summaryrefslogtreecommitdiff
path: root/npc/pre-re/jobs/1-1/mage.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/pre-re/jobs/1-1/mage.txt')
-rw-r--r--npc/pre-re/jobs/1-1/mage.txt131
1 files changed, 131 insertions, 0 deletions
diff --git a/npc/pre-re/jobs/1-1/mage.txt b/npc/pre-re/jobs/1-1/mage.txt
new file mode 100644
index 000000000..99cca81c4
--- /dev/null
+++ b/npc/pre-re/jobs/1-1/mage.txt
@@ -0,0 +1,131 @@
+//===== rAthena Script =======================================
+//= Renewal Mage Job Change
+//===== By: ==================================================
+//= Kisuka
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Job Change to Mage Class
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Kisuka]
+//============================================================
+geffen_in,164,124,4 script Mage Guildsman#mage 123,{
+ if (Upper == 1) {
+ if (ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) {
+ if (Class == Job_Novice_High) {
+ mes "[Mage Guildsman]";
+ mes "Whoa, long time no see! But weren't you supposed to be dead?";
+ next;
+ mes "[Mage Guildsman]";
+ mes "Ah, you must have been reborn. Well, I'm glad to have you back.";
+ next;
+ if (getskilllv("NV_BASIC") < 9) {
+ mes "[Mage Guildsman]";
+ mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?";
+ next;
+ mes "[Mage Guildsman]";
+ mes "Take your time. The more you learn, the more ready you'll be to learn magic again.";
+ close;
+ }
+ mes "[Mage Guildsman]";
+ mes "Well, since you have passed the Mage test once, I will not question your qualification. You want to have your magic skills back immediately, don't you?";
+ next;
+ skill 143,0,0;
+ jobchange Job_Mage_High;
+ skill 157,1,0;
+ mes "[Mage Guildsman]";
+ mes "Wow, for some reason, you look way better than you did before. Anyway, I believe you will do a better job being a Mage as well.";
+ close;
+ }else{
+ mes "[Mage Guildsman]";
+ mes "Is there anything more I can help you with? If not, why don't you go test your skills? The world is waiting for you~!";
+ close;
+ }
+ }else{
+ mes "[Mage Guildsman]";
+ mes "What, are you interested in the Mage guild? I didn't want to tell you this, but you don't belong here.";
+ next;
+ mes "[Mage Guildsman]";
+ mes "I am not sure why you're still standing in front of me, but I can tell that you're not meant to be a Mage.";
+ close;
+ }
+ }
+ if(Class != Job_Novice) {
+ mes "[Mage Guildsman]";
+ if(Class == Job_Mage) {
+ mes "Hey, haven't you realized? You're already a Mage, silly!";
+ mes "One of these days you'll realize the power inside of you when you can make Fire with your mind!";
+ }else{
+ mes "Hey~ C'mon. Quit playing games. You can't be a Mage because you already have another Job.";
+ }
+ close;
+ }else{
+ mes "[Mage Guildsman]";
+ mes "Hey?";
+ next;
+ switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) {
+ case 1:
+ mes "[Mage Guildsman]";
+ mes "Wanna be a Mage? Eh...";
+ next;
+ mes "[Mage Guildsman]";
+ if (Sex) {
+ mes "Hey, look at you! You're kinda cute~! Not my type though...";
+ }else{
+ mes "Oooh, you're such a hot babe~!";
+ mes "I like girls like you~";
+ }
+ mes "Right, you said that you wanna be a Mage?";
+ next;
+ if(select("I want to be a Mage.:Nothing, thanks.") == 2) {
+ mes "[Mage Guildsman]";
+ mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
+ close;
+ }
+ mes "[Mage Guildsman]";
+ if (getskilllv("NV_BASIC") < 9) {
+ mes "Oh, man your Basic Skill Level doesn't reach enough to be a Mage.";
+ mes "Go back and level up your Basic Skill.";
+ close;
+ }
+ mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough.";
+ mes "You are... "+strcharinfo(0)+".";
+ next;
+ mes "[Mage Guildsman]";
+ mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!";
+ mes "Good! Always sticking to the basics is the best! I will transform you right away.";
+ next;
+ mes "[Mage Guildsman]";
+ mes "Hahh..! You are now a Mage, one of our colleagues!";
+ mes "We welcome you to the Mage Guild, our new friend!";
+ next;
+ mes "[Mage Guildsman]";
+ mes "'Welcome to the Mage Guild~'";
+ mes "Congratulations on becoming a member of the Mage Guild! Go for it!";
+ callfunc "Job_Change",Job_Mage;
+ getitem 1639,1; // N_Rod
+ close;
+ case 2:
+ mes "[Mage Guildsman]";
+ mes "Wanna be a Mage, eh?";
+ mes "I'd be happy to explain the requirements for a pretty girl like you!";
+ next;
+ mes "[Mage Guildsman]";
+ mes "First of all, you have to reach Novice Job Level 10 and learn all of the Basic Skills.";
+ next;
+ mes "[Mage Guildsman]";
+ mes "In the past, there was a complicated potion making test. Because of that, we'd lost an aplicant slowly.";
+ mes "So, we decided to accept all aplicants who meet the basic requirements.";
+ next;
+ mes "[Mage Guildsman]";
+ mes "Don't hesitate. Just be a magician!";
+ close;
+ case 3:
+ mes "[Mage Guildsman]";
+ mes "Nothing...?";
+ close;
+ }
+ }
+}