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Diffstat (limited to 'npc/pre-re/jobs/1-1/thief.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/thief.txt | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt new file mode 100644 index 000000000..8d7e452f3 --- /dev/null +++ b/npc/pre-re/jobs/1-1/thief.txt @@ -0,0 +1,207 @@ +//===== rAthena Script ======================================= +//= Renewal Thief Job Change +//===== By: ================================================== +//= Kisuka +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Job Change to Thief Class +//===== Additional Comments: ================================= +//= 1.0 First Version. [Kisuka] +//============================================================ +moc_prydb1,39,129,2 script Thief Guide#thief 69,{ + if (Upper == 1) { + if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { + if (Class == Job_Novice_High) { + mes "[Thief Guide]"; + mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?"; + next; + if (getskilllv("NV_BASIC") < 9) { + mes "[Thief Guide]"; + mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training."; + next; + mes "[Thief Guide]"; + mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!"; + close; + } + mes "[Thief Guide]"; + mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want..."; + next; + skill 143,0,0; + jobchange Job_Thief_High; + skill 149,1,0; + skill 150,1,0; + skill 151,1,0; + skill 152,1,0; + mes "[Thief Guide]"; + mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~"; + close; + }else{ + mes "[Thief Guide]"; + if (sex) + mes "Hey, dude."; + else + mes "Hey, baby~"; + close; + } + }else{ + mes "[Thief Guide]"; + if (sex) + mes "Hey, dude."; + else + mes "Hey, baby."; + mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; + close; + } + } + if(q_job_thief == 1) { + mes "[Thief Guildsman]"; + mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?"; + next; + mes "[Thief Guildsman]"; + mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; + mes "If you want to become a Thief, ask the sharp-eyed guy next to me."; + close; + } + if(Class != Job_Novice) { + if(Class == Job_Thief) { + mes "[Thief Guildsman]"; + mes "Hey~ if you have any trouble, get it out to me anytime, huh?"; + close; + }else{ + if(Sex) { + mes "[Thief Guildsman]"; + mes "What the heck...?"; + mes "Huh.. you are a "+jobname(Class)+" blockhead...!"; + next; + mes "[Thief Guildsman]"; + mes "Hey, brother."; + mes "Why are you here? Go back to your place~ go back~~"; + close; + }else{ + mes "[Thief Guildsman]"; + mes "What the heck...?"; + next; + mes "[Thief Guildsman]"; + mes "Hey, lady."; + mes "Why are you here? Go back to your place~ go back~~"; + close; + } + } + } + mes "[Thief Guildsman]"; + mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?"; + next; + if(select("I want to be a Thief.:Nothing.") == 2) { + mes "[Thief Guildsman]"; + mes "You know you cannot be a thief without an application....."; + mes "What's on your mind..?"; + close; + } + mes "[Thief Guildsman]"; + mes "Well, are you that proud of it?"; + mes "You're telling me so proudly that you want to be a Thief! Why don't you go to all the villages and advertise yourself for being a thief?"; + mes "'Ha ha ha! Go put up a banner that says 'I will be a proud thief who steals other people's stuff.'"; + next; + mes "[Thief Guildsman]"; + mes "Do you want to be a thief so badly?"; + next; + switch(select("Yes.:No.:How about you?")) { + case 1: + mes "[Thief Guildsman]"; + mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you."; + next; + break; + case 2: + mes "[Thief Guildsman]"; + mes "Then why are you here? Do you think you can become a thief so easily?"; + next; + break; + case 3: + mes "[Thief Guildsman]"; + mes "Eh..? me? me?"; + mes "Well... I just fit well to being a thief... characteristically... I don't mind this silly matter."; + next; + break; + } + mes "[Thief Guildsman]"; + mes "Anyway, in the outside world, never say that you want to be a Thief!!"; + next; + mes "[Thief Guildsman]"; + mes "So, do you want to apply for being a Thief?"; + next; + if(select("Yes, I do.:No.") == 2) { + mes "[Thief Guildsman]"; + mes "Well... do what you want to do~ Go your way~"; + close; + } + mes "[Thief Guildsman]"; + mes "Alright, tell me your name. Huh? What?"; + mes ""+strcharinfo(0)+". So "+strcharinfo(0)+", right...?"; + next; + if (getskilllv("NV_BASIC") < 9) { + mes "[Thief Guildsman]"; + mes "I can see your strong will to become a Thief......"; + mes "But only with your will, you cannot make it in a real fight, can you?"; + mes "So go and reach at least Basic Skill Level 9."; + close; + } + mes "[Thief Guildsman]"; + mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief."; + mes ""+strcharinfo(0)+". I now declare that you have passed the job interview!"; + next; + mes "[Thief Guildsman]"; + mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; + mes "If you want to become a Thief, ask the guy next to me."; + set q_job_thief,1; + close; +} + +moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{ + if(q_job_thief == 1) { + mes "[Thief Guildsman]"; + mes "Alright. You must have passed the job interview, huh?"; + mes "Good. I'll accept you."; + mes "Let's begin the job-changing ceremony of our guild!"; + next; + mes "[Commander of Thief Guild]"; + mes "'"+strcharinfo(0)+".'"; + mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'"; + jobchange Job_Thief; + set q_job_thief,0; + getitem 13041,1; // N_Main_Gauche + next; + mes "[Commander of Thief Guild]"; + mes "'Congratulations on becoming a Thief.'"; + mes "'From now on, keep the rules of our guild and be an honorable member.'"; + mes "'If you bring us any disgrace by breaking our rules, you better watch your back.'"; + mes "'Anyway, I expect you to be a great thief.'"; + next; + mes "[Brad]"; + mes "Heee~Yaaaa~! Congratulations! My friend."; + mes "My name is 'Brad'. I'm in charge of human resources here."; + mes "I'm not sure for now but you'll have more chances to see me later on."; + next; + mes "[Brad]"; + mes "Okay, I've done what I can do to you, so go on your way. I'm quite a busy man."; + mes "See you again."; + close; + } + if(Class != Job_Novice) { + if(Class == Job_Thief) { + mes "[Brad]"; + mes "I don't have any special events now. So go on your way and come back later."; + }else{ + mes "[Thief Guildsman]"; + mes "Hey~ Hey~ You're not a novice or a thief!"; + mes "What are you doing here? You're not welcome to make this place your home~ Hweeeee~ Get outta here~"; + } + close; + } + mes "[Thief Guildsman]"; + mes "Ho? Why is a novice like you visiting here?"; + mes "If you are here to be a Thief, ask the nasty-tempered lady right next to me."; + close; +} |