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Diffstat (limited to 'npc/pre-re/jobs/1-1/archer.txt')
-rw-r--r-- | npc/pre-re/jobs/1-1/archer.txt | 256 |
1 files changed, 0 insertions, 256 deletions
diff --git a/npc/pre-re/jobs/1-1/archer.txt b/npc/pre-re/jobs/1-1/archer.txt deleted file mode 100644 index 08045eff9..000000000 --- a/npc/pre-re/jobs/1-1/archer.txt +++ /dev/null @@ -1,256 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2020 Hercules Dev Team -//= Copyright (C) massdriller -//= Copyright (C) Lupus -//= Copyright (C) L0ne_W0lf -//= Copyright (C) kobra_k88 -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Archer Job Quest (Pre-Renewal) -//================= Description =========================================== -//= Job quest for Archer classes -//================= Current Version ======================================= -//= 1.9 -//========================================================================= - -payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ - if (Upper == 1) { - if (Class == Job_Novice_High && (ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy)) { - mes "[Archer Guildsman]"; - mes "Hey, I know you."; - mes "You took this test"; - mes "before, didn't you?"; - next; - mes "[Archer Guildsman]"; - mes "Ah, you must have been"; - mes "to Valhalla and been reborn."; - mes "Wow, that's so impressive!"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Archer Guildsman]"; - mes "Err..."; - mes "You'd better learn all the Basic Skills first before you can become an Archer."; - next; - mes "[Archer Guildsman]"; - mes "Alright, see you later."; - close; - } - mes "[Archer Guildsman]"; - mes "Well then. I don't"; - mes "need to say anything else."; - mes "I know you'll make a great Archer..."; - next; - skill 143,0,0; - jobchange Job_Archer_High; - skill 147,1,0; - skill 148,1,0; - mes "[Archer Guildsman]"; - mes "Although there's no special"; - mes "reward for you this time, I hope you understand. Take care of yourself."; - close; - } - else { - mes "[Archer Guildsman]"; - mes "Oh...?"; - mes "Hey, what are"; - mes "you doing here...?"; - next; - mes "[Archer Guildsman]"; - mes "I can tell that you're not cut out to be an Archer. It sort of feels like you're meant to do"; - mes "something else..."; - close; - } - } - mes "[Archer Guildsman]"; - mes "Good day. How may I help you?"; - next; - switch(select("I want to be an Archer.", "I need the requirements, please.", "Nothing, thanks.")) { - case 1: - if (BaseJob == Job_Archer) { - mes "[Archer Guildsman]"; - mes "You've already become an Archer..."; - close; - } - else if (BaseJob != Job_Archer && BaseJob != Job_Novice) { - mes "[Archer Guildsman]"; - mes "Hmm..."; - mes "You don't look much like a Novice at all..."; - next; - mes "[Archer Guildsman]"; - mes "Anyway, whatever you are, you can't choose a job as an Archer because you have a job already."; - close; - } - if (job_archer_q == 0) { - mes "[Archer Guildsman]"; - mes "Do you want to be an Archer?"; - mes "If so, you need to fill out this application form."; - next; - if (select("Apply.", "Cancel") == 1) { - job_archer_q = 1; - setquest 1004; - mes "[Archer Guildsman]"; - mes "Okay, sign here. Alright, um, I'll promote you once you meet the requirements."; - next; - mes "[Archer Guildsman]"; - mes "If you think you've met them already, we can check that now."; - mes "Are you ready?"; - next; - if (select("Yes, I am.", "No, not yet.") == 1) { - mes "[Archer Guildsman]"; - mes "Alright, let me check."; - next; - } - else { - mes "[Archer Guildsman]"; - mes "I understand. Be my guest if you want to look at the requirements."; - close; - } - } - mes "[Archer Guildsman]"; - mes "Well, alright."; - mes "See you next time."; - close; - } - mes "[Archer Guildsman]"; - mes "Are you..." + strcharinfo(PC_NAME) + "?"; - next; - if (getskilllv("NV_BASIC") < 9) { - mes "[Archer Guildsman]"; - mes "Well, you're not at the right job level. Please check the requirements again."; - next; - mes "[Archer Guildsman]"; - mes "Your job level must be at least 10, and don't forget you should learn all of the Basic Skills. Once you've done that, come back."; - close; - } - if (job_archer_q == 1) { - .@archer_item1 = countitem(Tree_Of_Archer_1) * 5; - .@archer_item2 = countitem(Tree_Of_Archer_2) * 3; - .@archer_item3 = countitem(Tree_Of_Archer_3) * 2; - .@archer_item4 = countitem(Wooden_Block); - .@total_archer = .@archer_item1 + .@archer_item2 + .@archer_item3 + .@archer_item4; - .@total_archer2 = (((.@archer_item2 + .@archer_item3) * 2) + .@archer_item4); - mes "[Archer Guildsman]"; - mes "Excellent!"; - mes "Now then,"; - mes "let's see..."; - next; - mes "[Archer Guildsman]"; - mes "I will appraise the value of the various types of Trunks, needed to produce a Bow, that you've brought."; - next; - if (countitem(Tree_Of_Archer_1) == 0 && countitem(Tree_Of_Archer_2) == 0 && countitem(Tree_Of_Archer_3) == 0 && countitem(Wooden_Block) == 0) { - mes "[Archer Guildsman]"; - mes "Um..."; - mes "Unfortunately you didn't bring any of the required items. There's nothing for me to appraise."; - close; - } - mes "[Archer Guildsman]"; - if (countitem(Tree_Of_Archer_1) != 0) mes " Grade S : " + countitem(Tree_Of_Archer_1) + " ea, Grade: " + .@archer_item1 + " . "; - if (countitem(Tree_Of_Archer_2) != 0) mes " Grade A : " + countitem(Tree_Of_Archer_2) + " ea, Grade : " + .@archer_item2 + " . "; - if (countitem(Tree_Of_Archer_3) != 0) mes " Grade B : " + countitem(Tree_Of_Archer_3) + " ea, Grade : " + .@archer_item3 + " . "; - if (countitem(Wooden_Block) != 0) mes " Grade C : " + countitem(Wooden_Block) + " ea, Grade : " + .@archer_item4 + " . "; - if (.@total_archer < 25) { - mes "Total Grades: ^FF0000" + .@total_archer + "^000000 / 40"; - next; - mes "[Archer Guildsman]"; - mes "Less than 25!? You have to get a grade of at least 25! Come on, try harder!"; - close; - } - else { - mes "Total Grades: ^0000FF" + .@total_archer + "^000000 / 40"; - next; - mes "[Archer Guildsman]"; - if (.@total_archer > 40) { - mes "Wow! More than 40!"; - mes "Excellent! Congratulations!"; - } - else if (.@total_archer > 30) { - mes "More than 30! Nice job!"; - mes "Congratulations!"; - } - else { - mes "*Sigh* Well, you just barely passed... Anyway, well done."; - } - } - next; - mes "[Archer Guildsman]"; - mes "I'll transfer these Trunks to our Bow Production Department. Now that you've met the requirements, let me promote you right away!"; - if (countitem(Tree_Of_Archer_1) != 0) delitem Tree_Of_Archer_1,countitem(Tree_Of_Archer_1); - if (countitem(Tree_Of_Archer_2) != 0) delitem Tree_Of_Archer_2,countitem(Tree_Of_Archer_2); - if (countitem(Tree_Of_Archer_3) != 0) delitem Tree_Of_Archer_3,countitem(Tree_Of_Archer_3); - if (countitem(Wooden_Block) != 0) delitem Wooden_Block,countitem(Wooden_Block); - } - next; - callfunc "Job_Change",Job_Archer; - callfunc "F_ClearJobVar"; - completequest 1004; - mes "[Archer Guildsman]"; - mes "Congratulations!"; - mes "You are now an Archer!"; - next; - mes "[Archer Guildsman]"; - mes "Of course, we expect that you will help contribute towards the future of the Archer Guild with your efforts."; - next; - mes "[Archer Guildsman]"; - mes "Ah, your bow has arrived from the Bow Production Department. Here, take it! It's yours~"; - getitem Bow_,1; - getitem Arrow,.@total_archer2; - next; - mes "[Archer Guildsman]"; - mes "Now, off you go. Hunt with pride, knowing you were trained by one of the best!"; - close; - case 2: - mes "[Archer Guildsman]"; - mes "I will explain the requirements for being an Archer."; - if (BaseJob != Job_Novice) { - if (BaseJob == Job_Archer) { - next; - mes "[Archer Guildsman]"; - mes "But..."; - mes "You're already an Archer. You should know these already..."; - } - else { - next; - mes "[Archer Guildsman]"; - mes "Wait a second. You've chosen a different job already. You don't need to know this~"; - } - mes "So...Yeah...no real reason to tell you the requirements..."; - } - next; - mes "[Archer Guildsman]"; - mes "First of all, you have to the Job Level 9 as a Novice, and know all of the Basic Skills."; - next; - mes "[Archer Guildsman]"; - mes "An Archer needs extremely high concentration and reflexes, so we do not accept those who have little patience."; - next; - mes "[Archer Guildsman]"; - mes "You also have to gather ^FF0000Trunks^000000. There are 4 different types of Trunks, each of differing quality. You'll be given different grades for your Trunks, depending on their quality."; - next; - mes "[Archer Guildsman]"; - mes "In order to become an Archer, you must receive a grade of at least ^0000FF25^000000 points out of 40. You can get Trunks from 'Willow,' the tree. Be careful, though. They can be tough monsters."; - close; - case 3: - close; - } -} |