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Diffstat (limited to 'npc/pre-re/jobs/2-1a/LordKnight.txt')
-rw-r--r-- | npc/pre-re/jobs/2-1a/LordKnight.txt | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/npc/pre-re/jobs/2-1a/LordKnight.txt b/npc/pre-re/jobs/2-1a/LordKnight.txt new file mode 100644 index 000000000..ba998483e --- /dev/null +++ b/npc/pre-re/jobs/2-1a/LordKnight.txt @@ -0,0 +1,84 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,44,39,5 script Lord Knight#Valkyrie 56,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Lord Knight]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[Lord Knight]"; + mes "We Knights have an"; + mes "awesome responsibility..."; + mes "To serve and protect."; + next; + mes "[Lord Knight]"; + mes "Even at the cost"; + mes "of our own lives,"; + mes "we must safeguard the"; + mes "well being of our comrades."; + close; + } + else if (ADVJOB == Job_Lord_Knight && Class == Job_Swordman_High && JobLevel > 39) { + mes "[Lord Knight]"; + mes "Your time has come!"; + mes "The world still needs you."; + mes "Please continue your life"; + mes "as a hero with a new appearance."; + next; + mes "[Lord Knight]"; + mes "Would you like"; + mes "to become a Lord Knight?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Lord Knight]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[Lord Knight]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_Lord_Knight; + set ADVJOB,0; + mes "[Lord Knight]"; + mes "Congratulations!"; + mes "As a Lord Knight,"; + mes "I hope that you will be"; + mes "at the forefront of battle,"; + mes "and lead your allies to victory!"; + close; + } + mes "[Lord Knight]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Lord Knight]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; +} |