diff options
Diffstat (limited to 'npc/pre-re/guides/guides_einbroch.txt')
-rw-r--r-- | npc/pre-re/guides/guides_einbroch.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/pre-re/guides/guides_einbroch.txt b/npc/pre-re/guides/guides_einbroch.txt index 1b390a982..1f9f1f3fc 100644 --- a/npc/pre-re/guides/guides_einbroch.txt +++ b/npc/pre-re/guides/guides_einbroch.txt @@ -47,7 +47,7 @@ einbroch,72,202,4 script Guide#ein::EinGuide 4_M_EIN_SOLDIER,{ .@loop1 = 1; while (.@loop1) { next; - switch(select("City Guide.:Remove Marks from Mini-Map.:Notice.:Cancel.")) { + switch(select("City Guide.", "Remove Marks from Mini-Map.", "Notice.", "Cancel.")) { case 1: mes "[Einbroch Guide]"; mes "Please select"; @@ -58,13 +58,13 @@ einbroch,72,202,4 script Guide#ein::EinGuide 4_M_EIN_SOLDIER,{ mes "to mark locations"; mes "on your Mini-Map?"; next; - if (select("Yes.:No.") == 1) .@compass_check = 1; + if (select("Yes.", "No.") == 1) .@compass_check = 1; } .@loop2 = 1; while(.@loop2) { if (.@wait_button_chk == 0) .@wait_button_chk = 1; else next; - switch(select("^FF0000Airport^000000:Train Station:Factory:Plaza:Hotel:Weapon Shop:Laboratory:Blacksmith Guild:Einbroch Tower:Cancel")) { + switch(select("^FF0000Airport^000000", "Train Station", "Factory", "Plaza", "Hotel", "Weapon Shop", "Laboratory", "Blacksmith Guild", "Einbroch Tower", "Cancel")) { case 1: mes "[Einbroch Guide]"; mes "The ^FF0000Airport^000000 is located"; @@ -235,7 +235,7 @@ einbech,67,37,4 script Guide#4ein::EinGuide2 4_M_EIN_SOLDIER,{ .@loop1 = 1; while (.@loop1) { next; - switch(select("City Guide.:Remove Marks from Mini-Map.:Notice.:Cancel.")) { + switch(select("City Guide.", "Remove Marks from Mini-Map.", "Notice.", "Cancel.")) { case 1: mes "[Einbech Guide]"; mes "Please select"; @@ -246,13 +246,13 @@ einbech,67,37,4 script Guide#4ein::EinGuide2 4_M_EIN_SOLDIER,{ mes "to mark locations"; mes "on your Mini-Map?"; next; - if (select("Yes.:No.") == 1) .@compass_check = 1; + if (select("Yes.", "No.") == 1) .@compass_check = 1; } .@loop2 = 1; while (.@loop2) { if (.@wait_button_chk == 0) .@wait_button_chk = 1; else next; - switch(select("Train Station:Tavern:Tool Shop:Swordman Guild:Mine:Cancel")) { + switch(select("Train Station", "Tavern", "Tool Shop", "Swordman Guild", "Mine", "Cancel")) { case 1: mes "[Einbech Guide]"; mes "The Train Stations are"; |