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-rw-r--r--npc/pre-re/jobs/1-1/mage.txt624
1 files changed, 531 insertions, 93 deletions
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt
index 51d4dbe27..f44adfe57 100644
--- a/npc/pre-re/jobs/1-1/mage.txt
+++ b/npc/pre-re/jobs/1-1/mage.txt
@@ -1,20 +1,32 @@
//===== rAthena Script =======================================
-//= Renewal Mage Job Change
+//= Mage Job Quest
//===== By: ==================================================
-//= Kisuka
+//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
+//= 1.9
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
-//= Job Change to Mage Class
+//= [Aegis Conversion]
+//= Job quest for Mage classes
//===== Additional Comments: =================================
-//= 1.0 First Version. [Kisuka]
-//= 1.1 Added Baby job change support. [Masao]
+//= Fully working
+//= 1.1 Fixed input ingridients bug [Lupus]
+//= v1.2 Added instant job change for High Novice [Lupus]
+//= 1.3 Added Baby Class support [Lupus]
+//= v1.4 Optimised and moved first checker to Jfunc1-1 [massdriller]
+//= 1.5 Now saves/restores all quest skills [Lupus]
+//= 1.6 Merged back JFunc, CHANGED NUMBERS TO CONSTANTS [Lupus]
+//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= No longer uses function "F_ToHigh"
+//= 1.7a Fixed a "If" in the quest. (bugreport:489) [Samuray22]
+//= 1.8 Added Quest Log commands. [L0ne_W0lf]
+//= 1.9 Fixed an issue with completequest by adding checkquest. [Kisuka]
//============================================================
+
geffen_in,164,124,4 script Mage Guildsman 123,{
if (Upper == 1) {
- if ((Class == Job_Novice_High) && (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor)) {
+ if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
if (Class == Job_Novice_High) {
mes "[Mage Guildsman]";
mes "Whoa, long time no see! But weren't you supposed to be dead?";
@@ -40,120 +52,547 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well.";
close;
}
+ else {
+ mes "[Mage Guildsman]";
+ mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
+ close;
+ }
+ }
+ else {
+ mes "[Mage Guildsman]";
+ mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
+ next;
mes "[Mage Guildsman]";
- mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
+ mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
close;
}
- mes "[Mage Guildsman]";
- mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
- next;
- mes "[Mage Guildsman]";
- mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
- close;
- }
- if (Class == Job_Baby_Mage || Class == Job_Mage) {
- mes "[Mage Guildsman]";
- mes "Hey, haven't you realized? You're aleady a Mage, silly!";
- next;
- mes "[Mage Guildsman]";
- mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
- close;
- }
- if ((Class != Job_Baby_Mage) && (Class != Job_Mage) && (Class != Job_Novice)) {
- mes "[Mage Guildsman]";
- mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
- close;
}
- if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Mage Guildsman]";
+ mes "Yo. What's up?";
+ next;
+ switch(select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) {
+ case 1:
mes "[Mage Guildsman]";
- mes "Hey?";
- next;
- switch (select("I want to be a Mage.:Tell me the Requirements.:Pretty much nothing.")) {
- case 1:
- mes "[Mage Guildsman]";
- mes "Wanna be a Mage, eh?";
+ if (BaseJob == Job_Mage) {
+ mes "Hey, haven't you realized? You're aleady a Mage, silly!";
next;
mes "[Mage Guildsman]";
- if (Sex == 1) {
+ mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
+ close;
+ }
+ if (BaseJob != Job_Novice) {
+ mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
+ close;
+ }
+ if (job_magician_q == 0) {
+ mes "Wanna be a Mage, eh...?";
+ if (sex)
mes "Hey, look at you! You're kinda cute~! Not my type though...";
- }
else {
mes "Oooh, you're such a hot babe~!";
mes "I like girls like you~";
}
- mes "Right, you said that you wanna be a Mage?";
next;
- if (select("I want to be a Mage.:Pretty much nothing.") == 1) {
- if (getskilllv("NV_BASIC") < 9) {
- mes "[Mage Guildman]";
- mes "Oh, what a bummer. You haven't met the requirements yet.";
- next;
- mes "[Mage Guildman]";
- mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
- close;
- }
- mes "[Mage Guildsman]";
- mes "Okay. Sign right there. Oh, you're very good at spelling.";
- mes "So your name is... " + strcharinfo(0) + ".";
- next;
+ mes "[Mage Guildsman]";
+ mes "Right, you said that you wanna be a Mage? Alright then, please sign the Mage Application.";
+ next;
+ if (select("Sign Up.:Quit.") == 1) {
mes "[Mage Guildsman]";
- mes "Hmm I can see that you've worked very hard on your own.";
- mes "Good! Always sticking to the basics is the best! I will transform you right away.";
+ mes "Okay. Sign right there. Oh, you're very good at spelling. Alright. So your name is... " + strcharinfo(0) + ".";
next;
mes "[Mage Guildsman]";
- mes "*Ahem*";
- mes "Congratulations!";
- mes "You are now a Mage!";
- next;
- skill 143,0,1;
- if(Class == Job_Baby){
- jobchange Job_Baby_Mage;
- } else {
- jobchange Job_Mage;
+ mes "Now it's time for";
+ mes "me to give you the test.";
+ switch(rand(3)) {
+ case 1:
+ mes "Make me a ^3355FFMixed Solution No. 1^000000";
+ mes "and bring it back to me.";
+ set job_magician_q,1;
+ break;
+ case 2:
+ mes "Make me a ^3355FFMixed Solution No. 2^000000";
+ mes "and bring it back to me.";
+ set job_magician_q,2;
+ break;
+ case 3:
+ mes "Make me a ^3355FFMixed Solution No. 3^000000";
+ mes "and bring it back to me.";
+ set job_magician_q,3;
+ break;
+ default:
+ mes "Make me a ^3355FFMixed Solution No. 4^000000";
+ mes "and bring it back to me.";
+ set job_magician_q,4;
}
- getitem 1639,1; //N_Rod
- set Zeny, Zeny + 50;
+ next;
+ getitem 1092,1; //Empty_Cylinder
mes "[Mage Guildsman]";
- mes "'Welcome to My World~'";
- mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
+ mes "You can find the neccessary ingredients inside the Guide Book in this Guild. So you better look up what you need before you go.";
next;
mes "[Mage Guildsman]";
- mes "Now that you're a Mage just like us, let's be friends, okay?";
+ mes "Once you collect all the ingredients you, use the machine in the center of the room to mix the solution. Good luck!";
close;
}
mes "[Mage Guildsman]";
mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
close;
- case 2:
- mes "[Mage Guildsman]";
- mes "Wanna be a Mage, eh?";
- if (Sex == 1) {
- mes "For a cutie like you, I'd be happy to explain the requirements!";
- }
- else {
- mes "I'd be happy to explain the requirements for a pretty girl like you!";
- }
+ }
+ mes "Yeah? Ready...?";
+ if (getskilllv("NV_BASIC") < 9) {
+ mes "Oh, what a bummer. You haven't met the requirements yet.";
next;
mes "[Mage Guildsman]";
- mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. ";
- next;
+ mes "Go back and reach Novice Job level 9 first. Don't forget that you also have to learn all of the Basic Skills before you come back.";
+ close;
+ }
+ mes "" + strcharinfo(0) + "'s test was...";
+ if (job_magician_q == 1)
+ mes "Making Mixed Solution No. 1.";
+ else if (job_magician_q == 2)
+ mes "Making Mixed Solution No. 2.";
+ else if (job_magician_q == 3)
+ mes "Making Mixed Solution No. 3.";
+ else
+ mes "Making Mixed Solution No. 4.";
+ next;
+ mes "[Mage Guildsman]";
+ mes "Okay, let me";
+ mes "check if you made your";
+ mes "solution accurately...";
+ next;
+ mes "[Mage Guildsman]";
+ if (countitem(1071) == 0 && countitem(1085) == 0 && countitem(1086) == 0 && countitem(1087) == 0 && countitem(1090) == 0) {
+ mes "Hey, where's the Solution";
+ mes "I asked for...? I can't check it if you don't show it to me, right?";
+ close;
+ }
+ else {
+ if ((job_magician_q == 1 && countitem(1071) == 0) || (job_magician_q == 2 && countitem(1085) == 0) || (job_magician_q == 3 && countitem(1086) == 0) || (job_magician_q == 4 && countitem(1087) == 0)) {
+ mes "Wait.";
+ mes "This isn't the";
+ mes "Solution I asked for!";
+ next;
+ mes "[Mage Guildsman]";
+ if (job_magician_q == 1)
+ mes "You're supposed to make Mixed Solution No. 1 and bring it back to me. Now go and try it again.";
+ else if (job_magician_q == 2)
+ mes "You're supposed to make Mixed Solution No. 2 and bring it back to me. Now go and try it again.";
+ else if (job_magician_q == 3)
+ mes "You're supposed to make Mixed Solution No. 3 and bring it back to me. Now go and try it again.";
+ else
+ mes "You're supposed to make Mixed Solution No. 4 and bring it back to me. Now go and try it again.";
+
+ if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
+ else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
+ else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
+ else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
+ else delitem 1090,1; //Mage_Test_Etc
+ close;
+ }
+ }
+ if (countitem(1071) != 0) delitem 1071,1; //Mage_Test_1
+ else if (countitem(1085) != 0) delitem 1085,1; //Mage_Test_2
+ else if (countitem(1086) != 0) delitem 1086,1; //Mage_Test_3
+ else if (countitem(1087) != 0) delitem 1087,1; //Mage_Test_4
+ else delitem 1090,1; //Mage_Test_Etc
+ mes "Hmm. I can see that you tried really hard. For a beginner's attempt, this is really good.";
+ mes "Great work!";
+ next;
+ mes "[Mage Guildsman]";
+ mes "Alright! I'm pleased to say that you've passed the Mage Test. I will transform you right away!";
+ next;
+ mes "[Mage Guildsman]";
+ mes "*Ahem*";
+ mes "Congratulations!";
+ mes "You are now a Mage!";
+ next;
+ callfunc "Job_Change",Job_Mage;
+ callfunc "F_ClearJobVar";
+ set Zeny,Zeny+50;
+ if(checkquest(1005) != -1) {
+ completequest 1005;
+ }
+ else if(checkquest(1006) != -1) {
+ completequest 1006;
+ }
+ else if(checkquest(1007) != -1) {
+ completequest 1007;
+ }
+ else {
+ completequest 1008;
+ }
+ mes "[Mage Guildsman]";
+ mes "'Welcome to My World~'";
+ mes "Heh heh, I just wanted to say that. You know, it's a quote from a well-known movie~";
+ next;
+ mes "[Mage Guildsman]";
+ mes "Now that you're a Mage just like us, let's be friends, okay?";
+ close;
+ case 2:
+ mes "[Mage Guildsman]";
+ mes "Wanna be a Mage, eh?";
+ if (sex)
+ mes "For a cutie like you, I'd be happy to explain the requirements!";
+ else
+ mes "I'd be happy to explain the requirements for a pretty girl like you!";
+ next;
+ mes "[Mage Guildsman]";
+ mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills. Then, you'll have to pass the Mage Test.";
+ next;
+ if (job_magician_q != 0) {
mes "[Mage Guildsman]";
- mes "In the past, there was a complicated potion mixing test. Because of that hard test, we slowly started to lose aplicants.";
- mes "So, we decided to accept all aplicants who have the basic requirements.";
+ mes "Your test is to";
+ switch(job_magician_q) {
+ case 1:
+ mes "make me a";
+ mes "^3355FFMixed Solution No. 1^000000";
+ mes "and bring it back to me.";
+ setquest 1005;
+ break;
+ case 2:
+ mes "make me a";
+ mes "^3355FFMixed Solution No. 2^000000";
+ mes "and bring it back to me.";
+ setquest 1006;
+ break;
+ case 3:
+ mes "make me a";
+ mes "^3355FFMixed Solution No. 3^000000";
+ mes "and bring it back to me.";
+ setquest 1007;
+ break;
+ default:
+ mes "make me a";
+ mes "^3355FFMixed Solution No. 4^000000";
+ mes "and bring it back to me.";
+ setquest 1008;
+ }
next;
mes "[Mage Guildsman]";
- mes "Let me know when you are ready to become a Mage, alright?";
- close;
- case 3:
+ mes "You can look up the ingredients you'll need to make the Solution inside the Guide Book in this Guild.";
+ }
+ else {
mes "[Mage Guildsman]";
- mes "Nothing...?";
- close;
+ mes "You will be informed as to which Mixed Solution you will need to create after signing the application form.";
}
+ next;
+ mes "[Mage Guildsman]";
+ mes "Let me know when you are ready to become a Mage, alright?";
+ close;
+ case 3:
+ mes "[Mage Guildsman]";
+ mes "Nothing...?";
+ close;
}
}
-geffen_in,164,112,4 script Mixing machine 111,{
- mes "- Out of Order !! -";
+geffen_in,164,112,4 script Mixing Machine 111,{
+ mes "[Mixing Machine]";
+ mes "This machine is the property of the Geffen Mage Guild and is used only for mixing solutions for magic purposes.";
+ next;
+ if (select("Use Machine.:Cancel.") == 1) {
+ mes "[Mixing Machine]";
+ mes "Choose the";
+ mes "Solvent for";
+ mes "the Solution.";
+ next;
+ switch(select("Payon Solution.:Morroc Solution.:No Solvent.")) {
+ case 1:
+ if (countitem(1089) == 0) {
+ mes "[Mixing Machine]";
+ mes "Error.";
+ mes "Cannot find the item.";
+ mes "Please check again.";
+ mes "Process Halting.";
+ close;
+ }
+ set .@mixitem2,1;
+ break;
+ case 2:
+ if (countitem(1088) == 0) {
+ mes "[Mixing Machine]";
+ mes "Error.";
+ mes "Cannot find the item.";
+ mes "Please check again.";
+ mes "Process Halting.";
+ close;
+ }
+ set .@mixitem2,2;
+ break;
+ case 3:
+ set .@mixitem2,0;
+ break;
+ }
+ while (1) {
+ if (.@progress == 2) {
+ mes "[Mixing Machine]";
+ if (.@mixitem1_1 != 0) mes "Jellopy: " + .@mixitem1_1 + " ea.";
+ if (.@mixitem1_2 != 0) mes "Fluff: " + .@mixitem1_2 + " ea.";
+ if (.@mixitem1_3 != 0) mes "Milk: " + .@mixitem1_3 + " ea.";
+ if (.@mixitem2 == 0) mes "Solvent: None.";
+ if (.@mixitem2 == 1) mes "Solvent: Payon Solution.";
+ if (.@mixitem2 == 2) mes "Solvent: Morroc Solution.";
+ next;
+ mes "[Mixing Machine]";
+ mes "Please choose if you wish to begin mixing, or to re-enter the number of items to be mixed.";
+ next;
+ switch(select("Begin Mixing.:Re-Enter Number of Items.:Reset.")) {
+ case 1:
+ mes "[Mixing Machine]";
+ mes "Please place the items into the Mixing Receptacle. Make sure the item amounts are correct.";
+ next;
+ mes "[Mixing Machine]";
+ mes "You cannot adjust or restore items once they are placed into the Mixing Receptacle.";
+ next;
+ mes "[Mixing Machine]";
+ mes "If everything is correct, press the 'Mix' button when you are ready. Otherwise, press the 'Cancel' button.";
+ next;
+ if (select("Press 'Mix' Button.:Press 'Cancel' Button.") == 1) {
+ mes "[Mixing Machine]";
+ mes "Place items into the Mixing Receptacle now. Please wait.";
+ next;
+ mes "[Mixing Machine]";
+ if (countitem(909) < .@mixitem1_1) {
+ mes "Insufficient Jellopy.";
+ mes "Please Check again.";
+ mes "Process Halted.";
+ close;
+ }
+ else if (countitem(914) < .@mixitem1_2) {
+ mes "Insufficient Fluff.";
+ mes "Please Check again.";
+ mes "Process Halted.";
+ close;
+ }
+ else if (countitem(519) < .@mixitem1_3) {
+ mes "Insufficient Milk.";
+ mes "Please Check again.";
+ mes "Process Halted.";
+ close;
+ }
+ else if (.@mixitem2 == 1 || .@mixitem2 == 2) {
+ if (countitem(1089) == 0 && countitem(1088) == 0) {
+ mes "Solution not found.";
+ mes "Please Check again.";
+ mes "Process Halted.";
+ close;
+ }
+ }
+ if (.@mixitem1_1 != 0) delitem 909,.@mixitem1_1; //Jellopy
+ if (.@mixitem1_2 != 0) delitem 914,.@mixitem1_2; //Fluff
+ if (.@mixitem1_3 != 0) delitem 519,.@mixitem1_3; //Milk
+ if (.@mixitem2 == 1) delitem 1089,1; //Payon_Potion
+ if (.@mixitem2 == 2) delitem 1088,1; //Morocc_Potion
+ mes "Items are Ready.";
+ mes "Close the Lid.";
+ set .@progress,3;
+ next;
+ }
+ break;
+ case 2:
+ set .@continue,0;
+ next;
+ break;
+ case 3:
+ set .@mixitem1_1,0;
+ set .@mixitem1_2,0;
+ set .@mixitem1_3,0;
+ set .@progress,0;
+ set .@continue,0;
+ mes "[Mixing Machine]";
+ mes "Reset Complete.";
+ mes "Initiate again?";
+ next;
+ if (select("Yes.:No.") == 1)
+ break;
+ mes "[Mixing Machine]";
+ mes "Process Halted.";
+ mes "Thank you.";
+ close;
+ }
+ if (.@progress == 3) break;
+ }
+ else if (.@progress == 1) {
+ mes "[Mixing Machine]";
+ mes "Nothing found.";
+ next;
+ }
+ mes "[Mixing Machine]";
+ mes "Select items to mix.";
+ while(1) {
+ switch(select("Jellopy.:Fluff.:Milk.:Ready to Mix.")) {
+ case 1:
+ while(1) {
+ input .@input;
+ if (.@input > 10000) {
+ next;
+ mes "[Mixing Machine]";
+ mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
+ next;
+ }
+ else {
+ if (countitem(909) > 0) set .@mixitem1_1,.@mixitem1_1 + .@input;
+ set .@progress,2;
+ break;
+ }
+ }
+ break;
+ case 2:
+ while(1) {
+ input .@input;
+ if (.@input > 10000) {
+ next;
+ mes "[Mixing Machine]";
+ mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
+ next;
+ }
+ else {
+ if (countitem(914) > 0) set .@mixitem1_2,.@mixitem1_2 + .@input;
+ set .@progress,2;
+ break;
+ }
+ }
+ break;
+ case 3:
+ while(1) {
+ input .@input;
+ if (.@input > 10000) {
+ next;
+ mes "[Mixing Machine]";
+ mes "Error: Item limit exceeded. Please enter values less than 10,000 try again.";
+ next;
+ }
+ else {
+ if (countitem(519) > 0) set .@mixitem1_3,.@mixitem1_3 + .@input;
+ set .@progress,2;
+ break;
+ }
+ }
+ break;
+
+ case 4:
+ if (.@progress != 2)
+ set .@progress,1;
+ set .@continue,1;
+ next;
+ }
+ if (.@continue) break;
+ }
+ }
+ mes "[Mixing Machine]";
+ mes "Please enter the ";
+ mes "Serial Number of";
+ mes "the Magic Powder.";
+ next;
+ while(1) {
+ input .@input;
+ if (.@input < 1000 || .@input > 9999) {
+ mes "[Mixing Machine]";
+ if (.@input == 0) {
+ mes "Do you want to skip this Menu?";
+ next;
+ if (select("Yes.:No.") == 1) {
+ break;
+ }
+ }
+ else {
+ mes "Invalid Serial Number.";
+ mes "Please try again.";
+ next;
+ }
+ }
+ else {
+ mes "[Mixing Machine]";
+ mes "The Serial Number is #" + .@input + ", correct?";
+ next;
+ if (select("Confirm.:Cancel.") == 1) {
+ if (.@input == 8472)
+ set .@magic_powder,1;
+ else if (.@input == 3735)
+ set .@magic_powder,2;
+ else if (.@input == 2750)
+ set .@magic_powder,3;
+ else if (.@input == 5429)
+ set .@magic_powder,4;
+ else
+ set .@magic_powder,5;
+ }
+ break;
+ }
+ }
+ mes "[Mixing Machine]";
+ mes "Choose a";
+ mes "Catalyst Stone.";
+ next;
+ switch(select("Yellow Gemstone.:Red Gemstone.:Blue Gemstone.:1carat Diamond.:Skip.")) {
+ case 1: set .@mixitem3,1; break;
+ case 2: set .@mixitem3,2; break;
+ case 3: set .@mixitem3,3; break;
+ case 4: set .@mixitem3,4; break;
+ case 5: break;
+ }
+ mes "[Mixing Machine]";
+ mes "All Set.";
+ mes "Initiating";
+ mes "Mixing process.";
+ mes "Please Wait.";
+ next;
+ mes "[Mixing Machine]";
+ mes "- Proverb of the Day -";
+ switch(rand(1,5)) {
+ case 1:
+ mes "An Eye for an Eye: When you take from a person, you must replace or repay in some way.";
+ break;
+ case 2:
+ mes "Credibility is a Man's Currency: There's a value in genuine trust that cannot be measured.";
+ break;
+ case 3:
+ mes "What Goes Around Comes Around: Ultimately, you will be treated in the way you treat others.";
+ mes "It means 'When you harm Another you will be harmed by him in an unavoidable situation'.";
+ break;
+ case 4:
+ mes "A good neighbor is better than a distant brother: When you need help, you can count on those close to you.";
+ break;
+ default:
+ mes "Birds of a Feather Flock Together: You can look at a person's friends as an indicator of their character.";
+ }
+ next;
+ if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 1 && .@mixitem2 == 1 && .@mixitem3 == 1 && .@magic_powder == 1) {
+ mes "[Mixing Machine]";
+ mes "Mage Test Solution No. 1.";
+ getitem 1071,1; //Mage_Test_1
+ next;
+ }
+ else if (.@mixitem1_1 == 3 && .@mixitem1_2 == 1 && .@mixitem1_3 == 1 && .@mixitem2 == 0 && .@mixitem3 == 2 && .@magic_powder == 2) {
+ mes "[Mixing Machine]";
+ mes "Mage Test Solution No. 2.";
+ getitem 1085,1; //Mage_Test_2
+ next;
+ }
+ else if (.@mixitem1_1 == 6 && .@mixitem1_2 == 1 && .@mixitem1_3 == 0 && .@mixitem2 == 1 && .@mixitem3 == 3 && .@magic_powder == 3) {
+ mes "[Mixing Machine]";
+ mes "Mage Test Solution No. 3.";
+ getitem 1086,1; //Mage_Test_3
+ next;
+ }
+ else if (.@mixitem1_1 == 2 && .@mixitem1_2 == 3 && .@mixitem1_3 == 0 && .@mixitem2 == 2 && .@mixitem3 == 4 && .@magic_powder == 4) {
+ mes "[Mixing Machine]";
+ mes "Mage Test Solution No. 4.";
+ getitem 1087,1; //Mage_Test_4
+ next;
+ }
+ else {
+ mes "[Mixing Machine]";
+ mes "Unexpected";
+ mes "Error Occurred.";
+ getitem 1090,1; //Mage_Test_Etc
+ next;
+ }
+ mes "[Mixing Machine]";
+ mes "Mixing Complete.";
+ mes "Thank you.";
+ close;
+ }
close;
}
@@ -172,9 +611,8 @@ pay_arche,122,100,0 script Dollshoi 88,{
close;
}
delitem 1092,1; //Empty_Cylinder
- set Zeny, Zeny - 50;
+ set zeny,zeny-50;
getitem 1089,1; //Payon_Potion
- close;
}
close;
}
@@ -185,7 +623,7 @@ moc_ruins,91,150,0 script Ponka-Hontas 93,{
next;
if (select("Alright, Deal.:Nah, forget it.") == 1) {
mes "[Mage Guildsman]";
- if (Zeny < 50) {
+ if (zeny < 50) {
mes "I'm sorry, but you don't have enough money to cover the 50 Zeny fee.";
close;
}
@@ -194,9 +632,8 @@ moc_ruins,91,150,0 script Ponka-Hontas 93,{
close;
}
delitem 1092,1; //Empty_Cylinder
- set Zeny, Zeny - 50;
+ set zeny,zeny-50;
getitem 1088,1; //Morocc_Potion
- close;
}
close;
}
@@ -205,7 +642,7 @@ geffen_in,177,112,4 script Bookshelf 111,{
mes "[Guide Book]";
mes "This Guide Book is the property of the Geffen Mage Association. Please handle with care.";
next;
- switch (select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) {
+ switch(select("Solution No. 1.:Solution No. 2.:Solution No. 3.:Solution No. 4.:Close.")) {
case 1:
mes "[Mage Test Solution No. 1]";
mes "* Ingredients List *";
@@ -295,4 +732,5 @@ geffen_in,177,112,4 script Bookshelf 111,{
mes "Mixing Machine)";
close;
}
-} \ No newline at end of file
+ close;
+}