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Diffstat (limited to 'npc/pre-re/jobs/1-1/archer.txt')
-rw-r--r--npc/pre-re/jobs/1-1/archer.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt
index 075bb391a..946638d64 100644
--- a/npc/pre-re/jobs/1-1/archer.txt
+++ b/npc/pre-re/jobs/1-1/archer.txt
@@ -145,10 +145,10 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
close;
}
if (job_archer_q == 1) {
- .@archer_item1 = countitem(1066) * 5;
- .@archer_item2 = countitem(1067) * 3;
- .@archer_item3 = countitem(1068) * 2;
- .@archer_item4 = countitem(1019);
+ .@archer_item1 = countitem(Tree_Of_Archer_1) * 5;
+ .@archer_item2 = countitem(Tree_Of_Archer_2) * 3;
+ .@archer_item3 = countitem(Tree_Of_Archer_3) * 2;
+ .@archer_item4 = countitem(Wooden_Block);
.@total_archer = .@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4;
.@total_archer2 = (((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4);
mes "[Archer Guildsman]";
@@ -159,17 +159,17 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
mes "[Archer Guildsman]";
mes "I will appraise the value of the various types of Trunks, needed to produce a Bow, that you've brought.";
next;
- if (countitem(1066) == 0 && countitem(1067) == 0 && countitem(1068) == 0 && countitem(1019) == 0) {
+ if (countitem(Tree_Of_Archer_1) == 0 && countitem(Tree_Of_Archer_2) == 0 && countitem(Tree_Of_Archer_3) == 0 && countitem(Wooden_Block) == 0) {
mes "[Archer Guildsman]";
mes "Um...";
mes "Unfortunately you didn't bring any of the required items. There's nothing for me to appraise.";
close;
}
mes "[Archer Guildsman]";
- if (countitem(1066) != 0) mes " Grade S : " + countitem(1066) + " ea, Grade: " + .@archer_item1 + " . ";
- if (countitem(1067) != 0) mes " Grade A : " + countitem(1067) + " ea, Grade : " + .@archer_item2 + " . ";
- if (countitem(1068) != 0) mes " Grade B : " + countitem(1068) + " ea, Grade : " + .@archer_item3 + " . ";
- if (countitem(1019) != 0) mes " Grade C : " + countitem(1019) + " ea, Grade : " + .@archer_item4 + " . ";
+ if (countitem(Tree_Of_Archer_1) != 0) mes " Grade S : " + countitem(Tree_Of_Archer_1) + " ea, Grade: " + .@archer_item1 + " . ";
+ if (countitem(Tree_Of_Archer_2) != 0) mes " Grade A : " + countitem(Tree_Of_Archer_2) + " ea, Grade : " + .@archer_item2 + " . ";
+ if (countitem(Tree_Of_Archer_3) != 0) mes " Grade B : " + countitem(Tree_Of_Archer_3) + " ea, Grade : " + .@archer_item3 + " . ";
+ if (countitem(Wooden_Block) != 0) mes " Grade C : " + countitem(Wooden_Block) + " ea, Grade : " + .@archer_item4 + " . ";
if (.@total_archer < 25) {
mes "Total Grades: ^FF0000" + .@total_archer + "^000000 / 40";
next;
@@ -196,10 +196,10 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
next;
mes "[Archer Guildsman]";
mes "I'll transfer these Trunks to our Bow Production Department. Now that you've met the requirements, let me promote you right away!";
- if (countitem(1066) != 0) delitem 1066,countitem(1066); //Tree_Of_Archer_1
- if (countitem(1067) != 0) delitem 1067,countitem(1067); //Tree_Of_Archer_2
- if (countitem(1068) != 0) delitem 1068,countitem(1068); //Tree_Of_Archer_3
- if (countitem(1019) != 0) delitem 1019,countitem(1019); //Wooden_Block
+ if (countitem(Tree_Of_Archer_1) != 0) delitem Tree_Of_Archer_1,countitem(Tree_Of_Archer_1);
+ if (countitem(Tree_Of_Archer_2) != 0) delitem Tree_Of_Archer_2,countitem(Tree_Of_Archer_2);
+ if (countitem(Tree_Of_Archer_3) != 0) delitem Tree_Of_Archer_3,countitem(Tree_Of_Archer_3);
+ if (countitem(Wooden_Block) != 0) delitem Wooden_Block,countitem(Wooden_Block);
}
next;
callfunc "Job_Change",Job_Archer;
@@ -214,8 +214,8 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
next;
mes "[Archer Guildsman]";
mes "Ah, your bow has arrived from the Bow Production Department. Here, take it! It's yours~";
- getitem 1702,1; //Bow_
- getitem 1750,.@total_archer2; //Arrow
+ getitem Bow_,1;
+ getitem Arrow,.@total_archer2;
next;
mes "[Archer Guildsman]";
mes "Now, off you go. Hunt with pride, knowing you were trained by one of the best!";