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Diffstat (limited to 'npc/pre-re/guides/guides_lighthalzen.txt')
-rw-r--r-- | npc/pre-re/guides/guides_lighthalzen.txt | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/npc/pre-re/guides/guides_lighthalzen.txt b/npc/pre-re/guides/guides_lighthalzen.txt new file mode 100644 index 000000000..52ee73902 --- /dev/null +++ b/npc/pre-re/guides/guides_lighthalzen.txt @@ -0,0 +1,186 @@ +//===== rAthena Script ======================================= +//= Lighthalzen Guides +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Guides for the city of Lighthalzen. +//===== Additional Comments: ================================= +//= 1.0 First version, Renewal guide. +//= 1.1 Optimized. [Euphy] +//============================================================ + +lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 852,{ + cutin "ein_soldier",2; + mes "[Lighthalzen Guide]"; + mes "Welcome to ^8B4513Lighthalzen^000000,"; + mes "the Corporation City-State."; + mes "If you need any guidance"; + mes "around the city, feel free"; + mes "to ask me and I'll do my"; + mes "very best to help you."; + next; + mes "[Lighthalzen Guide]"; + mes "Please be aware that I'm"; + mes "in charge of providing info"; + mes "regarding the West District"; + mes "of ^8B4513Lighthalzen^000000. Now, please"; + mes "select the location that you'd"; + mes "like to learn more about."; + next; + while (1) { + switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) { + case 1: + set .@loop,1; + while (.@loop) { + switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) { + case 1: + callsub L_Mark,"^FF0000Hotel"; + viewpoint 1,160,217,0,0xFF0000; + next; + break; + case 2: + callsub L_Mark,"^FF4500Bank"; + viewpoint 1,203,257,1,0xFF4500; + next; + break; + case 3: + callsub L_Mark,"^DAA520Airport"; + viewpoint 1,262,75,2,0xDAA520; + next; + break; + case 4: + callsub L_Mark,"^7B68EEWeapon Shop"; + viewpoint 1,194,35,3,0x7B68EE; + next; + break; + case 5: + callsub L_Mark,"^B91A4DDepartment Store"; + viewpoint 1,202,106,4,0xB91A4D; + next; + break; + case 6: + callsub L_Mark,"^008000Police Station"; + viewpoint 1,234,276,5,0x008000; + next; + break; + case 7: + callsub L_Mark,"^0000FFJewelry Store"; + viewpoint 1,96,110,6,0x0000FF; + next; + break; + case 8: + callsub L_Mark,"^000080Cool Event Corp."; + viewpoint 1,238,217,7,0x000080; + next; + break; + case 9: + callsub L_Mark,"^800080Somatology Laboratory"; + viewpoint 1,101,243,8,0x800080; + next; + break; + case 10: + callsub L_Mark,"^0A9696Alchemist Association"; + viewpoint 1,54,132,9,0x0A9696; + next; + break; + case 11: + set .@loop,0; + break; + } + } + break; + case 2: + set .@loop,1; + while (.@loop) { + switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) { + case 1: + mes "[Lighthalzen Guide]"; + mes "You may go to Fulerr,"; + mes "the ^0A9696Armsmith^000000"; + mes "on the 1st floor of the Weapon Shop."; + viewpoint 1,194,35,10,0x0A9696; + next; + callsub L_Mark,"^0A9696Armsmith"; + next; + break; + case 2: + mes "[Lighthalzen Guide]"; + mes "^4B0082Seiyablem^000000 adds"; + mes "sockets on your items"; + mes "on the 1st floor"; + mes "of the Weapon Shop."; + viewpoint 1,194,35,11,0x4B0082; + next; + callsub L_Mark,"^4B0082Seiyablem",1; + next; + break; + case 3: + callsub L_Mark,"^FF4500Pet Groomer"; + viewpoint 1,222,191,12,0xFF4500; + next; + break; + case 4: + callsub L_Mark,"^008080Kafra Employees"; + viewpoint 1,164,99,13,0x008080; + viewpoint 1,164,99,14,0x008080; + next; + break; + case 5: + callsub L_Mark,"^FF1493Cool Event Corp. Staff"; + viewpoint 1,94,247,15,0xFF1493; + next; + break; + case 6: + set .@loop,0; + break; + } + } + break; + case 3: + mes "[Lighthalzen Guide]"; + mes "Sure, I'll remove all marks from your mini-map."; + mes "Is there anything else I can do for you?"; + viewpoint 2,160,217,0,0xFFFFFF; + viewpoint 2,203,257,1,0xFFFFFF; + viewpoint 2,262,75,2,0xFFFFFF; + viewpoint 2,194,35,3,0xFFFFFF; + viewpoint 2,202,106,4,0xFFFFFF; + viewpoint 2,234,276,5,0xFFFFFF; + viewpoint 2,96,110,6,0xFFFFFF; + viewpoint 2,238,217,7,0xFFFFFF; + viewpoint 2,101,243,8,0xFFFFFF; + viewpoint 2,54,132,9,0xFFFFFF; + viewpoint 2,194,35,10,0xFFFFFF; + viewpoint 2,194,35,11,0xFFFFFF; + viewpoint 2,222,191,12,0xFFFFFF; + viewpoint 2,164,99,13,0xFFFFFF; + viewpoint 2,164,99,14,0xFFFFFF; + viewpoint 2,94,247,15,0xFFFFFF; + next; + break; + case 4: + mes "[Lighthalzen Guide]"; + mes "Enjoy your adventures!"; + close2; + cutin "ein_soldier",255; + end; + } + } + end; +L_Mark: + mes "[Lighthalzen Guide]"; + mes "I will mark the location"; + mes "of "+((getarg(1,0))?"":"the ")+getarg(0)+"^000000"; + mes "on your mini-map."; + mes "Would you like to check any other locations?"; + return; +} + +lighthalzen,220,310,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz02 852 +lighthalzen,154,100,5 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz03 852 +lighthalzen,307,224,3 duplicate(GuideLighthazlen) Lighthalzen Guide#lhz04 852 |