc "Job_Change",Job_Bard; - callfunc "F_ClearJobVar"; - mes "[Lalo]"; - mes "Good job. I will make you a job change souvenir with this."; - mes "Wait just a moment."; - next; - mes "[Lalo]"; - mes "^3355FFScrape Scrape Tang Tang^000000"; - mes "^3355FFSqueak Squeak Scratch Scratch^000000"; - delitem getarg(0),60; - getitem getarg(1),1; - next; - mes "[Lalo]"; - mes "Here you go, a souvenir. It is useful when you sing."; - mes "Hope you sing happy songs."; - next; - mes "[Lalo]"; - mes "See you next time!"; - close2; - cutin "job_bard_aiolo01",255; - end; -} - -//============================================================ -// Old changelog -//============================================================ -//= 07/06/05 : Added 1st Version. [Muad_Dib] -//= Converted to rAthena format by Dr.Evil -//= Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0 -//= 1.1 Optimized, changed some stuff, fixed some bugs [Lupus] -//= 1.1a minor song test fix [Lupus] -//= 1.2 Fixed wrong item ID, added missing commands [Lupus] -//= 1.3 Updated flower sub-quest according to official [Lupus] -//= 1.4 Changed priority for the gifts. Now you can win the 1st -//= prize, too. Added Izidor flower [Lupus] -//= 2.0 Changed numbers to constants. [Vicious] |