diff options
Diffstat (limited to 'npc/pre-re/jobs/1-1/swordman.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/swordman.txt | 32 |
1 files changed, 15 insertions, 17 deletions
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt index 36ddc9d21..0887b2027 100644 --- a/npc/pre-re/jobs/1-1/swordman.txt +++ b/npc/pre-re/jobs/1-1/swordman.txt @@ -1,19 +1,17 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Swordsman Job Quest -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88; L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job quest for Swordman classes //= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1. //= EXPLOITABLE in a sense because while the sword_x-1 maps //= are marked as "inside" by the client, job_sword1 is not. //= giving players FREE camera rotation while doing the job quest. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Fully working. //= 1.1 Added instant job change for High Novice [Lupus] //= 1.3 Added Baby Class support [Lupus] @@ -27,15 +25,15 @@ //= 1.7 changed location from its clone to the original [Lupus] //= 1.7.1 Fixed warp on timeout [KarLaeda] //= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= Removed "green" traps, quest is no longer timed. -//= No longer uses function "F_ToHigh" +//= Removed "green" traps, quest is no longer timed. +//= No longer uses function "F_ToHigh" //= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf] //= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage] //= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] //= 2.1 Fixed mistake in condition check. [L0ne_W0lf] //= 2.2 Warp portals dont end with ; [Yommy] //= 2.3 Added Quest Log commands. [L0ne_W0lf] -//============================================================ +//============================================================ izlude_in,74,172,4 script Swordman#swd_1 119,{ if (Upper == 1) { @@ -296,7 +294,7 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 105,{ } // Examination Courses NPCs -//============================================================ +//============================================================ // 1-1 job_sword1,230,245,2 script Medic#swd_1 105,{ callfunc "F_JobSwdMedic","1st"; @@ -322,7 +320,7 @@ job_sword1,223,167,2 script Mae#swd_1_success 92,{ } // Examination Course Functions -//============================================================ +//============================================================ function script F_JobSwdMedic { percentheal 100,0; mes "[Medic]"; @@ -366,7 +364,7 @@ OnTouch: } // Examination Course 1 -//============================================================ +//============================================================ job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206 job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168 @@ -396,7 +394,7 @@ job_sword1,193,168,0 script Test Hall Staff#swd_9 45,1,3,{ } // Pitfalls (Set 1) -//============================================================ +//============================================================ job_sword1,65,117,0 warp pitfall01-01 1,1,job_sword1,10,245 job_sword1,98,27,0 warp pitfall02-01 1,1,job_sword1,11,207 job_sword1,161,27,0 warp pitfall02-02 1,1,job_sword1,11,207 @@ -463,7 +461,7 @@ job_sword1,181,239,0 duplicate(SwdTrap1) 1_blank_14_c -1,1,0 job_sword1,193,245,0 warp 1_rest 1,3,job_sword1,215,244 // Pitfalls (Set 2) -//============================================================ +//============================================================ job_sword1,56,212,0 script 2_blank_1_a::SwdTrap2 -1,40,0,{ OnTouch: switch(rand(1,5)) { @@ -508,7 +506,7 @@ job_sword1,155,201,0 duplicate(SwdTrap2) 2_blank_9_a -1,40,0 job_sword1,181,201,0 duplicate(SwdTrap2) 2_blank_9_b -1,2,0 // Pitfalls (Set 3) -//============================================================ +//============================================================ job_sword1,17,174,0 script 3_blank_1_a::SwdTrap3 -1,2,0,{ OnTouch: switch(rand(1,5)) { @@ -621,7 +619,7 @@ job_sword1,177,163,0 duplicate(SwdTrap3) 3_blank_30_b -1,0,2 job_sword1,181,163,0 duplicate(SwdTrap3) 3_blank_30_c -1,2,0 // Monsters (all three courses) -//============================================================ +//============================================================ job_sword1,0,0,0,0 monster Chonchon 1183,20,0,0,0 job_sword1,35,79,0,0 monster Fabre 1184,3,60000,30000,0 job_sword1,50,108,0,0 monster Fabre 1184,3,60000,30000,0 |