diff options
Diffstat (limited to 'npc/pre-re/jobs/1-1/thief.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/thief.txt | 548 |
1 files changed, 0 insertions, 548 deletions
diff --git a/npc/pre-re/jobs/1-1/thief.txt b/npc/pre-re/jobs/1-1/thief.txt deleted file mode 100644 index c36c0eeda..000000000 --- a/npc/pre-re/jobs/1-1/thief.txt +++ /dev/null @@ -1,548 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) rAthena Dev Team -//= Copyright (C) eAthena Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) massdriller -//= Copyright (C) Lupus -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Thief Job Quest (Pre-Renewal) -//================= Description =========================================== -//= Job quest for Thief classes -//================= Current Version ======================================= -//= 1.8 -//========================================================================= - -moc_prydb1,39,129,2 script Thief Guide 1_F_04,{ - if (Upper == 1) { - if (ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) { - if (Class == Job_Novice_High) { - mes "[Thief Guide]"; - mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Thief Guide]"; - mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training."; - next; - mes "[Thief Guide]"; - mes "Take your time and learn all the Basic Skills, will you? Well then, see you later~!"; - close; - } - mes "[Thief Guide]"; - mes "Well, I got this feeling like you've been through a lifetime of fighting, so I'm promoting you to a Thief right this minute. I better give you tough guys what you want..."; - next; - skill 143,0,0; - jobchange Job_Thief_High; - skill 149,1,0; - skill 150,1,0; - skill 151,1,0; - skill 152,1,0; - mes "[Thief Guide]"; - mes "Since you've become a Thief, live as a Thief. Now, go for it! Next~"; - close; - } - else { - mes "[Thief Guide]"; - if (Sex == SEX_MALE) - mes "Hey, dude."; - else - mes "Hey, baby~"; - close; - } - } - else { - mes "[Thief Guide]"; - if (Sex == SEX_MALE) - mes "Hey, dude."; - else - mes "Hey, baby."; - mes "...Hey! You look too goody-goody to want to be a Thief!! Now scram, I'm busy. Next!"; - close; - } - } - if (BaseJob == Job_Thief) { - mes "[Thief Guide]"; - mes "If you have a problem, feel free to speak to me anytime, alright?"; - close; - } - else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { - mes "[Thief Guide]"; - mes "What the heck...?"; - switch(Class) { - case 1: - mes "Huh."; - mes "Now, that's"; - mes "a big sword."; - next; - mes "[Thief Guide]"; - mes "So..."; - mes "Trying to make"; - mes "up for something"; - mes "...Buddy?"; - break; - case 2: - mes "What's a Mage doin' here? Shouldn't you be doing card tricks elsewhere? Oh well, it's a free country..."; - next; - mes "[Thief Guide]"; - mes "Oh wait,"; - mes "it's not..."; - mes "Get outta here!"; - break; - case 3: - mes "Man, shouldn't you"; - mes "Archers be playing"; - mes "in the forest"; - mes "or something?"; - break; - case 4: - mes "You know we all steal for a living, right? What are you doing in this kinda place, Acolyte?"; - break; - case 5: - mes "You're a Merchant,"; - mes "right? Why are you"; - mes "walking into a den"; - mes "of Thieves?!"; - next; - mes "[Thief Guide]"; - mes "It's like you're begging"; - mes "us to steal from you!"; - mes "Come on, hurry and"; - mes "get outta here~"; - break; - case 8: - mes "Oh my God..."; - mes "Am I dying?"; - next; - mes "[Thief Guide]"; - mes "Why else would a Priest come here? I guess I better start confessing all of my misdeeds."; - close; - case 12: - mes "Didn't you use to be one of us?! Man, you changed. You seem real dangerous now..."; - close; - case 17: - mes "Man, you got real cool all of a sudden! You must have some skills I can only dream of!"; - close; - } - next; - mes "[Thief Guide]"; - mes "*Sigh* Look, there's really no need for you to be in this kind of place. You oughta go where you ought to go."; - close; - } - if (job_thief_q == 3 && countitem(Mushroom_Of_Thief_1) > 0 || countitem(Mushroom_Of_Thief_2) > 0) { - mes "[Thief Guide]"; - mes "Hmmm?"; - mes "You gathered Mushrooms for"; - mes "the Thief test, right?"; - next; - mes "[Thief Guide]"; - mes "Here, talk to the other guy right next to me. He's the one in charge of checking your Mushrooms."; - close; - } - else if (job_thief_q == 3) { - mes "[Thief Guide]"; - mes "So how was the"; - mes "Mushroom Farm?"; - mes "Have any fun?"; - next; - if (select("Yeah, kinda Cool.", "It was horrible.") == 1) { - mes "[Thief Guide]"; - mes "Heh heh! That's a good attitude. In our line of work, you gotta enjoy getting your hands dirty, one way or another."; - close; - } - mes "[Thief Guide]"; - mes "Yeah? I've been there too, so I can see why that place isn't everyone's cup of tea. Still, being a Thief isn't all glamour and trendy night life."; - close; - } - if (job_thief_q == 2) { - mes "[Thief Guide]"; - mes "Hey, whaddya doin' here? Aren't you supposed to be gathering Mushrooms? Or did you need it explained to you again?"; - next; - if (select("Yes.", "No, that's okay.") == 1) { - mes "[Thief Guide]"; - mes "*Sigh* Well, there's always one in the bunch. Alright, listen carefully."; - next; - mes "[Thief Guide]"; - mes "Alright, for your test, you gotta steal Mushrooms from a farm. Don't worry, the guy who owns the farm deserves to be robbed."; - next; - mes "[Thief Guide]"; - mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000."; - next; - mes "[Thief Guide]"; - mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park."; - next; - mes "[Thief Guide]"; - mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected."; - next; - mes "[Thief Guide]"; - mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test."; - next; - mes "[Thief Guide]"; - mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns."; - next; - mes "[Thief Guide]"; - mes "Speak to that guy, and he'll take you to the farm through the backdoor."; - next; - mes "[Thief Guide]"; - mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates."; - close; - } - mes "[Thief Guide]"; - mes "Huh. For a second there, I thought you had something really important to tell me."; - close; - } - mes "[Thief Guide]"; - if (job_thief_q == 0) { - mes "What brings you down"; - mes "here to this rathole?"; - } - else { - mes "Ah..."; - mes "You came back."; - mes "Are you sure you're"; - mes "ready to try again?"; - } - next; - if (select("Hey, I came here to be a Thief!", "Nah, I'm just looking around.") == 1) { - if (job_thief_q == 0) { - mes "[Thief Guide]"; - mes "Heh, I like your confidence. Still, you know being a Thief isn't all what it's cracked up to be."; - next; - mes "[Thief Guide]"; - mes "Still..."; - mes "Do you really"; - mes "want to be"; - mes "a Thief?"; - next; - switch(select("Yeah.", "No, just wasting your time.", "Why did you become a Thief?")) { - case 1: - mes "[Thief Guide]"; - mes "Really..."; - break; - case 2: - mes "[Thief Guide]"; - mes "Yeah..."; - mes "I can see that."; - break; - case 3: - mes "[Thief Guide]"; - mes "Me...?"; - mes "I had no choice at the time. It was either steal or starve. But it's not like I need to give you my life story."; - break; - } - next; - mes "[Thief Guide]"; - mes "So do you want to"; - mes "apply to become"; - mes "a Thief or not?"; - next; - switch(select("Yes, I will.", "I'm too scared to be a Thief!")) { - case 1: - mes "[Thief Guide]"; - mes "Alright, tell"; - mes "me your name."; - next; - mes "[Thief Guide]"; - mes "" + strcharinfo(0) + "?"; - mes "What kind of name is " + strcharinfo(0) + "? Anyway, give me a second."; - job_thief_q = 1; - next; - mes "[Thief Guide]"; - mes "Alright, your registration has been processed. Okay, you can begin your test if you're ready."; - next; - switch(select("Yeah, I'm ready.", "No, I'm not ready yet.")) { - case 1: - break; - case 2: - mes "[Thief Guide]"; - mes "Not ready?"; - mes "How can you"; - mes "not be ready?!"; - close; - } - break; - case 2: - mes "[Thief Guide]"; - mes "Too scared?!?"; - mes "Hahahahahahah!"; - mes "Oh, please...!"; - mes "That's hilarious!"; - close; - } - } - else { - mes "[Thief Guide]"; - mes "Okay..."; - mes "Give me"; - mes "one second."; - next; - } - mes "[Thief Guide]"; - mes "Your name is..."; - mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see..."; - next; - mes "[Thief Guide]"; - if (getskilllv("NV_BASIC") < 9) { - mes "Isn't that cute? I can see you're ambitious, but you gotta learn all of the Basic Skills before you can become a Thief."; - close; - } - mes "Alright. I looked at your Felony Record, and you seem to have a very interesting history. You might have what it takes to be a Thief."; - next; - mes "[Thief Guide]"; - mes "Because I feel like it, I now decree that you have passed this interview. Good work!"; - job_thief_q = 2; - setquest 1013; - next; - mes "[Thief Guide]"; - mes "Now, your actual abilities will need to be tested. Do you know anything about the test?"; - next; - switch(select("Yes, I do.", "Sorry, I don't.")) { - case 1: - mes "[Thief Guide]"; - mes "Oh yeah? Well, this makes things a lot easier."; - break; - case 2: - mes "[Thief Guide]"; - mes "Alright, let me inform you then. Listen carefully. This test decides if you are worthy of becoming a Thief."; - next; - mes "[Thief Guide]"; - mes "You will be sneaking to Shibu's Farm. He is the worst Merchant, in terms of character, in Morroc."; - next; - mes "[Thief Guide]"; - mes "Alright, for your test, you gotta steal Mushrooms from his farm. Don't worry, that guy deserves to be robbed."; - next; - mes "[Thief Guide]"; - mes "Anyway, you gotta gather two kinds of Mushrooms: ^0000FFOrange Net Mushrooms^000000 and ^0000FFOrange Gooey Mushrooms^000000."; - next; - mes "[Thief Guide]"; - mes "Be careful, since there are monsters are the farm that are there to protect the Mushrooms. So this will be no walk in the park."; - next; - mes "[Thief Guide]"; - mes "When you come back here after gathering Mushrooms, you'll be graded on the Mushrooms you've collected."; - next; - mes "[Thief Guide]"; - mes "Each Orange Net Mushroom gets you 3 points, and you get 1 point for each Orange Gooey Mushroom. You need a total of 25 points to pass the test."; - next; - mes "[Thief Guide]"; - mes "Go outside and keep going ahead toward the Eastern Field of the Pyramids. Then you will see one of our comrades between two columns."; - next; - mes "[Thief Guide]"; - mes "Speak to that guy, and he'll take you to the farm through the backdoor."; - next; - mes "[Thief Guide]"; - mes "On that field, I think his coordinates are '^FF0000141, 125^000000.' Just type ^3355FF/where^000000 in the right side of your chat box to check your present coordinates."; - } - next; - mes "[Thief Guide]"; - mes "Don't forget to make plans and prepare yourself before you go inside the Mushroom Farm. Move as quickly as you can and try not to get killed, alright?"; - close; - } - close; -} - -moc_prydb1,42,133,2 script Comrade 2_M_THIEFMASTER,{ - if (BaseJob == Job_Thief) { - mes "[Brad]"; - mes "We don't have any special events yet. Come some other time when there's news, alright?"; - close; - } - else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { - mes "[Comrade]"; - mes "Um..."; - mes "You don't look"; - mes "like a Thief."; - next; - mes "[Comrade]"; - mes "What the heck are"; - mes "you doing here anyway?"; - close; - } - if (job_thief_q == 0 || job_thief_q == 1) { - mes "[Comrade]"; - mes "What's the matter? If you want to be a Thief, speak to the girl beside me."; - close; - } - else if (job_thief_q == 2) { - mes "[Comrade]"; - mes "Did you pass the interview?"; - mes "Then what are you waiting for?"; - close; - } - else if (job_thief_q == 3) { - mes "[Comrade]"; - mes "Ah, the guide told me about you. So, let me check your mushrooms..."; - if (countitem(Mushroom_Of_Thief_1) == 0 && countitem(Mushroom_Of_Thief_2) == 0) { - next; - mes "[Comrade]"; - mes "What the hell..."; - mes "You don't have any Mushrooms at all! Go back and get them. Otherwise, you won't pass the test and become a Thief!"; - close; - } - next; - .@thief_item1 = countitem(Mushroom_Of_Thief_1) * 3; - .@thief_item2 = countitem(Mushroom_Of_Thief_2); - .@total_thief = .@thief_item1 + .@thief_item2; - .@money_thief = ((.@thief_item1 * 5) + (.@thief_item2 * 2)) + 200; - mes "[Comrade]"; - if (countitem(Mushroom_Of_Thief_1) != 0) { - mes "First, let me check the Orange Net Mushrooms you got."; - mes "Huh, " + countitem(Mushroom_Of_Thief_1) + " of them."; - } - if (countitem(Mushroom_Of_Thief_2) != 0) - mes "Now I'll just check your Orange Gooey Mushrooms. That's " + countitem(Mushroom_Of_Thief_2) + " you gathered."; - next; - mes "[Comrade]"; - mes "So that would"; - mes "bring your total to..."; - next; - mes "[Comrade]"; - mes "Hmmm. " + .@total_thief + " degrees, multiplied by the speed of light, divided by the integral of pi times height plus the absolute value of politics..."; - next; - mes "[Comrade]"; - mes "Okay!"; - mes "I got it."; - next; - mes "[Comrade]"; - if (.@total_thief > 25) { - mes "You got more"; - mes "than 25 points!"; - mes "Awesome!"; - } - else if (.@total_thief == 25) { - mes "Exactly 25 points!"; - mes "You did it! Badass!"; - } - else { - mes "Definitely less than the 25 points you need to pass. Go out there and get me more Mushrooms!"; - close; - } - next; - mes "[Comrade]"; - mes strcharinfo(0) + "..."; - mes "You have passed the official Thief Test. You are now one of us."; - if (countitem(Mushroom_Of_Thief_1) != 0) delitem Mushroom_Of_Thief_1,countitem(Mushroom_Of_Thief_1); - if (countitem(Mushroom_Of_Thief_2) != 0) delitem Mushroom_Of_Thief_2,countitem(Mushroom_Of_Thief_2); - callfunc "Job_Change",Job_Thief; - callfunc "F_ClearJobVar"; - completequest 1013; - next; - mes "[Comrade]"; - mes "Congratulations on becoming a Thief! From now, be an honorable representative of the Thief's Guild."; - next; - mes "[Comrade]"; - mes "If you bring disgrace to our guild, you will be killed. I expect you to bring our comrades pride."; - next; - mes "[Brad]"; - mes "*Ahem* Welcome to the Guild, comrade! I'm Brad, and I'm in charge of human resources here."; - next; - mes "[Brad]"; - mes "Here is a small subsidy for a Newbie like you. Spend it whereever you want. Alright then, I'll see you around~"; - Zeny += .@money_thief; - close; - } -} - -moc_ruins,141,125,3 script Mr. Irrelevant 4_M_01,{ - if (BaseJob == Job_Thief) { - mes "[Mr. Irrelevant]"; - mes "Ah, I see that you are now a Thief. I always knew you'd join us."; - next; - mes "[Mr. Irrelevant]"; - mes "Stealing from a Mushroom farm is too easy for you now. You should build up your skills and master our craft."; - close; - } - else if (BaseJob != Job_Novice && BaseJob != Job_Thief) { - mes "[Mr. Irrelevant]"; - switch(rand(4)) { - case 1: - mes "I could use a good, hard drink."; - close; - case 2: - mes "Gimme your money."; - next; - mes "[Mr. Irrelevant]"; - mes "Kidding, I'm off the clock."; - close; - case 3: - mes "WHO YOU CALLING A PSYCHO?!?!"; - close; - case 4: - mes "I've got nothing to say to you. Would you mind leaving me alone?"; - close; - default: - mes "Today looks like a good day to go to the pyramids and hunt with some of my friends."; - close; - } - } - if (job_thief_q == 3) { - mes "[Mr. Irrelevant]"; - mes "Hahahahaha~!"; - mes "You haven't"; - mes "passed the test yet?"; - mes "Alright, I'll let you in..."; - close2; - switch(rand(5)) { - case 1: warp "job_thief1",228,106; end; - case 2: warp "job_thief1",38,50; end; - case 3: warp "job_thief1",66,331; end; - case 4: warp "job_thief1",196,331; end; - default: warp "job_thief1",309,234; end; - } - } - else if (job_thief_q == 2) { - mes "[Mr. Irrelevant]"; - mes "Hmm..."; - mes "You've come to take the test, right? I can see in your eyes that you know something."; - next; - mes "[Mr. Irrelevant]"; - mes "Your name is " + strcharinfo(0) + "? Ah, it's on the list. Alright, I'll let you into the Mushroom Farm , but I can't guarantee your safety..."; - close2; - job_thief_q = 3; - switch(rand(5)) { - case 1: warp "job_thief1",228,106; end; - case 2: warp "job_thief1",38,50; end; - case 3: warp "job_thief1",66,331; end; - case 4: warp "job_thief1",196,331; end; - default: warp "job_thief1",309,234; end; - } - } - else if (job_thief_q == 1) { - mes "[Mr. Irrelevant]"; - mes "There is this strange smell coming from... You. Now why would that be?"; - close; - } - mes "[Mr. Irrelevant]"; - mes "Hey Novice! Why don't you join the ranks of the Thief Guild? You newbies are always welcome to join us and our selfish cause."; - next; - mes "[Mr. Irrelevant]"; - mes "You can get more information in the Underground Room in the Pyramid 1 BF."; - close; -} - -//== Monsters ============================================== -job_thief1,0,0,0,0 monster Orange Mushroom 1182,180,0,0,0 -job_thief1,0,0,0,0 monster Fabre 1184,50,0,0,0 -job_thief1,0,0,0,0 monster Chonchon 1183,50,0,0,0 -job_thief1,0,0,0,0 monster Spore 1014,30,0,0,0 |