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Diffstat (limited to 'npc/pre-re/jobs/1-1/archer.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/archer.txt | 244 |
1 files changed, 0 insertions, 244 deletions
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt deleted file mode 100644 index 97ea540c1..000000000 --- a/npc/pre-re/jobs/1-1/archer.txt +++ /dev/null @@ -1,244 +0,0 @@ -//===== Hercules Script ====================================== -//= Archer Job Quest -//===== By: ================================================== -//= kobra_k88; L0ne_W0lf -//===== Current Version: ===================================== -//= 1.9 -//===== Description: ========================================= -//= [Official Conversion] -//= Job quest for Archer classes -//===== Additional Comments: ================================= -//= 1.0 Fully working. -//= 1.1 Added instant job change for High Novice [Lupus] -//= 1.3 Added Baby Class support [Lupus] -//= 1.4 Optimised and moved first checker to Jfunc1-1 [massdriller] -//= 1.5 Now saves/restores all quest skills [Lupus] -//= 1.6 Merged back JFunc [Lupus] -//= 1.7 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= Arrow reward is now equal to the type sof trunks brought. -//= No longer uses function "F_ToHigh" -//= 1.7a Fixed minor dialogue bug at Grade==25 [Lupus] -//= 1.8 Fixed mistake in condition check. [L0ne_W0lf] -//= 1.9 Added Quest Log commands. [L0ne_W0lf] -//============================================================ - -payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ - if (Upper == 1) { - if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) { - mes "[Archer Guildsman]"; - mes "Hey, I know you."; - mes "You took this test"; - mes "before, didn't you?"; - next; - mes "[Archer Guildsman]"; - mes "Ah, you must have been"; - mes "to Valhalla and been reborn."; - mes "Wow, that's so impressive!"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Archer Guildsman]"; - mes "Err..."; - mes "You'd better learn all the Basic Skills first before you can become an Archer."; - next; - mes "[Archer Guildsman]"; - mes "Alright, see you later."; - close; - } - mes "[Archer Guildsman]"; - mes "Well then. I don't"; - mes "need to say anything else."; - mes "I know you'll make a great Archer..."; - next; - skill 143,0,0; - jobchange Job_Archer_High; - skill 147,1,0; - skill 148,1,0; - mes "[Archer Guildsman]"; - mes "Although there's no special"; - mes "reward for you this time, I hope you understand. Take care of yourself."; - close; - } - else { - mes "[Archer Guildsman]"; - mes "Oh...?"; - mes "Hey, what are"; - mes "you doing here...?"; - next; - mes "[Archer Guildsman]"; - mes "I can tell that you're not cut out to be an Archer. It sort of feels like you're meant to do"; - mes "something else..."; - close; - } - } - mes "[Archer Guildsman]"; - mes "Good day. How may I help you?"; - next; - switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) { - case 1: - if (BaseJob == Job_Archer) { - mes "[Archer Guildsman]"; - mes "You've already become an Archer..."; - close; - } - else if (BaseJob != Job_Archer && BaseJob != Job_Novice) { - mes "[Archer Guildsman]"; - mes "Hmm..."; - mes "You don't look much like a Novice at all..."; - next; - mes "[Archer Guildsman]"; - mes "Anyway, whatever you are, you can't choose a job as an Archer because you have a job already."; - close; - } - if (job_archer_q == 0) { - mes "[Archer Guildsman]"; - mes "Do you want to be an Archer?"; - mes "If so, you need to fill out this application form."; - next; - if (select("Apply.:Cancel") == 1) { - job_archer_q = 1; - setquest 1004; - mes "[Archer Guildsman]"; - mes "Okay, sign here. Alright, um, I'll promote you once you meet the requirements."; - next; - mes "[Archer Guildsman]"; - mes "If you think you've met them already, we can check that now."; - mes "Are you ready?"; - next; - if (select("Yes, I am.:No, not yet.") == 1) { - mes "[Archer Guildsman]"; - mes "Alright, let me check."; - next; - } - else { - mes "[Archer Guildsman]"; - mes "I understand. Be my guest if you want to look at the requirements."; - close; - } - } - mes "[Archer Guildsman]"; - mes "Well, alright."; - mes "See you next time."; - close; - } - mes "[Archer Guildsman]"; - mes "Are you..." + strcharinfo(0) + "?"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Archer Guildsman]"; - mes "Well, you're not at the right job level. Please check the requirements again."; - next; - mes "[Archer Guildsman]"; - mes "Your job level must be at least 10, and don't forget you should learn all of the Basic Skills. Once you've done that, come back."; - close; - } - if (job_archer_q == 1) { - .@archer_item1 = countitem(1066) * 5; - .@archer_item2 = countitem(1067) * 3; - .@archer_item3 = countitem(1068) * 2; - .@archer_item4 = countitem(1019); - .@total_archer = .@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4; - .@total_archer2 = (((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4); - mes "[Archer Guildsman]"; - mes "Excellent!"; - mes "Now then,"; - mes "let's see..."; - next; - mes "[Archer Guildsman]"; - mes "I will appraise the value of the various types of Trunks, needed to produce a Bow, that you've brought."; - next; - if (countitem(1066) == 0 && countitem(1067) == 0 && countitem(1068) == 0 && countitem(1019) == 0) { - mes "[Archer Guildsman]"; - mes "Um..."; - mes "Unfortunately you didn't bring any of the required items. There's nothing for me to appraise."; - close; - } - mes "[Archer Guildsman]"; - if (countitem(1066) != 0) mes " Grade S : " + countitem(1066) + " ea, Grade: " + .@archer_item1 + " . "; - if (countitem(1067) != 0) mes " Grade A : " + countitem(1067) + " ea, Grade : " + .@archer_item2 + " . "; - if (countitem(1068) != 0) mes " Grade B : " + countitem(1068) + " ea, Grade : " + .@archer_item3 + " . "; - if (countitem(1019) != 0) mes " Grade C : " + countitem(1019) + " ea, Grade : " + .@archer_item4 + " . "; - if (.@total_archer < 25) { - mes "Total Grades: ^FF0000" + .@total_archer + "^000000 / 40"; - next; - mes "[Archer Guildsman]"; - mes "Less than 25!? You have to get a grade of at least 25! Come on, try harder!"; - close; - } - else { - mes "Total Grades: ^0000FF" + .@total_archer + "^000000 / 40"; - next; - mes "[Archer Guildsman]"; - if (.@total_archer > 40) { - mes "Wow! More than 40!"; - mes "Excellent! Congratulations!"; - } - else if (.@total_archer > 30) { - mes "More than 30! Nice job!"; - mes "Congratulations!"; - } - else { - mes "*Sigh* Well, you just barely passed... Anyway, well done."; - } - } - next; - mes "[Archer Guildsman]"; - mes "I'll transfer these Trunks to our Bow Production Department. Now that you've met the requirements, let me promote you right away!"; - if (countitem(1066) != 0) delitem 1066,countitem(1066); //Tree_Of_Archer_1 - if (countitem(1067) != 0) delitem 1067,countitem(1067); //Tree_Of_Archer_2 - if (countitem(1068) != 0) delitem 1068,countitem(1068); //Tree_Of_Archer_3 - if (countitem(1019) != 0) delitem 1019,countitem(1019); //Wooden_Block - } - next; - callfunc "Job_Change",Job_Archer; - callfunc "F_ClearJobVar"; - completequest 1004; - mes "[Archer Guildsman]"; - mes "Congratulations!"; - mes "You are now an Archer!"; - next; - mes "[Archer Guildsman]"; - mes "Of course, we expect that you will help contribute towards the future of the Archer Guild with your efforts."; - next; - mes "[Archer Guildsman]"; - mes "Ah, your bow has arrived from the Bow Production Department. Here, take it! It's yours~"; - getitem 1702,1; //Bow_ - getitem 1750,.@total_archer2; //Arrow - next; - mes "[Archer Guildsman]"; - mes "Now, off you go. Hunt with pride, knowing you were trained by one of the best!"; - close; - case 2: - mes "[Archer Guildsman]"; - mes "I will explain the requirements for being an Archer."; - if (BaseJob != Job_Novice) { - if (BaseJob == Job_Archer) { - next; - mes "[Archer Guildsman]"; - mes "But..."; - mes "You're already an Archer. You should know these already..."; - } - else { - next; - mes "[Archer Guildsman]"; - mes "Wait a second. You've chosen a different job already. You don't need to know this~"; - } - mes "So...Yeah...no real reason to tell you the requirements..."; - } - next; - mes "[Archer Guildsman]"; - mes "First of all, you have to the Job Level 9 as a Novice, and know all of the Basic Skills."; - next; - mes "[Archer Guildsman]"; - mes "An Archer needs extremely high concentration and reflexes, so we do not accept those who have little patience."; - next; - mes "[Archer Guildsman]"; - mes "You also have to gather ^FF0000Trunks^000000. There are 4 different types of Trunks, each of differing quality. You'll be given different grades for your Trunks, depending on their quality."; - next; - mes "[Archer Guildsman]"; - mes "In order to become an Archer, you must receive a grade of at least ^0000FF25^000000 points out of 40. You can get Trunks from 'Willow,' the tree. Be careful, though. They can be tough monsters."; - close; - case 3: - close; - } -} - |