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Diffstat (limited to 'npc/pre-re/jobs/2-1a/LordKnight.txt')
-rw-r--r-- | npc/pre-re/jobs/2-1a/LordKnight.txt | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/npc/pre-re/jobs/2-1a/LordKnight.txt b/npc/pre-re/jobs/2-1a/LordKnight.txt deleted file mode 100644 index ba998483e..000000000 --- a/npc/pre-re/jobs/2-1a/LordKnight.txt +++ /dev/null @@ -1,84 +0,0 @@ -//===== rAthena Script ======================================= -//= Advance Class jobchanger after kRO Normals. -//===== By: ================================================== -//= Nana -//= finished, optimized and tested by Lupus -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= rAthena 1.0 + -//===== Description: ========================================= -//= Advance Class jobchanger after kRO Normals. -//===== Additional Comments: ================================= -//= v1.1 Made all into functions, additional checks, etc. [Lupus] -//= v1.2 Made numbers into constants. [Vicious] -//= 1.3 Now saves/restores all the quest skills [Lupus] -//============================================================ - -valkyrie,44,39,5 script Lord Knight#Valkyrie 56,{ - if (ADVJOB == 0 || Upper != 1) { - set .@karma_d,rand(1,10); - if (.@karma_d > 4) { - mes "[Lord Knight]"; - mes "Congratulations."; - mes "Honor to the warriors!"; - close; - } - mes "[Lord Knight]"; - mes "We Knights have an"; - mes "awesome responsibility..."; - mes "To serve and protect."; - next; - mes "[Lord Knight]"; - mes "Even at the cost"; - mes "of our own lives,"; - mes "we must safeguard the"; - mes "well being of our comrades."; - close; - } - else if (ADVJOB == Job_Lord_Knight && Class == Job_Swordman_High && JobLevel > 39) { - mes "[Lord Knight]"; - mes "Your time has come!"; - mes "The world still needs you."; - mes "Please continue your life"; - mes "as a hero with a new appearance."; - next; - mes "[Lord Knight]"; - mes "Would you like"; - mes "to become a Lord Knight?"; - next; - if (select("No.:Yes.") == 1) { - mes "[Lord Knight]"; - mes "When you're ready,"; - mes "feel free to come back."; - mes "Honor to the warriors!"; - close; - } - if (SkillPoint) { - mes "[Lord Knight]"; - mes "It is still possible for you to learn more skills. Please use"; - mes "all of your remaining Skill Points before returning to me."; - close; - } - jobchange Job_Lord_Knight; - set ADVJOB,0; - mes "[Lord Knight]"; - mes "Congratulations!"; - mes "As a Lord Knight,"; - mes "I hope that you will be"; - mes "at the forefront of battle,"; - mes "and lead your allies to victory!"; - close; - } - mes "[Lord Knight]"; - mes "Welcome"; - mes "to Valhalla,"; - mes "the Hall of Honor."; - next; - mes "[Lord Knight]"; - mes "Please make"; - mes "yourself comfortable"; - mes "while you are here."; - mes "Honor to the warriors!"; - close; -} |