diff options
Diffstat (limited to 'npc/pre-re/jobs/1-1')
-rw-r--r-- | npc/pre-re/jobs/1-1/acolyte.txt | 16 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/archer.txt | 14 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/mage.txt | 68 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/merchant.txt | 70 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/swordman.txt | 10 | ||||
-rw-r--r-- | npc/pre-re/jobs/1-1/thief.txt | 14 |
6 files changed, 96 insertions, 96 deletions
diff --git a/npc/pre-re/jobs/1-1/acolyte.txt b/npc/pre-re/jobs/1-1/acolyte.txt index 2faef7c87..9e138d9c6 100644 --- a/npc/pre-re/jobs/1-1/acolyte.txt +++ b/npc/pre-re/jobs/1-1/acolyte.txt @@ -104,17 +104,17 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{ mes "give you a mission..."; switch(rand(3)) { default: - set job_acolyte_q,2; + job_acolyte_q = 2; mes "Please visit ^000077Father Rubalkabara^000000, a member of the Prontera Parish, and return here. He has been practicing asceticism in the ^000077Relics NorthEast of Prontera City^000000."; setquest 1001; break; case 1: - set job_acolyte_q,3; + job_acolyte_q = 3; mes "Please visit ^000077Mother Mathilda^000000 and then return to me. She has been practicing asceticism near ^000077Morroc Town, SouthWest of Prontera City^000000."; setquest 1002; break; case 2: - set job_acolyte_q,4; + job_acolyte_q = 4; mes "Please visit ^000077Father Yosuke^000000 and return here. He has been practicing asceticism around ^000077a bridge somewhere NorthWest of Prontera^000000."; setquest 1003; break; @@ -182,10 +182,10 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{ skill 143,0,0; callfunc "Job_Change",Job_Acolyte; callfunc "F_ClearJobVar"; - if(checkquest(1001) != -1) { + if (questprogress(1001)) { completequest 1001; } - else if(checkquest(1002) != -1) { + else if (questprogress(1002)) { completequest 1002; } else { @@ -278,7 +278,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{ mes "Farewell."; close2; savepoint "prt_fild03",361,255; - set job_acolyte_q,6; + job_acolyte_q = 6; end; } else { @@ -346,7 +346,7 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{ mes "Please return to the Prontera Sanctuary and speak to the Priest in charge."; close2; savepoint "moc_fild07",35,355; - set job_acolyte_q,7; + job_acolyte_q = 7; end; } else { @@ -423,7 +423,7 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{ mes "Now go back to the Santuary and finish becoming an Acolyte, kid."; close2; savepoint "prt_fild00",206,230; - set job_acolyte_q,8; + job_acolyte_q = 8; end; } else { diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt index 710580054..97ea540c1 100644 --- a/npc/pre-re/jobs/1-1/archer.txt +++ b/npc/pre-re/jobs/1-1/archer.txt @@ -95,7 +95,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ mes "If so, you need to fill out this application form."; next; if (select("Apply.:Cancel") == 1) { - set job_archer_q,1; + job_archer_q = 1; setquest 1004; mes "[Archer Guildsman]"; mes "Okay, sign here. Alright, um, I'll promote you once you meet the requirements."; @@ -132,12 +132,12 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ close; } if (job_archer_q == 1) { - set .@archer_item1,countitem(1066) * 5; - set .@archer_item2,countitem(1067) * 3; - set .@archer_item3,countitem(1068) * 2; - set .@archer_item4,countitem(1019); - set .@total_archer,.@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4; - set .@total_archer2,(((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4); + .@archer_item1 = countitem(1066) * 5; + .@archer_item2 = countitem(1067) * 3; + .@archer_item3 = countitem(1068) * 2; + .@archer_item4 = countitem(1019); + .@total_archer = .@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4; + .@total_archer2 = (((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4); mes "[Archer Guildsman]"; mes "Excellent!"; mes "Now then,"; diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt index 2e03ce410..541c76235 100644 --- a/npc/pre-re/jobs/1-1/mage.txt +++ b/npc/pre-re/jobs/1-1/mage.txt @@ -106,22 +106,22 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ case 1: mes "Make me a ^3355FFMixed Solution No. 1^000000"; mes "and bring it back to me."; - set job_magician_q,1; + job_magician_q = 1; break; case 2: mes "Make me a ^3355FFMixed Solution No. 2^000000"; mes "and bring it back to me."; - set job_magician_q,2; + job_magician_q = 2; break; case 3: mes "Make me a ^3355FFMixed Solution No. 3^000000"; mes "and bring it back to me."; - set job_magician_q,3; + job_magician_q = 3; break; default: mes "Make me a ^3355FFMixed Solution No. 4^000000"; mes "and bring it back to me."; - set job_magician_q,4; + job_magician_q = 4; } next; getitem 1092,1; //Empty_Cylinder @@ -208,13 +208,13 @@ geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ callfunc "Job_Change",Job_Mage; callfunc "F_ClearJobVar"; Zeny += 50; - if(checkquest(1005) != -1) { + if (questprogress(1005)) { completequest 1005; } - else if(checkquest(1006) != -1) { + else if (questprogress(1006)) { completequest 1006; } - else if(checkquest(1007) != -1) { + else if (questprogress(1007)) { completequest 1007; } else { @@ -305,7 +305,7 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "Process Halting."; close; } - set .@mixitem2,1; + .@mixitem2 = 1; break; case 2: if (countitem(1088) == 0) { @@ -316,10 +316,10 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "Process Halting."; close; } - set .@mixitem2,2; + .@mixitem2 = 2; break; case 3: - set .@mixitem2,0; + .@mixitem2 = 0; break; } while (1) { @@ -384,20 +384,20 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion mes "Items are Ready."; mes "Close the Lid."; - set .@progress,3; + .@progress = 3; next; } break; case 2: - set .@continue,0; + .@continue = 0; next; break; case 3: - set .@mixitem1_1,0; - set .@mixitem1_2,0; - set .@mixitem1_3,0; - set .@progress,0; - set .@continue,0; + .@mixitem1_1 = 0; + .@mixitem1_2 = 0; + .@mixitem1_3 = 0; + .@progress = 0; + .@continue = 0; mes "[Mixing Machine]"; mes "Reset Complete."; mes "Initiate again?"; @@ -430,8 +430,8 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ next; } else { - if (countitem(909) > 0) set .@mixitem1_1,.@mixitem1_1 + .@input; - set .@progress,2; + if (countitem(909) > 0) .@mixitem1_1 += .@input; + .@progress = 2; break; } } @@ -446,8 +446,8 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ next; } else { - if (countitem(914) > 0) set .@mixitem1_2,.@mixitem1_2 + .@input; - set .@progress,2; + if (countitem(914) > 0) .@mixitem1_2 += .@input; + .@progress = 2; break; } } @@ -462,8 +462,8 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ next; } else { - if (countitem(519) > 0) set .@mixitem1_3,.@mixitem1_3 + .@input; - set .@progress,2; + if (countitem(519) > 0) .@mixitem1_3 += .@input; + .@progress = 2; break; } } @@ -471,8 +471,8 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ case 4: if (.@progress != 2) - set .@progress,1; - set .@continue,1; + .@progress = 1; + .@continue = 1; next; } if (.@continue) break; @@ -506,15 +506,15 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ next; if (select("Confirm.:Cancel.") == 1) { if (.@input == 8472) - set .@magic_powder,1; + .@magic_powder = 1; else if (.@input == 3735) - set .@magic_powder,2; + .@magic_powder = 2; else if (.@input == 2750) - set .@magic_powder,3; + .@magic_powder = 3; else if (.@input == 5429) - set .@magic_powder,4; + .@magic_powder = 4; else - set .@magic_powder,5; + .@magic_powder = 5; } break; } @@ -524,10 +524,10 @@ geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ mes "Catalyst Stone."; next; switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) { - case 1: set .@mixitem3,1; break; - case 2: set .@mixitem3,2; break; - case 3: set .@mixitem3,3; break; - case 4: set .@mixitem3,4; break; + case 1: .@mixitem3 = 1; break; + case 2: .@mixitem3 = 2; break; + case 3: .@mixitem3 = 3; break; + case 4: .@mixitem3 = 4; break; case 5: break; } mes "[Mixing Machine]"; diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt index 47c1e3242..a82d32ff1 100644 --- a/npc/pre-re/jobs/1-1/merchant.txt +++ b/npc/pre-re/jobs/1-1/merchant.txt @@ -98,9 +98,9 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "[Chief Mahnsoo]"; mes "Hello there,"; mes ""+ strcharinfo(0) +"."; - set job_merchant_q,0; - set job_merchant_q2,0; - set quest_alb_01,0; + job_merchant_q = 0; + job_merchant_q2 = 0; + quest_alb_01 = 0; mes "Unfortunately, you failed to earn your Merchant License this time."; next; mes "[Chief Mahnsoo]"; @@ -151,13 +151,13 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "Congratulations!"; callfunc "Job_Change",Job_Merchant; callfunc "F_ClearJobVar"; - if(checkquest(1009) != -1) { + if (questprogress(1009)) { completequest 1009; } - else if(checkquest(1010) != -1) { + else if (questprogress(1010)) { completequest 1010; } - else if(checkquest(1011) != -1) { + else if (questprogress(1011)) { completequest 1011; } else { @@ -170,7 +170,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me."; mes "I hope you'll help me again next time~"; Zeny += 200; - set quest_alb_01,2; + quest_alb_01 = 2; } else { mes "[Chief Mahnsoo]"; @@ -340,7 +340,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ case 1: mes "[Chief Mahnsoo]"; if (Zeny >= 1000) { - set job_merchant_q,2; + job_merchant_q = 2; Zeny -= 1000; mes "Alright~"; mes "That's 1,000 zeny."; @@ -354,7 +354,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{ case 2: mes "[Chief Mahnsoo]"; if (Zeny >= 500) { - set job_merchant_q,1; + job_merchant_q = 1; Zeny -= 500; mes "Let's see..."; mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning."; @@ -498,13 +498,13 @@ S_GiveSerial: mes "The package's"; mes "Serial Number is"; mes "^3355FF"+getarg(0)+"^000000."; - set job_merchant_q2,getarg(1); + job_merchant_q2 = getarg(1); } else { mes "The package's"; mes "Serial Number is"; mes "^3355FF"+getarg(2)+"^000000."; - set job_merchant_q2,getarg(3); + job_merchant_q2 = getarg(3); } return; } @@ -564,7 +564,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ delitem 1080,1; //Merchant_Voucher_8 else { next; - set job_merchant_q,9; + job_merchant_q = 9; mes " [Union Staff Kay] "; mes "Wait a sec."; mes "Where's the receipt?"; @@ -579,9 +579,9 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?"; close2; if (job_merchant_q == 6) - set job_merchant_q,8; + job_merchant_q = 8; else if (job_merchant_q == 5) - set job_merchant_q,7; + job_merchant_q = 7; end; } else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(1081) == 0 && countitem(1082) == 0 && countitem(1091) == 0) { @@ -592,7 +592,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "the delivery go?"; next; if (select("*Sob* I lost the package.:Fine.") == 1) { - set job_merchant_q,9; + job_merchant_q = 9; mes "[Union Staff Kay]"; mes "Are you kidding me? You'll fail the test if you lose the package!"; next; @@ -618,7 +618,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "Where is it?!"; next; if (select("*Sob* I lost it!:I have it right here.") == 1) { - set job_merchant_q,9; + job_merchant_q = 9; mes "[Union Staff Kay]"; mes "You..."; mes "Lost it?!"; @@ -645,9 +645,9 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ else if (countitem(1091) != 0) delitem 1091,1; //Merchant_Box_Etc if (job_merchant_q == 4) - set job_merchant_q,2; + job_merchant_q = 2; else if (job_merchant_q == 3) - set job_merchant_q,1; + job_merchant_q = 1; next; mes "[Union Staff Kay]"; mes "I need some time to get everything in order, so come back later."; @@ -658,7 +658,7 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ close; } else if ((job_merchant_q == 0 || job_merchant_q == 1 || job_merchant_q == 2)) { - set where_village,0; + where_village = 0; mes "[Union Staff Kay]"; mes "Hey there."; mes "what brings"; @@ -686,10 +686,10 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery."; next; switch(select("Prontera.:Geffen.:Morocc.:Byalan Island.")) { - case 1: set .@where_village,1; break; - case 2: set .@where_village,2; break; - case 3: set .@where_village,3; break; - case 4: set .@where_village,4; break; + case 1: .@where_village = 1; break; + case 2: .@where_village = 2; break; + case 3: .@where_village = 3; break; + case 4: .@where_village = 4; break; } mes "[Union Staff Kay]"; mes "Okay, now you need to give me the package's Serial Number. If you wanna cancel, just enter '0', alright?"; @@ -761,9 +761,9 @@ alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ getitem 1091,1; //Merchant_Box_Etc } if (job_merchant_q == 2) - set job_merchant_q,4; + job_merchant_q = 4; else if (job_merchant_q == 1) - set job_merchant_q,3; + job_merchant_q = 3; mes "[Union Staff Kay]"; mes "Alright. Take this package and guard it with your life until it's safely delivered to the customer. Don't lose this thing, got it?"; next; @@ -840,9 +840,9 @@ morocc_in,140,102,4 script Student#mer 4_M_04,{ close; } if (job_merchant_q == 4) - set job_merchant_q,6; + job_merchant_q = 6; else if (job_merchant_q == 3) - set job_merchant_q,5; + job_merchant_q = 5; next; mes "[Dyer's Student]"; mes "Thanks a lot!"; @@ -928,9 +928,9 @@ geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{ close; } if (job_merchant_q == 4) - set job_merchant_q,6; + job_merchant_q = 6; else if (job_merchant_q == 3) - set job_merchant_q,5; + job_merchant_q = 5; next; mes "[Guild Staff]"; mes "Heh heh~"; @@ -1022,9 +1022,9 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{ end; } if (job_merchant_q == 4) - set job_merchant_q,6; + job_merchant_q = 6; else if (job_merchant_q == 3) - set job_merchant_q,5; + job_merchant_q = 5; mes "[Kafra Employee]"; mes "Thanks again"; mes "for going through"; @@ -1059,7 +1059,7 @@ prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{ end; } Zeny -= 600; - set RESRVPTS, RESRVPTS + 37; + RESRVPTS += 37; cutin "",255; warp "izlude",94,103; end; @@ -1131,14 +1131,14 @@ function script F_MercKafra { end; } if (job_merchant_q == 4) - set job_merchant_q,6; + job_merchant_q = 6; else if (job_merchant_q == 3) - set job_merchant_q,5; + job_merchant_q = 5; next; if (countitem(1072) != 0 && quest_alb_01 == 0) { select("This is from Chief Mahnsoo of the Merchant Guild..."); delitem 1072,1; //Delivery_Message - set quest_alb_01,1; + quest_alb_01 = 1; mes "[Kafra Employee]"; mes "Oh~! A letter from"; mes "Mahnsoo! Thank you"; diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt index 8b4a9f974..6b520b393 100644 --- a/npc/pre-re/jobs/1-1/swordman.txt +++ b/npc/pre-re/jobs/1-1/swordman.txt @@ -109,7 +109,7 @@ izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ next; if (select("Sign up.:Cancel.") == 1) { savepoint "izlude_in",65,165; - set job_sword_q,1; + job_sword_q = 1; setquest 1014; mes "[Swordman]"; mes "Ah, yes. Your application will be reviewed as soon as possible."; @@ -154,7 +154,7 @@ izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{ mes "Hahaha! Congratulations! Now you are fully qualified to be a real Swordman! I will transform you right away!"; next; callfunc "Job_Change",Job_Swordman; - set job_sword_q,0; + job_sword_q = 0; completequest 1014; mes "[Swordman]"; mes "Once again, congratulations. I expect that you will be a good representative of the Swordman Association."; @@ -279,12 +279,12 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 8W_SOLDIER,{ next; mes "[Test Hall Staff]"; mes "Try to relax and do your best. This course isn't so difficult."; - set job_sword_q,2; + job_sword_q = 2; } else if (job_sword_q == 2) { mes "Retesting? Try not to worry about it. It's good that you don't back down from a challenge! Here, take these and cheer up!"; getitem 512,5; //Apple - set job_sword_q,3; + job_sword_q = 3; } else if (job_sword_q == 3) mes "Don't ever give up! Now retesting!"; @@ -310,7 +310,7 @@ job_sword1,230,204,2 script Test Hall Staff#2swd_3 8W_SOLDIER,{ } job_sword1,223,167,2 script Mae#swd_1_success 4_F_03,{ mapannounce "job_sword1","Applicant " + strcharinfo(0) + ". You successfully passed the test.",bc_map; - set job_sword_q,4; + job_sword_q = 4; mes "[Mae]"; mes "I sencerely congratulate you for passing the test!"; mes "I already sent your test result to the Job Department.Please inquire at the Officer in Centre.Thank you."; diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt index 356809cdc..e0d13a0c9 100644 --- a/npc/pre-re/jobs/1-1/thief.txt +++ b/npc/pre-re/jobs/1-1/thief.txt @@ -251,7 +251,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ mes "[Thief Guide]"; mes "" + strcharinfo(0) + "?"; mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second."; - set job_thief_q,1; + job_thief_q = 1; next; mes "[Thief Guide]"; mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready."; @@ -296,7 +296,7 @@ moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ next; mes "[Thief Guide]"; mes "Because I feel like it, I now decree that you have passed this interview. Good work!"; - set job_thief_q,2; + job_thief_q = 2; setquest 1013; next; mes "[Thief Guide]"; @@ -385,10 +385,10 @@ moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{ close; } next; - set .@thief_item1,countitem(1069) * 3; - set .@thief_item2,countitem(1070); - set .@total_thief,.@thief_item1 + .@thief_item2; - set .@money_thief,((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200; + .@thief_item1 = countitem(1069) * 3; + .@thief_item2 = countitem(1070); + .@total_thief = .@thief_item1 + .@thief_item2; + .@money_thief = ((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200; mes "[Comrade]"; if (countitem(1069) != 0) { mes "First, let me check the Orange Net Mushrooms you got."; @@ -503,7 +503,7 @@ moc_ruins,141,125,3 script Mr. Irrelevant 4_M_01,{ mes "[Mr. Irrelevant]"; mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety..."; close2; - set job_thief_q,3; + job_thief_q = 3; switch(rand(5)) { case 1: warp "job_thief1",228,106; end; case 2: warp "job_thief1",38,50; end; |