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Diffstat (limited to 'npc/pre-re/jobs/1-1e/ninja.txt')
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1 files changed, 588 insertions, 0 deletions
diff --git a/npc/pre-re/jobs/1-1e/ninja.txt b/npc/pre-re/jobs/1-1e/ninja.txt new file mode 100644 index 000000000..dcd9a851a --- /dev/null +++ b/npc/pre-re/jobs/1-1e/ninja.txt @@ -0,0 +1,588 @@ +//===== rAthena Script ======================================= +//= Ninja Job Quest +//===== By: ================================================== +//= Legionaire, Kisuka +//===== Current Version: ===================================== +//= 1.6 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Ninja Job Change Quest +//===== Additional Comments: ================================= +//= 1.1 Optimized, updated, checked [Lupus] +//= 1.2 Added Akagi [Playtester] +//= 1.3 Updated dialogs to official ones and optimized [SinSloth] +//= 1.4 Fixed a minor bug [SinSloth] +//= 1.5 Updated to match AEGIS script and Added Quest Log commands. [Kisuka] +//= 1.6 Fixed AEGIS amatsu warp typo. [Kisuka] +//============================================================ + +alberta,30,65,3 script Akagi 730,{ + if (Class == Job_Novice) { + if (JobLevel == 10) { + mes "[Akagi]"; + mes "Hmmm..."; + mes "You must have come,"; + mes "sensing that someone"; + mes "is waiting for you here."; + mes "Tell me, do you seek"; + mes "the path of patience?"; + next; + if(select("No:Yes") == 1) { + mes "[Akagi]"; + mes "I see."; + mes "To each his own,"; + mes "I suppose. Take"; + mes "care of yourself."; + close; + } + mes "[Akagi]"; + mes "Very well."; + mes "Then, let me"; + mes "set you on that"; + mes "path right away..."; + close2; + switch(rand(3)) { + case 1: + warp "amatsu",170,229; + end; + case 2: + warp "amatsu",216,188; + end; + default: + warp "amatsu",178,176; + end; + } + }else{ + mes "[Akagi]"; + mes "Hm? I cannot be"; + mes "of any service to"; + mes "you until you grow"; + mes "a little stronger..."; + close; + } + }else{ + mes "[Akagi]"; + mes "Hmm..."; + mes "You and I..."; + mes "We are fairly equal in"; + mes "terms of combat ability."; + mes "Perhaps we can spar"; + mes "together sometime."; + close; + } +} + +que_ng,30,65,3 script Cougar#nq 730,{ + if (Upper == 2) { + mes "[Cougar]"; + mes "I... I've never"; + mes "seen a baby as"; + mes "powerful as you!"; + mes "G-get away, you"; + mes "freak of nature!"; + close; + } + if (Class == Job_Novice) { + if (JobLevel < 10) { + mes "[Cougar]"; + mes "Hm? Have you come to"; + mes "learn how to be a Ninja?"; + mes "You're not quite experienced"; + mes "enough yet, so come back"; + mes "after you're more familiar"; + mes "with fighting monsters."; + close; + } + if (NINJ_Q == 0) { + mes "["+strcharinfo(0)+"]"; + mes "Excuse me."; + mes "H-hello?"; + next; + mes "[Cougar]"; + mes "..............................."; + mes "How did you do that?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Do what? I didn't"; + mes "do anything, I don't think..."; + next; + mes "[Cougar]"; + mes "H-How are you able to"; + mes "see me? I'm supposed to"; + mes "be invisible to the naked eye."; + mes "Ah, now I get it. Wildcat Joe"; + mes "must have sent you to kill me! I won't fall for your tricks! Die!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "W-wait! I-I don't even"; + mes "know who Wildcat Joe is!"; + mes "Calm down, there's no"; + mes "need to get violent!"; + next; + mes "[Cougar]"; + mes "What...?"; + mes "How did you dodge"; + mes "all of my attacks?"; + mes "You've got some talent,"; + mes "I'll give you that."; + next; + mes "["+strcharinfo(0)+"]"; + mes "..............................."; + mes "I came here hoping"; + mes "to change my job"; + mes "to a Ninja."; + next; + mes "[Cougar]"; + mes "...Oh. Is that all?"; + mes "Hmm, you've got great"; + mes "potential, but I can't help"; + mes "you now. I've got too many"; + mes "enemies, and I can't let my"; + mes "guard down for even a second."; + next; + mes "[Cougar]"; + mes "That Wildcat Joe is"; + mes "completely ruthless...!"; + mes "He could strike at any time!"; + mes "He'll do anything to achieve"; + mes "victory over his enemies!"; + next; + mes "[Cougar]"; + mes "Wait, wait, I just"; + mes "thought of something."; + mes "Maybe you can help me out."; + mes "Do what I ask, and I'll teach"; + mes "you a few of my skills if you"; + mes "really want to be a Ninja."; + next; + if(select("Sure.:No, thanks.") == 2) { + mes "[Cougar]"; + mes "Hm? Well, alright."; + mes "Still, I don't see"; + mes "why we can't help"; + mes "each other in this"; + mes "little predicament..."; + close; + } + mes "[Cougar]"; + mes "Great! Now, I wanted to"; + mes "ask Wildcat Joe if he'd"; + mes "agree to a temporary truce."; + mes "I'm aware that both of us"; + mes "are out of weapons, so we"; + mes "should get well equipped first."; + next; + mes "[Cougar]"; + mes "Please take this letter,"; + mes "and deliver it to Wildcat"; + mes "Joe in Einbroch. He's a master"; + mes "of disguise, so keep a careful"; + mes "eye out for him. Ah, and look"; + mes "for him in a high place."; + next; + mes "[Cougar]"; + mes "Yeah, Wildcat Joe"; + mes "always did have a thing"; + mes "for hiding in high places."; + mes "Anyway, after you give him"; + mes "the letter, come back and"; + mes "let me know his answer."; + set NINJ_Q,1; + setquest 6015; + close; + } + else if(NINJ_Q == 1) { + mes "[Cougar]"; + mes "Even if this task"; + mes "isn't that urgent,"; + mes "please hurry over to"; + mes "Einbroch and deliver"; + mes "my letter to Wildcat Joe."; + close; + } + else if(NINJ_Q == 2) { + mes "[Cougar]"; + mes "Did you deliver that"; + mes "letter to Wildcat Joe?"; + mes "I still need to know his"; + mes "response to my proposal"; + mes "for a truce. Anyway, see"; + mes "if you can needle him for it."; + close; + } + else if(NINJ_Q == 3) { + mes "[Cougar]"; + mes "Ah, you've returned."; + mes "So did Wildcat Joe send"; + mes "you back here with his"; + mes "response? Great, great,"; + mes "please let me read it."; + next; + mes "[Cougar]"; + mes "What...?! How could he"; + mes "reject my proposal for"; + mes "a truce?! This can only"; + mes "mean that he's made another"; + mes "Kunai. Nuts! I have to catch"; + mes "up to him, or I'm a goner!"; + next; + mes "[Cougar]"; + mes "Listen, you've got to help"; + mes "me out again! I need you to"; + mes "gather some materials so that"; + mes "I can craft my own Kunai to fight Wildcat Joe. Then, I'll go ahead"; + mes "and change your job to a Ninja."; + next; + mes "[Cougar]"; + mes "All you need"; + mes "to bring me is"; + mes "^3355FF5 Cyfars^000000 and"; + mes "^3355FF1 Phracon^000000."; + mes "Please get those"; + mes "as quickly as you can!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Huh? That's funny,"; + mes "Wildcat Joe actually"; + mes "asked me to gather"; + mes "those same materials."; + next; + mes "[Cougar]"; + mes "Curses! Then that means..."; + mes "You actually helped Joe"; + mes "in crafting his Kunai! No!"; + mes "I should have thought about"; + mes "that earlier! Well, it's too"; + mes "late now. Just h-hurry it up!"; + set NINJ_Q,4; + changequest 6017,6018; + close; + } + else if(NINJ_Q == 4) { + if (countitem(7053) < 5 || countitem(1010) < 1) { + mes "[Cougar]"; + mes "Hurry and bring"; + mes "^3355FF5 Cyfars^000000 and"; + mes "^3355FF1 Phracon^000000 to me,"; + mes "so that I can craft"; + mes "my own Kunai to use"; + mes "against Wildcat Joe!"; + close; + } + if (Skillpoint != 0) { + mes "[Cougar]"; + mes "Whoa, whoa..."; + mes "You still have some"; + mes "leftover Skill Points."; + mes "You'd better spend all"; + mes "of them before you"; + mes "change jobs, right?"; + close; + } + mes "[Cougar]"; + mes "Ah, you're back with"; + mes "everything that I need."; + mes "You've come earlier than"; + mes "I expected, eh? Great,"; + mes "as promised, I'll turn"; + mes "you into a Ninja."; + next; + mes "[Cougar]"; + mes "Let me formally introduce"; + mes "myself. I am High Ninja Cougar"; + mes "in the Touga Ninja Corps, and"; + mes "I'm in charge of the search"; + mes "party to find Sir Kazma."; + next; + mes "[Cougar]"; + mes "Sir Kazma is the chief"; + mes "of my village, but he's"; + mes "run away. This has resulted"; + mes "in an internal conflict within"; + mes "the Ninja Corps. Things are"; + mes "pretty unstable right now..."; + next; + mes "[Cougar]"; + mes "I initially didn't want to"; + mes "accept you as a Ninja because"; + mes "of this complicated situation."; + mes "However, you've proven that"; + mes "you're truly worthy of joining"; + mes "the Ninja ranks."; + next; + mes "[Cougar]"; + mes "According to his letter, even"; + mes "Joe thinks highly of you. Just"; + mes "remember that, as a Ninja, your"; + mes "mission is your highest priority. But don't let mission objectives"; + mes "supercede your conscience."; + next; + mes "[Cougar]"; + mes "''Secrecy above all else.''"; + mes "To keep our secrets in the"; + mes "shadows, you can only buy"; + mes "or sell Ninja weapons with"; + mes "authorized dealers. Please"; + mes "keep that in mind."; + next; + mes "[Cougar]"; + mes "As of today, you are"; + mes "now a proud member of the"; + mes "Touga Ninja Corps. Be as"; + mes "agile as the wind, and as"; + mes "quiet as the falling shadows."; + callfunc "Job_Change",Job_Ninja; + set NINJ_Q,5; + delitem 7053,5; // Cyfar + delitem 1010,1; // Phracon + getitem 13010,1; // Asura + completequest 6018; + close; + } + else { + mes "[Cougar]"; + mes "How have you been?"; + mes "Train hard: you want"; + mes "to be able to vanish"; + mes "without a trace. If you"; + mes "can do that, you'll get"; + mes "the respect of any Ninja~"; + close; + } + }else{ + if (Class == Job_Ninja) { + mes "[Cougar]"; + mes "How have you been?"; + mes "Train hard: you want"; + mes "to be able to vanish"; + mes "without a trace. If you"; + mes "can do that, you'll get"; + mes "the respect of any Ninja~"; + close; + }else{ + mes "[Cougar]"; + mes "What...?"; + mes "How were you able"; + mes "to find me hidden"; + mes "in the shadows?!"; + mes "You must be more than"; + mes "a common adventurer, eh?"; + close; + } + } +} + +einbroch,184,194,3 script Suspicious Man#nq 881,{ + if (NINJ_Q == 1) { + mes "[Suspicious Man]"; + mes "I've traveled to many"; + mes "countries, but I've never"; + mes "been on a building as high"; + mes "as Einbroch Tower. All the"; + mes "buildings in my hometown"; + mes "are tiny in comparison..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh, are you from"; + mes "Amatsu? I'm looking"; + mes "for someone named"; + mes "Wildcat Joe from there."; + next; + mes "[Suspicious Man]"; + mes "...No. No, I'm actually"; + mes "from Izlude, and I'm only"; + mes "here in Einbroch for some"; + mes "minerals. Tell me, why are"; + mes "you looking for this Wildcat Joe?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well, I need to deliver"; + mes "this letter to him and"; + mes "get his response so that"; + mes "I can become a Ninja."; + next; + mes "[Suspicious Man]"; + mes "Really? Now that I think"; + mes "about it, I do think that I've"; + mes "run once or twice into him"; + mes "in this town. Though, he prefers to be called ''Red Leopard Joe,''"; + mes "instead of ''Wildcat Joe.''"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I really want to help you"; + mes "find him, but first I need"; + mes "to find the minerals that"; + mes "I'm looking for. If you don't"; + mes "mind, would you help me?"; + mes "Then I can help you find Joe."; + next; + if(select("Don't worry, I'll find him alone.:Sure, I'll help you.") == 1) { + mes "[Suspicious Man]"; + mes "You sure about that...?"; + mes "Red Leopard Joe is a true"; + mes "master of disguise. You'll"; + mes "need all the help you can"; + mes "get to find him..."; + close; + } + mes "[Suspicious Man]"; + mes "Great, I'm glad to"; + mes "hear that. Please"; + mes "help me find"; + mes "^3355FF5 Cyfars^000000 and"; + mes "^3355FF1 Phracon^000000."; + set NINJ_Q,2; + changequest 6015,6016; + close; + } + else if(NINJ_Q == 2) { + if (countitem(7053) < 5 || countitem(1010) < 1) { + mes "[Suspicious Man]"; + mes "Please bring"; + mes "^3355FF5 Cyfars^000000 and"; + mes "^3355FF1 Phracon^000000 to me as"; + mes "soon as you can. Then,"; + mes "I can help you find"; + mes "Red Leopard Joe."; + close; + } + mes "[Suspicious Man]"; + mes "Good, good. You've"; + mes "brought the minerals..."; + mes "Now, it's my turn to"; + mes "help you now. Here,"; + mes "let me see that letter."; + next; + mes "["+strcharinfo(0)+"]"; + mes "?????!!"; + next; + mes "[Suspicious Man]"; + mes "Why? Didn't you bring Cougar's letter for me?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Are you..."; + mes "Are you Wildcat Joe?"; + next; + mes "[Suspicious Man]"; + mes "...Yes, but I prefer to"; + mes "be called Red Leopard Joe."; + mes "Cougar sent you to me, right?"; + mes "He's the only one who calls"; + mes "me that. So you want to be"; + mes "a Ninja, eh? Hmm, alright."; + next; + mes "[Red Leopard Joe]"; + mes "If you want to be a Ninja,"; + mes "you should always be careful"; + mes "of what you see and what you trust. Don't forget that if your"; + mes "secrets are ever discovered, then you're finished as a Ninja."; + next; + mes "[Red Leopard Joe]"; + mes "Remember to move"; + mes "quickly, and to always"; + mes "vanish without a trace."; + mes "To remain hidden in the"; + mes "shadows is really our"; + mes "ultimate power."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I see..."; + mes "..........."; + next; + mes "[Red Leopard Joe]"; + mes "For now, let me read"; + mes "this letter. Let's see..."; + mes "Hm. I thought that Cougar"; + mes "would want to challenge me"; + mes "again, but he actually wants"; + mes "a temporary truce? Hah!"; + next; + mes "[Red Leopard Joe]"; + mes "Thanks to your help,"; + mes "I now have the minerals"; + mes "I need to construct a Kunai!"; + mes "Hahaha! I won't agree to a truce when I have the advantage!"; + next; + mes "[Red Leopard Joe]"; + mes "Anyway, let me write my"; + mes "response to him. I'll also"; + mes "give you my recommendation..."; + mes "I think you'll make a very fine"; + mes "Ninja, even if I did trick you"; + mes "just earlier. Heh heh heh!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[Red Leopard Joe]"; + mes "Here you go."; + mes "Please bring this"; + mes "letter to Cougar."; + mes "It'll take a while to"; + mes "return to Amatsu, so let"; + mes "me send you there directly..."; + delitem 1010,1; // Phracon + delitem 7053,5; // Cyfar + set NINJ_Q,3; + changequest 6016,6017; + close2; + warp "amatsu",113,127; + end; + } + else if(NINJ_Q == 3) { + mes "[Red Leopard Joe]"; + mes "Eh? I'm not sure what"; + mes "happened, but it seems"; + mes "that you haven't delivered"; + mes "my response to Cougar yet."; + mes "Shall I directly send you"; + mes "to Amatsu right now?"; + next; + if(select("No, thanks.:Yes, please.") == 1) { + mes "[Red Leopard Joe]"; + mes "Alright. Well, I was"; + mes "just trying to save"; + mes "you some time."; + close; + } + mes "[Red Leopard Joe]"; + mes "Okay, then."; + mes "Goodbye for now."; + close2; + warp "amatsu",113,127; + end; + } + else if(NINJ_Q == 4) { + mes "[Red Leopard Joe]"; + mes "Cougar asked you to"; + mes "gather some materials"; + mes "too? Oh well, I suppose"; + mes "that I can't blame him."; + mes "Besides, I should be able"; + mes "to beat him in a fair fight~"; + close; + } + else if(NINJ_Q == 5 && Class == Job_Ninja) { + mes "[Red Leopard Joe]"; + mes "Oh, you're a Ninja~"; + mes "I hope you continue to"; + mes "train yourself and master"; + mes "all the Ninja skills that"; + mes "you can. Always remember"; + mes "to blend into the shadows."; + close; + } + else { + mes "[Tourist]"; + mes "I've traveled to many"; + mes "countries, but I've never"; + mes "been on a building as high"; + mes "as Einbroch Tower. All the"; + mes "buildings in my hometown"; + mes "are tiny in comparison..."; + close; + } +} |