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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) massdriller
-//= Copyright (C) Lupus
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Archer Job Quest (Pre-Renewal)
-//================= Description ===========================================
-//= Job quest for Archer classes
-//================= Current Version =======================================
-//= 1.9
-//=========================================================================
-
-payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
- if (Upper == 1) {
- if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) {
- mes "[Archer Guildsman]";
- mes "Hey, I know you.";
- mes "You took this test";
- mes "before, didn't you?";
- next;
- mes "[Archer Guildsman]";
- mes "Ah, you must have been";
- mes "to Valhalla and been reborn.";
- mes "Wow, that's so impressive!";
- next;
- if (getskilllv("NV_BASIC") < 9) {
- mes "[Archer Guildsman]";
- mes "Err...";
- mes "You'd better learn all the Basic Skills first before you can become an Archer.";
- next;
- mes "[Archer Guildsman]";
- mes "Alright, see you later.";
- close;
- }
- mes "[Archer Guildsman]";
- mes "Well then. I don't";
- mes "need to say anything else.";
- mes "I know you'll make a great Archer...";
- next;
- skill 143,0,0;
- jobchange Job_Archer_High;
- skill 147,1,0;
- skill 148,1,0;
- mes "[Archer Guildsman]";
- mes "Although there's no special";
- mes "reward for you this time, I hope you understand. Take care of yourself.";
- close;
- }
- else {
- mes "[Archer Guildsman]";
- mes "Oh...?";
- mes "Hey, what are";
- mes "you doing here...?";
- next;
- mes "[Archer Guildsman]";
- mes "I can tell that you're not cut out to be an Archer. It sort of feels like you're meant to do";
- mes "something else...";
- close;
- }
- }
- mes "[Archer Guildsman]";
- mes "Good day. How may I help you?";
- next;
- switch(select("I want to be an Archer.", "I need the requirements, please.", "Nothing, thanks.")) {
- case 1:
- if (BaseJob == Job_Archer) {
- mes "[Archer Guildsman]";
- mes "You've already become an Archer...";
- close;
- }
- else if (BaseJob != Job_Archer && BaseJob != Job_Novice) {
- mes "[Archer Guildsman]";
- mes "Hmm...";
- mes "You don't look much like a Novice at all...";
- next;
- mes "[Archer Guildsman]";
- mes "Anyway, whatever you are, you can't choose a job as an Archer because you have a job already.";
- close;
- }
- if (job_archer_q == 0) {
- mes "[Archer Guildsman]";
- mes "Do you want to be an Archer?";
- mes "If so, you need to fill out this application form.";
- next;
- if (select("Apply.", "Cancel") == 1) {
- job_archer_q = 1;
- setquest 1004;
- mes "[Archer Guildsman]";
- mes "Okay, sign here. Alright, um, I'll promote you once you meet the requirements.";
- next;
- mes "[Archer Guildsman]";
- mes "If you think you've met them already, we can check that now.";
- mes "Are you ready?";
- next;
- if (select("Yes, I am.", "No, not yet.") == 1) {
- mes "[Archer Guildsman]";
- mes "Alright, let me check.";
- next;
- }
- else {
- mes "[Archer Guildsman]";
- mes "I understand. Be my guest if you want to look at the requirements.";
- close;
- }
- }
- mes "[Archer Guildsman]";
- mes "Well, alright.";
- mes "See you next time.";
- close;
- }
- mes "[Archer Guildsman]";
- mes "Are you..." + strcharinfo(PC_NAME) + "?";
- next;
- if (getskilllv("NV_BASIC") < 9) {
- mes "[Archer Guildsman]";
- mes "Well, you're not at the right job level. Please check the requirements again.";
- next;
- mes "[Archer Guildsman]";
- mes "Your job level must be at least 10, and don't forget you should learn all of the Basic Skills. Once you've done that, come back.";
- close;
- }
- if (job_archer_q == 1) {
- .@archer_item1 = countitem(Tree_Of_Archer_1) * 5;
- .@archer_item2 = countitem(Tree_Of_Archer_2) * 3;
- .@archer_item3 = countitem(Tree_Of_Archer_3) * 2;
- .@archer_item4 = countitem(Wooden_Block);
- .@total_archer = .@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4;
- .@total_archer2 = (((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4);
- mes "[Archer Guildsman]";
- mes "Excellent!";
- mes "Now then,";
- mes "let's see...";
- next;
- mes "[Archer Guildsman]";
- mes "I will appraise the value of the various types of Trunks, needed to produce a Bow, that you've brought.";
- next;
- if (countitem(Tree_Of_Archer_1) == 0 && countitem(Tree_Of_Archer_2) == 0 && countitem(Tree_Of_Archer_3) == 0 && countitem(Wooden_Block) == 0) {
- mes "[Archer Guildsman]";
- mes "Um...";
- mes "Unfortunately you didn't bring any of the required items. There's nothing for me to appraise.";
- close;
- }
- mes "[Archer Guildsman]";
- if (countitem(Tree_Of_Archer_1) != 0) mes " Grade S : " + countitem(Tree_Of_Archer_1) + " ea, Grade: " + .@archer_item1 + " . ";
- if (countitem(Tree_Of_Archer_2) != 0) mes " Grade A : " + countitem(Tree_Of_Archer_2) + " ea, Grade : " + .@archer_item2 + " . ";
- if (countitem(Tree_Of_Archer_3) != 0) mes " Grade B : " + countitem(Tree_Of_Archer_3) + " ea, Grade : " + .@archer_item3 + " . ";
- if (countitem(Wooden_Block) != 0) mes " Grade C : " + countitem(Wooden_Block) + " ea, Grade : " + .@archer_item4 + " . ";
- if (.@total_archer < 25) {
- mes "Total Grades: ^FF0000" + .@total_archer + "^000000 / 40";
- next;
- mes "[Archer Guildsman]";
- mes "Less than 25!? You have to get a grade of at least 25! Come on, try harder!";
- close;
- }
- else {
- mes "Total Grades: ^0000FF" + .@total_archer + "^000000 / 40";
- next;
- mes "[Archer Guildsman]";
- if (.@total_archer > 40) {
- mes "Wow! More than 40!";
- mes "Excellent! Congratulations!";
- }
- else if (.@total_archer > 30) {
- mes "More than 30! Nice job!";
- mes "Congratulations!";
- }
- else {
- mes "*Sigh* Well, you just barely passed... Anyway, well done.";
- }
- }
- next;
- mes "[Archer Guildsman]";
- mes "I'll transfer these Trunks to our Bow Production Department. Now that you've met the requirements, let me promote you right away!";
- if (countitem(Tree_Of_Archer_1) != 0) delitem Tree_Of_Archer_1,countitem(Tree_Of_Archer_1);
- if (countitem(Tree_Of_Archer_2) != 0) delitem Tree_Of_Archer_2,countitem(Tree_Of_Archer_2);
- if (countitem(Tree_Of_Archer_3) != 0) delitem Tree_Of_Archer_3,countitem(Tree_Of_Archer_3);
- if (countitem(Wooden_Block) != 0) delitem Wooden_Block,countitem(Wooden_Block);
- }
- next;
- callfunc "Job_Change",Job_Archer;
- callfunc "F_ClearJobVar";
- completequest 1004;
- mes "[Archer Guildsman]";
- mes "Congratulations!";
- mes "You are now an Archer!";
- next;
- mes "[Archer Guildsman]";
- mes "Of course, we expect that you will help contribute towards the future of the Archer Guild with your efforts.";
- next;
- mes "[Archer Guildsman]";
- mes "Ah, your bow has arrived from the Bow Production Department. Here, take it! It's yours~";
- getitem Bow_,1;
- getitem Arrow,.@total_archer2;
- next;
- mes "[Archer Guildsman]";
- mes "Now, off you go. Hunt with pride, knowing you were trained by one of the best!";
- close;
- case 2:
- mes "[Archer Guildsman]";
- mes "I will explain the requirements for being an Archer.";
- if (BaseJob != Job_Novice) {
- if (BaseJob == Job_Archer) {
- next;
- mes "[Archer Guildsman]";
- mes "But...";
- mes "You're already an Archer. You should know these already...";
- }
- else {
- next;
- mes "[Archer Guildsman]";
- mes "Wait a second. You've chosen a different job already. You don't need to know this~";
- }
- mes "So...Yeah...no real reason to tell you the requirements...";
- }
- next;
- mes "[Archer Guildsman]";
- mes "First of all, you have to the Job Level 9 as a Novice, and know all of the Basic Skills.";
- next;
- mes "[Archer Guildsman]";
- mes "An Archer needs extremely high concentration and reflexes, so we do not accept those who have little patience.";
- next;
- mes "[Archer Guildsman]";
- mes "You also have to gather ^FF0000Trunks^000000. There are 4 different types of Trunks, each of differing quality. You'll be given different grades for your Trunks, depending on their quality.";
- next;
- mes "[Archer Guildsman]";
- mes "In order to become an Archer, you must receive a grade of at least ^0000FF25^000000 points out of 40. You can get Trunks from 'Willow,' the tree. Be careful, though. They can be tough monsters.";
- close;
- case 3:
- close;
- }
-}