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Diffstat (limited to 'npc/pre-re/jobs/1-1/merchant.txt')
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diff --git a/npc/pre-re/jobs/1-1/merchant.txt b/npc/pre-re/jobs/1-1/merchant.txt deleted file mode 100644 index 2d1cd9ba3..000000000 --- a/npc/pre-re/jobs/1-1/merchant.txt +++ /dev/null @@ -1,1179 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) Silent -//= Copyright (C) massdriller -//= Copyright (C) Lupus -//= Copyright (C) L0ne_W0lf -//= Copyright (C) kobra_k88 -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Merchant Job Quest (Pre-Renewal) -//================= Description =========================================== -//= Job quest for Merchant classes -//================= Current Version ======================================= -//= 2.3 -//========================================================================= - -alberta_in,53,43,6 script Merchant#mer 4_M_04,{ - if (Upper == 1) { - if (Class == Job_Novice_High && (ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator)) { - mes "[Chief Mahnsoo]"; - mes "Long time no see!"; - mes "Hey, you didn't quit"; - mes "your business, did you?"; - mes "What happened?"; - next; - mes "[Chief Mahnsoo]"; - mes "Whoa..."; - mes "You've actually been to Valhalla?! Wow, you've come a long way..."; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Chief Mahnsoo]"; - mes "Hmmm..."; - mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first."; - next; - mes "[Chief Mahnsoo]"; - mes "Don't worry, we'll always have a Merchant position open for you. Just come back when you're ready, okay?"; - close; - } - mes "[Chief Mahnsoo]"; - mes "I guess it's destiny that we meet like this once more. Alright. Once again, let me change you into a Merchant!"; - next; - skill 143,0,0; - jobchange Job_Merchant_High; - skill 153,1,0; - skill 154,1,0; - skill 155,1,0; - mes "[Chief Mahnsoo]"; - mes "Ah~ How nostalgic. Just like old times! Alright, do your best!"; - close; - } - else { - mes "[Chief Mahnsoo]"; - mes "^333333*Sigh*^000000"; - mes "I'm so bored..."; - mes "When will I hear from my lovely Blossom?"; - close; - } - } - if (BaseJob == Job_Merchant) { - mes "[Chief Mahnsoo]"; - mes "Hello there!"; - mes "How do you like"; - mes "being a Merchant?"; - next; - mes "[Chief Mahnsoo]"; - mes "Having a way with"; - mes "money certainly"; - mes "has its perks,"; - mes "does it not?"; - close; - } - else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) { - mes "[Chief Mahnsoo]"; - mes "We Merchants hate people who are two faced. It's bad for business."; - next; - mes "[Chief Mahnsoo]"; - mes "People who always try to take advantage of other people by selling things at a ridiculous price just so they can make money that they'll waste are the worst."; - next; - mes "[Chief Mahnsoo]"; - mes "Well, in any case, we only accept Novices for job changes to the Merchant class. But I appreciate your interest in what we do."; - close; - } - else if (job_merchant_q == 9) { - mes "[Chief Mahnsoo]"; - mes "Hello there,"; - mes ""+ strcharinfo(PC_NAME) +"."; - job_merchant_q = 0; - job_merchant_q2 = 0; - quest_alb_01 = 0; - mes "Unfortunately, you failed to earn your Merchant License this time."; - next; - mes "[Chief Mahnsoo]"; - mes "I'll erase your records, so come back anytime when you want to reapply."; - close; - } - else if (job_merchant_q == 8 || job_merchant_q == 7) { - mes "[Chief Mahnsoo]"; - mes "Hello there,"; - mes ""+ strcharinfo(PC_NAME) +"."; - mes "I'm pleased to tell you"; - mes "that I have good news!"; - next; - mes "[Chief Mahnsoo]"; - mes "The Merchant Guild accepted your application. You've proven that you are fully qualified to become a Merchant."; - if (job_merchant_q == 7) { - next; - mes "[Chief Mahnsoo]"; - mes "The only thing to take care of is your Membership Fee."; - mes "Are you ready?"; - next; - switch(select("Pay the rest of the 500 Zeny", "Quit")) { - case 1: - mes "[Chief Mahnsoo]"; - if (Zeny < 500) { - mes "Hmmm..."; - mes "I suppose you currently don't have enough zeny to pay the rest of your Membership fee right now."; - next; - mes "[Chief Mahnsoo]"; - mes "Please return when you have earned the 500 zeny that you need to become a Merchant."; - close; - } - Zeny -= 500; - mes "Ah yes...!"; - mes "Now your"; - mes "membership"; - mes "is paid in full."; - break; - case 2: - mes "[Chief Mahnsoo]"; - mes "I suppose you need some time to gather some zeny to pay your membership fee. Please come"; - mes "back as soon as you're ready."; - close; - } - } - next; - mes "[Chief Mahnsoo]"; - mes "Congratulations!"; - callfunc "Job_Change",Job_Merchant; - callfunc "F_ClearJobVar"; - if (questprogress(1009)) { - completequest 1009; - } - else if (questprogress(1010)) { - completequest 1010; - } - else if (questprogress(1011)) { - completequest 1011; - } - else { - completequest 1012; - } - mes "I'm very pleased that you are joining the Merchant Guild and hope that you will play an active part in Rune-Midgarts' economy."; - next; - if (quest_alb_01 == 1) { - mes "[Chief Mahnsoo]"; - mes "*Ahem* Aaaaand let me give you a little bit of money for delivering that message to Blossom for me."; - mes "I hope you'll help me again next time~"; - Zeny += 200; - quest_alb_01 = 2; - } - else { - mes "[Chief Mahnsoo]"; - mes "The message you were supposed to deliver as per my request? You've forgotten about that? Oh well. Good work!"; - } - next; - mes "[Chief Mahnsoo]"; - mes "Our goal is to control 20 % of the world's income! We're going to need young, eager people like you!"; - next; - mes "[Chief Mahnsoo]"; - mes "But overall, we'll also be happy just to make loads of money."; - mes "But we all know that~"; - close; - } - else if (job_merchant_q <= 6 && job_merchant_q != 0) { - mes "[Chief Mahnsoo]"; - if (job_merchant_q2 == 1 || job_merchant_q2 == 2) { - mes "First, get the delivery package from the storehouse, and then take it to the former Swordman's Association in Prontera."; - next; - mes "[Chief Mahnsoo]"; - mes "When you get there, give the package to the Kafra Employee stationed near there. Her name is Blossom. Did you get all that?"; - next; - if (job_merchant_q2 == 1) { - mes "[Chief Mahnsoo]"; - mes "Remember, the Serial Number of the package is ^3355FF2485741^000000."; - setquest 1009; - } - else { - mes "[Chief Mahnsoo]"; - mes "Remember, the Serial Number of the package is ^3355FF2328137^000000."; - setquest 1009; - } - } - else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) { - mes "First, get the delivery package from the storehouse, and then take it to the Mage Guild in Geffen."; - next; - if (job_merchant_q2 == 3) { - mes "[Chief Mahnsoo]"; - mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2989396^000000."; - setquest 1010; - } - else { - mes "[Chief Mahnsoo]"; - mes "When you get there, give the package to the Mage Guildsman in charge. Remember, the packages Serial Number is ^3355FF2191737^000000."; - setquest 1010; - } - } - else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) { - mes "First, get the delivery package from the storehouse, and then take it to Morroc."; - next; - mes "[Chief Mahnsoo]"; - mes "You'll have to find Java Dullihan, the Dyemaker, so that you can deliver the product he ordered."; - next; - if (job_merchant_q2 == 5) { - mes "[Chief Mahnsoo]"; - mes "But he's a little forgetful, so give it to one of his students. Remember, the package's Serial Number is ^3355FF3012685^000000."; - setquest 1011; - } - else { - mes "[Chief Mahnsoo]"; - mes "But he's a little forgetful, give it to one of his students. Remember, the package's Serial Number is ^3355FF3487372^000000."; - setquest 1011; - } - } - else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) { - mes "First, get the package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island. Her name is Blossom."; - next; - if (job_merchant_q2 == 7) { - mes "[Chief Mahnsoo]"; - mes "Remember, the package's Serial Number is ^3355FF3318702^000000."; - setquest 1012; - } - else { - mes "[Chief Mahnsoo]"; - mes "Remember, the package's Serial Number is ^3355FF3543625^000000."; - setquest 1012; - } - } - if (job_merchant_q2 == 7 || job_merchant_q2 == 8) { - next; - mes "[Chief Mahnsoo]"; - mes "Aaaannnnd..."; - mes "Don't forget to deliver that message for me~"; - } - next; - mes "[Chief Mahnsoo]"; - mes "Don't forget your destination and the package's Serial Number."; - mes "You'll need to tell them"; - mes "to the storekeeper."; - next; - mes "[Chief Mahnsoo]"; - mes "The storehouse is in the room"; - mes "to my right. There, you can talk"; - mes "to the storekeeper, and he'll"; - mes "help you out."; - next; - mes "[Chief Mahnsoo]"; - mes "After you make the delivery, return to the storehouse and give the receipt to the storekeeper."; - mes "Then, come back"; - mes "and see me."; - next; - mes "[Chief Mahnsoo]"; - mes "Is that clear?"; - mes "Alright, that's"; - mes "the spirit."; - mes "Take care!"; - close; - } - else if (job_merchant_q == 0) { - mes "[Chief Mahnsoo]"; - mes "So, what brings you to"; - mes "the Merchant Association?"; - mes "Is there anything"; - mes "I can help you with?"; - next; - switch(select("I want to be a Merchant.", "Tell me about Merchants.", "Tell me the requirements.", "Nope.")) { - case 1: - mes "[Chief Mahnsoo]"; - mes "Do you want to"; - mes "be a Merchant?"; - mes "Well..."; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Chief Mahnsoo]"; - mes "First, you have to be a Novice with Job Level 10. Once you do that, make sure you learn all of the Basic Skills."; - next; - mes "[Chief Mahnsoo]"; - mes "We're not just"; - mes "simple money makers!"; - mes "We pride ourselves on having standards and only accepting qualified applicants!"; - close; - } - mes "[Chief Mahnsoo]"; - mes "Alright, you'll need to fill out this application and prepare 1,000 Zeny for your Membership Fee."; - next; - mes "[Chief Mahnsoo]"; - mes "Oh...!"; - mes "If you don't have all the money,"; - mes "I can just take 500 Zeny now."; - mes "You can pay the rest after you"; - mes "pass the test and earn your"; - mes "Merchant Guild License."; - next; - mes "[Chief Mahnsoo]"; - mes "So what do you think?"; - mes "Are you ready to join now?"; - next; - if (select("Yes, I will.", "Ummm, maybe later...") ==1 ) { - mes "[Chief Mahnsoo]"; - mes "Let me check if you"; - mes "filled out everything"; - mes "on your application form..."; - next; - mes "[Chief Mahnsoo]"; - mes "Hmm... "; - mes "" + strcharinfo(PC_NAME) + "..."; - mes "That's a nice name."; - next; - mes "[Chief Mahnsoo]"; - mes "This application will"; - mes "only be registered once"; - mes "the Membership Fee is paid."; - mes "How do you wish to"; - mes "handle the fee?"; - next; - switch(select("Pay all 1,000 Zeny now!", "Two payments of 500 Zeny.", "Quit")) { - case 1: - mes "[Chief Mahnsoo]"; - if (Zeny >= 1000) { - job_merchant_q = 2; - Zeny -= 1000; - mes "Alright~"; - mes "That's 1,000 zeny."; - mes "Excellent, excellent."; - } - else { - mes "It seems don't have enough zeny to pay all of the fee right now. Why don't you just pay 500 zeny now? Think about it."; - close; - } - break; - case 2: - mes "[Chief Mahnsoo]"; - if (Zeny >= 500) { - job_merchant_q = 1; - Zeny -= 500; - mes "Let's see..."; - mes "That's 500 Zeny. Although I don't think splitting payment is a good idea for any Merchant, it's alright since you're still learning."; - } - else { - mes "Hmm..."; - mes "It seems you don't have the funds to pay half of the membership fee. Please come back once you collect the zeny that you need."; - close; - } - break; - case 3: - mes "[Chief Mahnsoo]"; - mes "Feel free to return anytime"; - mes "when you are ready, alright?"; - close; - } - } - else { - mes "[Chief Mahnsoo]"; - mes "You don't have enough zeny now? That's no problem. Take your time and come back when you're"; - mes "ready, okay?"; - close; - } - next; - mes "[Chief Mahnsoo]"; - mes "Alright, you're now on the list of applicants. Ah, before I get started let me say just one thing."; - next; - mes "[Chief Mahnsoo]"; - mes "There are some dumb and greedy people out there who do not know what it means to be a Merchant."; - mes "I hope you won't turn out to be like them, will you?"; - next; - mes "[Chief Mahnsoo]"; - mes "Now, let me"; - mes "explain what you"; - mes "need to do for the"; - mes "Merchant License Test."; - next; - mes "[Chief Mahnsoo]"; - switch(rand(1,4)) { - case 1: - mes "First, get the delivery package from the storehouse, then go to the former Swordman's Association in Prontera."; - next; - mes "[Chief Mahnsoo]"; - mes "When you get there, visit the Kafra Employee stationed there. Her name is Blossom. Did you get"; - mes "all of that?"; - callsub S_GiveSerial,2485741,1,2328137,2; - break; - case 2: - mes "First, get the delivery package from the storehouse, and then go to the Mage Guild in Geffen. When you get there, visit the Mage Guildsman in charge."; - callsub S_GiveSerial,2989396,3,2191737,4; - break; - case 3: - mes "First, get the delivery package from the storehouse, and then go to Morroc. There you must find Java Dullihan, the dyemaker."; - next; - mes "[Chief Mahnsoo]"; - mes "He's a bit forgetful, so you should probably give the package to one of his students."; - callsub S_GiveSerial,3012685,5,3487372,6; - break; - case 4: - mes "First, get the delivery package from the storehouse, and then give it to the Kafra Employee stationed on Byalan Island."; - callsub S_GiveSerial,3318702,7,3543625,8; - next; - mes "[Chief Mahnsoo]"; - mes "Ummmm..."; - mes "And I also have"; - mes "a bit of a personal"; - mes "request for you."; - next; - mes "[Chief Mahnsoo]"; - mes "Would you please give her this message when you deliver the package? Please~"; - getitem Delivery_Message,1; - break; - } - next; - mes "[Chief Mahnsoo]"; - mes "Don't forget your destination and the package's Serial Number. You will need to tell those to the storekeeper in the storehouse to the right of me."; - next; - mes "[Chief Mahnsoo]"; - mes "After the delivery, give the receipt to the storekeeper, and then come back and see me."; - next; - mes "[Chief Mahnsoo]"; - mes "Is that clear?"; - mes "Alright, that's"; - mes "the spirit."; - mes "Take care!"; - close; - case 2: - mes "[Chief Mahnsoo]"; - mes "Merchant?"; - mes "Well, we basically sell goods to make money. That is the way"; - mes "of the Merchant."; - next; - mes "[Chief Mahnsoo]"; - mes "I guess we may not be the best at fighting, and we don't have many special attacks. We've got no healing skills..."; - next; - mes "[Chief Mahnsoo]"; - mes "But we can buy goods at lower prices from NPC shops and sell them at a higher price to other people~"; - next; - mes "[Chief Mahnsoo]"; - mes "Our ultimate attack skill is 'Mammonite.' The strength of Mammonite comes from the anger"; - mes "when we're forced to throw away perfectly good zeny."; - next; - mes "[Chief Mahnsoo]"; - mes "Throwing away zeny like that"; - mes "causes a deadly rage to well up in the heart of any Merchant!"; - mes "Just thinking about it"; - mes "makes my blood boil!"; - next; - mes "[Chief Mahnsoo]"; - mes "Anyway, we can use most"; - mes "weapons except Bows, Rods, and Two-Handed Swords. But we can always sell those."; - next; - mes "[Chief Mahnsoo]"; - mes "Yes..."; - mes "We Merchants generally"; - mes "have money on our minds..."; - close; - case 3: - mes "[Chief Mahnsoo]"; - mes "There are three conditions that must be fulfilled before you can become a Merchant."; - next; - mes "[Chief Mahnsoo]"; - mes "First, You have to be a Novice with Job Level 10, and have learned all of the Basic Skills."; - next; - mes "[Chief Mahnsoo]"; - mes "Second, You have to pay a 1,000 Zeny Membership Fee. I believe any Merchant candidate should be able to earn 1,000 Zeny with ease."; - next; - mes "[Chief Mahnsoo]"; - mes "Third, there is a License Test to test your physical strength and sense of direction. You will deliver a package to a specific person in a specific location."; - close; - case 4: - close; - } - } - -S_GiveSerial: - next; - mes "[Chief Mahnsoo]"; - mes "Remember..."; - if (rand(2)) { - mes "The package's"; - mes "Serial Number is"; - mes "^3355FF"+getarg(0)+"^000000."; - job_merchant_q2 = getarg(1); - } - else { - mes "The package's"; - mes "Serial Number is"; - mes "^3355FF"+getarg(2)+"^000000."; - job_merchant_q2 = getarg(3); - } - return; -} - -alberta_in,28,29,2 script Merchant Guildsman#mer 4_M_01,{ - if (BaseJob == Job_Merchant) { - mes "[Union Staff Kay]"; - mes "Heya pal."; - mes "How ya doin'?"; - close; - } - else if (BaseJob != Job_Merchant && BaseJob != Job_Novice) { - mes "[Union Staff Kay]"; - mes "Hey you. We don't have any open positions for part time work. If you wanna earn some zeny, you'll hafta look elsewhere."; - close; - } - else if (job_merchant_q == 9) { - mes "[Union Staff Kay]"; - mes "Hey you. Yeah, you."; - mes "If you wanna restart the test, go visit Mahnsoo in the other room. Then we can talk."; - close; - } - else if (job_merchant_q == 8 || job_merchant_q == 7) { - mes "[Union Staff Kay]"; - mes "Alright! Everything looks perfect! I'll report your success to the guildmaster. Now go talk to Chief Mahnsoo, yeah?"; - close; - } - else if (job_merchant_q == 6 || job_merchant_q == 5) { - mes "[Union Staff Kay] "; - mes "Oh, yeah? Okay, lemme check. Your name is " + strcharinfo(PC_NAME) + "? Alright, your destination was..."; - next; - mes "[Union Staff Kay]"; - if (job_merchant_q2 == 1 || job_merchant_q2 == 2) - mes "Wow! You met the Kafra babe in Prontera?! Lucky you~ ...Receipt?"; - else if (job_merchant_q2 == 3 || job_merchant_q2 == 4) - mes "Geffen Magic Academy. Okay, receipt?"; - else if (job_merchant_q2 == 5 || job_merchant_q2 == 6) - mes "The dyemaker in Morroc. Not bad. Receipt?"; - else if (job_merchant_q2 == 7 || job_merchant_q2 == 8) - mes "Oh hohohoho~! The Kafra Babe on Byalan Island?! Awesome! Anyway, did you bring the receipt?"; - - if (job_merchant_q2 == 1 && countitem(Merchant_Voucher_1) != 0) - delitem Merchant_Voucher_1,1; - else if (job_merchant_q2 == 2 && countitem(Merchant_Voucher_2) != 0) - delitem Merchant_Voucher_2,1; - else if (job_merchant_q2 == 3 && countitem(Merchant_Voucher_3) != 0) - delitem Merchant_Voucher_3,1; - else if (job_merchant_q2 == 4 && countitem(Merchant_Voucher_4) != 0) - delitem Merchant_Voucher_4,1; - else if (job_merchant_q2 == 5 && countitem(Merchant_Voucher_5) != 0) - delitem Merchant_Voucher_5,1; - else if (job_merchant_q2 == 6 && countitem(Merchant_Voucher_6) != 0) - delitem Merchant_Voucher_6,1; - else if (job_merchant_q2 == 7 && countitem(Merchant_Voucher_7) != 0) - delitem Merchant_Voucher_7,1; - else if (job_merchant_q2 == 8 && countitem(Merchant_Voucher_8) != 0) - delitem Merchant_Voucher_8,1; - else { - next; - job_merchant_q = 9; - mes "[Union Staff Kay]"; - mes "Wait a sec."; - mes "Where's the receipt?"; - mes "What happened?"; - next; - mes "[Union Staff Kay] "; - mes "If you don't have the receipt, you fail the test! You better talk to Mahnsoo if you wanna retake it, alright? Pay attention next time!"; - close; - } - next; - mes "[Union Staff Kay] "; - mes "...Great! Everything's perfect! I'll report your success to the Guildmaster. You should talk to Chief Mahnsoo now, alright?"; - close2; - if (job_merchant_q == 6) - job_merchant_q = 8; - else if (job_merchant_q == 5) - job_merchant_q = 7; - end; - } - else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_Etc) == 0) { - mes "[Union Staff Kay] "; - mes "Huh?"; - mes "You're back?"; - mes "So how did"; - mes "the delivery go?"; - next; - if (select("*Sob* I lost the package.", "Fine.") == 1) { - job_merchant_q = 9; - mes "[Union Staff Kay]"; - mes "Are you kidding me? You'll fail the test if you lose the package!"; - next; - mes "[Union Staff Kay]"; - mes "Awwww man. Well, if you wanna restart the test, talk to Mahnsoo, okay? You're lucky you're getting another chance!"; - close; - } - mes "[Union Staff Kay]"; - mes "Huh..."; - mes "Okay..."; - close; - } - else if (job_merchant_q == 4 || job_merchant_q == 3 && countitem(Merchant_Box_1) != 0 || countitem(Merchant_Box_2) != 0 || countitem(Merchant_Box_Etc) != 0) { - mes "[Union Staff Kay]"; - mes "Hey, what are you still doing here? Shouldn't you be on your way already?"; - next; - if (select("I need a new package.", "Oh, yeah. You're right!") == 1) { - if (countitem(Merchant_Box_1) == 0 && countitem(Merchant_Box_2) == 0 && countitem(Merchant_Box_3) == 0 && countitem(Merchant_Box_Etc) == 0) { - mes "[Union Staff Kay]"; - mes "Wha--?"; - mes "So where did"; - mes "the package go?"; - mes "Where is it?!"; - next; - if (select("*Sob* I lost it!", "I have it right here.") == 1) { - job_merchant_q = 9; - mes "[Union Staff Kay]"; - mes "You..."; - mes "Lost it?!"; - mes "You failed the test!"; - next; - mes "[Union Staff Kay]"; - mes "*Sigh* If you want to restart the test, go visit Mahnsoo in the other room, alright?"; - close; - } - mes "[Union Staff Kay]"; - mes "Huh."; - mes "I thought"; - mes "you lost it."; - mes "You don't"; - mes "need a new one."; - close; - } - mes "[Union Staff Kay]"; - mes "*Sigh* Man, you're starting to become a pain in the ass. Hold on, lemme cancel your record..."; - if (countitem(Merchant_Box_1) != 0) - delitem Merchant_Box_1,1; - else if (countitem(Merchant_Box_2) != 0) - delitem Merchant_Box_2,1; - else if (countitem(Merchant_Box_Etc) != 0) - delitem Merchant_Box_Etc,1; - if (job_merchant_q == 4) - job_merchant_q = 2; - else if (job_merchant_q == 3) - job_merchant_q = 1; - next; - mes "[Union Staff Kay]"; - mes "I need some time to get everything in order, so come back later."; - close; - } - mes "[Union Staff Kay]"; - mes "What a bummer..."; - close; - } - else if ((job_merchant_q == 0 || job_merchant_q == 1 || job_merchant_q == 2)) { - where_village = 0; - mes "[Union Staff Kay]"; - mes "Hey there."; - mes "what brings"; - mes "you here?"; - next; - switch(select("My Merchant License test.", "I'm looking for part time work.", "Nothing.")) { - case 1: - mes "[Union Staff Kay]"; - mes "I see."; - mes "Alright."; - mes "So what's"; - mes "your name?"; - mes "" + strcharinfo(PC_NAME) + "...?"; - next; - if (job_merchant_q == 0) { - mes "[Union Staff Kay]"; - mes "Huh. Your name's not on my list. Did you apply for the job change quest or what?"; - next; - mes "[Union Staff Kay]"; - mes "You gotta apply first by talking to Chief Mahnsoo in the center"; - mes "of this building, okay?"; - close; - } - mes "[Union Staff Kay]"; - mes "Alright, there you go. Lemme give you the package. Now, choose the destination of the delivery."; - next; - switch(select("Prontera.", "Geffen.", "Morroc.", "Byalan Island.")) { - case 1: .@where_village = 1; break; - case 2: .@where_village = 2; break; - case 3: .@where_village = 3; break; - case 4: .@where_village = 4; break; - } - mes "[Union Staff Kay]"; - mes "Okay, now you need to give me the package's Serial Number. If you wanna cancel, just enter '0', alright?"; - next; - while(1) { - while(1) { - input .@input; - if (.@input == 0) { - mes "[Union Staff Kay]"; - mes "Are you sure that you wanna cancel?"; - if (select("Yes.", "Let me try again.") == 1) { - mes "Alright, we'll cancel for now."; - close; - } - next; - } - else if (.@input < 1000000 || .@input > 5000000) { - mes "[Union Staff Kay]"; - mes "Hey hey. That number's not valid! Enter a value from 1000000 to 5000000. got it?"; - next; - } else { - break; - } - } - mes "[Union Staff Kay]"; - if (.@where_village == 1) - mes "Destination is Prontera. The Serial Number is " + .@input + ". Are you positive?"; - else if (.@where_village == 2) - mes "Destination is Geffen. Phew! That's really far! The Serial Number is " + .@input + ". Are you positive?"; - else if (.@where_village == 3) - mes "Destination is Morroc. That's pretty far away! The Serial Number is " + .@input + ". Are you positive?"; - else - mes "Lucky you! Your destination is Byalan Island. The Serial Number is " + .@input + ". Are you positive?"; - next; - if (select("Positive.", "Whoops! Wrong number!") == 1) { - break; - } - } - if (.@where_village == 1) { - if (job_merchant_q2 == 1 && .@input == 2485741) - getitem Merchant_Box_1,1; - else if (job_merchant_q2 == 2 && .@input == 2328137) - getitem Merchant_Box_2,1; - else - getitem Merchant_Box_Etc,1; - } - else if (.@where_village == 2) { - if (job_merchant_q2 == 3 && .@input == 2989396) - getitem Merchant_Box_1,1; - else if (job_merchant_q2 == 4 && .@input == 2191737) - getitem Merchant_Box_2,1; - else - getitem Merchant_Box_Etc,1; - } - else if (.@where_village == 3) { - if (job_merchant_q2 == 5 && .@input == 3012685) - getitem Merchant_Box_1,1; - else if (job_merchant_q2 == 6 && .@input == 3487372) - getitem Merchant_Box_2,1; - else - getitem Merchant_Box_Etc,1; - } - else { - if (job_merchant_q2 == 7 && .@input == 3318702) - getitem Merchant_Box_1,1; - else if (job_merchant_q2 == 8 && .@input == 3543625) - getitem Merchant_Box_2,1; - else - getitem Merchant_Box_Etc,1; - } - if (job_merchant_q == 2) - job_merchant_q = 4; - else if (job_merchant_q == 1) - job_merchant_q = 3; - mes "[Union Staff Kay]"; - mes "Alright. Take this package and guard it with your life until it's safely delivered to the customer. Don't lose this thing, got it?"; - next; - mes "[Union Staff Kay]"; - mes "Well then, I wish you luck. Remember, you gotta bring me"; - mes "a receipt once you finish the delivery, okay?"; - close; - case 2: - mes "[Union Staff Kay]"; - mes "Part time job? Sorry pal, no jobs yet. The Paymaster's department can never balance our budget..."; - close; - case 3: - mes "[Union Staff Kay]"; - mes "Nothing, eh?"; - mes "I guess you enjoy"; - mes "bothering people for"; - mes "no reason then, yeah?"; - close; - } - } -} - -morocc_in,140,102,4 script Student#mer 4_M_04,{ - if ((job_merchant_q == 4) || (job_merchant_q == 3)) { - mes "[Dyer's Student]"; - mes "You're from"; - mes "the Merchant Guild?"; - mes "Yes! You've come to"; - mes "the right place."; - next; - mes "[Dyer's Student]"; - if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) { - mes "Okay~"; - mes "Please set the"; - mes "package down"; - mes "over there."; - } - else { - mes "But..."; - mes "Where's the"; - mes "package I ordered?"; - mes "That's strange..."; - close; - } - next; - mes "[Dyer's Student]"; - mes "Let me check the Serial Number of the package so I can give you the receipt, okay?"; - next; - mes "[Dyer's Student]"; - if (job_merchant_q2 == 5 && countitem(Merchant_Box_1) != 0) { - mes "3012685..."; - mes "That's right."; - mes "Here's your"; - mes "receipt."; - delitem Merchant_Box_1,1; - getitem Merchant_Voucher_5,1; - } - else if (job_merchant_q2 == 6 && countitem(Merchant_Box_2) != 0) { - mes "3487372..."; - mes "That's right."; - mes "Here's your"; - mes "receipt."; - delitem Merchant_Box_2,1; - getitem Merchant_Voucher_6,1; - } - else { - mes "Excuse me, but..."; - if (job_merchant_q2 == 5) - mes "I don't think this is the package we ordered. The Serial Number should be 3012685. See?"; - else if (job_merchant_q2 == 6) - mes "I don't think this is the package we ordered. The Serial Number should be 3487372. See?"; - else - mes "I don't think this is the package we ordered. The Serial Number should be 3012685 or 3487372. Well, one of those two..."; - close; - } - if (job_merchant_q == 4) - job_merchant_q = 6; - else if (job_merchant_q == 3) - job_merchant_q = 5; - next; - mes "[Dyer's Student]"; - mes "Thanks a lot!"; - mes "See you again"; - mes "sometime!"; - close; - } - else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 6 || job_merchant_q2 == 5) { - mes "[Dyer's Student]"; - mes "Oh..."; - mes "You're gonna"; - mes "go back? Okay"; - mes "then, take care!"; - close; - } - else { - mes "[Dyer's Student]"; - mes "Mr. Java Dullihan is the one and only, the best dye maker on the Rune-Midgard continent."; - next; - mes "[Dyer's Student]"; - mes "Aaaand I'm proud to say that I'm his student! Someday, I'll be able to make really beautiful dyes too!"; - next; - mes "[Dyer's Student]"; - mes "Of course, I'm still learning the basics right now, but someday..."; - close; - } -} - -geffen_in,155,122,4 script Guild Staff#mer 1_M_01,{ - if (job_merchant_q == 4 || job_merchant_q == 3) { - mes "[Guild Staff]"; - mes "Ah, you must be with the Merchant Guild. Finally, my package has arrived! Alright...!"; - next; - mes "[Guild Staff]"; - if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) { - mes "You must be very tired"; - mes "from having to travel"; - mes "in this kind"; - mes "of weather..."; - } - else { - mes "Wait..."; - mes "Where's the"; - mes "package?"; - close; - } - next; - mes "[Guild Staff]"; - mes "Alright, let me"; - mes "check the Serial Number..."; - if (job_merchant_q2 == 3 && countitem(Merchant_Box_1) != 0) { - mes "2989396. Yes, this is what we ordered. Here is your receipt."; - delitem Merchant_Box_1,1; - getitem Merchant_Voucher_3,1; - } - else if (job_merchant_q2 == 4 && countitem(Merchant_Box_2) != 0) { - mes "2191737. Yes, this is what we ordered. Here is your receipt."; - delitem Merchant_Box_2,1; - getitem Merchant_Voucher_4,1; - } - else { - mes "Uh oh, this is the wrong number. This isn't what we ordered..."; - next; - mes "[Guild Staff]"; - if (job_merchant_q2 == 3) { - mes "The Serial Number"; - mes "should be 2989396."; - } - else if (job_merchant_q2 == 4) { - mes "The Serial Number"; - mes "should be 2191737."; - } - else { - mes "The Serial Number"; - mes "should be 2989396"; - mes "or 2191737, one of"; - mes "those two."; - } - mes "Look here!"; - mes "Don't you see"; - mes "something"; - mes "is wrong?"; - close; - } - if (job_merchant_q == 4) - job_merchant_q = 6; - else if (job_merchant_q == 3) - job_merchant_q = 5; - next; - mes "[Guild Staff]"; - mes "Heh heh~"; - mes "Thank you!"; - mes "Bye bye!"; - close; - } - else if (job_merchant_q == 6 || job_merchant_q == 5 && job_merchant_q2 == 4 || job_merchant_q2 == 3) { - mes "[Guild Staff]"; - mes "Hello,"; - mes "Merchant Guildsman~"; - mes "I give you my thanks."; - close; - } - else { - mes "[Guild Staff]"; - mes "My package should have arrived by now. Huh. I guess the Merchant Guild might be running a little late..."; - close; - } -} - -prontera,248,42,0 script Kafra Employee#mer 4_F_KAFRA2,{ - cutin "kafra_02",2; - if (job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 2 || job_merchant_q2 == 1) { - mes "[Kafra Employee]"; - mes "Oh! Thank you for"; - mes "traveling such a long"; - mes "way to come over here~"; - close2; - cutin "",255; - end; - } - else if (job_merchant_q == 4 || job_merchant_q == 3) { - mes "[Kafra Employee]"; - mes "A delivery from"; - mes "the Merchant Guild?"; - mes "Oh, yes, please set"; - mes "it down right over there..."; - if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) { - mes "You must be really tired"; - mes "after carrying it for so long!"; - } - else { - mes "W-wait. Didn't you bring it?"; - mes "Where's the package?"; - close2; - cutin "",255; - end; - } - next; - mes "[Kafra Employee]"; - mes "Now, let me check"; - mes "the serial number..."; - if (job_merchant_q2 == 1 && countitem(Merchant_Box_1) != 0) { - mes "2485741. Right, this is"; - mes "the one we ordered. Oh,"; - mes "and don't forget this receipt!"; - next; - delitem Merchant_Box_1,1; - getitem Merchant_Voucher_1,1; - } - else if (job_merchant_q2 == 2 && countitem(Merchant_Box_2) != 0) { - mes "2328137. Right, this is"; - mes "the one we ordered. Oh,"; - mes "and don't forget this receipt!"; - next; - delitem Merchant_Box_2,1; - getitem Merchant_Voucher_2,1; - } - else { - mes "Mmmm? Hold on. This is"; - mes "the wrong package. What we"; - if (job_merchant_q2 == 1) - mes "ordered had the serial number 2485741. I'm sure it's not this."; - else if (job_merchant_q2 == 2) - mes "ordered had the serial number 2328137. I'm sure it's not this."; - else - mes "ordered had the serial number 2328137 or 2328137."; - next; - mes "[Kafra Employee]"; - mes "I'm afraid there"; - mes "must be some kind"; - mes "of mistake. Perhaps"; - mes "you should go back to"; - mes "the Merchant Guild to"; - mes "clear up this situation?"; - close2; - cutin "",255; - end; - } - if (job_merchant_q == 4) - job_merchant_q = 6; - else if (job_merchant_q == 3) - job_merchant_q = 5; - mes "[Kafra Employee]"; - mes "Thanks again"; - mes "for going through"; - mes "all of that trouble~"; - close2; - cutin "",255; - end; - } - else { - mes "[Kafra Employee]"; - mes "Welcome to the"; - mes "Kafra Corportation,"; - mes "where the service is"; - mes "always on your side~"; - next; - mes "[Kafra Employee]"; - mes "As you can see, the"; - mes "Swordman Assocation"; - mes "has moved to Izlude, a"; - mes "satellite city of Prontera."; - mes "Currently, we offer a Teleport"; - mes "Service to Izlude for 600 zeny."; - next; - if (select("Use", "Cancel") == 1) { - if (Zeny < 600) { - mes "[Kafra Employee]"; - mes "I'm sorry, but you"; - mes "don't have enough zeny"; - mes "for this Teleport Service."; - close2; - cutin "",255; - end; - } - Zeny -= 600; - RESRVPTS += 37; - cutin "",255; - warp "izlude",94,103; - end; - } - close2; - cutin "",255; - end; - } -} - -//izlu2dun,106,58,4 script Kafra Employee#mer 4_F_KAFRA2,{ -function script F_MercKafra { - if ((job_merchant_q == 6 || job_merchant_q == 5) && (job_merchant_q2 == 8 || job_merchant_q2 == 7)) { - mes "[Kafra Employee]"; - mes "Oh hello~"; - mes "Um, is there"; - mes "some special reason"; - mes "as to why you're here?"; - close2; - cutin "",255; - end; - } - else if (job_merchant_q == 4 || job_merchant_q == 3) { - mes "[Kafra Employee]"; - mes "A delivery from"; - mes "the Merchant Guild?"; - mes "Oh, yes, please set"; - mes "it down right over there..."; - if (countitem(Merchant_Box_1) == 1 || countitem(Merchant_Box_2) == 1 || countitem(Merchant_Box_Etc) == 1) { - mes "You must be really tired"; - mes "after carrying it for so long!"; - } - else { - mes "W-wait. Didn't you bring it?"; - mes "Where's the package?"; - close2; - cutin "",255; - end; - } - next; - mes "[Kafra Employee]"; - mes "Now, let me check"; - mes "the serial number..."; - if (job_merchant_q2 == 7 && countitem(Merchant_Box_1) != 0) { - mes "3318702. Right, this is"; - mes "the one we ordered. Oh,"; - mes "and don't forget this receipt!"; - delitem Merchant_Box_1,1; - getitem Merchant_Voucher_7,1; - } - else if (job_merchant_q2 == 8 && countitem(Merchant_Box_2) != 0) { - mes "3543625. Right, this is"; - mes "the one we ordered. Oh,"; - mes "and don't forget this receipt!"; - delitem Merchant_Box_2,1; - getitem Merchant_Voucher_8,1; - } - else { - mes "Mmmm? Hold on. This is"; - mes "the wrong package. What we"; - if (job_merchant_q2 == 7) - mes "ordered had the serial number 3318702. I'm sure it's not this."; - else if (job_merchant_q2 == 8) - mes "ordered had the serial number 3543625. I'm sure it's not this."; - else - mes "ordered had the serial number 3318702 or 3543625."; - close2; - cutin "",255; - end; - } - if (job_merchant_q == 4) - job_merchant_q = 6; - else if (job_merchant_q == 3) - job_merchant_q = 5; - next; - if (countitem(Delivery_Message) != 0 && quest_alb_01 == 0) { - select("This is from Chief Mahnsoo of the Merchant Guild..."); - delitem Delivery_Message,1; - quest_alb_01 = 1; - mes "[Kafra Employee]"; - mes "Oh~! A letter from"; - mes "Mahnsoo! Thank you"; - mes "so much, I've been dying"; - mes "to hear from him. How is"; - mes "he doing, is he alright?"; - mes "I can't wait to read it..."; - next; - mes "[Kafra Employee]"; - mes "Oh, thank you for"; - mes "going through all the"; - mes "trouble of delivering all"; - mes "of this. This isn't anything"; - mes "special, but please take it."; - mes "Well, see you again~"; - getitem Banana,3; - } - else { - mes "[Kafra Employee]"; - mes "Thanks again"; - mes "for going through"; - mes "all of that trouble~"; - } - close2; - cutin "",255; - end; - } - return; -} |