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-rw-r--r--npc/pre-re/jobs/1-1/swordman.txt104
1 files changed, 54 insertions, 50 deletions
diff --git a/npc/pre-re/jobs/1-1/swordman.txt b/npc/pre-re/jobs/1-1/swordman.txt
index 6b520b393..33cfeb695 100644
--- a/npc/pre-re/jobs/1-1/swordman.txt
+++ b/npc/pre-re/jobs/1-1/swordman.txt
@@ -1,39 +1,50 @@
-//===== Hercules Script ======================================
-//= Swordsman Job Quest
-//===== By: ==================================================
-//= kobra_k88; L0ne_W0lf
-//===== Current Version: =====================================
-//= 2.3
-//===== Description: =========================================
-//= [Official Conversion]
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) Yommy
+//= Copyright (C) ultramage
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) KarLaeda
+//= Copyright (C) Silent
+//= Copyright (C) massdriller
+//= Copyright (C) Fredzilla
+//= Copyright (C) Lupus
+//= Copyright (C) L0ne_W0lf
+//= Copyright (C) kobra_k88
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Swordsman Job Quest (Pre-Renewal)
+//================= Description ===========================================
//= Job quest for Swordman classes
-//= Uses Job_sword1 as opposed to sword_1-1 -> sword_3-1.
-//= EXPLOITABLE in a sense because while the sword_x-1 maps
-//= are marked as "inside" by the client, job_sword1 is not.
-//= giving players FREE camera rotation while doing the job quest.
-//===== Additional Comments: =================================
-//= 1.0 Fully working.
-//= 1.1 Added instant job change for High Novice [Lupus]
-//= 1.3 Added Baby Class support [Lupus]
-//= 1.4 Changed the timing system to initnpctimer, now you do get warnings about time
-//= and are limited to 7min to complete the quest [Fredzilla]
-//= 1.5 Optimised and moved first checker to Jfunc1-1 [massdriller]
-//= 1.5.1 Fixed possible EXP abuse [Lupus]
-//= 1.5.2 Now saves/restores all quest skills [Lupus]
-//= 1.5.3 Removed Duplicates [Silent]
-//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
-//= 1.7 changed location from its clone to the original [Lupus]
-//= 1.7.1 Fixed warp on timeout [KarLaeda]
-//= 1.8 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= Removed "green" traps, quest is no longer timed.
-//= No longer uses function "F_ToHigh"
-//= 1.9 Dialog is official, but the Script is now custom as far as maps go. [L0ne_W0lf]
-//= 1.9b Fixed usage of wrong jobchange func messing up baby classes [ultramage]
-//= 2.0 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
-//= 2.1 Fixed mistake in condition check. [L0ne_W0lf]
-//= 2.2 Warp portals dont end with ; [Yommy]
-//= 2.3 Added Quest Log commands. [L0ne_W0lf]
-//============================================================
+//================= Current Version =======================================
+//= 2.3
+//================= Additional Comments ===================================
+//= Uses job_sword1 as opposed to sword_1-1 -> sword_3-1.
+//= EXPLOITABLE in a sense because while the sword_x-1 maps are marked as
+//= "inside" by the client, job_sword1 is not, giving players FREE camera
+//= rotation while doing the job quest.
+//=========================================================================
izlude_in,74,172,4 script Swordman#swd_1 2_M_SWORDMASTER,{
if (Upper == 1) {
@@ -293,9 +304,8 @@ izlude_in,30,163,0 script Test Hall Staff#swd_1 8W_SOLDIER,{
end;
}
-// Examination Courses NPCs
-//============================================================
-// 1-1
+//== Examination Courses NPCs ==============================
+//- 1-1 -
job_sword1,230,245,2 script Medic#swd_1 8W_SOLDIER,{
callfunc "F_JobSwdMedic","1st";
}
@@ -319,8 +329,7 @@ job_sword1,223,167,2 script Mae#swd_1_success 4_F_03,{
end;
}
-// Examination Course Functions
-//============================================================
+//== Examination Course Functions ==========================
function script F_JobSwdMedic {
percentheal 100,0;
mes "[Medic]";
@@ -363,8 +372,7 @@ OnTouch:
end;
}
-// Examination Course 1
-//============================================================
+//== Examination Course 1 ==================================
job_sword1,223,243,0 warp checkp1-2#swd_1 1,1,job_sword1,11,206
job_sword1,223,205,0 warp checkp2-3#swd_1 1,1,job_sword1,11,168
@@ -393,8 +401,7 @@ job_sword1,193,168,0 script Test Hall Staff#swd_9 WARPNPC,1,3,{
callfunc "F_JobSwdTestStaff2","3rd",215,167;
}
-// Pitfalls (Set 1)
-//============================================================
+//== Pitfalls (Set 1) ======================================
job_sword1,65,117,0 warp pitfall01-01 1,1,job_sword1,10,245
job_sword1,98,27,0 warp pitfall02-01 1,1,job_sword1,11,207
job_sword1,161,27,0 warp pitfall02-02 1,1,job_sword1,11,207
@@ -460,8 +467,7 @@ job_sword1,181,239,0 duplicate(SwdTrap1) 1_blank_14_c -1,1,0
job_sword1,193,245,0 warp 1_rest 1,3,job_sword1,215,244
-// Pitfalls (Set 2)
-//============================================================
+//== Pitfalls (Set 2) ======================================
job_sword1,56,212,0 script 2_blank_1_a::SwdTrap2 -1,40,0,{
OnTouch:
switch(rand(1,5)) {
@@ -505,8 +511,7 @@ job_sword1,181,203,0 duplicate(SwdTrap2) 2_blank_8_f -1,2,0
job_sword1,155,201,0 duplicate(SwdTrap2) 2_blank_9_a -1,40,0
job_sword1,181,201,0 duplicate(SwdTrap2) 2_blank_9_b -1,2,0
-// Pitfalls (Set 3)
-//============================================================
+//== Pitfalls (Set 3) ======================================
job_sword1,17,174,0 script 3_blank_1_a::SwdTrap3 -1,2,0,{
OnTouch:
switch(rand(1,5)) {
@@ -618,8 +623,7 @@ job_sword1,176,163,0 duplicate(SwdTrap3) 3_blank_30_a -1,0,2
job_sword1,177,163,0 duplicate(SwdTrap3) 3_blank_30_b -1,0,2
job_sword1,181,163,0 duplicate(SwdTrap3) 3_blank_30_c -1,2,0
-// Monsters (all three courses)
-//============================================================
+//== Monsters (all three courses) ==========================
job_sword1,0,0,0,0 monster Chonchon 1183,20,0,0,0
job_sword1,35,79,0,0 monster Fabre 1184,3,60000,30000,0
job_sword1,50,108,0,0 monster Fabre 1184,3,60000,30000,0