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Diffstat (limited to 'npc/pre-re/jobs/1-1/mage.txt')
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diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt deleted file mode 100644 index 4d41a22fd..000000000 --- a/npc/pre-re/jobs/1-1/mage.txt +++ /dev/null @@ -1,715 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Kisuka -//= Copyright (C) Samuray22 -//= Copyright (C) massdriller -//= Copyright (C) Lupus -//= Copyright (C) L0ne_W0lf -//= Copyright (C) kobra_k88 -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Mage Job Quest (Pre-Renewal) -//================= Description =========================================== -//= Job quest for Mage classes -//================= Current Version ======================================= -//= 2.0 -//========================================================================= - -geffen_in,164,124,4 script Mage Guildsman 2_F_MAGICMASTER,{ - if (Upper == 1) { - if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) { - if (Class == Job_Novice_High) { - mes "[Mage Guildsman]"; - mes "Whoa, long time no see! But weren't you supposed to be dead?"; - next; - mes "[Mage Guildsman]"; - mes "Ah, you must have been reborn. Well, I'm glad to have you back."; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Mage Guildsman]"; - mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?"; - next; - mes "[Mage Guildsman]"; - mes "Take your time. The more you learn, the more ready you'll be to learn magic again."; - close; - } - mes "[Mage Guildsman]"; - mes "Well, since you have passed the Mage test once, I will not question your qualification. You want to have your magic skills back immediately, don't you?"; - next; - skill 143,0,0; - jobchange Job_Mage_High; - skill 157,1,0; - mes "[Mage Guildsman]"; - mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well."; - close; - } - else { - mes "[Mage Guildsman]"; - mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!"; - close; - } - } - else { - mes "[Mage Guildsman]"; - mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here."; - next; - mes "[Mage Guildsman]"; - mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage."; - close; - } - } - mes "[Mage Guildsman]"; - mes "Yo. What's up?"; - next; - switch(select("I want to be a Mage.", "Tell me the Requirements.", "Pretty much nothing.")) { - case 1: - mes "[Mage Guildsman]"; - if (BaseJob == Job_Mage) { - mes "Hey, haven't you realized? You're aleady a Mage, silly!"; - next; - mes "[Mage Guildsman]"; - mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!"; - close; - } - if (BaseJob != Job_Novice) { - mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job."; - close; - } - if (job_magician_q == 0) { - mes "Wanna be a Mage, eh...?"; - if (Sex == SEX_MALE) - mes "Hey, look at you! You're kinda cute~! Not my type though..."; - else { - mes "Oooh, you're such a hot babe~!"; - mes "I like girls like you~"; - } - next; - mes "[Mage Guildsman]"; - mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application."; - next; - if (select("Sign Up.", "Quit.") == 1) { - mes "[Mage Guildsman]"; - mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + "."; - next; - mes "[Mage Guildsman]"; - mes "Now it's time for"; - mes "me to give you the test."; - switch(rand(3)) { - case 1: - mes "Make me a ^3355FFMixed Solution No. 1^000000"; - mes "and bring it back to me."; - job_magician_q = 1; - break; - case 2: - mes "Make me a ^3355FFMixed Solution No. 2^000000"; - mes "and bring it back to me."; - job_magician_q = 2; - break; - case 3: - mes "Make me a ^3355FFMixed Solution No. 3^000000"; - mes "and bring it back to me."; - job_magician_q = 3; - break; - default: - mes "Make me a ^3355FFMixed Solution No. 4^000000"; - mes "and bring it back to me."; - job_magician_q = 4; - } - next; - getitem Empty_Cylinder,1; - mes "[Mage Guildsman]"; - mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go."; - next; - mes "[Mage Guildsman]"; - mes "Once you collect all the ingredients you, use the machine in the center of the room to mix the solution. Good luck!"; - close; - } - mes "[Mage Guildsman]"; - mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!"; - close; - } - mes "Yeah? Ready...?"; - if (getskilllv("NV_BASIC") < 9) { - mes "Oh, what a bummer. You haven't met the requirements yet."; - next; - mes "[Mage Guildsman]"; - mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back."; - close; - } - mes "" + strcharinfo(0) + "'s test was..."; - if (job_magician_q == 1) - mes "Making Mixed Solution No. 1."; - else if (job_magician_q == 2) - mes "Making Mixed Solution No. 2."; - else if (job_magician_q == 3) - mes "Making Mixed Solution No. 3."; - else - mes "Making Mixed Solution No. 4."; - next; - mes "[Mage Guildsman]"; - mes "Okay, let me"; - mes "check if you made your"; - mes "solution accurately..."; - next; - mes "[Mage Guildsman]"; - if (countitem(Mage_Test_1) == 0 && countitem(Mage_Test_2) == 0 && countitem(Mage_Test_3) == 0 && countitem(Mage_Test_4) == 0 && countitem(Mage_Test_Etc) == 0) { - mes "Hey, where's the Solution"; - mes "I asked for...? I can't check it if you don't show it to me, right?"; - close; - } - else { - if ((job_magician_q == 1 && countitem(Mage_Test_1) == 0) || (job_magician_q == 2 && countitem(Mage_Test_2) == 0) || (job_magician_q == 3 && countitem(Mage_Test_3) == 0) || (job_magician_q == 4 && countitem(Mage_Test_4) == 0)) { - mes "Wait."; - mes "This isn't the"; - mes "Solution I asked for!"; - next; - mes "[Mage Guildsman]"; - if (job_magician_q == 1) - mes "You're supposed to make Mixed Solution No. 1 and bring it back to me. Now go and try it again."; - else if (job_magician_q == 2) - mes "You're supposed to make Mixed Solution No. 2 and bring it back to me. Now go and try it again."; - else if (job_magician_q == 3) - mes "You're supposed to make Mixed Solution No. 3 and bring it back to me. Now go and try it again."; - else - mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again."; - - if (countitem(Mage_Test_1) != 0) delitem Mage_Test_1,1; - else if (countitem(Mage_Test_2) != 0) delitem Mage_Test_2,1; - else if (countitem(Mage_Test_3) != 0) delitem Mage_Test_3,1; - else if (countitem(Mage_Test_4) != 0) delitem Mage_Test_4,1; - else delitem Mage_Test_Etc,1; - close; - } - } - if (countitem(Mage_Test_1) != 0) delitem Mage_Test_1,1; - else if (countitem(Mage_Test_2) != 0) delitem Mage_Test_2,1; - else if (countitem(Mage_Test_3) != 0) delitem Mage_Test_3,1; - else if (countitem(Mage_Test_4) != 0) delitem Mage_Test_4,1; - else delitem Mage_Test_Etc,1; - mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good."; - mes "Great work!"; - next; - mes "[Mage Guildsman]"; - mes "Alright! I'm pleased to say that you've passed the Mage Test. I will transform you right away!"; - next; - mes "[Mage Guildsman]"; - mes "*Ahem*"; - mes "Congratulations!"; - mes "You are now a Mage!"; - next; - callfunc "Job_Change",Job_Mage; - callfunc "F_ClearJobVar"; - Zeny += 50; - if (questprogress(1005)) { - completequest 1005; - } - else if (questprogress(1006)) { - completequest 1006; - } - else if (questprogress(1007)) { - completequest 1007; - } - else { - completequest 1008; - } - mes "[Mage Guildsman]"; - mes "'Welcome to My World~'"; - mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~"; - next; - mes "[Mage Guildsman]"; - mes "Now that you're a Mage just like us, let's be friends, okay?"; - close; - case 2: - mes "[Mage Guildsman]"; - mes "Wanna be a Mage, eh?"; - if (Sex == SEX_MALE) - mes "For a cutie like you, I'd be happy to explain the requirements!"; - else - mes "I'd be happy to explain the requirements for a pretty girl like you!"; - next; - mes "[Mage Guildsman]"; - mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. Then, you'll have to pass the Mage Test."; - next; - if (job_magician_q != 0) { - mes "[Mage Guildsman]"; - mes "Your test is to"; - switch(job_magician_q) { - case 1: - mes "make me a"; - mes "^3355FFMixed Solution No. 1^000000"; - mes "and bring it back to me."; - setquest 1005; - break; - case 2: - mes "make me a"; - mes "^3355FFMixed Solution No. 2^000000"; - mes "and bring it back to me."; - setquest 1006; - break; - case 3: - mes "make me a"; - mes "^3355FFMixed Solution No. 3^000000"; - mes "and bring it back to me."; - setquest 1007; - break; - default: - mes "make me a"; - mes "^3355FFMixed Solution No. 4^000000"; - mes "and bring it back to me."; - setquest 1008; - } - next; - mes "[Mage Guildsman]"; - mes "You can look up the ingredients you'll need to make the Solution inside the Guide Book in this Guild."; - } - else { - mes "[Mage Guildsman]"; - mes "You will be informed as to which Mixed Solution you will need to create after signing the application form."; - } - next; - mes "[Mage Guildsman]"; - mes "Let me know when you are ready to become a Mage, alright?"; - close; - case 3: - mes "[Mage Guildsman]"; - mes "Nothing...?"; - close; - } -} - -geffen_in,164,112,4 script Mixing Machine HIDDEN_NPC,{ - mes "[Mixing Machine]"; - mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes."; - next; - if (select("Use Machine.", "Cancel.") == 1) { - mes "[Mixing Machine]"; - mes "Choose the"; - mes "Solvent for"; - mes "the Solution."; - next; - switch(select("Payon Solution.", "Morroc Solution.", "No Solvent.")) { - case 1: - if (countitem(Payon_Potion) == 0) { - mes "[Mixing Machine]"; - mes "Error."; - mes "Cannot find the item."; - mes "Please check again."; - mes "Process Halting."; - close; - } - .@mixitem2 = 1; - break; - case 2: - if (countitem(Morocc_Potion) == 0) { - mes "[Mixing Machine]"; - mes "Error."; - mes "Cannot find the item."; - mes "Please check again."; - mes "Process Halting."; - close; - } - .@mixitem2 = 2; - break; - case 3: - .@mixitem2 = 0; - break; - } - while (1) { - if (.@progress == 2) { - mes "[Mixing Machine]"; - if (.@mixitem1_1 != 0) mes "Jellopy: " + .@mixitem1_1 + " ea."; - if (.@mixitem1_2 != 0) mes "Fluff: " + .@mixitem1_2 + " ea."; - if (.@mixitem1_3 != 0) mes "Milk: " + .@mixitem1_3 + " ea."; - if (.@mixitem2 == 0) mes "Solvent: None."; - if (.@mixitem2 == 1) mes "Solvent: Payon Solution."; - if (.@mixitem2 == 2) mes "Solvent: Morroc Solution."; - next; - mes "[Mixing Machine]"; - mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed."; - next; - switch(select("Begin Mixing.", "Re-Enter Number of Items.", "Reset.")) { - case 1: - mes "[Mixing Machine]"; - mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct."; - next; - mes "[Mixing Machine]"; - mes "You cannot adjust or restore items once they are placed into the Mixing Receptacle."; - next; - mes "[Mixing Machine]"; - mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button."; - next; - if (select("Press 'Mix' Button.", "Press 'Cancel' Button.") == 1) { - mes "[Mixing Machine]"; - mes "Place items into the Mixing Receptacle now. Please wait."; - next; - mes "[Mixing Machine]"; - if (countitem(Jellopy) < .@mixitem1_1) { - mes "Insufficient Jellopy."; - mes "Please Check again."; - mes "Process Halted."; - close; - } - else if (countitem(Fluff) < .@mixitem1_2) { - mes "Insufficient Fluff."; - mes "Please Check again."; - mes "Process Halted."; - close; - } - else if (countitem(Milk) < .@mixitem1_3) { - mes "Insufficient Milk."; - mes "Please Check again."; - mes "Process Halted."; - close; - } - else if (.@mixitem2 == 1 || .@mixitem2 == 2) { - if (countitem(Payon_Potion) == 0 && countitem(Morocc_Potion) == 0) { - mes "Solution not found."; - mes "Please Check again."; - mes "Process Halted."; - close; - } - } - if (.@mixitem1_1 != 0) delitem Jellopy,.@mixitem1_1; - if (.@mixitem1_2 != 0) delitem Fluff,.@mixitem1_2; - if (.@mixitem1_3 != 0) delitem Milk,.@mixitem1_3; - if (.@mixitem2 == 1) delitem Payon_Potion,1; - if (.@mixitem2 == 2) delitem Morocc_Potion,1; - mes "Items are Ready."; - mes "Close the Lid."; - .@progress = 3; - next; - } - break; - case 2: - .@continue = 0; - next; - break; - case 3: - .@mixitem1_1 = 0; - .@mixitem1_2 = 0; - .@mixitem1_3 = 0; - .@progress = 0; - .@continue = 0; - mes "[Mixing Machine]"; - mes "Reset Complete."; - mes "Initiate again?"; - next; - if (select("Yes.", "No.") == 1) - break; - mes "[Mixing Machine]"; - mes "Process Halted."; - mes "Thank you."; - close; - } - if (.@progress == 3) break; - } - else if (.@progress == 1) { - mes "[Mixing Machine]"; - mes "Nothing found."; - next; - } - mes "[Mixing Machine]"; - mes "Select items to mix."; - while(1) { - switch(select("Jellopy.", "Fluff.", "Milk.", "Ready to Mix.")) { - case 1: - while(1) { - input .@input; - if (.@input > 10000) { - next; - mes "[Mixing Machine]"; - mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; - next; - } - else { - if (countitem(Jellopy) > 0) .@mixitem1_1 += .@input; - .@progress = 2; - break; - } - } - break; - case 2: - while(1) { - input .@input; - if (.@input > 10000) { - next; - mes "[Mixing Machine]"; - mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; - next; - } - else { - if (countitem(Fluff) > 0) .@mixitem1_2 += .@input; - .@progress = 2; - break; - } - } - break; - case 3: - while(1) { - input .@input; - if (.@input > 10000) { - next; - mes "[Mixing Machine]"; - mes "Error: Item limit exceeded. Please enter values less than 10,000 try again."; - next; - } - else { - if (countitem(Milk) > 0) .@mixitem1_3 += .@input; - .@progress = 2; - break; - } - } - break; - - case 4: - if (.@progress != 2) - .@progress = 1; - .@continue = 1; - next; - } - if (.@continue) break; - } - } - mes "[Mixing Machine]"; - mes "Please enter the "; - mes "Serial Number of"; - mes "the Magic Powder."; - next; - while(1) { - input .@input; - if (.@input < 1000 || .@input > 9999) { - mes "[Mixing Machine]"; - if (.@input == 0) { - mes "Do you want to skip this Menu?"; - next; - if (select("Yes.", "No.") == 1) { - break; - } - } - else { - mes "Invalid Serial Number."; - mes "Please try again."; - next; - } - } - else { - mes "[Mixing Machine]"; - mes "The Serial Number is #" + .@input + ", correct?"; - next; - if (select("Confirm.", "Cancel.") == 1) { - if (.@input == 8472) - .@magic_powder = 1; - else if (.@input == 3735) - .@magic_powder = 2; - else if (.@input == 2750) - .@magic_powder = 3; - else if (.@input == 5429) - .@magic_powder = 4; - else - .@magic_powder = 5; - } - break; - } - } - mes "[Mixing Machine]"; - mes "Choose a"; - mes "Catalyst Stone."; - next; - switch(select("Yellow Gemstone.", "Red Gemstone.", "Blue Gemstone.", "1carat Diamond.", "Skip.")) { - case 1: .@mixitem3 = 1; break; - case 2: .@mixitem3 = 2; break; - case 3: .@mixitem3 = 3; break; - case 4: .@mixitem3 = 4; break; - case 5: break; - } - mes "[Mixing Machine]"; - mes "All Set."; - mes "Initiating"; - mes "Mixing process."; - mes "Please Wait."; - next; - mes "[Mixing Machine]"; - mes "- Proverb of the Day -"; - switch(rand(1,5)) { - case 1: - mes "An Eye for an Eye: When you take from a person, you must replace or repay in some way."; - break; - case 2: - mes "Credibility is a Man's Currency: There's a value in genuine trust that cannot be measured."; - break; - case 3: - mes "What Goes Around Comes Around: Ultimately, you will be treated in the way you treat others."; - mes "It means 'When you harm Another you will be harmed by him in an unavoidable situation'."; - break; - case 4: - mes "A good neighbor is better than a distant brother: When you need help, you can count on those close to you."; - break; - default: - mes "Birds of a Feather Flock Together: You can look at a person's friends as an indicator of their character."; - } - next; - if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) { - mes "[Mixing Machine]"; - mes "Mage Test Solution No. 1."; - getitem Mage_Test_1,1; - next; - } - else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) { - mes "[Mixing Machine]"; - mes "Mage Test Solution No. 2."; - getitem Mage_Test_2,1; - next; - } - else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) { - mes "[Mixing Machine]"; - mes "Mage Test Solution No. 3."; - getitem Mage_Test_3,1; - next; - } - else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) { - mes "[Mixing Machine]"; - mes "Mage Test Solution No. 4."; - getitem Mage_Test_4,1; - next; - } - else { - mes "[Mixing Machine]"; - mes "Unexpected"; - mes "Error Occurred."; - getitem Mage_Test_Etc,1; - next; - } - mes "[Mixing Machine]"; - mes "Mixing Complete."; - mes "Thank you."; - close; - } - close; -} - -// The Morroc Solution and Payon Solution traders -// are also used in the Sage skill quests, and have -// been moved to npc/quests/mage_solution.txt. -// -// pay_arche,122,100,0 script Dollshoi 4_M_ORIENT01,{} -// moc_ruins,91,150,0 script Ponka-Hontas 4_F_04,{} - -geffen_in,177,112,4 script Bookshelf HIDDEN_NPC,{ - mes "[Guide Book]"; - mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care."; - next; - switch(select("Solution No. 1.", "Solution No. 2.", "Solution No. 3.", "Solution No. 4.", "Close.")) { - case 1: - mes "[Mage Test Solution No. 1]"; - mes "* Ingredients List *"; - mes "2 Jellopy"; - mes "3 Fluff"; - mes "1 Milk"; - next; - mes "[Mage Test Solution No. 1]"; - mes "* Solvent Agent *"; - mes "Payon Solution"; - mes "Where to Find:"; - mes "A small spring in Payon, the Archer Village."; - next; - mes "[Mage Test Solution No. 1]"; - mes "* Magic Power Serial Code *"; - mes "8472"; - next; - mes "[Mage Test Solution No. 1]"; - mes "* Catalyst *"; - mes "Yellow Gemstone"; - mes "(Provided by"; - mes "Mixing Machine)"; - close; - case 2: - mes "[Mage Test Solution No. 2]"; - mes "* Ingredients List *"; - mes "3 Jellopy"; - mes "1 Fluff"; - mes "1 Milk"; - next; - mes "[Mage Test Solution No. 2]"; - mes "* Solvent Agent *"; - mes "None"; - next; - mes "[Mage Test Solution No. 2]"; - mes "* Magic Power Serial Code *"; - mes "3735"; - next; - mes "[Mage Test Solution No. 2]"; - mes "* Catalyst *"; - mes "Red Gemstone"; - mes "(Provided by"; - mes "Mixing Machine)"; - close; - case 3: - mes "[Mage Test Solution No. 3]"; - mes "* Ingredients List *"; - mes "6 Jellopy"; - mes "1 Fluff"; - next; - mes "[Mage Test Solution No. 3]"; - mes "* Solvent Agent *"; - mes "Payon Solution"; - mes "Where to Find:"; - mes "A small spring in Payon, the Archer Village."; - next; - mes "[Mage Test Solution No. 3]"; - mes "* Magic Power Serial Code *"; - mes "2750"; - next; - mes "[Mage Test Solution No. 3]"; - mes "* Catalyst *"; - mes "Blue Gemstone"; - mes "(Provided by"; - mes "Mixing Machine)"; - close; - case 4: - mes "[Mage Test Solution No. 4]"; - mes "* Ingredients List *"; - mes "2 Jellopy"; - mes "3 Fluff"; - next; - mes "[Mage Test Solution No. 4]"; - mes "* Solvent Agent *"; - mes "Morroc Solution"; - mes "Where to Find:"; - mes "A small spring near entrance of pyramid in Morroc."; - next; - mes "[Mage Test Solution No. 4]"; - mes "* Magic Power Serial Code *"; - mes "5429"; - next; - mes "[Mage Test Solution No. 4]"; - mes "* Catalyst *"; - mes "1 carat Diamond"; - mes "(Provided by"; - mes "Mixing Machine)"; - close; - } - close; -} |